Skip to content

Instantly share code, notes, and snippets.

View Gers2017's full-sized avatar
πŸ¦†
πŸ¦†πŸ¦†πŸ¦†

Gers Gers2017

πŸ¦†
πŸ¦†πŸ¦†πŸ¦†
View GitHub Profile
@paulloz
paulloz / content.md
Last active November 16, 2024 23:26
Visual Studio Code and C# code completion and debugger for Godot

Visual Studio Code and C# code completion and debugger for Godot

Ok, this is a quick document to guide you through the setup of a Godot project in Visual Studio Code.
I'll assume you have a working C# environment installed. Note that on Linux, you might need to install Mono for everything to work fine with Godot 3.x.

1. Install the necessary extensions

First off, make sure you have the following extensions installed and active in Visual Studio Code:

@codediodeio
codediodeio / config.js
Last active April 7, 2025 00:44
Snippets from the Firestore Data Modeling Course
import * as firebase from 'firebase/app';
import 'firebase/firestore';
var firebaseConfig = {
// your firebase credentials
};
// Initialize Firebase
firebase.initializeApp(firebaseConfig);
@SKempin
SKempin / Git Subtree basics.md
Last active April 17, 2025 12:13
Git Subtree basics

Git Subtree Basics

If you hate git submodule, then you may want to give git subtree a try.

Background

When you want to use a subtree, you add the subtree to an existing repository where the subtree is a reference to another repository url and branch/tag. This add command adds all the code and files into the main repository locally; it's not just a reference to a remote repo.

When you stage and commit files for the main repo, it will add all of the remote files in the same operation. The subtree checkout will pull all the files in one pass, so there is no need to try and connect to another repo to get the portion of subtree files, because they were already included in the main repo.

Adding a subtree

Let's say you already have a git repository with at least one commit. You can add another repository into this respository like this:

@alexpchin
alexpchin / socket-cheatsheet.js
Created December 15, 2015 16:58
A quick cheatsheet for socket.io
// sending to sender-client only
socket.emit('message', "this is a test");
// sending to all clients, include sender
io.emit('message', "this is a test");
// sending to all clients except sender
socket.broadcast.emit('message', "this is a test");
// sending to all clients in 'game' room(channel) except sender