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using System; | |
using System.Threading; | |
using System.Threading.Tasks; | |
using UnityEngine; | |
namespace UnityUtilities | |
{ | |
/// <summary> | |
/// A replacement for `Task.Run()` that cancels tasks when entering or | |
/// exiting play mode in the Unity editor (which doesn't happen by default). |
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// Copyright (c) 2012 Calvin Rien | |
// http://the.darktable.com | |
// | |
// This software is provided 'as-is', without any express or implied warranty. In | |
// no event will the authors be held liable for any damages arising from the use | |
// of this software. | |
// | |
// Permission is granted to anyone to use this software for any purpose, | |
// including commercial applications, and to alter it and redistribute it freely, |
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// Put this in an editor folder | |
using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEditor; | |
using UnityEngine; | |
using UnityEngine.Experimental.LowLevel; | |
using UnityEngine.Profiling; |
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using UnityEngine; | |
public static class ConfigurableJointExtensions | |
{ | |
/// <summary> | |
/// Sets a joint's targetRotation to match a given local rotation. | |
/// The joint transform's local rotation must be cached on Start and passed into this method. | |
/// </summary> | |
public static void SetTargetRotationLocal (this ConfigurableJoint joint, Quaternion targetLocalRotation, Quaternion startLocalRotation) | |
{ |
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using UnityEngine; | |
using System.Collections; | |
public class ZoomCardController : MonoBehaviour { | |
/** Collection of zooming cards to be displayed. */ | |
public GameObject[] Cards; | |
/** Distance player travels between cards. */ | |
public float DistanceBetweenCards = 10; |