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Blender 2.91 Script for Convex Hull Decomposition into Separate Shapes Using Blender's Convex using "Split Concave Faces"
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## | |
# A script to split simple, architectural geometry into convex pieces. | |
# | |
# This script makes use of Blender's built-in "Split Concave Faces" clean-up | |
# algorithm to break-up the faces of an object into convex pieces. The script | |
# attempts to identify all the edges that represent convex boundaries, and then | |
# it splits objects up along those edges. Each resulting piece is then made into | |
# a closed object by converting it into a convex hull. | |
# | |
# Be sure to select the object you wish the split into convex pieces before | |
# running the script. | |
# | |
# NOTE: This script is expecting to work with flat, reasonably clean geometry. | |
# For example, it is expected to be used when generating collision on the | |
# ceiling and walls of an architectural visualization project, but is not | |
# expected to perform well with round or n-gon geometry. Using | |
# create_closed_objects=True and matchup_degenerates=True, in particular, does | |
# not work well with objects that have openings inside. | |
# | |
# If this script doesn't work for you, a plug-in like V-HACD may work better. | |
# This script was written to handle cases V-HACD did not handle well -- flat, | |
# reasonably rectangular arch. vis. geometry. | |
# | |
# @author Guy Elsmore-Paddock <[email protected]> | |
# | |
import bmesh | |
import bpy | |
import operator | |
import re | |
from itertools import combinations, count | |
from math import atan2, pi, radians, degrees | |
from mathutils import Vector | |
def split_into_convex_pieces(ob, create_closed_objects=True, | |
matchup_degenerates=True): | |
object_name = ob.name | |
deselect_all_objects() | |
make_all_faces_convex(ob) | |
eliminated_piece_names = \ | |
split_on_convex_boundaries( | |
ob, | |
create_closed_objects, | |
matchup_degenerates | |
) | |
rename_pieces(object_name, eliminated_piece_names) | |
# Deselect everything, for the convenience of the user. | |
deselect_all_objects() | |
def make_all_faces_convex(ob): | |
bpy.context.view_layer.objects.active = ob | |
bpy.ops.object.mode_set(mode='EDIT') | |
# This is what actually defines the new geometry -- Blender creates the | |
# convex shapes we need to split by. | |
bpy.ops.mesh.select_all(action='SELECT') | |
bpy.ops.mesh.vert_connect_concave() | |
bpy.ops.mesh.select_all(action='DESELECT') | |
## | |
# Splits an object into smaller pieces by its convex, planar edges. | |
# | |
# In an ideal world, we could just split the object by all the edges that are | |
# attached to -- and are co-planar with -- the faces of the object, since those | |
# edges are most likely to represent the convex boundaries of the object. But, | |
# Blender does not provide an easy way to find such edges. | |
# | |
# Instead, we use several heuristics to simulate this type of selection: | |
# 1. First, we select all the sharp edges of the object, since sharp edges are | |
# only co-planar with one of the faces they connect with and are therefore | |
# unlikely to represent convex boundary edges. | |
# 2. Second, we select all edges that are similar in angle to the sharp edges, | |
# to catch any edges that are almost steep enough to be sharp edges. | |
# 3. Third, we invert the selection, which should (hopefully) cause all the | |
# convex boundary edges we want to be selected. | |
# 4. Fourth, we seek out any sharp edges that connect with the convex boundary | |
# edges, since we will need to split on these edges as well so that our | |
# "cuts" go all the way around the object (e.g. if the convex boundary | |
# edges lay on the top and bottom faces of an object, we need to select | |
# sharp edges to connect the top and bottom edges on the left and right | |
# sides so that each split piece is a complete shape instead of just | |
# disconnected, detached planes). | |
# 4. Next, we split the object by all selected edges, which should result in | |
# creation of each convex piece we seek. | |
# | |
def split_on_convex_boundaries(ob, create_closed_objects=True, | |
matchup_degenerates=True): | |
bpy.ops.object.mode_set(mode='EDIT') | |
select_convex_boundary_edges(ob) | |
# Now perform an vertex + edge split along each selected edge, which should | |
# result in the object being broken-up along each planar edge and connected | |
# sharp edges (e.g. on corners). | |
bpy.ops.mesh.edge_split(type='VERT') | |
# Now, just break each loose part off into a separate object. | |
bpy.ops.mesh.select_all(action='SELECT') | |
bpy.ops.mesh.separate(type='LOOSE') | |
if create_closed_objects: | |
# And then make each piece fully enclosed. | |
return create_closed_shapes_from_pieces(ob, matchup_degenerates) | |
else: | |
return [] | |
## | |
# Selects all edges that denote the boundaries of convex pieces. | |
# | |
# This is a multi-step process driven by heuristics: | |
# 1. First, we select all the sharp edges of the object, since sharp edges are | |
# only co-planar with one of the faces they connect with and are therefore | |
# unlikely to represent convex boundary edges. | |
# 2. Second, we select all edges that are similar in length to the sharp | |
# edges, to catch any edges that are almost steep enough to be sharp edges. | |
# 3. Third, we invert the selection, which should (hopefully) cause all the | |
# convex boundary edges we want to be selected. | |
# | |
def select_convex_boundary_edges(ob, max_edge_length_proportion=0.1): | |
bpy.ops.object.mode_set(mode='EDIT') | |
mesh = ob.data | |
bm = bmesh.from_edit_mesh(mesh) | |
# Enter "Edge" select mode | |
bpy.context.tool_settings.mesh_select_mode = [False, True, False] | |
# Find all sharp edges and edges of similar length | |
bpy.ops.mesh.select_all(action='DESELECT') | |
bpy.ops.mesh.edges_select_sharp() | |
bpy.ops.mesh.select_similar(type='LENGTH', threshold=0.01) | |
# Invert the selection to find the convex boundary edges. | |
bpy.ops.mesh.select_all(action='INVERT') | |
bm.faces.ensure_lookup_table() | |
bm.edges.ensure_lookup_table() | |
edges_to_select = [] | |
max_edge_length = max(ob.dimensions) * max_edge_length_proportion | |
for selected_edge in [e for e in bm.edges if e.select]: | |
edge_bridges =\ | |
find_shortest_edge_bridges( | |
selected_edge, | |
max_edge_length=max_edge_length | |
) | |
for path in edge_bridges.values(): | |
for edge in path: | |
edges_to_select.append(edge) | |
# Select the edges after we pick which edges we *want* to select, to ensure | |
# that we only base our decisions on the initial convex boundary edges. | |
for edge in edges_to_select: | |
edge.select = True | |
## | |
# Locate the shortest path of edges to connect already-selected edges. | |
# | |
# This is used to find the additional edges that must be selected for a cut | |
# along a convex boundary to create a complete, closed object shape. | |
# | |
# The max edge length argument can be provided to avoid trying to find | |
# connections between convex boundaries that are very far apart in the same | |
# object. | |
# | |
def find_shortest_edge_bridges(starting_edge, max_edge_length=None): | |
edge_bridges = find_bridge_edges(starting_edge, max_edge_length) | |
sorted_edge_bridges = sorted(edge_bridges, key=lambda eb: eb[0]) | |
edge_solutions = {} | |
for edge_bridge in sorted_edge_bridges: | |
path_distance, final_edge, path = edge_bridge | |
# Skip edges we've already found a min-length path to | |
if final_edge not in edge_solutions.keys(): | |
edge_solutions[final_edge] = path | |
print(f"Shortest edge bridges for starting edge '{str(starting_edge.index)}':") | |
if len(edge_solutions) > 0: | |
print( | |
" - " + | |
"\n - ".join(map( | |
lambda i: str( | |
(i[0].index, str(list(map(lambda e: e.index, i[1])))) | |
), | |
edge_solutions.items() | |
))) | |
print("") | |
print("") | |
return edge_solutions | |
## | |
# Performs a recursive, depth-first search from a selected edge to other edges. | |
# | |
# This returns all possible paths -- and distances of those paths -- to traverse | |
# the mesh from the starting, selected edge to another selected edge. To avoid | |
# a lengthy search, the max_depth parameter controls how many levels of edges | |
# are searched. | |
# | |
# The result is an array of tuples, where each tuple contains the total distance | |
# of the path, the already-selected edge that the path was able to reach, and | |
# the list of edges that would need to be selected in order to reach that | |
# destination edge. | |
# | |
def find_bridge_edges(edge, max_edge_length=None, max_depth=3, current_depth=0, | |
path_distance=0, edge_path=None, seen_verts=None): | |
if edge_path is None: | |
edge_path = [] | |
if seen_verts is None: | |
seen_verts = [] | |
# Don't bother searching edges we've seen | |
if edge in edge_path: | |
return [] | |
if (current_depth > 0): | |
first_edge = edge_path[0] | |
edge_length = edge.calc_length() | |
# Don't bother searching edges along the same normal as the first edge. | |
# We want our cuts to be along convex boundaries that are perpendicular. | |
if have_common_face(first_edge, edge): | |
return [] | |
if edge.select: | |
return [(path_distance, edge, edge_path)] | |
# Disqualify edges that are too long. | |
if max_edge_length is not None and edge_length > max_edge_length: | |
print( | |
f"Disqualifying edge {edge.index} because length [{edge_length}] > [{max_edge_length}" | |
) | |
return [] | |
if current_depth == max_depth: | |
return [] | |
new_edge_path = edge_path + [edge] | |
bridges = [] | |
for edge_vert in edge.verts: | |
# Don't bother searching vertices we've already seen (no backtracking). | |
if edge_vert in seen_verts: | |
continue | |
new_seen_verts = seen_verts + [edge_vert] | |
for linked_edge in edge_vert.link_edges: | |
# Don't bother searching selected edges connected to the starting | |
# edge, since that gets us nowhere. | |
if linked_edge.select and current_depth == 0: | |
continue | |
edge_length = linked_edge.calc_length() | |
found_bridge_edges = find_bridge_edges( | |
edge=linked_edge, | |
max_edge_length=max_edge_length, | |
max_depth=max_depth, | |
current_depth=current_depth + 1, | |
path_distance=path_distance + edge_length, | |
edge_path=new_edge_path, | |
seen_verts=new_seen_verts | |
) | |
bridges.extend(found_bridge_edges) | |
return bridges | |
def create_closed_shapes_from_pieces(ob, matchup_degenerates=True, | |
min_volume=0.1): | |
print("Converting each piece into a closed object...") | |
degenerate_piece_names = [] | |
for piece in name_duplicates_of(ob): | |
if not make_piece_convex(piece): | |
degenerate_piece_names.append(piece.name) | |
degenerate_count = len(degenerate_piece_names) | |
print("") | |
print(f"Total degenerate (flat) pieces: {degenerate_count}") | |
print("") | |
eliminated_piece_names = [] | |
if matchup_degenerates: | |
if degenerate_count > 10: | |
# TODO: Hopefully, some day, find a good deterministic way to | |
# automatically match up any number of degenerate pieces using a | |
# heuristic that generates sane geometry. | |
print( | |
"There are too many degenerates for reliable auto-matching, so " | |
"it will not be performed. You will need to manually combine " | |
"degenerate pieces.") | |
print("") | |
else: | |
eliminated_piece_names.extend( | |
matchup_degenerate_pieces(degenerate_piece_names, min_volume) | |
) | |
eliminated_piece_names.extend( | |
eliminate_tiny_pieces(degenerate_piece_names, min_volume) | |
) | |
return eliminated_piece_names | |
def matchup_degenerate_pieces(degenerate_piece_names, min_volume=0.1): | |
pieces_eliminated = [] | |
degenerate_volumes = find_degenerate_combos(degenerate_piece_names) | |
print("Searching for a way to match-up degenerates into volumes...") | |
for piece1_name, piece1_volumes in degenerate_volumes.items(): | |
# Skip pieces already joined with degenerate pieces we've processed | |
if piece1_name not in degenerate_piece_names: | |
continue | |
piece1 = bpy.data.objects[piece1_name] | |
piece1_volumes_asc = dict( | |
sorted( | |
piece1_volumes.items(), | |
key=operator.itemgetter(1) | |
) | |
) | |
piece2 = None | |
for piece2_name, combo_volume in piece1_volumes_asc.items(): | |
# Skip pieces that would make a volume that's too small, or that | |
# have been joined with degenerate pieces we've processed | |
if combo_volume < min_volume or piece2_name not in degenerate_piece_names: | |
continue | |
else: | |
piece2 = bpy.data.objects[piece2_name] | |
break | |
if piece2 is not None: | |
degenerate_piece_names.remove(piece2.name) | |
pieces_eliminated.append(piece2.name) | |
print( | |
f" - Combining parallel degenerate '{piece1.name}' with " | |
f"'{piece2.name}' to form complete mesh '{piece1.name}'." | |
) | |
bpy.ops.object.mode_set(mode='OBJECT') | |
bpy.ops.object.select_all(action='DESELECT') | |
bpy.context.view_layer.objects.active = piece1 | |
piece1.select_set(True) | |
piece2.select_set(True) | |
bpy.ops.object.join() | |
make_piece_convex(piece1) | |
return pieces_eliminated | |
def find_degenerate_combos(degenerate_piece_names): | |
volumes = {} | |
for piece_combo in combinations(degenerate_piece_names, 2): | |
piece1_name, piece2_name = piece_combo | |
piece1 = bpy.data.objects[piece1_name] | |
piece2 = bpy.data.objects[piece2_name] | |
if not volumes.get(piece1_name): | |
volumes[piece1_name] = {} | |
piece1_mesh = piece1.data | |
piece1_bm = bmesh.new() | |
piece1_bm.from_mesh(piece1_mesh) | |
piece2_mesh = piece2.data | |
piece2_bm = bmesh.new() | |
piece2_bm.from_mesh(piece2_mesh) | |
piece1_bm.faces.ensure_lookup_table() | |
piece2_bm.faces.ensure_lookup_table() | |
if (len(piece1_bm.faces) == 0) or (len(piece2_bm.faces) == 0): | |
continue | |
piece1_face = piece1_bm.faces[0] | |
piece2_face = piece2_bm.faces[0] | |
combo_angle_radians = piece1_face.normal.angle(piece2_face.normal) | |
combo_angle_degrees = int(round(degrees(combo_angle_radians))) | |
# We only combine faces that are parallel to each other | |
if combo_angle_degrees in [0, 180]: | |
combo_volume = convex_volume(piece1, piece2) | |
volumes[piece1.name][piece2.name] = combo_volume | |
return volumes | |
def eliminate_tiny_pieces(degenerate_piece_names, min_volume=0.1): | |
eliminated_piece_names = [] | |
tiny_piece_names = [ | |
n for n in degenerate_piece_names | |
if n not in eliminated_piece_names | |
and convex_volume(bpy.data.objects.get(n)) < min_volume | |
] | |
print("") | |
print(f"Total remaining tiny pieces: {len(tiny_piece_names)}") | |
# Delete tiny pieces that are too small to be useful | |
for tiny_piece_name in tiny_piece_names: | |
print(f" - Eliminating tiny piece '{tiny_piece_name}'...") | |
tiny_piece = bpy.data.objects[tiny_piece_name] | |
bpy.data.objects.remove(tiny_piece, do_unlink=True) | |
eliminated_piece_names.append(tiny_piece_name) | |
print("") | |
return eliminated_piece_names | |
def make_piece_convex(ob, min_volume=0.1): | |
print( | |
f" - Attempting to make '{ob.name}' into a closed, convex " | |
f"shape." | |
) | |
volume_before = convex_volume(ob) | |
make_convex_hull(ob) | |
volume_after = convex_volume(ob) | |
volume_delta = abs(volume_after - volume_before) | |
# If the volume of the piece is very small when we tried making it convex, | |
# then it's degenerate -- it's a plane or something flat that we need to | |
# remove. | |
is_degenerate = (volume_after < min_volume) | |
print(f" - Volume before: {volume_before}") | |
print(f" - Volume after: {volume_after}") | |
print(f" - Volume delta: {volume_delta}") | |
print(f" - Is degenerate: {is_degenerate}") | |
return not is_degenerate | |
def make_convex_hull(ob): | |
deselect_all_objects() | |
bpy.context.view_layer.objects.active = ob | |
ob.select_set(True) | |
bpy.ops.object.mode_set(mode='EDIT') | |
bpy.ops.mesh.select_all(action='SELECT') | |
bpy.ops.mesh.convex_hull() | |
mesh = ob.data | |
bm = bmesh.from_edit_mesh(mesh) | |
# Clean-up unnecessary edges | |
bmesh.ops.dissolve_limit( | |
bm, | |
angle_limit=radians(5), | |
verts=bm.verts, | |
edges=bm.edges, | |
) | |
bpy.ops.object.mode_set(mode='OBJECT') | |
bpy.ops.object.select_all(action='DESELECT') | |
def have_common_normal(e1, e2): | |
e1_normals = map(lambda f: f.normal, e1.link_faces) | |
e2_normals = map(lambda f: f.normal, e2.link_faces) | |
common_normals = [n for n in e1_normals if n in e2_normals] | |
return len(common_normals) > 0 | |
def have_common_face(e1, e2): | |
common_faces = [f for f in e1.link_faces if f in e2.link_faces] | |
return len(common_faces) > 0 | |
def convex_volume(*obs): | |
meshes = [] | |
verts = [] | |
for ob in obs: | |
mesh = ob.data | |
bm = bmesh.new() | |
bm.from_mesh(mesh) | |
bm.verts.ensure_lookup_table() | |
bm.edges.ensure_lookup_table() | |
bm.faces.ensure_lookup_table() | |
# Prevent early garbage collection. | |
meshes.append(bm) | |
geom = list(bm.verts) + list(bm.edges) + list(bm.faces) | |
for g in geom: | |
if hasattr(g, "verts"): | |
verts.extend(v.co for v in g.verts) | |
else: | |
verts.append(g.co) | |
return build_volume_from_verts(verts) | |
def build_volume_from_verts(verts): | |
# Based on code from: | |
# https://blender.stackexchange.com/questions/107357/how-to-find-if-geometry-linked-to-an-edge-is-coplanar | |
origin = sum(verts, Vector((0, 0, 0))) / len(verts) | |
bm = bmesh.new() | |
for v in verts: | |
bm.verts.new(v - origin) | |
bmesh.ops.convex_hull(bm, input=bm.verts) | |
return bm.calc_volume() | |
def deselect_all_objects(): | |
try: | |
bpy.ops.object.mode_set(mode='OBJECT') | |
bpy.ops.object.select_all(action='DESELECT') | |
except: | |
pass | |
def rename_pieces(object_name, name_skiplist=None): | |
if name_skiplist is None: | |
name_skiplist = [] | |
for duplicate_name, old_index_str, new_index in dupe_name_sequence(object_name, name_skiplist): | |
piece = bpy.data.objects.get(duplicate_name) | |
if not piece: | |
break | |
old_name = piece.name | |
new_name = re.sub(fr"(?:01)?\.{old_index_str}$", f"{new_index:02d}", piece.name) | |
if old_name != new_name: | |
print(f"Renaming piece '{old_name}' to '{new_name}'.") | |
piece.name = new_name | |
def name_duplicates_of(ob): | |
duplicates = [] | |
for duplicate_name, _, _ in dupe_name_sequence(ob.name): | |
piece = bpy.data.objects.get(duplicate_name) | |
if not piece: | |
break | |
else: | |
duplicates.append(piece) | |
return duplicates | |
def dupe_name_sequence(base_name, skiplist=None): | |
if skiplist is None: | |
skiplist = [] | |
yield base_name, "", 1 | |
new_index = 1 | |
for old_name_index in count(start=1): | |
old_index_str = f"{old_name_index:03d}" | |
duplicate_name = f"{base_name}.{old_index_str}" | |
if duplicate_name in skiplist: | |
continue | |
else: | |
new_index = new_index + 1 | |
yield duplicate_name, old_index_str, new_index | |
split_into_convex_pieces(bpy.context.view_layer.objects.active) | |
print("Done!") |
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Before and After Examples of This Script in Action
Floor 1
Floor 2
Floor 3