Created
April 27, 2017 15:33
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class Explosion(pygame.sprite.Sprite): | |
def __init__(self, center, size): | |
pygame.sprite.Sprite.__init__(self) | |
self.size = size | |
self.image = explosion_anim[self.size][0] | |
self.rect = self.image.get_rect() | |
self.rect.center = center | |
self.frame = 0 # set frame to 0 (game loop increases frame by 1) | |
self.last_update = pygame.time.get_ticks() # set last_update to gametime in miliseconds (since object initaited) | |
self.frame_rate = 50 | |
def update(self): | |
now = pygame.time.get_ticks() # set now to gametime in miliseconds (since update method ran) | |
if now - self.last_update > self.frame_rate: # if now - class attribute greater than 50 | |
self.last_update = now # update class attribute to now | |
self.frame += 1 # add 1 to frame when update method is ran if conditional is met | |
if self.frame == len(explosion_anim[self.size]): # this part I do not understand, the length of what exactly | |
self.kill() | |
else: | |
center = self.rect.center # find new center of which image? I'm not sure. | |
self.image = explosion_anim[self.size][self.frame] # this sets the image to which ever explosion we are in in the list. | |
self.rect = self.image.get_rect() # find the rectangle of that image | |
self.rect.center = center # find the center of that rectangle |
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