Created
May 9, 2020 07:41
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How to implement variant Gesture in SwiftUI.
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import SwiftUI | |
let DEVICE_SIZE = UIScreen.main.bounds | |
struct ContentView: View { | |
@State private var contentMode: ContentMode = .fit | |
@State private var scaleAmount: CGFloat = 1.0 | |
@State private var dragAmount: CGSize = .zero | |
var body: some View { | |
Image("SLS-AMG") | |
.resizable() | |
.aspectRatio(contentMode: contentMode) | |
.frame(maxWidth: DEVICE_SIZE.width, maxHeight: DEVICE_SIZE.height / 2) | |
.offset(dragAmount) | |
.scaleEffect(scaleAmount) | |
.onTapGesture(count: 2) { | |
withAnimation(.spring()) { | |
(self.contentMode == .fit) ? | |
(self.contentMode = .fill) : | |
(self.contentMode = .fit) | |
} | |
} | |
.gesture( | |
MagnificationGesture(minimumScaleDelta: 0.05) | |
.onChanged { self.scaleAmount = $0 } | |
.onEnded { _ in | |
withAnimation(.spring()) { | |
self.scaleAmount = 1.0 | |
self.dragAmount = .zero | |
} | |
} | |
.simultaneously(with: | |
DragGesture() | |
.onChanged { self.dragAmount = $0.translation } | |
.onEnded { _ in withAnimation(.spring()) { | |
self.scaleAmount = 1.0 | |
self.dragAmount = .zero | |
} | |
} | |
) | |
) | |
} | |
} | |
struct ContentView_Previews: PreviewProvider { | |
static var previews: some View { | |
ContentView() | |
} | |
} |
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