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September 6, 2023 07:30
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Setting, DefaultValue, INIValue, CurrentValue, Origin | |
fSpatialGraphSpaceCollectionGridDistance:Pathfinding, 15000.000000, 15000.000000, 15000.000000, INI | |
fSpatialGraphSpaceCollectionGridUpdateDistance:Pathfinding, 500.000000, 500.000000, 500.000000, INI | |
bMergeInstStatCol:Packin, True, True, True, INI | |
bSkipFurnitureMarkerVisualization:AI, False, False, False, INI | |
bShowFurnitureEntryMarkers:AI, True, True, True, INI | |
bShowFurnitureExitMarkers:AI, True, True, True, INI | |
bShowFurnitureMarkersForSelectedOnly:AI, False, False, False, INI | |
bPlanetContentLogDiffing:Planet, False, False, False, INI | |
bDebugCombatCoverReservations:Combat, False, False, False, INI | |
fParticlePoolRetentionTime:Particles, 3.000000, 3.000000, 3.000000, INI | |
fParticlePopOneTime:Particles, 1.500000, 1.500000, 1.500000, INI | |
bUsePools:Particles, True, True, True, INI | |
bDebugDrawEmittersBound:VFX, False, False, False, INI | |
bDebugDrawSingleParticles:VFX, False, False, False, INI | |
bDrawParticles:VFX, True, True, True, INI | |
bEnableMultiThreadParticleUpdate:Particles, True, True, True, INI | |
iIndirectOverride:Display, 4, 4, 4, INI | |
bRangingDebugDraw:Pathfinding, False, False, False, INI | |
fMinDistToRun:Pathing, 20.000000, 20.000000, 20.000000, INI | |
fMinDistToJog:Pathing, 17.145000, 17.145000, 17.145000, INI | |
fMinDistToWalkFast:Pathing, 7.144000, 7.144000, 7.144000, INI | |
bUseNavmeshRaycastRange:Pathfinding, True, True, True, INI | |
bBIClientPerformanceContextLogging:BIEvents, False, False, False, INI | |
iBIClientPerformanceContextSendRateMinMS:BIEvents, 5000, 5000, 5000, INI | |
iBIClientNextPrebuildHTTPSPostTimeMS:BIEvents, 300000, 300000, 300000, INI | |
bBIDebug:BIEvents, False, False, False, INI | |
bBIEnabled:BIEvents, True, True, True, INI | |
iBIEventBulkSendRateMS:BIEvents, 30000, 30000, 30000, INI | |
uShutdownCallbackTimeout:BIEvents, 5000, 5000, 5000, INI | |
uiMaxNumberOfBulkBIEventsSentPerFrame:BIEvents, 2, 2, 2, INI | |
bClientHeartBeatEnabled:BIEvents, True, True, True, INI | |
bClientHeartBeatGeneric:BIEvents, False, False, False, INI | |
iClientHeartBeatFrequencyMS:BIEvents, 60000, 60000, 60000, INI | |
iClientHeartBeatLevel:BIEvents, 1, 1, 1, INI | |
bClientHardwareSpecificationEnabled:BIEvents, True, True, True, INI | |
bClientHardwareSpecificationGeneric:BIEvents, False, False, False, INI | |
iClientHardwareSpecificationFrequencyMS:BIEvents, 0, 0, 0, INI | |
iClientHardwareSpecificationLevel:BIEvents, 1, 1, 1, INI | |
bClientGraphicsSettingsEnabled:BIEvents, True, True, True, INI | |
bClientGraphicsSettingsGeneric:BIEvents, False, False, False, INI | |
iClientGraphicsSettingsFrequencyMS:BIEvents, 0, 0, 0, INI | |
iClientGraphicsSettingsLevel:BIEvents, 1, 1, 1, INI | |
bClientStartupEnabled:BIEvents, True, True, True, INI | |
bClientStartupGeneric:BIEvents, False, False, False, INI | |
iClientStartupFrequencyMS:BIEvents, 0, 0, 0, INI | |
iClientStartupLevel:BIEvents, 1, 1, 1, INI | |
bClientShutdownEnabled:BIEvents, True, True, True, INI | |
bClientShutdownGeneric:BIEvents, False, False, False, INI | |
iClientShutdownFrequencyMS:BIEvents, 0, 0, 0, INI | |
iClientShutdownLevel:BIEvents, 1, 1, 1, INI | |
bClientCrashEnabled:BIEvents, True, True, True, INI | |
bClientCrashGeneric:BIEvents, False, False, False, INI | |
iClientCrashFrequencyMS:BIEvents, 0, 0, 0, INI | |
iClientCrashLevel:BIEvents, 1, 1, 1, INI | |
bGameSaveSavedEnabled:BIEvents, True, True, True, INI | |
bGameSaveSavedGeneric:BIEvents, False, False, False, INI | |
iGameSaveSavedFrequencyMS:BIEvents, 0, 0, 0, INI | |
iGameSaveSavedLevel:BIEvents, 1, 1, 1, INI | |
bGameSaveLoadedEnabled:BIEvents, True, True, True, INI | |
bGameSaveLoadedGeneric:BIEvents, False, False, False, INI | |
iGameSaveLoadedFrequencyMS:BIEvents, 0, 0, 0, INI | |
iGameSaveLoadedLevel:BIEvents, 1, 1, 1, INI | |
bPlayerDeathEnabled:BIEvents, True, True, True, INI | |
bPlayerDeathGeneric:BIEvents, False, False, False, INI | |
iPlayerDeathFrequencyMS:BIEvents, 0, 0, 0, INI | |
iPlayerDeathLevel:BIEvents, 3, 3, 3, INI | |
bNPCDeathEnabled:BIEvents, True, True, True, INI | |
bNPCDeathGeneric:BIEvents, False, False, False, INI | |
iNPCDeathFrequencyMS:BIEvents, 0, 0, 0, INI | |
iNPCDeathLevel:BIEvents, 3, 3, 3, INI | |
bCharacterLevelUpEnabled:BIEvents, True, True, True, INI | |
bCharacterLevelUpGeneric:BIEvents, False, False, False, INI | |
iCharacterLevelUpFrequencyMS:BIEvents, 0, 0, 0, INI | |
iCharacterLevelUpLevel:BIEvents, 3, 3, 3, INI | |
bQuestRewardsReceivedEnabled:BIEvents, True, True, True, INI | |
bQuestRewardsReceivedGeneric:BIEvents, False, False, False, INI | |
iQuestRewardsReceivedFrequencyMS:BIEvents, 0, 0, 0, INI | |
iQuestRewardsReceivedLevel:BIEvents, 3, 3, 3, INI | |
bSpaceshipPowerAllocationEnabled:BIEvents, True, True, True, INI | |
bSpaceshipPowerAllocationGeneric:BIEvents, False, False, False, INI | |
iSpaceshipPowerAllocationFrequencyMS:BIEvents, 0, 0, 0, INI | |
iSpaceshipPowerAllocationLevel:BIEvents, 3, 3, 3, INI | |
bSpaceshipCombatEncounterEnabled:BIEvents, True, True, True, INI | |
bSpaceshipCombatEncounterGeneric:BIEvents, False, False, False, INI | |
iSpaceshipCombatEncounterFrequencyMS:BIEvents, 0, 0, 0, INI | |
iSpaceshipCombatEncounterLevel:BIEvents, 3, 3, 3, INI | |
bSpaceshipHullRepairedEnabled:BIEvents, True, True, True, INI | |
bSpaceshipHullRepairedGeneric:BIEvents, False, False, False, INI | |
iSpaceshipHullRepairedFrequencyMS:BIEvents, 0, 0, 0, INI | |
iSpaceshipHullRepairedLevel:BIEvents, 3, 3, 3, INI | |
bPlanetScannedEnabled:BIEvents, True, True, True, INI | |
bPlanetScannedGeneric:BIEvents, False, False, False, INI | |
iPlanetScannedFrequencyMS:BIEvents, 0, 0, 0, INI | |
iPlanetScannedLevel:BIEvents, 3, 3, 3, INI | |
bCharacterXPChangeEnabled:BIEvents, True, True, True, INI | |
bCharacterXPChangeGeneric:BIEvents, False, False, False, INI | |
iCharacterXPChangeFrequencyMS:BIEvents, 0, 0, 0, INI | |
iCharacterXPChangeLevel:BIEvents, 3, 3, 3, INI | |
bActorCombatEncounterEnabled:BIEvents, True, True, True, INI | |
bActorCombatEncounterGeneric:BIEvents, False, False, False, INI | |
iActorCombatEncounterFrequencyMS:BIEvents, 0, 0, 0, INI | |
iActorCombatEncounterLevel:BIEvents, 3, 3, 3, INI | |
bItemConsumedEnabled:BIEvents, True, True, True, INI | |
bItemConsumedGeneric:BIEvents, False, False, False, INI | |
iItemConsumedFrequencyMS:BIEvents, 0, 0, 0, INI | |
iItemConsumedLevel:BIEvents, 3, 3, 3, INI | |
bObjectScannedEnabled:BIEvents, True, True, True, INI | |
bObjectScannedGeneric:BIEvents, False, False, False, INI | |
iObjectScannedFrequencyMS:BIEvents, 0, 0, 0, INI | |
iObjectScannedLevel:BIEvents, 3, 3, 3, INI | |
bPlanetSurveyProgressedEnabled:BIEvents, True, True, True, INI | |
bPlanetSurveyProgressedGeneric:BIEvents, False, False, False, INI | |
iPlanetSurveyProgressedFrequencyMS:BIEvents, 0, 0, 0, INI | |
iPlanetSurveyProgressedLevel:BIEvents, 3, 3, 3, INI | |
bWorkshopModeSummaryEnabled:BIEvents, True, True, True, INI | |
bWorkshopModeSummaryGeneric:BIEvents, False, False, False, INI | |
iWorkshopModeSummaryFrequencyMS:BIEvents, 0, 0, 0, INI | |
iWorkshopModeSummaryLevel:BIEvents, 3, 3, 3, INI | |
bCharacterCurrencyChangedEnabled:BIEvents, True, True, True, INI | |
bCharacterCurrencyChangedGeneric:BIEvents, False, False, False, INI | |
iCharacterCurrencyChangedFrequencyMS:BIEvents, 0, 0, 0, INI | |
iCharacterCurrencyChangedLevel:BIEvents, 3, 3, 3, INI | |
bCharacterSkillSelectedEnabled:BIEvents, True, True, True, INI | |
bCharacterSkillSelectedGeneric:BIEvents, False, False, False, INI | |
iCharacterSkillSelectedFrequencyMS:BIEvents, 0, 0, 0, INI | |
iCharacterSkillSelectedLevel:BIEvents, 3, 3, 3, INI | |
bShipBuilderSummaryEnabled:BIEvents, True, True, True, INI | |
bShipBuilderSummaryGeneric:BIEvents, False, False, False, INI | |
iShipBuilderSummaryFrequencyMS:BIEvents, 0, 0, 0, INI | |
iShipBuilderSummaryLevel:BIEvents, 3, 3, 3, INI | |
bStarbornPowerUsedEnabled:BIEvents, True, True, True, INI | |
bStarbornPowerUsedGeneric:BIEvents, False, False, False, INI | |
iStarbornPowerUsedFrequencyMS:BIEvents, 0, 0, 0, INI | |
iStarbornPowerUsedLevel:BIEvents, 3, 3, 3, INI | |
bPlayerQuestDialogueActionEndedEnabled:BIEvents, True, True, True, INI | |
bPlayerQuestDialogueActionEndedGeneric:BIEvents, False, False, False, INI | |
iPlayerQuestDialogueActionEndedFrequencyMS:BIEvents, 0, 0, 0, INI | |
iPlayerQuestDialogueActionEndedLevel:BIEvents, 3, 3, 3, INI | |
bCharacterCreationEnabled:BIEvents, True, True, True, INI | |
bCharacterCreationGeneric:BIEvents, False, False, False, INI | |
iCharacterCreationFrequencyMS:BIEvents, 0, 0, 0, INI | |
iCharacterCreationLevel:BIEvents, 3, 3, 3, INI | |
bSecurityMinigameEndedEnabled:BIEvents, True, True, True, INI | |
bSecurityMinigameEndedGeneric:BIEvents, False, False, False, INI | |
iSecurityMinigameEndedFrequencyMS:BIEvents, 0, 0, 0, INI | |
iSecurityMinigameEndedLevel:BIEvents, 3, 3, 3, INI | |
bResearchProgressEnabled:BIEvents, True, True, True, INI | |
bResearchProgressGeneric:BIEvents, False, False, False, INI | |
iResearchProgressFrequencyMS:BIEvents, 0, 0, 0, INI | |
iResearchProgressLevel:BIEvents, 3, 3, 3, INI | |
bResourceAcquiredEnabled:BIEvents, True, True, True, INI | |
bResourceAcquiredGeneric:BIEvents, False, False, False, INI | |
iResourceAcquiredFrequencyMS:BIEvents, 0, 0, 0, INI | |
iResourceAcquiredLevel:BIEvents, 3, 3, 3, INI | |
bCraftingMenuSessionSummaryEnabled:BIEvents, True, True, True, INI | |
bCraftingMenuSessionSummaryGeneric:BIEvents, False, False, False, INI | |
iCraftingMenuSessionSummaryFrequencyMS:BIEvents, 0, 0, 0, INI | |
iCraftingMenuSessionSummaryLevel:BIEvents, 3, 3, 3, INI | |
bItemCraftedEnabled:BIEvents, True, True, True, INI | |
bItemCraftedGeneric:BIEvents, False, False, False, INI | |
iItemCraftedFrequencyMS:BIEvents, 0, 0, 0, INI | |
iItemCraftedLevel:BIEvents, 3, 3, 3, INI | |
bLoadScreenEncounteredEnabled:BIEvents, True, True, True, INI | |
bLoadScreenEncounteredGeneric:BIEvents, False, False, False, INI | |
iLoadScreenEncounteredFrequencyMS:BIEvents, 0, 0, 0, INI | |
iLoadScreenEncounteredLevel:BIEvents, 3, 3, 3, INI | |
bCharacterProgressSnapshotEnabled:BIEvents, True, True, True, INI | |
bCharacterProgressSnapshotGeneric:BIEvents, False, False, False, INI | |
iCharacterProgressSnapshotFrequencyMS:BIEvents, 0, 0, 0, INI | |
iCharacterProgressSnapshotLevel:BIEvents, 3, 3, 3, INI | |
bEnteredUnityEnabled:BIEvents, True, True, True, INI | |
bEnteredUnityGeneric:BIEvents, False, False, False, INI | |
iEnteredUnityFrequencyMS:BIEvents, 0, 0, 0, INI | |
iEnteredUnityLevel:BIEvents, 3, 3, 3, INI | |
bFormActivatedEnabled:BIEvents, True, True, True, INI | |
bFormActivatedGeneric:BIEvents, False, False, False, INI | |
iFormActivatedFrequencyMS:BIEvents, 0, 0, 0, INI | |
iFormActivatedLevel:BIEvents, 3, 3, 3, INI | |
bQuestBeginEnabled:BIEvents, True, True, True, INI | |
bQuestBeginGeneric:BIEvents, False, False, False, INI | |
iQuestBeginFrequencyMS:BIEvents, 0, 0, 0, INI | |
iQuestBeginLevel:BIEvents, 4, 4, 4, INI | |
bQuestStageChangeEnabled:BIEvents, True, True, True, INI | |
bQuestStageChangeGeneric:BIEvents, False, False, False, INI | |
iQuestStageChangeFrequencyMS:BIEvents, 0, 0, 0, INI | |
iQuestStageChangeLevel:BIEvents, 4, 4, 4, INI | |
bQuestEndEnabled:BIEvents, True, True, True, INI | |
bQuestEndGeneric:BIEvents, False, False, False, INI | |
iQuestEndFrequencyMS:BIEvents, 0, 0, 0, INI | |
iQuestEndLevel:BIEvents, 4, 4, 4, INI | |
bClientHitchingEnabled:BIEvents, True, True, True, INI | |
bClientHitchingGeneric:BIEvents, False, False, False, INI | |
iClientHitchingFrequencyMS:BIEvents, 60000, 60000, 60000, INI | |
iClientHitchingLevel:BIEvents, 5, 5, 5, INI | |
bClientPerformanceEnabled:BIEvents, True, True, True, INI | |
bClientPerformanceGeneric:BIEvents, False, False, False, INI | |
iClientPerformanceFrequencyMS:BIEvents, 60000, 60000, 60000, INI | |
iClientPerformanceLevel:BIEvents, 7, 7, 7, INI | |
bActorCombatHitEnabled:BIEvents, True, True, True, INI | |
bActorCombatHitGeneric:BIEvents, False, False, False, INI | |
iActorCombatHitFrequencyMS:BIEvents, 0, 0, 0, INI | |
iActorCombatHitLevel:BIEvents, 7, 7, 7, INI | |
bSpaceshipCombatHitEnabled:BIEvents, True, True, True, INI | |
bSpaceshipCombatHitGeneric:BIEvents, False, False, False, INI | |
iSpaceshipCombatHitFrequencyMS:BIEvents, 0, 0, 0, INI | |
iSpaceshipCombatHitLevel:BIEvents, 7, 7, 7, INI | |
bSpaceshipSystemDamagedEnabled:BIEvents, True, True, True, INI | |
bSpaceshipSystemDamagedGeneric:BIEvents, False, False, False, INI | |
iSpaceshipSystemDamagedFrequencyMS:BIEvents, 0, 0, 0, INI | |
iSpaceshipSystemDamagedLevel:BIEvents, 7, 7, 7, INI | |
bSpaceshipSystemRepairedEnabled:BIEvents, True, True, True, INI | |
bSpaceshipSystemRepairedGeneric:BIEvents, False, False, False, INI | |
iSpaceshipSystemRepairedFrequencyMS:BIEvents, 0, 0, 0, INI | |
iSpaceshipSystemRepairedLevel:BIEvents, 9, 9, 9, INI | |
fClientPerformanceFrametimeFirstThreshold:BIEvents, 16.700001, 16.700001, 16.700001, INI | |
fClientPerformanceFrametimeSecondThreshold:BIEvents, 33.000000, 33.000000, 33.000000, INI | |
fClientPerformanceFrametimeThirdThreshold:BIEvents, 50.000000, 50.000000, 50.000000, INI | |
fClientPerformanceFrametimeFourthThreshold:BIEvents, 100.000000, 100.000000, 100.000000, INI | |
bHeartbeatEnabled:BIEvents, True, True, True, INI | |
bHeartbeatGeneric:BIEvents, True, True, True, INI | |
iHeartbeatFrequencyMS:BIEvents, 60000, 60000, 60000, INI | |
iHeartbeatLevel:BIEvents, 1, 1, 1, INI | |
bEsmLoadTimeEnabled:BIEvents, True, True, True, INI | |
bEsmLoadTimeGeneric:BIEvents, True, True, True, INI | |
iEsmLoadTimeFrequencyMS:BIEvents, 0, 0, 0, INI | |
iEsmLoadTimeLevel:BIEvents, 1, 1, 1, INI | |
bFormEditEnabled:BIEvents, True, True, True, INI | |
bFormEditGeneric:BIEvents, True, True, True, INI | |
iFormEditFrequencyMS:BIEvents, 0, 0, 0, INI | |
iFormEditLevel:BIEvents, 1, 1, 1, INI | |
bFormVersionEnabled:BIEvents, True, True, True, INI | |
bFormVersionGeneric:BIEvents, True, True, True, INI | |
iFormVersionFrequencyMS:BIEvents, 0, 0, 0, INI | |
iFormVersionLevel:BIEvents, 1, 1, 1, INI | |
iIdentity:BIEvents, 0, 0, 0, INI | |
bPlanetScanlineToggle:Scanlines, True, True, True, INI | |
iScanlineInvocationWeights1Major:Scanlines, 25, 25, 25, INI | |
iScanlineInvocationWeights2Majors:Scanlines, 25, 25, 25, INI | |
iScanlineInvocationWeights1MajorChasers:Scanlines, 50, 50, 50, INI | |
fScanlineMinIntensityOffset:Scanlines, 0.100000, 0.100000, 0.100000, INI | |
fScanlineDelayBetweenSpawnerInvocationMin:Scanlines, -0.250000, -0.250000, -0.250000, INI | |
fScanlineDelayBetweenSpawnerInvocationMax:Scanlines, 0.000000, 0.000000, 0.000000, INI | |
fScanlineSpeedMultiplier:Scanlines, 1.250000, 1.250000, 1.250000, INI | |
iScanlineFlickerWeight2Flickers:Scanlines, 1, 1, 1, INI | |
iScanlineFlickerWeight3Flickers:Scanlines, 1, 1, 1, INI | |
fScanlineFlickerBaseChance:Scanlines, 0.750000, 0.750000, 0.750000, INI | |
fScanlineFlickerChanceDegredation:Scanlines, 0.660000, 0.660000, 0.660000, INI | |
fScanlineFlickerMinDelaySeconds:Scanlines, 1.000000, 1.000000, 1.000000, INI | |
fScanlineFlickerLengthSeconds:Scanlines, 0.200000, 0.200000, 0.200000, INI | |
f1MScanlineMaxIntensityMin:Scanlines, 0.450000, 0.450000, 0.450000, INI | |
f1MScanlineMaxIntensityMax:Scanlines, 0.500000, 0.500000, 0.500000, INI | |
f1MScanlineSizeMin:Scanlines, 0.200000, 0.200000, 0.200000, INI | |
f1MScanlineSizeMax:Scanlines, 0.275000, 0.275000, 0.275000, INI | |
f1MScanlineSpeedMin:Scanlines, 0.040000, 0.040000, 0.040000, INI | |
f1MScanlineSpeedMax:Scanlines, 0.050000, 0.050000, 0.050000, INI | |
f1MScanlineFadeInOutPercentageMin:Scanlines, 0.200000, 0.200000, 0.200000, INI | |
f1MScanlineFadeInOutPercentageMax:Scanlines, 0.300000, 0.300000, 0.300000, INI | |
f1MScanlineMinTravelDistance:Scanlines, 0.330000, 0.330000, 0.330000, INI | |
f2MLScanlineMaxIntensityMin:Scanlines, 0.450000, 0.450000, 0.450000, INI | |
f2MLScanlineMaxIntensityMax:Scanlines, 0.500000, 0.500000, 0.500000, INI | |
f2MLScanlineSizeMin:Scanlines, 0.175000, 0.175000, 0.175000, INI | |
f2MLScanlineSizeMax:Scanlines, 0.225000, 0.225000, 0.225000, INI | |
f2MLScanlineSpeedMin:Scanlines, 0.045000, 0.045000, 0.045000, INI | |
f2MLScanlineSpeedMax:Scanlines, 0.050000, 0.050000, 0.050000, INI | |
f2MLScanlineFadeInOutPercentageMin:Scanlines, 0.200000, 0.200000, 0.200000, INI | |
f2MLScanlineFadeInOutPercentageMax:Scanlines, 0.300000, 0.300000, 0.300000, INI | |
f2MLScanlineMinTravelDistance:Scanlines, 0.660000, 0.660000, 0.660000, INI | |
f2MTScanlineMaxIntensityMin:Scanlines, 0.450000, 0.450000, 0.450000, INI | |
f2MTScanlineMaxIntensityMax:Scanlines, 0.500000, 0.500000, 0.500000, INI | |
f2MTScanlineSizeMin:Scanlines, 0.100000, 0.100000, 0.100000, INI | |
f2MTScanlineSizeMax:Scanlines, 0.155000, 0.155000, 0.155000, INI | |
f2MTScanlineSpeedMin:Scanlines, 0.067500, 0.067500, 0.067500, INI | |
f2MTScanlineSpeedMax:Scanlines, 0.052500, 0.052500, 0.052500, INI | |
f2MTScanlineFadeInOutPercentageMin:Scanlines, 0.200000, 0.200000, 0.200000, INI | |
f2MTScanlineFadeInOutPercentageMax:Scanlines, 0.300000, 0.300000, 0.300000, INI | |
f2MTScanlineDelayMin:Scanlines, 0.330000, 0.330000, 0.330000, INI | |
f2MTScanlineDelayMax:Scanlines, 0.500000, 0.500000, 0.500000, INI | |
f2MTScanlineMaxStartingSeperation:Scanlines, 0.400000, 0.400000, 0.400000, INI | |
f2MTScanlineMinTravelDistance:Scanlines, 0.330000, 0.330000, 0.330000, INI | |
f1MCMScanlineMaxIntensityMin:Scanlines, 0.450000, 0.450000, 0.450000, INI | |
f1MCMScanlineMaxIntensityMax:Scanlines, 0.500000, 0.500000, 0.500000, INI | |
f1MCMScanlineSizeMin:Scanlines, 0.160000, 0.160000, 0.160000, INI | |
f1MCMScanlineSizeMax:Scanlines, 0.200000, 0.200000, 0.200000, INI | |
f1MCMScanlineSpeedMin:Scanlines, 0.055000, 0.055000, 0.055000, INI | |
f1MCMScanlineSpeedMax:Scanlines, 0.070000, 0.070000, 0.070000, INI | |
f1MCMScanlineFadeInOutPercentageMin:Scanlines, 0.200000, 0.200000, 0.200000, INI | |
f1MCMScanlineFadeInOutPercentageMax:Scanlines, 0.300000, 0.300000, 0.300000, INI | |
f1MCMScanlineMinTravelDistance:Scanlines, 0.500000, 0.500000, 0.500000, INI | |
f1MCCScanlineMaxIntensityMin:Scanlines, 0.375000, 0.375000, 0.375000, INI | |
f1MCCScanlineMaxIntensityMax:Scanlines, 0.450000, 0.450000, 0.450000, INI | |
f1MCCScanlineSizeMin:Scanlines, 0.075000, 0.075000, 0.075000, INI | |
f1MCCScanlineSizeMax:Scanlines, 0.100000, 0.100000, 0.100000, INI | |
f1MCCScanlineSpeedMin:Scanlines, 0.175000, 0.175000, 0.175000, INI | |
f1MCCScanlineSpeedMax:Scanlines, 0.190000, 0.190000, 0.190000, INI | |
f1MCCScanlineDelayMin:Scanlines, 0.250000, 0.250000, 0.250000, INI | |
f1MCCScanlineDelayMax:Scanlines, 0.500000, 0.500000, 0.500000, INI | |
i1MCCScanlineAboveTowardWeight:Scanlines, 25, 25, 25, INI | |
i1MCCScanlineBelowAwayWeight:Scanlines, 25, 25, 25, INI | |
bVerboseTrackCloneMap:CloneMap, False, False, False, INI | |
bBodyLODFallback:Animation, True, True, True, INI | |
fCrossFadeTime:General, 1.000000, 1.000000, 1.000000, INI | |
fDynamicInstancedLODDirtinessScale:LOD, 0.500000, 0.500000, 0.500000, INI | |
bScreenShotFolderAppendDate:Display, False, False, False, INI | |
bScreenshotToFile:Display, True, True, True, INI | |
bGravJumpSearchDebug:Pathing, False, False, False, INI | |
bPathingLinkUnreachableStars:Pathing, True, True, True, INI | |
fPathingUnreachableStarFlatPenaltyParsecsPlayer:Pathing, 50.000000, 50.000000, 50.000000, INI | |
fPathingUnreachableStarFlatPenaltyParsecsNPC:Pathing, 10.000000, 10.000000, 10.000000, INI | |
fPathingUnreachableStarDistanceMultPlayer:Pathing, 15.000000, 15.000000, 15.000000, INI | |
fPathingUnreachableStarDistanceMultNPC:Pathing, 3.000000, 3.000000, 3.000000, INI | |
uPlayableSpaceOverlayCellBuffer:Planet, 5, 5, 5, INI | |
fDynamicNavMeshGenerationWaitingTimeoutMS:NavMeshGen, 12000.000000, 12000.000000, 12000.000000, INI | |
fDynamicNavMeshGenerationDebugWaitingTimeoutMS:NavMeshGen, 24000.000000, 24000.000000, 24000.000000, INI | |
bAssertIfQueryingUninitializedDependencyForm:General, False, False, False, INI | |
bDynamicLODDatabaseEnabled:LODManager, True, True, True, INI | |
bLoadedAreaLODManager:LODManager, False, False, False, INI | |
bUseDistributionSampling:LODDynamicPlacement, True, True, True, INI | |
iRequiredLevelCountXLarge:LODDynamicPlacement, 4, 4, 4, INI | |
iRequiredLevelCountLarge:LODDynamicPlacement, 2, 2, 2, INI | |
iRequiredLevelCountMedium:LODDynamicPlacement, 1, 1, 1, INI | |
iRequiredLevelCountSmall:LODDynamicPlacement, 0, 0, 0, INI | |
iFootprintWeightXLarge:LODDynamicPlacement, 4, 4, 4, INI | |
iFootprintWeightLarge:LODDynamicPlacement, 3, 3, 3, INI | |
iFootprintWeightMedium:LODDynamicPlacement, 2, 2, 2, INI | |
iFootprintWeightSmall:LODDynamicPlacement, 1, 1, 1, INI | |
fProcGenWeightRatio0:LODDynamicPlacement, 0.800000, 0.800000, 0.800000, INI | |
fProcGenWeightRatio1:LODDynamicPlacement, 0.500000, 0.500000, 0.500000, INI | |
fProcGenWeightRatio2:LODDynamicPlacement, 0.200000, 0.200000, 0.200000, INI | |
fProcGenWeightRatio3:LODDynamicPlacement, 0.100000, 0.100000, 0.100000, INI | |
uDynamicLODInstancingItemCountThreshold:LODManager, 0, 0, 0, INI | |
bEffectSequenceFlagDynamicReferenceForms:General, True, True, True, INI | |
bUseSequenceScenegraphUpdateOptimization:General, False, False, False, INI | |
bMigrateEffectSequenceData:General, False, False, False, INI | |
bDisableMembraneShader:General, False, False, False, INI | |
bWarnOnRemoveInvalidMod:General, False, False, False, INI | |
bFaceFXProgrammerOutput:Debug, False, False, False, INI | |
iFaceFXProgrammerOutputChannel:Debug, -1, -1, -1, INI | |
bFadeOutEmotionDuringCubicSpeech:FaceFX, True, True, True, INI | |
fFaceFXEmotionForceTime:FaceFX, 0.000000, 0.000000, 0.000000, INI | |
bFaceFXLoadFileInfoEnable:FaceFX, False, False, False, INI | |
bEnableAsynchResourceLoading:FaceFX, True, True, True, INI | |
fFFXAsynchResourceLoadingMaxDistanceSqr:FaceFX, 144.000000, 144.000000, 144.000000, INI | |
bEyeCustomization:FaceGen, True, True, True, INI | |
bHairColorCustomization:FaceGen, True, True, True, INI | |
bEnableForceCheckForFCT:FCT, False, False, False, INI | |
bFCTErrorDiagnosticMode:FCT, False, False, False, INI | |
bEnableActorUseBakeFCT:FCT, True, True, True, INI | |
bRenamePropertiesOnMaterialSwap:General, False, False, False, INI | |
uPlanetBiomMapFaceDim:Planet, 256, 256, 256, INI | |
bDisplayExposureInfos:Display, False, False, False, INI | |
fShipBuilderDebugGeometryAlpha:Spaceship, 0.200000, 0.200000, 0.200000, INI | |
fShipBuilderSnapDistance:Spaceship, 4.500000, 4.500000, 4.500000, INI | |
fShipBuilderEquipmentSnapDistance:Spaceship, 3.000000, 3.000000, 3.000000, INI | |
bShipBuilderResetWeaponOrientationOnUnsnap:Spaceship, True, True, True, INI | |
fShipBuilderSpaceStationSnapDistance:Spaceship, 8.000000, 8.000000, 8.000000, INI | |
bShipBuilderUseSimplifiedControls:Spaceship, True, True, True, INI | |
fShipBuilderModuleOverlapTolerance:Spaceship, -0.250000, -0.250000, -0.250000, INI | |
fDistanceToInventory3d:Interface, 1.000000, 1.000000, 1.000000, INI | |
bShipBuilderSortOnPriority:Spaceship, True, True, True, INI | |
fShipBuilderHSVAdjustAmount:Spaceship, 0.010000, 0.010000, 0.010000, INI | |
uShipBuilderHSVSampleCountHue:Spaceship, 100, 100, 100, INI | |
uShipBuilderHSVSampleCountSaturation:Spaceship, 25, 25, 25, INI | |
uShipBuilderHSVSampleCountBrightness:Spaceship, 25, 25, 25, INI | |
bShipBuilderUpdateRecentSwatches:Spaceship, True, True, True, INI | |
fShipBuilderColorPickerButtonHoldSec:Spaceship, 0.010000, 0.010000, 0.010000, INI | |
fShipBuilderColorPickerDefaultSaturation:Spaceship, 0.300000, 0.300000, 0.300000, INI | |
fShipBuilderColorPickerDefaultBrightness:Spaceship, 0.300000, 0.300000, 0.300000, INI | |
fShipBuilderHideExteriorAlpha:Spaceship, 0.200000, 0.200000, 0.200000, INI | |
fShipBuilderPitchRotationLimit:Spaceship, 0.475000, 0.475000, 0.475000, INI | |
fShipBuilderZoomMinScale:Spaceship, 10.000000, 10.000000, 10.000000, INI | |
fShipBuilderZoomMaxScale:Spaceship, 150.000000, 150.000000, 150.000000, INI | |
fShipBuilderZoomMinSpeed:Spaceship, 50.000000, 50.000000, 50.000000, INI | |
fShipBuilderZoomMaxSpeed:Spaceship, 500.000000, 500.000000, 500.000000, INI | |
fShipBuilderStaticZoomSpeed:Spaceship, 100.000000, 100.000000, 100.000000, INI | |
fShipBuilderZoomMinSpeedDistance:Spaceship, 75.000000, 75.000000, 75.000000, INI | |
fShipBuilderZoomMaxSpeedDistance:Spaceship, 300.000000, 300.000000, 300.000000, INI | |
fShipBuilderZoomDefaultDistance:Spaceship, 150.000000, 150.000000, 150.000000, INI | |
fShipBuilderGridSize:Spaceship, 0.100000, 0.100000, 0.100000, INI | |
bShipBuilderEnableReframeZoom:Spaceship, True, True, True, INI | |
fShipBuilderResetCameraFocusMaxLerpDistance:Spaceship, 50.000000, 50.000000, 50.000000, INI | |
fShipBuilderResetCameraFocusLerpDuration:Spaceship, 0.750000, 0.750000, 0.750000, INI | |
fShipBuilderResetCameraFocusMaxLerpDelay:Spaceship, 0.100000, 0.100000, 0.100000, INI | |
fShipBuilderMaxFloor:Spaceship, 25.000000, 25.000000, 25.000000, INI | |
fShipBuilderMinFloor:Spaceship, -25.000000, -25.000000, -25.000000, INI | |
fShipBuilderPreviewModuleRadiusLow:Spaceship, 3.260000, 3.260000, 3.260000, INI | |
fShipBuilderPreviewModuleRadiusHigh:Spaceship, 20.000000, 20.000000, 20.000000, INI | |
fShipBuilderPreviewCameraDistanceScalarLow:Spaceship, 7.000000, 7.000000, 7.000000, INI | |
fShipBuilderPreviewCameraDistanceScalarHigh:Spaceship, 20.000000, 20.000000, 20.000000, INI | |
fShipBuilderPreviewModuleChangeCameraDuration:Spaceship, 0.750000, 0.750000, 0.750000, INI | |
fShipBuilderPreviewModuleChangeCameraDelay:Spaceship, 0.330000, 0.330000, 0.330000, INI | |
fShipBuilderCursorUnSelectedModuleSpeed:Spaceship, 0.550000, 0.550000, 0.550000, INI | |
fShipBuilderCursorSelectedModuleSpeed:Spaceship, 0.350000, 0.350000, 0.350000, INI | |
fShipBuilderFloorChangeDuration:Spaceship, 0.500000, 0.500000, 0.500000, INI | |
fShipBuilderFloorChangeWeaponScalar:Spaceship, 0.250000, 0.250000, 0.250000, INI | |
fShipBuilderDuplicateOffsetX:Spaceship, -0.500000, -0.500000, -0.500000, INI | |
fShipBuilderDuplicateOffsetY:Spaceship, -0.500000, -0.500000, -0.500000, INI | |
fShipBuilderPickLength:Spaceship, 10000.000000, 10000.000000, 10000.000000, INI | |
bShipBuilderClearSelectionOnEdit:Spaceship, True, True, True, INI | |
bShipBuilderEnableValidation:Spaceship, True, True, True, INI | |
bShipBuilderUpdateBoudingVisualsPerFrame:Spaceship, True, True, True, INI | |
bShipBuilderUpdateBoudingVisualsRelative:Spaceship, True, True, True, INI | |
bShipBuilderTouchAllOpenedShips:Spaceship, False, False, False, INI | |
fShipBuilderGamepadPanSpeed:Spaceship, 30.000000, 30.000000, 30.000000, INI | |
fShipBuilderMinZoomRotationMultiplierGamepad:Spaceship, 0.450000, 0.450000, 0.450000, INI | |
fShipBuilderMaxZoomRotationMultiplierGamepad:Spaceship, 0.350000, 0.350000, 0.350000, INI | |
fShipBuilderGamepadBuilderRotateScalarX:Spaceship, 0.350000, 0.350000, 0.350000, INI | |
fShipBuilderGamepadBuilderRotateScalarY:Spaceship, 0.350000, 0.350000, 0.350000, INI | |
fShipBuilderGamepadZoomSpeedMultiplier:Spaceship, 0.700000, 0.700000, 0.700000, INI | |
fShipBuilderGamepadFastPanSpeed:Spaceship, 50.000000, 50.000000, 50.000000, INI | |
fShipBuilderGamepadFastRotateSpeedScalar:Spaceship, 2.200000, 2.200000, 2.200000, INI | |
fShipBuilderKeyboardPanSpeed:Spaceship, 30.000000, 30.000000, 30.000000, INI | |
fShipBuilderKeyboardFastPanSpeed:Spaceship, 50.000000, 50.000000, 50.000000, INI | |
fShipBuilderMousePanSpeed:Spaceship, 1.000000, 1.000000, 1.000000, INI | |
fShipBuilderFastFloorChangeAmount:Spaceship, 2.000000, 2.000000, 2.000000, INI | |
fShipBuilderMouseZoomSpeedMultiplier:Spaceship, 2.250000, 2.250000, 2.250000, INI | |
fShipBuilderMouseZoomSpeedFastMultiplier:Spaceship, 2.000000, 2.000000, 2.000000, INI | |
fShipBuilderMouseRotationSpeedMultiplier:Spaceship, 5.729578, 5.729578, 5.729578, INI | |
uShipBuilderGamepadTapThresholdMs:Spaceship, 250, 250, 250, INI | |
fShipBuilderSpaceStationDuplicateOffsetX:Spaceship, -5.000000, -5.000000, -5.000000, INI | |
fShipBuilderSpaceStationDuplicateOffsetY:Spaceship, -5.000000, -5.000000, -5.000000, INI | |
fShipBuilderSpaceStationZoomMaxScale:Spaceship, 300.000000, 300.000000, 300.000000, INI | |
fShipBuilderSpaceStationGamepadPanSpeed:Spaceship, 60.000000, 60.000000, 60.000000, INI | |
fShipBuilderSpaceStationGamepadFastPanSpeed:Spaceship, 80.000000, 80.000000, 80.000000, INI | |
fShipBuilderSpaceStationKeyboardPanSpeed:Spaceship, 60.000000, 60.000000, 60.000000, INI | |
fShipBuilderSpaceStationKeyboardFastPanSpeed:Spaceship, 80.000000, 80.000000, 80.000000, INI | |
fShipBuilderSpaceStationMousePanSpeed:Spaceship, 3.000000, 3.000000, 3.000000, INI | |
bSpaceshipIgnoreSelectedValidation:Spaceship, True, True, True, INI | |
aShipBuilderColorHover:Spaceship, "25,33,152,176", "25,33,152,176", "25,33,152,176", INI | |
aShipBuilderOutlineColorHover:Spaceship, "255,33,152,176", "255,33,152,176", "255,33,152,176", INI | |
aShipBuilderOutlineOptionHover:Spaceship, "0,255,255,0", "0,255,255,0", "0,255,255,0", INI | |
aShipBuilderColorHoverSelected:Spaceship, "0,255,153,128", "0,255,153,128", "0,255,153,128", INI | |
aShipBuilderOutlineColorHoverSelected:Spaceship, "255,255,64,0", "255,255,64,0", "255,255,64,0", INI | |
aShipBuilderOutlineOptionHoverSelected:Spaceship, "0,255,255,0", "0,255,255,0", "0,255,255,0", INI | |
aShipBuilderColorAddValid:Spaceship, "0,33,152,176", "0,33,152,176", "0,33,152,176", INI | |
aShipBuilderOutlineColorAddValid:Spaceship, "255,33,152,176", "255,33,152,176", "255,33,152,176", INI | |
aShipBuilderOutlineOptionAddValid:Spaceship, "0,255,255,0", "0,255,255,0", "0,255,255,0", INI | |
aShipBuilderColorEditValid:Spaceship, "0,33,152,176", "0,33,152,176", "0,33,152,176", INI | |
aShipBuilderOutlineColorEditValid:Spaceship, "255,33,152,176", "255,33,152,176", "255,33,152,176", INI | |
aShipBuilderOutlineOptionEditValid:Spaceship, "0,255,255,0", "0,255,255,0", "0,255,255,0", INI | |
aShipBuilderColorWarning:Spaceship, "100,129,0,0", "100,129,0,0", "100,129,0,0", INI | |
aShipBuilderOutlineColorWarning:Spaceship, "255,129,0,0", "255,129,0,0", "255,129,0,0", INI | |
aShipBuilderOutlineOptionWarning:Spaceship, "0,255,255,0", "0,255,255,0", "0,255,255,0", INI | |
aShipBuilderColorSelected:Spaceship, "25,255,96,0", "25,255,96,0", "25,255,96,0", INI | |
aShipBuilderOutlineColorSelected:Spaceship, "255,255,64,0", "255,255,64,0", "255,255,64,0", INI | |
aShipBuilderOutlineOptionSelected:Spaceship, "0,255,255,0", "0,255,255,0", "0,255,255,0", INI | |
aShipBuilderColorCustomizing:Spaceship, "0,0,0,0", "0,0,0,0", "0,0,0,0", INI | |
aShipBuilderOutlineColorCustomizing:Spaceship, "255,33,152,176", "255,33,152,176", "255,33,152,176", INI | |
aShipBuilderOutlineOptionColorCustomizing:Spaceship, "0,255,255,0", "0,255,255,0", "0,255,255,0", INI | |
aShipBuilderColorDimmed:Spaceship, "77,128,128,128", "77,128,128,128", "77,128,128,128", INI | |
aShipBuilderOutlineColorDimmed:Spaceship, "255,255,0,0", "255,255,0,0", "255,255,0,0", INI | |
aShipBuilderOutlineOptionDimmed:Spaceship, "0,255,255,0", "0,255,255,0", "0,255,255,0", INI | |
aShipBuilderColorSnapValid:Spaceship, "25,0,255,50", "25,0,255,50", "25,0,255,50", INI | |
aShipBuilderOutlineColorSnapValid:Spaceship, "255,0,255,50", "255,0,255,50", "255,0,255,50", INI | |
aShipBuilderOutlineOptionsSnapValid:Spaceship, "0,255,255,0", "0,255,255,0", "0,255,255,0", INI | |
aShipBuilderColorUpgrade:Spaceship, "50,33,152,176", "50,33,152,176", "50,33,152,176", INI | |
aShipBuilderOutlineColorUpgrade:Spaceship, "255,33,152,176", "255,33,152,176", "255,33,152,176", INI | |
aShipBuilderOutlineOptionsUpgrade:Spaceship, "0,255,255,0", "0,255,255,0", "0,255,255,0", INI | |
aShipBuilderColorHangar:Spaceship, "50,33,152,176", "50,33,152,176", "50,33,152,176", INI | |
aShipBuilderOutlineColorHangar:Spaceship, "255,33,152,176", "255,33,152,176", "255,33,152,176", INI | |
aShipBuilderOutlineOptionsHangar:Spaceship, "0,255,255,0", "0,255,255,0", "0,255,255,0", INI | |
aShipBuilderDefaultSnapNodeColor:Spaceship, "0,0,0,0", "0,0,0,0", "0,0,0,0", INI | |
aShipBuilderDefaultSnapNodeOutlineColor:Spaceship, "0,0,0,0", "0,0,0,0", "0,0,0,0", INI | |
aShipBuilderCompatibleSnapNodeColor:Spaceship, "0,0,0,0", "0,0,0,0", "0,0,0,0", INI | |
aShipBuilderCompatibleSnapNodeOutlineColor:Spaceship, "0,0,0,0", "0,0,0,0", "0,0,0,0", INI | |
fSpaceshipEditInitialYawDeg:Spaceship, -135.000000, -135.000000, -135.000000, INI | |
fSpaceshipEditInitialPitchDeg:Spaceship, -45.000000, -45.000000, -45.000000, INI | |
fShipBuilderLeftStickScrollThreshold:Spaceship, 0.250000, 0.250000, 0.250000, INI | |
bShipBuilderShowValidationPopups:Spaceship, False, False, False, INI | |
bShipBuilderShowLetterBoxed:Spaceship, False, False, False, INI | |
bAllowPluginPreCalcDataWipe:General, True, True, True, INI | |
bLimitSourcePackInExtraToPackInCells:General, True, True, True, INI | |
bAllowTransitionCells:General, True, True, True, INI | |
bEnableAsyncModelQueueing:Streaming, True, True, True, INI | |
bDisableHeadLoading:General, False, False, False, INI | |
bEnableModelBackgroundJobs:General, True, True, True, INI | |
bEnableCrowdHeads:Memory, True, True, True, INI | |
fFadeOutMultActors:ViewDistance, 1.000000, 1.000000, 1.000000, INI | |
fFadeOutMultItems:ViewDistance, 2.500000, 2.500000, 2.500000, INI | |
fFadeOutMultObjects:ViewDistance, 4.500000, 4.500000, 4.500000, INI | |
fFadeOutMultSkyCell:ViewDistance, 1.000000, 1.000000, 1.000000, INI | |
uInterior Cell Buffer:General, 3, 3, 3, INI | |
uExterior Cell Buffer:General, 2, 47, 47, INI | |
bPreemptivelyUnloadCells:General, False, False, False, INI | |
bPurgeCellsOnLargeInteriorLoad:General, True, True, True, INI | |
bInteriorBufferEnabled:General, False, False, False, INI | |
bBackgroundCellLoads:BackgroundLoad, True, True, True, INI | |
bMinimizeCachedExteriors:BackgroundLoad, True, True, True, INI | |
bDelayOuterGridCells:BackgroundLoad, False, False, False, INI | |
bAllowClearOldestBufferedExterior:General, True, True, True, INI | |
bOnlyQueueCellsWhenRefsLoaded:General, False, False, False, INI | |
bShowLoadingAreaMessage:General, False, False, False, INI | |
bAddBipedWhenKeyframed:HAVOK, False, False, False, INI | |
fMaxPickTime:HAVOK, 0.003000, 0.003000, 0.003000, INI | |
fMaxPickTimeVATS:HAVOK, 0.030000, 0.030000, 0.030000, INI | |
fMaxPickTimeDebug:HAVOK, 0.060000, 0.060000, 0.060000, INI | |
iEntityBatchRemoveRate:HAVOK, 100, 100, 100, INI | |
bLoadedAreaBoundEnabled:HAVOK, True, True, True, INI | |
fScreenSpaceSizeMultiplier:LOD, 1.000000, 1.000000, 1.000000, INI | |
fFadeOutThreshold:LOD, 0.300000, 0.300000, 0.300000, INI | |
fFadeInThreshold:LOD, 0.700000, 0.700000, 0.700000, INI | |
fFadeInTime:LOD, 1.200000, 1.200000, 1.200000, INI | |
fFadeOutTime:LOD, 2.000000, 2.000000, 2.000000, INI | |
fFadeToBlackFadeSeconds:Interface, 1.000000, 1.000000, 1.000000, INI | |
fExtraTimeBeforeFadeInTime:Interface, 0.500000, 0.500000, 0.500000, INI | |
bLODStreamingDuringPositionPlayer:Display, True, True, True, INI | |
bTrackFileLoading:Archive, False, False, False, INI | |
uiWaitCellReadyTime:General, 5000, 5000, 5000, INI | |
iIOTaskExteriorPriority:Streaming, 4, 4, 4, INI | |
iIOTaskInteriorPriority:Streaming, 2, 2, 2, INI | |
iLargeIntRefCount:General, 25000, 25000, 25000, INI | |
bVerboseHotloadingWarnings:General, False, False, False, INI | |
bUseFormInitStartUpTimers:General, False, False, False, INI | |
bUseFormLoadStartUpTimers:General, False, False, False, INI | |
bDisableDuplicateReferenceCheck:General, True, True, True, INI | |
bMultithreadedCellInit:General, True, True, True, INI | |
bUseMultithreadedInit:General, True, True, True, INI | |
bEnablePostInitQueue:General, True, True, True, INI | |
bFileSkipModelChecks:TestAllCells, False, False, False, INI | |
bFileCheckModelCollision:TestAllCells, False, False, False, INI | |
bFileGoneMessage:TestAllCells, True, True, True, INI | |
bFileNeededMessage:TestAllCells, True, True, True, INI | |
bFileTestLoad:TestAllCells, False, False, False, INI | |
bFileUnusedObject:TestAllCells, False, False, False, INI | |
bSkipAnimationTextExport:Animation, False, False, False, INI | |
bUseNewHotloading:General, True, True, True, INI | |
bFadeToBlackOnReloadFailure:General, False, False, False, INI | |
bKeepPluginWhenMerging:General, False, False, False, INI | |
fMasterFilePreLoadMB:General, 40.000000, 40.000000, 40.000000, INI | |
bEnableFileStreamerForESM:General, True, True, True, INI | |
iESMFileStreamerPriority:General, 1, 1, 1, INI | |
bAnimateDoorPhysics:General, False, False, False, INI | |
fAutoCloseDelay:General, 0.500000, 0.500000, 0.500000, INI | |
bFixAIPackagesOnLoad:General, False, False, False, INI | |
bCheckForDeletedFormsInFormArray:Debug, False, False, False, INI | |
bBackgroundLoadVMData:General, True, True, True, INI | |
bShowLLRandomRolls:Debug, False, False, False, INI | |
bWarnOnMissingFileEntry:General, False, False, False, INI | |
bAssertOnReconstructionWarnings:SaveGame, False, False, False, INI | |
fDecalLifetime:Display, 30.000000, 30.000000, 30.000000, INI | |
bDecalMultithreaded:Decals, False, False, False, INI | |
bForceAllDecals:Decals, False, False, False, INI | |
bAllowDecalsOnAlpha:Decals, True, True, True, INI | |
fDecalLOD0:Display, 25.000000, 25.000000, 25.000000, INI | |
fDecalLOD0Space:Display, 250.000000, 250.000000, 250.000000, INI | |
fMinGrassSize:Grass, 0.250000, 0.250000, 0.250000, INI | |
iGrassCellRadius:Grass, 2, 2, 2, INI | |
bAllowCreateGrass:Grass, True, True, True, INI | |
fMinGrassDistance:Grass, 0.325000, 0.325000, 0.325000, INI | |
fMaxGrassDistance:Grass, 1.800000, 1.800000, 1.800000, INI | |
bUseTerrainTintOnGrass:Grass, True, True, True, INI | |
bDebugInteractionRootOffsetNode:Animation, False, False, False, INI | |
bDebugDisplaySphereCast:Debug, False, False, False, INI | |
bDebugDisplaySphereCastSelectionOnly:Debug, True, True, True, INI | |
fDebugDisplaySphereCastDuration:Debug, 10.000000, 10.000000, 10.000000, INI | |
bCalcPreloadAnimsAtRuntime:Animation, False, False, False, INI | |
bUseFurnitureMarkerNavmeshPositionCache:General, True, True, True, INI | |
iMaxFormsToProcess:Localization, 1024, 1024, 1024, INI | |
iRetryLocalizationServiceCount:Localization, 10, 10, 10, INI | |
iRetryLocalizationServiceWaitTimeMS:Localization, 2000, 2000, 2000, INI | |
bKeepDLStringBlocksLoaded:General, False, False, False, INI | |
bKeepILStringBlocksLoaded:General, True, True, True, INI | |
bReconstructIDTags:General, False, False, False, INI | |
bEnable:ModelNode, True, True, True, INI | |
fLinePrimitiveWidth:Display, 0.115000, 0.115000, 0.115000, INI | |
bBuildPrimitives:Display, False, False, False, INI | |
uDefaultHighlightFillColor:Highlight, 2130771712, 2130771712, 2130771712, INI | |
uDefaultHighlightOutlineColor:Highlight, 4278255360, 4278255360, 4278255360, INI | |
fDefaultHighlightOutlineThickness:Highlight, 1.000000, 1.000000, 1.000000, INI | |
fDefaultHighlightOutlineHardness:Highlight, 0.100000, 0.100000, 0.100000, INI | |
bUseAttachRefController:Animation, True, True, True, INI | |
fDynamicProbesGridWidth:Display, 0.250000, 0.250000, 0.250000, INI | |
fDynamicProbesGridHeight:Display, 0.150000, 0.150000, 0.150000, INI | |
bParallelCreateCellCollision:General, True, True, True, INI | |
bQueueCellAttachDetach:General, True, True, True, INI | |
bProgressiveCellAttach:General, True, True, True, INI | |
bProgressiveCellDetach:General, False, False, False, INI | |
fZeroGBoostDrainInitial:Boostpack, 180.000000, 180.000000, 180.000000, INI | |
fZeroGBoostDrainSustained:Boostpack, 90.000000, 90.000000, 90.000000, INI | |
fZeroGBoostTimeToSustained:Boostpack, 0.300000, 0.300000, 0.300000, INI | |
fZeroGBoostMinFuelRequired:Boostpack, 30.000000, 30.000000, 30.000000, INI | |
fZeroGBoostMagnitudeMultInitial:Boostpack, 5.000000, 5.000000, 5.000000, INI | |
fZeroGBoostMagnitudeSustained:Boostpack, 1.000000, 1.000000, 1.000000, INI | |
fZeroGBoostLateralMagnitudeSustained:Boostpack, 0.800000, 0.800000, 0.800000, INI | |
fZeroGBoostLateralThreshold:Boostpack, 0.750000, 0.750000, 0.750000, INI | |
iFaceEmotionsMorphCount:Dialogue, 83, 83, 83, INI | |
fWorkshopSplineMaxSlack:Workshop, 0.150000, 0.150000, 0.150000, INI | |
fWorkshopSplineThickness:Workshop, 0.021400, 0.021400, 0.021400, INI | |
uWorkshopLogicGateLoopFailsafe:Workshop, 100, 100, 100, INI | |
bWorkshopPowerNonRecursiveTraversal:Workshop, True, True, True, INI | |
bCheckSystemFilterPart:RagdollData, True, True, True, INI | |
bBloodSplatterEnabled:ScreenSplatter, False, False, False, INI | |
bDoPlayerControlsPickIdle:Controls, True, True, True, INI | |
fDefaultAngleThreshold:Controls, 60.000000, 60.000000, 60.000000, INI | |
fDefaultWalkSpeedPercentageThreshold:Controls, 0.400000, 0.400000, 0.400000, INI | |
fLockToWalkTime:Controls, 0.500000, 0.500000, 0.500000, INI | |
fLockCooldownFromRunTime:Controls, 0.100000, 0.100000, 0.100000, INI | |
fAccelerationDampeningMult:Controls, 1.000000, 1.000000, 1.000000, INI | |
fThirdPersonAngularAccelerationMult:Controls, 1.500000, 1.500000, 1.500000, INI | |
fThirdPersonTransitionExtraAngularSpeed:Controls, 90.000000, 90.000000, 90.000000, INI | |
fNonUniformVerticalInputTransitionDuration:Controls, 0.500000, 0.500000, 0.500000, INI | |
fHeadingFlightSensitivity:Controls, 1.300000, 1.300000, 1.300000, INI | |
fMaxDesiredRotationDeltaDeg:Spaceship, 13.000000, 13.000000, 13.000000, INI | |
fTweenerAnimDurationOffset:Pathfinding, 0.100000, 0.100000, 0.100000, INI | |
bNavigationGridGenerationEnabled:Pathfinding, True, True, True, INI | |
fNavigationGridSize:Pathfinding, 1.000000, 1.000000, 1.000000, INI | |
fNavigationGridHeightMult:Pathfinding, 0.250000, 0.250000, 0.250000, INI | |
bRenderOnTop:DynamicNavmesh, False, False, False, INI | |
bEnableDynamicNavmesh:DynamicNavmesh, True, True, True, INI | |
bEnableTraversalData:DynamicNavmesh, True, True, True, INI | |
bEnableRenderDebug:DynamicNavmesh, False, False, False, INI | |
bEnableResultValidation:DynamicNavmesh, False, False, False, INI | |
bRenderModificationRecord:DynamicNavmesh, False, False, False, INI | |
bRenderDebugObstacles:DynamicNavmesh, False, False, False, INI | |
bRenderModificationRecordNavMeshBound:DynamicNavmesh, False, False, False, INI | |
bRenderModificationRecordInjectedNavMesh:DynamicNavmesh, False, False, False, INI | |
bRenderBuildRecord:DynamicNavmesh, False, False, False, INI | |
bRenderBuildRecordObstacles:DynamicNavmesh, False, False, False, INI | |
bRenderBuildRecordNewNavMeshes:DynamicNavmesh, False, False, False, INI | |
bRenderBuildRecordOriginalNavMeshes:DynamicNavmesh, False, False, False, INI | |
bRenderBuildRecordInjectedNavMesh:DynamicNavmesh, False, False, False, INI | |
bKeepDebugData:DynamicNavmesh, False, False, False, INI | |
bRenderDebugData:DynamicNavmesh, False, False, False, INI | |
bRenderDebugOriginalNavMeshData:DynamicNavmesh, False, False, False, INI | |
bRenderDebugCutHoleNavMeshData:DynamicNavmesh, False, False, False, INI | |
bRenderDebugInjectedNavMeshData:DynamicNavmesh, False, False, False, INI | |
bRenderDebugConnectPortalNavMeshData:DynamicNavmesh, False, False, False, INI | |
bRenderDebugConnectPortalInjectedNavMeshData:DynamicNavmesh, False, False, False, INI | |
bRenderDebugCutInjectedNavMeshData:DynamicNavmesh, False, False, False, INI | |
bRenderDebugQueryExternalPortalData:DynamicNavmesh, False, False, False, INI | |
bRenderDebugOpenEdgesNavMeshData:DynamicNavmesh, False, False, False, INI | |
bRenderDebugOpenEdgesInjectedNavMeshData:DynamicNavmesh, False, False, False, INI | |
fMinPortalEdgeConnectCosSC:DynamicNavmesh, 0.707107, 0.707107, 0.707107, INI | |
fAppendMeshVertWeldDistanceSC:DynamicNavmesh, 0.143000, 0.143000, 0.143000, INI | |
fMaxInteriorSnapDeltaZ:DynamicNavmesh, 0.457000, 0.457000, 0.457000, INI | |
fVertWeldDistanceSC:DynamicNavmesh, 0.020000, 0.020000, 0.020000, INI | |
fMaxSegmentBreakEdgeDistance:DynamicNavmesh, 0.071000, 0.071000, 0.071000, INI | |
fVertCrossCellWeldDistanceSC:DynamicNavmesh, 0.071000, 0.071000, 0.071000, INI | |
fPortalScoreDotFactorSC:DynamicNavmesh, 0.100000, 0.100000, 0.100000, INI | |
fPortalScoreMinDistanceFactorSC:DynamicNavmesh, 1.000000, 1.000000, 1.000000, INI | |
fPortalScoreDeltaLengthFactorSC:DynamicNavmesh, 1.000000, 1.000000, 1.000000, INI | |
fPortalMaxEdgeDeltaSC:DynamicNavmesh, 3.657000, 3.657000, 3.657000, INI | |
fPortalMaxEdgeDistanceSC:DynamicNavmesh, 0.250000, 0.250000, 0.250000, INI | |
fPortalMaxVertDistanceSC:DynamicNavmesh, 0.250000, 0.250000, 0.250000, INI | |
fPortalMaxXYDistanceSC:DynamicNavmesh, 0.457000, 0.457000, 0.457000, INI | |
fMinCutHeightSC:DynamicNavmesh, 0.229000, 0.229000, 0.229000, INI | |
fPortalMaxStepHeightSC:DynamicNavmesh, 0.457000, 0.457000, 0.457000, INI | |
fMinEdgeJoinCosSC:DynamicNavmesh, 0.996195, 0.996195, 0.996195, INI | |
fMaxVertexSnapHeightSC:DynamicNavmesh, 3.000000, 3.000000, 3.000000, INI | |
fCutPaddingSC:DynamicNavmesh, 0.071000, 0.071000, 0.071000, INI | |
fUndercutPaddingSC:DynamicNavmesh, -0.029000, -0.029000, -0.029000, INI | |
fUpdateDelayTimeSC:DynamicNavmesh, 5.000000, 5.000000, 5.000000, INI | |
fObstacleClearanceHeightSC:DynamicNavmesh, 1.829000, 1.829000, 1.829000, INI | |
fMinInteriorStitchEdgeLengthSC:DynamicNavmesh, 0.014000, 0.014000, 0.014000, INI | |
fCellBoundsClipPaddingSC:DynamicNavmesh, 0.014000, 0.014000, 0.014000, INI | |
fNavmeshPartitionMaxErrorSC:DynamicNavmesh, 0.965926, 0.965926, 0.965926, INI | |
fMaxNavmeshSlopeErrorSC:DynamicNavmesh, 0.457000, 0.457000, 0.457000, INI | |
fMinPartitionedUndercutDeltaZSC:DynamicNavmesh, 2.214000, 2.214000, 2.214000, INI | |
bEnableGenStats:NavMeshGen, False, False, False, INI | |
bEnableGenLog:NavMeshGen, False, False, False, INI | |
bKeepIntermediateData:NavMeshGen, False, False, False, INI | |
bEnableNavMeshComparator:NavMeshGen, False, False, False, INI | |
bEnableCheckNavMesh:NavMeshGen, False, False, False, INI | |
bEnableNavMeshValidation:NavMeshGen, False, False, False, INI | |
bEnableNavMeshGenerator:NavMeshGen, True, True, True, INI | |
bDumpGenerationGraph:NavMeshGen, False, False, False, INI | |
bIgnoreMissingNavMeshSeed:NavMeshGen, False, False, False, INI | |
bIgnoreProcGenMask:NavMeshGen, False, False, False, INI | |
fPrecutMinStepHeight:Pathfinding, 0.250000, 0.250000, 0.250000, INI | |
bMultiStepNavReferenceCollect:Pathfinding, True, True, True, INI | |
fVoxelWidth:NavMeshGen, 0.200000, 0.200000, 0.200000, INI | |
fVoxelHeight:NavMeshGen, 0.050000, 0.050000, 0.050000, INI | |
fAgentWidth:NavMeshGen, 0.200000, 0.200000, 0.200000, INI | |
fAgentHeight:NavMeshGen, 1.800000, 1.800000, 1.800000, INI | |
fWalkableSlope:NavMeshGen, 45.000000, 45.000000, 45.000000, INI | |
fWalkableStepHeight:NavMeshGen, 0.430000, 0.430000, 0.430000, INI | |
fRegionMinSize:NavMeshGen, 1.000000, 1.000000, 1.000000, INI | |
fRegionMergeSize:NavMeshGen, 14.000000, 14.000000, 14.000000, INI | |
fEdgeMaxLen:NavMeshGen, 12.000000, 12.000000, 12.000000, INI | |
fEdgeMaxError:NavMeshGen, 0.260000, 0.260000, 0.260000, INI | |
fBorderSize:NavMeshGen, 0.400000, 0.400000, 0.400000, INI | |
bEnableFixContourSelfIntersection:NavMeshGen, True, True, True, INI | |
bEnableDetailMesh:NavMeshGen, True, True, True, INI | |
fDetailMeshSampleDistance:NavMeshGen, 1.000000, 1.000000, 1.000000, INI | |
fDetailMeshMaxError:NavMeshGen, 0.200000, 0.200000, 0.200000, INI | |
bDetailMeshTriangleHeight:NavMeshGen, True, True, True, INI | |
bIgnoreTriangleSlope:NavMeshGen, False, False, False, INI | |
bFilterLowHangingWalkableObstacles:NavMeshGen, True, True, True, INI | |
bFilterLedgeSpans:NavMeshGen, True, True, True, INI | |
bFilterWalkableLowHeightSpans:NavMeshGen, True, True, True, INI | |
bFilterAreas:NavMeshGen, False, False, False, INI | |
bIgnoreAreasErosion:NavMeshGen, False, False, False, INI | |
bIgnoreTerrainTriangles:NavMeshGen, False, False, False, INI | |
uEnableDetailMesh:NavMeshGen, 0, 0, 0, INI | |
uSubCellSize:NavMeshGen, 1, 1, 1, INI | |
bRemoveUndergroundGeometry:NavMeshGen, False, False, False, INI | |
bCollectHavokForScrappablesNavMeshGen:NavMeshGen, False, False, False, INI | |
uInputTerrainClipmapLevel:NavMeshGen, 0, 0, 0, INI | |
bEnableRemoveInvalidRecastTriangles:NavMeshGen, False, False, False, INI | |
bEnableInputBorderProcess:NavMeshGen, True, True, True, INI | |
uNavMeshGenerationMode:NavMeshGen, 1, 1, 1, INI | |
bDisableNavMeshRuntimeGen:NavMeshGen, False, False, False, INI | |
bNavMeshGenUsingMT:NavMeshGen, True, True, True, INI | |
bEnableSplitNavMesh:NavMeshGen, True, True, True, INI | |
bEnableSplitTriangle:NavMeshGen, False, False, False, INI | |
fSplitTriangleMaxEdgeLength:NavMeshGen, 10.000000, 10.000000, 10.000000, INI | |
fSplitTriangleMinEdgeLength:NavMeshGen, 1.000000, 1.000000, 1.000000, INI | |
fSplitTriangleMinAngle:NavMeshGen, 10.000000, 10.000000, 10.000000, INI | |
bSplitTriangleIgnoreOpenEdges:NavMeshGen, False, False, False, INI | |
bEnableCreateCellEdgePortals:NavMeshGen, True, True, True, INI | |
bEnableFinalizer:NavMeshGen, True, True, True, INI | |
bEnableGenerateTraversalData:NavMeshGen, False, False, False, INI | |
bEnableComputeTriangleTunnel:NavMeshGen, True, True, True, INI | |
bEnableComputeTriangleHeight:NavMeshGen, False, False, False, INI | |
bEnableSeedTrimmer:NavMeshGen, True, True, True, INI | |
bEnableTriangleWater:NavMeshGen, True, True, True, INI | |
bEnableTrianglePlatform:NavMeshGen, False, False, False, INI | |
bEnableVertexData:NavMeshGen, True, True, True, INI | |
bEnableLinkDoors:NavMeshGen, False, False, False, INI | |
bEnableGenerateCovers:NavMeshGen, False, False, False, INI | |
bEnableGenerateWaypoints:NavMeshGen, False, False, False, INI | |
bEnableComputeNavMeshBound:NavMeshGen, False, False, False, INI | |
bEnableAntiseedTrimmer:NavMeshGen, False, False, False, INI | |
bEnableSmallAreaTrimmer:NavMeshGen, False, False, False, INI | |
bEnableTerrainTrimmer:NavMeshGen, True, True, True, INI | |
bTrimmerIgnoreExternalCellConnections:NavMeshGen, False, False, False, INI | |
fNavMeshWaterDepthOffset:NavMeshGen, 1.280000, 1.280000, 1.280000, INI | |
bNavMeshWaterUseTriangleHeight:NavMeshGen, False, False, False, INI | |
bNavMeshWaterUseHighCost:NavMeshGen, False, False, False, INI | |
fNavMeshSmallAreaMin:NavMeshGen, 1.750000, 1.750000, 1.750000, INI | |
fNavMeshTerrainAreaMin:NavMeshGen, 20.000000, 20.000000, 20.000000, INI | |
fNavMeshTerrainAreaMinOnUnloadedBorder:NavMeshGen, 5.000000, 5.000000, 5.000000, INI | |
uNavMeshTerrainExtraInfo:NavMeshGen, 2, 2, 2, INI | |
uHavokLOD:NavMeshGen, 2, 2, 2, INI | |
fProjectedPointMaxDistanceXY:NavMeshStitch, 0.250000, 0.250000, 0.250000, INI | |
fInsertedPointMinDistance:NavMeshStitch, 0.250000, 0.250000, 0.250000, INI | |
fPortalDistance:NavMeshStitch, 0.114000, 0.114000, 0.114000, INI | |
fPortalXYDistance:NavMeshStitch, 0.250000, 0.250000, 0.250000, INI | |
fPortalZDistance:NavMeshStitch, 1.000000, 1.000000, 1.000000, INI | |
fPortalZDistanceLooser:NavMeshStitch, 1.371000, 1.371000, 1.371000, INI | |
fPathingTakeOffDestZOffset:Pathing, 5000.000000, 5000.000000, 5000.000000, INI | |
fPathingFinalGravJumpNodeDistance:Pathing, 50000.000000, 50000.000000, 50000.000000, INI | |
bPathingCalculateJumpTraversals:Pathfinding, True, True, True, INI | |
bPathingUseMultithreadedTraversalGeneration:Pathfinding, True, True, True, INI | |
fTraversalJumpCostMult:Pathfinding, 1.000000, 1.000000, 1.000000, INI | |
fTraversalJumpUpCostMult:Pathfinding, 0.500000, 0.500000, 0.500000, INI | |
fTraversalJumpDownCostMult:Pathfinding, 0.500000, 0.500000, 0.500000, INI | |
fTraversalVaultCostMult:Pathfinding, 1.000000, 1.000000, 1.000000, INI | |
fTraversalLadderCostMult:Pathfinding, 1.000000, 1.000000, 1.000000, INI | |
fTraversalDoorwayCostMult:Pathfinding, 0.000000, 0.000000, 0.000000, INI | |
fTraversalActivateCostMult:Pathfinding, 1.000000, 1.000000, 1.000000, INI | |
fTraversalDesiredSpaceRadius:Pathfinding, 5.000000, 5.000000, 5.000000, INI | |
fTraversalRequiredSpaceRadius:Pathfinding, 0.250000, 0.250000, 0.250000, INI | |
fTraversalLengthThresholdToForceJumpAtCenterOfSegment:Pathfinding, 2.000000, 2.000000, 2.000000, INI | |
fTraversalMinimumPathingDistanceBetweenJumpToSameNavmesh:Pathfinding, 20.000000, 20.000000, 20.000000, INI | |
bSpatialGraphGenerationEnabled:Pathfinding, True, True, True, INI | |
fSpatialGraphObstacleUpdateTime:Pathfinding, 0.250000, 0.250000, 0.250000, INI | |
fSpatialGraphObstacleDynamicMinimumBoundSize:Pathfinding, 0.500000, 0.500000, 0.500000, INI | |
fSpatialGraphObstacleDynamicMinimumBoundSizeSpace:Pathfinding, 10.000000, 10.000000, 10.000000, INI | |
bDisableSpatialGraphPathSmoothing:Pathfinding, False, False, False, INI | |
fSpatialGraphSmoothSegmentMinLength:Pathfinding, 4.000000, 4.000000, 4.000000, INI | |
bEnablePlanetContentManagerLogging:Planet, False, False, False, INI | |
iPlanetContentManagerSeed:Planet, 0, 0, 0, INI | |
bUsePlanetContentManagerTestSeed:Planet, False, False, False, INI | |
iPlanetContentManagerTestSeed:Planet, 2022, 2022, 2022, INI | |
bAtmosphericScatteringEpipolarSampling:Weather, True, True, True, INI | |
iAtmosphericScatteringBottomAltitude:Weather, -300, -300, -300, INI | |
bAtmosphericScatteringLimitRaysToPlanetSurface:Weather, False, False, False, INI | |
uPlanetSurfaceMapPrecision:Planet, 1, 1, 1, INI | |
bPlanetContentEnabled:Planet, True, True, True, INI | |
bImportUnusedPlanetData:Data, False, False, False, INI | |
bCreateMissingPlanetDataForms:Data, True, True, True, INI | |
bOnlyForShip:Landing, True, True, True, INI | |
uLandingKeepBufferSize:Landing, 3, 3, 3, INI | |
fCellWidthToNewOverlayMultiplier:Landing, 3.000000, 3.000000, 3.000000, INI | |
bGenerateSubTerrain:Stitching, False, False, False, INI | |
uSubTerrainFromCellX:Stitching, 0, 0, 0, INI | |
uSubTerrainFromCellY:Stitching, 0, 0, 0, INI | |
uSubTerrainToCellX:Stitching, 0, 0, 0, INI | |
uSubTerrainToCellY:Stitching, 0, 0, 0, INI | |
bParallelROIRequest:Terrain, False, False, False, INI | |
bDemandROIUsingBarrier:Terrain, True, True, True, INI | |
bBiomeWeather:Weather, True, True, True, INI | |
uAdjustPlanetAltitude:Weather, 2, 2, 2, INI | |
fPlanetAltitudeBlendTime:Weather, 5.000000, 5.000000, 5.000000, INI | |
bPlanetAutoWater:Planet, True, True, True, INI | |
bLeakPlanetWorldspace:Planet, False, False, False, INI | |
bEnablePlanetOceanWater:Planet, True, True, True, INI | |
bUseMaxBlockWaterHeight:Planet, False, False, False, INI | |
bAvoidClearOnReload:Planet, True, True, True, INI | |
bResetOnMoveToInterior:Planet, False, False, False, INI | |
uNavMeshGenerationWaitingTimeoutMS:NavMeshGen, 6000, 6000, 6000, INI | |
uNavMeshGenerationDebugWaitingTimeoutMS:NavMeshGen, 20000, 20000, 20000, INI | |
bEnableNavMeshGenerationWait:NavMeshGen, True, True, True, INI | |
bReuseOverlayTextureIndex:Terrain, True, True, True, INI | |
uProcGenMaximumCellRequestsPerIteration:ProcGen, 150, 150, 150, INI | |
bVerboseGeneration:ProcGen, False, False, False, INI | |
bAccumulateProcGenDebugInfo:ProcGen, False, False, False, INI | |
bEnableVerboseProcGenCalcLogging:ProcGen, True, True, True, INI | |
bAllowProcGenOnOverlays:ProcGen, True, True, True, INI | |
fObjectMapMinPct:ProcGen, 0.150000, 0.150000, 0.150000, INI | |
bEnableProcGenDebug:ProcGen, True, True, True, INI | |
bEnableProcGenExtraDebug:ProcGen, False, False, False, INI | |
uHeldResourcesGridWidth:ProcGenRuntimeService, 7, 7, 7, INI | |
bFlushDatabasesOnFrame:ProcGenRuntimeService, True, True, True, INI | |
bProcGenDBHandlesStorageEnabled:ProcGenRuntimeService, True, True, True, INI | |
bDensityMapDBHandlesStorageEnabled:ProcGenRuntimeService, False, False, False, INI | |
bEnabled:ProcGenRuntimeService, True, True, True, INI | |
bVerbose:ProcGenRuntimeService, False, False, False, INI | |
bPlanetReflectionProbeEnabled:Display, False, False, False, INI | |
fPlanetReflectionProbeIntensity:Display, 1.000000, 1.000000, 1.000000, INI | |
fPlanetReflectionProbeFallbackIntensity:Display, 2.000000, 2.000000, 2.000000, INI | |
fPlanetaryRingProbeScaleModifier:Display, 3.000000, 3.000000, 3.000000, INI | |
uMinCellsFromBorder:Landing, 17, 17, 17, INI | |
bDebugPCMConditionals:Planet, False, False, False, INI | |
bStarfieldRotateWithPlanet:Weather, True, True, True, INI | |
bForceEarthDays:Weather, True, True, True, INI | |
bRenderPlanetaryRingsAsCelestialBodies:Display, True, True, True, INI | |
fCelestialBodyDistanceScalar:Weather, 1.000000, 1.000000, 1.000000, INI | |
fCelestialBodyScale:Weather, 1.000000, 1.000000, 1.000000, INI | |
bFogEnabled:Weather, False, False, False, INI | |
bEnableDepthBasedFog:Weather, False, False, False, INI | |
fFogBrightFilterPower:Weather, 1.000000, 1.000000, 1.000000, INI | |
bDisableVRSWithFSR2:Display, False, False, False, INI | |
bTempMenusCanDisableFSR2:Display, True, True, True, INI | |
fSnapModuleClosestNodeMaxDistance:Spaceship, 75.000000, 75.000000, 75.000000, INI | |
fHelperErrorColorR:Spaceship, 1.000000, 1.000000, 1.000000, INI | |
fHelperErrorColorG:Spaceship, 0.000000, 0.000000, 0.000000, INI | |
fHelperErrorColorB:Spaceship, 0.000000, 0.000000, 0.000000, INI | |
fHelperDefaultColorR:Spaceship, 0.000000, 0.000000, 0.000000, INI | |
fHelperDefaultColorG:Spaceship, 1.000000, 1.000000, 1.000000, INI | |
fHelperDefaultColorB:Spaceship, 0.196000, 0.196000, 0.196000, INI | |
fShipModuleScreenSpaceLODBias:Spaceship, 2.000000, 2.000000, 2.000000, INI | |
fMaxHeightDifference:OverlayPlacement, 50.000000, 50.000000, 50.000000, INI | |
bEnable:BlockOrientation, True, True, True, INI | |
bShowBoneModifierGeometry:Debug, False, False, False, INI | |
bUseEmbeddedSpaceshipNavmesh:Spaceship, True, True, True, INI | |
bUseStrictShipBlueprintSnappingRules:Spaceship, True, True, True, INI | |
bUseRandomSeedForStrictShipBlueprintSnapping:Spaceship, False, False, False, INI | |
bEnable:BlueprintShipPlugin, True, True, True, INI | |
fTakeoffFadeEaseInDuration:Interface, 0.250000, 0.250000, 0.250000, INI | |
fTakeoffFadeDuration:Interface, 0.250000, 0.250000, 0.250000, INI | |
fTakeoffFadeEaseOutDuration:Interface, 0.500000, 0.500000, 0.500000, INI | |
bImportCSVStarData:Data, False, False, False, INI | |
bImportCSVBiomeData:Data, False, False, False, INI | |
bMergeShipMotion:Space, True, True, True, INI | |
uGeometryPerSubscene:General, 10, 10, 10, INI | |
bEnableLowQualityDetachedShipModule:Space, True, True, True, INI | |
bImportCSVCelestialBodyData:Data, False, False, False, INI | |
fStarDistance:General, 100000.000000, 100000.000000, 100000.000000, INI | |
fStarMag:General, 20.000000, 20.000000, 20.000000, INI | |
fPlayableAreaX:General, 100.000000, 100.000000, 100.000000, INI | |
fPlayableAreaY:General, 100.000000, 100.000000, 100.000000, INI | |
fPlayableAreaZ:General, 50.000000, 50.000000, 50.000000, INI | |
iBaseYearOffset:Starfield, 100, 100, 100, INI | |
fLocalSpaceSize:StarSystem, 10000000.000000, 10000000.000000, 10000000.000000, INI | |
fBodyInitialFuelChance:StarSystem, 0.500000, 0.500000, 0.500000, INI | |
fBodyInitialFuelMax:StarSystem, 10.000000, 10.000000, 10.000000, INI | |
fApproximateSpaceshipRadius:Starfield, 200.000000, 200.000000, 200.000000, INI | |
fMinimumSatelliteSpacing:Starfield, 100000.000000, 100000.000000, 100000.000000, INI | |
fDefaultOrbitDistanceKM:Starfield, 40000.000000, 40000.000000, 40000.000000, INI | |
bFallbackToRandomOrbitalOnArrival:Starfield, True, True, True, INI | |
bPrintMoveToPlanetViewAngles:General, False, False, False, INI | |
uBlockSize:Stitching, 10, 10, 10, INI | |
uHeightMergeStyle:Stitching, 1, 1, 1, INI | |
uMaterialMergeStyle:Stitching, 1, 1, 1, INI | |
bMaterialBlendNoiseEnabled:Stitching, True, True, True, INI | |
uBlockMergeZoneSize:Stitching, 2, 2, 2, INI | |
uRandomSeed:Random, 0, 0, 0, INI | |
fBlockRarityCommonPercentage:Pattern, 60.000000, 60.000000, 60.000000, INI | |
fBlockRarityUncommonPercentage:Pattern, 30.000000, 30.000000, 30.000000, INI | |
fBlockRarityRarePercentage:Pattern, 10.000000, 10.000000, 10.000000, INI | |
uMaximumPlayableAreaWorldCoord:General, 4096, 4096, 4096, INI | |
iSurfaceTreeGenerationSeed:Planet, 538972693, 538972693, 538972693, INI | |
bGenerateRandomFlipAndRotationOfPatterns:Planet, False, False, False, INI | |
bClearFlipAndRotationOnLoad:Planet, False, False, False, INI | |
bAssertOnMissingTerrainFiles:Terrain, False, False, False, INI | |
bBlendCurveEnableBlueNoise:Terrain, True, True, True, INI | |
iBlendCurveBlueNoiseKernel0:Terrain, 3, 3, 3, INI | |
iBlendCurveBlueNoiseKernel1:Terrain, 11, 11, 11, INI | |
bBlendCurveEnablePerlinNoise:Terrain, True, True, True, INI | |
iBlendCurvePerlinNoiseSeed:Terrain, 42, 42, 42, INI | |
fBlendCurveFrequency:Terrain, 8.500000, 8.500000, 8.500000, INI | |
fBlendCurveMagnitude:Terrain, 0.750000, 0.750000, 0.750000, INI | |
fLandFriction:Landscape, 2.500000, 2.500000, 2.500000, INI | |
bUseOldROIData:Terrain, True, True, True, INI | |
bOverrideHeightRange:Terrain, False, False, False, INI | |
fTerrainMinHeight:Terrain, -300.000000, -300.000000, -300.000000, INI | |
fTerrainMaxHeight:Terrain, 700.000000, 700.000000, 700.000000, INI | |
uDefaultGameTerrainWidthInCells:Terrain, 100, 100, 100, INI | |
uDefaultEditorTerrainWidthInCells:Terrain, 100, 100, 100, INI | |
fDefaultTerrainZMin:Terrain, -1000.000000, -1000.000000, -1000.000000, INI | |
fDefaultTerrainZMax:Terrain, 3000.000000, 3000.000000, 3000.000000, INI | |
bDisableStreaming:Terrain, False, False, False, INI | |
fTerrainLODErrorThreshold:Terrain, 2.000000, 2.000000, 2.000000, INI | |
bEnableTerrainTessellation:Terrain, True, True, True, INI | |
fPlanarMappingPlaneThreshold:Terrain, 30.000000, 30.000000, 30.000000, INI | |
fStochasticTilingDominantPlaneThreshold:Terrain, 10.000000, 10.000000, 10.000000, INI | |
fPlanarMappingPlaneFadeStart:Terrain, 35.000000, 35.000000, 35.000000, INI | |
bEnableDisplacementMapping:Terrain, True, True, True, INI | |
bEnableTerrainShadows:Terrain, True, True, True, INI | |
fTesselationDistanceThreshold:Terrain, 3.000000, 3.000000, 3.000000, INI | |
uMaxTesselationLevel:Terrain, 6, 6, 6, INI | |
uMinTesselationLevel:Terrain, 2, 2, 2, INI | |
uAlternateTextureThreshold:Terrain, 4, 4, 4, INI | |
bLockTerrainUpdate:Terrain, False, False, False, INI | |
fTexturePctThreshold:Grass, 0.005000, 0.005000, 0.005000, INI | |
iMaxGrassTypesPerTexure:Grass, 2, 2, 2, INI | |
bAccurateLandHeightRange:Landscape, True, True, True, INI | |
fLandBorderHeightMeters:Landscape, 0.750000, 0.750000, 0.750000, INI | |
fQuadBorderHeightMeters:Landscape, 0.200000, 0.200000, 0.200000, INI | |
iLandBorder1R:Landscape, 255, 255, 255, INI | |
iLandBorder1G:Landscape, 255, 255, 255, INI | |
iLandBorder1B:Landscape, 0, 0, 0, INI | |
iLandBorder2R:Landscape, 0, 0, 0, INI | |
iLandBorder2G:Landscape, 0, 0, 0, INI | |
iLandBorder2B:Landscape, 0, 0, 0, INI | |
iQuadBorderR:Landscape, 0, 0, 0, INI | |
iQuadBorderG:Landscape, 255, 255, 255, INI | |
iQuadBorderB:Landscape, 255, 255, 255, INI | |
uNeighbourCellRange:Landscape, 1, 1, 1, INI | |
uGetLandHeightsPointsPerThread:Landscape, 1024, 1024, 1024, INI | |
fSceneTimelineHeadtrackingAngleDistance:General, 4.000000, 4.000000, 4.000000, INI | |
fMaxVeinBlobbiness:Default, 0.000000, 0.000000, 0.000000, INI | |
uMaxEchoVoice:Audio, 10, 10, 10, INI | |
fEchoStealFadeOutSecs:Audio, 0.100000, 0.100000, 0.100000, INI | |
uMaxEchoMarker:Audio, 4, 4, 4, INI | |
fDefaultSplineColorR:General, 0.100000, 0.100000, 0.100000, INI | |
fDefaultSplineColorG:General, 0.100000, 0.100000, 0.100000, INI | |
fDefaultSplineColorB:General, 0.100000, 0.100000, 0.100000, INI | |
fDefaultSplineWindSensibility:General, 0.000000, 0.000000, 0.000000, INI | |
fDefaultSplineFlexibility:General, 0.000000, 0.000000, 0.000000, INI | |
bCreateRecipeAllowEdit:General, False, False, False, INI | |
bMergeHavokShape:General, True, True, True, INI | |
bUsePreCreatedSCOL:General, False, False, False, INI | |
bCombineStaticCollectionArtOnClone:General, False, False, False, INI | |
fWaveOffsetRange:Grass, 1.750000, 1.750000, 1.750000, INI | |
bForceClone3D:General, True, True, True, INI | |
bCalculateArmorMeshAndTextureFileCounts:General, True, True, True, INI | |
bUseLooseScalingFiles:General, False, False, False, INI | |
fAutoDoorFadeSecs:General, 0.500000, 0.500000, 0.500000, INI | |
fNormalDoorFadeSecs:General, 0.400000, 0.400000, 0.400000, INI | |
bLaserSights:Combat, False, False, False, INI | |
bAimSights:Combat, False, False, False, INI | |
bForceNPCsUseAmmo:Combat, False, False, False, INI | |
bAllowOverlayBatchProcessing:Overlay, True, True, True, INI | |
uSampling:Overlay, 3, 3, 3, INI | |
uAlignment:Overlay, 4, 4, 4, INI | |
bUsePlacedOverlayParentOffset:Overlay, False, False, False, INI | |
iOutpostBuildAreaBuffer:Overlay, 0, 0, 0, INI | |
bShouldUseDialogueImageSpace:Imagespace, True, True, True, INI | |
iNumCellWorldExtents:Havok, 128, 128, 128, INI | |
iMinAnimatedRefDelayFrames:Animation, 1, 1, 1, INI | |
iMaxAnimatedRefDelayFrames:Animation, 1, 1, 1, INI | |
iMaxAnimatedRefPhysicsDelayFrames:Animation, 1, 1, 1, INI | |
fFlickeringLightDistance:General, 14.630000, 14.630000, 14.630000, INI | |
fSmallObjectSize:General, 1.429000, 1.429000, 1.429000, INI | |
fColorSpaceGridMainR:General, 0.010000, 0.010000, 0.010000, INI | |
fColorSpaceGridMainG:General, 0.600000, 0.600000, 0.600000, INI | |
fColorSpaceGridMainB:General, 0.010000, 0.010000, 0.010000, INI | |
fColorSpaceGridOriginR:General, 1.000000, 1.000000, 1.000000, INI | |
fColorSpaceGridOriginG:General, 1.000000, 1.000000, 1.000000, INI | |
fColorSpaceGridOriginB:General, 0.000000, 0.000000, 0.000000, INI | |
fColorSpaceGridFifthR:General, 0.000000, 0.000000, 0.000000, INI | |
fColorSpaceGridFifthG:General, 1.000000, 1.000000, 1.000000, INI | |
fColorSpaceGridFifthB:General, 0.000000, 0.000000, 0.000000, INI | |
fSpaceGridSize:General, 25.000000, 25.000000, 25.000000, INI | |
fSpaceGridPackInSize:General, 1.000000, 1.000000, 1.000000, INI | |
fSpaceGridCount:General, 500.000000, 500.000000, 500.000000, INI | |
bSpaceGridPickable:General, True, True, True, INI | |
bParallelDetachChild:General, True, True, True, INI | |
bPopulateBlueprintCellsDebug:General, True, True, True, INI | |
bCellAddRefLinkRefCaching:General, True, True, True, INI | |
bUpdateTerrainWhenDetachingCells:General, False, False, False, INI | |
bDefaultCOCPlacement:General, False, False, False, INI | |
bAllowRemovalOfTempDataIDs:Instancing, True, True, True, INI | |
bEditorSpawnFurnituresAsStatic:General, True, True, True, INI | |
bSelectivelyResolveLinkedRefs:Cell, True, True, True, INI | |
iSpacesuitHeadHairObjectOffset:General, 32, 32, 32, INI | |
iSpacesuitHeadFacialHairObjectOffset:General, 57, 57, 57, INI | |
fDiffuseProbeGridIntensity:Graphics, 1.000000, 1.000000, 1.000000, INI | |
bReflectionProbeAlwaysUseExternalFeatures:Graphics, True, True, True, INI | |
bDoNotPersistSpaceShipParts:Spaceship, True, True, True, INI | |
fReflectionProbeFrustumFarScale:General, 1.000000, 1.000000, 1.000000, INI | |
fExteriorFeaturesReflectionProbeFrustumFarScale:General, 3.000000, 3.000000, 3.000000, INI | |
fSpaceReflectionProbeFrustumFarScale:General, 5.000000, 5.000000, 5.000000, INI | |
fPrimitiveAlphaActivator:Graphics, 0.150000, 0.150000, 0.150000, INI | |
fPrimitiveAlphaMultibound:Graphics, 0.150000, 0.150000, 0.150000, INI | |
fPrimitiveAlphaAcousticSpace:Graphics, 0.150000, 0.150000, 0.150000, INI | |
fPrimitiveAlphaAudioOcclusionPrimitive:Graphics, 0.150000, 0.150000, 0.150000, INI | |
fPrimitiveAlphaSoundEmitter:Graphics, 1.000000, 1.000000, 1.000000, INI | |
fPrimitiveAlphaOcclusion:Graphics, 0.150000, 0.150000, 0.150000, INI | |
fPrimitiveAlphaPortal:Graphics, 0.250000, 0.250000, 0.250000, INI | |
fPrimitiveAlphaRoom:Graphics, 0.200000, 0.200000, 0.200000, INI | |
fPrimitiveAlphaCollision:Graphics, 0.150000, 0.150000, 0.150000, INI | |
fPrimitiveAlphaCurrent:Graphics, 0.200000, 0.200000, 0.200000, INI | |
fPrimitiveAlphaLight:Graphics, 0.200000, 0.200000, 0.200000, INI | |
fPrimitiveAlphaDecalVolume:General, 0.200000, 0.200000, 0.200000, INI | |
fPrimitiveAlphaMultiplier:General, 2.000000, 2.000000, 2.000000, INI | |
bPreventHavokAddClutter:HAVOK, False, False, False, INI | |
bPreventHavokAddAll:HAVOK, False, False, False, INI | |
bPrimitivesOn:HAVOK, False, False, False, INI | |
fDefaultWaterfallCurrentVelocity:HAVOK, 6.000000, 6.000000, 6.000000, INI | |
bGiveClutterRandomVelInZeroG:Havok, True, True, True, INI | |
bShowFaceLightWarnings:Debug, False, False, False, INI | |
bLeveledCreaturesAreMarkers:General, True, True, True, INI | |
uTwoBoneIKNodeMaxLOD:Animation, 2, 2, 2, INI | |
bParallelizeDependentManagerUpdates:Animation, True, True, True, INI | |
bFileControllerOnRoot:TestAllCells, True, True, True, INI | |
fNormalFadeSecs:General, 0.400000, 0.400000, 0.400000, INI | |
fPercentOfDamageResistedForMitigation:Interface, 0.500000, 0.500000, 0.500000, INI | |
fMaxSpotLightFOV:General, 175.000000, 175.000000, 175.000000, INI | |
fMaxLightRadius:General, 30000.000000, 30000.000000, 30000.000000, INI | |
iPrefetchCellBufferSize:General, 65536, 65536, 65536, INI | |
bWorldSpaceDoubleCheckPersist:General, False, False, False, INI | |
bDisableLargeRefs:General, True, True, True, INI | |
bExternalLODDataFiles:General, True, True, True, INI | |
bCheckCellOffsetsOnInit:General, False, False, False, INI | |
bDebugCameraPathSelection:Camera, False, False, False, INI | |
bDebugGetShipGroupThreatRatio:Script, False, False, False, INI | |
bTestLeftSideCameras:Camera, False, False, False, INI | |
fQuestScriptDelayTime:MAIN, 5.000000, 5.000000, 5.000000, INI | |
bAutoShowDebugTextPage:Debug, True, True, True, INI | |
bAutoShowImGUIDebugTextPage:Debug, False, False, False, INI | |
iDebugTextDefaultSubPage:Display, 0, 0, 0, INI | |
fMinDistanceDelayActivate:Interface, 4.000000, 4.000000, 4.000000, INI | |
bWarnWhenReplacingInvalidHeadParts:General, False, False, False, INI | |
fDefaultNPCWeightMin:General, 25.000000, 25.000000, 25.000000, INI | |
fDefaultNPCWeightMax:General, 25.000000, 25.000000, 25.000000, INI | |
bDisableGearedUp:General, True, True, True, INI | |
uPCMAliasContentRequestLimit:General, 50, 50, 50, INI | |
fMaxAllowableAliasLoadTimeSeconds:General, 60.000000, 60.000000, 60.000000, INI | |
bValidateStanceData:Animation, False, False, False, INI | |
bUseSeparatePlayerAddressTitle:General, False, False, False, INI | |
bGenderedPlayerAddressTitle:General, False, False, False, INI | |
fMinSoundVel:Audio, 0.500000, 0.500000, 0.500000, INI | |
fCollisionSoundHeavyThreshold:Audio, 3.000000, 3.000000, 3.000000, INI | |
bSkipActorWarpForMismatchWorlds:LAB, True, True, True, INI | |
bPickableObjectsFloat:Havok, True, True, True, INI | |
bUseVolumesToDisableClothWind:Havok, True, True, True, INI | |
fEnvClothLODDistanceSqr:Cloth, 2500.000000, 2500.000000, 2500.000000, INI | |
bEnableEnvCloth:Cloth, True, True, True, INI | |
bEnableEnvClothUpdateLOD:Cloth, True, True, True, INI | |
fEnvClothTimingBudget:Cloth, 0.010000, 0.010000, 0.010000, INI | |
fTrapHitEventDelayMS:Havok, 500.000000, 500.000000, 500.000000, INI | |
fTriggerEventDelayMS:Havok, 500.000000, 500.000000, 500.000000, INI | |
bCloudParticleAlphaTransition:Clouds, True, True, True, INI | |
fWetSpeed:LightingShader, 0.030000, 0.030000, 0.030000, INI | |
fDrySpeed:LightingShader, 0.020000, 0.020000, 0.020000, INI | |
bPrecipitation:Weather, True, True, True, INI | |
fSkyStaticFadeStart:Weather, 285.750000, 285.750000, 285.750000, INI | |
fSkyStaticFadeLength:Weather, 14.288000, 14.288000, 14.288000, INI | |
bFarSkyStaticFadeOut:Weather, False, False, False, INI | |
fSkyCubemapIntensity:Display, 1.000000, 1.000000, 1.000000, INI | |
bEnableStarsOnPlanet:Weather, True, True, True, INI | |
iMaxNumCelestialBodies:Weather, -1, -1, -1, INI | |
uMaxNumShadowCastingCelestialBodies:Weather, 0, 0, 0, INI | |
uMaxNumCelestialBodiesInReflectionProbes:Weather, 2, 2, 2, INI | |
fSunAngleMinStarVisibility:Weather, 70.000000, 70.000000, 70.000000, INI | |
fSunAngleMaxStarVisibility:Weather, 180.000000, 180.000000, 180.000000, INI | |
fWindLowestFrequency:Weather, 0.500000, 0.500000, 0.500000, INI | |
fWindHighestFrequency:Weather, 4.000000, 4.000000, 4.000000, INI | |
fWindSpeedHighestHighMultiplier:Weather, 1.000000, 1.000000, 1.000000, INI | |
fWindSpeedLowestLowMultiplier:Weather, 0.000000, 0.000000, 0.000000, INI | |
fWindInteriorCellSpeed:Weather, 0.000000, 0.000000, 0.000000, INI | |
fWindInteriorCellTurbulence:Weather, 0.000000, 0.000000, 0.000000, INI | |
fWindSpeedAABBScaleBoost:Weather, 7.000000, 7.000000, 7.000000, INI | |
fWindAABBScaleMinWindSpeed:Weather, 0.300000, 0.300000, 0.300000, INI | |
fWindAABBScaleMaxWindSpeed:Weather, 1.000000, 1.000000, 1.000000, INI | |
bWindEnabled:Weather, True, True, True, INI | |
bUseSecondarySun:Weather, True, True, True, INI | |
fSunChangeTransitionAngleMin:Weather, 85.000000, 85.000000, 85.000000, INI | |
fSunChangeTransitionDuration:Weather, 0.500000, 0.500000, 0.500000, INI | |
fDayNightISTransitionAngleMin:Weather, 83.000000, 83.000000, 83.000000, INI | |
fDayNightISTransitionDuration:Weather, 0.450000, 0.450000, 0.450000, INI | |
fDayNightISTransitionOffset:Weather, 0.000000, 0.000000, 0.000000, INI | |
fWeatherTransitionSpeedMultiplier:Weather, 1.000000, 1.000000, 1.000000, INI | |
fTestAllWeatherTransitionTimeSeconds:Weather, 10.000000, 10.000000, 10.000000, INI | |
fWindAudioUpdateFreqSecs:Audio, 0.250000, 0.250000, 0.250000, INI | |
uMaxGridCountInterior:Display, 9, 9, 9, INI | |
uMaxGridCountExterior:Display, 9, 9, 9, INI | |
fSpaceGlobalReflectionProbeIndSpecIntensity:Display, 0.000000, 0.000000, 0.000000, INI | |
fSpaceGlobalReflectionProbeIndDiffIntensity:Display, 1.330000, 1.330000, 1.330000, INI | |
fMaxDistance:ContactShadows, 0.200000, 0.200000, 0.200000, INI | |
bCalculateSunAngleUsingCelestialBodies:Display, True, True, True, INI | |
bHealthRegenFromRacePlayerOnly:General, True, True, True, INI | |
bFaceFXForceUseDeltaTimer:FaceFX, False, False, False, INI | |
bFaceFXForceUseAppTimer:FaceFX, False, False, False, INI | |
bBlendPCapEmotions:Dialogue, False, False, False, INI | |
bFCTBakeMips:FCT, True, True, True, INI | |
iFCTBakeMIPDepth:FCT, 5, 5, 5, INI | |
bEnableFaceCustomizationTexture:FCT, True, True, True, INI | |
bDisableCustomFaceGeneration:General, True, True, True, INI | |
fMorphLodDistance:LOD, 7.144000, 7.144000, 7.144000, INI | |
fHeadLODDistance:LOD, 3.500000, 3.500000, 3.500000, INI | |
fHeadDialogueLODDistance:LOD, 0.000000, 0.000000, 0.000000, INI | |
fTalkingDistance:LOD, 28.575001, 28.575001, 28.575001, INI | |
bUseMultiThreadedFaceGen:BackgroundLoad, True, True, True, INI | |
bUseEyeEnvMapping:General, True, True, True, INI | |
bUseRaceMorph:FaceGen, True, True, True, INI | |
bUseCustomizationMorphs:FaceGen, True, True, True, INI | |
bExportComputeMorphs:General, False, False, False, INI | |
uiNumActorsAllowedToMorph:FaceGen, 10, 10, 10, INI | |
bEnableChargenSkeletonBake:FaceGen, False, False, False, INI | |
bFaceGenWarnings:MESSAGES, True, True, True, INI | |
bDebugFaceGenCriticalSection:Debug, False, False, False, INI | |
bDebugFaceGenMultithreading:Debug, False, False, False, INI | |
bExportFCTNormalAsCompressed:FCT, False, False, False, INI | |
bEnableHeadLODSwap:FaceGen, False, False, False, INI | |
bUseFaceGenPreprocessedHeads:General, True, True, True, INI | |
bForceNonGPUMorphDyn:FaceGen, True, True, True, INI | |
bFacegenDisableMorphs:General, False, False, False, INI | |
bDebugFaceCustomization:Debug, False, False, False, INI | |
uMaxBlendSources:FCT, 3, 3, 3, INI | |
fBlendIntensityThresholdPerRegion:FCT, 0.100000, 0.100000, 0.100000, INI | |
bBlendValidation:FCT, False, False, False, INI | |
fGeneticBlendFactorSkinTone:Facegen, 0.500000, 0.500000, 0.500000, INI | |
fGeneticBlendFactorWeight:Facegen, 0.500000, 0.500000, 0.500000, INI | |
fGeneticBlendFactorBodyMorphRegions:Facegen, 0.500000, 0.500000, 0.500000, INI | |
fGeneticBlendFactorFacialBoneRegions:Facegen, 0.500000, 0.500000, 0.500000, INI | |
fGeneticBlendFactorMorphSliders:Facegen, 0.500000, 0.500000, 0.500000, INI | |
iPathRequestsAllowedPerFrame:Pathfinding, 2, 2, 2, INI | |
iMaxPathRequestsPerFrameTracked:Pathfinding, 32, 32, 32, INI | |
iEnumRefsAllowedPerFrame:General, 1, 1, 1, INI | |
iUpdateDetectionsAllowedPerFrame:General, 100, 100, 100, INI | |
fDistanceThresholdToShortCircuitPathingToFurniture:Pathfinding, 0.100000, 0.100000, 0.100000, INI | |
fDegreesThresholdCWToShortCircuitPathingToFurniture:Pathfinding, 5.000000, 5.000000, 5.000000, INI | |
fDegreesThresholdCCWToShortCircuitPathingToFurniture:Pathfinding, 5.000000, 5.000000, 5.000000, INI | |
bDisableCombatTravel:AI, False, False, False, INI | |
fAISpaceshipFleeTargetRadiusMultiplier:Pathfinding, 3.000000, 3.000000, 3.000000, INI | |
bUseTargetNotFollowingPathBehavior:AI, True, True, True, INI | |
bEndOfPathTracksTargetWhenTargetNotFollowingPath:AI, False, False, False, INI | |
fMaxSpeedPercentageReachedToMakeNewPath:Pathfinding, 0.100000, 0.100000, 0.100000, INI | |
fDistanceToCheck:Pathfinding, 1.429000, 1.429000, 1.429000, INI | |
fDistanceToStopMultiplierToBuildNewPath:Pathfinding, 1.200000, 1.200000, 1.200000, INI | |
fDefaultTimeAheadToCalculateGoal:Pathfinding, 2.000000, 2.000000, 2.000000, INI | |
fMinTimeToStartMoving:Pathfinding, 0.250000, 0.250000, 0.250000, INI | |
fMaxTimeToStartMoving:Pathfinding, 1.000000, 1.000000, 1.000000, INI | |
fPrecentageMinRadiusToGetFollowersTo:Pathfinding, 0.900000, 0.900000, 0.900000, INI | |
fPercentageOfRadiusToStartPathingIntoRequest:Pathfinding, 0.800000, 0.800000, 0.800000, INI | |
fShipFollowRepathDistance:Pathfinding, 10.000000, 10.000000, 10.000000, INI | |
fShipFollowFaceTargetDistance:Pathfinding, 1000.000000, 1000.000000, 1000.000000, INI | |
fShipFollowBoostSpeedMult:Pathfinding, 1.500000, 1.500000, 1.500000, INI | |
fShipFollowSlowdownMult:Pathfinding, 0.500000, 0.500000, 0.500000, INI | |
fShipFollowRadius:Pathfinding, 10.000000, 10.000000, 10.000000, INI | |
fShipFollowAnticipateTargetTime:Pathfinding, 0.250000, 0.250000, 0.250000, INI | |
fShipFollowGravJumpDistance:Pathfinding, 10000.000000, 10000.000000, 10000.000000, INI | |
bAllowPredictionWhilePatrolling:Pathfinding, True, True, True, INI | |
fAISpaceshipPatrolTargetRadiusMultiplier:Pathfinding, 3.000000, 3.000000, 3.000000, INI | |
fStandingEnterOnlyWeightMultiplier:AI, 0.500000, 0.500000, 0.500000, INI | |
bSandboxSmoothPathDebug:AI, False, False, False, INI | |
bSandboxStandingEnterDebug:AI, False, False, False, INI | |
bSandboxPathFailedDebug:AI, False, False, False, INI | |
bSandboxLargeActorOnlyValidation:AI, True, True, True, INI | |
bSandboxActorRadiusValidation:AI, True, True, True, INI | |
fTimeBeforeRetryingAfterFailedRequest:AI, 1.000000, 1.000000, 1.000000, INI | |
bFaceRandomPointsWhileWandering:AI, False, False, False, INI | |
bWanderUsingClosestPointSearch:AI, False, False, False, INI | |
bLeaveBreadCrumbsForWanderingDestinations:AI, False, False, False, INI | |
bEnableConditionLogging:General, False, False, False, INI | |
bEnableSkinnedDecals:Display, True, True, True, INI | |
uNavmeshTriangleCountWarnThreshold:NavMeshGeneration, 3500, 3500, 3500, INI | |
uNavmeshTriangleCountInteriorWarnThreshold:NavMeshGeneration, 5000, 5000, 5000, INI | |
bGlobalNavMeshCheck:NavMeshGeneration, False, False, False, INI | |
bGlobalNavMeshCheckDeleteWarningTriangles:NavMeshGeneration, False, False, False, INI | |
rDeletedColor: NavMesh, "255,0,0,0", "255,0,0,0", "255,0,0,0", INI | |
rHoverColor: NavMesh, "255,255,255,255", "255,255,255,255", "255,255,255,255", INI | |
rSelectedColor: NavMesh, "255,0,255,0", "255,0,255,0", "255,0,255,0", INI | |
rSelectedHoverColor: NavMesh, "128,0,200,0", "128,0,200,0", "128,0,200,0", INI | |
rHiddenColor: NavMesh, "255,0,0,0", "255,0,0,0", "255,0,0,0", INI | |
rDisabledColor: NavMesh, "255,0,0,0", "255,0,0,0", "255,0,0,0", INI | |
rTriNormalColor: NavMesh, "255,255,0,0", "255,255,0,0", "255,255,0,0", INI | |
rTriObstacleColor: NavMesh, "255,255,0,255", "255,255,0,255", "255,255,0,255", INI | |
rTriObstacleBoundsColor: NavMesh, "255,192,32,255", "255,192,32,255", "255,192,32,255", INI | |
rTriPreferredColor: NavMesh, "255,255,128,0", "255,255,128,0", "255,255,128,0", INI | |
rTriWaterColor: NavMesh, "255,0,0,255", "255,0,0,255", "255,0,0,255", INI | |
rTriShoreWaterColor: NavMesh, "255,0,153,255", "255,0,153,255", "255,0,153,255", INI | |
rTriAvoidColor: NavMesh, "255,192,0,0", "255,192,0,0", "255,192,0,0", INI | |
rTriLayerColor: NavMesh, "255,255,255,0", "255,255,255,0", "255,255,255,0", INI | |
rTriNoLargeCreatureColor: NavMesh, "255,255,128,128", "255,255,128,128", "255,255,128,128", INI | |
rTriHasDoorPortalColor: NavMesh, "255,0,255,128", "255,0,255,128", "255,0,255,128", INI | |
rTriDoorColor: NavMesh, "255,255,255,255", "255,255,255,255", "255,255,255,255", INI | |
rTriInvalidColor: NavMesh, "255,255,192,96", "255,255,192,96", "255,255,192,96", INI | |
rTriTerrainColor: NavMesh, "255,139,69,19", "255,139,69,19", "255,139,69,19", INI | |
rTriPlatformrColor: NavMesh, "255,0,255,0", "255,0,255,0", "255,0,255,0", INI | |
rTriHighCostPathColor: NavMesh, "255,50,128,50", "255,50,128,50", "255,50,128,50", INI | |
rTriCheckHeightColor: NavMesh, "255,50,0,50", "255,50,0,50", "255,50,0,50", INI | |
rVertNormalColor: NavMesh, "255,255,0,0", "255,255,0,0", "255,255,0,0", INI | |
rVertPreferredConnectorColor: NavMesh, "255,0,255,255", "255,0,255,255", "255,0,255,255", INI | |
rVertNonConnectorColor: NavMesh, "255,255,0,255", "255,255,0,255", "255,255,0,255", INI | |
rVerFreeColor: NavMesh, "255,255,255,0", "255,255,255,0", "255,255,255,0", INI | |
rVertCoverColor: NavMesh, "255,255,128,0", "255,255,128,0", "255,255,128,0", INI | |
rEdgeNormalColor: NavMesh, "255,255,0,0", "255,255,0,0", "255,255,0,0", INI | |
rEdgeOutsideColor: NavMesh, "255,255,255,0", "255,255,255,0", "255,255,255,0", INI | |
rEdgeHasCoverColor: NavMesh, "255,0,0,255", "255,0,0,255", "255,0,0,255", INI | |
rEdgePortalColor: NavMesh, "255,0,255,0", "255,0,255,0", "255,0,255,0", INI | |
rEdgeBadColor: NavMesh, "255,255,0,0", "255,255,0,0", "255,255,0,0", INI | |
rEdgeOnCellBorderColor: NavMesh, "255,255,192,203", "255,255,192,203", "255,255,192,203", INI | |
riTriCover0Color: NavMesh, "255,255,255,0", "255,255,255,0", "255,255,255,0", INI | |
riTriCover1Color: NavMesh, "255,0,255,0", "255,0,255,0", "255,0,255,0", INI | |
riTriCover2Color: NavMesh, "255,0,0,0", "255,0,0,0", "255,0,0,0", INI | |
riTriCover3Color: NavMesh, "255,255,255,255", "255,255,255,255", "255,255,255,255", INI | |
bRenderTraversalTriangles:NavMesh, False, False, False, INI | |
bFixNavmeshInfosOnLoad:Pathfinding, False, False, False, INI | |
bBackgroundNavmeshUpdate:Pathfinding, True, True, True, INI | |
fObstacleUpdateDeltaWhenMoving:Pathfinding, 1.000000, 1.000000, 1.000000, INI | |
bCutDoors:Pathfinding, True, True, True, INI | |
fObstacleManagerMinWidth:Pathfinding, 0.229000, 0.229000, 0.229000, INI | |
bDrawApproximatedPaths:Pathfinding, False, False, False, INI | |
bDrawAvailableSpaceRequests:Pathfinding, False, False, False, INI | |
fDrawAvailableSpaceRequestDuration:Pathfinding, 10.000000, 10.000000, 10.000000, INI | |
fPathBuildingPriorityMaxDistance:Pathfinding, 500.000000, 500.000000, 500.000000, INI | |
iPathBuildingPriorityRequestPriorityMult:Pathfinding, 1000, 1000, 1000, INI | |
iPathBuildingPriorityDistanceFromOriginToPlayerMult:Pathfinding, 750, 750, 750, INI | |
iPathBuildingPriorityDistanceFromDestinationToPlayerMult:Pathfinding, 250, 250, 250, INI | |
iPathBuildingPriorityCellAttachedScore:Pathfinding, 10, 10, 10, INI | |
fExpensiveDoorCost:Pathfinding, 30000.000000, 30000.000000, 30000.000000, INI | |
fFlightLandingSearchRadiusBaseDefault:Pathfinding, 7.858000, 7.858000, 7.858000, INI | |
bFlightFavorXYCorrectionOnPathFailure:Pathfinding, True, True, True, INI | |
bLODEnabled:LODManager, True, True, True, INI | |
bDynamicLODEnabled:LODManager, True, True, True, INI | |
uDynamicLODCellSpan:LODManager, 10, 10, 10, INI | |
uLODBaseDimension:LODManager, 1, 1, 1, INI | |
bUseLODStreaming:LODManager, True, True, True, INI | |
uLODStreamingAdjacencyLoad:LODManager, 2, 2, 2, INI | |
uLODStreamingAdjacencyUnloadTolerance:LODManager, 1, 1, 1, INI | |
bQuarterLODStreamingRequests:LODManager, False, False, False, INI | |
uProcGenTimeSlice:LODManager, 3, 3, 3, INI | |
uProcGenTimeSliceLoadingScreen:LODManager, 1000, 1000, 1000, INI | |
bDistantLODCrossFadeEnabled:LOD, True, True, True, INI | |
bDynamicLODPlacementUpdate:LOD, True, True, True, INI | |
bStaticLODEnabled:LODManager, True, True, True, INI | |
bKitEnabled:Kit, False, False, False, INI | |
bKitTesting:Kit, False, False, False, INI | |
iWaterGridRadius:Audio, 3, 3, 3, INI | |
bEnableExteriorWaterSounds:Audio, True, True, True, INI | |
fFloatingObjectFlattenedPrecisionMod:Havok, 0.500000, 0.500000, 0.500000, INI | |
fFloatingObjectClampOffsetForceDistanceFromCenter:Havok, 0.100000, 0.100000, 0.100000, INI | |
fFloatingObjectStartBobAtSubmergedPercent:Havok, 0.950000, 0.950000, 0.950000, INI | |
fFloatingObjectBobbingModifier:Havok, 0.100000, 0.100000, 0.100000, INI | |
fWaterGravityFactor:Havok, 0.100000, 0.100000, 0.100000, INI | |
fTileTextureDivisor:Water, 4.750000, 4.750000, 4.750000, INI | |
bUseWater:Water, True, True, True, INI | |
bUseWaterShader:Water, True, True, True, INI | |
bUseWaterHiRes:Water, False, False, False, INI | |
bUseWaterHDR:Water, True, True, True, INI | |
bUseWaterReflectionBlur:Water, False, False, False, INI | |
bUseCubeMapReflections:Water, True, True, True, INI | |
iWaterBlurAmount:Water, 1, 1, 1, INI | |
bReflectExplosions:Water, False, False, False, INI | |
bAutoWaterSilhouetteReflections:Water, False, False, False, INI | |
bForceHighDetailReflections:Water, False, False, False, INI | |
bForceLowDetailReflections:Water, False, False, False, INI | |
fCubeMapRefreshRate:Water, 0.000000, 0.000000, 0.000000, INI | |
bReflectLODObjects:Water, True, True, True, INI | |
bReflectSky:Water, False, False, False, INI | |
bUseWaterReflectionProbe:Water, False, False, False, INI | |
fWaterDampeningTimeout:Water, 1.500000, 1.500000, 1.500000, INI | |
fWaterDampeningValue:Water, 0.990000, 0.990000, 0.990000, INI | |
bUseWaterLOD:Water, True, True, True, INI | |
fWaterMaterialLODDistance:Water, 10.000000, 10.000000, 10.000000, INI | |
uSurfaceFPS:Water, 12, 12, 12, INI | |
bEnableStoryManagerLogging:General, False, False, False, INI | |
iStoryManagerLoggingEvent:General, -1, -1, -1, INI | |
fStoryTellerQuestFindTime:General, 2.000000, 2.000000, 2.000000, INI | |
bApplyFootSyncVelocityChange:Animation, True, True, True, INI | |
fMaxVelocityAdjustPercent:Animation, 0.300000, 0.300000, 0.300000, INI | |
bSubgraphProgrammerOutput:Debug, False, False, False, INI | |
bSubgraphDataCleanBuild:Animation, False, False, False, INI | |
fMaxTimeToMarkSec:Animation, 3.000000, 3.000000, 3.000000, INI | |
bDisplayMarkWarning:Animation, False, False, False, INI | |
fCameraCasterFadeSittingRadius:HAVOK, 0.643000, 0.643000, 0.643000, INI | |
fActorFadeOutLimit:Camera, 0.429000, 0.429000, 0.429000, INI | |
fActorFadeOutBoundMax:Camera, 1.429000, 1.429000, 1.429000, INI | |
fCameraCollisionRigSpring:Camera, 30.000000, 30.000000, 30.000000, INI | |
fCameraCollisionRigSphereRadius:Camera, 0.171000, 0.171000, 0.171000, INI | |
fCameraCollisionRigCastLength:Camera, 2.143000, 2.143000, 2.143000, INI | |
bReduceAudioThreadPriority:General, False, False, False, INI | |
bSkipLoadAudioBanks:General, False, False, False, INI | |
bBackgroundLoadAudioBanks:General, True, True, True, INI | |
bEnableAudioOcclusion:Audio, True, True, True, INI | |
uAudioOcclusionMaxHits:Audio, 10, 10, 10, INI | |
uAudioOcclusionQueriesPerFrame:Audio, 10, 10, 10, INI | |
fAudioOcclusionUpdateSecs:Audio, 0.500000, 0.500000, 0.500000, INI | |
fAudioObstructionFadeSecs:Audio, 2.500000, 2.500000, 2.500000, INI | |
fAudioOcclusionFadeSecs:Audio, 1.000000, 1.000000, 1.000000, INI | |
uWwiseIOPollingIntervalMS:Wwise, 5, 5, 5, INI | |
bUseBankNames:Wwise, False, False, False, INI | |
bUseEventNames:Wwise, False, False, False, INI | |
bDumpSwitchDataOnLoad:Wwise, False, False, False, INI | |
iDefaultExternalCodecID:Wwise, 2, 4, 4, INI | |
iDefaultWwiseFadeOutTimeMS:Audio, 250, 250, 250, INI | |
fWorkshopProductionIntervalOverride:Workshop, 0.000000, 0.000000, 0.000000, INI | |
fWorkshopItemConnectPointQueryRadius:Workshop, 0.700000, 0.700000, 0.700000, INI | |
fSnapRotationDegrees:Workshop, 45.000000, 45.000000, 45.000000, INI | |
bUseDropProxy:Workshop, True, True, True, INI | |
fItemPlacementRadius:Workshop, 71.400002, 71.400002, 71.400002, INI | |
fWorkshopForwardCastMaxXYBound:Workshop, 0.750000, 0.750000, 0.750000, INI | |
bWorkshopItemCastSphere:Workshop, False, False, False, INI | |
bWorkshopEnableGridBasedSnapping:Workshop, False, False, False, INI | |
fWorkshopBorderBorderOffset:Workshop, -0.430000, -0.430000, -0.430000, INI | |
fWorkshopBorderTerrainAdaptStep:Workshop, 3.660000, 3.660000, 3.660000, INI | |
uiWorkshopBorderTerrainMaxControlPoints:Workshop, 8600, 8600, 8600, INI | |
rInteriorBorderColor:Workshop, "120,201,181,97", "120,201,181,97", "120,201,181,97", INI | |
rExteriorBorderColor:Workshop, "120,201,97,97", "120,201,97,97", "120,201,97,97", INI | |
rTopBorderColor:Workshop, "0,0,0,0", "0,0,0,0", "0,0,0,0", INI | |
rResourcesTopBorderColor:Workshop, "30,30,30,30", "30,30,30,30", "30,30,30,30", INI | |
rResourcesInteriorBorderColor:Workshop, "60,68,85,90", "60,68,85,90", "60,68,85,90", INI | |
rResourcesExteriorBorderColor:Workshop, "60,20,63,200", "60,20,63,200", "60,20,63,200", INI | |
rHavesterInteriorBorderColor:Workshop, "120,201,181,97", "120,201,181,97", "120,201,181,97", INI | |
rHavesterExteriorBorderColor:Workshop, "120,201,97,97", "120,201,97,97", "120,201,97,97", INI | |
rHavesterTopBorderColor:Workshop, "0,0,0,0", "0,0,0,0", "0,0,0,0", INI | |
fWorkshopDropProxyScalar:Workshop, 1.000000, 1.000000, 1.000000, INI | |
bWorkshopUseHavokLOD:Workshop, True, True, True, INI | |
fWorkshopItemWouldBeSnappedDistance:Workshop, 0.120000, 0.120000, 0.120000, INI | |
fWorkshopDropProxyMaxZDelta:Workshop, 1.000000, 1.000000, 1.000000, INI | |
fWorkshopDropProxyMinZ:Workshop, -0.330000, -0.330000, -0.330000, INI | |
bWorkshopEnableDropProxyCache:Workshop, True, True, True, INI | |
fOutpostBulldozeRelativeSizeFactor:Workshop, 0.100000, 0.100000, 0.100000, INI | |
bWorkshopUseRecursiveForEachAutoFoundation:Workshop, False, False, False, INI | |
fWorkshopLargeItemSizeThreshold:Workshop, 8.000000, 8.000000, 8.000000, INI | |
bCycleSnapBehaviorOnEdit:Workshop, True, True, True, INI | |
bKeepWorkshopItemsHighlighted:Workshop, False, False, False, INI | |
bPreviewTransformCameraRelative:Workshop, True, True, True, INI | |
bPropagateFoundationDamageToParent:Workshop, True, True, True, INI | |
bShowSnapNodeGameMarkers:Workshop, False, False, False, INI | |
bWorkshopBorderShowPreviewBuildArea:Workshop, False, False, False, INI | |
bWorkshopSnapBehaviorSupportsSpaceshipSnapLinks:Workshop, True, True, True, INI | |
bWorkshopSnapBehaviorSupportsUnsnapped:Workshop, True, True, True, INI | |
fDropModeCastDist:Workshop, 1.000000, 1.000000, 1.000000, INI | |
fWorkshopDownwardShapeCastMinNormal:Workshop, 0.400000, 0.400000, 0.400000, INI | |
fWorkshopLargeItemSize:Workshop, 10.000000, 10.000000, 10.000000, INI | |
fWorkshopSplineMinSlack:Workshop, 0.050000, 0.050000, 0.050000, INI | |
fWorkshopUpwardShapeCastMinNormal:Workshop, -0.400000, -0.400000, -0.400000, INI | |
uWorkshopItemCardColorHasComponents:Workshop, 16777163, 16777163, 16777163, INI | |
uWorkshopItemCardColorLacksComponents:Workshop, 8947813, 8947813, 8947813, INI | |
fVisualLinkFlyCamForwardOffset:Workshop, 12.000000, 12.000000, 12.000000, INI | |
fVisualLinkForwardOffset:Workshop, 4.000000, 4.000000, 4.000000, INI | |
fDefaultItemHoldOffset:Workshop, 4.290000, 4.290000, 4.290000, INI | |
bSnapBehaviorPreviewTransparent:Workshop, False, False, False, INI | |
bUseAlwaysFollowGround:Workshop, True, True, True, INI | |
bBudgetEnabled:Workshop, True, True, True, INI | |
fFoundationThresholdInMeters:Workshop, 0.100000, 0.100000, 0.100000, INI | |
bFadeEditItem:Workshop, True, True, True, INI | |
bIgnoreSettledRefCollisionInHouses:Workshop, False, False, False, INI | |
bCheckSnappedRefsCollision:Workshop, True, True, True, INI | |
bCheckStackedRefsCollision:Workshop, True, True, True, INI | |
bRemoveStackedItemsFromSwappedParent:Workshop, False, False, False, INI | |
fEditItemFadeValue:Workshop, 0.900000, 0.900000, 0.900000, INI | |
fClosestPointTolerance:Workshop, -0.040000, -0.040000, -0.040000, INI | |
fClosestPointToleranceLargeItems:Workshop, -0.100000, -0.100000, -0.100000, INI | |
fDropProxyMinSphereSize:Workshop, 0.250000, 0.250000, 0.250000, INI | |
fSupportCastMaxZDelta:Workshop, 0.300000, 0.300000, 0.300000, INI | |
fBudgetBaseCost:Workshop, 1.000000, 1.000000, 1.000000, INI | |
fBudgetBaseline:Workshop, 2500.000000, 2500.000000, 2500.000000, INI | |
fBulldozingLargeItemPadding:Workshop, 5.000000, 5.000000, 5.000000, INI | |
fBulldozingSmallItemPadding:Workshop, 2.000000, 2.000000, 2.000000, INI | |
fBulldozingLargeItemRadius:Workshop, 10.000000, 10.000000, 10.000000, INI | |
fWorkshopSupportedItemRayCastStart:Workshop, 0.229000, 0.229000, 0.229000, INI | |
fWorkshopSupportedItemRayCastLength:Workshop, 0.300000, 0.300000, 0.300000, INI | |
fWorkshopSupportedItemBoundsMult:Workshop, 0.900000, 0.900000, 0.900000, INI | |
fWorkshopThinItemCeilingCheckHeight:Workshop, 0.229000, 0.229000, 0.229000, INI | |
fWorkshopMinimumBoundHeight:Workshop, 0.450000, 0.450000, 0.450000, INI | |
fWorkshopMinumHeightClearance:Workshop, 2.140000, 2.140000, 2.140000, INI | |
fWorkshopGroundHeightForgiveness:Workshop, 0.200000, 0.200000, 0.200000, INI | |
bWorkshopLimitGroundHeightForFollowCamera:Workshop, True, True, True, INI | |
bUseCompanionWarping:Pathfinding, True, True, True, INI | |
bUsePathDerivedCompanionWarping:Pathfinding, True, True, True, INI | |
bEnableDialogueLight:Dialogue, True, True, True, INI | |
fDialogueLightFadeOutTimeSec:Dialogue, 0.000000, 0.000000, 0.000000, INI | |
fDialogueLightFadeInTimeSec:Dialogue, 0.100000, 0.100000, 0.100000, INI | |
fDialogueInteriorLightIntensityMult:Dialogue, 1.000000, 1.000000, 1.000000, INI | |
fDialogueExteriorLightIntensityMult:Dialogue, 1.000000, 1.000000, 1.000000, INI | |
bEnableTalkingActivatorLighting:Dialogue, False, False, False, INI | |
fDialogueLightPositionBlendAmount:Dialogue, 0.000000, 0.000000, 0.000000, INI | |
fDialogueLightMaxAngle:Dialogue, 90.000000, 90.000000, 90.000000, INI | |
fTargetPositionOffset:Dialogue, 0.070000, 0.070000, 0.070000, INI | |
bDialogueLightRemoveNoMatch:Dialogue, False, False, False, INI | |
fDialogueLightColorBlend:Dialogue, 0.000000, 0.000000, 0.000000, INI | |
fDialogueLightMaxDistance:Dialogue, 10.000000, 10.000000, 10.000000, INI | |
fDialogueEVBoost:Dialogue, 0.000000, 0.000000, 0.000000, INI | |
fDialogueNightEVValue:Dialogue, 3.000000, 3.000000, 3.000000, INI | |
bAllowDialogueLightMovement:Dialogue, True, True, True, INI | |
bUseFixedExposure:Dialogue, False, False, False, INI | |
bEnableLightingRigSwitch:Dialogue, True, True, True, INI | |
fSwitchingLightRigCrossFadeTime:Dialogue, 1.000000, 1.000000, 1.000000, INI | |
fDialogueCameraNextSceneDelay:Dialogue, 0.750000, 0.750000, 0.750000, INI | |
fDialogueCameraCutVoiceLength:Dialogue, 1.200000, 1.200000, 1.200000, INI | |
fDialogueCameraSkipShortLineCameraTimer:Dialogue, 30.000000, 30.000000, 30.000000, INI | |
bDialogueCameraSkipShortLineResetTimer:Dialogue, True, True, True, INI | |
bDialogueCameraSkipNPCtoNPCCamera:Dialogue, True, True, True, INI | |
bDialogueCameraUseMaxTimer:Dialogue, False, False, False, INI | |
fDialogueCameraLeftThumbstickExit:Dialogue, 0.500000, 0.500000, 0.500000, INI | |
fDialogueCameraPlayerPosDeltaExit:Dialogue, 0.857140, 0.857140, 0.857140, INI | |
fDialogueCameraMouseMoveExit:Dialogue, 80.000000, 80.000000, 80.000000, INI | |
fDialogueCameraPlayerRotDeltaExit:Dialogue, 12.000000, 12.000000, 12.000000, INI | |
fDialogueCameraPlayerControlsTimer:Dialogue, 0.600000, 0.600000, 0.600000, INI | |
fDialogueCameraPlayerControlsRightStickTimer:Dialogue, 1.500000, 1.500000, 1.500000, INI | |
fDialogueCameraOffscreenBorder:Dialogue, 0.300000, 0.300000, 0.300000, INI | |
fDialogueCameraOffscreenSpring:Dialogue, 1.000000, 1.000000, 1.000000, INI | |
fDialogueCameraDelayTargetSpring:Dialogue, 0.000000, 0.000000, 0.000000, INI | |
fDialogueCameraPlayerTooCloseDist:Dialogue, 0.929000, 0.929000, 0.929000, INI | |
fDialogueCameraPlayerDesiredDist:Dialogue, 1.143000, 1.143000, 1.143000, INI | |
bDialogueCameraPlayerTooClose2ndWay:Dialogue, True, True, True, INI | |
fDialogueCameraPlayerDesiredDist2ndWay:Dialogue, 1.000000, 1.000000, 1.000000, INI | |
fDialogueCameraPlayerForceResponseDelay:Dialogue, 1.000000, 1.000000, 1.000000, INI | |
fDialogueCameraPlayerRotBlendOutTime:Dialogue, 70.000000, 70.000000, 70.000000, INI | |
fDialogueCameraPlayerRotHoldTime:Dialogue, 5.000000, 5.000000, 5.000000, INI | |
bDialogueCameraNewSystem:Dialogue, True, True, True, INI | |
bDialogueCameraPlayerRotate:Dialogue, False, False, False, INI | |
fDialogueCameraCollisionRadius:Dialogue, 0.050000, 0.050000, 0.050000, INI | |
fDialogueCameraCollisionMinPercentage:Dialogue, 0.500000, 0.500000, 0.500000, INI | |
fDialogueCameraFailsafeFPFOV:Dialogue, 30.000000, 30.000000, 30.000000, INI | |
bEnablePadlockMode:Camera, True, True, True, INI | |
fAdvancedFreeCameraTerrainModeSpeedScale:Camera, 0.050000, 0.050000, 0.050000, INI | |
fAdvancedFreeCameraTerrainModeHeightChangeSpeed:Camera, 1.000000, 1.000000, 1.000000, INI | |
fAdvancedFreeCameraAcceleration:Camera, 0.001420, 0.001420, 0.001420, INI | |
fAdvancedFreeCameraSphereSize:Camera, 0.714000, 0.714000, 0.714000, INI | |
fFreeCameraFOVSpeed:Camera, 15.000000, 15.000000, 15.000000, INI | |
fDefaultTetherLength:Camera, 1.428600, 1.428600, 1.428600, INI | |
fDefaultTetherOriginOffset:Camera, 0.000000, 0.000000, 0.000000, INI | |
fTetherCamSpeed:Camera, 1.000000, 1.000000, 1.000000, INI | |
fFreeCameraTranslationSpeed:Camera, 0.285000, 0.285000, 0.285000, INI | |
fFreeCameraRotationSpeed:Camera, 3.000000, 3.000000, 3.000000, INI | |
fFreeCameraRunSpeed:Camera, 2.000000, 2.000000, 2.000000, INI | |
fFreeCameraTriggerDeadzone:Camera, 0.100000, 0.100000, 0.100000, INI | |
bFreeCameraUseImGui:Camera, True, True, True, INI | |
bDrawPhotoModeInVDB:Camera, False, False, False, INI | |
bFadeCollidedActorsInPhotoMode:Camera, True, True, True, INI | |
fPhotoModeCameraSphereSize:Camera, 0.500000, 0.500000, 0.500000, INI | |
fPhotoModeCameraDistanceSpeed:Camera, 3.000000, 3.000000, 3.000000, INI | |
fPhotoModeCameraTranslationSpeed:Camera, 2.000000, 2.000000, 2.000000, INI | |
fPhotoModeCameraRotationSpeed:Camera, 1.500000, 1.500000, 1.500000, INI | |
fPhotoModeCameraRange:Camera, 25.000000, 25.000000, 25.000000, INI | |
fPhotoModeCameraStartDistance:Camera, 0.800000, 0.800000, 0.800000, INI | |
fPhotoModeCameraFOVChangeSpeed:Camera, 10.000000, 10.000000, 10.000000, INI | |
fPhotoModeCameraSpaceRange:Camera, 300.000000, 300.000000, 300.000000, INI | |
fPhotoModeCameraLandedRange:Camera, 85.000000, 85.000000, 85.000000, INI | |
fPhotoModeCameraSpaceDistanceSpeed:Camera, 12.000000, 12.000000, 12.000000, INI | |
fPhotoModeCameraSpaceTranslationSpeed:Camera, 10.000000, 10.000000, 10.000000, INI | |
fPhotoModeCameraSpaceRotationSpeed:Camera, 1.500000, 1.500000, 1.500000, INI | |
fPhotoModeCameraSpaceStartDistance:Camera, 5.000000, 5.000000, 5.000000, INI | |
fPhotoModeCameraMinOrbitDistance:Camera, 3.000000, 3.000000, 3.000000, INI | |
fPhotoModeCameraOrbitMinPitch:Camera, -1.483530, -1.483530, -1.483530, INI | |
fPhotoModeCameraOrbitMaxPitch:Camera, 1.483530, 1.483530, 1.483530, INI | |
fPhotoModeCameraSelfieSphereSize:Camera, 0.010000, 0.010000, 0.010000, INI | |
fPhotoModeCameraSelfieDistance:Camera, 0.600000, 0.600000, 0.600000, INI | |
fPhotoModeCameraSelfieHeightOffset:Camera, 0.075000, 0.075000, 0.075000, INI | |
fPhotoModeCameraSelfieStartPitch:Camera, 0.087266, 0.087266, 0.087266, INI | |
fPhotoModeCameraSelfieMinPitch:Camera, -0.087266, -0.087266, -0.087266, INI | |
fPhotoModeCameraSelfieMaxPitch:Camera, 0.261799, 0.261799, 0.261799, INI | |
fPhotoModeCameraMoveAccelSec:Camera, 1.100000, 1.100000, 1.100000, INI | |
fPhotoModeCameraMoveAccelMult:Camera, 2.500000, 2.500000, 2.500000, INI | |
fPhotoModeCameraDistanceAccelSec:Camera, 0.750000, 0.750000, 0.750000, INI | |
fPhotoModeCameraDistanceAccelMult:Camera, 5.000000, 5.000000, 5.000000, INI | |
fCombatOrbitCameraBaseRadiusUpwardGain:Spaceship, 10.000000, 10.000000, 10.000000, INI | |
fCombatOrbitCameraBaseRadiusDownwardGain:Spaceship, 1.000000, 1.000000, 1.000000, INI | |
fCombatOrbitCameraAngularSpeed:Spaceship, 30.000000, 30.000000, 30.000000, INI | |
fCombatOrbitCameraRadiusAdjustmentSpeed:Spaceship, 100.000000, 100.000000, 100.000000, INI | |
fCombatOrbitCameraMinRadius:Spaceship, 50.000000, 50.000000, 50.000000, INI | |
fCombatOrbitCameraMaxRadius:Spaceship, 3000.000000, 3000.000000, 3000.000000, INI | |
fVATSTargetSelectBorder:VATS, 30.000000, 30.000000, 30.000000, INI | |
fVATSTargetSelectMinFOVDegrees:VATS, 5.000000, 5.000000, 5.000000, INI | |
fVATSFOVSpring:VATS, 50.000000, 50.000000, 50.000000, INI | |
fVATSRotationSpring:VATS, 120.000000, 120.000000, 120.000000, INI | |
fVATSLookAtPositionSpring:VATS, 10.000000, 10.000000, 10.000000, INI | |
fVATSLookAtExtentSpring:VATS, 10.000000, 10.000000, 10.000000, INI | |
bConstrainWorkshopIsoCamToBuildArea:Camera, True, True, True, INI | |
bDrawWorkshopIsoCastInVDB:Camera, False, False, False, INI | |
bDrawWorkshopIsoPoints:Camera, False, False, False, INI | |
bWorkshopIsoCamOffsetDistanceInBuildMode:Camera, True, True, True, INI | |
fWorkshopIsoCamMinPitch:Camera, 0.261799, 0.261799, 0.261799, INI | |
fWorkshopIsoCamMaxPitch:Camera, 1.221730, 1.221730, 1.221730, INI | |
fWorkshopIsoCamMinDistance:Camera, 5.000000, 5.000000, 5.000000, INI | |
fWorkshopIsoCamMaxDistance:Camera, 125.000000, 125.000000, 125.000000, INI | |
fWorkshopIsoCamIgnoreAmount:Camera, 0.010000, 0.010000, 0.010000, INI | |
fWorkshopIsoCamCastLength:Camera, 150.000000, 150.000000, 150.000000, INI | |
fWorkshopIsoCamEndDistance:Camera, 5.000000, 5.000000, 5.000000, INI | |
fWorkshopIsoCamSphereCastRadius:Camera, 0.500000, 0.500000, 0.500000, INI | |
fWorkshopIsoCamBuildDistanceOffset:Camera, 3.000000, 3.000000, 3.000000, INI | |
fWorkshopIsoCamBuildDistanceOffsetRoundAmount:Camera, 5.000000, 5.000000, 5.000000, INI | |
fWorkshopIsoCamCorrectionDelta:Camera, 5.000000, 5.000000, 5.000000, INI | |
fWorkshopIsoCamTransitionTimeMS:Camera, 500.000000, 500.000000, 500.000000, INI | |
fWorkshopIsoCamSmoothTimeRatio:Camera, 5.000000, 5.000000, 5.000000, INI | |
fWorkshopIsoCamSmoothTimeSecs:Camera, 0.100000, 0.100000, 0.100000, INI | |
fWorkshopIsoCamMaxSmoothSpeed:Camera, 100.000000, 100.000000, 100.000000, INI | |
fWorkshopIsoCamSmoothConstant1:Camera, 0.480000, 0.480000, 0.480000, INI | |
fWorkshopIsoCamSmoothConstant2:Camera, 0.235000, 0.235000, 0.235000, INI | |
fWorkshopIsoCamSpeedCoefficient1:Camera, -0.001646, -0.001646, -0.001646, INI | |
fWorkshopIsoCamSpeedCoefficient2:Camera, 0.391979, 0.391979, 0.391979, INI | |
fWorkshopIsoCamSpeedConstant1:Camera, 6.721760, 6.721760, 6.721760, INI | |
fWorkshopIsoCamSpeedCoefficient3:Camera, 0.000050, 0.000050, 0.000050, INI | |
fWorkshopIsoCamSpeedCoefficient4:Camera, -0.250000, -0.250000, -0.250000, INI | |
fWorkshopIsoCamSpeedConstant2:Camera, 28.000000, 28.000000, 28.000000, INI | |
fWorkshopIsoCamMoveAccelSec:Camera, 1.100000, 1.100000, 1.100000, INI | |
fWorkshopIsoCamMoveAccelMult:Camera, 2.500000, 2.500000, 2.500000, INI | |
fWorkshopIsoCamDistanceAccelSec:Camera, 0.750000, 0.750000, 0.750000, INI | |
fWorkshopIsoCamDistanceAccelMult:Camera, 5.000000, 5.000000, 5.000000, INI | |
bWorkshopCameraPassThroughDoors:Camera, True, True, True, INI | |
uWorkshopCameraCollisionType:Camera, 2, 2, 2, INI | |
uWorkshopCameraObjectFadeType:Camera, 1, 1, 1, INI | |
fWorkshopCameraObjectFadeAmount:Camera, 0.300000, 0.300000, 0.300000, INI | |
fWorkshopCameraObjectIntersectFadeZ:Camera, 0.300000, 0.300000, 0.300000, INI | |
fWorkshopCameraObjectIntersectSmallObjectLimit:Camera, 5.000000, 5.000000, 5.000000, INI | |
uWorkshopCameraMode:Camera, 0, 0, 0, INI | |
fWorkshopFreeCamMinPitch:Camera, -1.483530, -1.483530, -1.483530, INI | |
fWorkshopFreeCamMaxPitch:Camera, 1.483530, 1.483530, 1.483530, INI | |
bAimAssistEnabled:Combat, True, True, True, INI | |
bAimAssistDebugWithMouse:Combat, False, False, False, INI | |
uAimAssistDebugVerbosity:Combat, 1, 1, 1, INI | |
bAimAssistDrawFireCone:Combat, True, True, True, INI | |
bAimAssistDrawAimAssist:Combat, True, True, True, INI | |
bAimAssistDrawBulletBending:Combat, True, True, True, INI | |
bAimAssistDrawPills:Combat, True, True, True, INI | |
bAimAssistDrawADSSnap:Combat, True, True, True, INI | |
fTargetFinderMinActorWidth:Combat, 0.850000, 0.850000, 0.850000, INI | |
fTargetFinderFalloffBorderMinRange:Combat, 0.010000, 0.010000, 0.010000, INI | |
fTargetFinderFalloffBorderMinMult:Combat, 0.050000, 0.050000, 0.050000, INI | |
fTargetFinderFalloffBorderMaxRange:Combat, 85.000000, 85.000000, 85.000000, INI | |
fTargetFinderFalloffBorderMaxMult:Combat, 15.000000, 15.000000, 15.000000, INI | |
fTargetFinderFalloffBorderWidth:Combat, 1.430000, 1.430000, 1.430000, INI | |
fTargetFinderFalloffBorderHeight:Combat, 0.710000, 0.710000, 0.710000, INI | |
fAimModelPlayerSnapCapsuleRadius:Combat, 1.214000, 1.214000, 1.214000, INI | |
fAimModelPlayerSnapMaxDist:Combat, 28.575001, 28.575001, 28.575001, INI | |
fAimModelPlayerSnapHeightPercent:Combat, 0.700000, 0.700000, 0.700000, INI | |
fAimModelPlayerSnapTimeSec:Combat, 0.400000, 0.400000, 0.400000, INI | |
fAimModelPlayerSnapSpeedDeg:Combat, 80.000000, 80.000000, 80.000000, INI | |
bDebugCombatArea:Combat, False, False, False, INI | |
bDebugCombatUnreachableLocations:Combat, False, False, False, INI | |
bDebugCombatAimLocations:Combat, False, False, False, INI | |
bDebugCombatViewLocations:Combat, False, False, False, INI | |
bDebugCombatTargets:Combat, False, False, False, INI | |
bDebugCombatAttackRange:Combat, False, False, False, INI | |
fFireRateSamplingDuration:ImGui, 2.000000, 2.000000, 2.000000, INI | |
bDebugCombatPositionReservations:Combat, False, False, False, INI | |
bCrowdInhibitUseCameraPosition:AI, True, True, True, INI | |
fCrowdInhibitHardThreshold:AI, 0.950000, 0.950000, 0.950000, INI | |
fCrowdInhibitSoftThreshold:AI, 0.850000, 0.850000, 0.850000, INI | |
fCrowdInhibitThresholdMaxActor:AI, 225.000000, 225.000000, 225.000000, INI | |
fCrowdInhibitReentranceSeconds:AI, 5.000000, 5.000000, 5.000000, INI | |
fCrowdInhibitDistMin:AI, 20.000000, 20.000000, 20.000000, INI | |
fCrowdInhibitDistMax:AI, 100.000000, 100.000000, 100.000000, INI | |
fCrowdInhibitOcclusionSeconds:AI, 5.000000, 5.000000, 5.000000, INI | |
fCrowdInhibitScreensizeThreshold:AI, 0.100000, 0.100000, 0.100000, INI | |
iCrowdInhibitWalkingPriorityHit:AI, 15, 15, 15, INI | |
iCrowdInhibitDistPriorityHit:AI, 75, 75, 75, INI | |
bCrowdInhibitCheckPriorityThreshold:AI, True, True, True, INI | |
iCrowdInhibitPriorityThreshold:AI, 15, 15, 15, INI | |
bCrowdInhibitCheckFullOcclusion:AI, True, True, True, INI | |
bCrowdSystemEnabled:AI, True, True, True, INI | |
fCrowdActorWidth:AI, 0.620000, 0.620000, 0.620000, INI | |
fCrowdActorHeight:AI, 1.800000, 1.800000, 1.800000, INI | |
bCrowdSystemPrePhysicsJobEnabled:AI, True, True, True, INI | |
bCrowdSystemBumpReactionEnabled:AI, True, True, True, INI | |
bCrowdInhibitEnable:AI, True, True, True, INI | |
fCrowdInhibitUpdateThreshold:AI, 0.000000, 0.000000, 0.000000, INI | |
uCrowdInhibitThresholdMinActor:AI, 80, 80, 80, INI | |
fCrowdActorSpawnPerFrameTimeLimit:AI, 2.000000, 2.000000, 2.000000, INI | |
bCrowdTargetMultithreadEnable:AI, True, True, True, INI | |
bCrowdTargetDeferFurnitureLoadEnable:AI, True, True, True, INI | |
fWeaponIdleSoundFadeSecs:Audio, 0.500000, 0.500000, 0.500000, INI | |
bDisableEyeSaccades:Debug, False, False, False, INI | |
fMaxEyeTrackDistance:Camera, 7.000000, 7.000000, 7.000000, INI | |
bAssertOnBadMovementAngle:Animation, False, False, False, INI | |
fPowerArmorExitDelay:Controls, 0.400000, 0.400000, 0.400000, INI | |
fZKeyDelay:Controls, 0.200000, 0.200000, 0.200000, INI | |
fQCZKeyDelay:Controls, 1.000000, 1.000000, 1.000000, INI | |
bDisableDebugCamera:Controls, False, False, False, INI | |
fThrottleBoostDoublePressDelay:Spaceship, 0.500000, 0.500000, 0.500000, INI | |
fThrusterModeBothThrottleHoldTime:Spaceship, 0.125000, 0.125000, 0.125000, INI | |
fThrottlePerSec:Spaceship, 0.500000, 0.500000, 0.500000, INI | |
fThrottlePerSecRecenter:Spaceship, 0.200000, 0.200000, 0.200000, INI | |
fThrottlePerSecResume:Spaceship, 0.200000, 0.200000, 0.200000, INI | |
fThrottleHoldThumbstickThreshold:Spaceship, -0.100000, -0.100000, -0.100000, INI | |
fThrottleThrusterDeadzone:Spaceship, 0.500000, 0.500000, 0.500000, INI | |
fThrusterModeDeadzone:Spaceship, 0.200000, 0.200000, 0.200000, INI | |
fThrottleReverseThreshold:Spaceship, -0.900000, -0.900000, -0.900000, INI | |
fThrottleReverseSec:Spaceship, 0.500000, 0.500000, 0.500000, INI | |
fThrottleReverseMinSpeed:Spaceship, 5.000000, 5.000000, 5.000000, INI | |
fThrottleAtEngineStart:Spaceship, 0.500000, 0.500000, 0.500000, INI | |
fRollDeadzone:Spaceship, 0.500000, 0.500000, 0.500000, INI | |
fIsTurningDeadzone:Spaceship, 0.250000, 0.250000, 0.250000, INI | |
fAlternateFurnitureExitDelay:Controls, 0.400000, 0.400000, 0.400000, INI | |
fPlayerCameraHandlerMoveSecondsEpsilon:Controls, 0.000000, 0.000000, 0.000000, INI | |
fShieldFocusControlSpeed:Controls, 2.500000, 2.500000, 2.500000, INI | |
fShieldHoldSeconds:Controls, 0.400000, 0.400000, 0.400000, INI | |
fTogglePOVDelay:Controls, 0.000000, 0.000000, 0.000000, INI | |
fToggleFreeLookHoldTime:Controls, 1.000000, 1.000000, 1.000000, INI | |
fTriggerLatchReleasePercent:Controls, 0.150000, 0.150000, 0.150000, INI | |
fReverseDirThreshold:Controls, 0.300000, 0.300000, 0.300000, INI | |
fMovementAxisDeadzone:Controls, 0.000000, 0.000000, 0.000000, INI | |
fGamepadHeadingSensitivityDefault:Controls, 0.666720, 0.666720, 0.666720, INI | |
fMouseHeadingSensitivityDefault:Controls, 0.030000, 0.030000, 0.030000, INI | |
fMouseHeadingXScale:Controls, 0.021000, 0.021000, 0.021000, INI | |
fMouseHeadingYScale:Controls, 0.021000, 0.021000, 0.021000, INI | |
fLookGraphCoefficient1:Controls, 0.115141, 0.115141, 0.115141, INI | |
fLookGraphCoefficient2:Controls, -0.382666, -0.382666, -0.382666, INI | |
fLookGraphCoefficient3:Controls, 2.028650, 2.028650, 2.028650, INI | |
fLookGraphCoefficient4:Controls, -0.754499, -0.754499, -0.754499, INI | |
fGamepadLookAccelSec:Controls, 1.100000, 1.100000, 1.100000, INI | |
fGamepadLookAccelYawMult:Controls, 3.000000, 3.000000, 3.000000, INI | |
fGamepadLookAccelPitchMult:Controls, 3.000000, 3.000000, 3.000000, INI | |
fGamepadLookMultExponent:Controls, 0.000000, 0.000000, 0.000000, INI | |
fGamepadLookMaxRotationSpring:Controls, 20.000000, 20.000000, 20.000000, INI | |
fMouseHeadingNormalizeMax:Controls, 20.000000, 20.000000, 20.000000, INI | |
fMouseHeadingNormalizeMaxFlight:Controls, 200.000000, 200.000000, 200.000000, INI | |
bEnableVirtualJoystickFlight:Controls, True, True, True, INI | |
fHorseHeadingMovementMult:Controls, 0.750000, 0.750000, 0.750000, INI | |
bForceFirstPersonLerpGraph:Controls, False, False, False, INI | |
fMaxAngleToConsiderFullInput:Controls, 60.000000, 60.000000, 60.000000, INI | |
fFirstToThirdPersonAngularScalar:Controls, 4.000000, 4.000000, 4.000000, INI | |
uPlayerControlScheme:Controls, 0, 0, 0, INI | |
fLookCurveSensitivityThreshold:Controls, 0.100000, 0.100000, 0.100000, INI | |
fLookSnapToAxisStrength:Controls, 0.150000, 0.150000, 0.150000, INI | |
bPreloadPAEnter:GamePlay, True, True, True, INI | |
bPreloadPAExit:GamePlay, True, True, True, INI | |
bUseFuzzyPicking:Interface, True, True, True, INI | |
fActivatePickRadius:Interface, 0.100000, 0.100000, 0.100000, INI | |
fActivatePickLength:Interface, 2.400000, 2.400000, 2.400000, INI | |
fActivatePickLengthTeammate:Interface, 15.000000, 15.000000, 15.000000, INI | |
fLargeActivatePickLength_G:Interface, 7.144000, 7.144000, 7.144000, INI | |
f3rdPersonCameraPickBoost:Interface, 0.600000, 0.600000, 0.600000, INI | |
iMaxViewCasterPicksFuzzy:Interface, 5, 5, 5, INI | |
iMaxViewCasterPicksHavok:Interface, 10, 10, 10, INI | |
iMaxViewCasterHandscannerPicksHavok:Interface, 20, 20, 20, INI | |
fMaxActivateHeadingDiff:Interface, 3.141593, 3.141593, 3.141593, INI | |
fCommandActivatePickRadius:Interface, 0.457200, 0.457200, 0.457200, INI | |
fScannablePickRadius:Interface, 1.500000, 1.500000, 1.500000, INI | |
fMinTerminalActivateDotProduct:Gameplay, 0.500000, 0.500000, 0.500000, INI | |
fTeammateCommandMenuDegrees:Combat, 16.000000, 16.000000, 16.000000, INI | |
fDefaultReferenceSoundFadeTimeSecs:Audio, 1.000000, 1.000000, 1.000000, INI | |
uRefrLoopingMaxCommands:Audio, 100, 100, 100, INI | |
uRefrLoopingMaxUpdates:Audio, 100, 100, 100, INI | |
bDisableWallaPhysicsCheck:Audio, False, False, False, INI | |
iWallaUpdateIntervalMs:Audio, 500, 500, 500, INI | |
fTPWorldFOV:Camera, 70.000000, 103.000000, 103.000000, INI | |
fFPWorldFOV:Camera, 85.000000, 103.000000, 103.000000, INI | |
fFPGeometryFOV:Camera, 85.000000, 85.000000, 85.000000, INI | |
fChargenFOV:Camera, 30.000000, 30.000000, 30.000000, INI | |
fPaperDollFOV:Camera, 70.000000, 70.000000, 70.000000, INI | |
fDebugCameraMouseSensitivity:DebugCamera, 0.150000, 0.150000, 0.150000, INI | |
fDebugCameraInputAccel:DebugCamera, 500.000000, 500.000000, 500.000000, INI | |
fDebugCameraInputDecel:DebugCamera, 2000.000000, 2000.000000, 2000.000000, INI | |
fDebugCameraPitchScaleFactor:DebugCamera, 0.666000, 0.666000, 0.666000, INI | |
fDebugCameraPitchRange:DebugCamera, 1.569051, 1.569051, 1.569051, INI | |
fDebugCameraLookSpeed:DebugCamera, 2.000000, 2.000000, 2.000000, INI | |
fDebugCameraFOVSpeed:DebugCamera, 20.000000, 20.000000, 20.000000, INI | |
fDebugFreeCameraMoveSlowSpeed:DebugCamera, 3.000000, 3.000000, 3.000000, INI | |
fDebugFreeCameraMoveNormalSpeed:DebugCamera, 8.000000, 8.000000, 8.000000, INI | |
fDebugFreeCameraMoveFastSpeed:DebugCamera, 25.000000, 25.000000, 25.000000, INI | |
fDebugTargetCameraMoveSpeed:DebugCamera, 2.000000, 2.000000, 2.000000, INI | |
fDebugCameraFollowPositionX:DebugCamera, 0.000000, 0.000000, 0.000000, INI | |
fDebugCameraFollowPositionY:DebugCamera, -3.000000, -3.000000, -3.000000, INI | |
fDebugCameraFollowPositionZ:DebugCamera, 1.000000, 1.000000, 1.000000, INI | |
fDebugCameraFollowAngleX:DebugCamera, 0.000000, 0.000000, 0.000000, INI | |
fDebugCameraFollowAngleY:DebugCamera, 0.000000, 0.000000, 0.000000, INI | |
fDebugCameraFollowAngleZ:DebugCamera, 0.000000, 0.000000, 0.000000, INI | |
fDebugCameraOrbitalPositionX:DebugCamera, 0.000000, 0.000000, 0.000000, INI | |
fDebugCameraOrbitalPositionY:DebugCamera, 0.000000, 0.000000, 0.000000, INI | |
fDebugCameraOrbitalPositionZ:DebugCamera, 0.000000, 0.000000, 0.000000, INI | |
fDebugCameraOrbitalAngleX:DebugCamera, 0.000000, 0.000000, 0.000000, INI | |
fDebugCameraOrbitalAngleY:DebugCamera, 0.000000, 0.000000, 0.000000, INI | |
fDebugCameraOrbitalAngleZ:DebugCamera, 3.141593, 3.141593, 3.141593, INI | |
fDebugCameraOrbitalDistance:DebugCamera, 2.500000, 2.500000, 2.500000, INI | |
bPilotCameraShakerEnabled:Display, True, True, True, INI | |
bPhotoGalleryThumbnailsOnly:Interface, True, True, True, INI | |
uWatchSaveLoadForm:SaveGame, 0, 0, 0, INI | |
bBreakOnWatchFormChanges:SaveGame, False, False, False, INI | |
uWatchFormIDConversion:SaveGame, 0, 0, 0, INI | |
bAutoWatchConvertedFormID:SaveGame, True, True, True, INI | |
bEnableVerboseCleanupLogging:SaveGame, False, False, False, INI | |
uSpaceCellCleanupHours:SaveGame, 0, 0, 0, INI | |
fSurfaceMapPointRotationDegrees:SurfaceMap, 0.000000, 0.000000, 0.000000, INI | |
fSurfaceMapRandomScale:SurfaceMap, 0.000000, 0.000000, 0.000000, INI | |
iSurfaceMapNumCells:SurfaceMap, 14, 14, 14, INI | |
iSurfaceMapPointsPerMap:SurfaceMap, 50176, 50176, 50176, INI | |
iSurfaceMapPointsPerLength:SurfaceMap, 224, 224, 224, INI | |
fSurfaceMapPointRadius:SurfaceMap, 1.500000, 1.500000, 1.500000, INI | |
iSurfaceMapShouldColorCells:SurfaceMap, 0, 0, 0, INI | |
bSurfaceMapCursorFollowTerrain:SurfaceMap, False, False, False, INI | |
iSurfaceMapShow3DCursor:SurfaceMap, 0, 0, 0, INI | |
fSurfaceMapColorIntensity:SurfaceMap, 3.000000, 3.000000, 3.000000, INI | |
iSurfaceMapLocalTerrainHeightTrackingTapSize:SurfaceMap, 5, 5, 5, INI | |
iSurfaceMapUpdateInRealTime:SurfaceMap, 1, 1, 1, INI | |
iSurfaceMapUpdateInRealTimeThreshold:SurfaceMap, 300000, 300000, 300000, INI | |
fSurfaceMapLockHeight:SurfaceMap, 0.000000, 0.000000, 0.000000, INI | |
bSurfaceMapUseFixedPointCount:SurfaceMap, True, True, True, INI | |
iSurfaceMapFixedPointCountXPadding:SurfaceMap, 1, 1, 1, INI | |
iSurfaceMapFixedPointCountYPadding:SurfaceMap, 1, 1, 1, INI | |
uSurfaceMapPointsPerThread:SurfaceMap, 1024, 1024, 1024, INI | |
iSurfaceMapClipToPlayAreaXPad:SurfaceMap, 0, 0, 0, INI | |
iSurfaceMapClipToPlayAreaYPad:SurfaceMap, 0, 0, 0, INI | |
fSurfaceMapFalloffDistance:SurfaceMap, 300.000000, 300.000000, 300.000000, INI | |
uSurfaceMapFalloffType:SurfaceMap, 6, 6, 6, INI | |
uSurfaceMapFalloffType2:SurfaceMap, 6, 6, 6, INI | |
fSurfaceMapFalloffDistanceColor:SurfaceMap, 1000.000000, 1000.000000, 1000.000000, INI | |
uSurfaceMapFalloffTypeColor:SurfaceMap, 6, 6, 6, INI | |
fSurfaceMapFalloffMinAlphaColor:SurfaceMap, 0.300000, 0.300000, 0.300000, INI | |
fSurfaceMapFalloffPointSizeScale:SurfaceMap, 3.000000, 3.000000, 3.000000, INI | |
fSpaceshipCollisionSoundHeavyThreshold:Audio, 30.000000, 30.000000, 30.000000, INI | |
fReflectionProbeTimeOutSeconds:Streaming, 3.000000, 3.000000, 3.000000, INI | |
bDisableDelayedPostProcessing:Streaming, False, False, False, INI | |
bShowTutorials:Interface, True, True, True, INI | |
uWorkshopColorModeHSVSampleCountHue:Workshop, 100, 100, 100, INI | |
uWorkshopColorModeHSVSampleCountSaturation:Workshop, 25, 25, 25, INI | |
uWorkshopColorModeHSVSampleCountBrightness:Workshop, 25, 25, 25, INI | |
aHighlightDrugsFillColor:Crafting, "255,183,183,183", "255,183,183,183", "255,183,183,183", INI | |
aHighlightDrugsOutlineColor:Crafting, "255,183,183,183", "255,183,183,183", "255,183,183,183", INI | |
fHighlightDrugsOutlineHardness:Crafting, 0.100000, 0.100000, 0.100000, INI | |
fHighlightDrugsOutlineThickness:Crafting, 1.000000, 1.000000, 1.000000, INI | |
fHighlightDrugsMaterialAlpha:Crafting, 1.000000, 1.000000, 1.000000, INI | |
aHighlightFoodFillColor:Crafting, "255,64,144,86", "255,64,144,86", "255,64,144,86", INI | |
aHighlightFoodOutlineColor:Crafting, "255,64,144,86", "255,64,144,86", "255,64,144,86", INI | |
fHighlightFoodOutlineHardness:Crafting, 0.100000, 0.100000, 0.100000, INI | |
fHighlightFoodOutlineThickness:Crafting, 1.000000, 1.000000, 1.000000, INI | |
fHighlightFoodMaterialAlpha:Crafting, 1.000000, 1.000000, 1.000000, INI | |
aHighlightWeaponsFillColor:Crafting, "64,179,85,44", "64,179,85,44", "64,179,85,44", INI | |
aHighlightWeaponsOutlineColor:Crafting, "255,179,85,44", "255,179,85,44", "255,179,85,44", INI | |
fHighlightWeaponsOutlineHardness:Crafting, 0.100000, 0.100000, 0.100000, INI | |
fHighlightWeaponsOutlineThickness:Crafting, 1.000000, 1.000000, 1.000000, INI | |
fHighlightWeaponsMaterialAlpha:Crafting, 1.000000, 1.000000, 1.000000, INI | |
aHighlightArmorFillColor:Crafting, "255,149,153,123", "255,149,153,123", "255,149,153,123", INI | |
aHighlightArmorOutlineColor:Crafting, "255,149,153,123", "255,149,153,123", "255,149,153,123", INI | |
fHighlightArmorOutlineHardness:Crafting, 0.100000, 0.100000, 0.100000, INI | |
fHighlightArmorOutlineThickness:Crafting, 1.000000, 1.000000, 1.000000, INI | |
fHighlightArmorMaterialAlpha:Crafting, 1.000000, 1.000000, 1.000000, INI | |
fDataMenu_ModelDistFromCam:Interface, 0.177500, 0.177500, 0.177500, INI | |
fDataMenu_ModelRotX:Interface, -1.570796, -1.570796, -1.570796, INI | |
fDataMenu_ModelRotY:Interface, 0.000000, 0.000000, 0.000000, INI | |
bPressAndHoldForFurniture:Interface, False, False, False, INI | |
bPressAndHoldForPilotSeat:Interface, False, False, False, INI | |
fHUDQuestTargetText_ShowScreenPctBound:Interface, 0.040000, 0.040000, 0.040000, INI | |
fHUDQuestTargetText_MarkerYOffset:Interface, -0.020000, -0.020000, -0.020000, INI | |
fCrosshairAlphaPercent:Interface, 100.000000, 100.000000, 100.000000, INI | |
uLocationTextThrottleTimeMS:Interface, 30000, 30000, 30000, INI | |
bDisableHUDMessagesForVideo:Interface, False, False, False, INI | |
bHideStealthMeter:Interface, False, False, False, INI | |
iStealthMeterLevel:Interface, 0, 0, 0, INI | |
uUISaveBatchLoadAmount:Interface, 20, 20, 20, INI | |
uUISaveBatchLoadInterval:Interface, 125, 125, 125, INI | |
fPhotoModeFOVMax:Interface, 130.000000, 130.000000, 130.000000, INI | |
fPhotoModeFOVMin:Interface, 20.000000, 20.000000, 20.000000, INI | |
fPhotoModeViewRollMax:Interface, 1.570796, 1.570796, 1.570796, INI | |
fPhotoModeViewRollMin:Interface, -1.570796, -1.570796, -1.570796, INI | |
fPhotoModeDOFStrengthMax:Interface, 5.000000, 5.000000, 5.000000, INI | |
fPhotoModeDOFStrengthMin:Interface, 0.000000, 0.000000, 0.000000, INI | |
fPhotoModeDOFNearStartMax:Interface, 50.000000, 50.000000, 50.000000, INI | |
fPhotoModeDOFNearStartMin:Interface, 0.000000, 0.000000, 0.000000, INI | |
fPhotoModeDOFNearRangeMax:Interface, 50.000000, 50.000000, 50.000000, INI | |
fPhotoModeDOFNearRangeMin:Interface, 0.000000, 0.000000, 0.000000, INI | |
fPhotoModeDOFFarStartMax:Interface, 350.000000, 350.000000, 350.000000, INI | |
fPhotoModeDOFFarStartMin:Interface, 0.000000, 0.000000, 0.000000, INI | |
fPhotoModeDOFFarRangeMax:Interface, 2000.000000, 2000.000000, 2000.000000, INI | |
fPhotoModeDOFFarRangeMin:Interface, 0.000000, 0.000000, 0.000000, INI | |
fPhotoModeDOFBlendMax:Interface, 15.000000, 15.000000, 15.000000, INI | |
fPhotoModeDOFBlendMin:Interface, 0.000000, 0.000000, 0.000000, INI | |
bPhotoModeDOFUseGameDOF:Interface, False, False, False, INI | |
fPhotoModeDOFStrengthDefaultGround:Interface, 2.100000, 2.100000, 2.100000, INI | |
fPhotoModeDOFNearStartDefaultGround:Interface, 0.000000, 0.000000, 0.000000, INI | |
fPhotoModeDOFNearRangeDefaultGround:Interface, 0.000000, 0.000000, 0.000000, INI | |
fPhotoModeDOFFarStartDefaultGround:Interface, 17.500000, 17.500000, 17.500000, INI | |
fPhotoModeDOFFarRangeDefaultGround:Interface, 100.000000, 100.000000, 100.000000, INI | |
fPhotoModeDOFBlendDefaultGround:Interface, 7.500000, 7.500000, 7.500000, INI | |
fPhotoModeDOFStrengthDefaultSpace:Interface, 1.100000, 1.100000, 1.100000, INI | |
fPhotoModeDOFNearStartDefaultSpace:Interface, 0.000000, 0.000000, 0.000000, INI | |
fPhotoModeDOFNearRangeDefaultSpace:Interface, 0.000000, 0.000000, 0.000000, INI | |
fPhotoModeDOFFarStartDefaultSpace:Interface, 63.000000, 63.000000, 63.000000, INI | |
fPhotoModeDOFFarRangeDefaultSpace:Interface, 340.000000, 340.000000, 340.000000, INI | |
fPhotoModeDOFBlendDefaultSpace:Interface, 9.000000, 9.000000, 9.000000, INI | |
fPhotoModeBrightnessMax:Interface, 2.000000, 2.000000, 2.000000, INI | |
fPhotoModeBrightnessMin:Interface, 0.000000, 0.000000, 0.000000, INI | |
fPhotoModeContrastMax:Interface, 2.000000, 2.000000, 2.000000, INI | |
fPhotoModeContrastMin:Interface, 0.000000, 0.000000, 0.000000, INI | |
fPhotoModeSaturationMax:Interface, 2.000000, 2.000000, 2.000000, INI | |
fPhotoModeSaturationMin:Interface, 0.000000, 0.000000, 0.000000, INI | |
fPhotoModeVignetteRadius:Interface, 0.750000, 0.750000, 0.750000, INI | |
fPhotoModeVignetteOpacityMax:Interface, 0.750000, 0.750000, 0.750000, INI | |
fPhotoModeVignetteOpacityMin:Interface, 0.000000, 0.000000, 0.000000, INI | |
fPhotoModeVignetteSoftnessMax:Interface, 0.500000, 0.500000, 0.500000, INI | |
fPhotoModeVignetteSoftnessMin:Interface, 0.100000, 0.100000, 0.100000, INI | |
fPhotoModeDefaultMax:Interface, 1.000000, 1.000000, 1.000000, INI | |
fPhotoModeDefaultMin:Interface, 0.000000, 0.000000, 0.000000, INI | |
uMaxDeferredQuestUpdatesPerFrame:Interface, 3, 3, 3, INI | |
fGammaMin:Display, 0.000000, 0.000000, 0.000000, INI | |
fGammaMax:Display, 10.000000, 10.000000, 10.000000, INI | |
fSpecularLODFadeMin:LOD, 0.000000, 0.000000, 0.000000, INI | |
fSpecularLODFadeMax:LOD, 0.200000, 0.200000, 0.200000, INI | |
bAllowAlternateShipControls:Spaceship, False, False, False, INI | |
fFilmGrainIntensityMin:Display, 0.000000, 0.000000, 0.000000, INI | |
fFilmGrainIntensityMax:Display, 1.000000, 1.000000, 1.000000, INI | |
fMouseHeadingSensitivityMin:Controls, 0.010000, 0.010000, 0.010000, INI | |
fMouseHeadingSensitivityMax:Controls, 0.060000, 0.060000, 0.060000, INI | |
fGamepadHeadingSensitivityMin:Controls, 0.444500, 0.444500, 0.444500, INI | |
fGamepadHeadingSensitivityMax:Controls, 1.555600, 1.555600, 1.555600, INI | |
fShipReticleMovementSensitivityMin:Controls, 0.010000, 0.010000, 0.010000, INI | |
fShipReticleMovementSensitivityMax:Controls, 1.500000, 1.500000, 1.500000, INI | |
fLookAimSensitivityMin:Controls, 0.500000, 0.500000, 0.500000, INI | |
fLookAimSensitivityMax:Controls, 1.500000, 1.500000, 1.500000, INI | |
bInvertMovementThumbstick:Controls, False, False, False, INI | |
fItemRotationSpeedMin:Workshop, 1.000000, 1.000000, 1.000000, INI | |
fItemRotationSpeedMax:Workshop, 10.000000, 10.000000, 10.000000, INI | |
fWorkshopIsoCamPlayerEndPointDeltaMin:Camera, 0.000000, 0.000000, 0.000000, INI | |
fWorkshopIsoCamPlayerEndPointDeltaMax:Camera, 500.000000, 500.000000, 500.000000, INI | |
fWorkshopIsoCamSpeedMin:Camera, 0.250000, 0.250000, 0.250000, INI | |
fWorkshopIsoCamSpeedMax:Camera, 5.000000, 5.000000, 5.000000, INI | |
fMinCombatTargetReselectionCos:Controls, 0.300000, 0.300000, 0.300000, INI | |
fHullRepairButtonThreshold:Interface, 0.600000, 0.600000, 0.600000, INI | |
bShowRepairKitCount:Interface, False, False, False, INI | |
bWorkshopIconUseMenuArtIfExists:General, True, True, True, INI | |
fSecsBeforeIdle:General, 120.000000, 120.000000, 120.000000, INI | |
bAutoSkipDialogue:Interface, False, False, False, INI | |
fPostDialogueNoAttackSecs:Interface, 0.500000, 0.500000, 0.500000, INI | |
fScanMapMarker_MinZoom:Interface, 0.200000, 0.200000, 0.200000, INI | |
fScanMapMarker_SelectionRadius:Interface, 0.030000, 0.030000, 0.030000, INI | |
fScanHighlightDotAngle:Interface, 0.920000, 0.920000, 0.920000, INI | |
bAlwaysHighlightTrackedItems:Interface, False, False, False, INI | |
fGuideEffect_SecsUntilFadeOut:Interface, 10.000000, 10.000000, 10.000000, INI | |
bShowScannerParticles:Interface, False, False, False, INI | |
fDefaultFadePerSecond:Interface, 1000.000000, 1000.000000, 1000.000000, INI | |
uHUDMessageThrottleTimeMS:Interface, 5000, 5000, 5000, INI | |
bWrapLevelPercentBetween:Interface, True, True, True, INI | |
uFatigueWarningDisplayDurationMS:Interface, 1000, 1000, 1000, INI | |
bHUDLockQuestmarkerToEdge:Interface, False, False, False, INI | |
fSaveLoadMessageMinDuration:Interface, 1.500000, 1.500000, 1.500000, INI | |
uDelayBetweenLastObjectiveAndQuestCompleteOrFailed:Interface, 1000, 1000, 1000, INI | |
uLocationTextDisplayTime:Interface, 4000, 4000, 4000, INI | |
uQuestVignetteDisplayTime_Max:Interface, 10000, 10000, 10000, INI | |
uQuestVignetteDisplayTime_Min:Interface, 6000, 6000, 6000, INI | |
uNotificationPostDisplayCooldown:Interface, 2000, 2000, 2000, INI | |
uObjectiveVignetteDisplayTime_Min:Interface, 4000, 4000, 4000, INI | |
uObjectiveVignetteDisplayTime_Max:Interface, 8000, 8000, 8000, INI | |
fQuestFadePerSecond:Interface, 150.000000, 150.000000, 150.000000, INI | |
uNotificationSyncedXPStartDelayMS:Interface, 1000, 1000, 1000, INI | |
fXPAnimSpeed:Interface, 0.002500, 0.002500, 0.002500, INI | |
uXPLevelUpDelay:Interface, 5250, 5250, 5250, INI | |
uXPNormalDelay:Interface, 1000, 1000, 1000, INI | |
uXPCooldownTimer:Interface, 250, 250, 250, INI | |
uXPSoundCooldownTimer:Interface, 1000, 1000, 1000, INI | |
bCanPlayAnotherSoundIfAlreadyDisplaying:Interface, False, False, False, INI | |
uDelayBeforePlayingXPSoundMS:Interface, 317, 317, 317, INI | |
bPaperdollForceConsolePickRef:Debug, False, False, False, INI | |
fInventory_ZoomNear_Backpacks:Interface, -0.250000, -0.250000, -0.250000, INI | |
fInventory_ZoomFar_Backpacks:Interface, 0.250000, 0.250000, 0.250000, INI | |
fInventory_ZoomX_Backpacks:Interface, -1.000000, -1.000000, -1.000000, INI | |
fInventory_ZoomY_Backpacks:Interface, -1.250000, -1.250000, -1.250000, INI | |
fInventory_ZoomZ_Backpacks:Interface, -0.150000, -0.150000, -0.150000, INI | |
fInventory_ZoomNear_Helmets:Interface, -0.325000, -0.325000, -0.325000, INI | |
fInventory_ZoomFar_Helmets:Interface, 0.400000, 0.400000, 0.400000, INI | |
fInventory_ZoomX_Helmets:Interface, -0.250000, -0.250000, -0.250000, INI | |
fInventory_ZoomY_Helmets:Interface, 1.250000, 1.250000, 1.250000, INI | |
fInventory_ZoomZ_Helmets:Interface, -0.125000, -0.125000, -0.125000, INI | |
fInventory_ZoomNear_Apparel:Interface, -0.850000, -0.850000, -0.850000, INI | |
fInventory_ZoomFar_Apparel:Interface, 1.000000, 1.000000, 1.000000, INI | |
fInventory_ZoomX_Apparel:Interface, 0.250000, 0.250000, 0.250000, INI | |
fInventory_ZoomY_Apparel:Interface, 1.000000, 1.000000, 1.000000, INI | |
fInventory_ZoomZ_Apparel:Interface, -0.200000, -0.200000, -0.200000, INI | |
fInventory_ZoomNear_Spacesuits:Interface, -1.750000, -1.750000, -1.750000, INI | |
fInventory_ZoomFar_Spacesuits:Interface, 0.000000, 0.000000, 0.000000, INI | |
fInventory_ZoomX_Spacesuits:Interface, 0.250000, 0.250000, 0.250000, INI | |
fInventory_ZoomY_Spacesuits:Interface, 1.000000, 1.000000, 1.000000, INI | |
fInventory_ZoomZ_Spacesuits:Interface, -0.250000, -0.250000, -0.250000, INI | |
uNumSimSettleStepsPause:Cloth, 75, 75, 75, INI | |
fDataSlate_TranslateY:Interface, 0.250000, 0.250000, 0.250000, INI | |
fDataSlate_MouseOffsetX:Interface, 400.000000, 400.000000, 400.000000, INI | |
fDataSlate_MouseOffsetY:Interface, 65.000000, 65.000000, 65.000000, INI | |
fInventoryMenu_ModelDistFromCam:Interface, 0.000000, 0.000000, 0.000000, INI | |
fInventoryMenu_ModelRotX:Interface, 4.014257, 4.014257, 4.014257, INI | |
fInventoryMenu_ModelRotY:Interface, -0.218166, -0.218166, -0.218166, INI | |
fInventoryMenu_ModelXOffset:Interface, -0.048000, -0.048000, -0.048000, INI | |
iInventoryMenu_MouseZoomDeadzone:Interface, 1, 1, 1, INI | |
fInventoryMenu_FadeTime:Interface, 150.000000, 150.000000, 150.000000, INI | |
fResourceDecalRenderRadiusPct:ResourceVeins, 0.800000, 0.800000, 0.800000, INI | |
fResourceDecalRenderRadiusFalloffPct:ResourceVeins, 0.250000, 0.250000, 0.250000, INI | |
fResourceDecalRenderDistance:ResourceVeins, 44.000000, 44.000000, 44.000000, INI | |
fResourceDecalRenderDistanceFalloff:ResourceVeins, 10.000000, 10.000000, 10.000000, INI | |
fScannerZoomRotationDampen:Interface, 0.750000, 0.750000, 0.750000, INI | |
fScannerZoomFOVAdjust:Interface, -60.000000, -60.000000, -60.000000, INI | |
fScannerZoom2xLerpValue:Interface, 0.250000, 0.250000, 0.250000, INI | |
fScannerZoom4xLerpValue:Interface, 0.500000, 0.500000, 0.500000, INI | |
fScannerZoom8xLerpValue:Interface, 0.750000, 0.750000, 0.750000, INI | |
fScannerZoomTransitionTimeSecs:Interface, 0.500000, 0.500000, 0.500000, INI | |
bPhotoModeLetterBoxed:Interface, True, True, True, INI | |
bTestPickpocketPercentages:Interface, True, True, True, INI | |
fCharGenMouseRotateSensitivity:Interface, 3.000000, 3.000000, 3.000000, INI | |
fCharGenMouseZoomSensitivity:Interface, 0.100000, 0.100000, 0.100000, INI | |
fDataMenuFadeInToGameTime:Interface, 0.500000, 0.500000, 0.500000, INI | |
fLooksMenuDirectionRepeatRateShort:Interface, 0.050000, 0.050000, 0.050000, INI | |
fLooksMenuDirectionRepeatRateLong:Interface, 0.200000, 0.200000, 0.200000, INI | |
fLooksMenuBoneTintPulseRate:Interface, 0.005000, 0.005000, 0.005000, INI | |
fLooksMenuBoneTintColorR:Interface, 0.000000, 0.000000, 0.000000, INI | |
fLooksMenuBoneTintColorG:Interface, 1.000000, 1.000000, 1.000000, INI | |
fLooksMenuBoneTintColorB:Interface, 0.000000, 0.000000, 0.000000, INI | |
fLooksMenuLookAtHeadOnGain:Interface, 0.100000, 0.100000, 0.100000, INI | |
fLooksMenuHeadTrackYawScale:Interface, 70.000000, 70.000000, 70.000000, INI | |
fLooksMenuHeadTrackPitchScale:Interface, 70.000000, 70.000000, 70.000000, INI | |
fLooksMenuHeadTrackYawMin:Interface, -60.000000, -60.000000, -60.000000, INI | |
fLooksMenuHeadTrackPitchMin:Interface, -30.000000, -30.000000, -30.000000, INI | |
fLooksMenuHeadTrackYawMax:Interface, 60.000000, 60.000000, 60.000000, INI | |
fLooksMenuHeadTrackPitchMax:Interface, 30.000000, 30.000000, 30.000000, INI | |
fLooksMenuBodyMouseScale:Interface, 0.001000, 0.001000, 0.001000, INI | |
fLooksMenuHeadMouseYawScale:Interface, 0.110000, 0.110000, 0.110000, INI | |
fLooksMenuHeadMousePitchScale:Interface, 0.110000, 0.110000, 0.110000, INI | |
fLooksMenuHeadMouseSculptScale:Interface, 0.100000, 0.100000, 0.100000, INI | |
uMaxLooksMenuFaceUpdateRate:Interface, 100, 100, 100, INI | |
bSaveGameOnQuitToMainMenu:General, True, True, True, INI | |
fLoadGameFadeSecs:General, 1.000000, 1.000000, 1.000000, INI | |
fWorkshopObjectPlacementDistance:Workshop, 3.000000, 3.000000, 3.000000, INI | |
uPlayBinkMenuSkipWindow:Interface, 3000, 3000, 3000, INI | |
uTargetShipWidth:Interface, 204, 204, 204, INI | |
uTargetShipHeight:Interface, 120, 120, 120, INI | |
fStarMapInspectMinZoomRotationMultiplierGamepad:StarMap, 0.475000, 0.475000, 0.475000, INI | |
fStarMapInspectMaxZoomRotationMultiplierGamepad:StarMap, 0.350000, 0.350000, 0.350000, INI | |
fStarMapInspectPoiHighlightRadius:StarMap, 52.000000, 52.000000, 52.000000, INI | |
fStarMapInspectSnapToRadius:StarMap, 52.000000, 52.000000, 52.000000, INI | |
fStarMapInspectCameraDistanceScaleTransition:StarMap, 7.500000, 7.500000, 7.500000, INI | |
bStarMapInspectZoomToPointEnabled:StarMap, False, False, False, INI | |
bStarMapInspectExitOnZoomToOther:StarMap, False, False, False, INI | |
bStarMapInspectDefaultSystemViewOnZoomExit:StarMap, True, True, True, INI | |
bResourceVeinForceLoad:StarMap, False, False, False, INI | |
fResourceVeinOpenDuration:StarMap, 1.500000, 1.500000, 1.500000, INI | |
fResourceVeinCloseDuration:StarMap, 2.000000, 2.000000, 2.000000, INI | |
fResourceVeinHoverDelay:StarMap, 0.250000, 0.250000, 0.250000, INI | |
bAlwaysAllowScanning:StarMap, False, False, False, INI | |
fStarMapGalaxyStaticMapCameraFOV:StarMap, 44.000000, 44.000000, 44.000000, INI | |
fStaticStarMapCameraX:StarMap, -12.000000, -12.000000, -12.000000, INI | |
fStaticStarMapCameraY:StarMap, -10.000000, -10.000000, -10.000000, INI | |
fStaticStarMapCameraZ:StarMap, 0.000000, 0.000000, 0.000000, INI | |
fStaticStarMapCameraYaw:StarMap, 35.000000, 35.000000, 35.000000, INI | |
fStaticStarMapCameraPitch:StarMap, -110.000000, -110.000000, -110.000000, INI | |
fStaticStarMapCameraRoll:StarMap, 40.000000, 40.000000, 40.000000, INI | |
fStaticStarMapCameraFrustumSize:StarMap, 105.000000, 105.000000, 105.000000, INI | |
fStarMapGalaxyMarkerScaleMin:StarMap, 1.500000, 1.500000, 1.500000, INI | |
fStarMapGalaxyMarkerScaleMax:StarMap, 15.000000, 15.000000, 15.000000, INI | |
fStarMapGalaxyMarkerDistanceFromHomeScaleMin:StarMap, 1.000000, 1.000000, 1.000000, INI | |
fStarMapGalaxyMarkerDistanceFromHomeScaleMax:StarMap, 1.000000, 1.000000, 1.000000, INI | |
fStarMapGalaxyBinarySystemMinDistance:StarMap, 0.150000, 0.150000, 0.150000, INI | |
fStarMapGalaxyStarOutOfRangeAlpha:StarMap, 1.000000, 1.000000, 1.000000, INI | |
fStarMapGalaxyCursorHighlightRadius:StarMap, 25.000000, 25.000000, 25.000000, INI | |
fStarMapGalaxyCursorSelectionRadius:StarMap, 25.000000, 25.000000, 25.000000, INI | |
fStarMapGalaxyFromSystemFadeTime:StarMap, 0.500000, 0.500000, 0.500000, INI | |
fStarMapGalaxyScrollZoomAmount:StarMap, 1.000000, 1.000000, 1.000000, INI | |
fStarMapGalaxyPanFlickVelocityDecay:StarMap, 0.150000, 0.150000, 0.150000, INI | |
bStarMapGalaxyEnableRotation:StarMap, True, True, True, INI | |
fStarMapGalaxyGamepadRotSpeed:StarMap, 1.000000, 1.000000, 1.000000, INI | |
fStarMapGalaxyRotationMaxYaw:StarMap, 15.000000, 15.000000, 15.000000, INI | |
fStarMapGalaxyRotationMaxPitch:StarMap, 15.000000, 15.000000, 15.000000, INI | |
fStarMapGalaxyRotationHorizScreenPercent:StarMap, 0.420000, 0.420000, 0.420000, INI | |
fStarMapGalaxyRotMouseVertScreenPercent:StarMap, 0.460000, 0.460000, 0.460000, INI | |
fStarMapGalaxyRotateDecayPercent:StarMap, 0.050000, 0.050000, 0.050000, INI | |
fStarMapGalaxyRotateMinDecay:StarMap, 0.050000, 0.050000, 0.050000, INI | |
bStarMapGalaxyAlwaysShowStarColor:StarMap, False, False, False, INI | |
aStarMapGalaxyUndiscoveredInRangeColor:StarMap, "255,253,244,219", "255,253,244,219", "255,253,244,219", INI | |
aStarMapGalaxyUndiscoveredNotInRangeColor:StarMap, "255,226,95,87", "255,226,95,87", "255,226,95,87", INI | |
fStarMapGalaxyDiscoveredColorBrightness:StarMap, 12.000000, 12.000000, 12.000000, INI | |
fStarMapGalaxyCameraYaw:StarMap, 150.000000, 150.000000, 150.000000, INI | |
fStarMapGalaxyCameraPitch:StarMap, 10.000000, 10.000000, 10.000000, INI | |
fStarMapGalaxyCameraRoll:StarMap, 0.000000, 0.000000, 0.000000, INI | |
fStarMapGalaxyFromSystemZoomTime:StarMap, 0.750000, 0.750000, 0.750000, INI | |
fStarMapGalaxyToSystemZoomFadeTime:StarMap, 0.650000, 0.650000, 0.650000, INI | |
fStarMapGalaxyToSystemPanTime:StarMap, 0.500000, 0.500000, 0.500000, INI | |
fStarMapGalaxyZoomMinScale:StarMap, 0.200000, 0.200000, 0.200000, INI | |
fStarMapGalaxyZoomSoftMinScale:StarMap, 0.100000, 0.100000, 0.100000, INI | |
fStarMapGalaxyMinRadius:StarMap, 5.000000, 5.000000, 5.000000, INI | |
fStarMapGalaxyDefaultRadius:StarMap, 12.170000, 12.170000, 12.170000, INI | |
fStarMapGalaxyMaxRadius:StarMap, 25.000000, 25.000000, 25.000000, INI | |
bStarMapGalaxyUseFOVZoom:StarMap, False, False, False, INI | |
fStarMapGalaxyCameraDefaultFOV:StarMap, 35.000000, 35.000000, 35.000000, INI | |
fStarMapGalaxyFOVZoomMin:StarMap, 15.000000, 15.000000, 15.000000, INI | |
fStarMapGalaxyFOVZoomMax:StarMap, 45.000000, 45.000000, 45.000000, INI | |
fStarMapGalaxyPanVelocity:StarMap, 0.150000, 0.150000, 0.150000, INI | |
fStarMapGalaxyLookAtBoundsMinY:StarMap, 0.000000, 0.000000, 0.000000, INI | |
fStarMapGalaxyLookAtBoundsMaxY:StarMap, 0.000000, 0.000000, 0.000000, INI | |
fStarMapGalaxyLookAtBoundsZoomedOutMinX:StarMap, -38.648998, -38.648998, -38.648998, INI | |
fStarMapGalaxyLookAtBoundsZoomedOutMaxX:StarMap, 4.852000, 4.852000, 4.852000, INI | |
fStarMapGalaxyLookAtBoundsZoomedOutMinZ:StarMap, -8.414000, -8.414000, -8.414000, INI | |
fStarMapGalaxyLookAtBoundsZoomedOutMaxZ:StarMap, 11.341000, 11.341000, 11.341000, INI | |
fStarMapGalaxyLookAtBoundsZoomedInMinX:StarMap, -38.865002, -38.865002, -38.865002, INI | |
fStarMapGalaxyLookAtBoundsZoomedInMaxX:StarMap, 4.791000, 4.791000, 4.791000, INI | |
fStarMapGalaxyLookAtBoundsZoomedInMinZ:StarMap, -8.420000, -8.420000, -8.420000, INI | |
fStarMapGalaxyLookAtBoundsZoomedInMaxZ:StarMap, 11.256000, 11.256000, 11.256000, INI | |
fStarMapSystemCameraPitchDegs:StarMap, 35.000000, 35.000000, 35.000000, INI | |
fStarMapSystemTransitionTime:StarMap, 0.650000, 0.650000, 0.650000, INI | |
fStarMapSystemZoomSpeedGamepad:StarMap, 2.000000, 2.000000, 2.000000, INI | |
fStarMapSystemZoomSpeedMouse:StarMap, 5.000000, 5.000000, 5.000000, INI | |
fStarMapSystemZoomSoftMaxScale:StarMap, 0.990000, 0.990000, 0.990000, INI | |
fStarMapSystemInspectPitchRange:StarMap, 1.043009, 1.043009, 1.043009, INI | |
fStarMapSystemMinCameraPitch:StarMap, 0.087270, 0.087270, 0.087270, INI | |
fStarMapInspectCameraPitchDegs:StarMap, 20.000000, 20.000000, 20.000000, INI | |
bStarMapInspectCameraKeepCurrentYaw:StarMap, True, True, True, INI | |
fStarMapInspectTransitionTime:StarMap, 1.000000, 1.000000, 1.000000, INI | |
fStarMapSystemZoomMaxScale:StarMap, 1.000000, 1.000000, 1.000000, INI | |
fStarMapInspectZoomSpeed:StarMap, 1.000000, 1.000000, 1.000000, INI | |
bShowGalaxyQuestMarkersInSystemView:StarMap, False, False, False, INI | |
bStarMapRerouteOnSelect:StarMap, True, True, True, INI | |
bShowStarMapLetterBoxed:StarMap, False, False, False, INI | |
bStarMapEnableFullScreenScanlines:StarMap, False, False, False, INI | |
bStarMapEnableFullScreenFilmGrain:StarMap, True, True, True, INI | |
bStarMapDisableInputOnTransition:StarMap, True, True, True, INI | |
fStarMapSystemCameraFOV:StarMap, 60.000000, 60.000000, 60.000000, INI | |
bStarMapInstantEyeAdapt:StarMap, False, False, False, INI | |
bHideConsoleAsyncShowBug:StarMap, True, True, True, INI | |
fStarMapSystemTimeScale:StarMap, 200.000000, 200.000000, 200.000000, INI | |
fStarMapSystemOrbitLineTiltFactor:StarMap, 0.150000, 0.150000, 0.150000, INI | |
fStarMapSystemCullRadiusMultiplier:StarMap, 1.500000, 1.500000, 1.500000, INI | |
iStarmapSystemFlickerCount:StarMap, 4, 4, 4, INI | |
fStarMapSystemFlickerLength:StarMap, 0.033000, 0.033000, 0.033000, INI | |
fStarMapSystemFlickerRate:StarMap, 0.033000, 0.033000, 0.033000, INI | |
fStarmapSystemFlickerInitialDelay:StarMap, 0.500000, 0.500000, 0.500000, INI | |
bStarMapEnableBodiesScanlines:StarMap, False, False, False, INI | |
bStarMapSystemOrbitLinesDisable:StarMap, False, False, False, INI | |
bStarMapOrbitsUpdatePlanetsDataEveryFrame:StarMap, False, False, False, INI | |
uStarMapOrbitsNumSegmentsBigCircle:StarMap, 128, 128, 128, INI | |
uStarMapOrbitsNumSegmentsSmallCircle:StarMap, 8, 8, 8, INI | |
fStarMapOrbitsThickness:StarMap, 0.000500, 0.000500, 0.000500, INI | |
fStarMapOrbitsFadeOutTime:StarMap, 0.400000, 0.400000, 0.400000, INI | |
fStarMapOrbitsFadeInTime:StarMap, 0.001000, 0.001000, 0.001000, INI | |
aStarMapOrbitsColor:StarMap, "255,27,37,40", "255,27,37,40", "255,27,37,40", INI | |
fStarMapGravityWavesLineThickness:StarMap, 0.003000, 0.003000, 0.003000, INI | |
fStarMapGravityWavesNoiseScale:StarMap, 0.001000, 0.001000, 0.001000, INI | |
fStarMapGravityWavesNoiseSpeed:StarMap, 0.200000, 0.200000, 0.200000, INI | |
uStarMapGravityWavesNumRings:StarMap, 60, 60, 60, INI | |
aStarMapGravityWavesColor:StarMap, "255,66,129,255", "255,66,129,255", "255,66,129,255", INI | |
fStarMapGravityWavesDistanceBetweenRings:StarMap, 0.080000, 0.080000, 0.080000, INI | |
uStarMapGravityWavesNumSegmentsStart:StarMap, 32, 32, 32, INI | |
uStarMapGravityWavesNumSegmentsIncrease:StarMap, 16, 16, 16, INI | |
fStarMapGravityWavesDepthScalar:StarMap, 4.000000, 4.000000, 4.000000, INI | |
fStarMapGravityWavesWidthScalar:StarMap, 1.400000, 1.400000, 1.400000, INI | |
fStarMapGravityWavesRotateSpeed:StarMap, 0.010000, 0.010000, 0.010000, INI | |
bStarMapGravityWavesIgnoreStar:StarMap, True, True, True, INI | |
fStarMapGravityWavesAlphaStart:StarMap, 0.050000, 0.050000, 0.050000, INI | |
fStarMapGravityWavesFadeStart:StarMap, 0.001000, 0.001000, 0.001000, INI | |
fStarMapGravityWavesTurbulenceMapScalar:StarMap, 1.000000, 1.000000, 1.000000, INI | |
fStarMapGravityWavesTurbulenceEffectScalar:StarMap, 0.300000, 0.300000, 0.300000, INI | |
fStarMapGravityWavesTurbulenceSpeed_X:StarMap, 0.065000, 0.065000, 0.065000, INI | |
fStarMapGravityWavesTurbulenceSpeed_Y:StarMap, 0.065000, 0.065000, 0.065000, INI | |
bAllowInspectForUndiscoveredBodies:StarMap, True, True, True, INI | |
bStarMapThrottleDuplicateErrors:StarMap, True, True, True, INI | |
fGamepadOnHoldDownZoomDelay:StarMap, 0.000000, 0.000000, 0.000000, INI | |
fSurfaceMapPitchSpeed:SurfaceMap, 0.031250, 0.031250, 0.031250, INI | |
fSurfaceMapYawSpeed:SurfaceMap, 0.031250, 0.031250, 0.031250, INI | |
fSurfaceMapZoomSpeedTriggers:SurfaceMap, -50.000000, -50.000000, -50.000000, INI | |
fSurfaceMapZoomSpeedMousewheel:SurfaceMap, -200.000000, -200.000000, -200.000000, INI | |
fSurfaceMapPitchDefaultAngleDegrees:SurfaceMap, 45.000000, 45.000000, 45.000000, INI | |
fSurfaceMapPitchMinAngleDegrees:SurfaceMap, -50.000000, -50.000000, -50.000000, INI | |
fSurfaceMapPitchMaxAngleDegrees:SurfaceMap, 90.000000, 90.000000, 90.000000, INI | |
fSurfaceMapYawDefaultAngleDegrees:SurfaceMap, 0.000000, 0.000000, 0.000000, INI | |
fSurfaceMapZoomDistanceDefault:SurfaceMap, 1650.000000, 1650.000000, 1650.000000, INI | |
fSurfaceMapZoomDistanceMin:SurfaceMap, 700.000000, 700.000000, 700.000000, INI | |
fSurfaceMapZoomDistanceMax:SurfaceMap, 4500.000000, 4500.000000, 4500.000000, INI | |
iSurfaceMapShow2DCursor:SurfaceMap, 1, 1, 1, INI | |
iSurfaceMapUseFreeCam:SurfaceMap, 0, 0, 0, INI | |
iSurfaceMapAutoRotate:SurfaceMap, 0, 0, 0, INI | |
fSurfaceMapAutoRotateSpeed:SurfaceMap, 1.000000, 1.000000, 1.000000, INI | |
fSurfaceMapPanLimitXScalar:SurfaceMap, -0.859100, -0.859100, -0.859100, INI | |
fSurfaceMapPanLimitYScalar:SurfaceMap, -0.594500, -0.594500, -0.594500, INI | |
fSurfaceMapPanLimitXOffset:SurfaceMap, 4520.000000, 4520.000000, 4520.000000, INI | |
fSurfaceMapPanLimitYOffset:SurfaceMap, 4532.000000, 4532.000000, 4532.000000, INI | |
bStarMapEnableLifeIcon:StarMap, False, False, False, INI | |
bAllowFastTravelToOrbitals:StarMap, True, True, True, INI | |
bStarMapEnableCantPlotIcon:StarMap, False, False, False, INI | |
bStarMapEnableUndiscoveredPOIIcon:StarMap, True, True, True, INI | |
fStarMapSystemCursorHighlightRadius:StarMap, 25.000000, 25.000000, 25.000000, INI | |
iStarMapSystemHoldAndMoveTolerance:StarMap, 10, 10, 10, INI | |
bStarMapSystemHideCursorOnRotate:StarMap, False, False, False, INI | |
bStarMapSystemHideCursorOnPan:StarMap, False, False, False, INI | |
fGravityWavesFadeTransitionTime:StarMap, 0.200000, 0.200000, 0.200000, INI | |
fStarMapInspectAtmosphereHeightScale:StarMap, 3.000000, 3.000000, 3.000000, INI | |
fStarMapInspectAtmosphereSunScale:StarMap, 5.000000, 5.000000, 5.000000, INI | |
fStarMapSystemCancelZoomThreshold:StarMap, 0.800000, 0.800000, 0.800000, INI | |
fStarMapSystemCancelLookAtDistanceThreshold:StarMap, 150.000000, 150.000000, 150.000000, INI | |
uStarMapRotatePoint:StarMap, 1, 1, 1, INI | |
uStarMapRotatePointMouse:StarMap, 1, 1, 1, INI | |
iStarMapMaxMouseMoveDeltaSquaredForClick:StarMap, 10, 10, 10, INI | |
fStarMapSystemRotationSpeed:StarMap, 0.500000, 0.500000, 0.500000, INI | |
fStarMapSystemPanSpeed:StarMap, 25.000000, 25.000000, 25.000000, INI | |
fStarMapSystemZoomPercentMin:StarMap, 0.150000, 0.150000, 0.150000, INI | |
uInstallMenuPlayVideoDelay:General, 30, 30, 30, INI | |
bInstallMenuLoadVideoAsync:General, False, False, False, INI | |
bCalculateCraftingItemPositionBasedOnBounds:Interface, False, False, False, INI | |
bUseInventoryTransformsForCrafting:Interface, False, False, False, INI | |
fCraftingCameraOffsetX:Interface, 0.000000, 0.000000, 0.000000, INI | |
fCraftingCameraOffsetY:Interface, -0.500000, -0.500000, -0.500000, INI | |
bWorkshopAutoSaveOnExit:Workshop, False, False, False, INI | |
uDefaultWeightPrecision:Interface, 2, 2, 2, INI | |
uDefaultShieldedWeightPrecision:Interface, 0, 0, 0, INI | |
uAmmoWeightPrecision:Interface, 2, 2, 2, INI | |
uMiscWeightPrecision:Interface, 2, 2, 2, INI | |
uMaxItemUpdatesPerFrame:Interface, 5, 5, 5, INI | |
fMouseItemAdjustmentGain:Workshop, 0.050000, 0.050000, 0.050000, INI | |
fWorkshopColorModeControlRepeatRate:Workshop, 0.010000, 0.010000, 0.010000, INI | |
fCloakEffectUpdateInterval:General, 0.500000, 0.500000, 0.500000, INI | |
bAlignGuideEffectsWithFloor:Magic, True, True, True, INI | |
fGuideAlignmentZOffset:Magic, 0.750000, 0.750000, 0.750000, INI | |
fGuideAlignmentRayLength:Magic, 2.000000, 2.000000, 2.000000, INI | |
bGuideEffectAllowIncompletePaths:Magic, False, False, False, INI | |
iMagicGuideHazardsPerUpdate:Magic, 10, 10, 10, INI | |
fPrecognitionUpdateDistanceDifferenceThreshold:Magic, 0.000000, 0.000000, 0.000000, INI | |
bUsePressAndHoldControls:Boostpack, False, False, False, INI | |
fMagicReadyStateTimeout:Gameplay, 10.000000, 10.000000, 10.000000, INI | |
fMagicTargetLocationNormalActorRadius:Gameplay, 0.457200, 0.457200, 0.457200, INI | |
fMagicTargetLocationExtraLargeActorRadius:Gameplay, 3.658000, 3.658000, 3.658000, INI | |
bMagicDebug:Combat, False, False, False, INI | |
uActiveEffectDamageNumberCooldownMs:Interface, 750, 750, 750, INI | |
bRegionSoundsEnabled:Audio, True, True, True, INI | |
fAltitudeUpdateFreqSecs:Audio, 1.000000, 1.000000, 1.000000, INI | |
fTimeOfDayUpdateFreqSecs:Audio, 1.000000, 1.000000, 1.000000, INI | |
fPersistentLoopUpdateFreqSecs:Audio, 1.000000, 1.000000, 1.000000, INI | |
fAmbienceUpdateFreqSecs:Audio, 0.500000, 0.500000, 0.500000, INI | |
bDialogueActiveRefRequired:Dialogue, True, True, True, INI | |
bDialogueSwingCameraNewPlayerInput:Dialogue, False, False, False, INI | |
bEnableSpeechChallengeLogging:General, False, False, False, INI | |
bAutoLogin:Login, False, False, False, INI | |
uiMaxNumberFaceGenDetailTextures:FaceGen, 128, 128, 128, INI | |
bCharacterCustomizationSkipNonCust:AttractMode, True, True, True, INI | |
bIndependentSGNodeUpdatesOnShips:General, True, True, True, INI | |
bDeferredGeomArrayRecomputeOnScenegraphDetach:General, True, True, True, INI | |
aHighlightScannableOutlineColorHigh:Monocle, "255,62,173,242", "255,62,173,242", "255,62,173,242", INI | |
aHighlightScannableOutlineColorLow:Monocle, "128,62,173,242", "128,62,173,242", "128,62,173,242", INI | |
fHighlightOutlineColorPulseTime:Monocle, 1.000000, 1.000000, 1.000000, INI | |
fHighlightScannableOutlineThickness:Monocle, 3.000000, 3.000000, 3.000000, INI | |
aHighlightScannableFillColor:Monocle, "0,62,173,242", "0,62,173,242", "0,62,173,242", INI | |
aHighlightScannableOutlineColorHigh_TargetScannable:Monocle, "255,114,232,255", "255,114,232,255", "255,114,232,255", INI | |
aHighlightScannableOutlineColorLow_TargetScannable:Monocle, "255,17,91,105", "255,17,91,105", "255,17,91,105", INI | |
fHighlightOutlineColorPulseTime_TargetScannable:Monocle, 1.000000, 1.000000, 1.000000, INI | |
fHighlightScannableOutlineThickness_TargetScannable:Monocle, 3.000000, 3.000000, 3.000000, INI | |
aHighlightScannableFillColor_TargetScannable:Monocle, "0,179,193,239", "0,179,193,239", "0,179,193,239", INI | |
aHighlightScannableOutlineColorHigh_Scanned:Monocle, "255,31,142,226", "255,31,142,226", "255,31,142,226", INI | |
aHighlightScannableOutlineColorLow_Scanned:Monocle, "128,31,142,226", "128,31,142,226", "128,31,142,226", INI | |
fHighlightOutlineColorPulseTime_Scanned:Monocle, 1.000000, 1.000000, 1.000000, INI | |
fHighlightScannableOutlineThickness_Scanned:Monocle, 1.000000, 1.000000, 1.000000, INI | |
aHighlightScannableFillColor_Scanned:Monocle, "32,31,142,226", "32,31,142,226", "32,31,142,226", INI | |
aHighlightScannableOutlineColorHigh_TargetScanned:Monocle, "255,31,142,226", "255,31,142,226", "255,31,142,226", INI | |
aHighlightScannableOutlineColorLow_TargetScanned:Monocle, "128,31,142,226", "128,31,142,226", "128,31,142,226", INI | |
fHighlightOutlineColorPulseTime_TargetScanned:Monocle, 1.000000, 1.000000, 1.000000, INI | |
fHighlightScannableOutlineThickness_TargetScanned:Monocle, 2.000000, 2.000000, 2.000000, INI | |
aHighlightScannableFillColor_TargetScanned:Monocle, "64,31,142,226", "64,31,142,226", "64,31,142,226", INI | |
aHighlightScannableOutlineColorHigh_FullyScanned:Monocle, "255,39,198,132", "255,39,198,132", "255,39,198,132", INI | |
aHighlightScannableOutlineColorLow_FullyScanned:Monocle, "128,39,198,132", "128,39,198,132", "128,39,198,132", INI | |
fHighlightOutlineColorPulseTime_FullyScanned:Monocle, 1.000000, 1.000000, 1.000000, INI | |
fHighlightScannableOutlineThickness_FullyScanned:Monocle, 1.000000, 1.000000, 1.000000, INI | |
aHighlightScannableFillColor_FullyScanned:Monocle, "32,39,198,132", "32,39,198,132", "32,39,198,132", INI | |
aHighlightScannableOutlineColorHigh_TargetFullyScanned:Monocle, "255,39,198,132", "255,39,198,132", "255,39,198,132", INI | |
aHighlightScannableOutlineColorLow_TargetFullyScanned:Monocle, "128,39,198,132", "128,39,198,132", "128,39,198,132", INI | |
fHighlightOutlineColorPulseTime_TargetFullyScanned:Monocle, 1.000000, 1.000000, 1.000000, INI | |
fHighlightScannableOutlineThickness_TargetFullyScanned:Monocle, 2.000000, 2.000000, 2.000000, INI | |
aHighlightScannableFillColor_TargetFullyScanned:Monocle, "64,39,198,132", "64,39,198,132", "64,39,198,132", INI | |
aHighlightScannableOutlineColorHigh_Social:Monocle, "255,114,232,255", "255,114,232,255", "255,114,232,255", INI | |
aHighlightScannableOutlineColorLow_Social:Monocle, "255,17,91,105", "255,17,91,105", "255,17,91,105", INI | |
fHighlightOutlineColorPulseTime_Social:Monocle, 1.000000, 1.000000, 1.000000, INI | |
fHighlightScannableOutlineThickness_Social:Monocle, 1.000000, 1.000000, 1.000000, INI | |
aHighlightScannableFillColor_Social:Monocle, "34,31,142,226", "34,31,142,226", "34,31,142,226", INI | |
aHighlightScannableOutlineColorHigh_Generic:Monocle, "255,114,232,255", "255,114,232,255", "255,114,232,255", INI | |
aHighlightScannableOutlineColorLow_Generic:Monocle, "255,17,91,105", "255,17,91,105", "255,17,91,105", INI | |
fHighlightOutlineColorPulseTime_Generic:Monocle, 1.000000, 1.000000, 1.000000, INI | |
fHighlightScannableOutlineThickness_Generic:Monocle, 2.000000, 2.000000, 2.000000, INI | |
aHighlightScannableFillColor_Generic:Monocle, "0,0,0,0", "0,0,0,0", "0,0,0,0", INI | |
aHighlightScannableOutlineColorHigh_TargetGeneric:Monocle, "255,114,232,255", "255,114,232,255", "255,114,232,255", INI | |
aHighlightScannableOutlineColorLow_TargetGeneric:Monocle, "255,17,91,105", "255,17,91,105", "255,17,91,105", INI | |
fHighlightOutlineColorPulseTime_TargetGeneric:Monocle, 1.000000, 1.000000, 1.000000, INI | |
fHighlightScannableOutlineThickness_TargetGeneric:Monocle, 3.000000, 3.000000, 3.000000, INI | |
aHighlightScannableFillColor_TargetGeneric:Monocle, "0,0,0,0", "0,0,0,0", "0,0,0,0", INI | |
aHighlightScannableOutlineColorHigh_Tracked:Monocle, "255,255,170,0", "255,255,170,0", "255,255,170,0", INI | |
aHighlightScannableOutlineColorLow_Tracked:Monocle, "128,255,170,0", "128,255,170,0", "128,255,170,0", INI | |
fHighlightOutlineColorPulseTime_Tracked:Monocle, 1.000000, 1.000000, 1.000000, INI | |
fHighlightScannableOutlineThickness_Tracked:Monocle, 3.000000, 3.000000, 3.000000, INI | |
aHighlightScannableFillColor_Tracked:Monocle, "1,255,170,0", "1,255,170,0", "1,255,170,0", INI | |
bPlanetLandingCoordsShownAsLatLon:General, True, True, True, INI | |
fAsteroidsFwdOffsetConstant:Space, 0.000000, 0.000000, 0.000000, INI | |
fAsteroidsFwdOffsetVelCoef:Space, 0.000000, 0.000000, 0.000000, INI | |
fRadioPathSearchInterval:General, 5.000000, 5.000000, 5.000000, INI | |
fRadioRadiusCheckInterval:General, 0.500000, 0.500000, 0.500000, INI | |
fRadioStaleLocInterval:General, 1.000000, 1.000000, 1.000000, INI | |
fRadioMinSignalLevel:General, 0.050000, 0.050000, 0.050000, INI | |
uMaxRadioPathSearchesPerFrame:General, 1, 1, 1, INI | |
fRadioPathSearchFailTimeMult:General, 4.000000, 4.000000, 4.000000, INI | |
bFreeItemRepair:Crafting, False, False, False, INI | |
bFreeItemCrafting:Crafting, False, False, False, INI | |
bUseLinkRefCacheForLoadedCellsInReconstructForms:General, True, True, True, INI | |
bUsePageFile:SaveGame, True, True, True, INI | |
bUseSaveGameHistory:SaveGame, False, False, False, INI | |
bAllowScriptedAutosave:SaveGame, True, True, True, INI | |
bAllowScriptedForceSave:SaveGame, True, True, True, INI | |
iSaveGameBackupCount:SaveGame, 1, 1, 1, INI | |
bAllowProfileTransfer:SaveGame, False, False, False, INI | |
bOutputSaveGameScreenshot:SaveGame, False, False, False, INI | |
bCopySaveGameToHostOrMemStick:SaveGame, False, False, False, INI | |
bCopyLoadGameToHostOrMemStick:SaveGame, False, False, False, INI | |
bConvertNonUtilitySaves:SaveGame, False, False, False, INI | |
bDisplayMissingContentDialogue:SaveGame, True, True, True, INI | |
bDisableAutoSave:SaveGame, False, False, False, INI | |
iAutoSaveCount:SaveGame, 3, 3, 3, INI | |
bDownloadOldSaves:SaveGame, True, True, True, INI | |
bUseAsyncDownload:SaveGame, False, False, False, INI | |
fSaveGameFadeInDuration:SaveGame, -1.000000, -1.000000, -1.000000, INI | |
bRecordSaveMetrics:SaveGame, False, False, False, INI | |
bWriteDisposableInstanceCSV:SaveGame, False, False, False, INI | |
bLoadGameRestoreGlobalTimeMultiplier:SaveGame, False, False, False, INI | |
fLoadGameDynamicNavMeshOpTimeoutInSec:LoadGame, 10.000000, 10.000000, 10.000000, INI | |
iForceLoadGameFreshStart:SaveGame, 2, 2, 2, INI | |
bLoadGameFreshStartWhenLowOnFormIDs:SaveGame, True, True, True, INI | |
bAlwaysAssertOnOverlayBounds:SaveGame, False, False, False, INI | |
bAutomatedTestExitOnComplete:AutomatedTesting, False, False, False, INI | |
bAutomatedTestDisableAssertsOnExit:AutomatedTesting, False, False, False, INI | |
bBreakOnProcessMemoryProblem:General, False, False, False, INI | |
iCollisionSoundTimeDelta:Audio, 100, 100, 100, INI | |
bFootstepSoundsEnabled:Audio, True, True, True, INI | |
bPhysicsSoundsEnabled:Audio, True, True, True, INI | |
uSoundPoolSizePhysics:Audio, 6, 6, 6, INI | |
uSoundPoolSizeNPCFeet:Audio, 8, 8, 8, INI | |
uMovieFadeGameAudioMS:General, 4000, 4000, 4000, INI | |
bChainExplosionDebug:Combat, False, False, False, INI | |
fUpdateBudgetMS:DeferredDeleter, 1.000000, 1.000000, 1.000000, INI | |
bAutoloadDLC:General, True, True, True, INI | |
bDisableImageSpaceEffects:Display, False, False, False, INI | |
uXboxTitleID:General, 2079794073, 2079794073, 2079794073, INI | |
bNoParticleLoad:General, False, False, False, INI | |
bParallelHighActorMorphUpdate:FaceGen, True, True, True, INI | |
bSkipStreamInstall:StreamInstall, True, True, True, INI | |
fMaxActorVegetationCollisionDistance:General, 21.431000, 21.431000, 21.431000, INI | |
fVegetationCollisionRunningAttenuation:General, 0.200000, 0.200000, 0.200000, INI | |
fVegetationCollisionPAMultiplier:General, 0.500000, 0.500000, 0.500000, INI | |
fVegetationCollisionActorBaseInfluence:General, 1.500000, 1.500000, 1.500000, INI | |
fHighActorMorphCullingDistance:General, 32.000000, 32.000000, 32.000000, INI | |
fCrowdActorMorphCullingDistance:General, 16.000000, 16.000000, 16.000000, INI | |
bEnableTestDataPlugin:BlueprintShipPlugin, True, True, True, INI | |
fTaskQueueBudgetMS:General, 5.000000, 5.000000, 5.000000, INI | |
bNoExitCrashes:Debug, True, True, True, INI | |
bEnableBSStackTrace:Messages, False, False, False, INI | |
bCompensateUnstableFrameTime:Display, True, True, True, INI | |
iUnstableFrameTimeHistorySize:Display, 8, 8, 8, INI | |
bUseFocusShadowsForShipTransitions:Display, True, True, True, INI | |
bUseFocusShadowsForNonPlayerShipsInSpace:Display, False, False, False, INI | |
bAllowFocusShadowsForPlayerSpaceStation:Display, False, False, False, INI | |
fNearDistance:Display, 0.050000, 0.050000, 0.050000, INI | |
bUseArchives:Archive, True, True, True, INI | |
bAlwaysActive:General, False, False, False, INI | |
bPauseOnAltTab:General, True, True, True, INI | |
bCRTMemoryChecks:General, False, False, False, INI | |
bEnableFileStreamer:General, True, True, True, INI | |
iFPSClamp:General, 0, 0, 0, INI | |
bChangeTimeMultSlowly:General, True, True, True, INI | |
uESMPageCacheMaxPageCount:General, 0, 0, 0, INI | |
bUseCameraPathFOV:CameraPath, True, True, True, INI | |
bStart:CameraPath, False, False, False, INI | |
bRecord:CameraPath, False, False, False, INI | |
bSceneCSV:CameraPath, False, False, False, INI | |
iFPS:CameraPath, 30, 30, 30, INI | |
iTake:CameraPath, 0, 0, 0, INI | |
bAllowVideoRecording:General, False, False, False, INI | |
fLODFadeOutObjectMultComplex:LOD, 1.000000, 1.000000, 1.000000, INI | |
fLODFadeOutItemMultComplex:LOD, 1.000000, 1.000000, 1.000000, INI | |
fLODFadeOutActorMultComplex:LOD, 1.000000, 1.000000, 1.000000, INI | |
fLODFadeOutObjectMultCity:LOD, 1.000000, 1.000000, 1.000000, INI | |
fLODFadeOutItemMultCity:LOD, 1.000000, 1.000000, 1.000000, INI | |
fLODFadeOutActorMultCity:LOD, 1.000000, 1.000000, 1.000000, INI | |
fLODFadeOutObjectMultInterior:LOD, 1.000000, 1.000000, 1.000000, INI | |
fLODFadeOutItemMultInterior:LOD, 1.000000, 1.000000, 1.000000, INI | |
fLODFadeOutActorMultInterior:LOD, 1.000000, 1.000000, 1.000000, INI | |
bUseBackgroundFileLoader:BackgroundLoad, False, False, False, INI | |
bLoadDataBeforeMainMenu:General, False, False, False, INI | |
fMainFramerateCapMS:General, 6.000000, 6.000000, 6.000000, INI | |
uMaxPrimaryJobThreads:General, 0, 0, 0, INI | |
uMaxSecondaryJobThreads:General, 0, 0, 0, INI | |
uCreationRendererThreadGroupSize:Display, 0, 0, 0, INI | |
bUploadPendingCrashDataOnStart:Debug, True, True, True, INI | |
bCheckRuntimeCollisions:Archive, False, False, False, INI | |
iRetainDirectoryStringTable:Archive, 1, 1, 1, INI | |
iRetainFilenameStringTable:Archive, 1, 1, 1, INI | |
iRetainFilenameOffsetTable:Archive, 1, 1, 1, INI | |
bInvalidateOlderFiles:Archive, False, True, True, INI | |
iFileLogging:MESSAGES, 0, 0, 0, INI | |
iDebugTextSubPage:Display, 0, 0, 0, INI | |
bUsePlayerFlyMountCellUpdateLogic:General, True, True, True, INI | |
bUsePlayerFlyMountCellNextCellQueue:General, True, True, True, INI | |
bUsePlayerFlyMountCellUpdateCustomGridCenter:General, True, True, True, INI | |
fPlayerFlyMountCellUpdateCustomGridCenterSpeed:General, 600.000000, 600.000000, 600.000000, INI | |
bPreloadPlayerFlyMountPathCells:General, True, True, True, INI | |
iPreloadPlayerFlyMountPathCellsGridSize:General, 3, 3, 3, INI | |
iPreloadPlayerFlyMountPathCellsMax:General, 6, 6, 6, INI | |
bUsePlayerFlyMountSpeedScale:General, True, True, True, INI | |
iPlayerFlyMountHighQueuedRefCount:General, 200, 200, 200, INI | |
fPlayerFlyMountMinSpeed:General, 0.400000, 0.400000, 0.400000, INI | |
bShowDebugTextMarkers:Display, True, True, True, INI | |
bLoadMarkers:Display, False, False, False, INI | |
bEnableLayerDebugging:Controls, True, True, True, INI | |
bBlockMessageBoxes:MESSAGES, True, True, True, INI | |
bUseWindowsMessageBox:MESSAGES, False, False, False, INI | |
bDisableAssertQueuing:MESSAGES, True, True, True, INI | |
bAllowYesToAll:MESSAGES, True, True, True, INI | |
bShowCheckMemoryOutput:General, False, False, False, INI | |
uiMemoryLevelLoading:General, 419430400, 419430400, 419430400, INI | |
uiMemoryLevelIdle:General, 104857600, 104857600, 104857600, INI | |
uiMemoryLevelIdleCritical:General, 26214400, 26214400, 26214400, INI | |
uiMemoryLevelBufferSize:General, 10485760, 10485760, 10485760, INI | |
uiMemoryLevelNumPasses:General, 3, 3, 3, INI | |
iNumBitsForFullySeen:General, 248, 248, 248, INI | |
bActorSelfShadowing:Display, False, False, False, INI | |
bDialogueDelayMenuExit:Dialogue, True, True, True, INI | |
bUseCustomCCShapes:Havok, True, True, True, INI | |
fLookAtPointZOffset:Pathfinding, 0.429000, 0.429000, 0.429000, INI | |
fPathingObstacleAvoidNodeCost:Pathfinding, 1.000000, 1.000000, 1.000000, INI | |
fMaxSpeedPercentageDifferenceToAttemptFootSync:Pathfinding, 0.050000, 0.050000, 0.050000, INI | |
fElevatorFadeStartTime:General, 4.000000, 4.000000, 4.000000, INI | |
fRangeSquared:Actor, 8035.714355, 8035.714355, 8035.714355, INI | |
fOcclusionSpatialGraphNotVisibleSecondsThreshold:AI, 3.000000, 3.000000, 3.000000, INI | |
fOcclusionSpatialGraphMinDistanceSqrThreshold:AI, 100.000000, 100.000000, 100.000000, INI | |
bAnimateHiddenClothingSpacesuit:AI, True, True, True, INI | |
bMinimalUpdateOnFullOcclusion:AI, True, True, True, INI | |
bFadeInEmotionToTimeZero:FaceFX, True, True, True, INI | |
bSpacesuitCheckForBoostAndLight:GamePlay, False, False, False, INI | |
bDeadShipLivePilotLogging:Debug, False, False, False, INI | |
fQuadrupedPitchMult:HAVOK, 5.700000, 5.700000, 5.700000, INI | |
bForceJumpingFromGraph:HAVOK, False, False, False, INI | |
bShowMissingLipWarnings:MESSAGES, True, True, True, INI | |
bVATSSmartCameraCheckDebug:VATS, False, False, False, INI | |
bDismemberOneLimb:Combat, True, True, True, INI | |
bDismemberRedressLimb:GamePlay, False, False, False, INI | |
bTrackAllDeaths:General, False, False, False, INI | |
iShowHitVector:Combat, 0, 0, 0, INI | |
fHitVectorDelay:Combat, 0.400000, 0.400000, 0.400000, INI | |
fMinBloodDamage:Combat, 1.000000, 1.000000, 1.000000, INI | |
iMaxHiPerfCombatCount:Combat, 4, 4, 4, INI | |
fJumpAnimDelay:HAVOK, 0.750000, 0.750000, 0.750000, INI | |
iDetectionPicks:GamePlay, 21, 21, 21, INI | |
iDetectionHighNumPicks:GamePlay, 40, 40, 40, INI | |
bPlayStaggers:Combat, True, True, True, INI | |
bPlayHitLocationIdles:Combat, True, True, True, INI | |
bDisableNPCAttacks:Combat, False, False, False, INI | |
bDisableAllGore:General, False, False, False, INI | |
fHitEffectThresholdSevere:Combat, 0.043000, 0.043000, 0.043000, INI | |
fHitEffectThresholdMod:Combat, 0.040000, 0.040000, 0.040000, INI | |
bUseHitLocationAnim:Combat, True, True, True, INI | |
bUseScreenSpaceMovement:Controls, False, False, False, INI | |
bDisableHeadTracking:HeadTracking, False, False, False, INI | |
iUpdateActorsPerFrame:HeadTracking, 10, 10, 10, INI | |
fUpdateDelaySecondsMin:HeadTracking, 1.000000, 1.000000, 1.000000, INI | |
fUpdateDelaySecondsMax:HeadTracking, 1.500000, 1.500000, 1.500000, INI | |
fMinPathLookAtPointDist:HeadTracking, 1.829000, 1.829000, 1.829000, INI | |
fMaxPathLookAtPointDist:HeadTracking, 7.315000, 7.315000, 7.315000, INI | |
fPathLookAtPointTime:HeadTracking, 2.000000, 2.000000, 2.000000, INI | |
bAnimInterpEnable:Animation, True, True, True, INI | |
bAnimInterpOnlyCrowd:Animation, False, False, False, INI | |
fAnimInterpScreenSizeThreshold:Animation, 0.025000, 0.025000, 0.025000, INI | |
fAnimInterpScreenSizeThresholdCrowd:Animation, 0.035000, 0.035000, 0.035000, INI | |
bHumanoidFootIKEnable:Animation, True, True, True, INI | |
bAllowGraphDriven:Animation, True, True, True, INI | |
bUseNavMeshForMovement:Actor, True, True, True, INI | |
fScreenSizeNavmeshMoveThreshold:Actor, 0.020000, 0.020000, 0.020000, INI | |
fNotVisibleNavmeshMoveDist:Actor, 29.261000, 29.261000, 29.261000, INI | |
fVisibleNavmeshMoveDist:Actor, 58.521999, 58.521999, 58.521999, INI | |
fCrowdNotVisibleNavmeshMoveDist:Actor, 23.408800, 23.408800, 23.408800, INI | |
fCrowdVisibleNavmeshMoveDist:Actor, 43.891499, 43.891499, 43.891499, INI | |
fNavmeshMoveScreenSizeLowLODThreshold:Actor, 0.075000, 0.075000, 0.075000, INI | |
fNavmeshMoveScreenSizeMediumLODThreshold:Actor, 0.150000, 0.150000, 0.150000, INI | |
fNavmeshMoveScreenSizeHighLODThreshold:Actor, 0.350000, 0.350000, 0.350000, INI | |
fNavmeshMoveScreenSizeFullLODThreshold:Actor, 0.600000, 0.600000, 0.600000, INI | |
bUseMovementLOD:Actor, True, True, True, INI | |
fActorBoneLODDistanceSqr1:Animation, 58.000000, 58.000000, 58.000000, INI | |
fActorBoneLODDistanceSqr2:Animation, 462.000000, 462.000000, 462.000000, INI | |
fActorBoneLODDistanceSqr3:Animation, 1900.000000, 1900.000000, 1900.000000, INI | |
fActorBoneLODDistanceSqr4:Animation, 7750.000000, 7750.000000, 7750.000000, INI | |
fCombatBoneLODDistanceSqr1:Animation, 58.000000, 58.000000, 58.000000, INI | |
fCombatBoneLODDistanceSqr2:Animation, 462.000000, 462.000000, 462.000000, INI | |
fCombatBoneLODDistanceSqr3:Animation, 1900.000000, 1900.000000, 1900.000000, INI | |
fCombatBoneLODDistanceSqr4:Animation, 50000.000000, 50000.000000, 50000.000000, INI | |
fCrowdFootIKDistanceSqr:IK, 100.000000, 100.000000, 100.000000, INI | |
fActorFootIKDistanceSqr:IK, 625.000000, 625.000000, 625.000000, INI | |
fCrowdBoneLODDistanceSqr1:Animation, 25.000000, 25.000000, 25.000000, INI | |
fCrowdBoneLODDistanceSqr2:Animation, 100.000000, 100.000000, 100.000000, INI | |
fCrowdBoneLODDistanceSqr3:Animation, 225.000000, 225.000000, 225.000000, INI | |
fCrowdBoneLODDistanceSqr4:Animation, 400.000000, 400.000000, 400.000000, INI | |
fCrowdBoneLODScreenSizeThreshold0:Animation, 0.550000, 0.550000, 0.550000, INI | |
fCrowdBoneLODScreenSizeThreshold1:Animation, 0.400000, 0.400000, 0.400000, INI | |
fCrowdBoneLODScreenSizeThreshold2:Animation, 0.250000, 0.250000, 0.250000, INI | |
fCrowdBoneLODScreenSizeThreshold3:Animation, 0.100000, 0.100000, 0.100000, INI | |
fBodyLODScreenSizeThreshold0:Animation, 0.550000, 0.550000, 0.550000, INI | |
fBodyLODScreenSizeThreshold1:Animation, 0.400000, 0.400000, 0.400000, INI | |
fBodyLODScreenSizeThreshold2:Animation, 0.250000, 0.250000, 0.250000, INI | |
fBodyLODScreenSizeThreshold3:Animation, 0.100000, 0.100000, 0.100000, INI | |
fNavMeshMovementTiltSpeed::Actor, 30.000000, 30.000000, 30.000000, INI | |
fBodyLODDistanceSqr1:Animation, 30.000000, 30.000000, 30.000000, INI | |
fBodyLODDistanceSqr2:Animation, 200.000000, 200.000000, 200.000000, INI | |
fBodyLODDistanceSqr3:Animation, 800.000000, 800.000000, 800.000000, INI | |
fBodyLODDistanceSqr4:Animation, 2000.000000, 2000.000000, 2000.000000, INI | |
bBodyLODEnabled:AI, True, True, True, INI | |
fPlayerMaxLookUp:Controls, 80.000000, 80.000000, 80.000000, INI | |
fPlayerMaxLookDown:Controls, -80.000000, -80.000000, -80.000000, INI | |
fRotSpeedCondScaleMin:Pathfinding, 0.500000, 0.500000, 0.500000, INI | |
fAvoidRadiiSqrMaxDistance:Pathfinding, 22500.000000, 22500.000000, 22500.000000, INI | |
fBumpMinHeadingAngleDelta:AI, 110.000000, 110.000000, 110.000000, INI | |
fMaxFrameCounterDifferenceToConsiderVisible:Animation, 0.066667, 0.066667, 0.066667, INI | |
iMinBonesToGenerateWhileSitting:Animation, 5, 5, 5, INI | |
iMinBonesForForceMinimalBoneUpdate:Animation, 3, 3, 3, INI | |
bUseAnimationBoneLOD:Animation, True, True, True, INI | |
fActorSplashMinFallTimeSecs:Audio, 0.500000, 0.500000, 0.500000, INI | |
fActorSplashMinVelocity:Audio, 1.000000, 1.000000, 1.000000, INI | |
fHardLandingDamagePercentThreshold:Audio, 0.300000, 0.300000, 0.300000, INI | |
bInterpolationSkipNonVisibleActors:Animation, True, True, True, INI | |
bUseTwinConstraintGroup:Havok, True, True, True, INI | |
iTwinConstraintGroupMultiplier:Havok, 4, 4, 4, INI | |
bAdjustBackpackInertia:Havok, True, True, True, INI | |
fBackPackInertia:Havok, 0.400000, 0.400000, 0.400000, INI | |
bForceRBCharCon:HAVOK, False, False, False, INI | |
bGiveEditorDeadRandomVelInZeroG:Havok, True, True, True, INI | |
fDecapInitialSpeed:Combat, 250.000000, 250.000000, 250.000000, INI | |
fFXPickMaxDistance:Display, 14.288000, 14.288000, 14.288000, INI | |
bPlayerUnequipAttackCondition:Combat, True, True, True, INI | |
bCombatDisableAmmoUsage:Combat, False, False, False, INI | |
bPlayerAlwaysStaggered:Combat, True, True, True, INI | |
fDetectionTimeMS:Performance, 1.000000, 1.000000, 1.000000, INI | |
fDeathForceCleared:Combat, 1.000000, 1.000000, 1.000000, INI | |
fActivateObjectFailedTimer:Pathing, 5.000000, 5.000000, 5.000000, INI | |
fFlightLandingSearchStartDist:Pathfinding, 100.000000, 100.000000, 100.000000, INI | |
iFlightLandingSearchMaxAttempts:Pathfinding, 5, 5, 5, INI | |
fGeometryQueryDelay:AI, 1.000000, 1.000000, 1.000000, INI | |
bUseHighProcessDynamicRates:General, True, True, True, INI | |
bReevaluateHighProcessDynamicRates:General, False, False, False, INI | |
fHighProcessDynamicRatesDistSqrSteps:General, 2500.000000, 2500.000000, 2500.000000, INI | |
fHighProcessDynamicRatesOffscreenDistSqrSteps:General, 900.000000, 900.000000, 900.000000, INI | |
fHighProcessDynamicRatesVisibilityScreenSizeThreshold:General, 0.100000, 0.100000, 0.100000, INI | |
bMultiThreadCallForHelp:General, True, True, True, INI | |
bTestAllActorsLowPriority:General, False, False, False, INI | |
fLowPriorityDistance:General, 10.000000, 10.000000, 10.000000, INI | |
fInstantFurnitureQuickBlendSleepTimer:General, 0.400000, 0.400000, 0.400000, INI | |
fSpecialIdlePickTime:Animation, 250.000000, 250.000000, 250.000000, INI | |
fAimUpDegrees:Combat, 90.000000, 90.000000, 90.000000, INI | |
fAimDownDegrees:Combat, 90.000000, 90.000000, 90.000000, INI | |
fAimChaseLookingMult:Combat, 3.000000, 3.000000, 3.000000, INI | |
fMovementBlockedTimer:Pathfinding, 0.020000, 0.020000, 0.020000, INI | |
fMountDismountTimeout:Animation, 8.000000, 8.000000, 8.000000, INI | |
fFurnitureWalkingEntryMinAcceptableDistance:Animation, 0.857000, 0.857000, 0.857000, INI | |
fApproximateDistanceToWalkSpeedFromStanding:Animation, 0.357000, 0.357000, 0.357000, INI | |
fFurnitureAnimationStartTimeout:Animation, 25.000000, 25.000000, 25.000000, INI | |
fFurnitureAnimationTimeout:Animation, 48.000000, 48.000000, 48.000000, INI | |
fFurnitureAnimationTimeoutVPAScale:Animation, 10.000000, 10.000000, 10.000000, INI | |
fSpaceFurnitureFacingOffset:Animation, 2000.000000, 2000.000000, 2000.000000, INI | |
fBetaDeferredKillTimer:General, 15.000000, 15.000000, 15.000000, INI | |
uiHighFrameRateFrequency:Actor, 1, 1, 1, INI | |
uiMediumFrameRateFrequency:Actor, 5, 5, 5, INI | |
uiLowFrameRateFrequency:Actor, 10, 10, 10, INI | |
uiVeryLowFrameRateFrequency:Actor, 30, 30, 30, INI | |
uiConstantSubFrameRateFrequency:Actor, 1, 1, 1, INI | |
uiAlternatingSubFrameRateFrequency:Actor, 2, 2, 2, INI | |
uiInfrequentSubFrameRateFrequency:Actor, 5, 5, 5, INI | |
uiDelayedSubFrameRateFrequency:Actor, 10, 10, 10, INI | |
fHorseControlsDampenTimeMultiplier:Controls, 10.000000, 10.000000, 10.000000, INI | |
bShow3rdPersonPilot:GamePlay, True, True, True, INI | |
iHide3rdPersonHelmet:GamePlay, 201, 201, 201, INI | |
bInstantLevelUp:GamePlay, False, False, False, INI | |
bEssentialTakeNoDamage:GamePlay, True, True, True, INI | |
bAllowHavokGrabTheLiving:GamePlay, False, False, False, INI | |
bAllowPlayerSpacesuitCode:GamePlay, True, True, True, INI | |
bDialogueEnable:Interface, True, True, True, INI | |
fMapMarkerUpdateTime:GamePlay, 0.050000, 0.050000, 0.050000, INI | |
fTeleportPreloadDistance:General, 58.521999, 58.521999, 58.521999, INI | |
bPreloadLinkedAreas:General, False, False, False, INI | |
iActorsDismemberedPerFrame:GamePlay, 2, 2, 2, INI | |
bTrackProgress:GamePlay, False, False, False, INI | |
iPlayerCharacterImagespaceModifierAnimCount:Animation, 2, 2, 2, INI | |
fPlayerCharacterDrawSheatheTimeout:Animation, 3.000000, 3.000000, 3.000000, INI | |
fPlayerCharacterDirectAtDistance:Animation, 50.000000, 50.000000, 50.000000, INI | |
fPlayerHealthSaveOnPauseLimit:GamePlay, 0.250000, 0.250000, 0.250000, INI | |
fPlayerDisableSprintingLoadingCellDistance:GamePlay, 58.521999, 58.521999, 58.521999, INI | |
fDialogueRotationSecs:Dialogue, 1.850000, 1.850000, 1.850000, INI | |
fDialogueRotationPitchOffset:Dialogue, 0.200000, 0.200000, 0.200000, INI | |
fDialogueRotationPitchOffsetFurniture:Dialogue, 0.200000, 0.200000, 0.200000, INI | |
bDisplayAutoLockpickHackingOdds:Debug, True, True, True, INI | |
bAllowFlyMountedLiveFastTravel:GamePlay, True, True, True, INI | |
fTooCloseToBorderDistance:General, 14.630000, 14.630000, 14.630000, INI | |
fMantling1stPersonCosAngle:Animation, 0.600000, 0.600000, 0.600000, INI | |
fMantling3rdPersonCosAngle:Animation, 0.000000, 0.000000, 0.000000, INI | |
fMantlingMetersUp:Animation, 0.500000, 0.500000, 0.500000, INI | |
fMantlingMetersCastDownLength:Animation, 1.100000, 1.100000, 1.100000, INI | |
fMantlingContactNormalAllowed:Animation, 0.520000, 0.520000, 0.520000, INI | |
fTraversalActivateHorizontalDistance:Controls, 2.000000, 2.000000, 2.000000, INI | |
fTraversalActivateVerticalDistance:Controls, 0.500000, 0.500000, 0.500000, INI | |
fTraversalLadderExitSideHeightBelow:Controls, 1.000000, 1.000000, 1.000000, INI | |
fTraversalLadderExitSideHeightAbove:Controls, 0.670000, 0.670000, 0.670000, INI | |
fTraversalLadderExitSideOffset:Controls, 0.100000, 0.100000, 0.100000, INI | |
fTraversalLadderExitOffset:Controls, 0.150000, 0.150000, 0.150000, INI | |
fTraversalLadderExitSideInputNeeded:Controls, 0.500000, 0.500000, 0.500000, INI | |
fTraversalLadderMoveInputNeeded:Controls, 0.500000, 0.500000, 0.500000, INI | |
iLoadScreenQueuedPriority:Streaming, 3, 3, 3, INI | |
bDisablePlayerCollision:HAVOK, False, False, False, INI | |
bBorderRegionsEnabled:General, True, True, True, INI | |
bPlayerGraphFeedback:Controls, False, False, False, INI | |
fPlayerThirdAccelerationDampenTime:Controls, 0.300000, 0.300000, 0.300000, INI | |
fPlayerThirdDecelerationDampenTime:Controls, 0.050000, 0.050000, 0.050000, INI | |
fPlayerThirdPowerArmorAccelerationDampenTime:Controls, 0.350000, 0.350000, 0.350000, INI | |
fPlayerThirdPowerArmorDecelerationDampenTime:Controls, 0.100000, 0.100000, 0.100000, INI | |
fPlayerFirstAccelerationDampenTime:Controls, 0.100000, 0.100000, 0.100000, INI | |
fPlayerFirstDecelerationDampenTime:Controls, 0.050000, 0.050000, 0.050000, INI | |
fPlayerFirstPowerArmorAccelerationDampenTime:Controls, 0.350000, 0.350000, 0.350000, INI | |
fPlayerFirstPowerArmorDecelerationDampenTime:Controls, 0.100000, 0.100000, 0.100000, INI | |
fPlayerZeroGDecelerationSpeedThresholdMax:Controls, 1.000000, 1.000000, 1.000000, INI | |
fPlayerZeroGDecelerationSpeedThresholdMin:Controls, 0.500000, 0.500000, 0.500000, INI | |
bPlayDialogueRotations:Dialogue, True, True, True, INI | |
fMaxDistanceToPathToFurniture:Pathing, 7.144000, 7.144000, 7.144000, INI | |
fSprintStopDirectionThresholdDegrees:Controls, 60.000000, 60.000000, 60.000000, INI | |
fSprintStopSpeedPercentageThreshold:Controls, 0.500000, 0.500000, 0.500000, INI | |
iMaxQuestObjectives:Interface, 3000, 3000, 3000, INI | |
fDialogueCameraResumeTime:Dialogue, 1.000000, 1.000000, 1.000000, INI | |
bDialogueCameraDrawDebug:Interface, False, False, False, INI | |
bAllowCOCToInstancableInteriors:Debug, False, False, False, INI | |
bDampenThirdPlayerControls:Controls, True, True, True, INI | |
bDampenFirstPlayerControls:Controls, True, True, True, INI | |
fPitchSpeedRatio:Controls, 0.562500, 0.562500, 0.562500, INI | |
fIronSightsPitchSpeedRatio:Controls, 0.800000, 0.800000, 0.800000, INI | |
fIronSightsFOVRotateMult:Controls, 1.000000, 1.000000, 1.000000, INI | |
fLookSpeedMin:Controls, 0.250000, 0.250000, 0.250000, INI | |
fLookSpeedMax:Controls, 1.500000, 1.500000, 1.500000, INI | |
fLookSpeedDefault:Controls, 1.000000, 1.000000, 1.000000, INI | |
fHorseClampAngle:Controls, 10.000000, 10.000000, 10.000000, INI | |
bUseCyclicControlInFirstPerson:Controls, False, False, False, INI | |
fSecondsToBlendOut1stPersonRotationOffset:Animation, 0.600000, 0.600000, 0.600000, INI | |
fPlayerAutoReloadDelaySec:Controls, 0.660000, 0.660000, 0.660000, INI | |
fTimeToPlayBetweenTakeAllPickupSounds:Interface, 0.100000, 0.100000, 0.100000, INI | |
fTimeToPlayBetweenRecipeCraftingSounds:Interface, 0.250000, 0.250000, 0.250000, INI | |
uNumOfRecipeIngredientSoundsToPlayCraftingSoundsOn:Interface, 4, 4, 4, INI | |
bMove1stPersonToOrigin:Gameplay, True, True, True, INI | |
bPlayerGrabThrowEnable:Gameplay, True, True, True, INI | |
fPlayerGrabThrowImpulseBase:Gameplay, 3.572000, 3.572000, 3.572000, INI | |
fPlayerGrabThrowStrengthMult:Gameplay, 7.144000, 7.144000, 7.144000, INI | |
fPlayerGrabThrowImpulseMax:Gameplay, 14.288000, 14.288000, 14.288000, INI | |
fDialogueCameraCollisionCheckDist:Interface, 1.828570, 1.828570, 1.828570, INI | |
bLowHealthIModEnabled:Display, True, True, True, INI | |
fLowHealthIModInterval:Display, 2.000000, 2.000000, 2.000000, INI | |
fLowHealthIModStrengthMin:Display, 0.800000, 0.800000, 0.800000, INI | |
fLowHealthIModStrengthMax:Display, 1.500000, 1.500000, 1.500000, INI | |
bValidateTravelCommand:Pathing, True, True, True, INI | |
fMaxCommandTravelShiftMult:Pathing, 1.500000, 1.500000, 1.500000, INI | |
fEncumberedReminderTimer:General, 30.000000, 30.000000, 30.000000, INI | |
bPipboyEffectColorOnLight:Pipboy, False, False, False, INI | |
fPipboyEffectColorSaturationOnLight:Pipboy, 0.390000, 0.390000, 0.390000, INI | |
fPipboyEffectColorSaturationMesh:Pipboy, 0.650000, 0.650000, 0.650000, INI | |
iTerminalLockoutTime:Gameplay, 10, 10, 10, INI | |
bShowGunTarget:General, False, False, False, INI | |
fPlayerBulletAutoAimControllerOffset:General, 200.000000, 200.000000, 200.000000, INI | |
fTeammateAutoAimScreenMult:Combat, 4.000000, 4.000000, 4.000000, INI | |
bMagnetismEnabled:Combat, True, True, True, INI | |
fMagnetismZeroInputFalloffSec:Combat, 0.330000, 0.330000, 0.330000, INI | |
fMagnetismMinActorWidth:Combat, 0.857000, 0.857000, 0.857000, INI | |
fMagnetismMaxActorDistance:Combat, 85.724998, 85.724998, 85.724998, INI | |
fMagnetismFalloffBorderWidth:Combat, 1.429000, 1.429000, 1.429000, INI | |
fMagnetismSightsFalloffBorderWidth:Combat, 1.429000, 1.429000, 1.429000, INI | |
fMagnetismFalloffBorderHeight:Combat, 0.714000, 0.714000, 0.714000, INI | |
fMagnetismFalloffBorderMinRange:Combat, 0.000140, 0.000140, 0.000140, INI | |
fMagnetismFalloffBorderMinMult:Combat, 0.050000, 0.050000, 0.050000, INI | |
fMagnetismFalloffBorderMaxRange:Combat, 85.724998, 85.724998, 85.724998, INI | |
fMagnetismFalloffBorderMaxMult:Combat, 15.000000, 15.000000, 15.000000, INI | |
fMagnetismFalloffExponent:Combat, 0.700000, 0.700000, 0.700000, INI | |
fMagnetismInputRotationPitchLimit:Combat, 0.300000, 0.300000, 0.300000, INI | |
fMagnetismInputRotationYawLimit:Combat, 0.600000, 0.600000, 0.600000, INI | |
fMagnetismInputMovementLimit:Combat, 0.450000, 0.450000, 0.450000, INI | |
fMagnetismSightsRotationPitchLimit:Combat, 0.450000, 0.450000, 0.450000, INI | |
fMagnetismSightsRotationYawLimit:Combat, 0.600000, 0.600000, 0.600000, INI | |
fMagnetismSightsMovementLimit:Combat, 0.450000, 0.450000, 0.450000, INI | |
fMagnetismMeleeRotationPitchLimit:Combat, 0.300000, 0.300000, 0.300000, INI | |
fMagnetismMeleeRotationYawLimit:Combat, 0.600000, 0.600000, 0.600000, INI | |
fMagnetismMeleeMovementLimit:Combat, 0.450000, 0.450000, 0.450000, INI | |
fMagnetismInputRotationTargetMoveYaw:Combat, 0.400000, 0.400000, 0.400000, INI | |
fMagnetismSightsInputRotationTargetMoveYaw:Combat, 0.400000, 0.400000, 0.400000, INI | |
fMagnetismInputRotationTargetMoveYawLimit:Combat, 0.100000, 0.100000, 0.100000, INI | |
fMagnetismStrafeMinDistance:Combat, 2.850000, 2.850000, 2.850000, INI | |
fMagnetismObjLookingMult:Combat, 0.000000, 0.000000, 0.000000, INI | |
fMagnetismObjHeadingMult:Combat, 0.300000, 0.300000, 0.300000, INI | |
fDialogueMagnetismInputMovementLimit:Dialogue, 0.500000, 0.500000, 0.500000, INI | |
fDialogueMagnetismInputRotationLimit:Dialogue, 0.500000, 0.500000, 0.500000, INI | |
fDialogueMagnetismFalloffBorder:Dialogue, 1.929000, 1.929000, 1.929000, INI | |
fProcessListsUpdateTimeMax:General, 2.000000, 2.000000, 2.000000, INI | |
fProcessListsUpdateTimeMin:General, 0.500000, 0.500000, 0.500000, INI | |
fProcessListsUpdateLowFrameRate:General, 20.000000, 20.000000, 20.000000, INI | |
fProcessListsUpdateHighFrameRate:General, 30.000000, 30.000000, 30.000000, INI | |
bConstantlySwitchClothLOD:Cloth, False, False, False, INI | |
bAnimateClothOnSitSleep:Cloth, True, True, True, INI | |
bAnimateClothOnSwim:Cloth, True, True, True, INI | |
bAnimateClothOnDown:Cloth, True, True, True, INI | |
bAnimateClothOnDead:Cloth, False, False, False, INI | |
bSimulateClothDisable:Cloth, False, False, False, INI | |
bDisableHairSimulationOptimization:Cloth, False, False, False, INI | |
bMultithreadedUpdatePoseBounds:General, True, True, True, INI | |
bMultithreadedMagicEffectsUpdate:General, False, False, False, INI | |
bParallelAnimUpdate:General, False, False, False, INI | |
bTaskletActorSceneGraphUpdates:General, True, True, True, INI | |
bRunMiddleLowLevelProcess:General, True, True, True, INI | |
bCrowdActorsDisableCloth:General, True, True, True, INI | |
fClothLODDistanceSqr:Cloth, 1020.663025, 1020.663025, 1020.663025, INI | |
fClothTimingBudget:Cloth, 0.010000, 0.010000, 0.010000, INI | |
uMaxSimulatedClothCount:Cloth, 100, 100, 100, INI | |
uMaxAnimatedClothCount:Cloth, 200, 200, 200, INI | |
fAITurnSpeedScale:Pathfinding, 1.500000, 1.500000, 1.500000, INI | |
fAICombatTurnSpeedScale:Pathfinding, 2.500000, 2.500000, 2.500000, INI | |
bExtendedAvoidanceDebugging:Pathfinding, False, False, False, INI | |
fMinimumTimeWindowForActors:Pathfinding, 1.000000, 1.000000, 1.000000, INI | |
fMaximumTimeWindowForActors:Pathfinding, 10.000000, 10.000000, 10.000000, INI | |
fAvoidanceWeightForPrimaryActor:Pathfinding, 0.500000, 0.500000, 0.500000, INI | |
fAvoidanceWeightForSecondaryActor:Pathfinding, 0.500000, 0.500000, 0.500000, INI | |
bAlwaysAvoidThePlayer:Pathfinding, False, False, False, INI | |
bAlwaysAvoidOtherActors:Pathfinding, False, False, False, INI | |
bAvoidStaticObstaclesUsingBounds:Pathfinding, False, False, False, INI | |
bAvoidDynamicObstaclesUsingBounds:Pathfinding, True, True, True, INI | |
bAvoidDynamicObstaclesUsingPivot:Pathfinding, True, True, True, INI | |
fTimeBeforeAllowingObstaclesInTheDeadZone:Pathfinding, 2.000000, 2.000000, 2.000000, INI | |
fDeadZoneToIgnorePlayerBeforeAvoiding:Pathfinding, 120.000000, 120.000000, 120.000000, INI | |
fDeadZoneToIgnorePlayerWhileAvoiding:Pathfinding, 100.000000, 100.000000, 100.000000, INI | |
fTimeBeforeBeingConsideredAsFullyAvoiding:Pathfinding, 1.000000, 1.000000, 1.000000, INI | |
fTimeBeforeBeingConsideredAsDoneAvoiding:Pathfinding, 4.000000, 4.000000, 4.000000, INI | |
fTimeBeforeBeingConsideredAsPermanentlyBlocked:Pathfinding, 60.000000, 60.000000, 60.000000, INI | |
fDistanceFromGoalToStopAvoidingActors:Pathfinding, 1.000000, 1.000000, 1.000000, INI | |
fDistanceFromGoalToFullyAvoidActors:Pathfinding, 3.000000, 3.000000, 3.000000, INI | |
bAvoidUsingPathingVelocity:Pathfinding, True, True, True, INI | |
bDisregardTimeWindowWhenAvoidingActors:Pathfinding, True, True, True, INI | |
bFullyAvoidDynamicObstaclesUsingDesiredVelocity:Pathfinding, True, True, True, INI | |
bAvoidAwayFromStaticObstaclesUsingCurrentVelocity:Pathfinding, False, False, False, INI | |
bAvoidAwayFromStaticObstaclesUsingDesiredVelocity:Pathfinding, True, True, True, INI | |
bAvoidTowardStaticObstaclesUsingCurrentVelocity:Pathfinding, False, False, False, INI | |
bAvoidTowardStaticObstaclesUsingDesiredVelocity:Pathfinding, True, True, True, INI | |
bPreferSlowingDownInFrontOfStaticObstacles:Pathfinding, True, True, True, INI | |
fAvoidanceDetectionDistanceForStaticObstacles:Pathfinding, 2.000000, 2.000000, 2.000000, INI | |
fSpeedRatioToStartAdjustingExtents:Pathfinding, 0.866000, 0.866000, 0.866000, INI | |
fSpeedRatioToStartIgnoringStaticObstacles:Pathfinding, 0.750000, 0.750000, 0.750000, INI | |
fDecelerationRatioWhenAdjustingAvoidanceDirection:Pathfinding, 0.750000, 0.750000, 0.750000, INI | |
bMultiThreadObstacleUpdate:Pathfinding, True, True, True, INI | |
fActorAvoidanceHeightMult:Pathing, 10.000000, 10.000000, 10.000000, INI | |
fSprintAccelerationMult:Pathfinding, 10.000000, 10.000000, 10.000000, INI | |
fSprintDistToPathThresholdRadiusMult:Pathfinding, 0.500000, 0.500000, 0.500000, INI | |
fSprintAngleToPathThreshold:Pathfinding, 5.000000, 5.000000, 5.000000, INI | |
fMinStairSpeed:Pathfinding, 1.143000, 1.143000, 1.143000, INI | |
bWarpOnConsecutiveFailures:Pathfinding, True, True, True, INI | |
iWarpMaxPathFailureCount:Pathfinding, 3, 3, 3, INI | |
fWarpRequestActorRadius:Pathfinding, 0.071400, 0.071400, 0.071400, INI | |
fWarpPathOffset:Pathfinding, 1.429000, 1.429000, 1.429000, INI | |
fWarpMaxTime:Pathfinding, 4.000000, 4.000000, 4.000000, INI | |
fMinFailureDistance:Pathfinding, 0.714000, 0.714000, 0.714000, INI | |
fWarpNavmeshSearchRadiusMultiplierSC:Pathfinding, 10.000000, 10.000000, 10.000000, INI | |
fWarpMinNavmeshSearchRadius:Pathfinding, 2.000000, 2.000000, 2.000000, INI | |
fNodeDistanceThreshold:Pathfinding, 0.357187, 0.357187, 0.357187, INI | |
bDebugSpectatorThreats:General, False, False, False, INI | |
fDirectionDeadZone:Animation, 0.025000, 0.025000, 0.025000, INI | |
fRotationSpeedDeltaSmoothedMaxSpeed:Animation, 150.000000, 150.000000, 150.000000, INI | |
fRotationSpeedDeltaSmoothedMaxAcceleration:Animation, 5.000000, 5.000000, 5.000000, INI | |
fRotationSpeedBlendOutTime:Animation, 1.500000, 1.500000, 1.500000, INI | |
fPlayerFirstSpeedDeltaSmoothedMaxSpeed:Animation, 1000.000000, 1000.000000, 1000.000000, INI | |
fPlayerFirstSpeedDeltaSmoothedMaxAcceleration:Animation, 10.000000, 10.000000, 10.000000, INI | |
fPlayerFirstSpeedBlendOutTime:Animation, 0.250000, 0.250000, 0.250000, INI | |
fDirectionSmoothedMaxSpeed:Animation, 0.250000, 0.250000, 0.250000, INI | |
fDirectionSmoothedAcceleration:Animation, 2.000000, 2.000000, 2.000000, INI | |
fControllerXMax:Animation, 0.500000, 0.500000, 0.500000, INI | |
fControllerYMax:Animation, 0.500000, 0.500000, 0.500000, INI | |
fControllerXSpeed:Animation, 0.900000, 0.900000, 0.900000, INI | |
fControllerYSpeed:Animation, 1.000000, 1.000000, 1.000000, INI | |
fControllerIronSightMult:Animation, 0.450000, 0.450000, 0.450000, INI | |
fControllerXOffset:Animation, 0.500000, 0.500000, 0.500000, INI | |
fControllerYOffset:Animation, 0.500000, 0.500000, 0.500000, INI | |
fKnockdownTargetMagnitude:Gameplay, 100.000000, 100.000000, 100.000000, INI | |
bFootIKFeedback:Animation, True, True, True, INI | |
fFootRadius:Animation, 0.150000, 0.150000, 0.150000, INI | |
fFootFront:Animation, -0.100000, -0.100000, -0.100000, INI | |
iActorBoneLODToUseFootRadius:Animation, 0, 0, 0, INI | |
iBeamProjectileMaxRaycastResults:Combat, 5, 5, 5, INI | |
fDebrisDecalTimer:Decals, 2.000000, 2.000000, 2.000000, INI | |
bExplosionScaleRagdollForce:Havok, True, True, True, INI | |
bExplosionManagerAllowMultiThread:Explosion, True, True, True, INI | |
bExplosionCollisionFilterFlags:Explosion, True, True, True, INI | |
bExplosionNonBlockingArtLoad:Explosion, True, True, True, INI | |
fMaxLinearSpeedAfterExplosion:Explosion, 28.575001, 28.575001, 28.575001, INI | |
fMaxLinearSpeedAfterExplosionInSpace:Explosion, 200.000000, 200.000000, 200.000000, INI | |
bHazardDebug:Combat, False, False, False, INI | |
fHazardZeroGUpwardVelMin:Combat, 0.200000, 0.200000, 0.200000, INI | |
fHazardZeroGUpwardVelMax:Combat, 0.500000, 0.500000, 0.500000, INI | |
fHazardZeroGActorRandomImpulse:Combat, 20.000000, 20.000000, 20.000000, INI | |
fHazardGravPointSoftenRadius:Combat, 2.000000, 2.000000, 2.000000, INI | |
fMuzzleFlashParticlesMinDuration:Combat, 0.100000, 0.100000, 0.100000, INI | |
fMuzzleFlashParticlesMinDelay:Combat, 0.100000, 0.100000, 0.100000, INI | |
bMuzzleFlashPreCreation:Combat, True, True, True, INI | |
bProjectileDebug:Combat, False, False, False, INI | |
bProjectileImpactDebug:Combat, False, False, False, INI | |
fProjectileImpactDebugPointSize:Combat, 0.100000, 0.100000, 0.100000, INI | |
bProjectileImpactDebugXRay:Combat, False, False, False, INI | |
fProjectileDebugDuration:Combat, 5.000000, 5.000000, 5.000000, INI | |
bVATSProjectileDebug:Combat, False, False, False, INI | |
fContinuousBeamSafeZoneDistance:Combat, 0.350000, 0.350000, 0.350000, INI | |
fContinuousBeamOverrideDistance:Combat, 0.850000, 0.850000, 0.850000, INI | |
fMoveImpactPointAlongNormalBy:Combat, 0.100000, 0.100000, 0.100000, INI | |
fMostCommonProjectileCollisionRadius1:Combat, 0.028600, 0.028600, 0.028600, INI | |
fMostCommonProjectileCollisionRadius2:Combat, 0.071400, 0.071400, 0.071400, INI | |
fMostCommonProjectileCollisionRadius3:Combat, 0.143000, 0.143000, 0.143000, INI | |
fProjectileNearMissDist:Combat, 5.715000, 5.715000, 5.715000, INI | |
fProjectileNearMissDistSpace:Combat, 2000.000000, 2000.000000, 2000.000000, INI | |
fProjectileMaxPenetration:Combat, 1.714500, 1.714500, 1.714500, INI | |
bProjectilePenetrationOnlyThroughActor:Combat, True, True, True, INI | |
fProjectileDefaultWaterSplashSize:Combat, 0.450000, 0.450000, 0.450000, INI | |
bPlayerProjectilesUseCameraOrigin1st:Combat, True, True, True, INI | |
bPlayerProjectilesUseCameraOrigin3rd:Combat, False, False, False, INI | |
iImpactDecalMaxResults:Combat, 10, 10, 10, INI | |
fVATSPathGenTimeMax:VATS, 1.000000, 1.000000, 1.000000, INI | |
bVATSDisable:VATS, True, True, True, INI | |
bVATSForceRanged:VATS, False, False, False, INI | |
bVATSMultipleCombatants:VATS, False, False, False, INI | |
bVATSAllowNoKill:VATS, False, False, False, INI | |
bVATSIgnoreProjectileTest:VATS, False, False, False, INI | |
bVATSRangedSelective:VATS, True, True, True, INI | |
bVATSPlayerDeath:VATS, False, False, False, INI | |
bVATSCriticalDeathPlayback:VATS, False, False, False, INI | |
fVATSLightLevelMin:VATS, -100.000000, -100.000000, -100.000000, INI | |
fVATSLightLevelMax:VATS, 400.000000, 400.000000, 400.000000, INI | |
fVATSLightAngle:VATS, 0.000000, 0.000000, 0.000000, INI | |
fVATSLightDistance:VATS, 1.429000, 1.429000, 1.429000, INI | |
fVATSLightElevation:VATS, 1.429000, 1.429000, 1.429000, INI | |
fVatsLightColorR:VATS, 0.700000, 0.700000, 0.700000, INI | |
fVatsLightColorG:VATS, 0.700000, 0.700000, 0.700000, INI | |
fVatsLightColorB:VATS, 0.700000, 0.700000, 0.700000, INI | |
fVATSKillMoveEnd:VATS, 4.000000, 4.000000, 4.000000, INI | |
fVATSCastingAfterKillDelay:VATS, 1.200000, 1.200000, 1.200000, INI | |
bVatsDebug:VATS, False, False, False, INI | |
fVATSAttackTimeSecMin:VATS, 0.300000, 0.300000, 0.300000, INI | |
fVATSProjectileMissLimitDeg:VATS, 5.000000, 5.000000, 5.000000, INI | |
fVATSProjectileHide3DAngleDeg:VATS, 20.000000, 20.000000, 20.000000, INI | |
fVATSSightedEnterSec:VATS, 0.500000, 0.500000, 0.500000, INI | |
fVATSReloadMinTimeMult:VATS, 0.660000, 0.660000, 0.660000, INI | |
fVATSRangedLowHealthPercent:VATS, 5.000000, 5.000000, 5.000000, INI | |
fVATSRangedPercentSneakKill:VATS, 20.000000, 20.000000, 20.000000, INI | |
fVATSRangedPercentTargetNoThreat:VATS, 10.000000, 10.000000, 10.000000, INI | |
fVATSRangedTargetLowLevelMult:VATS, 0.300000, 0.300000, 0.300000, INI | |
fVATSRangedPercentMin:VATS, 50.000000, 50.000000, 50.000000, INI | |
fVATSRangedLongDistance:VATS, 35.719002, 35.719002, 35.719002, INI | |
bDisableCombatDialogue:Combat, False, False, False, INI | |
bDebugCombat:Combat, False, False, False, INI | |
bDebugCombatThreading:Combat, False, False, False, INI | |
bDebugCombatTargetLocations:Combat, False, False, False, INI | |
bEncounterZoneTargetRestrict:Combat, True, True, True, INI | |
bDebugCombatThreats:Combat, False, False, False, INI | |
bDebugCombatLOS:Combat, False, False, False, INI | |
bDebugCombatProjectileLOS:Combat, False, False, False, INI | |
fDebugCombatProjectileLOSTime:Combat, 5.000000, 5.000000, 5.000000, INI | |
fMountedAttackRangeMultiplier:Combat, 1.100000, 1.100000, 1.100000, INI | |
bFindFurniture:Combat, False, False, False, INI | |
bCombatPathSprinting:Combat, True, True, True, INI | |
bCombatPathSmoothing:Combat, True, True, True, INI | |
fDefaultAutoVanityZoom:Camera, 4.286000, 4.286000, 4.286000, INI | |
fDefaultShipAutoVanityZoomScale:Camera, 1.500000, 1.500000, 1.500000, INI | |
fAutoVanityIncrement:Camera, 0.300000, 0.300000, 0.300000, INI | |
fFirstPersonDisablePOVLerpDPS:Camera, 2.000000, 2.000000, 2.000000, INI | |
fFirstPersonSittingRotationSpeedX:Camera, 1.000000, 1.000000, 1.000000, INI | |
fFirstPersonSittingRotationSpeedY:Camera, 1.000000, 1.000000, 1.000000, INI | |
fFirstPersonSittingAngleLimit:Camera, 1.570796, 1.570796, 1.570796, INI | |
f1stVertDampeningSpringConstant:Camera, 0.001000, 0.001000, 0.001000, INI | |
f1stVertDampeningVelocityDampening:Camera, 0.600000, 0.600000, 0.600000, INI | |
f1stHorzDampeningSpringConstant:Camera, 0.000100, 0.000100, 0.000100, INI | |
f1stHorzDampeningVelocityDampening:Camera, 0.400000, 0.400000, 0.400000, INI | |
f1st3rdSwitchDelay:Camera, 0.250000, 0.250000, 0.250000, INI | |
f1stPitchOffsetTarget:Camera, 0.750000, 0.750000, 0.750000, INI | |
f1stPitchOffsetMultOnAccel:Camera, 0.500000, 0.500000, 0.500000, INI | |
f1stPitchOffsetMultOnMaxSpeed:Camera, 0.600000, 0.600000, 0.600000, INI | |
f1stPitchOffsetMultOffAccel:Camera, 1.000000, 1.000000, 1.000000, INI | |
f1stPitchOffsetMultOffMaxSpeed:Camera, 1.000000, 1.000000, 1.000000, INI | |
f1stPitchOffsetMouseFollowSpeed:Camera, 15.000000, 15.000000, 15.000000, INI | |
f1stPitchOffsetMouseMaxLag:Camera, 4.000000, 4.000000, 4.000000, INI | |
f1stRotationOffsetSpring:Camera, 30.000000, 30.000000, 30.000000, INI | |
f1stRotationOffsetSpringMult:Camera, 0.600000, 0.600000, 0.600000, INI | |
fSpaceshipToggleFreeLookHoldTime:Controls, 0.250000, 0.250000, 0.250000, INI | |
fFurnitureCameraZoom:Camera, 3.572000, 3.572000, 3.572000, INI | |
fFurnitureCameraAngle:Camera, 0.392699, 0.392699, 0.392699, INI | |
fWorkbenchCameraZoom:Camera, 1.429000, 1.429000, 1.429000, INI | |
fWorkbenchCameraPitch:Camera, 0.500000, 0.500000, 0.500000, INI | |
fWorkbenchCameraYaw:Camera, -1.000000, -1.000000, -1.000000, INI | |
fWorkbenchCameraTranslateX:Camera, 0.000000, 0.000000, 0.000000, INI | |
fWorkbenchCameraTranslateY:Camera, 0.714000, 0.714000, 0.714000, INI | |
fWorkbenchCameraTranslateZ:Camera, -0.714000, -0.714000, -0.714000, INI | |
fOverShoulderHorsePosX:Camera, 0.000000, 0.000000, 0.000000, INI | |
fOverShoulderHorsePosZ:Camera, 0.000000, 0.000000, 0.000000, INI | |
fOverShoulderHorseAddY:Camera, -4.286000, -4.286000, -4.286000, INI | |
fHorseMaxAngleBeforeTurn:Camera, 90.000000, 90.000000, 90.000000, INI | |
bDisableAutoVanityMode:Camera, False, False, False, INI | |
bDisableFurnitureCamera:Camera, False, False, False, INI | |
bForceAutoVanityMode:Camera, False, False, False, INI | |
fCameraCasterSize:Camera, 0.180000, 0.180000, 0.180000, INI | |
fCameraCasterTargetPASize:Camera, 0.180000, 0.180000, 0.180000, INI | |
fCameraCasterTargetFurnitureSize:Camera, 0.572000, 0.572000, 0.572000, INI | |
fCameraCasterTargetSize:Camera, 0.114000, 0.114000, 0.114000, INI | |
fCameraCasterBleedOutSize:Camera, 0.243000, 0.243000, 0.243000, INI | |
fCameraCasterDialogueSize:Camera, 0.043000, 0.043000, 0.043000, INI | |
fCharControllerCheckHeightOffset:Camera, 1.772000, 1.772000, 1.772000, INI | |
fMinTimeInvisible:Camera, 0.050000, 0.050000, 0.050000, INI | |
iHorseTransitionMillis:Camera, 500, 500, 500, INI | |
iBleedoutTransitionMillis:Camera, 500, 500, 500, INI | |
iAnimatedTransitionMillis:Camera, 0, 0, 0, INI | |
iDialogueTransitionMillis:Camera, 500, 500, 500, INI | |
fDialogueMotionBlurDelay:Camera, 0.750000, 0.750000, 0.750000, INI | |
fTrailerCameraTanslationScale:Camera, 1.000000, 1.000000, 1.000000, INI | |
fTrailerCameraElevationScale:Camera, 0.500000, 0.500000, 0.500000, INI | |
fHorseDismountYawCorrection:Camera, 0.320000, 0.320000, 0.320000, INI | |
fPitchZeroBlendTime:Camera, 0.750000, 0.750000, 0.750000, INI | |
fDefaultEyeHeight:Camera, 1.714500, 1.714500, 1.714500, INI | |
fWorkshopIsoCamSphereSize:Camera, 0.700000, 0.700000, 0.700000, INI | |
fVanityModeMinDist:Camera, 1.500000, 1.500000, 1.500000, INI | |
fVanityModeMaxDist:Camera, 2.143000, 2.143000, 2.143000, INI | |
fVanityModeHeightOffset:Camera, 0.250000, 0.250000, 0.250000, INI | |
fVanityModeBlendTime:Camera, 0.400000, 0.400000, 0.400000, INI | |
fMinCurrentZoom:Camera, 0.000000, 0.000000, 0.000000, INI | |
fFarCameraZoomThreshold:Camera, 1.000000, 1.000000, 1.000000, INI | |
fMaxCurrentZoom:Camera, 2.000000, 2.000000, 2.000000, INI | |
fTakeControlXMult:Camera, 0.500000, 0.500000, 0.500000, INI | |
fTakeControlYMult:Camera, 1.000000, 1.000000, 1.000000, INI | |
fTakeControlZMult:Camera, 0.500000, 0.500000, 0.500000, INI | |
fTakeControlXAngle:Camera, 110.000000, 110.000000, 110.000000, INI | |
fFreeRotationSpeed:Camera, 3.000000, 3.000000, 3.000000, INI | |
fFreeRotationDialogueSpeed:Camera, 0.100000, 0.100000, 0.100000, INI | |
fThumbstickZoomSpeed:Camera, 0.050000, 0.050000, 0.050000, INI | |
fMouseWheelZoomIncrement:Camera, 1.000000, 1.000000, 1.000000, INI | |
fMouseWheelZoomSpeed:Camera, 3.000000, 3.000000, 3.000000, INI | |
fMouseWheelZoomMinDelta:Camera, 0.005000, 0.005000, 0.005000, INI | |
fOverShoulderPosX:Camera, 0.000000, 0.000000, 0.000000, INI | |
fOverShoulderPosZ:Camera, 0.000000, 0.000000, 0.000000, INI | |
fOverShoulderCombatPosX:Camera, 0.000000, 0.000000, 0.000000, INI | |
fOverShoulderCombatPosZ:Camera, 0.000000, 0.000000, 0.000000, INI | |
fOverShoulderCombatAddY:Camera, 0.000000, 0.000000, 0.000000, INI | |
fOverShoulderMeleeCombatPosX:Camera, 0.000000, 0.000000, 0.000000, INI | |
fOverShoulderMeleeCombatPosZ:Camera, 0.000000, 0.000000, 0.000000, INI | |
fOverShoulderMeleeCombatAddY:Camera, 0.000000, 0.000000, 0.000000, INI | |
fShoulderDollySpeed:Camera, 3.000000, 3.000000, 3.000000, INI | |
fOverShoulderOffsetCollisionScalar:Camera, 0.300000, 0.300000, 0.300000, INI | |
fCameraRecoveryMult:Camera, 0.100000, 0.100000, 0.100000, INI | |
bApplyCameraNodeAnimations:Camera, True, True, True, INI | |
fPitchZoomOutMaxDist:Camera, 0.000000, 0.000000, 0.000000, INI | |
fFarCameraDistanceOffset:Camera, 2.200000, 2.200000, 2.200000, INI | |
fPitchFarCameraZoomScalar:Camera, 0.600000, 0.600000, 0.600000, INI | |
fChaseCameraSpeed:Camera, 10.000000, 10.000000, 10.000000, INI | |
fChaseCameraMaxAngle:Camera, 30.000000, 30.000000, 30.000000, INI | |
b3rdPersonCameraCollision:Camera, True, True, True, INI | |
b3rdPersonCollisionUseNearPrediction:Camera, False, False, False, INI | |
b3rdPersonCollisionUseFarPrediction:Camera, False, False, False, INI | |
b3rdPersonCollisionDebug:Camera, False, False, False, INI | |
f3rdPersonCollisionDelay:Camera, -1.000000, -1.000000, -1.000000, INI | |
f3rdPersonCollisionDelayScale:Camera, 1.000000, 1.000000, 1.000000, INI | |
f3rdPersonDistanceLerpSpeed:Camera, 1.000000, 1.000000, 1.000000, INI | |
b3rdUseSimplifiedCameraCollision:Camera, True, True, True, INI | |
fTweenCamRotAngle:Camera, 0.050000, 0.050000, 0.050000, INI | |
fTweenCamRotSpeed:Camera, 4.000000, 4.000000, 4.000000, INI | |
fTweenCamRotClosingSpeed:Camera, 10.000000, 10.000000, 10.000000, INI | |
fTweenCamZoomFOVMod:Camera, 10.000000, 10.000000, 10.000000, INI | |
fTweenCamZoomSpeed:Camera, 25.000000, 25.000000, 25.000000, INI | |
fCameraCasterMinTargetHeight:Camera, 0.429000, 0.429000, 0.429000, INI | |
fBookPosHeightPercentage:Interface, 0.500000, 0.500000, 0.500000, INI | |
fBookPosWidthPercentage:Interface, 0.500000, 0.500000, 0.500000, INI | |
fBookDistance:Interface, 1.572000, 1.572000, 1.572000, INI | |
fNoteDistance:Interface, 0.850000, 0.850000, 0.850000, INI | |
fBookOpenTime:Interface, 1000.000000, 1000.000000, 1000.000000, INI | |
fBookXRotation:Interface, -25.000000, -25.000000, -25.000000, INI | |
fBookMenuLightPosX:Interface, 0.000000, 0.000000, 0.000000, INI | |
fBookMenuLightPosY:Interface, 0.000000, 0.000000, 0.000000, INI | |
fBookMenuLightPosZ:Interface, 1.143000, 1.143000, 1.143000, INI | |
fBookMenuLightDiffuseR:Interface, 1.000000, 1.000000, 1.000000, INI | |
fBookMenuLightDiffuseG:Interface, 1.000000, 1.000000, 1.000000, INI | |
fBookMenuLightDiffuseB:Interface, 1.000000, 1.000000, 1.000000, INI | |
fBookMenuLightRadius:Interface, 9.287000, 9.287000, 9.287000, INI | |
fBookMenuLightIntensity:Interface, 1.330000, 1.330000, 1.330000, INI | |
iConsoleSizeScreenPercent:Menu, 40, 40, 40, INI | |
rConsoleTextColor:Menu, "255,255,255,255", "255,255,255,255", "255,255,255,255", INI | |
iConsoleTextSize:Menu, 20, 20, 20, INI | |
iBackgroundOpacity:Menu, 50, 50, 50, INI | |
rConsoleHistoryTextColor:Menu, "153,153,153,153", "153,153,153,153", "153,153,153,153", INI | |
iConsoleHistoryCharBufferSize:Menu, 16384, 16384, 16384, INI | |
aConsoleSelectedRefColor:Menu, "0,0,0,0", "0,0,0,0", "0,0,0,0", INI | |
bPersistConsoleHistory:Menu, True, True, True, INI | |
fConsoleHistoryScrollSpeed:Menu, 0.150000, 0.150000, 0.150000, INI | |
bAllowConsoleDuplicatesInHistory:Interface, True, True, True, INI | |
bUseConsoleHotkeys:Menu, False, False, False, INI | |
bConsoleCopiesOnlyFormID:Menu, False, False, False, INI | |
iConsoleBufferMaxDisplaySize:Menu, 32768, 32768, 32768, INI | |
uConfirmContainerTakeAllMinimumItems:Interface, 11, 11, 11, INI | |
uNumOfPickupSoundsToPlayOnTakeAll:Interface, 3, 3, 3, INI | |
fFavoritesTimeMult:Interface, 0.230000, 0.230000, 0.230000, INI | |
fFavoritesDOFStrength:Interface, 1.100000, 1.100000, 1.100000, INI | |
fFavoritesDOFNearStart:Interface, 1.000000, 1.000000, 1.000000, INI | |
fFavoritesDOFNearEnd:Interface, 0.000000, 0.000000, 0.000000, INI | |
fFavoritesDOFFarStart:Interface, 0.100000, 0.100000, 0.100000, INI | |
fFavoritesDOFFarEnd:Interface, 2.000000, 2.000000, 2.000000, INI | |
iFavoritesDOFMode:Interface, 2, 2, 2, INI | |
fPowerArmorCriticalDamagePercent:Interface, 25.000000, 25.000000, 25.000000, INI | |
bUseAllNonDefaultLoadScreensFirst:Interface, False, False, False, INI | |
bLoadingModel_DisplayMovieWhileLoading:Interface, True, True, True, INI | |
bForcePhotoModeLoadScreen:Interface, False, False, False, INI | |
bDefRenderLoadingMenu:Interface, True, True, True, INI | |
bPlayMainMenuMusic:General, True, True, True, INI | |
bEnableMainMenuBink:General, True, True, True, INI | |
uMainMenuDelayBeforeAllowSkip:General, 5000, 0, 0, INI | |
bEnableMessageOfTheDay:General, True, True, True, INI | |
uMinTotalPipelinesToShowProgressBar:Interface, 10, 10, 10, INI | |
fPipboyZoomDelay:Controls, 0.180000, 0.180000, 0.180000, INI | |
fFavoritesGamepadDelay:Controls, 0.300000, 0.300000, 0.300000, INI | |
fOpenMapHoldButtonSeconds:Controls, 0.550000, 0.550000, 0.550000, INI | |
bShowSitWaitMenu:Menu, True, True, True, INI | |
iDefaultWaitHours:Interface, 1, 1, 1, INI | |
fMaxSubtitleDistance:Interface, 21.431000, 21.431000, 21.431000, INI | |
bRemoteDebuggingLogVerbose:Papyrus, False, False, False, INI | |
bScriptSoundsEnabled:Audio, True, True, True, INI | |
bEnableLogging:Papyrus, False, False, False, INI | |
fUpdateBudgetMS:Papyrus, 1.200000, 1.200000, 1.200000, INI | |
fExtraTaskletBudgetMS:Papyrus, 1.200000, 1.200000, 1.200000, INI | |
fPostLoadUpdateTimeMS:Papyrus, 500.000000, 500.000000, 500.000000, INI | |
iStallWarningThreshold:Papyrus, 5000, 5000, 5000, INI | |
iStallWarningCooldown:Papyrus, 2000, 2000, 2000, INI | |
iMinMemoryPageSize:Papyrus, 128, 128, 128, INI | |
iMaxMemoryPageSize:Papyrus, 512, 512, 512, INI | |
iMaxAllocatedMemoryBytes:Papyrus, 153600, 153600, 153600, INI | |
iMaxStackDepth:Papyrus, 100, 100, 100, INI | |
bLoadDebugInformation:Papyrus, False, False, False, INI | |
bEnableProfiling:Papyrus, False, False, False, INI | |
bAssertOnOverflow:Papyrus, False, False, False, INI | |
bEnableRemoteDebugging:Papyrus, False, False, False, INI | |
iRemoteDebuggingPort:Papyrus, 20548, 20548, 20548, INI | |
bEnableTrace:Papyrus, False, False, False, INI | |
fMinPlayerMoveToDistForLoadScreen:General, 1.829000, 1.829000, 1.829000, INI | |
bDisableShipReflectionProbesWhenLandedAndOnPilotSeat:Display, True, True, True, INI | |
fAnimCullDistance:Spaceship, 300.000000, 300.000000, 300.000000, INI | |
bEnableAnimDistanceCulling:Spaceship, True, True, True, INI | |
iDefaultInitialAvailablePower:Spaceship, 8, 8, 8, INI | |
fAimAssistDegrees:Spaceship, 2.000000, 2.000000, 2.000000, INI | |
fAimAssistMagnetismStrength:Spaceship, 0.040000, 0.040000, 0.040000, INI | |
fAimAssistMagnetismAngle:Spaceship, 20.000000, 20.000000, 20.000000, INI | |
fAimAssistMagnetismHeadingAngle:Spaceship, 15.000000, 15.000000, 15.000000, INI | |
fAimAssistMagnetismExponent:Spaceship, 2.000000, 2.000000, 2.000000, INI | |
fAimAssistLeadProjectileSpeed:Spaceship, 4000.000000, 4000.000000, 4000.000000, INI | |
fHeadingIndicatorMoveDistanceMax:Spaceship, 0.245000, 0.245000, 0.245000, INI | |
bSpaceshipAimAssistEnabled:Spaceship, True, True, True, INI | |
bSpaceshipAimAssistDrawFireCone:Spaceship, False, False, False, INI | |
bSpaceshipAimAssistDrawTargetPill:Spaceship, False, False, False, INI | |
bSpaceshipAimAssistUseTargetRadius:Spaceship, False, False, False, INI | |
bSpaceshipAimAssistUseScreenSpaceTargetSize:Spaceship, True, True, True, INI | |
bSpaceshipDrawMissileLockCone:Spaceship, False, False, False, INI | |
fAutoPilotPathDistance:Spaceship, 50000.000000, 50000.000000, 50000.000000, INI | |
bSpaceshipFarTravelCheckOnlyLastBody:Spaceship, True, True, True, INI | |
fMaxGravJumpEffectTime:Spaceship, 15.000000, 15.000000, 15.000000, INI | |
fDefaultMaxGravJumpParsecs:Spaceship, 25.000000, 25.000000, 25.000000, INI | |
fFarTravelMaxSpeedForAnim:Spaceship, 1.000000, 1.000000, 1.000000, INI | |
fTargetNearestHeldTime:Spaceship, 0.300000, 0.300000, 0.300000, INI | |
fAcceleratedTravelHeldSec:Spaceship, 2.000000, 2.000000, 2.000000, INI | |
fAcceleratedTravelMultIncreaseSec:Spaceship, 5.000000, 5.000000, 5.000000, INI | |
fAcceleratedTravelMultMax:Spaceship, 50000000.000000, 50000000.000000, 50000000.000000, INI | |
fAcceleratedTravelMultMin:Spaceship, 0.000100, 0.000100, 0.000100, INI | |
fAcceleratedTravelNearTargetDistMult:Spaceship, 400.000000, 400.000000, 400.000000, INI | |
fAcceleratedTravelNearTargetMinMult:Spaceship, 0.010000, 0.010000, 0.010000, INI | |
fAcceleratedTravelNearTargetAngle:Spaceship, 200.000000, 200.000000, 200.000000, INI | |
bUseNewSystemDamage:Spaceship, False, False, False, INI | |
bEnableBlueprintInteractionOffsetRefsComponent:Spaceship, True, True, True, INI | |
bAddRuntimeFoundBlueprintInteractionOffsetRefs:Spaceship, True, True, True, INI | |
bShipExteriorReflectionProbeEnabled:Display, True, True, True, INI | |
fShipExteriorReflectionProbeIntensity:Display, 0.947000, 0.947000, 0.947000, INI | |
fShipExteriorReflectionProbeFallbackIntensity:Display, 0.068000, 0.068000, 0.068000, INI | |
fShipReflectionVolumeBoundsScale:Display, 1.000000, 1.000000, 1.000000, INI | |
bAttachToSsnFast:Spaceship, True, True, True, INI | |
iDefaultReserveSize:WorkshopLOD, 32, 32, 32, INI | |
fWorkshopLODRadius:WorkshopLOD, 1200.000000, 1200.000000, 1200.000000, INI | |
bEnabledWorkshopLOD:WorkshopLOD, True, True, True, INI | |
fOutpostLoad3DItemWaitTime:Workshop, 0.500000, 0.500000, 0.500000, INI | |
fOutpostLoad3DTimeOut:Workshop, 15.000000, 15.000000, 15.000000, INI | |
fOutpostSnapPreviewWaitForPreviewTime:Workshop, 0.250000, 0.250000, 0.250000, INI | |
fOutpostSnapPreviewHoldSnappedTime:Workshop, 1.500000, 1.500000, 1.500000, INI | |
fOutpostSnapWaitForPostSnapCycleTime:Workshop, 0.100000, 0.100000, 0.100000, INI | |
bRevertOnKillSDM:Workshop, True, True, True, INI | |
aHighlightDefaultFillColor:Workshop, "15,230,230,230", "15,230,230,230", "15,230,230,230", INI | |
aHighlightDefaultOutlineColor:Workshop, "255,230,230,230", "255,230,230,230", "255,230,230,230", INI | |
fHighlightDefaultOutlineThickness:Workshop, 1.500000, 1.500000, 1.500000, INI | |
fHighlightDefaultOutlineHardness:Workshop, 0.100000, 0.100000, 0.100000, INI | |
aHighlightFillColor:Workshop, "0,230,230,230", "0,230,230,230", "0,230,230,230", INI | |
aHighlightOutlineColor:Workshop, "255,230,230,230", "255,230,230,230", "255,230,230,230", INI | |
fHighlightOutlineThickness:Workshop, 1.500000, 1.500000, 1.500000, INI | |
fHighlightOutlineHardness:Workshop, 0.100000, 0.100000, 0.100000, INI | |
aHighlightGeneratorFillColor:Workshop, "15,33,152,176", "15,33,152,176", "15,33,152,176", INI | |
aHighlightGeneratorOutlineColor:Workshop, "255,33,152,176", "255,33,152,176", "255,33,152,176", INI | |
fHighlightGeneratorOutlineThickness:Workshop, 1.500000, 1.500000, 1.500000, INI | |
fHighlightGeneratorOutlineHardness:Workshop, 0.100000, 0.100000, 0.100000, INI | |
aHighlightBadPlacementFillColor:Workshop, "64,170,15,15", "64,170,15,15", "64,170,15,15", INI | |
aHighlightBadPlacementOutlineColor:Workshop, "255,170,15,15", "255,170,15,15", "255,170,15,15", INI | |
fHighlightBadPlacementOutlineThickness:Workshop, 1.500000, 1.500000, 1.500000, INI | |
fHighlightBadPlacementOutlineHardness:Workshop, 0.100000, 0.100000, 0.100000, INI | |
aHighlightWireFillColor:Workshop, "36,178,178,204", "36,178,178,204", "36,178,178,204", INI | |
aHighlightWireOutlineColor:Workshop, "255,178,178,204", "255,178,178,204", "255,178,178,204", INI | |
fHighlightWireOutlineThickness:Workshop, 1.500000, 1.500000, 1.500000, INI | |
fHighlightWireOutlineHardness:Workshop, 0.100000, 0.100000, 0.100000, INI | |
aHighlightScrapFillColor:Workshop, "36,255,165,0", "36,255,165,0", "36,255,165,0", INI | |
aHighlightScrapOutlineColor:Workshop, "255,255,165,0", "255,255,165,0", "255,255,165,0", INI | |
fHighlightScrapOutlineThickness:Workshop, 1.500000, 1.500000, 1.500000, INI | |
fHighlightScrapOutlineHardness:Workshop, 0.100000, 0.100000, 0.100000, INI | |
aHighlightChangeSnapBehaviorFillColor:Workshop, "64,200,185,70", "64,200,185,70", "64,200,185,70", INI | |
aHighlightChangeSnapBehaviorOutlineColor:Workshop, "255,200,185,70", "255,200,185,70", "255,200,185,70", INI | |
fHighlightChangeSnapBehaviorOutlineThickness:Workshop, 1.500000, 1.500000, 1.500000, INI | |
fHighlightChangeSnapBehaviorOutlineHardness:Workshop, 0.100000, 0.100000, 0.100000, INI | |
aHighlightDestructedFillColor:Workshop, "0,170,15,15", "0,170,15,15", "0,170,15,15", INI | |
aHighlightDestructedOutlineColor:Workshop, "255,170,15,15", "255,170,15,15", "255,170,15,15", INI | |
fHighlightDestructedOutlineThickness:Workshop, 1.500000, 1.500000, 1.500000, INI | |
fHighlightDestructedOutlineHardness:Workshop, 0.100000, 0.100000, 0.100000, INI | |
aHighlightDisabledFillColor:Workshop, "18,76,76,76", "18,76,76,76", "18,76,76,76", INI | |
aHighlightDisabledOutlineColor:Workshop, "255,76,76,76", "255,76,76,76", "255,76,76,76", INI | |
fHighlightDisabledOutlineThickness:Workshop, 1.500000, 1.500000, 1.500000, INI | |
fHighlightDisabledOutlineHardness:Workshop, 0.100000, 0.100000, 0.100000, INI | |
aHighlightEditItemFillColor:Workshop, "64,200,185,70", "64,200,185,70", "64,200,185,70", INI | |
aHighlightEditItemOutlineColor:Workshop, "255,200,185,70", "255,200,185,70", "255,200,185,70", INI | |
fHighlightEditItemOutlineThickness:Workshop, 1.500000, 1.500000, 1.500000, INI | |
fHighlightEditItemOutlineHardness:Workshop, 0.100000, 0.100000, 0.100000, INI | |
aHighlightBlockFillColor:Workshop, "36,237,86,55", "36,237,86,55", "36,237,86,55", INI | |
aHighlightBlockOutlineColor:Workshop, "255,237,86,55", "255,237,86,55", "255,237,86,55", INI | |
fHighlightBlockOutlineThickness:Workshop, 1.500000, 1.500000, 1.500000, INI | |
fHighlightBlockOutlineHardness:Workshop, 0.100000, 0.100000, 0.100000, INI | |
aHighlightSnapBehaviorPreviewFillColor:Workshop, "32,200,185,70", "32,200,185,70", "32,200,185,70", INI | |
aHighlightSnapBehaviorPreviewOutlineColor:Workshop, "255,200,185,70", "255,200,185,70", "255,200,185,70", INI | |
fHighlightSnapBehaviorPreviewOutlineThickness:Workshop, 1.500000, 1.500000, 1.500000, INI | |
fHighlightSnapBehaviorPreviewOutlineHardness:Workshop, 0.100000, 0.100000, 0.100000, INI | |
aHighlightDebugRedFillColor:Workshop, "36,255,0,0", "36,255,0,0", "36,255,0,0", INI | |
aHighlightDebugRedOutlineColor:Workshop, "255,255,0,0", "255,255,0,0", "255,255,0,0", INI | |
fHighlightDebugRedColorOutlineThickness:Workshop, 1.500000, 1.500000, 1.500000, INI | |
fHighlightDebugRedColorOutlineHardness:Workshop, 0.100000, 0.100000, 0.100000, INI | |
aHighlightMarkedForDeleteFillColor:Workshop, "64,170,15,15", "64,170,15,15", "64,170,15,15", INI | |
aHighlightMarkedForDeleteOutlineColor:Workshop, "255,170,15,15", "255,170,15,15", "255,170,15,15", INI | |
fHighlightMarkedForDeleteOutlineThickness:Workshop, 1.500000, 1.500000, 1.500000, INI | |
fHighlightMarkedForDeleteOutlineHardness:Workshop, 0.100000, 0.100000, 0.100000, INI | |
aHighlightWorkshopItemFillColor:Workshop, "0,230,230,230", "0,230,230,230", "0,230,230,230", INI | |
aHighlightWorkshopItemOutlineColor:Workshop, "255,230,230,230", "255,230,230,230", "255,230,230,230", INI | |
fHighlightWorkshopItemOutlineThickness:Workshop, 1.500000, 1.500000, 1.500000, INI | |
fHighlightWorkshopItemOutlineHardness:Workshop, 0.100000, 0.100000, 0.100000, INI | |
fItemHoldDistantSpeed:Workshop, 0.142000, 0.142000, 0.142000, INI | |
fWorkshopDestructedItemAlpha:Workshop, 0.500000, 0.500000, 0.500000, INI | |
fWorkshopDestructedItemOutline:Workshop, 0.000000, 0.000000, 0.000000, INI | |
bWorkshopTempItemFollowGround:Workshop, True, True, True, INI | |
fWorkshopTempItemDefaultFollowCameraCastLength:Workshop, 8.000000, 8.000000, 8.000000, INI | |
fWorkshopTempItemDefaultCastLengthMin:Workshop, 50.000000, 50.000000, 50.000000, INI | |
fWorkshopTempItemDefaultCastLengthMax:Workshop, 100.000000, 100.000000, 100.000000, INI | |
fWorkshopInteriorCastLength:Workshop, 100.000000, 100.000000, 100.000000, INI | |
bWorkshopPersistAll:Workshop, True, True, True, INI | |
fWorkshopUpdateLandResourceDistanceThreshold:Workshop, 10.000000, 10.000000, 10.000000, INI | |
bWorkshopUseGrabOffset:Workshop, False, False, False, INI | |
fPointInFrustumRadius:Workshop, 0.457000, 0.457000, 0.457000, INI | |
bEnableWorkshopStats:Workshop, True, True, True, INI | |
bDebugShipRampNavmesh:DynamicNavmesh, True, True, True, INI | |
bMultiThreadTransitionExteriorToSpace:General, True, True, True, INI | |
bMultiThreadExteriorPlanetsideAttach:General, True, True, True, INI | |
bMultiThreadShipReferenceSet3D:General, True, True, True, INI | |
fLODLoadInteriorRadius:Space, 100000000.000000, 100000000.000000, 100000000.000000, INI | |
fLODUnloadInteriorLinkedCellRadius:Space, 225000000.000000, 225000000.000000, 225000000.000000, INI | |
uHttpDefaultTimeout:Platform, 30000, 30000, 30000, INI | |
uHttpDefaultConnectionTimeout:Platform, 10000, 10000, 10000, INI | |
bClientLatencyEnabled:Platform, False, False, False, INI | |
uClientLatencyMin:Platform, 500, 500, 500, INI | |
uClientLantencyMax:Platform, 2000, 2000, 2000, INI | |
bPlatformEnabled:Platform, True, True, True, INI | |
fAPIFailureRate:Platform, 0.000000, 0.000000, 0.000000, INI | |
uDefaultRetries:Platform, 3, 3, 3, INI | |
uDefaultBIRetries:Platform, 0, 0, 0, INI | |
uInterpolationMode:Animation, 1, 1, 1, INI | |
fInterpolationRate:Animation, 2.000000, 2.000000, 2.000000, INI | |
bDisablePathingMoveStartAnimations:Animation, False, False, False, INI | |
bDisablePathingMoveStopAnimations:Animation, False, False, False, INI | |
bAllowMoveStartCancelling:Animation, False, False, False, INI | |
bAllowTurnsInPlaceAsMoveStart:Animation, True, True, True, INI | |
bExtrapolateMoveStartsToDesiredSpeed:Animation, True, True, True, INI | |
fTranslationScalingForEvaluatingTurnsInPlace:Animation, 0.500000, 0.500000, 0.500000, INI | |
fTranslationScalingForInterpolatingTurnsInPlace:Animation, 0.500000, 0.500000, 0.500000, INI | |
bDisableCurvedPathBlending:Animation, False, False, False, INI | |
bEnableFootIK:Animation, True, True, True, INI | |
bUseLockOverrides:FootIK, True, True, True, INI | |
fLockXAxisTolerance:FootIK, 0.150000, 0.150000, 0.150000, INI | |
fLockYForwardTolerance:FootIK, 0.100000, 0.100000, 0.100000, INI | |
fLockYBackwardTolerance:FootIK, -0.350000, -0.350000, -0.350000, INI | |
fLockIdleStateSqTolerance:FootIK, 0.010000, 0.010000, 0.010000, INI | |
fUnlockedBlendTime:FootIK, 0.999000, 0.999000, 0.999000, INI | |
fLockedBlendTime:FootIK, 1.000000, 1.000000, 1.000000, INI | |
fInclineZAdjustment:FootIK, 0.000000, 0.000000, 0.000000, INI | |
fDeclineZAdjustment:FootIK, 0.050000, 0.050000, 0.050000, INI | |
bAlwaysHitSomething:FootIK, False, False, False, INI | |
bUseMovementSpeedToGatePlantCast:FootIK, True, True, True, INI | |
fMovementSpeedToGatePlantCast:FootIK, 0.000000, 0.000000, 0.000000, INI | |
bDirectAtSkipMinAngleCheck:Animation, True, True, True, INI | |
bDirectAtSupportsBoneRetargeting:Animation, False, False, False, INI | |
f3DHorizontalRotationSpeed:Interface, 85.943665, 85.943665, 85.943665, INI | |
f3DVerticalRotationSpeed:Interface, 85.943665, 85.943665, 85.943665, INI | |
f3DMinRotationSpeedMultiplier:Interface, 0.350000, 0.350000, 0.350000, INI | |
f3DMouseHorizontalRotationSpeed:Interface, 7.161972, 7.161972, 7.161972, INI | |
f3DMouseVerticalRotationSpeed:Interface, 7.161972, 7.161972, 7.161972, INI | |
fCenterDeadzone:Interface, 0.050000, 0.050000, 0.050000, INI | |
fBowtieDeadzone:Interface, 0.250000, 0.250000, 0.250000, INI | |
f3DZoomSpeed:Interface, 2.000000, 2.000000, 2.000000, INI | |
f3DMouseZoomSpeed:Interface, 6.000000, 6.000000, 6.000000, INI | |
f3DMinZoomSpeedPercent:Interface, 0.300000, 0.300000, 0.300000, INI | |
bUseDebugGamepad:General, False, False, False, INI | |
uiPowerArmorLightR:GamepadLight, 255, 255, 255, INI | |
uiPowerArmorLightG:GamepadLight, 255, 255, 255, INI | |
uiPowerArmorLightB:GamepadLight, 255, 255, 255, INI | |
uiPowerArmorR:GamepadLight, 255, 255, 255, INI | |
uiPowerArmorG:GamepadLight, 173, 173, 173, INI | |
uiPowerArmorB:GamepadLight, 0, 0, 0, INI | |
uiFlashlightR:GamepadLight, 0, 0, 0, INI | |
uiFlashlightG:GamepadLight, 255, 255, 255, INI | |
uiFlashlightB:GamepadLight, 0, 0, 0, INI | |
fButton_ChordDelay:Controls, 0.400000, 0.400000, 0.400000, INI | |
fSmallVibrationFactor:Controls, 1.000000, 1.000000, 1.000000, INI | |
fBigVibrationFactor:Controls, 1.000000, 1.000000, 1.000000, INI | |
fLThumbDeadzone:Controls, 0.200000, 0.200000, 0.200000, INI | |
fRThumbDeadzone:Controls, 0.200000, 0.200000, 0.200000, INI | |
fTriggerDeadzone:Controls, 0.050000, 0.050000, 0.050000, INI | |
fLThumbDeadzoneMax:Controls, 0.940000, 0.940000, 0.940000, INI | |
fRThumbDeadzoneMax:Controls, 0.940000, 0.940000, 0.940000, INI | |
fDirectionalDeadzone:Controls, 0.500000, 0.500000, 0.500000, INI | |
fThumbstickRepeatShort:Controls, 0.100000, 0.100000, 0.100000, INI | |
fThumbstickRepeatLong:Controls, 0.500000, 0.500000, 0.500000, INI | |
uRepeatsUntilShort:Controls, 1, 1, 1, INI | |
bBackgroundMouse:Controls, False, False, False, INI | |
bEnableCrashUploads:Debug, True, True, True, INI | |
uDeferredCrashUploadsSizeThresholdBytes:Debug, 0, 0, 0, INI | |
bEnableMinidumpFailureUploads:Debug, True, True, True, INI | |
bGenerateDumpForAssert:Debug, False, False, False, INI | |
bGenerateDumpOnShutdownCrash:General, False, False, False, INI | |
bGenerateFullDumpOnCrash:Debug, False, False, False, INI | |
bForceExceptionHandlerWithDebugger:Debug, False, False, False, INI | |
iMaxHixUploadSizeMB:Debug, 200, 200, 200, INI | |
bUseBreakpadForExceptions:Debug, True, True, True, INI | |
iMiniDumpFlags:Debug, 2097216, 2097216, 2097216, INI | |
iMedDumpFlags:Debug, 2396517, 2396517, 2396517, INI | |
iFullDumpFlags:Debug, 2396519, 2396519, 2396519, INI | |
bUseEventBoardForExceptions:Debug, True, True, True, INI | |
uiMaxStackRecursion:Debug, 50, 50, 50, INI | |
uiMaxCoreDumps:Debug, 4, 4, 4, INI | |
bGenerateFullDumpOnStall:Debug, False, False, False, INI | |
bPromptUserForCrashInfo:Debug, True, True, True, INI | |
bWin32KeepUploadedCrashAttachments:Debug, False, False, False, INI | |
bEnableCrashCache:Debug, True, True, True, INI | |
uMultithreadDynamicStateObjectThreshold:Havok, 1024, 1024, 1024, INI | |
bGiveDynamicBodiesRandomVel:Space, True, True, True, INI | |
fMaxBodyVelocity:Space, 200.000000, 200.000000, 200.000000, INI | |
fMaxBodyAngularVelocity:Space, 100.000000, 100.000000, 100.000000, INI | |
fMoveLimitMass:Space, 500.000000, 500.000000, 500.000000, INI | |
bDeactivationEnabled:Space, False, False, False, INI | |
bSimpleProxyForStaticCompoundShip:Space, True, True, True, INI | |
bUseFirstBiomePosition:Biomes, False, False, False, INI | |
bStarfieldWellDebugGeometryEnabled:Display, False, False, False, INI | |
bStarfieldBodyXYAxisDebugGeometryEnabled:Display, True, True, True, INI | |
iStarfieldBodyXAxisColorR:Display, 255, 255, 255, INI | |
iStarfieldBodyXAxisColorG:Display, 0, 0, 0, INI | |
iStarfieldBodyXAxisColorB:Display, 0, 0, 0, INI | |
iStarfieldBodyYAxisColorR:Display, 0, 0, 0, INI | |
iStarfieldBodyYAxisColorG:Display, 255, 255, 255, INI | |
iStarfieldBodyYAxisColorB:Display, 0, 0, 0, INI | |
iStarfieldBodyZAxisColorR:Display, 0, 0, 0, INI | |
iStarfieldBodyZAxisColorG:Display, 0, 0, 0, INI | |
iStarfieldBodyZAxisColorB:Display, 255, 255, 255, INI | |
fStarIntensity:Display, 6000.000000, 6000.000000, 6000.000000, INI | |
fLensGlareGlobint:Display, 0.070000, 0.070000, 0.070000, INI | |
fStarfieldBackgroundScale:Display, 200.000000, 200.000000, 200.000000, INI | |
fStarfieldStarBrightnessScale:Display, 110.000000, 110.000000, 110.000000, INI | |
fSpaceGlowBackgroundScale:Display, 40.000000, 40.000000, 40.000000, INI | |
fSpaceDirectionalShadowCascade0Scale:Display, 1.000000, 1.000000, 1.000000, INI | |
fSpaceDirectionalShadowCascade1Scale:Display, 2.500000, 2.500000, 2.500000, INI | |
fSpaceDirectionalShadowCascade2Scale:Display, 5.000000, 5.000000, 5.000000, INI | |
fSpaceDirectionalShadowCascade3Scale:Display, 10.000000, 10.000000, 10.000000, INI | |
fSpaceDirectionalShadowFrustumScale:Display, 3.000000, 3.000000, 3.000000, INI | |
bAutoLoadGalaxyCSVFile:Galaxy, True, True, True, INI | |
uBodyNameFilterDelay:Galaxy, 500, 500, 500, INI | |
fHighDetailRadius:Galaxy, 10000000000.000000, 10000000000.000000, 10000000000.000000, INI | |
fHighDetailRadiusDynamics:Galaxy, 100000.000000, 100000.000000, 100000.000000, INI | |
fDynamicReparentingHysteresisControl:Galaxy, 1000.000000, 1000.000000, 1000.000000, INI | |
uTerrainShiftThresholdInCells:Terrain, 2, 2, 2, INI | |
bDisableTerrainShift:Terrain, False, False, False, INI | |
uWorldShiftThresholdInCellsZ:Terrain, 5, 5, 5, INI | |
bDisableWorldShift:Terrain, False, False, False, INI | |
bPlanetRegionsEnabled:General, True, True, True, INI | |
uOverlayMergeZoneSize:Overlays, 1, 1, 1, INI | |
bStarMapSystemLoadTestStar:StarMap, False, False, False, INI | |
bStarMapSystemLoadTestPlanet:StarMap, False, False, False, INI | |
fGravityWellExaggerateSizeScalar:GravityWellMap, 5.000000, 5.000000, 5.000000, INI | |
fGravityWellOrbitGeometryArrowsSizeMult:GravityWellMap, 0.010000, 0.010000, 0.010000, INI | |
uDenseGravityWellNumPlanetsThreshold:GravityWellMap, 8, 8, 8, INI | |
bEnableCellFadeToEdge:Stitching, True, True, True, INI | |
bDisableBlockAlignment:Alignment, True, True, True, INI | |
bDisableContinentalLayer:ContinentalLayer, True, True, True, INI | |
bEnable:OceanTerrainModifier, True, True, True, INI | |
bDebugProcGen:ProcGen, False, False, False, INI | |
fProcGenFootprintDitheringScale:ProcGen, 0.139000, 0.139000, 0.139000, INI | |
bDisableProcGen:ProcGen, False, False, False, INI | |
bEnableSpaceScattering:Display, True, True, True, INI | |
fPlanetRadius:SpaceScattering, 8500.000000, 8500.000000, 8500.000000, INI | |
fAtmosphereTopAltitude:SpaceScattering, 10000.000000, 10000.000000, 10000.000000, INI | |
fScatteringScale:SpaceScattering, 0.450000, 0.450000, 0.450000, INI | |
fAerosolDensityScale:SpaceScattering, 0.100000, 0.100000, 0.100000, INI | |
fAerosolAbsorbtionScale:SpaceScattering, 1.000000, 1.000000, 1.000000, INI | |
fDistanceScalar:SpaceScattering, 1.000000, 1.000000, 1.000000, INI | |
fRefractiveIndex:SpaceScattering, 1.000300, 1.000300, 1.000300, INI | |
fNumMolecules:SpaceScattering, 25449999732747180185747456.000000, 25449999732747180185747456.000000, 25449999732747180185747456.000000, INI | |
fDepolarizationFactor:SpaceScattering, 0.035000, 0.035000, 0.035000, INI | |
fMieColorScale:SpaceScattering, 0.000005, 0.000005, 0.000005, INI | |
fAerosolPhaseFuncG:SpaceScattering, 0.700000, 0.700000, 0.700000, INI | |
fRayleighColor R:SpaceScattering, 0.000000, 0.000000, 0.000000, INI | |
fRayleighColor G:SpaceScattering, 0.000000, 0.000000, 0.000000, INI | |
fRayleighColor B:SpaceScattering, 0.000000, 0.000000, 0.000000, INI | |
fMieColor R:SpaceScattering, 0.086270, 0.086270, 0.086270, INI | |
fMieColor G:SpaceScattering, 0.149000, 0.149000, 0.149000, INI | |
fMieColor B:SpaceScattering, 0.211800, 0.211800, 0.211800, INI | |
fTransmittanceReconstructionDepth:SpaceScattering, 100.000000, 100.000000, 100.000000, INI | |
bUseMinMaxShadowMap:SpaceScattering, True, True, True, INI | |
fNearScatteringScale:SpaceScattering, 0.700000, 0.700000, 0.700000, INI | |
fNearScatteringPenumbraDistance:SpaceScattering, 0.100000, 0.100000, 0.100000, INI | |
fFarScatteringScale:SpaceScattering, 0.300000, 0.300000, 0.300000, INI | |
fMinFarScatteringDistance:SpaceScattering, 20000000.000000, 20000000.000000, 20000000.000000, INI | |
fStarfieldStarCoordScale:Display, 30.000000, 30.000000, 30.000000, INI | |
bShowBiomeColorInScan:ResourceVeins, False, False, False, INI | |
fHavokWindMultiplier:HAVOK, 37.500000, 37.500000, 37.500000, INI | |
bEnableThreadSafetyChecks:HAVOK, False, False, False, INI | |
bSingleParticleStep:HAVOK, False, False, False, INI | |
bMultithreadParticleStep:HAVOK, True, True, True, INI | |
iMaxNbParticlesColliders:HAVOK, 64, 64, 64, INI | |
bUseBodiesDeferredAdd:HAVOK, True, True, True, INI | |
bUserBodyShapeMutations:HAVOK, True, True, True, INI | |
bDebugMultithreaded:HAVOK, False, False, False, INI | |
bEnableContactCaching:HAVOK, True, True, True, INI | |
uNumSimSettleSteps:Cloth, 10, 10, 10, INI | |
bFindContactPointsOnAdd:HAVOK, False, False, False, INI | |
fMaxWindActionTimingDifference:HAVOK, 0.800000, 0.800000, 0.800000, INI | |
bEnableClothRecentering:Cloth, True, True, True, INI | |
fMaxClothDistance:havok, 450.000000, 450.000000, 450.000000, INI | |
fSoundEffectThreshold:Cloth, 5.000000, 5.000000, 5.000000, INI | |
fSoundEffectPlayDelay:Cloth, 1.000000, 1.000000, 1.000000, INI | |
fSoundEffectCheckDelay:Cloth, 0.100000, 0.100000, 0.100000, INI | |
bLoadLocalSetupData:Cloth, False, False, False, INI | |
bDrawClothDeformedBones:Cloth, False, False, False, INI | |
bDrawParticleStepPositions:Cloth, False, False, False, INI | |
bAnimClothLOD:Cloth, True, True, True, INI | |
bEnablePrediction:Cloth, True, True, True, INI | |
bEnableScaling:Cloth, True, True, True, INI | |
fMaxRootDistanceBeforeTeleport:Cloth, 1.429000, 1.429000, 1.429000, INI | |
fMaxRootAngleBeforeTeleport:Cloth, 0.392699, 0.392699, 0.392699, INI | |
fMaxBoneSpeedBeforeDefaultStiffness:Cloth, 50.000000, 50.000000, 50.000000, INI | |
bDrawVDBRaycastResults:CollisionQuery, True, True, True, INI | |
bDrawVDBContactResults:CollisionQuery, False, False, False, INI | |
bDrawVDBClosestResults:CollisionQuery, False, False, False, INI | |
bEnableInPlaceLoading:Havok, True, True, True, INI | |
fQuadrupedTiltMult:HAVOK, 5.700000, 5.700000, 5.700000, INI | |
fBipedTiltMult:HAVOK, 0.850000, 0.850000, 0.850000, INI | |
fMoveLimitMass:HAVOK, 95.000000, 95.000000, 95.000000, INI | |
fCharControllerWarpDistSqr:HAVOK, 1224.796021, 1224.796021, 1224.796021, INI | |
bAllowCharacterBumper:HAVOK, True, True, True, INI | |
fCharacterMaxSlope:HAVOK, 45.000000, 45.000000, 45.000000, INI | |
bUseCharacterRB:HAVOK, True, True, True, INI | |
fGoodPosCheckDepth:HAVOK, 0.100000, 0.100000, 0.100000, INI | |
fGoodPosCastCheckDepth:HAVOK, 0.100000, 0.100000, 0.100000, INI | |
fStepHeightModifier:HAVOK, 0.500000, 0.500000, 0.500000, INI | |
bCheckAboveStep:HAVOK, True, True, True, INI | |
fScaleChanceToReleaseStuckHead:HAVOK, 0.020000, 0.020000, 0.020000, INI | |
fNormalZOfCPToPossiblyIgnore:HAVOK, -0.950000, -0.950000, -0.950000, INI | |
fNormalZOfCPToPossiblyIgnoreSide:HAVOK, 0.100000, 0.100000, 0.100000, INI | |
fNormalZOfCPToPossiblyIgnoreTopSide:HAVOK, -0.300000, -0.300000, -0.300000, INI | |
fAirWalkMaxDist:HAVOK, 0.100000, 0.100000, 0.100000, INI | |
fAirWalkMinHeight:HAVOK, 0.300000, 0.300000, 0.300000, INI | |
fAirWalkMantleDelay:HAVOK, 1.000000, 1.000000, 1.000000, INI | |
bPrecheckAirWalk:HAVOK, True, True, True, INI | |
bAirWalkStepHeight:HAVOK, True, True, True, INI | |
fAirWalkWallPlaneVelocity:HAVOK, 2.000000, 2.000000, 2.000000, INI | |
bEnableOppositeDetection:HAVOK, True, True, True, INI | |
fDesiredVel:RagdollAnim, 1.500000, 1.500000, 1.500000, INI | |
fImpulseLimit:RagdollAnim, 15.000000, 15.000000, 15.000000, INI | |
fDetectionUpdateTimeSec:RagdollAnim, 5.000000, 5.000000, 5.000000, INI | |
bEnableSelectiveVDBDisplay:Havok, True, True, True, INI | |
bInitVDB:HAVOK, True, True, True, INI | |
bHavokDebug:HAVOK, True, True, True, INI | |
bshowDisabledAsserts:HAVOK, False, False, False, INI | |
bEnable:ProxyPenetrationRecovery, True, True, True, INI | |
bEnableVDBStats:ProxyPenetrationRecovery, True, True, True, INI | |
fElapsedStateTimeSec:ProxyPenetrationRecovery, 3.000000, 3.000000, 3.000000, INI | |
bUseIntegrateTimer:ProxyPenetrationRecovery, False, False, False, INI | |
fIntegrationTimingMax:ProxyPenetrationRecovery, 2.000000, 2.000000, 2.000000, INI | |
bLimitAttempts:ProxyPenetrationRecovery, False, False, False, INI | |
uMaxAttempts:ProxyPenetrationRecovery, 10, 10, 10, INI | |
bDisableHavokAsserts:HAVOK, False, False, False, INI | |
bUpFloat:Havok, True, True, True, INI | |
fUpFloatSpeed:Havok, 1.000000, 1.000000, 1.000000, INI | |
fPlayerWaterSurface:Havok, 1.200000, 1.200000, 1.200000, INI | |
bDownFloat:Havok, True, True, True, INI | |
fDownFloatSpeed:Havok, 0.100000, 0.100000, 0.100000, INI | |
bUseSimpleRBCCPrediction:Havok, False, False, False, INI | |
fMaxRBProxyDistance:Havok, 0.020000, 0.020000, 0.020000, INI | |
fRBStepHeightStaggeredCoef:Havok, 0.500000, 0.500000, 0.500000, INI | |
bBreakOnThreadingWarning:HAVOK, False, False, False, INI | |
fPenetrationUtilMaxActiveTime:Havok, 5.000000, 5.000000, 5.000000, INI | |
bEnableRagdollPenetrationTesting:Havok, False, False, False, INI | |
bDistributeRagdollMassAtRuntime:Havok, True, True, True, INI | |
fMaxResolutionSpeedForPenetration:Havok, 7.500000, 7.500000, 7.500000, INI | |
bUseUnsupportedCast:HAVOK, True, True, True, INI | |
fUnsupportedGravMult:HAVOK, 4.000000, 4.000000, 4.000000, INI | |
fUnsupportCastLength:HAVOK, 1.000000, 1.000000, 1.000000, INI | |
fCastStartPointShift:HAVOK, 0.050000, 0.050000, 0.050000, INI | |
fSlipperyMaterialFriction:HAVOK, 0.200000, 0.200000, 0.200000, INI | |
bUseCastFromOffset:Havok, True, True, True, INI | |
bMeshLODApplyScale:LOD, True, True, True, INI | |
bMeshLODAllowDistanceOverride:LOD, True, True, True, INI | |
bMeshLODForceDistanceTransition:LOD, False, False, False, INI | |
fMeshLODOverrideDistance:LOD, 40.000000, 40.000000, 40.000000, INI | |
bMeshLODVolumeRangeFactorEnabled:LOD, True, True, True, INI | |
fLODFactorLogBase:LOD, 13.600000, 13.600000, 13.600000, INI | |
fLODFactorMaxClamp:LOD, 6.900000, 6.900000, 6.900000, INI | |
fLODFactorMinClamp:LOD, 0.230000, 0.230000, 0.230000, INI | |
bSanitizeFlattenedGeometryArray:Debug, False, False, False, INI | |
bMaterialLODEnabled:LOD, True, True, True, INI | |
bDebugLODMaterialApplicationEnabled:LOD, True, True, True, INI | |
bInstanceSharing:Materials, True, True, True, INI | |
iPostProcessMilliseconds:BackgroundLoad, 5, 5, 5, INI | |
iPostProcessMillisecondsLoadingQueuedPriority:BackgroundLoad, 20, 20, 20, INI | |
iPostProcessMillisecondsEditor:BackgroundLoad, 50, 50, 50, INI | |
iPostProcessTaskWarningMilliseconds:BackgroundLoad, 20, 20, 20, INI | |
bMaximizeAsyncReads:Streaming, True, True, True, INI | |
bPostProcessBoundedByTimer:BackgroundLoad, True, True, True, INI | |
fBSTaskTime:General, 2.000000, 2.000000, 2.000000, INI | |
bShowMaterialWarnings:Models, False, False, False, INI | |
bDisableMorphs:FaceGen, False, False, False, INI | |
bQueueModelTextures:General, False, False, False, INI | |
bInitializeMeshLOD:LOD, True, True, True, INI | |
bForbidNifErrorMarkers:General, False, False, False, INI | |
bAllowFixedAndAutoExposureBlend:Display, True, True, True, INI | |
bAllowDiffuseProbeDynamicLights:Display, False, False, False, INI | |
bAllowReflectionProbeDynamicLights:Display, False, False, False, INI | |
uEffectSequenceGameTickRate:General, 900, 900, 900, INI | |
bDenserProbes:Display, True, True, True, INI | |
bFastProbeUpdate:Display, False, False, False, INI | |
fIrradianceStaticGridSingleBias:Display, 0.750000, 0.750000, 0.750000, INI | |
fIrradianceStaticGridNormalBias:Display, 0.125000, 0.125000, 0.125000, INI | |
fIrradianceStaticGridViewBias:Display, 0.500000, 0.500000, 0.500000, INI | |
fDesiredDiffuseProbeGridDensity:Display, 1.100000, 1.100000, 1.100000, INI | |
fDiffuseProbeGridDensityMultiplier:Display, 1.000000, 1.000000, 1.000000, INI | |
bUseSerializedBLAS:Display, False, False, False, INI | |
uiDefaultDegradeLevel:Textures, 3, 3, 3, INI | |
fAtmosphericScatteringHeightLookupExponent:Weather, 0.500000, 0.500000, 0.500000, INI | |
fReflectionProbeNearClip:General, 0.050000, 0.050000, 0.050000, INI | |
fReflectionProbeExteriorGridNearClip:General, 1.000000, 1.000000, 1.000000, INI | |
fReflectionProbeGlobalFarClip:General, 100.000000, 100.000000, 100.000000, INI | |
fReflectionProbeGlobalFarClipTerrain:General, 1000.000000, 1000.000000, 1000.000000, INI | |
fReflectionProbeGlobalFarEnabledFarClip:General, 353.000000, 353.000000, 353.000000, INI | |
fReflectionProbeGlobalFarEnabledFarClipInSpace:General, 1000000000.000000, 1000000000.000000, 1000000000.000000, INI | |
bAllowUseReflectionProbeIntensity:General, True, True, True, INI | |
fStarSystemFarViewDistance:Display, 10000000000.000000, 10000000000.000000, 10000000000.000000, INI | |
fDefaultWorldFOV:Display, 70.000000, 70.000000, 70.000000, INI | |
fDefault1stPersonFOV:Display, 85.000000, 85.000000, 85.000000, INI | |
fDefaultFOV:Display, 90.000000, 90.000000, 90.000000, INI | |
bVolumetricLightingEnable:Display, True, True, True, INI | |
bTemporalAA_idTech7:Display, True, True, True, INI | |
bCloudsEnable:Display, True, True, True, INI | |
bCloudCardsEnable:Display, True, True, True, INI | |
bHeightfield:Display, True, True, True, INI | |
bSkyOcclusion:Display, True, True, True, INI | |
bCelestialBodiesEnable:Display, True, True, True, INI | |
uOccludersRenderMode:Display, 1, 1, 1, INI | |
fBendableSplineSagPct:General, 1.400000, 1.400000, 1.400000, INI | |
fNavMeshSplineAlpha:General, 0.500000, 0.500000, 0.500000, INI | |
fBendableSplineSegmentLengthPct:General, 0.040000, 0.040000, 0.040000, INI | |
fHelmetLightRadiusThreshold:Shadows, 0.200000, 0.200000, 0.200000, INI | |
fWideAspectLimit:Display, 2.388889, 2.388889, 2.388889, INI | |
fNarrowAspectLimit:Display, 1.600000, 1.600000, 1.600000, INI | |
uPlatformDynamicResolutionAutoScaleWidth:Display, 2560, 2560, 2560, INI | |
uPlatformDynamicResolutionAutoScaleHeight:Display, 1440, 1440, 1440, INI | |
uDiffuseProbeProbeGridFrameUpdateCount_LowSpec:Display, 3, 3, 3, INI | |
uDiffuseProbeProbeGridFrameUpdateCount_MidSpec:Display, 4, 4, 4, INI | |
uDiffuseProbeProbeGridFrameUpdateCount_HighSpec:Display, 6, 6, 6, INI | |
uDiffuseProbeGridFastConvergeFrameUpdateCount_LowSpec:Display, 1, 1, 1, INI | |
uDiffuseProbeGridFastConvergeFrameUpdateCount_MidSpec:Display, 2, 2, 2, INI | |
uDiffuseProbeGridFastConvergeFrameUpdateCount_HighSpec:Display, 3, 3, 3, INI | |
bDiffuseProbeUseConvergence:Display, True, True, True, INI | |
uDiffuseProbeConvergencePulseFrequency_LowSpec:Display, 150, 150, 150, INI | |
uDiffuseProbeConvergencePulseFrequency_MidSpec:Display, 75, 75, 75, INI | |
uDiffuseProbeConvergencePulseFrequency_HighSpec:Display, 5, 5, 5, INI | |
uDiffuseProbeCullingQualityLevel:Display, 2, 2, 2, INI | |
uDiffuseProbeMaxLightsPerProbe_LowSpec:Display, 64, 64, 64, INI | |
uDiffuseProbeMaxLightsPerProbe_MidSpec:Display, 128, 128, 128, INI | |
bDiffuseProbeUseLightCulling:Display, True, True, True, INI | |
uDiffuseProbeProbeCascadeQuality:Display, 2, 2, 2, INI | |
uDiffuseProbeProbeCascade0_XY_MidSpec:Display, 19, 19, 19, INI | |
uDiffuseProbeProbeCascade0_Z_MidSpec:Display, 12, 12, 12, INI | |
fDiffuseProbeProbeCascade0_Spacing_MidSpec:Display, 2.500000, 2.500000, 2.500000, INI | |
uDiffuseProbeProbeCascade1_XY_MidSpec:Display, 19, 19, 19, INI | |
uDiffuseProbeProbeCascade1_Z_MidSpec:Display, 12, 12, 12, INI | |
fDiffuseProbeProbeCascade1_Spacing_MidSpec:Display, 6.000000, 6.000000, 6.000000, INI | |
uDiffuseProbeProbeCascade2_XY_MidSpec:Display, 19, 19, 19, INI | |
uDiffuseProbeProbeCascade2_Z_MidSpec:Display, 12, 12, 12, INI | |
fDiffuseProbeProbeCascade2_Spacing_MidSpec:Display, 12.000000, 12.000000, 12.000000, INI | |
uDiffuseProbeProbeCascade0_XY_HighSpec:Display, 23, 23, 23, INI | |
uDiffuseProbeProbeCascade0_Z_HighSpec:Display, 15, 15, 15, INI | |
fDiffuseProbeProbeCascade0_Spacing_HighSpec:Display, 2.000000, 2.000000, 2.000000, INI | |
uDiffuseProbeProbeCascade1_XY_HighSpec:Display, 23, 23, 23, INI | |
uDiffuseProbeProbeCascade1_Z_HighSpec:Display, 15, 15, 15, INI | |
fDiffuseProbeProbeCascade1_Spacing_HighSpec:Display, 5.000000, 5.000000, 5.000000, INI | |
uDiffuseProbeProbeCascade2_XY_HighSpec:Display, 23, 23, 23, INI | |
uDiffuseProbeProbeCascade2_Z_HighSpec:Display, 15, 15, 15, INI | |
fDiffuseProbeProbeCascade2_Spacing_HighSpec:Display, 10.000000, 10.000000, 10.000000, INI | |
uDiffuseProbeProbeCascade0_XY_UltraSpec:Display, 27, 27, 27, INI | |
uDiffuseProbeProbeCascade0_Z_UltraSpec:Display, 18, 18, 18, INI | |
fDiffuseProbeProbeCascade0_Spacing_UltraSpec:Display, 2.500000, 2.500000, 2.500000, INI | |
uDiffuseProbeProbeCascade1_XY_UltraSpec:Display, 27, 27, 27, INI | |
uDiffuseProbeProbeCascade1_Z_UltraSpec:Display, 18, 18, 18, INI | |
fDiffuseProbeProbeCascade1_Spacing_UltraSpec:Display, 8.000000, 8.000000, 8.000000, INI | |
uDiffuseProbeProbeCascade2_XY_UltraSpec:Display, 27, 27, 27, INI | |
uDiffuseProbeProbeCascade2_Z_UltraSpec:Display, 18, 18, 18, INI | |
fDiffuseProbeProbeCascade2_Spacing_UltraSpec:Display, 20.000000, 20.000000, 20.000000, INI | |
fCascadeBlendDistanceFactor:Display, 4.500000, 4.500000, 4.500000, INI | |
fCascadeGridLevel0BlendWeightOffsetFactor:Display, 2.000000, 2.000000, 2.000000, INI | |
fCascadeGridLevel1BlendWeightOffsetFactor:Display, 2.000000, 2.000000, 2.000000, INI | |
fCascadeGridLevel2BlendWeightOffsetFactor:Display, 1.000000, 1.000000, 1.000000, INI | |
fCascadeGridLevel0SingleBiasDistanceMultiplier:Display, 10.000000, 10.000000, 10.000000, INI | |
fCascadeGridLevel1SingleBiasDistanceMultiplier:Display, 12.000000, 12.000000, 12.000000, INI | |
fCascadeGridLevel2SingleBiasDistanceMultiplier:Display, 15.000000, 15.000000, 15.000000, INI | |
fDiffuseGridFastConvergeBoundsInflate:Display, 2.000000, 2.000000, 2.000000, INI | |
bEnableLogTimestamps:General, False, False, False, INI | |
fReflectionProbeExteriorPixelThreshold:Display, 0.020000, 0.020000, 0.020000, INI | |
fInteriorExteriorOccludedIndirectSpecularAttenuation:Display, 0.500000, 0.500000, 0.500000, INI | |
fReflectionProbeGPUCullingMinPercentageOnScreen:Display, 0.050000, 0.050000, 0.050000, INI | |
bReflectionProbeManagerFreezeUpdate:Display, False, False, False, INI | |
bReflectionProbesAlwaysUpdateGBuffer:Display, True, True, True, INI | |
bSkipSHAtlas:Display, False, False, False, INI | |
bReflectionProbeIncludesSmallObjects:Display, True, True, True, INI | |
fReflectionProbeGalaxyGlobalToLocalBlendDistance:Reflections, 1000.000000, 1000.000000, 1000.000000, INI | |
fReflectionProbeFadeInHysteresis:Display, 0.980000, 0.980000, 0.980000, INI | |
fReflectionProbeFadeOutHysteresis:Display, 0.850000, 0.850000, 0.850000, INI | |
uNbPriorityRendersOnActive:Display, 4, 4, 4, INI | |
uReflectionProbeMinFastUpdateFrames:Display, 8, 8, 8, INI | |
uReflectionProbeCaptureCountRequirement:Display, 2, 2, 2, INI | |
bAllowResourceReloading:General, True, True, True, INI | |
fResourceReloadUpdateSInverval:General, 0.100000, 0.100000, 0.100000, INI | |
bUseJobsForNoiseGen:Noise, True, True, True, INI | |
uPerfBudgetResultsDelay:Performance, 30, 30, 30, INI | |
fPerfBudgetFrameDurCpuC:Performance, 30.000000, 30.000000, 30.000000, INI | |
fPerfBudgetFrameDurGpu:Performance, 30.000000, 30.000000, 30.000000, INI | |
fPerfBudgetUtilPctHigh:Performance, 1.050000, 1.050000, 1.050000, INI | |
fPerfBudgetUtilPctLow:Performance, 0.950000, 0.950000, 0.950000, INI | |
fDirectionalShadowFocusBias:Shadows, 3.000000, 3.000000, 3.000000, INI | |
fDirectionShadowFocusNormalBias:Shadows, 10.000000, 10.000000, 10.000000, INI | |
fSpotShadowFocusBias:Shadows, 5.000000, 5.000000, 5.000000, INI | |
fSpotShadowFocusNormalBias:Shadows, 0.500000, 0.500000, 0.500000, INI | |
fMenuFocusBias:Shadows, 200.000000, 200.000000, 200.000000, INI | |
fMenuNormalBias:Shadows, 2.500000, 2.500000, 2.500000, INI | |
bLimitStreamer:Textures, False, False, False, INI | |
uiStreamMaximumSize:Textures, 4194304, 4194304, 4194304, INI | |
iMaxMaterialInheritanceDepth:Materials, 4, 4, 4, INI | |
bLoadLooseFiles:Materials, True, True, True, INI | |
bRequireMaterialObjects:Materials, True, True, True, INI | |
bUseCompiledDB:Materials, True, True, True, INI | |
bForceOptimizedCDB:Materials, False, False, False, INI | |
bAnimateMaterials:Materials, True, True, True, INI | |
fSafeZoneX:Interface, 15.000000, 15.000000, 15.000000, INI | |
fSafeZoneY:Interface, 15.000000, 15.000000, 15.000000, INI | |
fSafeZoneXWide:Interface, 64.000000, 64.000000, 64.000000, INI | |
fSafeZoneYWide:Interface, 36.000000, 36.000000, 36.000000, INI | |
fSafeZoneXWide16x10:Interface, 64.000000, 64.000000, 64.000000, INI | |
fSafeZoneYWide16x10:Interface, 36.000000, 36.000000, 36.000000, INI | |
fUICameraNearDistance:Interface, 0.214000, 0.214000, 0.214000, INI | |
fUICameraFarDistance:Interface, 214.312500, 214.312500, 214.312500, INI | |
bAllowMenuDepthTesting:Interface, False, False, False, INI | |
fKeyboardRepeatDelay:Controls, 0.300000, 0.300000, 0.300000, INI | |
fKeyboardRepeatRate:Controls, 0.050000, 0.050000, 0.050000, INI | |
bUseBackgroundCoeff:Interface, True, True, True, INI | |
fBackgroundCoeffR:Interface, 2.660000, 2.660000, 2.660000, INI | |
fBackgroundCoeffG:Interface, 3.150000, 3.150000, 3.150000, INI | |
fBackgroundCoeffB:Interface, 2.380000, 2.380000, 2.380000, INI | |
fUserGamepadCursorAccelerateThreshold:Interface, 0.850000, 0.850000, 0.850000, INI | |
fUserGamepadCursorStartSpeed:Interface, 0.100000, 0.100000, 0.100000, INI | |
fUserGamepadCursorTopSpeed:Interface, 0.650000, 0.650000, 0.650000, INI | |
fUserGamepadCursorTimeToTop:Interface, 1.500000, 1.500000, 1.500000, INI | |
iGamepadCursorMouseOverride:Interface, 1, 1, 1, INI | |
fGamepadCursorDeadzone:Interface, 0.070000, 0.070000, 0.070000, INI | |
bUseGFXArchives:Interface, True, True, True, INI | |
bRunAmpServer:Interface, False, False, False, INI | |
bDebugPrintTraceStatements:Interface, False, False, False, INI | |
bFileUncacheOnMenuOpen:Interface, False, False, False, INI | |
iDebugTextTopBottomOffset:Display, 20, 20, 20, INI | |
iDebugTextLeftRightOffset:Display, 10, 10, 10, INI | |
rDebugTextColor:Menu, "255,255,251,233", "255,255,251,233", "255,255,251,233", INI | |
bPreloadIntroSequence:General, True, True, True, INI | |
iPreloadSizeLimit:General, 419430400, 419430400, 419430400, INI | |
iPreloadSizeLimitDefault:General, 26214400, 26214400, 26214400, INI | |
iIntroSequencePriority:General, 3, 3, 3, INI | |
bDetailedBinkLogs:General, False, False, False, INI | |
bEnablePerformanceTracking:Particles, False, False, False, INI | |
fAutoRespawnDelay:Particles, 0.500000, 0.500000, 0.500000, INI | |
bVerboseOutput:Particles, False, False, False, INI | |
bParticleDebugInfo:Particles, False, False, False, INI | |
bParticleCreationTab:Particles, True, True, True, INI | |
bForceAutoComputeMaxParticles:Particles, False, False, False, INI | |
bShareComponentDB:Particles, True, True, True, INI | |
bEnableParameterVisualization:Particles, False, False, False, INI | |
bAssertOnSystemSpawnFailure:Particles, False, False, False, INI | |
bUseMinimalPSFXDB:Particles, True, True, True, INI | |
iMaxParticleSystemToSpawn:Particles, 15000, 15000, 15000, INI | |
uPrewarmMaxMicroSecondsPerFrame:Particles, 1000, 1000, 1000, INI | |
uPrewarmLoadingMaxMicroSecondsPerFrame:Particles, 5000, 5000, 5000, INI | |
bUseResourceArchiveParticlesTestData:Archive, False, False, False, INI | |
bDisableSimulation:Particles, False, False, False, INI | |
bLeanAndMean:Particles, True, True, True, INI | |
iWaterSplashMaxRequestPerFrame:Particles, 30, 30, 30, INI | |
iMaxEmittersStartedPerFrame:Particles, 20, 20, 20, INI | |
fWaterSplashMinimalSplashDistanceSqrd:Particles, 0.010000, 0.010000, 0.010000, INI | |
fWaterSplashMinimalTimeBetweenSplashesInSeconds:Particles, 0.100000, 0.100000, 0.100000, INI | |
uConformToHeightMapMaxRequestPerFrame:Particles, 2, 2, 2, INI | |
uConformToHeightMinimumNumberOfParticles:Particles, 10, 10, 10, INI | |
fConformToHeightMinimumDistanceSqrdBetweenCasts:Particles, 1.000000, 1.000000, 1.000000, INI | |
fConformToHeightHeightToleranceForFloor:Particles, 0.500000, 0.500000, 0.500000, INI | |
fConformToHeightStartOffsetAbove:Particles, 10.000000, 10.000000, 10.000000, INI | |
fConformToHeightCastLength:Particles, 40.000000, 40.000000, 40.000000, INI | |
uConformToHeightMaximumResults:Particles, 10, 10, 10, INI | |
bEnableVisibilityMaterialAnimPausing:Particles, True, True, True, INI | |
uPauseOffscreenMaterialAnimAfterMS:Particles, 1000, 1000, 1000, INI | |
bShowLODSettings:Particles, True, True, True, INI | |
fDefaultLODKillDistanceOverride:Particles, -1.000000, -1.000000, -1.000000, INI | |
iMaxNumParticlesPerEmitter:Particles, 10000, 10000, 10000, INI | |
fPhysicsParticleCPUCostMultiplier:Particles, 2.110000, 2.110000, 2.110000, INI | |
bAllowDebugComponents:Particles, False, False, False, INI | |
uMaxLocationDisplayedNavmeshCount:Debug, 20, 20, 20, INI | |
fFindClosestEdgesRadius:BSPathing, 7.315200, 7.315200, 7.315200, INI | |
fPathTangentSmoothingAngleThreshold:Pathfinding, 45.000000, 45.000000, 45.000000, INI | |
fPathTangentSmoothingAngleMult:Pathfinding, 0.330000, 0.330000, 0.330000, INI | |
fPathTangentSmoothingMinLength:Pathfinding, 2.500000, 2.500000, 2.500000, INI | |
fPathTangentSmoothingLongitudinalProjectionThreshold:Pathfinding, 0.500000, 0.500000, 0.500000, INI | |
fPathTangentSmoothingPerpendicularProjectionThreshold:Pathfinding, 0.500000, 0.500000, 0.500000, INI | |
fPathTangentSmoothingIntermediateProjectionThreshold:Pathfinding, 0.200000, 0.200000, 0.200000, INI | |
bPathTangentSmoothingValidateWidthAtStart:Pathfinding, True, True, True, INI | |
bPathTangentSmoothingValidateWidthAtGoal:Pathfinding, True, True, True, INI | |
bPathTangentSmoothingValidateWidthForLockedTangents:Pathfinding, True, True, True, INI | |
bPathTangentSmoothingValidateWidthForOtherNodes:Pathfinding, False, False, False, INI | |
bEnableFloodFillAvailableSpace:Pathfinding, True, True, True, INI | |
fMinSwimDepthMultiplier:Pathfinding, 2.000000, 2.000000, 2.000000, INI | |
fStaticPathTangentSmoothingFactor:Pathfinding, 0.500000, 0.500000, 0.500000, INI | |
bBackgroundPathing:Pathfinding, True, True, True, INI | |
bDisableUnloadedPaths:Pathfinding, False, False, False, INI | |
uMaxQueuedPathingRequests:Pathfinding, 1000, 1000, 1000, INI | |
uMaxPathingRequestSolutionDebugSize:Pathfinding, 4194304, 4194304, 4194304, INI | |
fPathManagerDebugInfoWindow:Pathfinding, 1.000000, 1.000000, 1.000000, INI | |
bIgnoreExpiredPathingRequests:Pathfinding, True, True, True, INI | |
iPathBuildingPriorityQueuedTimeMult:Pathfinding, 100, 100, 100, INI | |
iMaximumActiveHavokTasks:Pathfinding, 10, 10, 10, INI | |
iFindMaxSpeedMinIterationCount:Pathfinding, 10, 10, 10, INI | |
fFindMaxSpeedMinParamIncrementPercent:Pathfinding, 0.100000, 0.100000, 0.100000, INI | |
fMaximumDriftingDistanceFromPath:Pathfinding, 0.050000, 0.050000, 0.050000, INI | |
bUseLegacyHeuristics:Pathfinding, False, False, False, INI | |
fMaximumDistanceOfAvoidNodesFromTrianglePathBounds:Pathfinding, 100.000000, 100.000000, 100.000000, INI | |
fMaximumDistanceOfAvoidNodesFromTrianglePathNodes:Pathfinding, 0.000000, 0.000000, 0.000000, INI | |
bAvoidNodesMustBeIncludedInNavmeshBounds:Pathfinding, False, False, False, INI | |
fPOVSmootherValidAngleThreshold:Pathfinding, 170.000000, 170.000000, 170.000000, INI | |
fPOVSmootherLargeCreaturePOVCostSmall:Pathfinding, 2.500000, 2.500000, 2.500000, INI | |
fPOVSmootherLargeCreaturePOVCostMedium:Pathfinding, 1.750000, 1.750000, 1.750000, INI | |
fPOVSmootherLargeCreaturePOVCostLarge:Pathfinding, 1.000000, 1.000000, 1.000000, INI | |
fPOVSmootherLargeCreaturePOVRadiusMultMedium:Pathfinding, 1.500000, 1.500000, 1.500000, INI | |
fPOVSmootherLargeCreaturePOVRadiusMultLarge:Pathfinding, 2.000000, 2.000000, 2.000000, INI | |
fPOVSmootherEdgeHelperNearDistance:Pathfinding, 0.050000, 0.050000, 0.050000, INI | |
fPOVSmootherEdgeHelperFarDistance:Pathfinding, 1.000000, 1.000000, 1.000000, INI | |
fPOVSmootherEdgeHelperNearCostFactor:Pathfinding, 10.000000, 10.000000, 10.000000, INI | |
fPOVSmootherEdgeHelperFarCostFactor:Pathfinding, 1000.000000, 1000.000000, 1000.000000, INI | |
bWarnIfPathSmoothingNavmeshCheckFails:Pathfinding, False, False, False, INI | |
uPausableItemWaitingTimeoutMS:Pathfinding, 60000, 60000, 60000, INI | |
bEnableArcSpline:Pathfinding, True, True, True, INI | |
bAvoidActors:Pathfinding, True, True, True, INI | |
bAvoidStaticObstacles:Pathfinding, True, True, True, INI | |
fAvoidanceTimeWindowForMovingActors:Pathfinding, 5.000000, 5.000000, 5.000000, INI | |
fAvoidanceTimeWindowForImmobileActors:Pathfinding, 2.000000, 2.000000, 2.000000, INI | |
fAvoidanceTimeWindowForStaticObstacles:Pathfinding, 0.500000, 0.500000, 0.500000, INI | |
fAvoidanceDistanceForActors:Pathfinding, 0.000000, 0.000000, 0.000000, INI | |
fAvoidanceDistanceForStaticObstacles:Pathfinding, 0.000000, 0.000000, 0.000000, INI | |
fTimeThresholdForUpdatingPathAfterAvoidingObstacles:Pathfinding, 1.000000, 1.000000, 1.000000, INI | |
fTimeThresholdForFailingPathIfBeingBlockedByObstacles:Pathfinding, 5.000000, 5.000000, 5.000000, INI | |
fAvoidanceSpeedRatioToBeConsideredBlocked:Pathfinding, 0.400000, 0.400000, 0.400000, INI | |
bUseTweenedAnimations:Pathfinding, True, True, True, INI | |
bInterpretTurnInPlaceRotationAsMovementMomentum:Movement, False, False, False, INI | |
fShortPathRadiusMult:Pathfinding, 2.000000, 2.000000, 2.000000, INI | |
fRotateTowardsPathThreshold:Pathfinding, 5.000000, 5.000000, 5.000000, INI | |
fMaxDistFromPathRadiusMult:Pathfinding, 5.000000, 5.000000, 5.000000, INI | |
fTeleportNodeAngleTolerance:Pathfinding, 5.000000, 5.000000, 5.000000, INI | |
uiMaxFailedUpdatesWaitingForPath:Pathfinding, 60, 60, 60, INI | |
fDistanceThresholdToBeConsideredAsFollowingPath:Pathfinding, 0.050000, 0.050000, 0.050000, INI | |
fDistanceThresholdToBeConsideredLinearPath:Pathfinding, 0.500000, 0.500000, 0.500000, INI | |
fDistanceThresholdToBeConsideredAwayFromPath:Pathfinding, 0.500000, 0.500000, 0.500000, INI | |
fAngleThresholdToBeConsideredAwayFromPath:Pathfinding, 45.000000, 45.000000, 45.000000, INI | |
fTimeWhileBeingAwayFromPathBeforeTryingPathUpdate:Pathfinding, 2.000000, 2.000000, 2.000000, INI | |
fDistanceThresholdForTryingPathUpdate:Pathfinding, 0.500000, 0.500000, 0.500000, INI | |
fAngleThresholdForTryingPathUpdate:Pathfinding, 5.000000, 5.000000, 5.000000, INI | |
fMinimumDistanceAlongPathWhenTryingPathUpdate:Pathfinding, 4.000000, 4.000000, 4.000000, INI | |
fMaximumDistanceAlongPathWhenTryingPathUpdate:Pathfinding, 10.000000, 10.000000, 10.000000, INI | |
uMaximumAttemptsAtTryingPathUpdates:Pathfinding, 5, 5, 5, INI | |
fAnticipationTimeForHeadingBackTowardPath:Pathfinding, 2.000000, 2.000000, 2.000000, INI | |
fVelocityPercentageUsedToHeadBackToPath:Pathfinding, 0.100000, 0.100000, 0.100000, INI | |
fAnticipationDistanceToHeadBackToPath:Pathfinding, 0.300000, 0.300000, 0.300000, INI | |
bSlopesShouldImpactGroundVelocity:Pathfinding, False, False, False, INI | |
fAvoidanceVelocityEaseInSmoothingFactor:Pathfinding, 0.800000, 0.800000, 0.800000, INI | |
fAvoidanceVelocityEasOutSmoothingFactor:Pathfinding, 0.200000, 0.200000, 0.200000, INI | |
fDirectionAlignmentWeightingFactor:Pathfinding, 6.000000, 6.000000, 6.000000, INI | |
fAvoidanceDistanceRadiusMult:Pathfinding, 1.000000, 1.000000, 1.000000, INI | |
fPathEndIdlePickLocationDistanceMult:Pathfinding, 2.000000, 2.000000, 2.000000, INI | |
bShouldTurnBackToPathDuringFollow:Pathfinding, True, True, True, INI | |
bShouldTryPathEndIdles:Pathfinding, True, True, True, INI | |
fBackPedalAngle:Pathfinding, 160.000000, 160.000000, 160.000000, INI | |
bDrawFlightAvoidanceDebug:Pathfinding, True, True, True, INI | |
bDrawFlightGoalDebug:Pathfinding, True, True, True, INI | |
fNavmeshBoundsMinTimeOfImpact:Pathfinding, 0.033300, 0.033300, 0.033300, INI | |
fNavmeshBoundsActorRadiusMultiplier:Pathfinding, 1.000000, 1.000000, 1.000000, INI | |
bStaticAvoidanceTriggerMovementBlocked:Pathfinding, False, False, False, INI | |
fTotalTimeThreshold:Pathfinding, 1.000000, 1.000000, 1.000000, INI | |
fTotalTimePadding:Pathfinding, 0.500000, 0.500000, 0.500000, INI | |
fTotalDisplacementThresholdRadiusMult:Pathfinding, 0.660000, 0.660000, 0.660000, INI | |
fAcceptableErrorRatio:Pathfinding, 0.900000, 0.900000, 0.900000, INI | |
fDefaultAvoidNodeCost:Pathfinding, 1.500000, 1.500000, 1.500000, INI | |
fDefaultStaticAvoidNodeRadius:Pathfinding, 0.457200, 0.457200, 0.457200, INI | |
bUseActorAvoidance:Pathfinding, True, True, True, INI | |
iMaxActorsToAvoid:Pathfinding, 10, 10, 10, INI | |
fAvoidNodeRadiusAdd:Pathfinding, 0.157000, 0.157000, 0.157000, INI | |
fAvoidNodeCost:Pathfinding, 1.000000, 1.000000, 1.000000, INI | |
f3DBoundsAvoidNodeCost:Pathfinding, 100.000000, 100.000000, 100.000000, INI | |
fMinAvoidanceRadius:Pathfinding, 3.658000, 3.658000, 3.658000, INI | |
fAdditionalNormalizedSpeedAllowedForAvoidance:Pathfinding, 0.000000, 0.000000, 0.000000, INI | |
fNormalizedSpeedMultiplierForAvoidance:Pathfinding, 1.100000, 1.100000, 1.100000, INI | |
uMaximumSuccessivePathRebuildingAttemptsBeforeAddingDelay:Pathfinding, 20, 20, 20, INI | |
fDelayBetweenSuccessivePathRebuildingAttempts:Pathfinding, 5.000000, 5.000000, 5.000000, INI | |
bUseActorAvoidBox:Pathfinding, True, True, True, INI | |
fDefaultAvoidBoxAvoidNodeRadius:Pathfinding, 0.457200, 0.457200, 0.457200, INI | |
bAvoidBoxTriggersFailure:Pathfinding, False, False, False, INI | |
fMaxDistanceToOpenDoor:Pathfinding, 2.143000, 2.143000, 2.143000, INI | |
fDesiredWaitingDistanceFromDoors:Pathfinding, 1.750000, 1.750000, 1.750000, INI | |
fDesiredWaitingDistanceFromDoorsStationary:Pathfinding, 3.500000, 3.500000, 3.500000, INI | |
bContinueTweeingAfterTweenerEnd:Pathfinding, True, True, True, INI | |
bDisableVectorDampening:Pathfinding, False, False, False, INI | |
fMaxAngleToConsiderVectorsAlignedS:Pathfinding, 0.750000, 0.750000, 0.750000, INI | |
fMaxAngleToConsiderFacingAndDirectionAligned:Pathfinding, 15.000000, 15.000000, 15.000000, INI | |
fMaxAngleToCrossBlend:Pathfinding, 45.000000, 45.000000, 45.000000, INI | |
bTweenToFullRotationSpeed:Pathfinding, False, False, False, INI | |
bAttemptTurnToRunAnimations:Pathfinding, True, True, True, INI | |
bAttemptMovementTransitionAnimations:Pathfinding, True, True, True, INI | |
fDetachedFlightPathingStartDelay:Pathfinding, 2.000000, 2.000000, 2.000000, INI | |
fDetachedFlightPathingDelay:Pathfinding, 4.000000, 4.000000, 4.000000, INI | |
fPathToAnimLengthMaxMultiplier:Pathfinding, 2.000000, 2.000000, 2.000000, INI | |
fMaxOffsetFromPathToIgnoreSqr:Pathfinding, 5.715000, 5.715000, 5.715000, INI | |
fMaxPercentDesiredOrientationAngleToTween:Pathfinding, 1.000000, 1.000000, 1.000000, INI | |
fMaxAcceptablePercentDesiredSpeed:Pathfinding, 2.000000, 2.000000, 2.000000, INI | |
fMaxAcceptablePercentStartSpeed:Pathfinding, 2.000000, 2.000000, 2.000000, INI | |
fWeightOfOrientationPercentageToTies:Pathfinding, 0.500000, 0.500000, 0.500000, INI | |
fWeightOfMovementAnglePercentageToTies:Pathfinding, 0.300000, 0.300000, 0.300000, INI | |
fWeightOfSpeedPercentageToTies:Pathfinding, 0.200000, 0.200000, 0.200000, INI | |
fWrongRotationalDirectionAdditiveToTies:Pathfinding, 0.200000, 0.200000, 0.200000, INI | |
fNavigationGridObstacleUpdateTime:Pathfinding, 0.250000, 0.250000, 0.250000, INI | |
bDebugNavigationGridObstacles:Pathfinding, True, True, True, INI | |
bWarnIfHighLevelSearchFails:Pathfinding, False, False, False, INI | |
fMinimalUsePathingCost:Pathfinding, 409600.000000, 409600.000000, 409600.000000, INI | |
fSameSpaceConnectionQuestTargetMultSC:Pathfinding, 1.250000, 1.250000, 1.250000, INI | |
fSameSpaceConnectionMultSC:Pathfinding, 2.000000, 2.000000, 2.000000, INI | |
fNonPreferredConnectionMultSC:Pathfinding, 3.000000, 3.000000, 3.000000, INI | |
fPathingFaceTargetLenToSourcePadScale:Pathfinding, 1.250000, 1.250000, 1.250000, INI | |
uMinimumNumberOfNavmeshesInTheExtendedSearchSpace:Pathfinding, 5, 5, 5, INI | |
uMaximumNumberOfNavmeshesInTheExtendedSearchSpace:Pathfinding, 1000, 1000, 1000, INI | |
uPathWidthValidationMethodology:Pathfinding, 1, 1, 1, INI | |
bUseBorderVertexEdgeValidation:Pathfinding, True, True, True, INI | |
fBorderVertexPOVMinValidationSqrDistance:Pathfinding, 3600.000000, 3600.000000, 3600.000000, INI | |
bUseTangentSmoothing:Pathfinding, True, True, True, INI | |
fCostForEnteringExtendedSearchSpaceMultiplier:Pathfinding, 10.000000, 10.000000, 10.000000, INI | |
fCostForAdjacentNavmeshToSearchSpaceMultiplier:Pathfinding, 0.100000, 0.100000, 0.100000, INI | |
bUseStraightLineCheckFirst:Pathfinding, True, True, True, INI | |
bCreateDebugInfo:Pathfinding, False, False, False, INI | |
bUseRayCasts:Pathfinding, True, True, True, INI | |
uiSmallNavmeshInfoPathSC:Pathfinding, 3, 3, 3, INI | |
bUsePathSmoothing:Pathfinding, True, True, True, INI | |
fMaxFitnessMultiplier:Pathfinding, 2.000000, 2.000000, 2.000000, INI | |
fPathingLargeActorRadius:Pathfinding, 1.143000, 1.143000, 1.143000, INI | |
fPreferredTriangleMultiplier:Pathfinding, 0.010000, 0.010000, 0.010000, INI | |
fAvoidPreferredTriangleMultiplier:Pathfinding, 3.000000, 3.000000, 3.000000, INI | |
fAvoidPreferredTriangleCrossingMultiplier:Pathfinding, 10.000000, 10.000000, 10.000000, INI | |
fWaterTriangleCostMultiplier:Pathfinding, 4.000000, 4.000000, 4.000000, INI | |
fWaterTriangleCrossingCostMultiplier:Pathfinding, 5.000000, 5.000000, 5.000000, INI | |
fHighCostTriangleMultiplierSC:Pathfinding, 100.000000, 100.000000, 100.000000, INI | |
fNavmeshTriangleLocationCenterOffsetMult:Pathfinding, 0.020000, 0.020000, 0.020000, INI | |
fMinimumLengthToConsiderPartOfPathAsPreferred:Pathfinding, 0.000000, 0.000000, 0.000000, INI | |
fMinimumLengthToConsiderPartOfPathAsHighCost:Pathfinding, 0.000000, 0.000000, 0.000000, INI | |
fNavigationGridFindSectorHeightOffsetMin:Pathfinding, 1.500000, 1.500000, 1.500000, INI | |
fNavigationGridFindSectorHeightOffsetMax:Pathfinding, 0.500000, 0.500000, 0.500000, INI | |
fNavigationGridSectorHeight:Pathfinding, 2.000000, 2.000000, 2.000000, INI | |
fNavigationGridDebugGeometrySectorHeight:Pathfinding, 0.250000, 0.250000, 0.250000, INI | |
bDebugNavigationGridSectors:Pathfinding, True, True, True, INI | |
bDebugNavigationGridText:Pathfinding, False, False, False, INI | |
fTweeningMaxPercentSpeedDelta:Pathfinding, 0.200000, 0.200000, 0.200000, INI | |
iMaxAvoidBoxCheckPerFrame:Pathfinding, 2, 2, 2, INI | |
iMaxObstacleBuildPerFrame:Pathfinding, 1, 1, 1, INI | |
fDropDownLedgeMaxXYJumpDistance:Pathfinding, 2.143000, 2.143000, 2.143000, INI | |
fFlightPathFaceTargetDistScale:Pathfinding, 1.500000, 1.500000, 1.500000, INI | |
fFlightSpeedGain:Pathfinding, 0.030000, 0.030000, 0.030000, INI | |
fFlightTweenGain:Pathfinding, 0.100000, 0.100000, 0.100000, INI | |
fFlightDistToStopGoalForEaseIn:Pathfinding, 5.715000, 5.715000, 5.715000, INI | |
fFlightStopGoalEaseInScale:Pathfinding, 0.100000, 0.100000, 0.100000, INI | |
fFlightStopGoalEaseInGain:Pathfinding, 0.100000, 0.100000, 0.100000, INI | |
fFlightBankScale:Pathfinding, 1.000000, 1.000000, 1.000000, INI | |
fAngleGainSpeedMinScale:Pathfinding, 0.750000, 0.750000, 0.750000, INI | |
fAngleGainRotationSpeedMinScale:Pathfinding, 0.500000, 0.500000, 0.500000, INI | |
fMaxDistanceFromNavmeshMult:Pathfinding, 0.250000, 0.250000, 0.250000, INI | |
fSmoothingStepHeight:Pathfinding, 0.357000, 0.357000, 0.357000, INI | |
bValidateChanges:NavMesh, False, False, False, INI | |
iDefaultRetryCount:Pathfinding, 3, 3, 3, INI | |
fDefaultPreferredFactor:Pathfinding, 0.500000, 0.500000, 0.500000, INI | |
fDefaultHighCostPathFactorC:Pathfinding, 100.000000, 100.000000, 100.000000, INI | |
fDefaultTangentSmoothingFactor:Pathfinding, 1.000000, 1.000000, 1.000000, INI | |
uPathingRestrictionsMaxDisplayedAvoidNodes:Debug, 100, 100, 100, INI | |
fHopDesiredJumpHeightMultMin:Pathfinding, 0.500000, 0.500000, 0.500000, INI | |
fHopDesiredJumpHeightMultMax:Pathfinding, 1.000000, 1.000000, 1.000000, INI | |
fHopMinimumJumpHeightMult:Pathfinding, 0.330000, 0.330000, 0.330000, INI | |
fHopNextSegmentMaxAngle:Pathfinding, 15.000000, 15.000000, 15.000000, INI | |
fHopMaxJumpHeightSpeedMult:Pathfinding, 2.000000, 2.000000, 2.000000, INI | |
fHopJumpDelayTimeMin:Pathfinding, 0.150000, 0.150000, 0.150000, INI | |
fHopJumpDelayTimeMax:Pathfinding, 0.330000, 0.330000, 0.330000, INI | |
fMovementAlignmentWeightForMoveStarts:Animation, 1.000000, 1.000000, 1.000000, INI | |
fHeadingAlignmentWeightForMoveStarts:Animation, 1.000000, 1.000000, 1.000000, INI | |
fMotionScalingWeightForMoveStarts:Animation, 0.500000, 0.500000, 0.500000, INI | |
fAngleThresholdForAcceptableFootSliding:Animation, 45.000000, 45.000000, 45.000000, INI | |
bRampOutOfTurnInPlaceMoveStartAfterRotation:Animation, True, True, True, INI | |
bValidateAddResourceDependency:General, False, False, False, INI | |
bEnableMatlockScreenShot:Debug, False, False, False, INI | |
bUseLowCompressionCATScan:General, True, True, True, INI | |
uiNumFlushReleaseFrames:Textures, 5, 5, 5, INI | |
bEnableDirectTextureLoading:Textures, True, True, True, INI | |
bUsePRTIfSupported:Textures, True, True, True, INI | |
bRejectTextureUpgrades:Textures, False, False, False, INI | |
fTextureProcessTime:Textures, 2.000000, 2.000000, 2.000000, INI | |
bDebugLayerWarningsCauseCrash:General, True, True, True, INI | |
fShadowSamplerBiasSpotMin:Display, 0.000100, 0.000100, 0.000100, INI | |
fShadowSamplerBiasSpotMax:Display, 0.000300, 0.000300, 0.000300, INI | |
fShadowBiasSpotMaxHypotenuse:Display, 100.000000, 100.000000, 100.000000, INI | |
bIgnoreGPUBudget:Textures, False, False, False, INI | |
uiMinimumFreeBudget:Textures, 128, 128, 128, INI | |
uiUnderBudgetThresholdV2:Textures, 512, 512, 512, INI | |
bEnableMeshLODStreaming:LOD, True, True, True, INI | |
bEnableTextureLODStreaming:LOD, True, True, True, INI | |
bEnableMemoryPosturing:LOD, False, False, False, INI | |
uiMinimumFreeBudgetLowC:LOD, 32, 32, 32, INI | |
uiMinimumFreeBudgetMediumC:LOD, 64, 64, 64, INI | |
uiMinimumFreeBudgetHighC:LOD, 128, 128, 128, INI | |
uiEstimatedCellMemoryCostC:LOD, 100, 100, 100, INI | |
uiEstimatedLoadingScreenMemoryCostC:LOD, 100, 100, 100, INI | |
fLODDegradeDistance3:LOD, 100.000000, 100.000000, 100.000000, INI | |
fLODDegradeDistance2:LOD, 50.000000, 50.000000, 50.000000, INI | |
fLODDegradeDistance1:LOD, 25.000000, 25.000000, 25.000000, INI | |
fLODDegradeDistance0:LOD, 12.500000, 12.500000, 12.500000, INI | |
fMeshLODScreenSizePercentStreamingBias:LOD, 0.050000, 0.050000, 0.050000, INI | |
bStarfieldEnabled:Display, True, True, True, INI | |
bAllowAsyncSceneSetup:Display, True, True, True, INI | |
fBendResponseLumberyard:Vegetation, 0.250000, 0.250000, 0.250000, INI | |
fMaxBendingLumberyard:Vegetation, 2.000000, 2.000000, 2.000000, INI | |
fWaveParallelLumberyard:Vegetation, 0.008000, 0.008000, 0.008000, INI | |
fWaveTransverseLumberyard:Vegetation, 0.002000, 0.002000, 0.002000, INI | |
fUnitsAdjustLumberyard:Vegetation, 0.300000, 0.300000, 0.300000, INI | |
fGlobalHeightInverseLumberyard:Vegetation, 0.075000, 0.075000, 0.075000, INI | |
bUseReflectionLODFilter:Display, True, True, True, INI | |
bEnableCloudShadows:Display, True, True, True, INI | |
fGlobalDirtLayerSkyOcclusionFilteringRadius:Display, 0.450000, 0.450000, 0.450000, INI | |
fVegetationAnimationFadeDistance:Display, 50.000000, 50.000000, 50.000000, INI | |
fWetnessOcclusionFilterRadius:Display, 1.500000, 1.500000, 1.500000, INI | |
fTerrainNormalAmpMult:Display, 1.000000, 1.000000, 1.000000, INI | |
aLightInfluenceVisualizationColor:Display, "25,255,0,0", "25,255,0,0", "25,255,0,0", INI | |
fMaxEmissiveEV100Offset:Display, 9.000000, 9.000000, 9.000000, INI | |
bVertexBuffersAlwaysHostWriteable:Display, False, False, False, INI | |
bRebuildMeshletCullingData:Debug, False, False, False, INI | |
bInitializeMissingCullingData:Debug, False, False, False, INI | |
uMaxMeshInitializationPerFrame:Display, 1048576, 1048576, 1048576, INI | |
bReducedLatencyStorageSync:General, True, True, True, INI | |
fMinRenderResolutionScaleFactor:Display, 0.500000, 0.500000, 0.500000, INI | |
fMinDynamicResolutionScale:Display, 0.750000, 0.750000, 0.750000, INI | |
uDynamicResolutionSteps:Display, 8, 8, 8, INI | |
uDynamicResolutionDropFrames:Display, 5, 5, 5, INI | |
uDynamicResolutionRaiseFrames:Display, 15, 15, 15, INI | |
fThresholdBeforeVRRBracketRefresh:Display, 0.750000, 0.750000, 0.750000, INI | |
fDynamicResolutionCpuGpuTimeSimilarityThresholdMilliseconds:Display, 1.000000, 1.000000, 1.000000, INI | |
bEnableVariableRateShading:Display, True, True, True, INI | |
bEnableTiledLightingVariableRateShading:Display, True, True, True, INI | |
bCapBLASUpdatesPerFrame:Display, True, True, True, INI | |
iMaxBLASUpdateSize:Display, 250, 250, 250, INI | |
fAccelerationStructureMinModelRadius:Display, 1.000000, 1.000000, 1.000000, INI | |
bAccelerationStructureIgnoreExclusionFlag:Display, False, False, False, INI | |
bUseMeshDecalsInRaytracing:Display, True, True, True, INI | |
bCompactBLAS:Display, True, True, True, INI | |
bClampDirectionalShadowsPitch:Shadows, False, False, False, INI | |
fDirectionalShadowsMaxPitchAngleDegrees:Shadows, -20.000000, -20.000000, -20.000000, INI | |
uParallelShadowDataUpdateThreshold:Shadows, 300, 300, 300, INI | |
bTerrainEnableMIMBlocks1:Terrain, True, True, True, INI | |
iTerrainDrawCallEnabled:Terrain, -1, -1, -1, INI | |
bTerrainVRSEnabled:Performance, True, True, True, INI | |
bPushTessellationForward:Terrain, True, True, True, INI | |
fPushTessellationDistance:Terrain, 6.500000, 6.500000, 6.500000, INI | |
fTerrainShadowBlendRange:Terrain, 1.000000, 1.000000, 1.000000, INI | |
fTerrainShadowBias:Terrain, 0.200000, 0.200000, 0.200000, INI | |
fTerrainShadowOccluderBias:Terrain, 5.000000, 5.000000, 5.000000, INI | |
fTerrainShadowCrossfadeBegin:Terrain, 0.850000, 0.850000, 0.850000, INI | |
fTerrainShadowCrossfadeEnd:Terrain, 0.900000, 0.900000, 0.900000, INI | |
bAlignTerrainShadowClipmapWithLight:Terrain, True, True, True, INI | |
uTerrainShadowClipmapMask:Terrain, 21, 21, 21, INI | |
uTextureRatioDensityTarget:Debug, 1024, 1024, 1024, INI | |
fTextureRatioDensityOffsetMultiplier:Debug, 2.000000, 2.000000, 2.000000, INI | |
bShowLightingHeatmap:Display, False, False, False, INI | |
fCharacterAlbedoMultiplier:Display, 1.000000, 1.000000, 1.000000, INI | |
bUseIdTechTileBinning:Display, True, True, True, INI | |
bUseClusteredProbes:Display, True, True, True, INI | |
bUseIdTechCoarseShadowTesting:Display, True, True, True, INI | |
bUseIdTechFineShadowTesting:Display, True, True, True, INI | |
bUseIdTechFineClusterIntersection:Display, True, True, True, INI | |
fClusteredLightingNearZ:Display, 2.000000, 2.000000, 2.000000, INI | |
fClusteredLightingFarZ:Display, 512.000000, 512.000000, 512.000000, INI | |
fGlobalReflectionProbeHeight:Display, 100.000000, 100.000000, 100.000000, INI | |
fWaterReflectionProbeHeight:Display, 2.000000, 2.000000, 2.000000, INI | |
fWaterReflectionTransitionSpeed:Display, 50.000000, 50.000000, 50.000000, INI | |
fWaterReflectionProbeDistance:Display, 10.000000, 10.000000, 10.000000, INI | |
fExteriorReflectionProbesHeight:Display, 15.000000, 15.000000, 15.000000, INI | |
fWaterExteriorReflectionProbesHeight:Display, 0.500000, 0.500000, 0.500000, INI | |
fFallbackDiffuseIntensityScale:Display, 1.000000, 1.000000, 1.000000, INI | |
fFallbackSpecularIntensityScale:Display, 1.000000, 1.000000, 1.000000, INI | |
fIndirectLightCullingInflateFactor:Display, 1.200000, 1.200000, 1.200000, INI | |
bIndirectLightCullingInflateFactor:Display, False, False, False, INI | |
fIndirectSpecularOcclusionAmbientOcclusionContribution:Display, 0.960000, 0.960000, 0.960000, INI | |
fIndirectSpecularOcclusionSkyOcclusionContribution:Display, 0.750000, 0.750000, 0.750000, INI | |
fIndirectSpecularOcclusionSkyOcclusionWaterContribution:Display, 0.750000, 0.750000, 0.750000, INI | |
bUseGlobalReflectionAtCameraPosition:Display, False, False, False, INI | |
bEnableExteriorReflectionProbes:Display, True, True, True, INI | |
bEnableIndirectVegetationHack:Display, True, True, True, INI | |
bForceUseRPISVolumeCriteriaInExterior:Display, False, False, False, INI | |
fReflectionProbeImageSpaceBorderFadeDistance:Display, 0.020000, 0.020000, 0.020000, INI | |
bOverrideReflectionProbeImageSpaceBorderFadeDistance:Display, False, False, False, INI | |
bDebugDisplayInteriors:Display, False, False, False, INI | |
fFallbackDiffuseInteriorSkyOcclusionIntensity:Display, 0.400000, 0.400000, 0.400000, INI | |
fFallbackDiffuseInteriorSkyOcclusionShoulder:Display, 0.950000, 0.950000, 0.950000, INI | |
fFallbackDiffuseInteriorSkyOcclusionDirectionalStrength:Display, 0.020000, 0.020000, 0.020000, INI | |
fFallbackDiffuseInteriorSkyOcclusionAverageStrength:Display, 0.300000, 0.300000, 0.300000, INI | |
fFallbackDiffuseInteriorSkyOcclusionDirectionality:Display, 0.100000, 0.100000, 0.100000, INI | |
bSkyOcclusionOverhangEnabled:Display, True, True, True, INI | |
fSkyOcclusionOverhangRadius:Display, 10.000000, 10.000000, 10.000000, INI | |
fSkyOcclusionIndirectDiffuseIntensity:Display, 0.900000, 0.900000, 0.900000, INI | |
fSkyOcclusionOverhangDepthLimit:Display, 30.000000, 30.000000, 30.000000, INI | |
fSkyOcclusionOverhangDepthLimitIntensity:Display, 0.200000, 0.200000, 0.200000, INI | |
fSkyOcclusionOverhangSoftness:Display, 0.002000, 0.002000, 0.002000, INI | |
fSkyOcclusionOverhangBias:Display, 0.002000, 0.002000, 0.002000, INI | |
fIndirectEncodingEV100:Display, 3.000000, 3.000000, 3.000000, INI | |
fSkyHistogramMinEV100:Display, -10.000000, -10.000000, -10.000000, INI | |
fSkyHistogramMaxEV100:Display, 10.000000, 10.000000, 10.000000, INI | |
bUseISVolumesForInteriorCriteria:Display, True, True, True, INI | |
bForceEnableISVolumeInteriorCriteriaInSpace:Display, False, False, False, INI | |
bForceDisableISVolumeInteriorCriteriaInSpace:Display, False, False, False, INI | |
fBaseRayLength:ContactShadows, 0.070000, 0.070000, 0.070000, INI | |
fRayBias:ContactShadows, 0.010000, 0.010000, 0.010000, INI | |
fTerrainNormalRayBias:ContactShadows, 0.030000, 0.030000, 0.030000, INI | |
fThicknessScale:ContactShadows, 2.000000, 2.000000, 2.000000, INI | |
fBackfaceShadowIntensity:ContactShadows, 0.800000, 0.800000, 0.800000, INI | |
fThickness:ContactShadows, 0.009000, 0.009000, 0.009000, INI | |
fProximityLimit:ContactShadows, 0.060000, 0.060000, 0.060000, INI | |
fDistanceFadeStart:ContactShadows, 5000.000000, 5000.000000, 5000.000000, INI | |
fDistanceFadeLength:ContactShadows, 50.000000, 50.000000, 50.000000, INI | |
fMinLightRadius:ContactShadows, 1.500000, 1.500000, 1.500000, INI | |
fContactShadowsOffsetNoiseScale:ContactShadows, 0.125000, 0.125000, 0.125000, INI | |
fBlurDepthCutoff:ContactShadows, 0.100000, 0.100000, 0.100000, INI | |
bBlurGaussian:ContactShadows, False, False, False, INI | |
fBorderPercent:ContactShadows, 0.000000, 0.000000, 0.000000, INI | |
fBorderFadePercent:ContactShadows, 1.250000, 1.250000, 1.250000, INI | |
fHairContactShadowsBaseRayLength:Display, 0.191000, 0.191000, 0.191000, INI | |
fHairContactShadowsRayBias:Display, 0.053000, 0.053000, 0.053000, INI | |
fHairContactShadowsThicknessScale:Display, 2.000000, 2.000000, 2.000000, INI | |
fHairContactShadowsOffsetNoiseScale:Display, 0.100000, 0.100000, 0.100000, INI | |
uMeshLODDBBias:LOD, 0, 0, 0, INI | |
uMeshLODInitialLoadLevel:LOD, 3, 3, 3, INI | |
bVerboseChargenMorphsCreation:Morph, False, False, False, INI | |
bChargenMorphLODsEnabled:Morph, True, True, True, INI | |
bEnableWaterDisplacement:Display, True, True, True, INI | |
fWaterDisplacementSimulationScale:Water, 36.000000, 36.000000, 36.000000, INI | |
fWaterDisplacementBlendStrength:Water, 7.500000, 7.500000, 7.500000, INI | |
fRegularRippleSize:Water, 0.330000, 0.330000, 0.330000, INI | |
fRegularRippleMaxScale:Water, 1.000000, 1.000000, 1.000000, INI | |
fRegularRippleMinHeight:Water, 0.750000, 0.750000, 0.750000, INI | |
fRegularRippleMaxHeight:Water, 1.000000, 1.000000, 1.000000, INI | |
fProjectileRippleMinHeight:Water, 0.500000, 0.500000, 0.500000, INI | |
fProjectileRippleMaxHeight:Water, 1.000000, 1.000000, 1.000000, INI | |
fWadingRippleSize:Water, 0.320000, 0.320000, 0.320000, INI | |
fTreadRippleDelay:Water, 0.400000, 0.400000, 0.400000, INI | |
fTreadRippleDelayDeviation:Water, 0.100000, 0.100000, 0.100000, INI | |
fNormalsDampeningExponent:Water, 1.200000, 1.200000, 1.200000, INI | |
fRippleNormalsScale:Water, 0.400000, 0.400000, 0.400000, INI | |
fRippleMaxNormalsDistance:Water, 0.250000, 0.250000, 0.250000, INI | |
fRippleOffsetScale:Water, 0.200000, 0.200000, 0.200000, INI | |
fTreadingWaterRippleOffsetScale:Water, 0.500000, 0.500000, 0.500000, INI | |
fRippleHeightMin:Water, 0.750000, 0.750000, 0.750000, INI | |
fRippleHeightMax:Water, 1.000000, 1.000000, 1.000000, INI | |
iMovementRippleCount:Water, 2, 2, 2, INI | |
fMovementRippleOffsetSizeX:Water, 0.300000, 0.300000, 0.300000, INI | |
fMovementRippleOffsetSizeY:Water, 0.300000, 0.300000, 0.300000, INI | |
fMovementRippleOffsetCenterX:Water, 0.300000, 0.300000, 0.300000, INI | |
fMovementRippleOffsetCenterY:Water, 0.000000, 0.000000, 0.000000, INI | |
fMovementRippleMinHeight:Water, 0.485000, 0.485000, 0.485000, INI | |
fMovementRippleMaxHeight:Water, 0.600000, 0.600000, 0.600000, INI | |
fHairColorAOSaturation:SAO, 0.250000, 0.250000, 0.250000, INI | |
fSkinColorAOSaturation:SAO, 0.800000, 0.800000, 0.800000, INI | |
fSAOMovementScale:SAO, 100.000000, 100.000000, 100.000000, INI | |
bSAOTemporalFiltering:SAO, True, True, True, INI | |
fTemporalCoeffValueMinValue:SAO, 0.000000, 0.000000, 0.000000, INI | |
fSAOTemporalScale:SAO, 50.000000, 50.000000, 50.000000, INI | |
fTemporalLifespanResetThreshold:SAO, 0.100000, 0.100000, 0.100000, INI | |
fGTAOMinValue:SAO, 0.100000, 0.100000, 0.100000, INI | |
fGTAOTemporalBlend:SAO, 0.100000, 0.100000, 0.100000, INI | |
fGTAODepthBias:SAO, 0.000005, 0.000005, 0.000005, INI | |
fGTAOSliceBlueNoiseScale:SAO, 1.000000, 1.000000, 1.000000, INI | |
fGTAOStepNoiseScale:SAO, 1.000000, 1.000000, 1.000000, INI | |
fGTAOBetaThicknessCorrection:SAO, 0.050000, 0.050000, 0.050000, INI | |
fGTAOMinAttenuationDistance:SAO, 0.000000, 0.000000, 0.000000, INI | |
iHairOcclusionStepCount:SAO, 4, 4, 4, INI | |
fHairOcclusionStepSize:SAO, 0.020000, 0.020000, 0.020000, INI | |
fHairOcclusionScale:SAO, 0.500000, 0.500000, 0.500000, INI | |
fHairOcclusionTemporalBlend:SAO, 0.100000, 0.100000, 0.100000, INI | |
fGTAODenoiseDiagWeight:SAO, 0.425000, 0.425000, 0.425000, INI | |
fGTAODenoiseBaseBlurAmount:SAO, 0.500000, 0.500000, 0.500000, INI | |
fGTAODenoiseLeaksThreshold:SAO, 2.500000, 2.500000, 2.500000, INI | |
fGTAODenoiseLeakStrength:SAO, 0.500000, 0.500000, 0.500000, INI | |
fDistantAOMidDistanceMeters:SAO, 30.000000, 30.000000, 30.000000, INI | |
fDistantAOMidBlendDistanceMeters:SAO, 25.000000, 25.000000, 25.000000, INI | |
fDistantAOFarDistanceMeters:SAO, 110.000000, 110.000000, 110.000000, INI | |
fDistantAOFarBlendDistanceMeters:SAO, 80.000000, 80.000000, 80.000000, INI | |
iReflectionProbesMaxCapturesPerFrame:Display, 1, 1, 1, INI | |
uReflectionProbesMaxSkyCapturesPerFrame:Display, 1, 1, 1, INI | |
bReflectionProbesUseFrustumCulling:Display, True, True, True, INI | |
bReflectionProbesUseGPUOcclusionCulling:Display, True, True, True, INI | |
iReflectionProbeGPUOcclusionCullingRecentFramesThreshold:Display, 3, 3, 3, INI | |
fReflectionProbesMaxDistanceForScore:Display, 30000.000000, 30000.000000, 30000.000000, INI | |
fReflectionProbesOcclusionCulledPenaltyNormalized:Display, 0.500000, 0.500000, 0.500000, INI | |
fReflectionProbesIgnoredPenaltyNormalized:Display, 0.250000, 0.250000, 0.250000, INI | |
uReflectionProbesShadowMapResolution:Shadows, 128, 128, 128, INI | |
uNbFadeOutReflectionProbes:Display, 8, 8, 8, INI | |
uMinNbCapturesBeforeFadeOut:Display, 1, 1, 1, INI | |
uParticleLightingMaxParticleCountLevel1_Low:Display, 1000, 1000, 1000, INI | |
uParticleLightingMaxParticleCountLevel1_Med:Display, 2000, 2000, 2000, INI | |
uParticleLightingMaxParticleCountLevel1_High:Display, 3000, 3000, 3000, INI | |
uParticleLightingMaxParticleCountLevel2_Low:Display, 200, 200, 200, INI | |
uParticleLightingMaxParticleCountLevel2_Med:Display, 2000, 2000, 2000, INI | |
uParticleLightingMaxParticleCountLevel2_High:Display, 3000, 3000, 3000, INI | |
uParticleLightingMaxParticleCountLevel3_Low:Display, 0, 0, 0, INI | |
uParticleLightingMaxParticleCountLevel3_Med:Display, 200, 200, 200, INI | |
uParticleLightingMaxParticleCountLevel3_High:Display, 300, 300, 300, INI | |
bUseParticleLightingAtlas:Display, True, True, True, INI | |
bParticleLightingAtlasForceLevel:Display, False, False, False, INI | |
bParticleLightingClearAtlas:Display, False, False, False, INI | |
iParticleLightingAtlasLevelToUse:Display, 0, 0, 0, INI | |
uParticleLightingAtlasSamplingMethod:Display, 1, 1, 1, INI | |
bVolumetricLightingUseWeatherSettings:Display, True, True, True, INI | |
fVolumetricLightingSampleRepartitionPower:Display, 2.000000, 2.000000, 2.000000, INI | |
fVolumetricLightingIntensity:Display, 1.000000, 1.000000, 1.000000, INI | |
bVolumetricLightingEnableNearSpatialFiltering:Display, True, True, True, INI | |
fVolumetricLightingNearSpatialFilteringBlurSpread:Display, 1.000000, 1.000000, 1.000000, INI | |
uVolumetricLightingTargetExtensionSize:Display, 2, 2, 2, INI | |
bVolumetricLightingEnableScatteringVolume:Display, True, True, True, INI | |
bVolumetricLightingUseAreaLights:Display, False, False, False, INI | |
bVolumetricLigthingUseLightGobos:Display, True, True, True, INI | |
bVolumetricLightingUseDistanceCulling:Display, True, True, True, INI | |
bVolumetricLightingUseOcclusionCulling:Display, True, True, True, INI | |
iVolumetricLightingDistantScatteringSampleCount:Display, 40, 40, 40, INI | |
fVolumetricLightingDistantTemporalBlendFactor:Display, 0.800000, 0.800000, 0.800000, INI | |
bVolumetricLightingEnableDistantScattering:Display, True, True, True, INI | |
fVolumetricLightingRaymarchingStep:Display, 8.000000, 8.000000, 8.000000, INI | |
fVolumetricLightingRaymarchingStepIncrement:Display, 1.060000, 1.060000, 1.060000, INI | |
fVolumetricLightingRaymarchingLongraysStepIncrement:Display, 1.250000, 1.250000, 1.250000, INI | |
fVolumetricLightingRaymarchingBlueNoiseStrength:Display, 0.400000, 0.400000, 0.400000, INI | |
fVolumetricLightingDistantScatteringInversionRatio:Display, 0.640000, 0.640000, 0.640000, INI | |
fVolumetricLightingFallbackInteriorSkyOcclusion:Display, 1.000000, 1.000000, 1.000000, INI | |
fVolumetricLightingFallbackExteriorSkyOcclusion:Display, 1.000000, 1.000000, 1.000000, INI | |
bVolumetricLigthingInLiteBrite:Display, False, False, False, INI | |
uraVolumetricLightingTemporalFrameCount:Display, 7, 7, 7, INI | |
fVolumetricLightingNearTemporalBlendFactor:Display, 0.950000, 0.950000, 0.950000, INI | |
fStaticSpotDepthBias:Shadows, 35.000000, 35.000000, 35.000000, INI | |
fDynamicSpotDepthBias:Shadows, 20.000000, 20.000000, 20.000000, INI | |
fSpotNormalBias:Shadows, 2.000000, 2.000000, 2.000000, INI | |
fSmallSpotLightNormalBias:Shadows, 0.200000, 0.200000, 0.200000, INI | |
uShadowMaskTileResolution:Shadows, 32, 32, 32, INI | |
bUseDynamicShadowMask:Shadows, True, True, True, INI | |
bShadowKernelUseFixedRadius:Shadows, False, False, False, INI | |
uShadowKernelResolution:Shadows, 512, 512, 512, INI | |
fMaxShadowDistance:Shadows, 120000.000000, 120000.000000, 120000.000000, INI | |
fDirShadowFrustumZDistance:Shadows, 800.000000, 800.000000, 800.000000, INI | |
bStarMapGravityWavesEnableNoise:StarMap, False, False, False, INI | |
bScaleformEnabled:Interface, True, True, True, INI | |
fDebugFontSize:Interface, 13.000000, 13.000000, 13.000000, INI | |
bRenderDistantAtmospheres:Display, True, True, True, INI | |
uDistantAtmosphereRaymarchSteps:Display, 15, 15, 15, INI | |
uDistantAtmosphereDensitySize:Display, 128, 128, 128, INI | |
uDistantAtmosphereMultiscatteringUDim:Display, 16, 16, 16, INI | |
uDistantAtmosphereMultiscatteringVDim:Display, 32, 32, 32, INI | |
uDistantAtmosphereMultiscatteringWDim:Display, 4, 4, 4, INI | |
uDistantAtmosphereMultiscatteringQDim:Display, 4, 4, 4, INI | |
fSunScale:Display, 1.000000, 1.000000, 1.000000, INI | |
fDistantAtmosphereMiePhaseExponentScale:Display, 0.430000, 0.430000, 0.430000, INI | |
fDistantAtmosphereOITSampleDepthBias:Display, -0.050000, -0.050000, -0.050000, INI | |
bLayeredMaterialAllSamplersForceUseAnisotropic:Display, False, False, False, INI | |
fMeshLODFadeScreenSizePercent:LOD, 0.200000, 0.200000, 0.200000, INI | |
fMeshLODScreenSize0:LOD, 0.200000, 0.200000, 0.200000, INI | |
fMeshLODScreenSize1:LOD, 0.100000, 0.100000, 0.100000, INI | |
fMeshLODScreenSize2:LOD, 0.050000, 0.050000, 0.050000, INI | |
fMeshLODScreenSize3:LOD, 0.025000, 0.025000, 0.025000, INI | |
fLuminanceHistogramMinEV100:Display, -4.000000, -4.000000, -4.000000, INI | |
fLuminanceHistogramMaxEV100:Display, 17.000000, 17.000000, 17.000000, INI | |
fLuminanceHistogramVisualizeViewportProportion:Display, 0.500000, 0.500000, 0.500000, INI | |
fGlobalMiddleGray:Display, 0.180000, 0.180000, 0.180000, INI | |
bClampAutoExposure:Display, True, True, True, INI | |
bDisplayHistogramVisualization:Display, False, False, False, INI | |
bDisplayHistogramVisualizationIgnored:Display, False, False, False, INI | |
bAlwaysInstantEyeAdapt:Display, False, False, False, INI | |
fDefaultExposureValue:Display, 0.000000, 0.000000, 0.000000, INI | |
bHDRColorGradingLUT:Display, False, False, False, INI | |
fBrightPassThreshold:Display, 0.000000, 0.000000, 0.000000, INI | |
bEnableNewBloom:Display, True, True, True, INI | |
fNewBloomAmountScale:Display, 0.280000, 0.280000, 0.280000, INI | |
fBloomUpsampleBlendFactor:Display, 0.480000, 0.480000, 0.480000, INI | |
iBloomDebugMaxMips:Display, 10, 10, 10, INI | |
fBloomGaussianKernelPower:Display, 1.600000, 1.600000, 1.600000, INI | |
fBloomGaussianKernelMinScale:Display, 0.400000, 0.400000, 0.400000, INI | |
fLegacyBloomAmountScale:Display, 1.000000, 1.000000, 1.000000, INI | |
fMipBiasOffset:Display, 0.000000, 0.000000, 0.000000, INI | |
bMipBiasEnabled:Display, True, True, True, INI | |
fDiffuseProbeMaxLightDistance_LowSpec:Display, 12.000000, 12.000000, 12.000000, INI | |
fDiffuseProbeMaxLightDistance_MidSpec:Display, 24.000000, 24.000000, 24.000000, INI | |
bDiffuseProbeSampleEmissive:Display, True, True, True, INI | |
bDiffuseProbeVolumeBlendWeight:Display, False, False, False, INI | |
bDiffuseProbeUseLayerTint:Display, True, True, True, INI | |
fDiffuseProbeLightCullingScale:Display, 1.050000, 1.050000, 1.050000, INI | |
bEnableMomentBasedOIT:Display, True, True, True, INI | |
fConstantMomentBias:MomentBasedOIT, 0.000000, 0.000000, 0.000000, INI | |
fDepthMomentBias:MomentBasedOIT, 0.000000, 0.000000, 0.000000, INI | |
fOverestimation:MomentBasedOIT, 0.020000, 0.020000, 0.020000, INI | |
fParticlesOverestimation:MomentBasedOIT, 0.050000, 0.050000, 0.050000, INI | |
fCompositeOverestimation:MomentBasedOIT, 0.200000, 0.200000, 0.200000, INI | |
fCompositeTransmittanceThreshold:MomentBasedOIT, 0.368000, 0.368000, 0.368000, INI | |
fMaxDepth:MomentBasedOIT, 5000.000000, 5000.000000, 5000.000000, INI | |
fDepthSplitPoint:MomentBasedOIT, 4500.000000, 4500.000000, 4500.000000, INI | |
fLocalTransmittanceThreshold:MomentBasedOIT, 0.007843, 0.007843, 0.007843, INI | |
fTotalTransmittanceThreshold:MomentBasedOIT, 0.501961, 0.501961, 0.501961, INI | |
bEnableRenderdoc:General, False, False, False, INI | |
bCREnableGPUValidation:General, False, False, False, INI | |
bDynamicResidency:Textures, False, False, False, INI | |
uiDynResMinimumSize:Textures, 65536, 65536, 65536, INI | |
uiMinimumTextureGPUSize:Textures, 65536, 65536, 65536, INI | |
bCacheStagingBuffer:Textures, False, False, False, INI | |
iMaxCBVSRVUAVPersistentDescriptors:Display, 32768, 32768, 32768, INI | |
iMaxCBVSRVUAVTransientDescriptors:Display, 49152, 49152, 49152, INI | |
iCBVSRVUAVTransientDescriptorPageSize:Display, 64, 64, 64, INI | |
iMaxSamplerPersistentDescriptors:Display, 128, 128, 128, INI | |
iMaxSamplerTransientDescriptors:Display, 1920, 1920, 1920, INI | |
iSamplerTransientDescriptorPageSize:Display, 16, 16, 16, INI | |
iMaxCBVSRVUAVCpuDescriptors:Display, 81920, 81920, 81920, INI | |
iMaxSamplerCpuDescriptors:Display, 64, 64, 64, INI | |
iMaxRTVCpuDescriptors:Display, 16384, 16384, 16384, INI | |
iMaxDSVCpuDescriptors:Display, 2048, 2048, 2048, INI | |
bEnableLiveShaderDebug:Display, False, False, False, INI | |
bEnablePipelineSerialization:Display, True, True, True, INI | |
uFrameHz:Display, 30, 30, 30, INI | |
bEnable40PlusHzOnLockhart:Display, False, False, False, INI | |
uTransientBufferAllocatorSizeInBytes:Display, 100663296, 100663296, 100663296, INI | |
bEnableDebugLayer:Display, False, False, False, INI | |
bEnableDRED:Display, False, False, False, INI | |
bCheckpointIncludeVerboseOutput:Display, False, False, False, INI | |
bEnableMultiFrameAsyncCompute:Display, False, False, False, INI | |
bSkipDriverOutOfDateCheck:Display, False, False, False, INI | |
iDriverOutOfDateCheckDaysCount:Display, 180, 180, 180, INI | |
bEnableSynchronizedCommandQueueValidation:General, False, False, False, INI | |
bEnableMultithreadedPipelineGeneration:Display, True, True, True, INI | |
uNumPipelineGenerationThreads:Display, 16, 16, 16, INI | |
bDisableCRMorphSystem:General, False, False, False, INI | |
uPrepareDecalRenderingParallelStepSize:Display, 512, 512, 512, INI | |
fDistantViewBlendStart:Terrain, 150.000000, 150.000000, 150.000000, INI | |
fDistantViewBlendRange:Terrain, 100.000000, 100.000000, 100.000000, INI | |
uSkinnedMorphVertexBudget:Skinning, 2796202, 2796202, 2796202, INI | |
bPerformanceMorphsEnabled:Skinning, True, True, True, INI | |
uMaxPerformanceMorphPerFrame:Skinning, 256, 256, 256, INI | |
fTLASBuildEventMinDistance:Display, 200.000000, 200.000000, 200.000000, INI | |
fGridPercentageConvergence:Display, 0.950000, 0.950000, 0.950000, INI | |
bAlwaysCaptureGpuStats:Display, False, False, False, INI | |
bDumpResourcePool:RenderGraph, False, False, False, INI | |
bDumpExecutionQueue:RenderGraph, False, False, False, INI | |
bDumpResourceUsage:RenderGraph, False, False, False, INI | |
iGPUDebugMaxLines:Display, 4096, 4096, 4096, INI | |
iGPUDebugMaxPrintfCommands:Display, 2048, 2048, 2048, INI | |
iGPUDebugPrintfQueueSize:Display, 4096, 4096, 4096, INI | |
iGPUDebugPrintfFontSize:Display, 12, 12, 12, INI | |
bFSR2AliasRGMemory:FSR2, True, True, True, INI | |
bFSR2MinimizeDoubleBuffers:FSR2, True, True, True, INI | |
bOutputRaytracingShaderStats:Display, False, False, False, INI | |
bMTREnabled:Display, True, True, True, INI | |
uLodListSplitCount:Display, 1024, 1024, 1024, INI | |
iMaxTextPerFrame:Display, 32, 32, 32, INI | |
bTrackFrameAllocations:Display, False, False, False, INI | |
fSkinningBufferHeadRoom:Skinning, 0.200000, 0.200000, 0.200000, INI | |
uMaxSkinningPageCount:Skinning, 16, 16, 16, INI | |
bUseShaderBuilder:Display, False, False, False, INI | |
uShaderBuilderPort:Display, 6728, 6728, 6728, INI | |
bShaderBuilderDebug:Display, False, False, False, INI | |
bShaderBuilderDebugOpt:Display, False, False, False, INI | |
bShaderBuilderEmbedDebug:Display, True, True, True, INI | |
bShaderBuilderKeepReflection:Display, True, True, True, INI | |
bShaderBuilderGeneratePDBFiles:Display, False, False, False, INI | |
fShaderBuilderConnectionTimeoutSecs:Display, 0.005000, 0.005000, 0.005000, INI | |
bPreloadAllShaders:IconGenerator, False, False, False, INI | |
bShowShaderProgressOverlay:Display, False, False, False, INI | |
fSkyCubemapAtmosphericScatteringIntensity:Display, 1.000000, 1.000000, 1.000000, INI | |
bEnableSkyCubemapCelestialBodies:Display, True, True, True, INI | |
uLensGlareBlurRuns:Display, 5, 5, 5, INI | |
fLensGlareBlurBoost:Display, 1.500000, 1.500000, 1.500000, INI | |
fLensGlareSobelSlope:Display, 0.500000, 0.500000, 0.500000, INI | |
fLensGlareSunDirectionWeight:Display, 1.500000, 1.500000, 1.500000, INI | |
uFrameAllocatorSizeInBytes:Display, 536870912, 536870912, 536870912, INI | |
fLODScreenSizeTimeSlice:LOD, 10.000000, 10.000000, 10.000000, INI | |
fTextureDegradeScreenSize3:LOD, 0.012500, 0.012500, 0.012500, INI | |
fTextureDegradeScreenSize2:LOD, 0.025000, 0.025000, 0.025000, INI | |
fTextureDegradeScreenSize1:LOD, 0.050000, 0.050000, 0.050000, INI | |
fTextureDegradeScreenSize0:LOD, 0.100000, 0.100000, 0.100000, INI | |
uiMaximumIncreasePerIterationScreenSize:Textures, 34, 34, 34, INI | |
uiMinimumDecreasePerIterationScreenSize:Textures, 34, 34, 34, INI | |
fTextureLODScreenSizeStatsInterval:Textures, 5000.000000, 5000.000000, 5000.000000, INI | |
fTextureLODScreenSizeUpgradeTargetPercent:Textures, 0.650000, 0.650000, 0.650000, INI | |
bNoMeshesUpgradeLimits:LOD, True, True, True, INI | |
bAutoCancelTextureBatch:LOD, False, False, False, INI | |
fCloudParticlesScreenSizeBias:LOD, 3.000000, 3.000000, 3.000000, INI | |
bCustomMeshInstancePatchScreenSizeCalculation:LOD, True, True, True, INI | |
bUseMeshLOD:General, True, True, True, INI | |
iForcedMeshLODIndex:General, -1, -1, -1, INI | |
bForceComputeOnGraphicsPipe:RenderGraph, True, True, True, INI | |
bForceSequencialQueueExecution:RenderGraph, False, False, False, INI | |
bBuildExecutionQueue:RenderGraph, False, False, False, INI | |
bDumpAllocationSequence:RenderGraph, False, False, False, INI | |
bNanValidationEnable:Debug, False, False, False, INI | |
bNanValidationEnableForceCrash:Debug, False, False, False, INI | |
bNanValidationEnablePixCapture:Debug, True, True, True, INI | |
bAlwaysRecompile:RenderGraph, False, False, False, INI | |
uHeightfieldBlurScale:Display, 5, 5, 5, INI | |
iSkyOcclusionDebugVisualizationMode:Display, 0, 0, 0, INI | |
bSkyOcclusionUseSH:Display, False, False, False, INI | |
fSkyOcclusionDiffuseScale:Display, 3.000000, 3.000000, 3.000000, INI | |
fSkyOcclusionDiffuseMin:Display, 0.000000, 0.000000, 0.000000, INI | |
fSkyOcclusionNormalOffset:Display, 150.000000, 150.000000, 150.000000, INI | |
fSkyOcclusionFilteringRadius:Display, 4.000000, 4.000000, 4.000000, INI | |
fSkyOcclusionFadeRange:Display, 30.000000, 30.000000, 30.000000, INI | |
fSkyOcclusionFallbackIntensity:Display, 0.600000, 0.600000, 0.600000, INI | |
fSkyOcclusionFallbackNormalShift:Display, 0.400000, 0.400000, 0.400000, INI | |
fSkyOcclusionHeightFadeBias:Display, 0.004500, 0.004500, 0.004500, INI | |
fSkyOcclusionHeightFadeSoftness:Display, 0.006500, 0.006500, 0.006500, INI | |
fSkyOcclusionHeightFadeMin:Display, 0.650000, 0.650000, 0.650000, INI | |
fHeightfieldHeightOffset:Display, 450.000000, 450.000000, 450.000000, INI | |
fHeightfieldScrollDistance:Display, 8.000000, 8.000000, 8.000000, INI | |
fHeightfieldFreezeScrollDistance:Display, 100.000000, 100.000000, 100.000000, INI | |
fHeightfieldFrustumBoxOffset:Display, 8.000000, 8.000000, 8.000000, INI | |
fHeightfieldNearPlane:Display, 1.000000, 1.000000, 1.000000, INI | |
fHeightfieldFarPlane:Display, 4350.000000, 4350.000000, 4350.000000, INI | |
uHeightfieldQuality:Display, 1, 1, 1, INI | |
uHeightfieldSectorSetup:Display, 2, 2, 2, INI | |
bGPULodEvaluation:Display, True, True, True, INI | |
bUseGPUCulling:Display, True, True, True, INI | |
bUseMeshletCulling:Display, True, True, True, INI | |
bDisableGPUCullingWhenCapturing:Display, True, True, True, INI | |
fReflectionProbeGeoMinPercentageOnScreen:Display, 0.117000, 0.117000, 0.117000, INI | |
bEnableMeshletCullingForReflectionProbes:Display, True, True, True, INI | |
bEnableMeshletCullingForShadows:Display, True, True, True, INI | |
bEnableShadowVolumeCulling:Shadows, True, True, True, INI | |
fShadowReflectionProbeGeoMinPercentageOnScreen:Shadows, 0.015000, 0.015000, 0.015000, INI | |
fShadowMapGeoMinPercentageOnScreen:Display, 0.005859, 0.005859, 0.005859, INI | |
fShadowCascade0MinScreenFootprintPercent:Shadows, 0.004000, 0.004000, 0.004000, INI | |
fShadowCascade1MinScreenFootprintPercent:Shadows, 0.004000, 0.004000, 0.004000, INI | |
fShadowCascade2MinScreenFootprintPercent:Shadows, 0.006000, 0.006000, 0.006000, INI | |
fShadowCascade3MinScreenFootprintPercent:Shadows, 0.004000, 0.004000, 0.004000, INI | |
uDynamicShadowCullingMode:Shadows, 2, 2, 2, INI | |
bEnableDynamicShadowsMeshlets:Shadows, True, True, True, INI | |
bUseMeshletCullingForSubsceneNodeFocusShadow:Shadows, True, True, True, INI | |
uInitialMainViewMeshletIndexBufferSize:Display, 4194304, 4194304, 4194304, INI | |
uInitialMainViewMeshletListSize:Display, 100000, 100000, 100000, INI | |
uInitialDynamicShadowMeshletIndexBufferSize:Display, 524288, 524288, 524288, INI | |
uInitialDynamicShadowMeshletListSize:Display, 20000, 20000, 20000, INI | |
iParallelCascadePyramidMipBias:Display, 2, 2, 2, INI | |
bFitViewFocus:Shadows, True, True, True, INI | |
bFitViewFocusDirectionalSpace:Shadows, False, False, False, INI | |
bGroupCascadeShadows:Shadows, False, False, False, INI | |
bFocusShadowUsePerGeometryBounds:Shadows, False, False, False, INI | |
bDirectionalShadowmapsUseLODFade:Shadows, False, False, False, INI | |
uDynamicShadowSelectMethod:Shadows, 2, 2, 2, INI | |
uDynamicShadowSelectMethodOnCameraCut:Shadows, 0, 0, 0, INI | |
uDynamicShadowCameraCutTimeoutFrames:Shadows, 2, 2, 2, INI | |
fShadowLightSunShadowBlend:Display, 3.000000, 3.000000, 3.000000, INI | |
bShadowCSMSplitsForceRender:Display, False, False, False, INI | |
fDirectionalLightShadowsQuantizeSteps:Shadows, 2048.000000, 2048.000000, 2048.000000, INI | |
bUseCSMFrequencyOverride:Display, False, False, False, INI | |
uCSMSplit0Frequency:Display, 0, 0, 0, INI | |
uCSMSplit0Offset:Display, 0, 0, 0, INI | |
uCSMSplit1Frequency:Display, 2, 2, 2, INI | |
uCSMSplit1Offset:Display, 0, 0, 0, INI | |
uCSMSplit2Frequency:Display, 4, 4, 4, INI | |
uCSMSplit2Offset:Display, 1, 1, 1, INI | |
uCSMSplit3Frequency:Display, 4, 4, 4, INI | |
uCSMSplit3Offset:Display, 3, 3, 3, INI | |
uMaxReflectionProbeShadowsRendered:Display, 1, 1, 1, INI | |
fShadowReflectionProbeDirectional:Display, 0.005000, 0.005000, 0.005000, INI | |
fNearShadowLightRange:Display, 8.000000, 8.000000, 8.000000, INI | |
uStaticShadowMapCount:Shadows, 250, 250, 250, INI | |
uStaticShadowMapRenderCount:Shadows, 2, 2, 2, INI | |
bStaticShadowMapRefreshEnabled:Shadows, True, True, True, INI | |
bDynamicShadowmapsUseMainViewLOD:Shadows, True, True, True, INI | |
uDynamicDirectionalLightCost:Shadows, 3, 3, 3, INI | |
bShowFocusBounds:Shadows, False, False, False, INI | |
bDrawMeshInstancePatches:Shadows, True, True, True, INI | |
uCascadesGrassDistance:Shadows, 0, 0, 0, INI | |
uCascadesRocksDistance:Shadows, 0, 0, 0, INI | |
bDrawDistantTreesShadows:Shadows, True, True, True, INI | |
bDrawDistantRocksShadows:Shadows, False, False, False, INI | |
uShadowCascadesLODMethod:Shadows, 1, 1, 1, INI | |
uShadowCascadeLOD0:Shadows, 0, 0, 0, INI | |
uShadowCascadeLOD1:Shadows, 1, 1, 1, INI | |
uShadowCascadeLOD2:Shadows, 3, 3, 3, INI | |
uShadowCascadeLOD3:Shadows, 3, 3, 3, INI | |
uSpotShadowLODMethod:Shadows, 1, 1, 1, INI | |
fSpotShadowLOD0Distance:Shadows, 36.000000, 36.000000, 36.000000, INI | |
fSpotShadowLOD1Distance:Shadows, 48.000000, 48.000000, 48.000000, INI | |
fSpotShadowLOD2Distance:Shadows, 72.000000, 72.000000, 72.000000, INI | |
uFocusShadowLODMethod:Shadows, 1, 1, 1, INI | |
uStaticLightShadowThreshold:Shadows, 1024, 1024, 1024, INI | |
fPrecomputedTransmittanceWorldSpanXY:Display, 8000.000000, 8000.000000, 8000.000000, INI | |
fPrecomputedTransmittanceWorldSpanZ:Display, 2000.000000, 2000.000000, 2000.000000, INI | |
fAtmosphericScatteringTransmittanceContribution:Display, 1.000000, 1.000000, 1.000000, INI | |
bDynamicShadowUpdateVisualization:Shadows, False, False, False, INI | |
fSmallLightRadiusThreshold:Shadows, 0.200000, 0.200000, 0.200000, INI | |
bTreatAreaLightsAsSpotLights:Display, False, False, False, INI | |
bEnableAtmosphericScattering:Display, True, True, True, INI | |
bEnableTransparencyAwareShadowedScattering:Display, True, True, True, INI | |
bEnableSuballocBuffers:Display, True, True, True, INI | |
bEnableTinyTexturesPool:Display, False, False, False, INI | |
bUseSparseResourceForMeshletCulingDataBuffer:Display, True, True, True, INI | |
uSparseMeshletCullingBufferSizeInBytes:Display, 536870912, 536870912, 536870912, INI | |
iMeshletIndexBufferSizeLimitMB:Display, 300, 300, 300, INI | |
uMainViewMeshletCountLimit:Display, 1048576, 1048576, 1048576, INI | |
uDynamicShadowMeshletCountLimit:Display, 131072, 131072, 131072, INI | |
fCullingResourcesResizeFactor:Display, 1.200000, 1.200000, 1.200000, INI | |
fProbeGridsGPUOcclusionCullingScaleFactor:Display, 1.050000, 1.050000, 1.050000, INI | |
bProbeGridsUseGPUOcclusionCulling:Display, True, True, True, INI | |
bHalfResolutionBlendedPasses:Display, False, False, False, INI | |
bHalfResolutionCorrection:Display, True, True, True, INI | |
bVolumetricLightingFogMapUseWeatherSettings:Display, True, True, True, INI | |
fVolumetricLightingFogMapSpan:Display, 10000.000000, 10000.000000, 10000.000000, INI | |
fVolumetricLightingFogWaterFalloffPercent:Display, 0.000000, 0.000000, 0.000000, INI | |
iVolumetricLightingTerrainSliceIndex:Display, 4, 4, 4, INI | |
fVolumetricLightingTerrainBlurScale:Display, 12.000000, 12.000000, 12.000000, INI | |
fVolumetricLightingDiscontinuityThreshold:Display, 200.000000, 200.000000, 200.000000, INI | |
uHeightfieldCullingSSFootprint:Display, 4, 4, 4, INI | |
bRenderGlassInHeightfield:Display, True, True, True, INI | |
fMaxAnisotropy:Display, 4.000000, 4.000000, 4.000000, INI | |
bEnableVolumetricLightingOnParticles:Display, True, True, True, INI | |
bParticlesEnableOctreeCulling:Display, True, True, True, INI | |
bParticlesShowRendererStats:Display, True, True, True, INI | |
bDCCEnabled:Display, True, True, True, INI | |
bTrackGPUFrameAllocations:Display, False, False, False, INI | |
uRefractionMaskDilationRadius:Display, 11, 11, 11, INI | |
fPlanetaryRingBacklightingScale:Display, 0.500000, 0.500000, 0.500000, INI | |
fCelestialBodiesDepthRangeMax:Display, 0.010000, 0.010000, 0.010000, INI | |
bHalfResClouds:Display, True, True, True, INI | |
bCloudsPerVertexScattering:Display, True, True, True, INI | |
bFSR2DeDitherExpandedMask:FSR2, False, False, False, INI | |
bApplyAOToDirectLighting:Display, True, True, True, INI | |
fIndirectHairTintAmount:Display, 0.500000, 0.500000, 0.500000, INI | |
bDeferredVRSEnabled:Performance, True, True, True, INI | |
bEnableOccluderDepthPrepass:Display, False, False, False, INI | |
bDistortionMirroring:Display, True, True, True, INI | |
fDistortionEdgeDampening:Display, 0.150000, 0.150000, 0.150000, INI | |
fDistortionMaxDampening:Display, 0.000000, 0.000000, 0.000000, INI | |
bPauseGpuDebugLines:Display, False, False, False, INI | |
bPauseGpuDebugText:Display, False, False, False, INI | |
fFullscreenScanlineSpeed:Scanlines, 0.650000, 0.650000, 0.650000, INI | |
fFullscreenScanlineUVMultiplier:Scanlines, 6.000000, 6.000000, 6.000000, INI | |
fFullscreenScanlineVisibilitySpeed:Scanlines, 1.000000, 1.000000, 1.000000, INI | |
bFullscreenScanlineUseVisiblitySpeed:Scanlines, True, True, True, INI | |
fFullscreenScanlineColorR:Scanlines, 0.300000, 0.300000, 0.300000, INI | |
fFullscreenScanlineColorG:Scanlines, 0.400000, 0.400000, 0.400000, INI | |
fFullscreenScanlineColorB:Scanlines, 0.700000, 0.700000, 0.700000, INI | |
fFullscreenScanlineIntensity:Scanlines, 0.300000, 0.300000, 0.300000, INI | |
bEnableGlobalLayer:Display, True, True, True, INI | |
uDebugGlobalLayerVisualization:Display, 0, 0, 0, INI | |
iDepthPyramidMipBias:Display, 1, 1, 1, INI | |
bDisableFarPlaneGPUCulling:Culling, True, True, True, INI | |
fOpticalDepthThreshold:Highlight, 0.700000, 0.700000, 0.700000, INI | |
fLensFlareFalloffRange:ImageSpace, 256.000000, 256.000000, 256.000000, INI | |
bLensFlareLightBasedDistanceFalloff:ImageSpace, True, True, True, INI | |
fBackGlaresRatio:Display, -0.300000, -0.300000, -0.300000, INI | |
fLensFlareVisibilityRadius:Display, 0.002000, 0.002000, 0.002000, INI | |
fLensFlareAtmosphericScatteringContribution:Display, 0.850000, 0.850000, 0.850000, INI | |
uMaxChargenMorphDispatchesPerFrame:General, 16, 16, 16, INI | |
bEnableProjectedDecalRenderPass:Display, True, True, True, INI | |
uDecalRenderingParallelThreshold:Display, 2048, 2048, 2048, INI | |
uDecalRenderingParallelStepSize:Display, 512, 512, 512, INI | |
fReflectionProbeMetalnessLimit:Display, 1.000000, 1.000000, 1.000000, INI | |
bEnableMetalnessInReflections:Display, False, False, False, INI | |
bSampleOtherProbesInReflectionProbes:Display, True, True, True, INI | |
fMinimumShadowBiasForUnfilteredShadowMapping:Display, 0.005000, 0.005000, 0.005000, INI | |
bEnableTerrainShadowsInReflections:Display, True, True, True, INI | |
bEnableNewReflectionProbeBlending:Display, True, True, True, INI | |
fDirectionalLightThickness:Display, 0.900000, 0.900000, 0.900000, INI | |
bSSSVRSEnabled:Performance, True, True, True, INI | |
fIndirectSkinTintAmount:Display, 0.500000, 0.500000, 0.500000, INI | |
bUseShadowMask:Shadows, True, True, True, INI | |
bUseShadowMaskConservativeRaster:Shadows, True, True, True, INI | |
bUseSkyLighting:Display, False, False, False, INI | |
bCullDistantLights:Display, True, True, True, INI | |
uCullDistantLightDistanceSquare:Display, 180000, 180000, 180000, INI | |
bCloudShadowsEnabledTiledLighting:Display, True, True, True, INI | |
bCloudShadowsVolumetricEnabled:Display, True, True, True, INI | |
bVolumetricLightingVRSEnabled:Performance, True, True, True, INI | |
bWaterSystemEnableDebugDisplay:Display, False, False, False, INI | |
bWaterSystemForceUpdate:Display, False, False, False, INI | |
fWaterParallaxBoxHeight:Water, 500.000000, 500.000000, 500.000000, INI | |
fWaterParallaxBoxSize:Water, 5000.000000, 5000.000000, 5000.000000, INI | |
fWetnessPorosity:Water, 0.750000, 0.750000, 0.750000, INI | |
fMaxWetnessDepth:Water, 0.050000, 0.050000, 0.050000, INI | |
fRainDistance:Water, 500.000000, 500.000000, 500.000000, INI | |
fRainScale:Water, 30.000000, 30.000000, 30.000000, INI | |
uRainBaseIntensity:Water, 3, 3, 3, INI | |
fRainRippleScale:Water, 1.300000, 1.300000, 1.300000, INI | |
fRainRippleExpansionSpeed:Water, 0.500000, 0.500000, 0.500000, INI | |
fRainRippleRingWidth:Water, 0.040000, 0.040000, 0.040000, INI | |
fRainRippleRingSpreadPower:Water, 1.000000, 1.000000, 1.000000, INI | |
fRainRippleHeightStrength:Water, 2.500000, 2.500000, 2.500000, INI | |
fRainRippleFadeStrength:Water, 3.500000, 3.500000, 3.500000, INI | |
fWaterLODFadeDist:Water, 50.000000, 50.000000, 50.000000, INI | |
fWaterLODFadeEndDist:Water, 200.000000, 200.000000, 200.000000, INI | |
fMotionBlurFactor:Display, 0.600000, 0.600000, 0.600000, INI | |
bUseCustomHeapAllocator:RenderGraph, True, True, True, INI | |
bUseVirtualRange:RenderGraph, True, True, True, INI | |
bAllowIndexBufferAliasing:RenderGraph, True, True, True, INI | |
bAllowIndirectBufferAliasing:RenderGraph, False, False, False, INI | |
uAllocatorPageSizeMB:RenderGraph, 128, 128, 128, INI | |
uMinAliasedBufferAlignment:RenderGraph, 0, 0, 0, INI | |
uMinAliasedRenderTargetAlignment:RenderGraph, 65536, 65536, 65536, INI | |
fDecalDepthScaleFactor:Display, 0.000010, 0.000010, 0.000010, INI | |
bBlendedDecalVRSEnabled:Performance, True, True, True, INI | |
fPerlinNoiseScale:Display, 20.000000, 20.000000, 20.000000, INI | |
fPerlinLowFrequencyNoiseScale:Display, 4.000000, 4.000000, 4.000000, INI | |
uForceRenderGraphResetFrequency:RenderGraph, 0, 0, 0, INI | |
uDynamicSpotLightCost:Shadows, 2, 2, 2, INI | |
uDynamicLightShadowTileCountThreshold:Shadows, 128, 128, 128, INI | |
fDynamicLightShadowDistanceCull:Shadows, 80.000000, 80.000000, 80.000000, INI | |
uDynamicShadowFadeInEaseMethod:Shadows, 0, 0, 0, INI | |
uDynamicShadowFadeOutEaseMethod:Shadows, 0, 0, 0, INI | |
fDynamicShadowFadeSeconds:Shadows, 0.750000, 0.750000, 0.750000, INI | |
uDynamicShadowFadeSkipTilesCount:Shadows, 5000, 5000, 5000, INI | |
uDynamicShadowFadeSkipFramesDelta:Shadows, 4, 4, 4, INI | |
bGroupDynamicOnlyShadows:Shadows, True, True, True, INI | |
bGroupRenderAllShadows:Shadows, False, False, False, INI | |
fReflectionProbesOcclusionCulledInflateFactor:Display, 1.100000, 1.100000, 1.100000, INI | |
bDoubleVisionAnimateAmplitude:Imagespace, False, False, False, INI | |
uFilmGrainMinThresholdScreenWidth:Imagespace, 1280, 1280, 1280, INI | |
uFilmGrainMaxThresholdScreenWidth:Imagespace, 1680, 1680, 1680, INI | |
fFilmGrainAmountMin:Imagespace, 0.015000, 0.015000, 0.015000, INI | |
fFilmGrainAmountMax:Imagespace, 0.030000, 0.030000, 0.030000, INI | |
fFullScreenBlurHighTapThreshold:Display, 0.800000, 0.800000, 0.800000, INI | |
fFullScreenBlurLerpEnd:Display, 0.500000, 0.500000, 0.500000, INI | |
fSharpenAmount:Imagespace, 1.500000, 1.500000, 1.500000, INI | |
bAllowGamebryoTransformControllers:Animation, True, True, True, INI | |
bAlwaysGenerateCpuGeometry:Debug, False, False, False, INI | |
bGeometryUseMeshDB:Display, True, True, True, INI | |
uMeshLODInitBias:LOD, 0, 0, 0, INI | |
bKeepChargenMorphHandle:Morph, False, False, False, INI | |
bKeepPerformanceMorphHandle:Morph, False, False, False, INI | |
bEnableFaceAnimPerformanceMorphs:FaceGen, True, True, True, INI | |
bHighlightMeshLODFailures:LOD, False, False, False, INI | |
uMaxMeshLODLevel:LOD, 3, 3, 3, INI | |
bForceGenerateMeshFilePaths:Debug, False, False, False, INI | |
bGeometryDynamicTintingSupported:General, True, True, True, INI | |
uBaseGarbageCleanCount:General, 3, 3, 3, INI | |
uMedCleanCount:General, 10, 10, 10, INI | |
uLargeCleanCount:General, 50, 50, 50, INI | |
uClearAllGarbageThreshold:General, 10000, 10000, 10000, INI | |
uMedThreshold:General, 1000, 1000, 1000, INI | |
uLargeThreshold:General, 5000, 5000, 5000, INI | |
bPrecacheMorphData:Morph, True, True, True, INI | |
fCameraCutTranslationDistanceSq:Display, 25.000000, 25.000000, 25.000000, INI | |
fCameraCutRotationThreshold:Display, 0.900000, 0.900000, 0.900000, INI | |
fCameraCutFovThresholdDegrees:Display, 10.000000, 10.000000, 10.000000, INI | |
bSyncAllSGNode:ModelNode, True, True, True, INI | |
bEnableSGSync:ModelNode, True, True, True, INI | |
bSkinToPoseBuffer:ModelNode, False, False, False, INI | |
bUpdateSGWorldBounds:ModelNode, True, True, True, INI | |
bReplaceStubbedObjectsWithMarker:General, True, True, True, INI | |
bUseBNET:Platform, True, True, True, INI | |
bEnableBNetDebugOutput:Bethesda.net, False, False, False, INI | |
iEntitlementsProductId:Bethesda.net, 0, 0, 0, INI | |
iEntitlementsPlatformId:Bethesda.net, 0, 0, 0, INI | |
uTitleStorageBufferSize:Bethesda.net, 1048576, 1048576, 1048576, INI | |
iWarningMinimumDiskSpaceSize:SaveGame, 26214400, 26214400, 26214400, INI | |
fRangingSearchDistanceSC, 10.860000, 10.860000, 10.860000, GameSetting | |
fRangingearchHeightSC, 0.900000, 0.900000, 0.900000, GameSetting | |
fRangingGoalRadiusSC, 0.450000, 0.450000, 0.450000, GameSetting | |
fRangingStickyHScaleSC, 2.000000, 2.000000, 2.000000, GameSetting | |
fRangingComfortZoneNearHScaleSC, 5.000000, 5.000000, 5.000000, GameSetting | |
fRangingComfortZoneFarHScaleSC, 2.000000, 2.000000, 2.000000, GameSetting | |
fRangingLeaderLOSHScaleSC, 1.500000, 1.500000, 1.500000, GameSetting | |
fRangingTargetInCameraFrustumHScaleSC, 2.500000, 2.500000, 2.500000, GameSetting | |
fRangingTargetDirDoesNotCrossLeaderHScaleSC, 4.000000, 4.000000, 4.000000, GameSetting | |
fRangingComfortZoneStartSC, 3.660000, 3.660000, 3.660000, GameSetting | |
fRangingComfortZoneEndSC, 9.140000, 9.140000, 9.140000, GameSetting | |
fRangingComfortZoneFalloffDistanceSC, 0.900000, 0.900000, 0.900000, GameSetting | |
fRangingCompanionFailsAtDistanceRatio, 5.000000, 5.000000, 5.000000, GameSetting | |
fRangingRetainCurrentWaypointTimeoutSC, 1.500000, 1.500000, 1.500000, GameSetting | |
fPlanetPreviewPlanetScale:DataMenu, 2.000000, 2.000000, 2.000000, GameSetting | |
fPlanetPreviewPlanetEulerXDegrees:DataMenu, 0.000000, 0.000000, 0.000000, GameSetting | |
fPlanetPreviewPlanetEulerYDegrees:DataMenu, 0.000000, 0.000000, 0.000000, GameSetting | |
fPlanetPreviewPlanetEulerZDegrees:DataMenu, 0.000000, 0.000000, 0.000000, GameSetting | |
fPlanetPreviewPlanetLocationX:DataMenu, 0.000000, 0.000000, 0.000000, GameSetting | |
fPlanetPreviewPlanetLocationY:DataMenu, 0.000000, 0.000000, 0.000000, GameSetting | |
fPlanetPreviewPlanetLocationZ:DataMenu, 0.000000, 0.000000, 0.000000, GameSetting | |
fPlanetPreviewCameraLocationX:DataMenu, 0.000000, 0.000000, 0.000000, GameSetting | |
fPlanetPreviewCameraLocationY:DataMenu, -10.000000, -10.000000, -10.000000, GameSetting | |
fPlanetPreviewCameraLocationZ:DataMenu, 0.000000, 0.000000, 0.000000, GameSetting | |
aPlanetPreviewLightColor:DataMenu, "255,255,255,255", "255,255,255,255", "255,255,255,255", GameSetting | |
fPlanetPreviewLightIntensity:DataMenu, 0.025000, 0.100000, 0.100000, GameSetting | |
fPlanetPreviewLightEulerXDegrees:DataMenu, 0.000000, 0.000000, 0.000000, GameSetting | |
fPlanetPreviewLightEulerYDegrees:DataMenu, 0.000000, 0.000000, 0.000000, GameSetting | |
fPlanetPreviewLightEulerZDegrees:DataMenu, -135.000000, -135.000000, -135.000000, GameSetting | |
fPlanetPreviewLightAtmosphereScale:DataMenu, 7500.000000, 7500.000000, 7500.000000, GameSetting | |
fFaceFXMouthAdjust, -0.010000, -0.050000, -0.050000, GameSetting | |
fFaceFXSpeechBlendInTime, 0.260000, 0.260000, 0.260000, GameSetting | |
fFaceFXSpeechBlendOutTime, -0.260000, -0.260000, -0.260000, GameSetting | |
fFaceFXEmotionBlendInTime, 0.750000, 0.750000, 0.750000, GameSetting | |
fFaceFXEmotionBlendOutTime, -0.750000, -0.750000, -0.750000, GameSetting | |
fFaceFXEmotionCubicSpeechFadeInTime, 0.300000, 0.300000, 0.300000, GameSetting | |
fFaceFXEmotionCubicSpeechFadeOutTime, -0.300000, -0.300000, -0.300000, GameSetting | |
iFaceFXBlendOutType, 2, 2, 2, GameSetting | |
uDefaultMaxDisplaySlotItemLimit, 30, 30, 30, GameSetting | |
iLootJoyEpicCollectionLevelsAllowedBelow, 5, 8, 8, GameSetting | |
fCrowdPlayerBecomeFarAwayDist:Crowd, 110.000000, 110.000000, 110.000000, GameSetting | |
fCrowdPlayerBecomeNearDist:Crowd, 100.000000, 100.000000, 100.000000, GameSetting | |
fCrowdExtraTargetDensity:Crowd, 0.005000, 0.005000, 0.005000, GameSetting | |
fCrowdMaxExtraTargetsPerCell:Crowd, 120.000000, 120.000000, 120.000000, GameSetting | |
fCrowdMinStandingWaitSeconds:Crowd, 3.000000, 3.000000, 3.000000, GameSetting | |
fCrowdMaxStandingWaitSeconds:Crowd, 5.000000, 5.000000, 5.000000, GameSetting | |
fCrowdMinRepathWaitSeconds:Crowd, 0.250000, 0.250000, 0.250000, GameSetting | |
fCrowdMaxRepathWaitSeconds:Crowd, 0.750000, 0.750000, 0.750000, GameSetting | |
fCrowdMinFurnitureWaitSeconds:Crowd, 20.000000, 20.000000, 20.000000, GameSetting | |
fCrowdMaxFurnitureWaitSeconds:Crowd, 120.000000, 120.000000, 120.000000, GameSetting | |
fCrowdMinDependencyParentWaitSeconds:Crowd, 60.000000, 60.000000, 60.000000, GameSetting | |
fCrowdMaxDependencyParentWaitSeconds:Crowd, 120.000000, 120.000000, 120.000000, GameSetting | |
fCrowdMinDependencyExitWaitSeconds:Crowd, 0.250000, 0.250000, 0.250000, GameSetting | |
fCrowdMaxDependencyExitWaitSeconds:Crowd, 5.000000, 5.000000, 5.000000, GameSetting | |
fCrowdMinConversationWaitSeconds:Crowd, 20.000000, 20.000000, 20.000000, GameSetting | |
fCrowdStayNearPlayerDist:Crowd, 50.000000, 50.000000, 50.000000, GameSetting | |
fCrowdTargetTooCloseDistance:Crowd, 10.000000, 10.000000, 10.000000, GameSetting | |
fCrowdTargetTooFarWhileMovingDistance:Crowd, 30.000000, 30.000000, 30.000000, GameSetting | |
fCrowdTargetDesiredAngleWhileMoving:Crowd, 60.000000, 60.000000, 60.000000, GameSetting | |
fCrowdTargetTooFarWithDependenciesDistance:Crowd, 50.000000, 50.000000, 50.000000, GameSetting | |
fCrowdDependentTargetDistanceOffset:Crowd, 10.000000, 10.000000, 10.000000, GameSetting | |
fCrowdFractionOfFurnitureToUse:Crowd, 0.450000, 0.450000, 0.450000, GameSetting | |
iCrowdDoorMaxToDespawnBeforeSpawning:Crowd, 20, 20, 20, GameSetting | |
fCrowdDoorSideOffset:Crowd, 0.600000, 0.600000, 0.600000, GameSetting | |
fCrowdDoorDespawnerBlocksSpawningDist:Crowd, 5.000000, 5.000000, 5.000000, GameSetting | |
fCrowdDoorSecondsBetweenUses:Crowd, 2.000000, 2.000000, 2.000000, GameSetting | |
fCrowdDoorLocRadius:Crowd, 2.000000, 2.000000, 2.000000, GameSetting | |
fCrowdDoorFleeDespawnRadius:Crowd, 2.000000, 2.000000, 2.000000, GameSetting | |
fCrowdPickDoorProbability:Crowd, 0.250000, 0.250000, 0.250000, GameSetting | |
fCrowdPickLoopProbability:Crowd, 0.350000, 0.350000, 0.350000, GameSetting | |
fCrowdLeaveLoopProbability:Crowd, 0.250000, 0.250000, 0.250000, GameSetting | |
fCrowdFleePickDoorProbability:Crowd, 0.750000, 0.750000, 0.750000, GameSetting | |
fCrowdFleeJogProbability:Crowd, 0.250000, 0.250000, 0.250000, GameSetting | |
fCrowdFleeFastRunProbability:Crowd, 0.250000, 0.250000, 0.250000, GameSetting | |
fCrowdCloseEnoughToDestination:Crowd, 0.500000, 0.500000, 0.500000, GameSetting | |
fCrowdDefaultPathGoalRadius:Crowd, 1.000000, 0.100000, 0.100000, GameSetting | |
fCrowdWillRepathGoalRadius:Crowd, 2.000000, 2.000000, 2.000000, GameSetting | |
bCrowdStopForPlayerConversations:Crowd, False, False, False, GameSetting | |
fCrowdPlayerConverseDistance:Crowd, 3.000000, 3.000000, 3.000000, GameSetting | |
fCrowdAngleTolerance:Crowd, 3.000000, 3.000000, 3.000000, GameSetting | |
fCrowdFleeWarnDistance:Crowd, 15.000000, 15.000000, 15.000000, GameSetting | |
fCrowdFleeWarnMinTime:Crowd, 0.250000, 0.250000, 0.250000, GameSetting | |
fCrowdFleeWarnMaxTime:Crowd, 1.000000, 1.000000, 1.000000, GameSetting | |
fCrowdFleeThreatTooCloseToDoorDistance:Crowd, 20.000000, 20.000000, 20.000000, GameSetting | |
fCrowdFleeCloseEnoughToDoorDistance:Crowd, 10.000000, 10.000000, 10.000000, GameSetting | |
uCrowdFleeDoorsToConsider:Crowd, 3, 3, 3, GameSetting | |
fCrowdFleePreferredDoorDistance:Crowd, 25.000000, 25.000000, 25.000000, GameSetting | |
fCrowdFleeDoorObstructedRepathTime:Crowd, 0.200000, 0.200000, 0.200000, GameSetting | |
fCrowdFleeAudioCooldownMin:Crowd, 3.000000, 3.000000, 3.000000, GameSetting | |
fCrowdFleeAudioCooldownMax:Crowd, 5.000000, 5.000000, 5.000000, GameSetting | |
fCrowdThreatAvoidNodeLargeBufferRadius:Crowd, 12.000000, 12.000000, 12.000000, GameSetting | |
fCrowdThreatAvoidNodeSmallBufferRadius:Crowd, 4.000000, 4.000000, 4.000000, GameSetting | |
fCrowdThreatAvoidNodeCost:Crowd, 10.000000, 10.000000, 10.000000, GameSetting | |
fCrowdThreatAvoidNodeHighCost:Crowd, 50.000000, 50.000000, 50.000000, GameSetting | |
fCrowdHighPriorityPathingDistance:Crowd, 30.000000, 30.000000, 30.000000, GameSetting | |
fCrowdVeryHighPriorityFleePathingDistance:Crowd, 10.000000, 10.000000, 10.000000, GameSetting | |
fCrowdRegionConditionRecheckTime:Crowd, 5.000000, 5.000000, 5.000000, GameSetting | |
fCrowdSpawnMaxDistFromPlayerForFrustumCheck:Crowd, 125.000000, 125.000000, 125.000000, GameSetting | |
fCrowdSpawnFrustumCheckRadius:Crowd, 1.250000, 1.250000, 1.250000, GameSetting | |
fCrowdSpawnFrustumCheckHeight:Crowd, 1.000000, 1.000000, 1.000000, GameSetting | |
fCrowdDetectionUpdateTimeMin:Crowd, 1.000000, 1.000000, 1.000000, GameSetting | |
fCrowdDetectionUpdateTimeMax:Crowd, 2.000000, 2.000000, 2.000000, GameSetting | |
fCrowdDetectionPlayerProximity:Crowd, 10.000000, 10.000000, 10.000000, GameSetting | |
fCrowdPopulationGoalAllowedOverage:Crowd, 0.050000, 0.050000, 0.050000, GameSetting | |
fCrowdDespawnMaxDistFromPlayerForNotVisibleCheck:Crowd, 125.000000, 125.000000, 125.000000, GameSetting | |
fCrowdDespawnNotVisibleSeconds:Crowd, 20.000000, 20.000000, 20.000000, GameSetting | |
fCrowdLoopNodeRadius:Crowd, 5.000000, 5.000000, 5.000000, GameSetting | |
fBaseCritChance:ResearchProject, 0.100000, 0.050000, 0.050000, GameSetting | |
fBonusCritChance:ResearchProject, 0.500000, 0.500000, 0.500000, GameSetting | |
fBonusCritMultiplier:ResearchProject, 2.500000, 2.500000, 2.500000, GameSetting | |
fDesiredRadius, 0.260000, 0.260000, 0.260000, GameSetting | |
fNonWeaponDesiredRadius, 0.160000, 0.160000, 0.160000, GameSetting | |
bCellRendererAdjustForBound, True, True, True, GameSetting | |
fMinRotateRads, 0.010000, 0.010000, 0.010000, GameSetting | |
bInventoryCellRendererApplyInitialTransform, True, True, True, GameSetting | |
uSpaceshipBuilderDuplicationLimit, 25, 25, 25, GameSetting | |
fShipBuilderPanMaxDistance, 135.000000, 135.000000, 135.000000, GameSetting | |
fShipBuilderSelectionMaxDistanceSqr:Spaceship, 55000.000000, 55000.000000, 55000.000000, GameSetting | |
fStarMapGalaxyStarScaleRange:StarMap, 20.000000, 20.000000, 20.000000, GameSetting | |
fStarMapGalaxyPanSpeed:StarMap, 32.000000, 32.000000, 32.000000, GameSetting | |
fStarMapGalaxyZoomSpeed:StarMap, 5.000000, 5.000000, 5.000000, GameSetting | |
fStarMapSystemPanSpeed:StarMap, 5.000000, 5.000000, 5.000000, GameSetting | |
fStarMapInspectCameraDistanceScaleZoomMin:StarMap, 0.400000, 0.400000, 0.400000, GameSetting | |
fStarMapInspectCameraDistanceScaleZoomMinMoon:StarMap, 0.250000, 0.250000, 0.250000, GameSetting | |
fStarMapInspectCameraDistanceScaleZoomMax:StarMap, 1.040000, 1.040000, 1.040000, GameSetting | |
fStarMapInspectCameraDistanceScaleDefault:StarMap, 4.500000, 4.500000, 4.500000, GameSetting | |
fStarMapInspectCameraDistanceScaleMoonDefault:StarMap, 7.000000, 7.000000, 7.000000, GameSetting | |
fStarMapSystemAutoZoomInThresholdDefault:StarMap, 35.000000, 35.000000, 35.000000, GameSetting | |
fStarMapSystemAutoZoomInThresholdMoon:StarMap, 120.000000, 120.000000, 120.000000, GameSetting | |
fStarMapInspectAutoZoomOutThresholdDefault:StarMap, 12.000000, 12.000000, 12.000000, GameSetting | |
fStarMapInspectAutoZoomOutThresholdMoon:StarMap, 9.000000, 9.000000, 9.000000, GameSetting | |
fStarMapSystemAtmosphereHeightScale:StarMap, 20.000000, 20.000000, 20.000000, GameSetting | |
fStarMapSystemAtmosphereSunScale:StarMap, 7.000000, 7.000000, 7.000000, GameSetting | |
fStarMapSystemUIMinPlanetSize:StarMap, 0.200000, 0.200000, 0.200000, GameSetting | |
fStarMapSystemUIMaxPlanetSize:StarMap, 0.400000, 0.400000, 0.400000, GameSetting | |
fStarMapSystemUIMinMoonSize:StarMap, 0.020000, 0.020000, 0.020000, GameSetting | |
fStarMapSystemUIMaxMoonSize:StarMap, 0.060000, 0.060000, 0.060000, GameSetting | |
fStarMapSystemInfoPlanetScale:StarMap, 1.000000, 1.000000, 1.000000, GameSetting | |
iLevelChallengeThresholdEasy:StarMap, 11, 11, 11, GameSetting | |
iLevelChallengeThresholdAverage:StarMap, 21, 21, 21, GameSetting | |
iLevelChallengeThresholdChallenging:StarMap, 31, 31, 31, GameSetting | |
iLevelChallengeThresholdDeadly:StarMap, 51, 51, 51, GameSetting | |
fStarMapSystemFirstBodyDistFromStarScale:StarMap, 22.000000, 22.000000, 22.000000, GameSetting | |
fStarMapSystemBodySpacing:StarMap, 5.000000, 5.000000, 5.000000, GameSetting | |
fStarMapMobileStarRenderRadius:StarMap, 100.000000, 100.000000, 100.000000, GameSetting | |
fStarMapMobilePlanetMinRenderRadius:StarMap, 20.000000, 20.000000, 20.000000, GameSetting | |
fStarMapMobilePlanetMaxRenderRadius:StarMap, 40.000000, 40.000000, 40.000000, GameSetting | |
fStarMapMobileMoonMinRenderRadius:StarMap, 4.000000, 4.000000, 4.000000, GameSetting | |
fStarMapMobileMoonMaxRenderRadius:StarMap, 7.000000, 7.000000, 7.000000, GameSetting | |
uiStarMapHighPriorityMarkerType, 0, 0, 0, GameSetting | |
fMaxQuestMarkerSnapLonLatDistance, 0.001000, 0.001000, 0.001000, GameSetting | |
fSurfaceMapGamepadMaxCursorSpeed:StarMap, 50.000000, 50.000000, 50.000000, GameSetting | |
fSurfaceMapGamepadMinCursorSpeed:StarMap, 10.000000, 10.000000, 10.000000, GameSetting | |
fStarMapSurfaceMapPanDeltaX:StarMap, 20.000000, 20.000000, 20.000000, GameSetting | |
fStarMapSurfaceMapPanDeltaY:StarMap, 20.000000, 20.000000, 20.000000, GameSetting | |
fStarMapSurfaceMapPanSpeedGamepadMax:StarMap, 3.000000, 3.000000, 3.000000, GameSetting | |
fStarMapSurfaceMapPanSpeedGamepadMin:StarMap, 0.650000, 0.650000, 0.650000, GameSetting | |
fStarMapSurfaceMapPanSpeedMouseMax:StarMap, 5200.000000, 5200.000000, 5200.000000, GameSetting | |
fStarMapSurfaceMapPanSpeedMouseMin:StarMap, 750.000000, 750.000000, 750.000000, GameSetting | |
fStarMapSurfaceMapZoomDelta:StarMap, 0.100000, 0.100000, 0.100000, GameSetting | |
fStarMapSurfaceMapInitialZoomPercent:StarMap, 0.320000, 0.320000, 0.320000, GameSetting | |
fStarMapSurfaceMapMinZoomLevel:StarMap, 0.300000, 0.300000, 0.300000, GameSetting | |
fStarMapSurfaceMapMaxZoomLevel:StarMap, 2.500000, 2.500000, 2.500000, GameSetting | |
iIngredientUseEffectThreshold, 50, 25, 25, GameSetting | |
iIngredientAlchemyUses, 0, 0, 0, GameSetting | |
iIngredientWortcraftUses, 0, 0, 0, GameSetting | |
fDefaultIngredientSkillUseModifier, 1.000000, 0.050000, 0.050000, GameSetting | |
fMagicBallOptimalDistance, 1000.000000, 14.287500, 14.287500, GameSetting | |
fMagicBallMaximumDistance, 2000.000000, 28.575001, 28.575001, GameSetting | |
fMagicBoltOptimalDistance, 1000.000000, 14.287500, 14.287500, GameSetting | |
fMagicBoltMaximumDistance, 2000.000000, 28.575001, 28.575001, GameSetting | |
fMagicSprayOptimalDistance, 500.000000, 7.143750, 7.143750, GameSetting | |
fMagicSprayMaximumDistance, 1000.000000, 14.287500, 14.287500, GameSetting | |
fMagicFogOptimalDistance, 300.000000, 4.286250, 4.286250, GameSetting | |
fMagicFogMaximumDistance, 500.000000, 7.143750, 7.143750, GameSetting | |
iWortcraftMaxEffectsNovice, 1, 1, 1, GameSetting | |
iWortcraftMaxEffectsApprentice, 2, 2, 2, GameSetting | |
iWortcraftMaxEffectsJourneyman, 3, 3, 3, GameSetting | |
iWortcraftMaxEffectsExpert, 4, 4, 4, GameSetting | |
iWortcraftMaxEffectsMaster, 5, 5, 5, GameSetting | |
fInvisibilityMaxRefraction, 1.000000, 0.950000, 0.950000, GameSetting | |
fInvisibilityMinRefraction, 0.010000, 0.400000, 0.400000, GameSetting | |
fMagicCasterTargetUpdateInterval, 0.250000, 0.250000, 0.250000, GameSetting | |
fMagicDefaultCEBarterFactor, 1.000000, 1.000000, 1.000000, GameSetting | |
iMaxAttachedArrows, 3, 3, 3, GameSetting | |
fRefTranslationAlmostDonePercent, 0.900000, 0.900000, 0.900000, GameSetting | |
fLeveledLockMult, 1.500000, 1.500000, 1.500000, GameSetting | |
iLockLevelMaxEasy, 25, 25, 25, GameSetting | |
iLockLevelMaxAverage, 50, 50, 50, GameSetting | |
iLockLevelMaxHard, 75, 75, 75, GameSetting | |
iLockLevelMaxVeryHard, 100, 100, 100, GameSetting | |
iLockLevelMaxBarred, 251, 251, 251, GameSetting | |
iLockLevelMaxChained, 252, 252, 252, GameSetting | |
iLockLevelMaxTerminal, 253, 253, 253, GameSetting | |
iLockLevelMaxInaccessible, 254, 254, 254, GameSetting | |
iLockLevelMaxImpossible, 255, 255, 255, GameSetting | |
fHealthDataValue1, 1.100000, 1.100000, 1.100000, GameSetting | |
fHealthDataValue2, 1.200000, 1.200000, 1.200000, GameSetting | |
fHealthDataValue3, 1.300000, 1.300000, 1.300000, GameSetting | |
fHealthDataValue4, 1.400000, 1.400000, 1.400000, GameSetting | |
fHealthDataValue5, 1.500000, 1.500000, 1.500000, GameSetting | |
fHealthDataValue6, 1.600000, 1.600000, 1.600000, GameSetting | |
fLeveledActorMultEasy, 0.250000, 0.400000, 0.400000, GameSetting | |
fLeveledActorMultMedium, 0.500000, 0.700000, 0.700000, GameSetting | |
fLeveledActorMultHard, 0.750000, 1.000000, 1.000000, GameSetting | |
fLeveledActorMultVeryHard, 1.000000, 1.250000, 1.250000, GameSetting | |
fAttachedArrowAgeMax, 30.000000, 10.000000, 10.000000, GameSetting | |
fDestructionMassHealthMult, 4.000000, 0.500000, 0.500000, GameSetting | |
fDebrisMinExtent, 2.000000, 2.000000, 2.000000, GameSetting | |
fDebrisMaxVelocity, 25.000000, 25.000000, 25.000000, GameSetting | |
fCharacterControllerMultipleStepSpeed, 25.000000, 0.357188, 0.357188, GameSetting | |
fGetMaterialPickHeightOffset, 64.000000, 0.914400, 0.914400, GameSetting | |
iBaseDisposition, 35, 35, 35, GameSetting | |
fAlignEvilMaxKarma, -250.000000, -250.000000, -250.000000, GameSetting | |
fAlignGoodMinKarma, 250.000000, 250.000000, 250.000000, GameSetting | |
fAlignVeryEvilMaxKarma, -750.000000, -750.000000, -750.000000, GameSetting | |
fAlignVeryGoodMinKarma, 750.000000, 750.000000, 750.000000, GameSetting | |
uLegendaryRarity, 200, 6, 6, GameSetting | |
iLegendaryEnemyMinLevel:Legendary, 5, 0, 0, GameSetting | |
fAlignMinKarma, -1000.000000, -1000.000000, -1000.000000, GameSetting | |
fAlignMaxKarma, 1000.000000, 1000.000000, 1000.000000, GameSetting | |
fConfidenceFoolhardy, 0.000000, 0.000000, 0.000000, GameSetting | |
fConfidenceBrave, 0.500000, 0.075000, 0.075000, GameSetting | |
fConfidenceAverage, 1.000000, 0.333000, 0.333000, GameSetting | |
fConfidenceCautious, 2.000000, 0.750000, 0.750000, GameSetting | |
fConfidenceCowardly, 1000.000000, 1000.000000, 1000.000000, GameSetting | |
fEpicLootMinPCLevelBase, 0.000000, 0.000000, 0.000000, GameSetting | |
fEpicLootMinPCLevelMult, 0.500000, 0.500000, 0.500000, GameSetting | |
fEpicLootMinZoneLevelBase, 0.000000, 0.000000, 0.000000, GameSetting | |
fEpicLootMinZoneLevelMult, 0.500000, 0.500000, 0.500000, GameSetting | |
fEpicLootMaxPCLevelBase, 0.000000, 0.000000, 0.000000, GameSetting | |
fEpicLootMaxPCLevelMult, 1.000000, 1.000000, 1.000000, GameSetting | |
fEpicLootMaxZoneLevelBase, 0.000000, 0.000000, 0.000000, GameSetting | |
fEpicLootMaxZoneLevelMult, 1.500000, 1.000000, 1.000000, GameSetting | |
fEpicLootWeighting, 4.000000, 4.000000, 4.000000, GameSetting | |
iEpicLootEpicKeywordChance, 20, 100, 100, GameSetting | |
iDefaultLLKeywordChance, 50, 50, 50, GameSetting | |
iFloraEmptyAlpha, 160, 160, 160, GameSetting | |
iFloraFullAlpha, 128, 128, 128, GameSetting | |
fSprayDecalsDistance, 1.000000, 0.914400, 0.914400, GameSetting | |
fSprayDecalsGravity, 2.000000, 1.828800, 1.828800, GameSetting | |
iSprayDecalsDebug, 0, 0, 0, GameSetting | |
fFurnitureUprightAngle, 10.000000, 10.000000, 10.000000, GameSetting | |
fFurnitureCurbHeightPerc, 0.100000, 0.100000, 0.100000, GameSetting | |
fInteractionSphereCastDiameterMultiplier, 1.000000, 0.500000, 0.500000, GameSetting | |
fBoostpackThrustInitial:BoostPack, 375.000000, 375.000000, 375.000000, GameSetting | |
fBoostpackThrustSustained:BoostPack, 85.000000, 85.000000, 85.000000, GameSetting | |
fBoostpackDrainInitial:BoostPack, 100.000000, 100.000000, 100.000000, GameSetting | |
fBoostpackDrainSustained:BoostPack, 20.000000, 20.000000, 20.000000, GameSetting | |
fBoostpackTimeToSustained:BoostPack, 0.250000, 0.250000, 0.250000, GameSetting | |
fBoostpackMinFuelRequired:BoostPack, 25.000000, 25.000000, 25.000000, GameSetting | |
fBoostpackHorizontalPercentage:BoostPack, 0.600000, 0.600000, 0.600000, GameSetting | |
fBoostpackHorizontalDragCoefficient:BoostPack, 0.250000, 0.250000, 0.250000, GameSetting | |
fBoostpackHorizontalInputTrigger:BoostPack, 0.500000, 0.500000, 0.500000, GameSetting | |
fBoostpackHorizontalVelocityTrigger:BoostPack, 1.000000, 1.000000, 1.000000, GameSetting | |
fBoostpackLowGravityDampeningMult:BoostPack, 0.900000, 0.900000, 0.900000, GameSetting | |
fBoostpackHighGravityDampeningMult:BoostPack, 0.300000, 0.300000, 0.300000, GameSetting | |
fBoostpackFallingThrustMult:BoostPack, 80.000000, 40.000000, 40.000000, GameSetting | |
bBoostpackInitialThrustOnlyOnTakeoff:BoostPack, False, False, False, GameSetting | |
fBoostpackMaximumHeight:BoostPack, 850.000000, 850.000000, 850.000000, GameSetting | |
fBoostPackMinVelocityMultForFallingInWater:BoostPack, 3.000000, 3.000000, 3.000000, GameSetting | |
fBoostpackHoverDelaySeconds:BoostPack, 1.000000, 1.000000, 1.000000, GameSetting | |
fPowerArmorWorkbenchMaxPowerArmorDistance, 500.000000, 7.143750, 7.143750, GameSetting | |
fWorkshopWireMaxLength, 15.700000, 15.716250, 15.716250, GameSetting | |
fTimeSpanSunriseStart, 6.000000, 6.000000, 6.000000, GameSetting | |
fTimeSpanSunriseEnd, 9.000000, 9.000000, 9.000000, GameSetting | |
fTimeSpanMorningStart, 9.000000, 9.000000, 9.000000, GameSetting | |
fTimeSpanMorningEnd, 12.000000, 12.000000, 12.000000, GameSetting | |
fTimeSpanAfternoonStart, 12.000000, 12.000000, 12.000000, GameSetting | |
fTimeSpanAfternoonEnd, 16.000000, 16.000000, 16.000000, GameSetting | |
fTimeSpanEveningStart, 16.000000, 16.000000, 16.000000, GameSetting | |
fTimeSpanEveningEnd, 18.500000, 18.000000, 18.000000, GameSetting | |
fTimeSpanSunsetStart, 18.000000, 18.000000, 18.000000, GameSetting | |
fTimeSpanSunsetEnd, 21.000000, 21.000000, 21.000000, GameSetting | |
fTimeSpanNightStart, 21.000000, 21.000000, 21.000000, GameSetting | |
fTimeSpanNightEnd, 0.000000, 6.000000, 6.000000, GameSetting | |
fTimeSpanMidnightStart, 0.000000, 0.000000, 0.000000, GameSetting | |
fTimeSpanMidnightEnd, 6.000000, 6.000000, 6.000000, GameSetting | |
fTraversalJumpStartSpeedMult, 1.000000, 1.600000, 1.600000, GameSetting | |
fTraversalJumpEndSpeedMult, 1.000000, 1.750000, 1.750000, GameSetting | |
fTraversalJumpApexSpeedMult, 1.000000, 0.900000, 0.900000, GameSetting | |
fTraversalJumpLandAnticipateTime, 0.300000, 0.200000, 0.200000, GameSetting | |
fTraversalJumpLandInPlaceAngle, 60.000000, 60.000000, 60.000000, GameSetting | |
fTraversalJumpLandInPlaceDistance, 1.000000, 1.000000, 1.000000, GameSetting | |
fTraversalLadderPathUpdateRadius, 1.330000, 1.330000, 1.330000, GameSetting | |
fTraversalLadderCrossHeightDelta, 0.500000, 0.500000, 0.500000, GameSetting | |
fTraversalLadderDistanceBetweenEachRung, 0.250000, 0.250000, 0.250000, GameSetting | |
fTraversalMaxXYAngle, 15.000000, 15.000000, 15.000000, GameSetting | |
fTraversalLadderEndLocationOffset, 0.100000, 0.100000, 0.100000, GameSetting | |
fTraversalNavmeshHeightThreshold, 0.500000, 0.500000, 0.500000, GameSetting | |
fTraversalActorRadiusOffset, 0.100000, 0.100000, 0.100000, GameSetting | |
fTraversalFindApexOffsetDistance1, 0.100000, 0.100000, 0.100000, GameSetting | |
fTraversalFindApexOffsetDistance2, 0.010000, 0.010000, 0.010000, GameSetting | |
fTraversalFindApexHeightOffset, 1.000000, 1.000000, 1.000000, GameSetting | |
fTraversalFindApexHeightVariance, 0.050000, 0.050000, 0.050000, GameSetting | |
fTraversalStartLocationMaxClearance, 2.000000, 2.000000, 2.000000, GameSetting | |
fTraversalEndLocationMaxClearance, 2.000000, 2.000000, 2.000000, GameSetting | |
fTraversalReservationCostCheckDistance, 6.000000, 6.000000, 6.000000, GameSetting | |
fTraversalReservationCostMult, 5.000000, 5.000000, 5.000000, GameSetting | |
fTraversalJumpLengthCostMult, 0.500000, 0.500000, 0.500000, GameSetting | |
fTraversalJumpLengthUnconnectedCostMult, 0.500000, 0.500000, 0.500000, GameSetting | |
fTraversalJumpHeightCostMult, 0.500000, 0.500000, 0.500000, GameSetting | |
fTraversalJumpHeightUnconnectedCostMult, 0.000000, 0.000000, 0.000000, GameSetting | |
fTraversalJumpFallCostMult, 0.000000, 0.000000, 0.000000, GameSetting | |
fTraversalJumpFallUnconnectedCostMult, 0.000000, 0.000000, 0.000000, GameSetting | |
fTraversalJumpUpCost, 0.000000, 0.000000, 0.000000, GameSetting | |
fTraversalJumpOverCost, 2.500000, 2.500000, 2.500000, GameSetting | |
fTraversalJumpDownCost, 0.000000, 0.000000, 0.000000, GameSetting | |
fTraversalJumpCostHeightThreshold, 1.000000, 1.000000, 1.000000, GameSetting | |
fTraversalJumpCost, 5.000000, 5.000000, 5.000000, GameSetting | |
fTraversalBoostJumpCost, 10.000000, 10.000000, 10.000000, GameSetting | |
fTraversalFollowerAdvancedTraversalCost, 10.000000, 10.000000, 10.000000, GameSetting | |
fTraversalFollowerAdvancedTraversalCostMult, 3.000000, 3.000000, 3.000000, GameSetting | |
fTraversalPlatformAdvancedTraversalCost, 10000.000000, 10000.000000, 10000.000000, GameSetting | |
fTraversalPlatformAdvancedTraversalCostMult, 10.000000, 10.000000, 10.000000, GameSetting | |
fTraversalFleeAdvancedTraversalCost, 20.000000, 20.000000, 20.000000, GameSetting | |
fTraversalFleeAdvancedTraversalCostMult, 10.000000, 10.000000, 10.000000, GameSetting | |
uPlanetContentMinRequestsPerCell:PlanetContent, 1, 1, 1, GameSetting | |
uPlanetContentMaxRequestsPerCell:PlanetContent, 3, 3, 3, GameSetting | |
iPlanetContentCellContentSafeZoneBufferSize:PlanetContent, 1, 1, 1, GameSetting | |
uPlanetContentMinRequestsPerBlock:PlanetContent, 2, 4, 4, GameSetting | |
uPlanetContentMaxRequestsPerBlock:PlanetContent, 3, 5, 5, GameSetting | |
iPlanetContentBlockOverlaySafeZoneBufferSize:PlanetContent, 10, 10, 10, GameSetting | |
uPlanetContentVirtualLandingBlockMinSize:PlanetContent, 3, 3, 3, GameSetting | |
uPlanetContentVirtualLandingBlockMaxSize:PlanetContent, 4, 4, 4, GameSetting | |
bPlanetContentVirtualLandingBlockReduceBlockRequests:PlanetContent, True, True, True, GameSetting | |
uPlanetContentVirtualLandingBlockMinRequests:PlanetContent, 1, 1, 1, GameSetting | |
uPlanetContentVirtualLandingBlockMaxRequests:PlanetContent, 2, 2, 2, GameSetting | |
uPlanetContentMinWorldspaceRequestsPoints:PlanetContent, 10, 0, 0, GameSetting | |
uPlanetContentMaxWorldspaceRequestsPoints:PlanetContent, 30, 15, 15, GameSetting | |
fPlanetContentMaxNewWorldspacesPerScan:PlanetContent, 5.000000, 4.000000, 4.000000, GameSetting | |
uPlanetContentPlanetScanResolution:PlanetContent, 64, 64, 64, GameSetting | |
iPlanetContentRemotePlanetOverlaySafeZoneBufferSize:PlanetContent, 15, 15, 15, GameSetting | |
uPlanetContentQuestWorldspaceRequestsPoints:PlanetContent, 30, 30, 30, GameSetting | |
uPlanetContentMaxSavedOverlays:PlanetContent, 100, 100, 100, GameSetting | |
fPlanetContentOverlayWaterDepthTreshold:PlanetContent, 0.300000, 2.800000, 2.800000, GameSetting | |
uLandingOverlaySearchRange, 15, 15, 15, GameSetting | |
uLandingOverlayCoastSearchRange, 25, 25, 25, GameSetting | |
fLandingOverlayWaterDepthTreshold, 0.300000, 0.300000, 0.300000, GameSetting | |
fPlanetOxygenLevelLow, 2.000000, 18.000000, 18.000000, GameSetting | |
fPlanetOxygenLevelMedium, 8.000000, 21.000000, 21.000000, GameSetting | |
fPlanetOxygenLevelHigh, 21.000000, 24.000000, 24.000000, GameSetting | |
fHabitableTempDefaultDisplay, 22.000000, 22.000000, 22.000000, GameSetting | |
fPlanetDefaultMaxHeight, 800.000000, 800.000000, 800.000000, GameSetting | |
fPlanetOceanHeight:Planet, -35.000000, -15.000000, -15.000000, GameSetting | |
fResourceVeinOutlineThickness:ResourceVeins, 1.000000, 1.000000, 1.000000, GameSetting | |
fResourceVeinUpdateRadius:ResourceVeins, 100.000000, 100.000000, 100.000000, GameSetting | |
fResourceVeinMoveRadius:ResourceVeins, 50.000000, 50.000000, 50.000000, GameSetting | |
fResourceVeinAlpha:ResourceVeins, 0.500000, 0.500000, 0.500000, GameSetting | |
fInactiveResourceChanceMultCommon, 0.300000, 0.300000, 0.300000, GameSetting | |
fInactiveResourceChanceMultUncommon, 0.200000, 0.200000, 0.200000, GameSetting | |
fInactiveResourceChanceMultRare, 0.100000, 0.100000, 0.100000, GameSetting | |
fInactiveResourceChanceMultExotic, 0.010000, 0.050000, 0.050000, GameSetting | |
fInactiveResourceChanceMultUnique, 0.000000, 0.000000, 0.000000, GameSetting | |
fInactiveResourceChanceMultSpecial, 0.300000, 0.300000, 0.300000, GameSetting | |
fAllowedFloraUnderwaterDepth, 0.500000, 0.500000, 0.500000, GameSetting | |
uBiomePlacementPositionsMaxCount:PlanetContent, 10, 10, 10, GameSetting | |
fBiomePlacementPositionsMinDistanceFromOverlays:PlanetContent, 5000.000000, 5000.000000, 5000.000000, GameSetting | |
fBiomePlacementPositionsMinDistanceBetweenPositions:PlanetContent, 5000.000000, 5000.000000, 5000.000000, GameSetting | |
fRangedAimAssistFrictionAnyInputScaling, 0.000000, 0.000000, 0.000000, GameSetting | |
fRangedAimAssistFrictionDisabledByMovement, 0.250000, 0.250000, 0.250000, GameSetting | |
fAmbienceSetDefaultInterval, 5.000000, 5.000000, 5.000000, GameSetting | |
fTriggerThresholdPrimaryTrigger, 0.330000, 0.330000, 0.330000, GameSetting | |
fTriggerThresholdSecondStage, 0.330000, 0.330000, 0.330000, GameSetting | |
fCloudForwardScatter:Clouds, 0.700000, 0.700000, 0.700000, GameSetting | |
fCloudBackScatter:Clouds, 0.300000, 0.300000, 0.300000, GameSetting | |
fCloudScatterBlend:Clouds, 0.300000, 0.300000, 0.300000, GameSetting | |
fCloudShadowFadeStartAngle:Clouds, 80.000000, 80.000000, 80.000000, GameSetting | |
fMaxCloudContrast:Clouds, 5.000000, 5.000000, 5.000000, GameSetting | |
fCloudCardMaxPivotAngle:Clouds, 45.000000, 30.000000, 30.000000, GameSetting | |
fBaseCloudCardPivotStartAngle:Clouds, 0.000000, 30.000000, 30.000000, GameSetting | |
fBaseCloudCardPivotEndAngle:Clouds, 45.000000, 70.000000, 70.000000, GameSetting | |
fCloudCardForwardScatter:Clouds, 0.600000, 0.600000, 0.600000, GameSetting | |
fCloudCardBackScatter:Clouds, 0.300000, 0.300000, 0.300000, GameSetting | |
fCloudCardScatterBlend:Clouds, 0.400000, 0.400000, 0.400000, GameSetting | |
fCloudCardPhaseInfluence:Clouds, 0.000000, 0.950000, 0.950000, GameSetting | |
fVerticalCloudBlendRange:Clouds, 0.100000, 0.100000, 0.100000, GameSetting | |
fVerticalCloudBlendBegin:Clouds, 0.050000, 0.050000, 0.050000, GameSetting | |
fCelestialBodyMinOrbitOffsetKM, 10.000000, 10.000000, 10.000000, GameSetting | |
fSpaceshipMaxDockingDistance, 1000.000000, 500.000000, 500.000000, GameSetting | |
fSpaceshipLootingDistanceDefault, 500.000000, 500.000000, 500.000000, GameSetting | |
fSpaceshipLootingDistanceDistant, 1000.000000, 1000.000000, 1000.000000, GameSetting | |
fSpaceshipLootingDistanceMaximum, 2000.000000, 2000.000000, 2000.000000, GameSetting | |
fSpaceshipMaxActivationDistance, 500.000000, 500.000000, 500.000000, GameSetting | |
fMaxLootingCosine, 0.870000, 0.870000, 0.870000, GameSetting | |
fMaxCloseRangeLootingCosine, 0.000000, 0.000000, 0.000000, GameSetting | |
fCloseRangeLootingRadius, 30.000000, 30.000000, 30.000000, GameSetting | |
fSpaceshipMinTargetTangent, 0.060000, 0.060000, 0.060000, GameSetting | |
fSpaceshipMinAngularAccel, 0.300000, 0.250000, 0.250000, GameSetting | |
fSpaceshipMaxAngularAccel, 3.141593, 0.780000, 0.780000, GameSetting | |
fSpaceshipBoostAccelerationMult, 2.000000, 2.000000, 2.000000, GameSetting | |
fSpaceshipBackwardAccelerationScale, 0.333000, 0.600000, 0.600000, GameSetting | |
fSpaceshipMinStopAcceleration, 5.000000, 5.000000, 5.000000, GameSetting | |
fSpaceshipMinUnpoweredStopAcceleration, 32.000000, 32.000000, 32.000000, GameSetting | |
fSpaceshipMaxAngularVelocityScale, 1.500000, 1.500000, 1.500000, GameSetting | |
fRotationalThrusterOffsetFactor, 0.500000, 0.500000, 0.500000, GameSetting | |
fRotationalThrusterShipRadiusOverride, 0.000000, 10.000000, 10.000000, GameSetting | |
fRotationalThrusterShipLengthOverride, 0.000000, 40.000000, 40.000000, GameSetting | |
fSpaceshipMinThrottleInputForMaxTurnScale, 0.500000, 0.300000, 0.300000, GameSetting | |
fSpaceshipMaxThrottleInputForMaxTurnScale, 0.750000, 0.700000, 0.700000, GameSetting | |
bSpaceshipNormalizeThrottleSweetSpot, False, False, False, GameSetting | |
fSpaceshipMaximizedSpeedThrottleAdjustmentRange, 0.250000, 0.050000, 0.050000, GameSetting | |
fSpaceshipTurnScaleAtMinThrottle, 0.500000, 0.500000, 0.500000, GameSetting | |
fSpaceshipTurnScaleAtMaxThrottle, 0.800000, 0.500000, 0.500000, GameSetting | |
fSpaceshipMaxForwardSpeedScale, 1.000000, 1.000000, 1.000000, GameSetting | |
fSpaceshipAngularAccelScale, 1.000000, 2.000000, 2.000000, GameSetting | |
fSpaceshipClassAMinMass, 200.000000, 200.000000, 200.000000, GameSetting | |
fSpaceshipClassAMaxMass, 500.000000, 500.000000, 500.000000, GameSetting | |
fSpaceshipClassBMinMass, 750.000000, 750.000000, 750.000000, GameSetting | |
fSpaceshipClassBMaxMass, 1100.000000, 1100.000000, 1100.000000, GameSetting | |
fSpaceshipClassCMinMass, 1200.000000, 1200.000000, 1200.000000, GameSetting | |
fSpaceshipClassCMaxMass, 2500.000000, 2500.000000, 2500.000000, GameSetting | |
fSpaceshipOrientationSkillAngularVelocityScale, 0.500000, 0.500000, 0.500000, GameSetting | |
fSpaceshipRequiredActiveBoostFuel, 0.000000, 0.000000, 0.000000, GameSetting | |
fSpaceshipRequiredInitialBoostFuel, 0.000000, 1.500000, 1.500000, GameSetting | |
bSpaceshipDispellBoostSpellsOnBoostEnd, True, False, False, GameSetting | |
fSpaceshipDispelBoostSpellsOnHitDelay, 2.000000, 2.000000, 2.000000, GameSetting | |
fShipEMResistanceFromShieldMultiplier, 0.050000, 0.900000, 0.900000, GameSetting | |
fSpaceshipAimAssistMaxDistance:Spaceship, 1500.000000, 10000.000000, 10000.000000, GameSetting | |
fSpaceshipAimAssistAccuracyThreshold:Spaceship, 1000.000000, 1000.000000, 1000.000000, GameSetting | |
fSpaceshipAimAssistFireSpreadAngleDegrees:Spaceship, 2.000000, 0.000000, 0.000000, GameSetting | |
fSpaceshipAimAssistTargetSize:Spaceship, 11.000000, 11.000000, 11.000000, GameSetting | |
bSpaceshipAimAssistOuterCircleIsCenteredOnAimCursor, True, False, False, GameSetting | |
fSpaceshipInnerConeAngleDegrees:Spaceship, 4.000000, 16.000000, 16.000000, GameSetting | |
fSpaceshipOuterConeAngleDegrees:Spaceship, 8.000000, 25.200001, 25.200001, GameSetting | |
fSpaceshipAimAssistReticleTracePushDistance, 5.000000, 5.000000, 5.000000, GameSetting | |
fPlayerTargetReticleMovementScale:Spaceship, 1.000000, 1.000000, 1.000000, GameSetting | |
fTargetLockTargetAngle:Spaceship, 30.000000, 30.000000, 30.000000, GameSetting | |
fTargetingModeTargetLockTargetAngle, 90.000000, 180.000000, 180.000000, GameSetting | |
fTargetLockFalloffTime:Spaceship, 3.000000, 6.000000, 6.000000, GameSetting | |
fTargetLockTargetSwitchStartingValue, 0.000000, 0.000000, 0.000000, GameSetting | |
fMaxTrackingTargetDistance:Spaceship, 20143.125000, 20143.125000, 20143.125000, GameSetting | |
fMinimumMapMarkerTargetDistance:Spaceship, 10000.000000, 18000.000000, 18000.000000, GameSetting | |
fSpaceshipMinimumWeaponMaxRange:Spaceship, 1500.000000, 1500.000000, 1500.000000, GameSetting | |
fSpaceshipMinFireSpreadWhenTargetIsBoosting, 0.000000, 1.000000, 1.000000, GameSetting | |
fSpaceshipMaxFireSpreadWhenTargetIsBoosting, 3.000000, 3.000000, 3.000000, GameSetting | |
fSpaceshipPlayerMinFireSpreadWhenTargetIsBoosting, 0.000000, 0.000000, 0.000000, GameSetting | |
fSpaceshipPlayerMaxFireSpreadWhenTargetIsBoosting, 1.500000, 1.500000, 1.500000, GameSetting | |
fSpaceshipIncreasedAccuracyMaxTargetSpeed, 16.000000, 16.000000, 16.000000, GameSetting | |
fSweepingBeamImpactDistance:Spaceship, 500.000000, 500.000000, 500.000000, GameSetting | |
fSpaceshipEssentialDeathTime, 30.000000, 15.000000, 15.000000, GameSetting | |
fDefaultSpaceshipRepairRate, 0.000000, 0.050000, 0.050000, GameSetting | |
fSpaceshipPartRepairDelay, 5.000000, 30.000000, 30.000000, GameSetting | |
fSpaceshipPlayerPartRepairDelay, 5.000000, 5.000000, 5.000000, GameSetting | |
fSpaceshipPartRepairRateMin, 1.000000, 1.000000, 1.000000, GameSetting | |
fSpaceshipPartRepairRateMax, 15.000000, 15.000000, 15.000000, GameSetting | |
fSpaceshipPartRepairRatePerPower, 1.500000, 1.000000, 1.000000, GameSetting | |
fSpaceshipPartNonCombatRepairRate, 1.000000, 1.000000, 1.000000, GameSetting | |
fSpaceshipPartFullRepairChance, 1.000000, 1.000000, 1.000000, GameSetting | |
fSpaceArrivalToLandDistance, 2000.000000, -100.000000, -100.000000, GameSetting | |
fShipSystemDamageChanceMultTargetedWeapon, 100000.000000, 100000.000000, 100000.000000, GameSetting | |
fShipSystemDamageChanceMultTargetedEngine, 100000.000000, 100000.000000, 100000.000000, GameSetting | |
fShipSystemDamageChanceMultTargetedShield, 100000.000000, 100000.000000, 100000.000000, GameSetting | |
fShipSystemDamageChanceMultTargetedGravDrive, 100000.000000, 100000.000000, 100000.000000, GameSetting | |
fShipSystemDamageChanceMultUntargetedWeapon, 1.000000, 0.500000, 0.500000, GameSetting | |
fShipSystemDamageChanceMultUntargetedEngine, 1.000000, 3.000000, 3.000000, GameSetting | |
fShipSystemDamageChanceMultUntargetedShield, 1.000000, 3.000000, 3.000000, GameSetting | |
fShipSystemDamageChanceMultUntargetedGravDrive, 1.000000, 4.000000, 4.000000, GameSetting | |
fShipSystemDamageAmountMultWeapon, 1.000000, 1.000000, 1.000000, GameSetting | |
fShipSystemDamageAmountMultEngine, 1.000000, 1.000000, 1.000000, GameSetting | |
fShipSystemDamageAmountMultShield, 1.000000, 1.000000, 1.000000, GameSetting | |
fShipSystemDamageAmountMultGravDrive, 1.000000, 1.000000, 1.000000, GameSetting | |
fShipSystemDamageChance, 1.000000, 1.000000, 1.000000, GameSetting | |
fShipSystemDamageMultiplier, 0.750000, 0.500000, 0.500000, GameSetting | |
fShipSystemDefaultPowerPercent, 1.000000, 1.000000, 1.000000, GameSetting | |
fShipCriticalHitIncPerHitPerSec, 1.000000, 1.000000, 1.000000, GameSetting | |
fShipCriticalHitBaseValue, -1.000000, -40.000000, -40.000000, GameSetting | |
iSpaceshipShieldsDamagePriority, 0, 3, 3, GameSetting | |
iSpaceshipWeaponDamagePriority, 1, 2, 2, GameSetting | |
iSpaceshipEngineDamagePriority, 2, 4, 4, GameSetting | |
iSpaceshipGravDriveDamagePriority, 3, 0, 0, GameSetting | |
fShipShieldRegenDelayDamaged, 2.000000, 8.000000, 8.000000, GameSetting | |
fShipShieldRegenDelayDestroyed, 10.000000, 15.000000, 15.000000, GameSetting | |
fShipShieldRegenRateNonCombat, 0.200000, 0.200000, 0.200000, GameSetting | |
fShipShieldRaiseRate, 0.350000, 0.350000, 0.350000, GameSetting | |
fShipShieldLowerRate, 0.350000, 0.350000, 0.350000, GameSetting | |
fSpaceshipImpactDamagePercentLight, 0.010000, 0.010000, 0.010000, GameSetting | |
fSpaceshipImpactFXChanceLight, 0.300000, 0.030000, 0.030000, GameSetting | |
fSpaceshipImpactFXChanceHeavy, 0.300000, 0.010000, 0.010000, GameSetting | |
fSpaceshipDamageFXThresholdLight, 0.300000, 0.600000, 0.600000, GameSetting | |
fSpaceshipDamageFXThresholdHeavy, 0.150000, 0.300000, 0.300000, GameSetting | |
uSpaceshipDamageFXDecalMax, 20, 20, 20, GameSetting | |
fPlayerSpaceshipDustFXMaxAlpha1st, 0.400000, 0.400000, 0.400000, GameSetting | |
fPlayerSpaceshipDustFXMaxAlpha3rd, 0.250000, 0.000000, 0.000000, GameSetting | |
fPlayerSpaceshipDustFXMinSpeed, 3.000000, 50.000000, 50.000000, GameSetting | |
fPlayerSpaceshipDustFXMaxSpeed, 40.000000, 100.000000, 100.000000, GameSetting | |
fSpaceshipFarTravelDepartureDuration, 4.000000, 8.000000, 8.000000, GameSetting | |
fSpaceshipFarTravelCruiseSegmentDuration, 4.000000, 4.000000, 4.000000, GameSetting | |
fSpaceshipFarTravelDestSlowdownRange, 100000.000000, 10000.000000, 10000.000000, GameSetting | |
fSpaceshipFarTravelOriginSpeedupRange, 10000.000000, 10000.000000, 10000.000000, GameSetting | |
fSpaceshipFarTravelOriginForwardLeap, 10000.000000, 10000.000000, 10000.000000, GameSetting | |
fSpaceshipFarTravelTimePassedScale, 6000.000000, 300000000.000000, 300000000.000000, GameSetting | |
fSpaceshipFarTravelEndFadeOutDuration, 1.000000, 4.500000, 4.500000, GameSetting | |
fSpaceshipFarTravelArrivalOrientationDegree, 60.000000, 60.000000, 60.000000, GameSetting | |
uSpaceshipFarTravelMaxSegments, 0, 0, 0, GameSetting | |
fSpaceshipFarTravelMaxSegmentsDistance, 3999999983616.000000, 3999999983616.000000, 3999999983616.000000, GameSetting | |
fSpaceshipFarTravelMinSegmentsDistance, 600000000.000000, 600000000.000000, 600000000.000000, GameSetting | |
uSpaceshipFarTravelMinNumSegmentsForExtendedTravelSound, 2, 2, 2, GameSetting | |
fSpaceshipCameraShipSizeSmallMaxRadius, 40.000000, 40.000000, 40.000000, GameSetting | |
fSpaceshipCameraShipSizeMediumMaxRadius, 60.000000, 60.000000, 60.000000, GameSetting | |
fSpaceshipPilotFirstPersonFreeLookLimitSides, 40.000000, 40.000000, 40.000000, GameSetting | |
fSpaceshipPilotFirstPersonFreeLookLimitUp, 60.000000, 60.000000, 60.000000, GameSetting | |
fSpaceshipPilotFirstPersonFreeLookLimitDown, 20.000000, 20.000000, 20.000000, GameSetting | |
fSpaceshipDestructionVaporizeMaxPct, 0.350000, 0.350000, 0.350000, GameSetting | |
fSpaceshipDestructionVaporizeChanceMultiplier, 1.500000, 0.250000, 0.250000, GameSetting | |
fSpaceshipDestructionVaporizeDisableDelay, 0.500000, 0.500000, 0.500000, GameSetting | |
fSpaceshipDestructionMaxPiecesMult, 0.700000, 0.040000, 0.040000, GameSetting | |
uSpaceshipDestructionMaxPieces, 20, 30, 30, GameSetting | |
fSpaceshipDestructionMinPiecesBase, -400.000000, -100.000000, -100.000000, GameSetting | |
fSpaceshipDestructionMinPiecesMult, 0.005000, 0.020000, 0.020000, GameSetting | |
uSpaceshipDestructionMinPiecesCap, 5, 15, 15, GameSetting | |
fSpaceshipDestructionPieceSizeMin, 0.000000, 0.025000, 0.025000, GameSetting | |
fSpaceshipDestructionPieceSizeMax, 0.300000, 0.150000, 0.150000, GameSetting | |
uSpaceshipDestructionMaxModulesInChunkMaxHardCap, 10, 5, 5, GameSetting | |
fSpaceshipDestructionSecondaryExplosionMassMin, 50.000000, 25.000000, 25.000000, GameSetting | |
fSpaceshipDestructionSecondaryDetachChanceBase, 0.250000, 0.300000, 0.300000, GameSetting | |
fSpaceshipDestructionSecondaryDetachChanceMultiplier, 0.400000, 3.000000, 3.000000, GameSetting | |
fSpaceshipDestructionModuleDetachTimeMin, 0.500000, 0.050000, 0.050000, GameSetting | |
fSpaceshipDestructionModuleDetachTimeMax, 1.500000, 0.250000, 0.250000, GameSetting | |
fSpaceshipDestructionModuleVaporizeTimeMin, 0.030000, 0.030000, 0.030000, GameSetting | |
fSpaceshipDestructionModuleVaporizeTimeMax, 0.300000, 0.300000, 0.300000, GameSetting | |
uSpaceshipDestructionModuleTimeDelayModifierLowerSize, 20, 20, 20, GameSetting | |
uSpaceshipDestructionModuleTimeDelayModifierUpperSize, 50, 50, 50, GameSetting | |
fSpaceshipDestructionModuleTimeDelayModifierUpperSizeModifier, 0.300000, 0.300000, 0.300000, GameSetting | |
fSpaceshipDestructionSpreadLinearVelocity, 50.000000, 20.000000, 20.000000, GameSetting | |
fSpaceshipDestructionSpreadAngularVelocity, 10.000000, 3.000000, 3.000000, GameSetting | |
fSpaceshipDestructionCollisionDefaultMass, 1.000000, 1.000000, 1.000000, GameSetting | |
fSpaceshipDestructionPhysicsScale, 0.900000, 0.900000, 0.900000, GameSetting | |
bSpaceshipDestructionSequentialDetach, True, True, True, GameSetting | |
fSpaceshipDestructionChunkCleanupBaseTime, 20.000000, 20.000000, 20.000000, GameSetting | |
fSpaceshipDestructionChunkCleanupMassTimeFactor, 3.000000, 3.000000, 3.000000, GameSetting | |
uSpaceshipDestructionChunkCleanupLowerThreshold, 25, 25, 25, GameSetting | |
uSpaceshipDestructionChunkCleanupUpperThreshold, 45, 45, 45, GameSetting | |
uSpaceshipDestructionChunkCleanupMaximumThreshold, 90, 90, 90, GameSetting | |
fSpaceshipDestructionVelocityInheritanceMult, 1.000000, 1.000000, 1.000000, GameSetting | |
fSpaceshipDestructionProjectileSpeedMult, 2.500000, 2.500000, 2.500000, GameSetting | |
fSpaceshipDestructionProjectilePntImpulseMult, 250.000000, 250.000000, 250.000000, GameSetting | |
bSpaceshipDestructionDetachImpulseEnabled, True, True, True, GameSetting | |
fSpaceshipDestructionDetachImpulseMin, 500.000000, 1700.000000, 1700.000000, GameSetting | |
fSpaceshipDestructionDetachImpulseMax, 600.000000, 2000.000000, 2000.000000, GameSetting | |
fSpaceshipDestructionDetachAngularImpulseMin, 500.000000, 700.000000, 700.000000, GameSetting | |
fSpaceshipDestructionDetachAngularImpulseMax, 600.000000, 1000.000000, 1000.000000, GameSetting | |
bSpaceshipDestructionDetachAngularImpulseUseDelay, True, True, True, GameSetting | |
fSpaceshipDestructionDetachDetachAngularMinDelay, 0.500000, 0.500000, 0.500000, GameSetting | |
fSpaceshipDestructionDetachDetachAngularMaxDelay, 3.000000, 3.000000, 3.000000, GameSetting | |
fSpaceshipFlybySoundOuterDistance, 500.000000, 600.000000, 600.000000, GameSetting | |
fSpaceshipFlybySoundInnerDistance, 100.000000, 200.000000, 200.000000, GameSetting | |
fSpaceshipFlybySoundReenterTime, 10.000000, 2.000000, 2.000000, GameSetting | |
fSpaceshipFlybySoundConeAngle, 60.000000, 100.000000, 100.000000, GameSetting | |
fSpaceshipFlybySoundVelocityThreshold, 20.000000, 15.000000, 15.000000, GameSetting | |
fSpaceshipFlybySoundNPCVelocityThreshold, 20.000000, 20.000000, 20.000000, GameSetting | |
fSpaceshipSoundLinearAccelerationWeight, 0.120000, 0.120000, 0.120000, GameSetting | |
fSpaceshipSoundAngularAccelerationWeight, 0.120000, 0.120000, 0.120000, GameSetting | |
fSpaceshipThrusterSpeedSoundThreshold, 5.000000, 5.000000, 5.000000, GameSetting | |
fSpaceshipHardTurnDesiredAngleWeight, 0.120000, 0.120000, 0.120000, GameSetting | |
fSpaceshipHardTurnDesiredAngleThreshold, 0.002000, 0.002000, 0.002000, GameSetting | |
fSpaceshipHardTurnPitchThreshold, 0.002000, 0.002000, 0.002000, GameSetting | |
fSpaceshipHardTurnYawThreshold, 0.002000, 0.002000, 0.002000, GameSetting | |
fSpaceshipHardTurnTriggerDuration, 0.500000, 0.500000, 0.500000, GameSetting | |
fSpaceshipHardTurnResetDuration, 0.500000, 0.500000, 0.500000, GameSetting | |
fSpaceshipReverseThrottleRTPCMult:MAIN, -0.200000, -0.200000, -0.200000, GameSetting | |
fSpaceshipPhysicsLinDamping, 0.150000, 0.125000, 0.125000, GameSetting | |
fSpaceshipPhysicsAngDamping, 0.050000, 0.025000, 0.025000, GameSetting | |
fSpaceshipDestructionPhysicsLinMaxVelocity, 500.000000, 300.000000, 300.000000, GameSetting | |
fSpaceshipDestructionPhysicsAngMaxVelocity, 10.000000, 10.000000, 10.000000, GameSetting | |
bSpaceshipTargetTrackingLagEnabled, False, False, False, GameSetting | |
fSpaceshipTargetNewPositionWeight, 0.120000, 0.120000, 0.120000, GameSetting | |
fGravJumpAbortTime, 20.000000, 1200.000000, 1200.000000, GameSetting | |
fGravJumpTimeToJumpMinimum, 0.500000, 0.500000, 0.500000, GameSetting | |
fSpaceshipGravJumpMinDistance, 4.500000, 4.600000, 4.600000, GameSetting | |
fSpaceshipGravJumpMaxDistance, 9.000000, 9.199000, 9.199000, GameSetting | |
fSpaceshipFuelMult, 1.000000, 0.400000, 0.400000, GameSetting | |
fSpaceshipJumpDistanceMultiplier, 8.000000, 2.700000, 2.700000, GameSetting | |
fSpaceshipJumpCalculationMultiplier, 0.005000, 0.125000, 0.125000, GameSetting | |
fSpaceshipBodyCollisionImpulseMinMass, 10.000000, 10.000000, 10.000000, GameSetting | |
fSpaceshipBodyCollisionImpulseMaxMass, 1000.000000, 1000.000000, 1000.000000, GameSetting | |
fSpaceshipBodyCollisionImpulseMin, 0.500000, 0.050000, 0.050000, GameSetting | |
fSpaceshipBodyCollisionImpulseMax, 1.000000, 0.100000, 0.100000, GameSetting | |
fSpaceshipCollisionImpulse, 0.500000, 0.000500, 0.000500, GameSetting | |
fSpaceshipCollisionDuration, 0.800000, 1.000000, 1.000000, GameSetting | |
fSpaceshipCollisionRot, 0.600000, 0.100000, 0.100000, GameSetting | |
fSpaceshipBodyCollisionMinDamage, 1.000000, 1.000000, 1.000000, GameSetting | |
fSpaceshipBodyCollisionMaxDamage, 20.000000, 20.000000, 20.000000, GameSetting | |
fSpaceshipBodyCollisionMinDamageImpulse, 500.000000, 500.000000, 500.000000, GameSetting | |
fSpaceshipBodyCollisionMaxDamageImpulse, 50000.000000, 50000.000000, 50000.000000, GameSetting | |
fShipCollDamageMin, 10.000000, 10.000000, 10.000000, GameSetting | |
fShipCollDamageMax, 100.000000, 100.000000, 100.000000, GameSetting | |
fShipCollDamageMinMassDelta, 200.000000, 200.000000, 200.000000, GameSetting | |
fShipCollDamageMaxMassDelta, 1000.000000, 1000.000000, 1000.000000, GameSetting | |
fShipCollDamageDefaultMass, 400.000000, 400.000000, 400.000000, GameSetting | |
fShipCollDamageEnemyScale, 1.500000, 1.500000, 1.500000, GameSetting | |
fShipCollDamageSpeedScale, 1.500000, 1.500000, 1.500000, GameSetting | |
fShipCollDamageMinumumSpeed, 50.000000, 50.000000, 50.000000, GameSetting | |
fShipCollDamageMaximumSpeed, 300.000000, 300.000000, 300.000000, GameSetting | |
fShipCollDamagePlayerClamp, 0.400000, 0.200000, 0.200000, GameSetting | |
fSpaceshipBodyCollisionDelay, 1.000000, 1.000000, 1.000000, GameSetting | |
fSpaceshipTurretAimHeadingSpeed, 3.000000, 3.000000, 3.000000, GameSetting | |
fSpaceshipTurretAimPitchSpeed, 3.000000, 3.000000, 3.000000, GameSetting | |
fSpaceshipLandableMaxSizeX, 80.000000, 80.000000, 80.000000, GameSetting | |
fSpaceshipLandableMaxSizeY, 80.000000, 80.000000, 80.000000, GameSetting | |
fSpaceshipLandableMaxSizeZ, 80.000000, 80.000000, 80.000000, GameSetting | |
fSpaceshipLandableSmallSize, 40.000000, 45.000000, 45.000000, GameSetting | |
fSpaceshipLandableMediumSize, 60.000000, 60.000000, 60.000000, GameSetting | |
fSpaceshipReverseMaxDotProduct, -0.050000, -0.050000, -0.050000, GameSetting | |
uSpaceshipBuilderModuleHardLimit, 125, 130, 130, GameSetting | |
uSpaceshipBuilderMaxModules, 200, 130, 130, GameSetting | |
fspaceshipBuilderMinMobilityClassA, 0.800000, 0.700000, 0.700000, GameSetting | |
fspaceshipBuilderMinMobilityClassB, 0.600000, 0.600000, 0.600000, GameSetting | |
fspaceshipBuilderMinMobilityClassC, 0.450000, 0.450000, 0.450000, GameSetting | |
fspaceshipBuilderMinMobilityClassM, 0.350000, 0.350000, 0.350000, GameSetting | |
fSpaceshipBuilderLanderRatingMassMult, 0.005000, 0.005000, 0.005000, GameSetting | |
fSpaceshipBuilderMaxSizeZ, 40.000000, 40.000000, 40.000000, GameSetting | |
fSpaceshipModelViewerZoomSpeedGamepad:Spaceship, 2.500000, 2.500000, 2.500000, GameSetting | |
fSpaceshipModelViewerZoomSpeedMouse:Spaceship, 10.000000, 10.000000, 10.000000, GameSetting | |
fSpaceshipModelViewerStartZoomFactor:Spaceship, 2.000000, 2.000000, 2.000000, GameSetting | |
fSpaceshipModelViewerMinZoomFactor:Spaceship, 0.000000, 0.000000, 0.000000, GameSetting | |
fSpaceshipModelViewerMaxZoomFactor:Spaceship, 75.000000, 75.000000, 75.000000, GameSetting | |
fSpaceshipModelViewerStartPitch:Spaceship, 15.000000, 15.000000, 15.000000, GameSetting | |
fSpaceshipModelViewerMinPitch:Spaceship, 0.000000, 0.000000, 0.000000, GameSetting | |
fSpaceshipModelViewerMaxPitch:Spaceship, 60.000000, 60.000000, 60.000000, GameSetting | |
fSpaceshipModelViewerStartYaw:Spaceship, 140.000000, 140.000000, 140.000000, GameSetting | |
fSpaceshipModelViewerXOffsetPercentage, 0.800000, 0.800000, 0.800000, GameSetting | |
fSpaceshipModelViewerYOffsetPercentage, 0.575000, 0.575000, 0.575000, GameSetting | |
fShipDetectionShieldMult, 2.000000, 2.000000, 2.000000, GameSetting | |
fShipDetectionEngineMult, 1.000000, 1.000000, 1.000000, GameSetting | |
fShipDetectionGravDriveMult, 2.000000, 2.000000, 2.000000, GameSetting | |
fShipDetectionWeaponMult, 0.500000, 0.500000, 0.500000, GameSetting | |
fShipDetectionWeaponFiringMult, 4.000000, 25.000000, 25.000000, GameSetting | |
fShipDetectionWeaponFiringDetectionTime, 4.000000, 4.000000, 4.000000, GameSetting | |
fShipDetectionReactorMult, 0.000000, 0.000000, 0.000000, GameSetting | |
fShipDetectionClassBmult, 1.500000, 1.200000, 1.200000, GameSetting | |
fShipDetectionClassCmult, 2.000000, 1.500000, 1.500000, GameSetting | |
fShipDetectionClassMmult, 2.500000, 2.000000, 2.000000, GameSetting | |
fShipDetectionMassMult, 0.500000, 0.500000, 0.500000, GameSetting | |
fShipDetectionMassExp, 0.330000, 0.330000, 0.330000, GameSetting | |
fShipDetectionFinalMult, 0.350000, 0.200000, 0.200000, GameSetting | |
fShipDetectionBaseValue, 0.500000, 0.000000, 0.000000, GameSetting | |
fShipDetectionMinValue, 1.000000, 1.000000, 1.000000, GameSetting | |
fShipDetectionMaxValue, 3.000000, 3.000000, 3.000000, GameSetting | |
fSpaceshipWorkshopPowerCapacity, 1000.000000, 1000.000000, 1000.000000, GameSetting | |
fNPCSpaceshipLandingSpeedMult, 6.000000, 6.000000, 6.000000, GameSetting | |
fNPCLandingAccelerationMult, 6.000000, 6.000000, 6.000000, GameSetting | |
fNPCSpaceshipLandingWarmUpDistance, 4000.000000, 4000.000000, 4000.000000, GameSetting | |
fNPCSpaceshipLandingApproachDistance, 20000.000000, 20000.000000, 20000.000000, GameSetting | |
fNPCSpaceshipLaunchGravJumpDistance, 1000000.000000, 1000000.000000, 1000000.000000, GameSetting | |
fNPCSpaceshipLaunchJumpWarmUpDistance, 500.000000, 500.000000, 500.000000, GameSetting | |
fNPCSpaceshipLaunchStagingPointOffset, 1000.000000, 1000.000000, 1000.000000, GameSetting | |
fSpaceshipRegisterValueMult, 1.100000, 0.841000, 0.841000, GameSetting | |
uSpaceshipMaximumOwnedSpaceships, 15, 10, 10, GameSetting | |
fTargetingModeTimeScale:Interface, 0.250000, 0.650000, 0.650000, GameSetting | |
fTargetingModeWatchDeathTime, 6.000000, 6.000000, 6.000000, GameSetting | |
fTargetingModeWatchLastDeathTime, 12.000000, 12.000000, 12.000000, GameSetting | |
fTargetingModeDestructionTimeModifier, 0.010000, 0.350000, 0.350000, GameSetting | |
fTargetingModeDestructionTimeHoldTime, 0.015000, 0.015000, 0.015000, GameSetting | |
fTargetingModeDestructionLerpToNormalTime, 2.000000, 2.000000, 2.000000, GameSetting | |
bTargetingModeTriggerCamAfterDeathTime, False, False, False, GameSetting | |
bTargetingModeWeaponsFireUntilEmpty, False, False, False, GameSetting | |
fTargetingModeAutopilotMaintainDistanceRampScale, 0.250000, 0.250000, 0.250000, GameSetting | |
fTargetingModeAutopilotMinRangeScale, 0.500000, 0.500000, 0.500000, GameSetting | |
fTargetingModeAutopilotPathUpdateTime, 0.031250, 0.031250, 0.031250, GameSetting | |
fTargetingModeAutopilotMinTargetMovementToRepath, 10.000000, 10.000000, 10.000000, GameSetting | |
fTargetingModeBeginActionPointMin, 1.000000, 1.000000, 1.000000, GameSetting | |
fTargetingModeContinueActionPointMin, 1.000000, 1.000000, 1.000000, GameSetting | |
fTargetingModeActionPointCostPerSecond, 0.000000, 0.000000, 0.000000, GameSetting | |
fTargetingModeActionPointCostPerSecondWhenTargetIsBoosting, 400.000000, 400.000000, 400.000000, GameSetting | |
fTargetingModeActionPointRecoveryPerSecond, 66.666656, 66.666656, 66.666656, GameSetting | |
fTargetingModeActionPointSpendScale, 0.000000, 2.000000, 2.000000, GameSetting | |
fTargetingModeMaxDistance:Spaceship, 3000.000000, 2000.000000, 2000.000000, GameSetting | |
fTargetingModeMinDistance:Spaceship, 60.000000, -1.000000, -1.000000, GameSetting | |
fTargetingModeLookAdjustmentVelocityGain, 30.000000, 15.000000, 15.000000, GameSetting | |
fTargetingModeLookAdjustmentMaxAngle, 15.000000, 15.000000, 15.000000, GameSetting | |
fTargetingModeLookAdjustmentMaxSpeed, 2.000000, 0.500000, 0.500000, GameSetting | |
fTargetingModeLookAdjustmentRecenterDelay, 0.500000, 0.500000, 0.500000, GameSetting | |
fTargetingModeLookAdjustmentRecenterKs, 10.000000, 10.000000, 10.000000, GameSetting | |
fTargetingModeLookAdjustmentRecenterKd, 5.000000, 5.000000, 5.000000, GameSetting | |
fTargetingModeLookAdjustmentFadeStartPercent, 0.800000, 0.800000, 0.800000, GameSetting | |
fTargetingModeLookAdjustmentFadePercent, 0.750000, 0.750000, 0.750000, GameSetting | |
bTargetingModeUseCamera, True, True, True, GameSetting | |
fTargetingModeRotationalPD_Kp, 30.000000, 30.000000, 30.000000, GameSetting | |
fTargetingModeRotationalPD_Kd, 3.000000, 3.000000, 3.000000, GameSetting | |
fDefaultTargetLockTime, 5.000000, 5.000000, 5.000000, GameSetting | |
fTargetLockDistanceExponent, 1.200000, 1.200000, 1.200000, GameSetting | |
fTargetLockRangeMult, 2.000000, 2.000000, 2.000000, GameSetting | |
fPilotCameraShakerStartBoostShake, 1.000000, 1.000000, 1.000000, GameSetting | |
fPilotCameraShakerBoostingShake, 0.030000, 0.030000, 0.030000, GameSetting | |
fPilotCameraShakerShieldHitShake, 0.300000, 0.100000, 0.100000, GameSetting | |
fPilotCameraShakerHullHitShake, 0.500000, 0.200000, 0.200000, GameSetting | |
fPilotCameraShakerShieldWeaponFireShake, 0.300000, 0.100000, 0.100000, GameSetting | |
fPilotCameraShakerBallisticWeaponFireShake, 0.500000, 0.150000, 0.150000, GameSetting | |
fPilotCameraShakerEMWeaponFireShake, 0.300000, 0.300000, 0.300000, GameSetting | |
fMissileWeaponFireShake, 0.150000, 0.600000, 0.600000, GameSetting | |
fPilotCameraShakerStartBoostForce, 0.666000, 0.666000, 0.666000, GameSetting | |
fPilotCameraShakerBoostingForce, 0.067000, 0.067000, 0.067000, GameSetting | |
fPilotCameraShakerShieldHitForce, 0.666000, 0.000000, 0.000000, GameSetting | |
fPilotCameraShakerHullHitForce, 0.830000, 0.200000, 0.200000, GameSetting | |
fPilotCameraShakerShieldWeaponFireForce, 0.333000, 0.333000, 0.333000, GameSetting | |
fPilotCameraShakerBallisticWeaponFireForce, 0.500000, 0.500000, 0.500000, GameSetting | |
fPilotCameraShakerEMWeaponFireForce, 0.160000, 0.160000, 0.160000, GameSetting | |
fMissileWeaponFireForce, 0.500000, 0.700000, 0.700000, GameSetting | |
fPilotCameraShakerSpeedNoiseMinFrequency, 0.500000, 0.500000, 0.500000, GameSetting | |
fPilotCameraShakerSpeedNoiseMaxFrequency, 5.000000, 5.000000, 5.000000, GameSetting | |
fPilotCameraShakerSpeedNoiseMinScale, 0.080000, 0.000000, 0.000000, GameSetting | |
fPilotCameraShakerSpeedNoiseMaxScale, 0.660000, 0.660000, 0.660000, GameSetting | |
fPilotCameraShakerSpeedNoiseMaxSpeed, 150.000000, 150.000000, 150.000000, GameSetting | |
fPilotCameraShakerBoostNoiseFrequency, 20.000000, 20.000000, 20.000000, GameSetting | |
fPilotCameraShakerBoostNoiseScale, 13.000000, 13.000000, 13.000000, GameSetting | |
fPilotCameraShakerFlightCameraTranslationScale, 50.000000, 50.000000, 50.000000, GameSetting | |
fPilotCameraShakerPilotShakerMass, 5.000000, 5.000000, 5.000000, GameSetting | |
fPilotCameraShakerTranslationLimitRadius, 0.125000, 0.125000, 0.125000, GameSetting | |
fPilotCameraShakerVelocityLimit, 100.000000, 100.000000, 100.000000, GameSetting | |
fPilotCameraShakerRestitution, 0.500000, 0.500000, 0.500000, GameSetting | |
fPilotCameraShakerLinearSpringKs, 5.000000, 10.000000, 10.000000, GameSetting | |
fPilotCameraShakerLinearSpringKd, 0.950000, 5.000000, 5.000000, GameSetting | |
fPilotCameraShakerAngularSpringKs, 5.000000, 5.000000, 5.000000, GameSetting | |
fPilotCameraShakerAngularSpringKd, 0.950000, 0.950000, 0.950000, GameSetting | |
fPilotCameraShakerAngularLimit, 45.000000, 45.000000, 45.000000, GameSetting | |
fPilotCameraShakerAngularFadeOff, 5.000000, 5.000000, 5.000000, GameSetting | |
fPilotCameraShakerNoiseDecay, 0.750000, 0.750000, 0.750000, GameSetting | |
fBeamProjectileForceScale, 0.250000, 0.250000, 0.250000, GameSetting | |
fBeamProjectileShakeScale, 0.050000, 0.050000, 0.050000, GameSetting | |
fForceScale, 30.000000, 30.000000, 30.000000, GameSetting | |
fSpaceshipHullHitISModStrength, 4.000000, 1.000000, 1.000000, GameSetting | |
fSpaceshipShieldHitISModStrength, 2.000000, 1.000000, 1.000000, GameSetting | |
fSpaceshipShieldLostISModStrength, 5.000000, 5.000000, 5.000000, GameSetting | |
fSpaceshipShieldLostExplosionScale, 25.000000, 25.000000, 25.000000, GameSetting | |
fSpaceshipLowHealthISModThreshold, 0.500000, 0.500000, 0.500000, GameSetting | |
fSpaceshipLowHealthISModMinStrength, 0.250000, 0.250000, 0.250000, GameSetting | |
fSpaceshipLowHealthISModMaxStrength, 1.000000, 1.000000, 1.000000, GameSetting | |
fSpaceshipLowHealthISModTime, 2.000000, 2.000000, 2.000000, GameSetting | |
bSpaceshipPowerAllocSlowsTime, False, False, False, GameSetting | |
fSpaceshipPowerAllocationISModEaseInTime, 0.500000, 0.500000, 0.500000, GameSetting | |
fSpaceshipPowerAllocationISModEaseOutTime, 0.500000, 0.500000, 0.500000, GameSetting | |
fSpaceshipPowerAllocTimeSlowDuration, 1.500000, 1.500000, 1.500000, GameSetting | |
fPlanetaryRingMultiplier, 2.500000, 2.500000, 2.500000, GameSetting | |
fMoveToPlanetDirToStarAngleOffset, 80.000000, 80.000000, 80.000000, GameSetting | |
fMoveToPlanetInitialViewRotationXMin, 30.000000, -30.000000, -30.000000, GameSetting | |
fMoveToPlanetInitialViewRotationYMin, 0.000000, -180.000000, -180.000000, GameSetting | |
fMoveToPlanetInitialViewRotationZMin, 45.000000, -30.000000, -30.000000, GameSetting | |
fMoveToPlanetInitialViewRotationXMax, 30.000000, 30.000000, 30.000000, GameSetting | |
fMoveToPlanetInitialViewRotationYMax, 0.000000, 180.000000, 180.000000, GameSetting | |
fMoveToPlanetInitialViewRotationZMax, 45.000000, 30.000000, 30.000000, GameSetting | |
fMoveToPlanetNoVarianceRadiusKM, 7484.000000, 7484.000000, 7484.000000, GameSetting | |
fMoveToPlanetRadiusVarianceMultiplier, 0.100000, 0.100000, 0.100000, GameSetting | |
fMoveToSatelliteOffset, 2500.000000, 2500.000000, 2500.000000, GameSetting | |
fPlayerGravJumpArrivalPlanetRadiusDivisor, 0.366466, 0.366466, 0.366466, GameSetting | |
fMoveToPlanetRadiusMult, 0.400000, 0.700000, 0.700000, GameSetting | |
fCalendarTimeScaleGround, 30.000000, 15.000000, 15.000000, GameSetting | |
fCalendarTimeScaleSpace, 10.000000, 5.000000, 5.000000, GameSetting | |
fMinimumCelestialOrbitRadiusMultiplier, 1.050000, 1.050000, 1.050000, GameSetting | |
fDisplacement:OceanTerrain, -150.000000, -200.000000, -200.000000, GameSetting | |
iCellBlendCount:OceanTerrain, 5, 15, 15, GameSetting | |
iCellBlendStart:OceanTerrain, 0, 2, 2, GameSetting | |
fResourceDefaultProductionIntervalHours, 24.000000, 24.000000, 24.000000, GameSetting | |
iCraftingAptitudeComponentPrimary, 50, 50, 50, GameSetting | |
iCraftingAptitudeComponentSecondary, 30, 30, 30, GameSetting | |
iCraftingAptitudeComponentTertiary, 20, 20, 20, GameSetting | |
fHazardDefaultTargetInterval, 0.250000, 0.250000, 0.250000, GameSetting | |
fHazardMinimumSpawnInterval, 0.100000, 0.100000, 0.100000, GameSetting | |
iLootJoyLevelsPerTier, 5, 4, 4, GameSetting | |
iLootJoyLvlsPerTierScaledOffset, 0, 0, 0, GameSetting | |
iLootJoyStandardTiersAllowedBelow, 10, 10, 10, GameSetting | |
iLootJoyEpicTiersAllowedBelow, 0, 2, 2, GameSetting | |
iLootJoyMaxRankDefault, 4, 1, 1, GameSetting | |
iDefaultObjectModKeywordChance, 50, 50, 50, GameSetting | |
fDefaultRelaunchInterval, 0.250000, 0.250000, 0.250000, GameSetting | |
fHackLevelMult, 0.250000, 0.250000, 0.250000, GameSetting | |
bPlayerCanActivateTerminalsInUse, True, True, True, GameSetting | |
iMaxArrowsInQuiver, 20, 20, 20, GameSetting | |
fEffectShaderFillEdgeMinFadeRate, 0.050000, 0.050000, 0.050000, GameSetting | |
iLevCharLevelDifferenceMax, 0, 0, 0, GameSetting | |
iLevItemLevelDifferenceMax, 0, 0, 0, GameSetting | |
fPropModScaleArmofWeight:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleArmouiValue:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleArmouiHealth:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleArmousRating:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleArmousIndex:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleArmofColorRemappingIndex:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleArmoTransientModCount:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fRandomDoorDistance, 2.140000, 2.143125, 2.143125, GameSetting | |
fAutoDoorActivateDistance, 5.000000, 3.000000, 3.000000, GameSetting | |
fAutoDoorDisplayDistance, 7.858100, 12.000000, 12.000000, GameSetting | |
fPropModScaleWeapAimHasScope:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapAimSightedTransitionSeconds:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapAimAccuracyBonus:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapAimEnableMarkingTargets:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapAimReticleType:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapAimAimDownSightTemplate:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapAimAimModelTemplate:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapAimAimAssistTemplate:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapAimAimOpticalSightModel:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapAimAimDownSightDataImageSpaceMod:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapAimAimDownSightDataFPGeometryFOVOffset:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapAimAimDownSightDataWorldFOVMult:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapAimAimDownSightDataOverlay:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapAimAimDownSightDataFPGeometryOffsetX:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapAimAimDownSightDataFPGeometryOffsetY:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapAimAimDownSightDataFPGeometryOffsetZ:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapAimAimModelDataConeMinDegrees:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapAimAimModelDataConeMaxDegrees:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapAimAimModelDataConeIncreasePerShot:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapAimAimModelDataConeDecreasePerSec:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapAimAimModelDataConeDecreaseDelay:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapAimAimModelDataConeSneakMultiplier:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapAimAimModelDataRecoilDiminishSpringForce:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapAimAimModelDataRecoilDiminishSightsMult:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapAimAimModelDataRecoilMinDegPerShot:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapAimAimModelDataRecoilMaxDegPerShot:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapAimAimModelDataRecoilHipMult:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapAimAimModelDataRecoilShotsForRunaway:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapAimAimModelDataRecoilArcDeg:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapAimAimModelDataRecoilArcRotateDeg:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapAimAimModelDataConeIronSightsMultiplier:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapAimAimModelDataBaseStability:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapAimAimAssistDataInnerConeAngleDegrees:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapAimAimAssistDataOuterConeAngleDegrees:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapAimAimAssistDataSteeringDegPerSec:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapAimAimAssistDataPitchScale:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapAimAimAssistDataInnerSteeringRing:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapAimAimAssistDataOuterSteeringRing:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapAimAimAssistDataFriction:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapAimAimAssistDataMoveFollowDegPerSec:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapAimAimAssistDataADSSnapSteeringMultiplier:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapAimAimAssistDataADSSnapSeconds:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapAimAimAssistDataADSSnapConeAngleDegrees:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapAimAimAssistDataNoSteering:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapAimAimAssistDataBulletBendingConeAngleDegrees:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapAimAimAssistDataADSSnapSteeringMultiplierInnerRing:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapAimAimAssistDataADSSnapSteeringMultiplierOuterRing:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapAimAimAssistDataADSMultiplierInnerConeAngleDegrees:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapAimAimAssistDataADSMultiplierOuterConeAngleDegrees:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapAimAimAssistDataADSMultiplierInnerSteeringRing:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapAimAimAssistDataADSMultiplierOuterSteeringRing:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapAimAimAssistDataADSMultiplierFriction:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapAimAimAssistDataADSMultiplierSteeringDegPerSec:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapAimAimAssistDataEnabled:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapAmmunitionAmmoCapacity:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapAmmunitionNumProjectiles:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapAmmunitionNPCsUseAmmo:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapAmmunitionAddAmmoList:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapAmmunitionAmmo:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapAmmunitionOverrideProjectile:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapAmmunitionOverrideShellCasing:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapAudioSoundLevel:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapAudioSoundLevelMult:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapChargeEnabled:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapChargeFullPowerSeconds:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapChargeMinPowerPerShot:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapChargeHoldInput:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapChargeCriticalChargeBonus:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapDamageMinRange:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapDamageMaxRange:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapDamageAttackDamage:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapDamageOutOfRangeDamageMult:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapDamageCriticalDamageMult:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapDamageCriticalEffect:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapDamageCriticalEffectOnDeathOnly:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapDamageCriticalChanceIncMult:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapDamageHitBehavior:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapDamageResistance:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapDamageSkill:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapFlagsNonPlayable:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapFlagsPlayerOnly:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapFlagsPreventUseInNormalCombat:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapFlagsIsSecondary:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapFlagsCantDrop:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapFlagsMinorCrime:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapFlagsNonHostile:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapFlagsBound:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapFiringFiringType:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapFiringBurstShots:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapFiringAttackSeconds:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapFiringFireSeconds:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapFiringAttackDelaySeconds:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapFiringBoltChargeSeconds:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapFiringBoltAction:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapFiringDisableShellCaseEject:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapFiringRepeatableFire:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapFiringHasStagedTrigger:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapFiringHasDualTrigger:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapFiringBurstDelaySeconds:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapFiringOverrideRateOfFire:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapFiringShotsPerSecond:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapGeneralType:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapGeneralWeight:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapGeneralItemValue:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapGeneralEquipSlot:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapGeneralRank:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapGeneralSpeed:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapGeneralAttackActionPointCost:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapMeleeAttackSpeed:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapMeleeReach:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapMeleeBashDamage:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapMeleeStaggerValue:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapPowerEnabled:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapPowerPowerAVIF:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapPowerPowerBonusAVIF:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapPowerFullRechargeTime:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapPowerRechargeDelay:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapPowerConsumeAmmo:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapReloadReloadSpeed:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapReloadChargingReload:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapReloadReloadSingle:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapVariableRangeEnabled:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapVariableRangeApertureValueRangeMin:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapVariableRangeApertureValueRangeMax:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapVariableRangeApertureInputRangeMin:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapVariableRangeApertureInputRangeMax:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapVariableRangeApertureAcceleration:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapVariableRangeApertureDeceleration:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapVariableRangeDistanceValueRangeMin:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapVariableRangeDistanceValueRangeMax:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapVariableRangeDistanceInputRangeMin:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapVariableRangeDistanceInputRangeMax:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapVariableRangeDistanceAcceleration:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapVariableRangeDistanceDeceleration:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapVisualsImpactDataSet:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapVisualsColorRemappingIndex:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fPropModScaleWeapTransientModCount:Mods, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatSneakHandMult, 1.000000, 3.000000, 3.000000, GameSetting | |
fCombatSneak1HSwordMult, 2.000000, 3.000000, 3.000000, GameSetting | |
fCombatSneak1HDaggerMult, 2.000000, 3.000000, 3.000000, GameSetting | |
fCombatSneak1HAxeMult, 2.000000, 3.000000, 3.000000, GameSetting | |
fCombatSneak1HMaceMult, 2.000000, 3.000000, 3.000000, GameSetting | |
fCombatSneak2HSwordMult, 1.000000, 3.000000, 3.000000, GameSetting | |
fCombatSneak2HAxeMult, 1.000000, 3.000000, 3.000000, GameSetting | |
fCombatSneakBowMult, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatSneakStaffMult, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatSneakGunMult, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatSneakGrenadeMult, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatSneakMineMult, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatSneakMountedMult, 1.000000, 1.000000, 1.000000, GameSetting | |
fStaggerDaggerAR, 5.000000, 5.000000, 5.000000, GameSetting | |
fStagger1WeapAR, 10.000000, 10.000000, 10.000000, GameSetting | |
fStagger2WeapAR, 15.000000, 15.000000, 15.000000, GameSetting | |
fStaggerBowAR, 5.000000, 5.000000, 5.000000, GameSetting | |
iSoulLevelValuePetty, 250, 250, 250, GameSetting | |
iSoulLevelValueLesser, 500, 500, 500, GameSetting | |
iSoulLevelValueCommon, 1000, 1000, 1000, GameSetting | |
iSoulLevelValueGreater, 2000, 2000, 2000, GameSetting | |
iSoulLevelValueGrand, 3000, 3000, 3000, GameSetting | |
fLevelScalingMult, 0.600000, 1.000000, 1.000000, GameSetting | |
fLargeRefMinSize, 1024.000000, 14.630400, 14.630400, GameSetting | |
fImageSpaceMaxBrightness:ImageSpace, 4.000000, 4.000000, 4.000000, GameSetting | |
fImageSpaceMaxContrast:ImageSpace, 4.000000, 4.000000, 4.000000, GameSetting | |
fImageSpaceMaxSaturation:ImageSpace, 4.000000, 4.000000, 4.000000, GameSetting | |
fDensityMaskNavmeshOfflineGenerationMin, 0.000000, 0.000000, 0.000000, GameSetting | |
fDensityMaskNavmeshOfflineGenerationMax, 1.000000, 0.020000, 0.020000, GameSetting | |
bNoDensityMaskNavmeshOfflineGeneration, True, True, True, GameSetting | |
fSeenDataUpdateRadius, 1024.000000, 0.357188, 0.357188, GameSetting | |
iHoursToClearCorpses, 24, 24, 24, GameSetting | |
iHoursToRespawnCell, 72, 168, 168, GameSetting | |
iHoursToRespawnCellCleared, 144, 480, 480, GameSetting | |
fSkyCellRefProcessDistanceMult, 10.000000, 10.000000, 10.000000, GameSetting | |
fDogmeatAttachWEAPRotX, 0.000000, 0.000000, 0.000000, GameSetting | |
fDogmeatAttachWEAPRotY, 90.000000, 90.000000, 90.000000, GameSetting | |
fDogmeatAttachWEAPRotZ, 90.000000, 90.000000, 90.000000, GameSetting | |
bDogmeatDropNonCarryItem, True, True, True, GameSetting | |
iCalcLevelAdjustDown, 1, 0, 0, GameSetting | |
iCalcLevelAdjustUp, 1, 0, 0, GameSetting | |
fDragonLandingZoneClearRadius, 256.000000, 3.657600, 3.657600, GameSetting | |
fDefaultWorldSpaceWaterHeight, -200.000000, -200.000000, -200.000000, GameSetting | |
uDefaultLevelZone01min, 1, 1, 1, GameSetting | |
uDefaultLevelZone01max, 9, 5, 5, GameSetting | |
uDefaultLevelZone02min, 10, 6, 6, GameSetting | |
uDefaultLevelZone02max, 14, 14, 14, GameSetting | |
uDefaultLevelZone03min, 15, 15, 15, GameSetting | |
uDefaultLevelZone03max, 19, 25, 25, GameSetting | |
uDefaultLevelZone04min, 20, 20, 20, GameSetting | |
uDefaultLevelZone04max, 24, 999, 999, GameSetting | |
uDefaultLevelZone05min, 25, 25, 25, GameSetting | |
uDefaultLevelZone05max, 29, 999, 999, GameSetting | |
uDefaultLevelZone06min, 30, 30, 30, GameSetting | |
uDefaultLevelZone06max, 34, 999, 999, GameSetting | |
uDefaultLevelZone07min, 35, 35, 35, GameSetting | |
uDefaultLevelZone07max, 39, 999, 999, GameSetting | |
uDefaultLevelZone08min, 40, 40, 40, GameSetting | |
uDefaultLevelZone08max, 44, 999, 999, GameSetting | |
uDefaultLevelZone09min, 45, 45, 45, GameSetting | |
uDefaultLevelZone09max, 999, 999, 999, GameSetting | |
bCameraShotAllowDeadzone, True, True, True, GameSetting | |
fCameraShotActorRadiusStrength, 0.800000, 1.000000, 1.000000, GameSetting | |
fCameraShotBaseActorRadiusSpring, 1.000000, 2.000000, 2.000000, GameSetting | |
fCameraShotPitchAdjustSpring, 1.000000, 1.500000, 1.500000, GameSetting | |
fCameraShotPitchAdjustDist, 300.000000, 5.715000, 5.715000, GameSetting | |
fCameraShotTargetReferencePosSpring, 10.000000, 10.000000, 10.000000, GameSetting | |
fCameraShotRotationOffsetSpring, 10.000000, 10.000000, 10.000000, GameSetting | |
fDefaultFootstepParticleMaxDist, 11.500000, 100.000000, 100.000000, GameSetting | |
uMaxProjectedDecalsPerImpactData, 8, 8, 8, GameSetting | |
uMessageBoxMaxItems, 10, 10, 10, GameSetting | |
uiReverbClassCount, 6, 6, 6, GameSetting | |
fUnderCoverRaycastDistUp, 16.000000, 16.000000, 16.000000, GameSetting | |
fUnderCoverRaycastDistSide, 2.000000, 2.000000, 2.000000, GameSetting | |
fShoutRumbleBigMotorFrequencyV1, 0.000000, 0.100000, 0.100000, GameSetting | |
fShoutRumbleBigMotorDurationV1, 0.000000, 0.400000, 0.400000, GameSetting | |
fShoutRumbleBigMotorFrequencyV2, 0.000000, 0.200000, 0.200000, GameSetting | |
fShoutRumbleBigMotorDurationV2, 0.000000, 0.800000, 0.800000, GameSetting | |
fShoutRumbleBigMotorFrequencyV3, 0.000000, 0.500000, 0.500000, GameSetting | |
fShoutRumbleBigMotorDurationV3, 0.000000, 1.000000, 1.000000, GameSetting | |
fShoutRumbleSmallMotorFrequencyV1, 0.000000, 0.100000, 0.100000, GameSetting | |
fShoutRumbleSmallMotorDurationV1, 0.000000, 0.400000, 0.400000, GameSetting | |
fShoutRumbleSmallMotorFrequencyV2, 0.000000, 0.200000, 0.200000, GameSetting | |
fShoutRumbleSmallMotorDurationV2, 0.000000, 0.800000, 0.800000, GameSetting | |
fShoutRumbleSmallMotorFrequencyV3, 0.000000, 0.500000, 0.500000, GameSetting | |
fShoutRumbleSmallMotorDurationV3, 0.000000, 1.000000, 1.000000, GameSetting | |
iPerkSkillGroupUnlockTargetNumber, 6, 4, 4, GameSetting | |
uQuestTargetRepathInterval, 5, 5, 5, GameSetting | |
iDaysToRespawnVendor, 1, 2, 2, GameSetting | |
fNPCGeneticVariation, 0.500000, 0.500000, 0.500000, GameSetting | |
fAttributeClassPrimaryBonus, 5.000000, 5.000000, 5.000000, GameSetting | |
fAttributeClassSecondaryBonus, 5.000000, 5.000000, 5.000000, GameSetting | |
iAVDAutoCalcSkillMax, 100, 100, 100, GameSetting | |
iAVDSkillsLevelUp, 10, 8, 8, GameSetting | |
iAVDhmsLevelUp, 10, 5, 5, GameSetting | |
iAVDSkillStart, 15, 15, 15, GameSetting | |
fIdleChatterDefaultMin, 3.000000, 3.000000, 3.000000, GameSetting | |
fIdleChatterDefaultMax, 12.000000, 12.000000, 12.000000, GameSetting | |
fDefaultHealth, 50.000000, 50.000000, 50.000000, GameSetting | |
fDefaultOxygen, 50.000000, 50.000000, 50.000000, GameSetting | |
fDefaultStamina, 50.000000, 50.000000, 50.000000, GameSetting | |
fDefaultMass, 1.000000, 1.000000, 1.000000, GameSetting | |
iStandardEmotionValue, 0, 0, 0, GameSetting | |
fHitCasterSizeSmall, 0.170000, 0.170000, 0.170000, GameSetting | |
fHitCasterSizeLarge, 0.340000, 0.340000, 0.340000, GameSetting | |
fCloudPrewarmTime:Clouds, 350.000000, 180.000000, 180.000000, GameSetting | |
fPrecipWindMult, 500.000000, 500.000000, 500.000000, GameSetting | |
fSpaceDustVelocityMultiplier, 10.000000, 42.000000, 42.000000, GameSetting | |
bDoWetnessOcclusion, True, True, True, GameSetting | |
fWeatherTransMax, 1.000000, 3.000000, 3.000000, GameSetting | |
fWeatherTransMin, 0.010000, 0.010000, 0.010000, GameSetting | |
fWeatherTransAccel, 4.000000, 16.000000, 16.000000, GameSetting | |
fWeatherFlashDuration, 0.250000, 0.250000, 0.250000, GameSetting | |
fWeatherFlashDirectional, 1.000000, 1.000000, 1.000000, GameSetting | |
fWeatherFlashAmbient, 0.300000, 0.300000, 0.300000, GameSetting | |
fDaytimeColorExtension, 0.500000, 2.000000, 2.000000, GameSetting | |
fRoomLightingTransitionDuration, 1.500000, 1.500000, 1.500000, GameSetting | |
fExternalEmittanceMaxLinkedLightLuminance:General, 300.000000, 1000.000000, 1000.000000, GameSetting | |
fSecondarySunTimeOfDayPosition:Weather, 14.000000, 9.500000, 9.500000, GameSetting | |
fWeatherDurationMin, 1.000000, 1.000000, 1.000000, GameSetting | |
fWeatherDurationMax, 23.000000, 23.000000, 23.000000, GameSetting | |
fSunAlphaTransTime, 2.000000, 0.150000, 0.150000, GameSetting | |
fSunXExtreme, 400.000000, 8.572500, 8.572500, GameSetting | |
fSunYExtreme, 25.000000, -4.643438, -4.643438, GameSetting | |
fSunShadowMinAngle, 30.000000, 0.000000, 0.000000, GameSetting | |
fSunShadowScale, 0.000000, 0.000000, 0.000000, GameSetting | |
fSneakAmbushTargetMod, 0.500000, 0.500000, 0.500000, GameSetting | |
fSneakVisualRatingMult, 0.025000, 0.025000, 0.025000, GameSetting | |
fSneakSkillMovementMult, 0.250000, 0.250000, 0.250000, GameSetting | |
fSneakSoundRatingMult, 0.025000, 0.025000, 0.025000, GameSetting | |
fSneakVisualMinDistanceMin, 2.000000, 1.875000, 1.875000, GameSetting | |
fSneakVisualMinDistanceMax, 4.000000, 3.750000, 3.750000, GameSetting | |
fSneakVisualMinAngle, 45.000000, 45.000000, 45.000000, GameSetting | |
fSneakVisualMinValue, 25.000000, 25.000000, 25.000000, GameSetting | |
fPlayerDetectionSkillMult, 0.400000, 0.400000, 0.400000, GameSetting | |
fPlayerBaseSneakPerkMult, 10.000000, 10.000000, 10.000000, GameSetting | |
fSneakAgilitySkillMin, 0.000000, 15.000000, 15.000000, GameSetting | |
fSneakAgilitySkillMax, 50.000000, 50.000000, 50.000000, GameSetting | |
fSneakExteriorDistanceMult, 1.250000, 1.250000, 1.250000, GameSetting | |
fSneakMaxDistanceVisualMult, 1.500000, 1.500000, 1.500000, GameSetting | |
fSneakVisualBaseValue, -20.000000, -20.000000, -20.000000, GameSetting | |
fSneakSoundBaseValue, -20.000000, -20.000000, -20.000000, GameSetting | |
fSneakMaxDistance, 64.000000, 60.000000, 60.000000, GameSetting | |
fSneakTargetObservedDistanceMult, 1.250000, 1.250000, 1.250000, GameSetting | |
fSneakEquippedWeightBase, 12.000000, -4.000000, -4.000000, GameSetting | |
fSneakEquippedWeightMult, 0.500000, 1.000000, 1.000000, GameSetting | |
fSneakSkillMult, 0.500000, 0.500000, 0.500000, GameSetting | |
fSneakSoundLosMult, 0.300000, 0.400000, 0.400000, GameSetting | |
fSneakRunningMult, 2.000000, 2.000000, 2.000000, GameSetting | |
fSneakLightMult, 0.330000, 1.000000, 1.000000, GameSetting | |
fSneakLightExteriorMult, 0.500000, 1.000000, 1.000000, GameSetting | |
fSneakSoundsMult, 1.000000, 1.000000, 1.000000, GameSetting | |
fSneakAmbientSoundMult, 1.000000, 0.100000, 0.100000, GameSetting | |
fLightLevelExteriorDefault, 0.400000, 0.400000, 0.400000, GameSetting | |
fLightLevelExteriorMin, 10.000000, 28.000000, 28.000000, GameSetting | |
fLightLevelInteriorDefault, 0.400000, 0.400000, 0.400000, GameSetting | |
iLightLevelMax, 150, 150, 150, GameSetting | |
fSkyLightMax, 3000.000000, 3000.000000, 3000.000000, GameSetting | |
fSkyLightShadowModifier, 0.700000, 0.700000, 0.700000, GameSetting | |
fLightLevelMuzzleFlashTimeThreshold, 1.500000, 1.500000, 1.500000, GameSetting | |
fLightLevelMuzzleFlashRadiusMin, 0.000000, 0.000000, 0.000000, GameSetting | |
fLightLevelMuzzleFlashRadiusMax, 8.000000, 8.000000, 8.000000, GameSetting | |
fLightLevelMuzzleFlashRadiusMultMin, 0.000000, 0.000000, 0.000000, GameSetting | |
fLightLevelMuzzleFlashRadiusMultMax, 1.000000, 1.000000, 1.000000, GameSetting | |
fSneakSizeBase, 20.000000, 20.000000, 20.000000, GameSetting | |
fSneakActionMult, 1.000000, 1.000000, 1.000000, GameSetting | |
fDetectionSneakLightMod, 15.000000, 15.000000, 15.000000, GameSetting | |
fSneakLightMoveMult, 0.200000, 0.100000, 0.100000, GameSetting | |
fSneakLightRunMult, 0.400000, 0.200000, 0.200000, GameSetting | |
fLightRecalcTimer, 2.000000, 2.000000, 2.000000, GameSetting | |
fLightRecalcTimerPlayer, 0.500000, 0.500000, 0.500000, GameSetting | |
fLightDetectionRadius, 30.000000, 30.000000, 30.000000, GameSetting | |
fSneakSleepMod, 0.000000, 0.000000, 0.000000, GameSetting | |
fSneakAlertMod, 0.000000, 0.000000, 0.000000, GameSetting | |
fSneakPerceptionSkillMin, 10.000000, 5.000000, 5.000000, GameSetting | |
fSneakPerceptionSkillMax, 90.000000, 90.000000, 90.000000, GameSetting | |
fSneakFlyingDistanceMult, 3.000000, 3.000000, 3.000000, GameSetting | |
fSneakDistanceAttenuationExponent, 2.000000, 2.000000, 2.000000, GameSetting | |
fSneakStealthBoyMult, 0.000000, 0.000000, 0.000000, GameSetting | |
fSneakVisualCoverMod, 0.500000, 0.500000, 0.500000, GameSetting | |
fSneakSleepBonus, 0.000000, -0.000000, -0.000000, GameSetting | |
fSneakLargeActorDistanceMult, 1.000000, 1.000000, 1.000000, GameSetting | |
fDetectionViewCone, 190.000000, 190.000000, 190.000000, GameSetting | |
fSneakDetectionSizeSmall, 0.500000, 0.500000, 0.500000, GameSetting | |
fSneakDetectionSizeNormal, 1.000000, 1.000000, 1.000000, GameSetting | |
fSneakDetectionSizeLarge, 1.500000, 1.500000, 1.500000, GameSetting | |
fSneakDetectionSizeVeryLarge, 2.000000, 2.000000, 2.000000, GameSetting | |
fSneakObserverPerception, 5.000000, 6.000000, 6.000000, GameSetting | |
fSneakObserverLOS, 1.000000, 1.000000, 1.000000, GameSetting | |
fSneakObserverDistanceMult, 0.300000, 0.100000, 0.100000, GameSetting | |
fSneakObserverAngle, 0.000000, 0.000000, 0.000000, GameSetting | |
fMaxStealthinessRating, 200.000000, 200.000000, 200.000000, GameSetting | |
fSneakStealthinessVisualBase, 70.000000, 0.000000, 0.000000, GameSetting | |
fSneakStealthinessVisualMult, 0.400000, 0.700000, 0.700000, GameSetting | |
fSneakStealthinessSoundBase, 20.000000, 20.000000, 20.000000, GameSetting | |
fSneakStealthinessSoundMult, 0.670000, 0.600000, 0.600000, GameSetting | |
iSneakHostileActorHUDMarkerVisualThreshold, -10, -10, -10, GameSetting | |
iSneakHostileActorHUDMarkerSoundThreshold, -10, -10, -10, GameSetting | |
fAvoidPlayerDistance, 100.000000, 1.428750, 1.428750, GameSetting | |
fTriggerAvoidPlayerDistance, 400.000000, 5.715000, 5.715000, GameSetting | |
fActorAlertSoundTimer, 2.000000, 2.000000, 2.000000, GameSetting | |
iSoundLevelSilent, 10, 10, 10, GameSetting | |
iSoundLevelQuiet, 25, 35, 35, GameSetting | |
iSoundLevelNormal, 50, 70, 70, GameSetting | |
iSoundLevelLoud, 100, 100, 100, GameSetting | |
iSoundLevelVeryLoud, 200, 200, 200, GameSetting | |
fBigBumpSpeed, 600.000000, 4.286250, 4.286250, GameSetting | |
fDetectEventDistancePlayer, 32.000000, 32.000000, 32.000000, GameSetting | |
fDetectEventDistanceNPC, 8.000000, 8.000000, 8.000000, GameSetting | |
fDetectEventDistanceVeryLoudMult, 2.000000, 2.000000, 2.000000, GameSetting | |
fDetectEventMaxDistanceMult, 2.000000, 2.000000, 2.000000, GameSetting | |
iDetectEventLightLevelExterior, 100, 100, 100, GameSetting | |
iDetectEventLightLevelInterior, 100, 100, 100, GameSetting | |
fDetectEventProjectileDistanceLOS, 4.000000, 4.000000, 4.000000, GameSetting | |
fDetectEventProjectileDistance, 2.000000, 2.000000, 2.000000, GameSetting | |
fDetectProjectileDistancePlayer, 8.000000, 8.000000, 8.000000, GameSetting | |
fDetectProjectileDistanceNPC, 4.000000, 4.000000, 4.000000, GameSetting | |
fDetectProjectileTime, 0.330000, 0.330000, 0.330000, GameSetting | |
fDetectionMaxDistance, 64.000000, 64.000000, 64.000000, GameSetting | |
fDetectionMaxDistancePlayer, 128.000000, 128.000000, 128.000000, GameSetting | |
fDetectionMaxDistanceVisible, 96.000000, 300.000000, 300.000000, GameSetting | |
fDetectionMaxDistanceVisiblePlayer, 256.000000, 300.000000, 300.000000, GameSetting | |
fDetectionUpdateTimeMin, 1.000000, 1.000000, 1.000000, GameSetting | |
fDetectionUpdateTimeMax, 2.000000, 2.000000, 2.000000, GameSetting | |
fDetectionStateExpireTime, 30.000000, 30.000000, 30.000000, GameSetting | |
fDetectionCheckShouldHelpTargetDistance, 150.000000, 150.000000, 150.000000, GameSetting | |
fDetectionCheckShouldHelpTargetDistanceSpace, 10000.000000, 10000.000000, 10000.000000, GameSetting | |
fDetectionCheckShouldHelpDeadAllyTime, 5.000000, 5.000000, 5.000000, GameSetting | |
fDetectionVisualDistanceAngleMin, 30.000000, 30.000000, 30.000000, GameSetting | |
fDetectionVisualDistanceAngleMax, 70.000000, 70.000000, 70.000000, GameSetting | |
fDetectionVisualDistanceMultExterior, 0.200000, 0.200000, 0.200000, GameSetting | |
fDetectionVisualDistanceMultInterior, 0.200000, 0.200000, 0.200000, GameSetting | |
fDetectionVisualDistanceAngleUpMin, 5.000000, 10.000000, 10.000000, GameSetting | |
fDetectionVisualDistanceAngleUpMax, 30.000000, 50.000000, 50.000000, GameSetting | |
fDetectionVisualDistanceAngleDownMin, 10.000000, 20.000000, 20.000000, GameSetting | |
fDetectionVisualDistanceAngleDownMax, 45.000000, 75.000000, 75.000000, GameSetting | |
fDetectionVisualDistanceUpMult, 0.100000, 0.100000, 0.100000, GameSetting | |
fDetectionVisualDistanceDownMult, 0.100000, 0.100000, 0.100000, GameSetting | |
fDetectionVisualDistanceAngleMinCombat, 30.000000, 30.000000, 30.000000, GameSetting | |
fDetectionVisualDistanceAngleMaxCombat, 90.000000, 90.000000, 90.000000, GameSetting | |
fDetectionVisualDistanceMultExteriorCombat, 0.330000, 0.330000, 0.330000, GameSetting | |
fDetectionVisualDistanceMultInteriorCombat, 0.330000, 0.330000, 0.330000, GameSetting | |
fDetectionVisualDistanceAngleUpMinCombat, 15.000000, 40.000000, 40.000000, GameSetting | |
fDetectionVisualDistanceAngleUpMaxCombat, 45.000000, 75.000000, 75.000000, GameSetting | |
fDetectionVisualDistanceAngleDownMinCombat, 15.000000, 60.000000, 60.000000, GameSetting | |
fDetectionVisualDistanceAngleDownMaxCombat, 60.000000, 90.000000, 90.000000, GameSetting | |
fDetectionVisualDistanceUpMultCombat, 0.100000, 0.100000, 0.100000, GameSetting | |
fDetectionVisualDistanceDownMultCombat, 0.100000, 0.100000, 0.100000, GameSetting | |
fDetectionLOSDistanceAngle, 45.000000, 45.000000, 45.000000, GameSetting | |
fDetectionLOSDistanceMultExterior, 0.500000, 0.500000, 0.500000, GameSetting | |
fDetectionLOSDistanceMultInterior, 0.500000, 0.500000, 0.500000, GameSetting | |
fDetectionCoverOffset, 0.150000, 0.150000, 0.150000, GameSetting | |
fDetectionCoverVerticalOffset, 0.250000, 0.250000, 0.250000, GameSetting | |
fDetectionCoverDistance, 3.000000, 3.000000, 3.000000, GameSetting | |
fDetectionCoverVerticalHeight, 4.000000, 4.000000, 4.000000, GameSetting | |
fDetectionCoverVerticalDistanceMult, 2.000000, 2.000000, 2.000000, GameSetting | |
fDetectionForceDetectTime, 1.000000, 1.000000, 1.000000, GameSetting | |
fDetectionCombatNonTargetDistanceMult, 0.750000, 0.750000, 0.750000, GameSetting | |
fDetectionDistanceHeightMult, 0.250000, 0.250000, 0.250000, GameSetting | |
fDetectionObjectVisibilityMult, 0.400000, 0.400000, 0.400000, GameSetting | |
fDetectionObjectVisibilityMultOffset, 0.150000, 0.150000, 0.150000, GameSetting | |
fDetectionObjectVisibilityMultMin, 0.150000, 0.150000, 0.150000, GameSetting | |
iDetectionObjectVisibilityMax, 3, 3, 3, GameSetting | |
fCheckLOSLocationDistanceThreshold, 0.075000, 0.075000, 0.075000, GameSetting | |
fObjectVisibilityExtentsOffset, 0.250000, 0.250000, 0.250000, GameSetting | |
fMotionBlurIntensity, 50.000000, 50.000000, 50.000000, GameSetting | |
fMotionBlurMaxBlur, 0.100000, 0.010000, 0.010000, GameSetting | |
fStarfieldMotionBlurMaxBlur, 0.100000, 0.100000, 0.100000, GameSetting | |
fDirectionalFogPower, 8.000000, 8.000000, 8.000000, GameSetting | |
fTimeBetweenIdleChatter, 4.000000, 4.000000, 4.000000, GameSetting | |
fWaterKnockdownVelocity, 0.071000, 5.000000, 5.000000, GameSetting | |
fWaterKnockdownSizeSmall, 0.250000, 0.600000, 0.600000, GameSetting | |
fWaterKnockdownSizeNormal, 0.500000, 0.900000, 0.900000, GameSetting | |
fWaterKnockdownSizeLarge, 0.750000, 1.250000, 1.250000, GameSetting | |
fWaterKnockdownSizeVeryLarge, 1.000000, 100.000000, 100.000000, GameSetting | |
fCrimeSoundBase, 1.000000, 1.000000, 1.000000, GameSetting | |
fCrimeSoundMult, 1.000000, 1.000000, 1.000000, GameSetting | |
iCrimeCommentNumber, 2, 2, 2, GameSetting | |
iCrimeStealDontCareValue, 3, 20, 20, GameSetting | |
iBoneLODDistMult, 1000, 1000, 1000, GameSetting | |
fActorTeleportFadeSeconds, 0.500000, 0.400000, 0.400000, GameSetting | |
fPlayerTeleportFadeSeconds, 0.001000, 0.001000, 0.001000, GameSetting | |
fActorAlphaFadeSeconds, 1.000000, 1.000000, 1.000000, GameSetting | |
fSummonedCreatureFadeOutSeconds, 3.000000, 1.500000, 1.500000, GameSetting | |
fDrinkRepeatRate, 1.000000, 1.000000, 1.000000, GameSetting | |
fRelationshipMult, 0.050000, 0.050000, 0.050000, GameSetting | |
fRelationshipBase, 15.000000, 15.000000, 15.000000, GameSetting | |
iRelationshipLoverValue, 400, 400, 400, GameSetting | |
iRelationshipAllyValue, 300, 300, 300, GameSetting | |
iRelationshipConfidantValue, 200, 200, 200, GameSetting | |
iRelationshipFriendValue, 100, 100, 100, GameSetting | |
iRelationshipAcquaintanceValue, 0, 0, 0, GameSetting | |
iRelationshipRivalValue, -100, -100, -100, GameSetting | |
iRelationshipFoeValue, -200, -200, -200, GameSetting | |
iRelationshipEnemyValue, -300, -300, -300, GameSetting | |
iRelationshipArchnemesisValue, -400, -400, -400, GameSetting | |
fPlayerLoiteringCooldownSeconds, 12.000000, 12.000000, 12.000000, GameSetting | |
fPlayerLoiteringIntervalSeconds, 37.000000, 3.000000, 3.000000, GameSetting | |
fPlayerLoiteringFillDelaySeconds, 1.000000, 1.000000, 1.000000, GameSetting | |
fPlayerLoiteringRadius, 15.000000, 15.000000, 15.000000, GameSetting | |
iPlayerLoiteringPosCount, 10, 10, 10, GameSetting | |
iFavorLoverValue, 400, 500, 500, GameSetting | |
iFavorAllyValue, 300, 100, 100, GameSetting | |
iFavorConfidantValue, 200, 50, 50, GameSetting | |
iFavorFriendValue, 100, 25, 25, GameSetting | |
iFavorAcquaintanceValue, 0, 0, 0, GameSetting | |
iFavorRivalValue, 0, 0, 0, GameSetting | |
iFavorFoeValue, 0, 0, 0, GameSetting | |
iFavorEnemyValue, 0, 0, 0, GameSetting | |
iFavorArchnemesisValue, 0, 0, 0, GameSetting | |
iCrimeFavorBaseValue, 0, 0, 0, GameSetting | |
fCrimeFavorMult, 1.000000, 1.000000, 1.000000, GameSetting | |
fCrimeRegardMult, 0.250000, 0.250000, 0.250000, GameSetting | |
iCrimeRegardBaseValue, 0, 0, 0, GameSetting | |
fCrimePersonalRegardMult, 1.000000, 1.000000, 1.000000, GameSetting | |
fCrimeWitnessRegardMult, 0.250000, 0.250000, 0.250000, GameSetting | |
iFavorPointsRestore, 4, 0, 0, GameSetting | |
fFavorCostTakeObject, 5.000000, 5.000000, 5.000000, GameSetting | |
fFavorCostStealObjectMult, 1.000000, 1.000000, 1.000000, GameSetting | |
fFavorCostUnlockDoor, 25.000000, 25.000000, 25.000000, GameSetting | |
fFavorCostOwnedDoorMult, 2.000000, 2.000000, 2.000000, GameSetting | |
fFavorCostUnlockContainer, 25.000000, 25.000000, 25.000000, GameSetting | |
fFavorCostStealContainerMult, 1.000000, 1.000000, 1.000000, GameSetting | |
fFavorCostLoadDoor, 10.000000, 10.000000, 10.000000, GameSetting | |
fFavorCostNonLoadDoor, 0.000000, 0.000000, 0.000000, GameSetting | |
fFavorCostActivator, 5.000000, 5.000000, 5.000000, GameSetting | |
fFavorCostAttack, 50.000000, 50.000000, 50.000000, GameSetting | |
fFavorCostStealContainerCrime, 25.000000, 25.000000, 25.000000, GameSetting | |
fFavorCostAttackCrimeMult, 3.000000, 3.000000, 3.000000, GameSetting | |
fFavorRequestWaitTimer, 20.000000, 40.000000, 40.000000, GameSetting | |
fCommandRequestPickDistance, 57.150002, 55.000000, 55.000000, GameSetting | |
fCommandRunDistance, 500.000000, 7.143750, 7.143750, GameSetting | |
fTeammateAggroOnDistancefromPlayer, 4000.000000, 57.150002, 57.150002, GameSetting | |
fBribeNPCLevelMult, 0.100000, 0.100000, 0.100000, GameSetting | |
fBribeScale, 1.000000, 0.500000, 0.500000, GameSetting | |
fBribeCostCurve, 1.500000, 1.400000, 1.400000, GameSetting | |
fBribeSpeechcraftMult, 0.030000, 0.100000, 0.100000, GameSetting | |
fBribeMoralityMult, 1.000000, 1.000000, 1.000000, GameSetting | |
fIntimidateSpeechcraftCurve, 1.500000, 1.500000, 1.500000, GameSetting | |
fIntimidateConfidenceMultCowardly, 0.000000, 0.000000, 0.000000, GameSetting | |
fIntimidateConfidenceMultCautious, 0.500000, 0.500000, 0.500000, GameSetting | |
fIntimidateConfidenceMultAverage, 1.000000, 1.000000, 1.000000, GameSetting | |
fIntimidateConfidenceMultBrave, 1.500000, 1.500000, 1.500000, GameSetting | |
fIntimidateConfidenceMultFoolhardy, 100.000000, 100.000000, 100.000000, GameSetting | |
fAVDCharismaBaseEasy, 50.000000, -35.000000, -35.000000, GameSetting | |
fAVDCharismaBaseMedium, 25.000000, -50.000000, -50.000000, GameSetting | |
fAVDCharismaBaseHard, 0.000000, -65.000000, -65.000000, GameSetting | |
fAVDCharismaMultEasy, 5.000000, 15.000000, 15.000000, GameSetting | |
fAVDCharismaMultMedium, 4.000000, 15.000000, 15.000000, GameSetting | |
fAVDCharismaMultHard, 3.000000, 15.000000, 15.000000, GameSetting | |
fAVDCharismaMin, 5.000000, 5.000000, 5.000000, GameSetting | |
fAVDCharismaMax, 95.000000, 100.000000, 100.000000, GameSetting | |
fAVDCharismaXPEasy, 5.000000, 15.000000, 15.000000, GameSetting | |
fAVDCharismaXPMedium, 10.000000, 20.000000, 20.000000, GameSetting | |
fAVDCharismaXPHard, 15.000000, 25.000000, 25.000000, GameSetting | |
iSpeechChallengeObjectEasy, 0, 0, 0, GameSetting | |
iSpeechChallengeObjectMedium, 2, 2, 2, GameSetting | |
iSpeechChallengeObjectHard, 4, 4, 4, GameSetting | |
fAiAcquireStealBase, 0.000000, 0.000000, 0.000000, GameSetting | |
fAiAcquireStealMult, -1.000000, -1.000000, -1.000000, GameSetting | |
fAiAcquirePickBase, 0.000000, 0.000000, 0.000000, GameSetting | |
fAiAcquirePickMult, -1.000000, -1.000000, -1.000000, GameSetting | |
fAiAcquireKillBase, 50.000000, 50.000000, 50.000000, GameSetting | |
fAiAcquireKillMult, -1.000000, -1.000000, -1.000000, GameSetting | |
fFriendHitTimer, 10.000000, 10.000000, 10.000000, GameSetting | |
fFriendMinimumLastHitTime, 0.500000, 0.500000, 0.500000, GameSetting | |
iFriendHitCombatAllowed, 4, 4, 4, GameSetting | |
iFriendHitNonCombatAllowed, 0, 0, 0, GameSetting | |
iAllyHitCombatAllowed, 1000, 1000, 1000, GameSetting | |
iAllyHitNonCombatAllowed, 3, 3, 3, GameSetting | |
fAIAcquireObjectDistance, 4000.000000, 57.150002, 57.150002, GameSetting | |
fAIFindBedChairsDistance, 8000.000000, 114.300003, 114.300003, GameSetting | |
fAISocialRadiusToTriggerConversation, 21.428499, 21.428499, 21.428499, GameSetting | |
fAISocialRadiusToTriggerConversationInterior, 21.428499, 21.428499, 21.428499, GameSetting | |
fAISocialchanceForConversation, 60.000000, 100.000000, 100.000000, GameSetting | |
fAISocialchanceForConversationInterior, 25.000000, 100.000000, 100.000000, GameSetting | |
fAISocialTimerForConversationsMax, 30.000000, 90.000000, 90.000000, GameSetting | |
fAISocialTimerForConversationsMin, 5.000000, 45.000000, 45.000000, GameSetting | |
iAISocialDistanceToTriggerEvent, 90, 200, 200, GameSetting | |
iAIMaxSocialDistanceToTriggerEvent, 7, 7, 7, GameSetting | |
fAISocialTimerToWaitForEvent, 20.000000, 20.000000, 20.000000, GameSetting | |
fAIWalkAwayTimerForConversation, 2.000000, 2.000000, 2.000000, GameSetting | |
fRandomSceneAgainMinTime, 5.000000, 10.000000, 10.000000, GameSetting | |
fRandomSceneAgainMaxTime, 10.000000, 30.000000, 30.000000, GameSetting | |
fAIActivateReach, 300.000000, 4.286250, 4.286250, GameSetting | |
fAIActivateHeight, 200.000000, 2.857500, 2.857500, GameSetting | |
fAISwitchHeadtrackTargetTimerMax, 10.000000, 10.000000, 10.000000, GameSetting | |
fAISwitchHeadtrackTargetTimerMin, 2.000000, 2.000000, 2.000000, GameSetting | |
fAIReturnFaceTimer, 20.000000, 8.000000, 8.000000, GameSetting | |
fAIWaitForRotationTimer, 10.000000, 10.000000, 10.000000, GameSetting | |
fAIFurnitureDestinationRadius, 25.000000, 2.143125, 2.143125, GameSetting | |
fAIMarkerDestinationRadius, 25.000000, 0.214313, 0.214313, GameSetting | |
fAIMarkerDestinationRadiusSpace, 100.000000, 100.000000, 100.000000, GameSetting | |
fAISpectatorCommentTimer, 20.000000, 20.000000, 20.000000, GameSetting | |
fAISpectatorRememberThreatTimer, 20.000000, 120.000000, 120.000000, GameSetting | |
fAISpectatorRepathDelay, 2.000000, 2.000000, 2.000000, GameSetting | |
fAISpectatorForgetUndetectedThreatTimer, 40.000000, 40.000000, 40.000000, GameSetting | |
fAISpectatorShutdownDistance, 1000.000000, 14.287500, 14.287500, GameSetting | |
fDetectionCommentTimer, 20.000000, 20.000000, 20.000000, GameSetting | |
fDistancetoPlayerforConversations, 3000.000000, 42.862503, 42.862503, GameSetting | |
fDistanceforAttractionObject, 600.000000, 14.287500, 14.287500, GameSetting | |
fAttractionObjectRememberVisible, 10.000000, 10.000000, 10.000000, GameSetting | |
fAttractionObjectRememberOccluded, 1.000000, 1.000000, 1.000000, GameSetting | |
iDistancetoAttackedTarget, 384, 384, 384, GameSetting | |
fSneakCombatMod, -0.400000, -0.400000, -0.400000, GameSetting | |
fSneakAmbushNonTargetMod, -0.250000, 0.000000, 0.000000, GameSetting | |
fAICommentTimeWindow, 1.000000, 1.000000, 1.000000, GameSetting | |
fAIPercentSpokenRunEndResult, 0.300000, 0.300000, 0.300000, GameSetting | |
fAIPercentPCapSpokenRunEndResult, 0.300000, 0.750000, 0.750000, GameSetting | |
fAIPercentSpokenRunStartSceneEnd, 0.500000, 0.300000, 0.300000, GameSetting | |
fAIMinRangeOverrideMod, 0.500000, 0.500000, 0.500000, GameSetting | |
fAIMaxRangeOverrideMod, 2.000000, 2.000000, 2.000000, GameSetting | |
fAIMoveCommandTimer, 20.000000, 20.000000, 20.000000, GameSetting | |
fAIInspectCommandTimer, 5.000000, 5.000000, 5.000000, GameSetting | |
fAIEnergyLevelBase, 0.000000, 0.000000, 0.000000, GameSetting | |
fAIEngergyLevelMult, 1.000000, 1.000000, 1.000000, GameSetting | |
fAIMaxWanderTime, 100.000000, 100.000000, 100.000000, GameSetting | |
fAIWanderDefaultMinDist, 2.857500, 2.857500, 2.857500, GameSetting | |
fAIIdleWaitTime, 1.000000, 0.100000, 0.100000, GameSetting | |
fAIIdleWaitTimeComplexScene, 3.000000, 3.000000, 3.000000, GameSetting | |
fPickNumBase, 1.000000, 1.000000, 1.000000, GameSetting | |
fPickNumMult, 0.100000, 0.100000, 0.100000, GameSetting | |
fPickSpring1, 5.000000, 5.000000, 5.000000, GameSetting | |
fPickSpring2, 4.000000, 4.000000, 4.000000, GameSetting | |
fPickSpring3, 3.000000, 3.000000, 3.000000, GameSetting | |
fPickSpring4, 2.000000, 2.000000, 2.000000, GameSetting | |
fPickSpring5, 1.000000, 1.000000, 1.000000, GameSetting | |
fPickLevelBase, 0.000000, 0.000000, 0.000000, GameSetting | |
fPickLevelMult, 0.000000, 0.000000, 0.000000, GameSetting | |
fLockLevelBase, 0.000000, 0.000000, 0.000000, GameSetting | |
fLockLevelMult, -1.000000, -1.000000, -1.000000, GameSetting | |
fLockPickQualityBase, 1.000000, 2.000000, 2.000000, GameSetting | |
fLockPickQualityMult, 0.020000, 0.020000, 0.020000, GameSetting | |
fLockPickBreakBase, 0.050000, 0.050000, 0.050000, GameSetting | |
fLockPickBreakMult, -0.001000, -0.001000, -0.001000, GameSetting | |
fLockTrapGoOffBase, 0.020000, 0.020000, 0.020000, GameSetting | |
fLockTrapGoOffMult, -0.002000, -0.002000, -0.002000, GameSetting | |
iAlertAgressionMin, 50, 50, 50, GameSetting | |
iCrimeAlarmRecDistance, 57, 57, 57, GameSetting | |
iCrimeShipAlarmRecDistance, 40000, 40000, 40000, GameSetting | |
iCrimeAlarmLowRecDistance, 29, 28, 28, GameSetting | |
fCrimeAlarmRespMult, 1.700000, 1.700000, 1.700000, GameSetting | |
iNumberGuardsCrimeResponse, 4, 4, 4, GameSetting | |
iNumberActorsInCombatPlayer, 20, 20, 20, GameSetting | |
iNumberActorsAllowedToFollowPlayer, 6, 6, 6, GameSetting | |
fAIDistanceTeammateDrawWeapon, 20.000000, 28.575001, 28.575001, GameSetting | |
fAITeammateKeepWeaponDrawnAfterCombatTimer, 20.000000, 20.000000, 20.000000, GameSetting | |
fPathAvoidTargetAvoidNodeBufferRadiusMult, 1.000000, 1.000000, 1.000000, GameSetting | |
fPathAvoidTargetAvoidNodeBufferRadiusMax, 10.000000, 10.000000, 10.000000, GameSetting | |
fPathAvoidTargetAvoidNodeCost, 1.000000, 1.000000, 1.000000, GameSetting | |
fPathEssentialDownAvoidNodeBufferRadius, 0.500000, 0.500000, 0.500000, GameSetting | |
fPathEssentialDownAvoidNodeCost, 1.000000, 1.000000, 1.000000, GameSetting | |
fPathDeadActorAvoidNodeBufferRadius, 0.500000, 0.500000, 0.500000, GameSetting | |
fPathDeadActorAvoidNodeCost, 1.000000, 1.000000, 1.000000, GameSetting | |
fAIMoveDistanceToRecalcTravelToActor, 1.000000, 1.428750, 1.428750, GameSetting | |
fAIMoveDistanceToRecalcTravelPath, 10.000000, 4.286250, 4.286250, GameSetting | |
fAIRandomizeInitialLocationMinRadius, 5.000000, 2.857500, 2.857500, GameSetting | |
fAIMoveDistanceToRecalcFollowPath, 10.000000, 4.286250, 4.286250, GameSetting | |
fAIPursueDistanceLineOfSight, 20.000000, 35.718750, 35.718750, GameSetting | |
fAIEscortDefaultWaitDistance, 10.000000, 3.657100, 3.657100, GameSetting | |
fAIEscortHysteresisWidth, 2.000000, 2.000000, 2.000000, GameSetting | |
fAIEscortStartStopDelayTime, 1.000000, 0.500000, 0.500000, GameSetting | |
fAIEscortFastTravelMaxDistFromPath, 50.000000, 71.437500, 71.437500, GameSetting | |
fAIEscortMatchSpeedTimer, 0.500000, 0.500000, 0.500000, GameSetting | |
fMoveToSafePointMaxRadius, 70.000000, 70.000000, 70.000000, GameSetting | |
fMoveToSafePointMinRadius, 0.010000, 0.010000, 0.010000, GameSetting | |
fPackageRandomizedLocationMaxRadius, 70.000000, 70.000000, 70.000000, GameSetting | |
fAItalktosameNPCtimer, 120.000000, 120.000000, 120.000000, GameSetting | |
fAItalktoNPCtimer, 60.000000, 60.000000, 60.000000, GameSetting | |
fAIMaxHeadTrackDistanceFromPC, 20.000000, 30.000000, 30.000000, GameSetting | |
fAIMaxHeadTrackDistanceFromPCCombat, 100.000000, 100.000000, 100.000000, GameSetting | |
fAIMaxHeadTrackDistance, 40.000000, 6.000000, 6.000000, GameSetting | |
fAIMaxHeadTrackDistanceFar, 30.000000, 50.000000, 50.000000, GameSetting | |
fAIBestHeadTrackDistance, 50.000000, 7.143750, 7.143750, GameSetting | |
fAIMaxLargeCreatureHeadTrackDistance, 120.000000, 150.000000, 150.000000, GameSetting | |
fAIMaxAngleRangeToStartSceneDialogue, 10.000000, 10.000000, 10.000000, GameSetting | |
fAIMaxAngleRangeToStartSceneDialogueDirectAt, 90.000000, 90.000000, 90.000000, GameSetting | |
fAIMaxAngleRangeMovingToStartSceneDialogue, 80.000000, 80.000000, 80.000000, GameSetting | |
fAIActorPackTargetHeadTrackMod, 2.000000, 2.000000, 2.000000, GameSetting | |
fAIMaxHeadTrackDistanceWhileMoving, 10.000000, 10.000000, 10.000000, GameSetting | |
fAIMaxSceneHeadTrackDistance, 20.000000, 5.000000, 5.000000, GameSetting | |
fAIMaxSceneHeadTrackDistanceFar, 40.000000, 37.500000, 37.500000, GameSetting | |
fAIBestSceneHeadTrackDistance, 10.000000, 6.250000, 6.250000, GameSetting | |
fAIActorSceneTargetHeadTrackMod, 5.000000, 5.000000, 5.000000, GameSetting | |
fAIReachDistanceFromActor, 0.400000, 0.400000, 0.400000, GameSetting | |
fAIMaxHeadSceneTrackDistanceWhileMoving, 5.000000, 10.000000, 10.000000, GameSetting | |
fAIInteriorHeadTrackMult, 0.500000, 0.500000, 0.500000, GameSetting | |
fAIMinGreetingDistance, 2.500000, 2.500000, 2.500000, GameSetting | |
fAIIdleChatterDistance, 14.285700, 14.285700, 14.285700, GameSetting | |
fAIIdleChatterSpaceShipDistance, 10000.000000, 10000.000000, 10000.000000, GameSetting | |
fAIGreetingTimer, 20.000000, 15.000000, 15.000000, GameSetting | |
fAIForceGreetingTimer, 3.000000, 3.000000, 3.000000, GameSetting | |
fAIExclusiveGreetingTimer, 2.000000, 2.500000, 2.500000, GameSetting | |
fAIDefaultSpeechMult, 0.050000, 0.150000, 0.150000, GameSetting | |
fAIHoldDefaultHeadTrackTimer, 5.000000, 5.000000, 5.000000, GameSetting | |
fAIHoldSpeakerDefaultHeadTrackTimer, 1.500000, 1.500000, 1.500000, GameSetting | |
fAIHeadTrackPickNewOffsetTimer, 2.000000, 2.000000, 2.000000, GameSetting | |
fAIHeadTrackResetPositionTimer, 10.000000, 4.000000, 4.000000, GameSetting | |
fAIHeadTrackStayInOffsetMin, 3.000000, 1.000000, 1.000000, GameSetting | |
fAIHeadTrackStayInOffsetMax, 6.000000, 2.000000, 2.000000, GameSetting | |
fAIHeadTrackOffsetRandomValueMin, 30.000000, 0.000000, 0.000000, GameSetting | |
fAIHeadTrackOffsetRandomValueMax, 60.000000, 0.000000, 0.000000, GameSetting | |
fAIHeadTrackDialoguePickNewOffsetTimer, 5.000000, 2.000000, 2.000000, GameSetting | |
fAIHeadTrackDialogueResetPositionTimer, 10.000000, 4.000000, 4.000000, GameSetting | |
fAIHeadTrackDialogueStayInOffsetMin, 1.000000, 1.000000, 1.000000, GameSetting | |
fAIHeadTrackDialogueStayInOffsetMax, 4.000000, 2.000000, 2.000000, GameSetting | |
fAIHeadTrackDialogueOffsetRandomValue, 30.000000, 0.000000, 0.000000, GameSetting | |
fAISpectatorThreatDistMelee, 512.000000, 7.315200, 7.315200, GameSetting | |
fAISpectatorThreatDistRanged, 256.000000, 3.657600, 3.657600, GameSetting | |
fAISpectatorThreatDistExplosion, 512.000000, 7.315200, 7.315200, GameSetting | |
fAISpectatorThreatDistMine, 256.000000, 3.657600, 3.657600, GameSetting | |
fAIDistanceRadiusMinLocation, 1.428500, 1.428500, 1.428500, GameSetting | |
fAIDistanceRadiusForceToMinLocation, 0.357100, 0.357100, 0.357100, GameSetting | |
fAIMinLocationHeight, 100.000000, 1.428750, 1.428750, GameSetting | |
fAILockDoorsSeenRecentlySeconds, 5.000000, 5.000000, 5.000000, GameSetting | |
fAITrespassWarningTimer, 10.000000, 5.000000, 5.000000, GameSetting | |
fAIWaitingforScriptCallback, 5.000000, 5.000000, 5.000000, GameSetting | |
fAIAwareofPlayerTimer, 5.000000, 5.000000, 5.000000, GameSetting | |
fAIHelloTimer, 5.000000, 30.000000, 30.000000, GameSetting | |
fAISpeechChallengeRewardDelay, 1.000000, 1.000000, 1.000000, GameSetting | |
fAICommentWaitingForPlayerInput, 10.000000, 45.000000, 45.000000, GameSetting | |
fAIInDialogueModewithPlayerTimer, 30.000000, 30.000000, 30.000000, GameSetting | |
fAIInDialogueModeWithPlayerDistance, 250.000000, 3.571875, 3.571875, GameSetting | |
fAIInDialogueCameraPlayerDistanceEntry, 250.000000, 3.571875, 3.571875, GameSetting | |
fAIInDialogueCameraPlayerDistanceExit, 300.000000, 4.286250, 4.286250, GameSetting | |
fAIInDialogueModeSlowDownPlayerDistance, 190.000000, 4.286250, 4.286250, GameSetting | |
fAIConversationExploreTime, 0.250000, 0.250000, 0.250000, GameSetting | |
fAIDialogueDistance, 2.428500, 2.428500, 2.428500, GameSetting | |
iAIVoicefileFadeOut, 1000, 250, 250, GameSetting | |
fAIRandomChancePlayerInterrupt, 100.000000, 25.000000, 25.000000, GameSetting | |
fAIButtonDelayOnInterrupt, 0.080000, 0.250000, 0.250000, GameSetting | |
fAIDialogueGunDownTimer, 0.500000, 0.500000, 0.500000, GameSetting | |
fAICanInterruptGreetingTimer, 1.000000, 1.000000, 1.000000, GameSetting | |
fAIDelayShowDialogueMenuonFocus, 1.000000, 1.000000, 1.000000, GameSetting | |
iSpeechChallengeActionPoints, 3, 3, 3, GameSetting | |
iSpeechChallengePersuasionSuccess, 10, 4, 4, GameSetting | |
iSpeechChallengeSuccessAlwaysChance, 100, 100, 100, GameSetting | |
iSpeechChallengeSuccessEasyChance, 70, 60, 60, GameSetting | |
iSpeechChallengeSuccessMediumChance, 50, 45, 45, GameSetting | |
iSpeechChallengeSuccessHardChance, 20, 30, 30, GameSetting | |
fSpeechChallengeAutoSuccessMult, 3.000000, 1.000000, 1.000000, GameSetting | |
fSpeechChallengeAutoSuccessAmount, 10.000000, 10.000000, 10.000000, GameSetting | |
iSpeechChallengeCriticalSuccessPer, 10, 3, 3, GameSetting | |
fSpeechChallengeSuccessXP, 10.000000, 10.000000, 10.000000, GameSetting | |
iSpeechChallengeDefaultMin, 1, 1, 1, GameSetting | |
iSpeechChallengeDefaultMax, 3, 4, 4, GameSetting | |
iSpeechChallengeSpecialMin, 2, 2, 2, GameSetting | |
iSpeechChallengeSpecialMax, 4, 4, 4, GameSetting | |
iSpeechChallengeTotalMin, 3, 3, 3, GameSetting | |
iSpeechChallengeTotalMax, 5, 5, 5, GameSetting | |
fTeleportDoorActivateDelayTimer, 0.000000, 0.600000, 0.600000, GameSetting | |
fFlyingActorDefaultTurningSpeed, 1.570796, 1.570800, 1.570800, GameSetting | |
fActorDefaultTurningSpeed, 6.283185, 6.283200, 6.283200, GameSetting | |
iActorTorsoMaxRotation, 45, 45, 45, GameSetting | |
iActorKeepTurnDegree, 10, 10, 10, GameSetting | |
fTeleportDoorActivatePlayerBusyTimer, 7.000000, 7.000000, 7.000000, GameSetting | |
fMountedMaxLookingDown, 40.000000, 40.000000, 40.000000, GameSetting | |
fSittingMaxLookingDown, 40.000000, 40.000000, 40.000000, GameSetting | |
fFleeIsSafeTimer, 30.000000, 240.000000, 240.000000, GameSetting | |
fBowHoldTimer, 0.800000, 0.800000, 0.800000, GameSetting | |
fPlayerMobilityOneLegCrippledSpeedMult, 0.500000, 0.500000, 0.500000, GameSetting | |
fPlayerMobilityBothLegsCrippledSpeedMult, 0.400000, 0.400000, 0.400000, GameSetting | |
fNoRunningSpeedMultMaximum, 0.500000, 0.500000, 0.500000, GameSetting | |
fFirstPersonLookAtVertOffset, -0.150000, -0.150000, -0.150000, GameSetting | |
fMaxTurnOnSpotRotationPerFrame, 12.566371, 12.566371, 12.566371, GameSetting | |
fAngleNeededForMaxTurnOnSpotRotationPerFrame, 1.047198, 1.047198, 1.047198, GameSetting | |
fSpeedNeededForMaxTurnOnSpotRotationPerFrame, 1.500000, 1.500000, 1.500000, GameSetting | |
fCombatRoundAmount, 3.000000, 3.000000, 3.000000, GameSetting | |
iCurrentTargetBonus, 50, 50, 50, GameSetting | |
fRemoteCombatMissedAttack, 4.000000, 4.000000, 4.000000, GameSetting | |
fDyingTimer, 3.000000, 3.000000, 3.000000, GameSetting | |
fReEquipArmorTime, 1.000000, 1.000000, 1.000000, GameSetting | |
fPlayerDeathReloadTime, 5.000000, 3.000000, 3.000000, GameSetting | |
fObjectWeightPickupDetectionMult, 1.000000, 1.000000, 1.000000, GameSetting | |
fSpellCastingDetectionMod, 10.000000, 10.000000, 10.000000, GameSetting | |
fSpellCastingDetectionHitActorMod, 40.000000, 40.000000, 40.000000, GameSetting | |
fDetectionActionTimer, 1.200000, 1.200000, 1.200000, GameSetting | |
fCheckDeadBodyTimer, 20.000000, 20.000000, 20.000000, GameSetting | |
fDeadReactionDistance, 5.600000, 5.715000, 5.715000, GameSetting | |
fAISceneAnimationActionFailTimer, 20.000000, 20.000000, 20.000000, GameSetting | |
fAIIdleAnimationDistance, 30.000000, 28.575001, 28.575001, GameSetting | |
fAIIdleAnimationLargeCreatureDistanceMult, 3.000000, 3.000000, 3.000000, GameSetting | |
fAIUseWeaponAnimationTimeoutSeconds, 10.000000, 10.000000, 10.000000, GameSetting | |
fAIUseWeaponDistance, 70.000000, 214.312515, 214.312515, GameSetting | |
fAIUseWeaponToleranceDegrees, 20.000000, 20.000000, 20.000000, GameSetting | |
fAIUseMagicToleranceDegrees, 5.000000, 5.000000, 5.000000, GameSetting | |
fAIShoutToleranceDegrees, 5.000000, 5.000000, 5.000000, GameSetting | |
fAIShoutMinAimSeconds, 2.000000, 2.000000, 2.000000, GameSetting | |
fAIShoutRetryDelaySeconds, 4.000000, 4.000000, 4.000000, GameSetting | |
fAIAimBlockedToleranceDegrees, 10.000000, 10.000000, 10.000000, GameSetting | |
fAIAimBlockedHalfCircleRadius, 3.500000, 3.571875, 3.571875, GameSetting | |
iAINumberActorsComplexScene, 20, 20, 20, GameSetting | |
fClosetoPlayerDistance, 11.250000, 11.430000, 11.430000, GameSetting | |
fSortActorDistanceListTimer, 3.000000, 0.000000, 0.000000, GameSetting | |
bPlayerInstantlyStopsContinuousWeapons, False, False, False, GameSetting | |
iDispKaramMax, 20, 20, 20, GameSetting | |
iStealWarnings, 2, 2, 2, GameSetting | |
iPickPocketWarnings, 2, 2, 2, GameSetting | |
iGuardWarnings, 2, 2, 2, GameSetting | |
iTrespassWarnings, 2, 2, 2, GameSetting | |
fWarningWarnTimer, 1.000000, 1.000000, 1.000000, GameSetting | |
fWarningTimer, 5.000000, 5.000000, 5.000000, GameSetting | |
fTakeBackTimerSetting, 20.000000, 10.000000, 10.000000, GameSetting | |
fKillWitnessesTimerSetting, 30.000000, 30.000000, 30.000000, GameSetting | |
iArrestOnSightNonViolent, 1000, 1000, 1000, GameSetting | |
iArrestOnSightViolent, 999, 999, 999, GameSetting | |
iAttackOnSightNonViolent, 0, 0, 0, GameSetting | |
iAttackOnSightViolent, 2999, 149999, 149999, GameSetting | |
fResistArrestTimer, 300.000000, 300.000000, 300.000000, GameSetting | |
iCrimeEnemyCoolDownTimer, 24, 24, 24, GameSetting | |
fGuardWarnApproachDistance, 6.400000, 6.429375, 6.429375, GameSetting | |
fGuardWarnStartApproachDistance, 13.400000, 13.573126, 13.573126, GameSetting | |
fGuardTravelMinTargetRadius, 0.200000, 0.200000, 0.200000, GameSetting | |
fAggroRadiusViolatedCheckProjectileTime, 0.100000, 0.100000, 0.100000, GameSetting | |
fAggroRadiusViolatedCheckProjectileDistance, 9.600000, 5.486400, 5.486400, GameSetting | |
fAggroRadiusViolatedWarnAttackRadiusMult, 0.330000, 0.330000, 0.330000, GameSetting | |
fAggroRadiusViolatedAttackRadiusMult, 0.670000, 0.670000, 0.670000, GameSetting | |
fGuardPackageAttackRadiusMult, 0.250000, 0.500000, 0.500000, GameSetting | |
fAmbushOverRideRadiusforPlayerDetection, 14.000000, 14.287500, 14.287500, GameSetting | |
fReservationExpirationSeconds, 5.000000, 5.000000, 5.000000, GameSetting | |
fSandBoxSearchRadius, 6000.000000, 85.725006, 85.725006, GameSetting | |
fSandboxCylinderTop, 2.150000, 2.150000, 2.150000, GameSetting | |
fSandboxCylinderBottom, -1.428800, -1.428750, -1.428750, GameSetting | |
fSandBoxExtraDialogueRange, 384.000000, 5.486400, 5.486400, GameSetting | |
fSandBoxRadiusHysteresis, 250.000000, 3.571875, 3.571875, GameSetting | |
fMinSandboxRescanSeconds, 3.000000, 3.000000, 3.000000, GameSetting | |
fMaxSandboxRescanSeconds, 6.000000, 6.000000, 6.000000, GameSetting | |
fSandBoxDelayEvalSeconds, 5.000000, 5.000000, 5.000000, GameSetting | |
fSandBoxInterMarkerMinDist, 100.000000, 1.428750, 1.428750, GameSetting | |
fSandboxGoalTooCloseToPlayer, 50.000000, 0.714375, 0.714375, GameSetting | |
fSandboxTargetAvoidTargetBufferRadiusMult, 1.000000, 1.000000, 1.000000, GameSetting | |
fSandboxTargetAvoidTargetBufferRadiusMax, 10.000000, 10.000000, 10.000000, GameSetting | |
fSandboxSleepStartMin, 19.000000, 19.000000, 19.000000, GameSetting | |
fSandboxSleepStartMax, 1.000000, 1.000000, 1.000000, GameSetting | |
fSandboxSleepDurationMin, 6.000000, 6.000000, 6.000000, GameSetting | |
fSandboxSleepDurationMax, 10.000000, 10.000000, 10.000000, GameSetting | |
fSandboxBreakfastMin, 6.000000, 6.000000, 6.000000, GameSetting | |
fSandboxBreakfastMax, 9.000000, 9.000000, 9.000000, GameSetting | |
fSandboxLunchMin, 11.500000, 11.500000, 11.500000, GameSetting | |
fSandboxLunchMax, 12.500000, 12.500000, 12.500000, GameSetting | |
fSandboxDinnerMin, 18.000000, 18.000000, 18.000000, GameSetting | |
fSandboxDinnerMax, 19.000000, 19.000000, 19.000000, GameSetting | |
fSandboxMealDurationMin, 0.100000, 0.100000, 0.100000, GameSetting | |
fSandboxMealDurationMax, 0.250000, 0.250000, 0.250000, GameSetting | |
fSandboxDurationBase, 0.020000, 0.250000, 0.250000, GameSetting | |
fSandboxDurationMultSitting, 2.000000, 2.000000, 2.000000, GameSetting | |
fSandboxDurationMultSleeping, 2.000000, 2.000000, 2.000000, GameSetting | |
fSandboxDurationMultFurniture, 2.000000, 3.000000, 3.000000, GameSetting | |
fSandboxDurationMultIdleMarker, 1.000000, 1.500000, 1.500000, GameSetting | |
fSandboxDurationMultEatSitting, 0.750000, 1.500000, 1.500000, GameSetting | |
fSandboxDurationMultEatStanding, 0.750000, 1.500000, 1.500000, GameSetting | |
fSandboxDurationMultWandering, 0.500000, 2.000000, 2.000000, GameSetting | |
fSandboxEnergyMult, 0.050000, 0.050000, 0.050000, GameSetting | |
fSandboxEnergyMultSitting, -0.100000, -0.100000, -0.100000, GameSetting | |
fSandboxEnergyMultSleeping, -0.100000, -0.100000, -0.100000, GameSetting | |
fSandboxEnergyMultFurniture, -0.100000, -0.100000, -0.100000, GameSetting | |
fSandboxEnergyMultIdleMarker, 0.050000, -0.050000, -0.050000, GameSetting | |
fSandboxEnergyMultEatSitting, -0.050000, -0.050000, -0.050000, GameSetting | |
fSandboxEnergyMultEatStanding, -0.050000, -0.050000, -0.050000, GameSetting | |
fSandboxEnergyMultWandering, 0.200000, -0.100000, -0.100000, GameSetting | |
fSandboxDurationRangeMult, 0.250000, 0.250000, 0.250000, GameSetting | |
fSceneFillerTimeOffscreenBeforeReposition, 4.000000, 4.000000, 4.000000, GameSetting | |
fSceneFillerSecondsAfterRepositionBeforeNextReposition, 2.000000, 2.000000, 2.000000, GameSetting | |
fSceneFillerMinDistFromPlayer, 100.000000, 1.428750, 1.428750, GameSetting | |
fSceneFillerMaxDistFromPlayer, 1000.000000, 14.287500, 14.287500, GameSetting | |
fAIStayAwayHysteresis, 25.000000, 25.000000, 25.000000, GameSetting | |
iSkillPointsTagSkillMult, 1, 1, 1, GameSetting | |
fFollowSlowdownZoneWidth, 2.143100, 2.143125, 2.143125, GameSetting | |
fFollowStopZoneMinMult, 0.500000, 0.500000, 0.500000, GameSetting | |
fFollowWalkZoneMult, 2.000000, 2.000000, 2.000000, GameSetting | |
fFollowMatchSpeedZoneWidth, 2.828800, 1.828800, 1.828800, GameSetting | |
fFollowExtraCatchUpSpeedMult, 0.400000, 0.400000, 0.400000, GameSetting | |
fFollowSpaceBetweenFollowers, 2.743200, 2.743200, 2.743200, GameSetting | |
fFollowerSpacingAtDoors, 0.100000, 0.100000, 0.100000, GameSetting | |
fFollowerTeleportOffsetFudge:Pathfinding, 0.429000, 0.429000, 0.429000, GameSetting | |
fFollowStartSprintDistance, 15.500000, 7.143750, 7.143750, GameSetting | |
fFollowPlayerStartSprintDistance, 11.000000, 11.000000, 11.000000, GameSetting | |
fFollowPlayerAlwaysSprintDistance, 30.000000, 30.000000, 30.000000, GameSetting | |
fFollowPlayerPathFailureWarpDistance, 30.000000, 30.000000, 30.000000, GameSetting | |
fFollowMPreferredRadiusPadding, 0.714400, 0.714400, 0.714400, GameSetting | |
fFollowLeaderAnticipatedPathTime, 5.000000, 5.000000, 5.000000, GameSetting | |
fFollowformationMinDistance, 1.000000, 1.000000, 1.000000, GameSetting | |
fFollowformationMaxDistance, 8.000000, 8.000000, 8.000000, GameSetting | |
fFollowPlayerformationMinDistance, 5.000000, 5.000000, 5.000000, GameSetting | |
fFollowPlayerformationMaxDistance, 15.000000, 15.000000, 15.000000, GameSetting | |
fFollowformationDistPointMult, 2.000000, 2.000000, 2.000000, GameSetting | |
fFollowformationWalkMinSpeedMult, 0.050000, 0.750000, 0.750000, GameSetting | |
fSummonedCreatureMinFollowDist, 3.571900, 3.571875, 3.571875, GameSetting | |
fSummonedCreatureMaxFollowDist, 5.715000, 5.715000, 5.715000, GameSetting | |
fFollowformationStartTimer, 1.500000, 1.500000, 1.500000, GameSetting | |
fFollowClampRecalcRadiusPathDistance, 1.500000, 1.500000, 1.500000, GameSetting | |
fFollowPlayerformationStartTimer, 0.500000, 0.500000, 0.500000, GameSetting | |
fFollowPlayerClampRecalcRadiusPathDistance, 0.500000, 0.500000, 0.500000, GameSetting | |
fFollowformationLeaderMoveDistReForm, 3.500000, 3.500000, 3.500000, GameSetting | |
fFollowPlayerformationLeaderMoveDistReForm, 10.000000, 10.000000, 10.000000, GameSetting | |
fFollowPlayerformationStopNewPathPoint, 8.000000, 8.000000, 8.000000, GameSetting | |
fFollowPlayerformationDistToCloseActor, 3.000000, 3.000000, 3.000000, GameSetting | |
fFollowPlayerformationActorRadiusMod, 1.000000, 1.000000, 1.000000, GameSetting | |
fFollowZHeightDifference, 2.000000, 2.000000, 2.000000, GameSetting | |
fFurnitureMarkerAngleTolerance, 1.000000, 10.000000, 10.000000, GameSetting | |
fHeadingMarkerAngleTolerance, 5.000000, 5.000000, 5.000000, GameSetting | |
fIdleMarkerAngleTolerance, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatAngleTolerance, 1.000000, 1.000000, 1.000000, GameSetting | |
fDefaultAngleTolerance, 5.000000, 5.000000, 5.000000, GameSetting | |
fDialogueCameraPlayerAngleTolerance, 10.000000, 10.000000, 10.000000, GameSetting | |
fFurnitureEntryHolsterDistance, 3.929100, 3.929063, 3.929063, GameSetting | |
fFurnitureEntryDrawDistance, 6.000000, 6.000000, 6.000000, GameSetting | |
fNormalizedSpeedForPlayerToPathToFurniture, 1.500000, 1.500000, 1.500000, GameSetting | |
fEvaluatePackageTimer, 15.000000, 15.000000, 15.000000, GameSetting | |
fEvaluateProcedureTimer, 3.000000, 0.500000, 0.500000, GameSetting | |
iSecondsToSleepPerUpdate, 900, 1800, 1800, GameSetting | |
fBumpReactionMinMoveDist, 50.000000, 1.071563, 1.071563, GameSetting | |
fBumpReactionIdealMoveDist, 150.000000, 1.828800, 1.828800, GameSetting | |
fBumpReactionMaxMoveDist, 500.000000, 7.143750, 7.143750, GameSetting | |
fBumpReactionSmallDelayTime, 5.000000, 0.000000, 0.000000, GameSetting | |
fBumpReactionSmallWaitTimer, 5.000000, 1.000000, 1.000000, GameSetting | |
fPlayerGreetingSameActorTimer, 2.000000, 15.000000, 15.000000, GameSetting | |
iMoodFaceValue, 50, 50, 50, GameSetting | |
fAIPatrolHysteresisWidth, 0.400000, 0.400000, 0.400000, GameSetting | |
fAIPatrolMinSecondsAtNormalFurniture, 0.000000, 20.000000, 20.000000, GameSetting | |
fAIHorseSearchDistance, 3000.000000, 42.862503, 42.862503, GameSetting | |
iAINumberDaysToStayIntimidated, 1, 1, 1, GameSetting | |
iAINumberDaysToStayBribed, 1, 1, 1, GameSetting | |
iAINumberDaysToStayAngryforCrime, 1, 3, 3, GameSetting | |
fEssentialNPCMinimumHealth, -30.000000, -30.000000, -30.000000, GameSetting | |
fAIRevertToScriptTracking, -3.000000, -3.000000, -3.000000, GameSetting | |
fAIStayonScriptHeadtrack, 20.000000, 20.000000, 20.000000, GameSetting | |
fFurnitureScaleAnimDurationNPC, 0.500000, 0.500000, 0.500000, GameSetting | |
fFurnitureScaleAnimDurationPlayer, 0.010000, 0.010000, 0.010000, GameSetting | |
fMaxFurnitureApproachAngleToMaintainSpeed, 0.180000, 0.180000, 0.180000, GameSetting | |
fMaxFurnitureExitAngleToConsiderSmooth, 0.700000, 0.700000, 0.700000, GameSetting | |
fAIWalkingEnterTestDist, 0.250000, 0.250000, 0.250000, GameSetting | |
fAIRangeSideSwitchCooldown, 5.000000, 5.000000, 5.000000, GameSetting | |
fAIRangeStartIdlingCooldown, 15.000000, 15.000000, 15.000000, GameSetting | |
fAIRangeMinOffScreenRangingSpeed, 2.500000, 2.500000, 2.500000, GameSetting | |
fAIRangeLineFormationSpacing, 50.000000, 2.857500, 2.857500, GameSetting | |
fAIRangeWaypointVelocityFactor, 2.000000, 2.000000, 2.000000, GameSetting | |
fAIAddTargetCombatTimerValue, 600.000000, 600.000000, 600.000000, GameSetting | |
fActorLookingHeightMult, 0.750000, 0.750000, 0.750000, GameSetting | |
fActorHeadHeightMult, 0.900000, 0.900000, 0.900000, GameSetting | |
fActorTorsoHeightMult, 0.650000, 0.650000, 0.650000, GameSetting | |
fAIPursueDistanceMin, 7.000000, 2.500000, 2.500000, GameSetting | |
iDuckActorSceneAudioVolume, 200, 200, 200, GameSetting | |
iDuckActorSceneAudioFadeTime, 1000, 1000, 1000, GameSetting | |
fHerdMinHerdOnMaxMod, 0.500000, 0.500000, 0.500000, GameSetting | |
fObserveCombatFleeDistance, 1.800000, 1.800000, 1.800000, GameSetting | |
fObserveCombatFleeTargetRadius, 0.900000, 0.900000, 0.900000, GameSetting | |
fFleeTeleportDoorSearchRadius, 56.000000, 56.000000, 56.000000, GameSetting | |
fFleeGuardSearchRadius, 112.000000, 112.000000, 112.000000, GameSetting | |
fFleeFallbackNavmeshSearchRadius, 2.800000, 2.800000, 2.800000, GameSetting | |
fFleeMinTargetDistanceFromDoor, 11.250000, 11.250000, 11.250000, GameSetting | |
fFleeMinTargetDistanceFromDoorInterior, 1.800000, 1.800000, 1.800000, GameSetting | |
fFindDoorsToLockSearchRadius, 71.400002, 71.400002, 71.400002, GameSetting | |
fFindDoorsToUnlockSearchRadius, 71.400002, 71.400002, 71.400002, GameSetting | |
fAVDUnarmedDamageMult, 0.500000, 0.000000, 0.000000, GameSetting | |
fAVDMeleeDamageMult, 0.010000, 0.000000, 0.000000, GameSetting | |
fHealthRegenDelayMax, 5.000000, 5.000000, 5.000000, GameSetting | |
fConditionRegenDelayMax, 15.000000, 60.000000, 60.000000, GameSetting | |
fStaminaRegenDelayMax, 5.000000, 5.000000, 5.000000, GameSetting | |
fOxygenRegenDelayMax, 5.000000, 5.000000, 5.000000, GameSetting | |
fCarbonDioxideRegenDelayMax, 5.000000, 5.000000, 5.000000, GameSetting | |
fRadsRegenDelayMax, 5.000000, 5.000000, 5.000000, GameSetting | |
fCombatHealthRegenRateMult, 0.750000, 0.000000, 0.000000, GameSetting | |
fCombatConditionRegenRateMult, 0.200000, 0.200000, 0.200000, GameSetting | |
fCombatOxygenRegenRateMult, 0.750000, 0.750000, 0.750000, GameSetting | |
fElectromagneticRegenRateMult, 0.750000, 0.750000, 0.750000, GameSetting | |
fEssentialNonCombatRadsRate, 10.000000, 10.000000, 10.000000, GameSetting | |
fEssentialNonCombatCarbonDioxideRate, 10.000000, 10.000000, 10.000000, GameSetting | |
fDefaultBowSpeedBonus, 0.500000, 1.000000, 1.000000, GameSetting | |
fSpeechcraftFavorMin, 0.500000, 0.500000, 0.500000, GameSetting | |
fSpeechcraftFavorMax, 1.000000, 1.000000, 1.000000, GameSetting | |
fAVDCarryWeightMult, 25.000000, 5.000000, 5.000000, GameSetting | |
fAVDCarryWeightBase, 150.000000, 130.000000, 130.000000, GameSetting | |
fCarbonDioxideOxygenMin, 0.000000, 0.000000, 0.000000, GameSetting | |
fCarbonDioxideOxygenCurve, 1.000000, 1.000000, 1.000000, GameSetting | |
fEnvDmgHealthMin, 0.000000, 0.000000, 0.000000, GameSetting | |
fEnvDmgHealthCurve, 1.000000, 1.000000, 1.000000, GameSetting | |
fAVDEngDamageSoakBase, 0.000000, 0.000000, 0.000000, GameSetting | |
fAVDEnvDamageSoakMult, 1.000000, 1.000000, 1.000000, GameSetting | |
fAVDOxygenBase, 0.000000, 100.000000, 100.000000, GameSetting | |
fAVDOxygenMult, 1.000000, 1.000000, 1.000000, GameSetting | |
fAVDHealthStartEndMult, 10.000000, 0.000000, 0.000000, GameSetting | |
fHealthEnduranceMult, 0.500000, 0.000000, 0.000000, GameSetting | |
fHealthEnduranceOffset, 5.000000, 20.000000, 20.000000, GameSetting | |
uiHealthEnduranceLevelCap, 100, 100, 100, GameSetting | |
fXPModBase, 0.500000, 1.000000, 1.000000, GameSetting | |
fXPModMult, 0.100000, 0.000000, 0.000000, GameSetting | |
iActorIntelligenceNone, 0, 0, 0, GameSetting | |
iActorIntelligenceModerate, 3, 3, 3, GameSetting | |
iActorIntelligenceNormal, 5, 5, 5, GameSetting | |
iActorIntelligenceHigh, 7, 7, 7, GameSetting | |
fCombatGroupOffensiveMultMin, 0.000000, 0.000000, 0.000000, GameSetting | |
fCombatGroupOffensiveMultMinimumAngle, 20.000000, 20.000000, 20.000000, GameSetting | |
fCombatAnticipateTime, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatAnticipateTimeSpace, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatMaximumProjectileRange, 200.000000, 200.000000, 200.000000, GameSetting | |
fCombatMaximumSpaceProjectileRange, 10000.000000, 10000.000000, 10000.000000, GameSetting | |
fCombatMaximumRange, 200.000000, 200.000000, 200.000000, GameSetting | |
fCombatMaximumRangeSpace, 10000.000000, 10000.000000, 10000.000000, GameSetting | |
fCombatMaximumOptimalRange, 150.000000, 150.000000, 150.000000, GameSetting | |
fCombatMaximumOptimalRangeSpace, 5000.000000, 5000.000000, 5000.000000, GameSetting | |
fCombatMaximumOptimalRangeMultMin, 0.670000, 0.670000, 0.670000, GameSetting | |
fCombatMaximumOptimalRangeMultMid, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatMaximumOptimalRangeMultMax, 1.330000, 1.330000, 1.330000, GameSetting | |
fCombatOptimalRangeMultMin, 0.100000, 0.100000, 0.100000, GameSetting | |
fCombatOptimalRangeMultMid, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatOptimalRangeMultMax, 1.500000, 1.500000, 1.500000, GameSetting | |
fCombatOptimalRangeTargetVisibilityThresholdMin, 0.000000, 0.000000, 0.000000, GameSetting | |
fCombatOptimalRangeTargetVisibilityThresholdMax, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatOptimalRangeTargetVisibilityMultMin, 0.330000, 0.330000, 0.330000, GameSetting | |
fCombatOptimalRangeTargetVisibilityMultMax, 1.000000, 1.000000, 1.000000, GameSetting | |
iCombatOptimalRangeTargetVisibilityGroupCount, 2, 2, 2, GameSetting | |
fCombatRangeSize, 4.000000, 4.000000, 4.000000, GameSetting | |
fCombatProjectileMinRangeDistanceMin, 75.000000, 75.000000, 75.000000, GameSetting | |
fCombatProjectileMinRangeDistanceMax, 150.000000, 150.000000, 150.000000, GameSetting | |
fCombatProjectileMinRangeMin, 4.000000, 4.000000, 4.000000, GameSetting | |
fCombatProjectileMinRangeMax, 8.000000, 8.000000, 8.000000, GameSetting | |
fCombatProjectileMaxRangeMult, 0.900000, 0.900000, 0.900000, GameSetting | |
fCombatProjectileGrenadeMaxRangeMult, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatFlightMinimumRange, 24.000000, 24.000000, 24.000000, GameSetting | |
fCombatFlightEffectiveDistance, 8.000000, 8.000000, 8.000000, GameSetting | |
fCombatTargetEngagedLastSeenTimeMin, 3.000000, 3.000000, 3.000000, GameSetting | |
fCombatTargetEngagedLastSeenTimeMax, 8.000000, 8.000000, 8.000000, GameSetting | |
fCombatTargetEngagedLastSeenDistance, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatTargetRecentlySeenTime, 15.000000, 15.000000, 15.000000, GameSetting | |
fCombatTargetValidLastSeenTime, 60.000000, 60.000000, 60.000000, GameSetting | |
fCombatTargetThreatenedAimConeAngle, 30.000000, 30.000000, 30.000000, GameSetting | |
fCombatTargetThreatenedDistanceThreshold, 8.000000, 8.000000, 8.000000, GameSetting | |
fCombatTargetVisibilityGrowthRate, 0.150000, 0.150000, 0.150000, GameSetting | |
fCombatTargetVisibilityDecayRate, 0.100000, 0.100000, 0.100000, GameSetting | |
fCombatEffectiveDistanceAnticipateTime, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatAnticipatedLocationMinTime, 0.016700, 0.016700, 0.016700, GameSetting | |
fCombatAnticipatedLocationCheckDistance, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatHideAttackedTimeThreshold, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatHideUnreachableLocationDistance, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatHideUnreachableLocationDistancePlayer, 24.000000, 24.000000, 24.000000, GameSetting | |
fCombatHideUnreachableLocationTargetDistanceMult, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatHideCheckViewConeDistanceMin, 16.000000, 16.000000, 16.000000, GameSetting | |
fCombatHideCheckViewConeDistanceMax, 64.000000, 64.000000, 64.000000, GameSetting | |
iCombatUnloadedActorLastSeenTimeLimit, 6, 6, 6, GameSetting | |
fCombatChangeProcessFaceTargetDistance, 4.000000, 4.000000, 4.000000, GameSetting | |
fCombatInitialMovementDelayTime, 0.250000, 0.250000, 0.250000, GameSetting | |
fCombatContinousAttackTime, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatContinousDamageTime, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatReturnToCombatAreaRetryTime, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatReturnToCombatAreaSearchDistance, 100.000000, 100.000000, 100.000000, GameSetting | |
fCombatReturnToCombatAreaHighSearchDistance, 200.000000, 200.000000, 200.000000, GameSetting | |
fCombatReturnToCombatAreaVeryHighSearchDistance, 500.000000, 500.000000, 500.000000, GameSetting | |
fCombatReturnToCombatAreaCriticalSearchDistance, 1000.000000, 1000.000000, 1000.000000, GameSetting | |
fCombatFindValidLocationMinDistance, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatAcquireTargetRange, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatAnticipateAttackStrikeAngleMult, 1.250000, 1.250000, 1.250000, GameSetting | |
fCombatAnticipateAttackReachMult, 1.500000, 1.500000, 1.500000, GameSetting | |
fCombatDetectionRangeOffset, 1.500000, 1.500000, 1.500000, GameSetting | |
fCombatDetectionRangeMax, 128.000000, 128.000000, 128.000000, GameSetting | |
fCombatDetectionRangeMaxSpace, 10000.000000, 10000.000000, 10000.000000, GameSetting | |
fCombatTargetRefValidMinDistance, 4.000000, 4.000000, 4.000000, GameSetting | |
fCombatLowCombatUpdateTime, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatQuestActorOffNavmeshTimeThreshold, 10.000000, 10.000000, 10.000000, GameSetting | |
fCombatSpaceDistanceMult, 100.000000, 100.000000, 100.000000, GameSetting | |
fCombatProjectedPointForTargetMinDistance, 0.010000, 0.010000, 0.010000, GameSetting | |
fCombatProjectedPointForTargetMaxDistance, 200.000000, 200.000000, 200.000000, GameSetting | |
fCombatFaceAngleBehaviorDistance, 10.000000, 10.000000, 10.000000, GameSetting | |
fCombatGroupUpdateTime, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatGroupUpdateInitialTime, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatGroupMemberKilledCommentDistance, 16.000000, 16.000000, 16.000000, GameSetting | |
fCombatGroupMemberKilledGlanceDistance, 10.000000, 10.000000, 10.000000, GameSetting | |
iCombatGroupMemberKilledGlanceCount, 2, 2, 2, GameSetting | |
fCombatGroupMemberKilledGlanceStartTimeMin, 0.000000, 0.000000, 0.000000, GameSetting | |
fCombatGroupMemberKilledGlanceStartTimeMax, 0.330000, 0.330000, 0.330000, GameSetting | |
fCombatGroupMemberKilledGlanceTimeMin, 0.750000, 0.750000, 0.750000, GameSetting | |
fCombatGroupMemberKilledGlanceTimeMax, 1.500000, 1.500000, 1.500000, GameSetting | |
fCombatGroupPotentialMemberDistance, 75.000000, 75.000000, 75.000000, GameSetting | |
fCombatGroupPotentialMemberDistanceSpace, 5000.000000, 5000.000000, 5000.000000, GameSetting | |
fCombatClusterDistanceMin, 6.000000, 6.000000, 6.000000, GameSetting | |
fCombatClusterDistanceMax, 12.000000, 12.000000, 12.000000, GameSetting | |
fCombatClusterDistanceMultSharedCluster, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatClusterDistanceMultDoubleCluster, 1.330000, 1.330000, 1.330000, GameSetting | |
fCombatClusterDistanceMultSingleCluster, 0.750000, 0.750000, 0.750000, GameSetting | |
fCombatClusterDistanceMultDefault, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatClusterHeadingLookAtTargetWeight, 4.000000, 4.000000, 4.000000, GameSetting | |
fCombatClusterBoundingBoxOffset, 1.500000, 1.500000, 1.500000, GameSetting | |
fCombatClusterChooseDirectionThreshold, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatClusterPreferredAreaOffset, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatAttackChanceMin, 0.025000, 0.025000, 0.025000, GameSetting | |
fCombatAttackChanceMax, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatBashChanceMin, 0.025000, 0.025000, 0.025000, GameSetting | |
fCombatBashChanceMax, 0.200000, 0.200000, 0.200000, GameSetting | |
fCombatBashMultMin, 0.000000, 0.000000, 0.000000, GameSetting | |
fCombatBashMultMax, 0.000000, 0.000000, 0.000000, GameSetting | |
fCombatBashTargetBlockingMult, 0.000000, 0.000000, 0.000000, GameSetting | |
fCombatOffensiveBashChanceMin, 0.000000, 0.000000, 0.000000, GameSetting | |
fCombatOffensiveBashChanceMax, 0.050000, 0.050000, 0.050000, GameSetting | |
fCombatAttackChanceLastAttackBonus, 1.500000, 1.500000, 1.500000, GameSetting | |
fCombatAttackChanceLastAttackBonusTime, 5.000000, 5.000000, 5.000000, GameSetting | |
fCombatAttackAllowedOverrunDistance, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatAttackCheckTargetRangeDistance, 8.000000, 8.000000, 8.000000, GameSetting | |
fCombatAttackHitConeMult, 0.670000, 0.670000, 0.670000, GameSetting | |
fCombatAttackDirectionalHitConeMult, 0.750000, 0.750000, 0.750000, GameSetting | |
fCombatAttackDirectionalRotatingHitConeMult, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatAttackDirectionalRotatingOrientThreshold, 45.000000, 45.000000, 45.000000, GameSetting | |
fCombatAttackMovingHitConeMult, 1.500000, 1.500000, 1.500000, GameSetting | |
fCombatAttackMovingAttackDistance, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatAttackMovingAttackReachMult, 0.900000, 0.900000, 0.900000, GameSetting | |
fCombatAttackStationaryAttackDistance, 0.100000, 0.100000, 0.100000, GameSetting | |
fCombatAttackPlayerAnticipateMult, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatAttackPlayerAnticipateMinSpeed, 0.250000, 0.250000, 0.250000, GameSetting | |
fCombatAttackPlayerAnticipateMinAngle, 60.000000, 60.000000, 60.000000, GameSetting | |
fCombatAttackChanceBlockingMultMin, 0.200000, 0.200000, 0.200000, GameSetting | |
fCombatAttackChanceBlockingMultMax, 0.670000, 0.670000, 0.670000, GameSetting | |
fCombatAttackChanceBlockingSwingMult, 0.000000, 0.000000, 0.000000, GameSetting | |
fCombatAttackChanceCrippledSingleMult, 0.250000, 0.250000, 0.250000, GameSetting | |
fCombatAttackChanceCrippledMultipleMult, 0.125000, 0.125000, 0.125000, GameSetting | |
fCombatAttackWhenIncapacitatedTimeLimit, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatAttackRangedMeleeDamageMult, 0.250000, 0.250000, 0.250000, GameSetting | |
fCombatAttackAnimationDrivenDelayTime, 1.500000, 1.500000, 1.500000, GameSetting | |
fCombatChargeAttackMinDistance, 3.000000, 3.000000, 3.000000, GameSetting | |
fCombatChargeAttackInitialUpdateTime, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatChargeAttackUpdateTime, 0.100000, 0.100000, 0.100000, GameSetting | |
fCombatContinuousAttackTime, 1.500000, 1.500000, 1.500000, GameSetting | |
fCombatContinuousAttackInitialUpdateTime, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatContinuousAttackUpdateTime, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatRetargetAttackChanceMin, 0.025000, 0.025000, 0.025000, GameSetting | |
fCombatRetargetAttackChanceMax, 1.000000, 1.000000, 1.000000, GameSetting | |
iCombatRetargetAttackMinimumTargetCount, 2, 2, 2, GameSetting | |
fCombatSpecialAttackChanceMin, 0.000000, 0.000000, 0.000000, GameSetting | |
fCombatSpecialAttackChanceMax, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatSpecialAttackDelayTime, 5.000000, 5.000000, 5.000000, GameSetting | |
fCombatMeleeTrackTargetDistanceMin, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatMeleeTrackTargetDistanceMax, 8.000000, 8.000000, 8.000000, GameSetting | |
fCombatMeleeIdleTime, 0.250000, 0.250000, 0.250000, GameSetting | |
fCombatMeleeIdleQuickTime, 0.050000, 0.050000, 0.050000, GameSetting | |
fCombatMeleeMinimumDodgingTime, 0.250000, 0.250000, 0.250000, GameSetting | |
fCombatBlockAttackChanceMin, 0.000000, 0.000000, 0.000000, GameSetting | |
fCombatBlockAttackChanceMax, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatBlockThreatChanceMin, 0.000000, 0.000000, 0.000000, GameSetting | |
fCombatBlockThreatChanceMax, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatBlockThreatUpdateTime, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatBlockThreatCooldownTimeMin, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatBlockThreatCooldownTimeMax, 4.000000, 4.000000, 4.000000, GameSetting | |
fCombatBlockChanceMin, 0.000000, 0.000000, 0.000000, GameSetting | |
fCombatBlockChanceMax, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatBlockChanceWeaponMult, 0.250000, 0.250000, 0.250000, GameSetting | |
fCombatBlockMaxTargetRetreatVelocity, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatBlockTimeMin, 4.000000, 4.000000, 4.000000, GameSetting | |
fCombatBlockTimeMid, 8.000000, 8.000000, 8.000000, GameSetting | |
fCombatBlockTimeMax, 16.000000, 16.000000, 16.000000, GameSetting | |
fCombatBlockStartDistanceMin, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatBlockStartDistanceMax, 3.000000, 3.000000, 3.000000, GameSetting | |
fCombatBlockStopDistanceMin, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatBlockStopDistanceMax, 6.000000, 6.000000, 6.000000, GameSetting | |
fCombatBlockStrikeAngleMult, 0.900000, 0.900000, 0.900000, GameSetting | |
fCombatBlockWhenIncapacitatedTimeLimit, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatParryChanceMin, 0.000000, 0.000000, 0.000000, GameSetting | |
fCombatParryChanceMax, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatRangedTargetCloseOffsensiveMult, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatRangedTargetCloseRangeMin, 4.000000, 4.000000, 4.000000, GameSetting | |
fCombatRangedTargetCloseRangeMax, 8.000000, 8.000000, 8.000000, GameSetting | |
fCombatRangedTargetCloseRangeSpaceMin, 250.000000, 0.000000, 0.000000, GameSetting | |
fCombatRangedTargetCloseRangeSpaceMax, 500.000000, 100.000000, 100.000000, GameSetting | |
fCombatRangedGunShotTime, 0.100000, 0.100000, 0.100000, GameSetting | |
fCombatRangedGunUpdateTime, 0.100000, 0.100000, 0.100000, GameSetting | |
fCombatSpaceshipWeaponUpdateTime, 0.250000, 0.250000, 0.250000, GameSetting | |
fCombatRangedGunAttackChanceMin, 0.100000, 0.100000, 0.100000, GameSetting | |
fCombatRangedGunAttackChanceMax, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatSpaceRangedGunAttackChanceMin, 0.000000, 0.100000, 0.100000, GameSetting | |
fCombatSpaceRangedGunAttackChanceMax, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatRangedGunAttackChanceCoverBonus, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatRangedGunBlindFireAttackChanceMin, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatRangedGunBlindFireAttackChanceMax, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatRangedGunFireWaitTimeThresholdPriorityLow:Combat, 3.000000, 3.000000, 3.000000, GameSetting | |
fCombatSpaceshipWeaponFireWaitTimeThresholdPriorityLow, 3.000000, 3.000000, 3.000000, GameSetting | |
fCombatSpaceshipWeaponTurretTargetUpdateTime, 0.250000, 0.250000, 0.250000, GameSetting | |
fCombatSpaceshipWeaponTurretTargetLOSCheckTime, 0.250000, 0.250000, 0.250000, GameSetting | |
fCombatSpaceshipWeaponTargetBoostingFireRateReduction, 0.000000, 0.000000, 0.000000, GameSetting | |
fCombatRangedGunProjectileFiringArc, 30.000000, 30.000000, 30.000000, GameSetting | |
fCombatRangedGunSuppressionFiringArc, 45.000000, 45.000000, 45.000000, GameSetting | |
fCombatRangedGunBlindFireFiringArc, 150.000000, 150.000000, 150.000000, GameSetting | |
fCombatSpaceshipRangedGunProjectileFiringArc, 60.000000, 30.000000, 30.000000, GameSetting | |
fCombatRangedGunAimVariance, 0.900000, 0.900000, 0.900000, GameSetting | |
fCombatSpaceshipWeaponAimVariance, 0.900000, 0.900000, 0.900000, GameSetting | |
fCombatRangedGunTargetVisibleReactionTimeMin, 0.330000, 0.330000, 0.330000, GameSetting | |
fCombatRangedGunTargetVisibleReactionTimeMax, 0.670000, 0.670000, 0.670000, GameSetting | |
fCombatRangedGunTargetVisibleAttackThreshold, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatRangedGunAnimationDrivenDelayTime, 2.500000, 2.500000, 2.500000, GameSetting | |
fCombatRangedGunInitialDelayTime, 0.100000, 0.100000, 0.100000, GameSetting | |
fCombatRangedGunSemiAutoRecoilMin, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatRangedGunSemiAutoRecoilMax, 10.000000, 10.000000, 10.000000, GameSetting | |
fCombatRangedGunAutomaticRecoilMin, 0.000000, 0.000000, 0.000000, GameSetting | |
fCombatRangedGunAutomaticRecoilMid, 3.000000, 3.000000, 3.000000, GameSetting | |
fCombatRangedGunAutomaticRecoilMax, 6.000000, 6.000000, 6.000000, GameSetting | |
fCombatRangedGunChargeFireTimeMult, 8.000000, 3.000000, 3.000000, GameSetting | |
fCombatRangedGunChargeCooldownTimeMult, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatRangedGunMovementSpeedThreshold, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatRangedGunMovementSpeedMin, 1.500000, 1.500000, 1.500000, GameSetting | |
fCombatRangedGunMovementSpeedMax, 3.500000, 3.500000, 3.500000, GameSetting | |
fCombatRangedGunFireWaitTimeMin, 0.000000, 0.000000, 0.000000, GameSetting | |
fCombatRangedGunFireWaitTimeMax, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatRangedGunFireWaitCrippledSingleTimeMin, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatRangedGunFireWaitCrippledSingleTimeMax, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatRangedGunFireWaitCrippledMultipleTimeMin, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatRangedGunFireWaitCrippledMultipleTimeMax, 4.000000, 4.000000, 4.000000, GameSetting | |
fCombatRangedGunFireWaitRecoilTimeMin, 0.000000, 0.000000, 0.000000, GameSetting | |
fCombatRangedGunFireWaitRecoilTimeMax, 1.500000, 1.500000, 1.500000, GameSetting | |
fCombatRangedGunFireWaitMovementSpeedMultMin, 1.500000, 1.500000, 1.500000, GameSetting | |
fCombatRangedGunFireWaitMovementSpeedMultMax, 2.500000, 2.500000, 2.500000, GameSetting | |
fCombatRangedGunFireWaitRepeatableFireMultMin, 0.000000, 0.000000, 0.000000, GameSetting | |
fCombatRangedGunFireWaitRepeatableFireMultMax, 0.330000, 0.330000, 0.330000, GameSetting | |
fCombatRangedGunSuppressionFireWaitTimeMin, 0.000000, 0.000000, 0.000000, GameSetting | |
fCombatRangedGunSuppressionFireWaitTimeMax, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatRangedGunSuppressionFireWaitRecoilTimeMin, 0.000000, 0.000000, 0.000000, GameSetting | |
fCombatRangedGunSuppressionFireWaitRecoilTimeMax, 0.750000, 0.750000, 0.750000, GameSetting | |
fCombatRangedGunBurstFireTimeMin, 0.670000, 0.670000, 0.670000, GameSetting | |
fCombatRangedGunBurstFireTimeMid, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatRangedGunBurstFireTimeMax, 10.000000, 10.000000, 10.000000, GameSetting | |
fCombatRangedGunBurstFireTimeLongMin, 5.000000, 5.000000, 5.000000, GameSetting | |
fCombatRangedGunBurstFireTimeLongMax, 8.000000, 8.000000, 8.000000, GameSetting | |
fCombatRangedGunBurstFireTimeContinuous, 1000.000000, 1000.000000, 1000.000000, GameSetting | |
fCombatRangedGunBurstFireTimeVarianceMult, 0.150000, 0.150000, 0.150000, GameSetting | |
fCombatRangedGunBurstFireTimeDistanceMult, 0.200000, 0.200000, 0.200000, GameSetting | |
fCombatRangedGunBurstFireTimeMinDistanceMult, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatRangedGunBurstFireTimeMaxDistanceMult, 1.500000, 1.500000, 1.500000, GameSetting | |
fCombatRangedGunBurstFireTimeMinDistance, 6.000000, 6.000000, 6.000000, GameSetting | |
fCombatRangedGunBurstFireTimeMaxDistance, 24.000000, 24.000000, 24.000000, GameSetting | |
fCombatRangedGunBurstFireTimeMinSpaceDistance, 0.000000, 0.000000, 0.000000, GameSetting | |
fCombatRangedGunBurstFireTimeMaxSpaceDistance, 1500.000000, 1500.000000, 1500.000000, GameSetting | |
fCombatRangedGunBurstFireCrippledSingleMultMin, -0.160000, -0.160000, -0.160000, GameSetting | |
fCombatRangedGunBurstFireCrippledSingleMultMax, -0.330000, -0.330000, -0.330000, GameSetting | |
fCombatRangedGunBurstFireCrippledMultipleMultMin, -0.250000, -0.250000, -0.250000, GameSetting | |
fCombatRangedGunBurstFireCrippledMultipleMultMax, -0.670000, -0.670000, -0.670000, GameSetting | |
fCombatRangedGunSuppressionBurstFireTimeMin, 1.500000, 1.500000, 1.500000, GameSetting | |
fCombatRangedGunSuppressionBurstFireTimeMid, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatRangedGunSuppressionBurstFireTimeMax, 3.000000, 3.000000, 3.000000, GameSetting | |
fCombatRangedGunSuppressionBurstFireTimeContinuousMin, 3.000000, 3.000000, 3.000000, GameSetting | |
fCombatRangedGunSuppressionBurstFireTimeContinuousMax, 6.000000, 6.000000, 6.000000, GameSetting | |
fCombatRangedGunSuppressionBurstFireTimeDistanceMult, 0.250000, 0.250000, 0.250000, GameSetting | |
fCombatRangedGunSuppressionBurstFireTimeVarianceMult, 0.250000, 0.250000, 0.250000, GameSetting | |
fCombatRangedGunCooldownTimeMin, 0.000000, 0.000000, 0.000000, GameSetting | |
fCombatRangedGunCooldownTimeMax, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatRangedGunCooldownRecoilTimeMin, 0.400000, 0.400000, 0.400000, GameSetting | |
fCombatRangedGunCooldownRecoilTimeMid, 0.750000, 0.750000, 0.750000, GameSetting | |
fCombatRangedGunCooldownRecoilTimeMax, 1.500000, 1.500000, 1.500000, GameSetting | |
fCombatRangedGunCooldownBurstDelayTimeMin, 0.100000, 0.100000, 0.100000, GameSetting | |
fCombatRangedGunCooldownBurstDelayTimeMax, 0.400000, 0.400000, 0.400000, GameSetting | |
fCombatRangedGunCooldownTimeVarianceMult, 0.330000, 0.330000, 0.330000, GameSetting | |
fCombatRangedGunCooldownCrippledSingleTimeMin, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatRangedGunCooldownCrippledSingleTimeMax, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatRangedGunCooldownCrippledMultipleTimeMin, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatRangedGunCooldownCrippledMultipleTimeMax, 4.000000, 4.000000, 4.000000, GameSetting | |
fCombatRangedGunCooldownMovementSpeedMultMin, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatRangedGunCooldownMovementSpeedMultMax, 1.500000, 1.500000, 1.500000, GameSetting | |
fCombatRangedGunFireChargeMultMin, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatRangedGunFireChargeMultMax, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatRangedGunFireChargeSuppressionMultMin, 0.100000, 0.100000, 0.100000, GameSetting | |
fCombatRangedGunFireChargeSuppressionMultMax, 0.250000, 0.250000, 0.250000, GameSetting | |
fcombatRangedGunFireChargeUpdateTime, 0.100000, 0.100000, 0.100000, GameSetting | |
fCombatRangedGunSuppressiveFireLastSeenTime, 4.000000, 4.000000, 4.000000, GameSetting | |
fCombatRangedGunSuppressiveFireLastAttackedTime, 15.000000, 15.000000, 15.000000, GameSetting | |
fCombatRangedGunSuppressiveFireBurstTimeVariance, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatRangedGunSuppressiveFireBurstTimeMin, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatRangedGunReadyHeadingAngleMin, 30.000000, 30.000000, 30.000000, GameSetting | |
fCombatRangedGunReadyHeadingAngleMax, 45.000000, 45.000000, 45.000000, GameSetting | |
fCombatRangedGunSightedLastSeenTime, 5.000000, 5.000000, 5.000000, GameSetting | |
fCombatRangedGunSightedDistanceMin, 512.000000, 7.315200, 7.315200, GameSetting | |
fCombatRangedGunSightedDistanceMax, 768.000000, 10.972800, 10.972800, GameSetting | |
fCombatRangedGunUpdateGunStateTime, 0.100000, 0.100000, 0.100000, GameSetting | |
fCombatRangedGunReloadClipPercent, 0.670000, 0.670000, 0.670000, GameSetting | |
fCombatRangedGunReloadChargingClipPercent, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatRangedGunReloadChargingChance, 0.750000, 0.750000, 0.750000, GameSetting | |
fCombatRangedGunReloadTargetLastSeenTime, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatRangedGunReloadBehindCoverChanceMin, 0.000000, 0.000000, 0.000000, GameSetting | |
fCombatRangedGunReloadBehindCoverChanceMid, 0.750000, 0.750000, 0.750000, GameSetting | |
fCombatRangedGunReloadBehindCoverChanceMax, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatRangedGunReloadBehindCoverWidthMultMin, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatRangedGunReloadBehindCoverWidthMultMax, 3.000000, 3.000000, 3.000000, GameSetting | |
fCombatRangedGunReloadBehindCoverShuffleChance, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatRangedGunReloadBehindCoverMinDistance, 10.000000, 10.000000, 10.000000, GameSetting | |
fCombatRangedGunReloadBehindCoverRotateAngleMin, -60.000000, -60.000000, -60.000000, GameSetting | |
fCombatRangedGunReloadBehindCoverRotateAngleMax, 60.000000, 60.000000, 60.000000, GameSetting | |
fCombatRangedGunAccurateAccuracy, 0.250000, 0.250000, 0.250000, GameSetting | |
fCombatRangedGunEffectiveAccuracy, 0.100000, 0.100000, 0.100000, GameSetting | |
fCombatRangedGunAccuracyMinRange, 8.000000, 8.000000, 8.000000, GameSetting | |
fCombatRangedGunAccuracyMinAccuracy, 0.400000, 0.400000, 0.400000, GameSetting | |
fCombatRangedGunAccuracyExplosionRadiusMult, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatRangedGunAccuracyTargetDefaultSize, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatRangedGunAccuracyRoFThreshold, 20.000000, 20.000000, 20.000000, GameSetting | |
fCombatRangedGunAccuracyRoFCapacityThreshold, 100.000000, 100.000000, 100.000000, GameSetting | |
fCombatRangedGunAccuracyRoFMult, 3.000000, 3.000000, 3.000000, GameSetting | |
fCombatRangedGunAccuracyMinFireConeSize, 0.100000, 0.100000, 0.100000, GameSetting | |
bCombatFurnitureShouldReload, False, False, False, GameSetting | |
fCombatRangedBowAttackChanceMin, 0.050000, 0.050000, 0.050000, GameSetting | |
fCombatRangedBowAttackChanceMax, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatRangedBowAttackChanceLastAttackBonusTime, 10.000000, 10.000000, 10.000000, GameSetting | |
fCombatRangedBowAttackChanceLastAttackBonus, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatRangedBowAttackHoldTimeMin, 0.250000, 0.250000, 0.250000, GameSetting | |
fCombatRangedBowAttackHoldTimeMax, 1.500000, 1.500000, 1.500000, GameSetting | |
fCombatRangedBowAttackHoldTimeAbsoluteMin, 0.100000, 0.100000, 0.100000, GameSetting | |
fCombatRangedBowAttackHoldTimeMinDistance, 4.000000, 4.000000, 4.000000, GameSetting | |
fCombatRangedBowAttackMaximumHoldTime, 10.000000, 10.000000, 10.000000, GameSetting | |
fCombatRangedBowProjectileFiringArc, 30.000000, 30.000000, 30.000000, GameSetting | |
fCombatRangedBowAimVariance, 0.900000, 0.900000, 0.900000, GameSetting | |
fCombatRangedThrowProjectileFiringArc, 90.000000, 90.000000, 90.000000, GameSetting | |
fCombatRangedThrowMinimumRange, 6.000000, 6.000000, 6.000000, GameSetting | |
fCombatRangedThrowChanceMin, 0.000000, 0.000000, 0.000000, GameSetting | |
fCombatRangedThrowChanceMax, 0.100000, 0.100000, 0.100000, GameSetting | |
fCombatRangedThrowChanceMultMin, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatRangedThrowChanceMultMax, 10.000000, 10.000000, 10.000000, GameSetting | |
fCombatRangedThrowChanceMultInitial, 8.000000, 8.000000, 8.000000, GameSetting | |
fCombatRangedThrowChanceMultTimeMin, 2.500000, 2.500000, 2.500000, GameSetting | |
fCombatRangedThrowChanceMultTimeMax, 15.000000, 15.000000, 15.000000, GameSetting | |
fCombatRangedThrowChanceMultLimited, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatRangedThrowDelay, 5.000000, 5.000000, 5.000000, GameSetting | |
fCombatRangedThrowUnreachableDelay, 2.500000, 2.500000, 2.500000, GameSetting | |
fCombatRangedGrenadeProjectileFiringArc, 30.000000, 30.000000, 30.000000, GameSetting | |
fCombatRangedGrenadeProjectileDelay, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatRangedGrenadeExplosionRadiusPower, 0.250000, 0.250000, 0.250000, GameSetting | |
fCombatRangedGrenadeThrowChanceMin, 0.000000, 0.000000, 0.000000, GameSetting | |
fCombatRangedGrenadeThrowChanceMax, 0.250000, 0.250000, 0.250000, GameSetting | |
fCombatRangedGrenadeThrowChanceMultMin, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatRangedGrenadeThrowChanceMultMax, 5.000000, 5.000000, 5.000000, GameSetting | |
fCombatRangedGrenadeThrowChanceMultInitial, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatRangedGrenadeThrowChanceMultTimeMin, 10.000000, 10.000000, 10.000000, GameSetting | |
fCombatRangedGrenadeThrowChanceMultTimeMax, 60.000000, 60.000000, 60.000000, GameSetting | |
fCombatRangedGrenadeThrowChanceMultCover, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatRangedGrenadeThrowChanceMultSuppressing, 10.000000, 10.000000, 10.000000, GameSetting | |
fCombatRangedGrenadeThrowChanceMultLimited, 0.250000, 0.250000, 0.250000, GameSetting | |
fCombatRangedGrenadeThrowChanceGroupTimeMult, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatRangedGrenadeAdvancingThrowChanceMin, 0.000000, 0.000000, 0.000000, GameSetting | |
fCombatRangedGrenadeAdvancingThrowChanceMax, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatRangedGrenadeFlushTargetChanceMin, 0.000000, 0.000000, 0.000000, GameSetting | |
fCombatRangedGrenadeFlushTargetChanceMax, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatRangedGrenadeThrowAtGroupChanceMin, 0.000000, 0.000000, 0.000000, GameSetting | |
fCombatRangedGrenadeThrowAtGroupChanceMax, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatRangedGrenadeFlushTargetLastSeenTime, 5.000000, 5.000000, 5.000000, GameSetting | |
fCombatRangedGrenadeFlushTargetDelay, 15.000000, 15.000000, 15.000000, GameSetting | |
fCombatRangedGrenadeFlushTargetGroupDelay, 5.000000, 5.000000, 5.000000, GameSetting | |
fCombatRangedGrenadeThrowDelay, 10.000000, 10.000000, 10.000000, GameSetting | |
fCombatRangedGrenadeThrowGroupDelay, 10.000000, 10.000000, 10.000000, GameSetting | |
fCombatRangedGrenadeThrowUnreachableDelay, 5.000000, 5.000000, 5.000000, GameSetting | |
fCombatRangedGrenadeThrowMinimumRange, 8.000000, 8.000000, 8.000000, GameSetting | |
iCombatRangedGrenadeThrowAtGroupTargetCountMin, 2, 2, 2, GameSetting | |
iCombatRangedGrenadeThrowAtGroupTargetCountMax, 3, 3, 3, GameSetting | |
fCombatRangedGrenadeThrowAtGroupMinExplosionRadius, 3.000000, 3.000000, 3.000000, GameSetting | |
fCombatRangedGrenadeSuppressChance, 0.750000, 0.750000, 0.750000, GameSetting | |
fCombatRangedGrenadeSuppressChanceSelf, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatRangedGrenadeSuppressScoreMult, 0.250000, 0.250000, 0.250000, GameSetting | |
fCombatRangedGrenadeIdleTime, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatAdvanceInnerRadiusMin, 0.000000, 0.000000, 0.000000, GameSetting | |
fCombatAdvanceInnerRadiusMid, 0.000000, 0.000000, 0.000000, GameSetting | |
fCombatAdvanceInnerRadiusMax, 6.000000, 6.000000, 6.000000, GameSetting | |
fCombatAdvanceOuterRadiusMin, 3.000000, 3.000000, 3.000000, GameSetting | |
fCombatAdvanceOuterRadiusMid, 6.000000, 6.000000, 6.000000, GameSetting | |
fCombatAdvanceOuterRadiusMax, 12.000000, 12.000000, 12.000000, GameSetting | |
fCombatAdvanceRadiusStaggerMult, 0.000000, 0.000000, 0.000000, GameSetting | |
fCombatAdvanceLastAttackedThreshold, 10.000000, 10.000000, 10.000000, GameSetting | |
fCombatAdvancePathRetryTime, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatFallbackChanceMin, 0.000000, 0.000000, 0.000000, GameSetting | |
fCombatFallbackChanceMax, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatFallbackDistanceMin, 1.500000, 1.500000, 1.500000, GameSetting | |
fCombatFallbackDistanceMax, 4.000000, 4.000000, 4.000000, GameSetting | |
fCombatFallbackMinMovementDistance, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatFallbackMaxAngle, 20.000000, 20.000000, 20.000000, GameSetting | |
fCombatFallbackWaitTimeMin, 0.750000, 0.750000, 0.750000, GameSetting | |
fCombatFallbackWaitTimeMax, 1.500000, 1.500000, 1.500000, GameSetting | |
fCombatCircleChanceMin, 0.000000, 0.000000, 0.000000, GameSetting | |
fCombatCircleChanceMax, 0.750000, 0.750000, 0.750000, GameSetting | |
fCombatCircleAngleMin, 30.000000, 30.000000, 30.000000, GameSetting | |
fCombatCircleAngleMax, 90.000000, 90.000000, 90.000000, GameSetting | |
fCombatCircleAnglePlayerMult, 0.750000, 0.750000, 0.750000, GameSetting | |
fCombatCircleDistanceMax, 16.000000, 16.000000, 16.000000, GameSetting | |
fCombatCircleViewConeAngle, 150.000000, 150.000000, 150.000000, GameSetting | |
fCombatCircleMinDistanceMult, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatCircleMinMovementDistance, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatCircleMinDistance, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatCircleMinDistanceWidthMult, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatCircleDistantChanceMin, 0.250000, 0.250000, 0.250000, GameSetting | |
fCombatCircleDistantChanceMax, 0.750000, 0.750000, 0.750000, GameSetting | |
fCombatBackoffChance, 0.250000, 0.250000, 0.250000, GameSetting | |
fCombatBackoffMinDistanceMult, 0.750000, 0.750000, 0.750000, GameSetting | |
fCombatCloseRangeTrackTargetDistance, 12.000000, 12.000000, 12.000000, GameSetting | |
fCombatSurroundDistanceMin, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatSurroundDistanceMax, 6.000000, 6.000000, 6.000000, GameSetting | |
fCombatSurroundTargetMovementThreshold, 10.000000, 10.000000, 10.000000, GameSetting | |
fCombatRangedDistance, 16.000000, 16.000000, 16.000000, GameSetting | |
fCombatRangedMinimumRange, 4.000000, 4.000000, 4.000000, GameSetting | |
fCombatRangedMovementMinWaitTimeMin, 0.250000, 0.250000, 0.250000, GameSetting | |
fCombatRangedMovementMinWaitTimeMax, 2.500000, 2.500000, 2.500000, GameSetting | |
fCombatRangedMovementMaxWaitTimeMin, 0.750000, 0.750000, 0.750000, GameSetting | |
fCombatRangedMovementMaxWaitTimeMax, 5.000000, 5.000000, 5.000000, GameSetting | |
fCombatRangedMovementInitialDelayTime, 0.010000, 0.010000, 0.010000, GameSetting | |
fCombatRangedMovementWalkAngleDefault, 135.000000, 135.000000, 135.000000, GameSetting | |
fCombatRangedMovementWalkAngleStrafe, 60.000000, 60.000000, 60.000000, GameSetting | |
fCombatOptimalMinRangeOffsetMultMin, 0.330000, 0.330000, 0.330000, GameSetting | |
fCombatOptimalMinRangeOffsetMultMid, 0.100000, 0.100000, 0.100000, GameSetting | |
fCombatOptimalMinRangeOffsetMultMax, 0.100000, 0.100000, 0.100000, GameSetting | |
fCombatOptimalMaxRangeOffsetMultMin, 0.100000, 0.100000, 0.100000, GameSetting | |
fCombatOptimalMaxRangeOffsetMultMid, 0.100000, 0.100000, 0.100000, GameSetting | |
fCombatOptimalMaxRangeOffsetMultMax, 0.250000, 0.250000, 0.250000, GameSetting | |
fCombatOptimalMinRangeOffsetMin, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatOptimalMaxRangeOffsetMin, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatOptimalActiveMinimumRangeMin, 6.000000, 6.000000, 6.000000, GameSetting | |
fCombatOptimalActiveMinimumRangeMid, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatOptimalActiveMinimumRangeMax, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatOptimalActiveRangeActorOffset, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatOptimalActiveMinRangeOffset, 16.000000, 16.000000, 16.000000, GameSetting | |
fCombatOptimalActiveMaxRangeOffset, 0.000000, 0.000000, 0.000000, GameSetting | |
fCombatOptimalActiveMinRangeMult, 0.330000, 0.330000, 0.330000, GameSetting | |
fCombatOptimalActiveMaxRangeMax, 150.000000, 150.000000, 150.000000, GameSetting | |
fCombatActiveOptimalRangeTargetHeightMult, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatActiveOptimalRangeMaxRangeOffset, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatStrafeDistanceMin, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatStrafeDistanceMax, 6.000000, 6.000000, 6.000000, GameSetting | |
fCombatStrafeMaxAngle, 45.000000, 45.000000, 45.000000, GameSetting | |
fCombatStrafeRotateAngleMin, -90.000000, -90.000000, -90.000000, GameSetting | |
fCombatStrafeRotateAngleMax, 90.000000, 90.000000, 90.000000, GameSetting | |
fCombatStrafeOffsetMult, 0.250000, 0.250000, 0.250000, GameSetting | |
fCombatStrafeChanceMin, 0.000000, 0.000000, 0.000000, GameSetting | |
fCombatStrafeChanceMax, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatStrafeChanceTargetAimBonus, 0.250000, 0.250000, 0.250000, GameSetting | |
fCombatStrafeChanceTargetAimCone, 2.500000, 2.500000, 2.500000, GameSetting | |
fCombatStrafeChanceTargetIncapacitatedMult, 0.100000, 0.100000, 0.100000, GameSetting | |
fCombatStrafeChanceImproveSpacingDistance, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatStrafeChanceImproveSpacingBonus, 0.670000, 0.670000, 0.670000, GameSetting | |
fCombatStrafeCrouchChance, 0.750000, 0.750000, 0.750000, GameSetting | |
fCombatStrafeCrouchDistanceMax, 3.000000, 3.000000, 3.000000, GameSetting | |
fCombatStrafeMinDistanceRadiusMult, 3.000000, 3.000000, 3.000000, GameSetting | |
fCombatStrafeDelayTimeMin, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatStrafeDelayTimeMax, 5.000000, 5.000000, 5.000000, GameSetting | |
fCombatStrafeShuffleChance, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatStrafeShuffleDistanceOffset, 3.000000, 3.000000, 3.000000, GameSetting | |
fCombatStrafeShuffleDistanceMult, 0.670000, 0.670000, 0.670000, GameSetting | |
fCombatCrouchChanceMin, 0.000000, 0.000000, 0.000000, GameSetting | |
fCombatCrouchChanceMax, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatCrouchSneakBonus, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatCrouchTimeMin, 3.000000, 3.000000, 3.000000, GameSetting | |
fCombatCrouchTimeMax, 6.000000, 6.000000, 6.000000, GameSetting | |
fCombatCrouchMinTargetDistance, 4.000000, 4.000000, 4.000000, GameSetting | |
fCombatCrouchDelayTime, 5.000000, 5.000000, 5.000000, GameSetting | |
fCombatCheckRangedTargetInitialUpdateTime, 0.250000, 0.250000, 0.250000, GameSetting | |
fCombatCheckRangedTargetUpdateTime, 0.250000, 0.250000, 0.250000, GameSetting | |
fCombatCheckRangedTargetLastSeenTime, 3.000000, 3.000000, 3.000000, GameSetting | |
fCombatCheckRangedTargetLostLOSDistance, 8.000000, 8.000000, 8.000000, GameSetting | |
fCombatMaintainOptimalRangeMaxForwardAngle, 30.000000, 30.000000, 30.000000, GameSetting | |
fCombatMaintainOptimalRangeMaxBackwardAngle, 60.000000, 60.000000, 60.000000, GameSetting | |
fCombatMaintainOptimalRangeMaxNoStrafeAngle, 15.000000, 15.000000, 15.000000, GameSetting | |
fCombatMaintainOptimalRangeInitialMaxAngleMult, 0.750000, 0.750000, 0.750000, GameSetting | |
fCombatMaintainOptimalRangeMinForwardDistance, 8.000000, 8.000000, 8.000000, GameSetting | |
fCombatMaintainOptimalRangeMinBackwardDistance, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatMaintainOptimalRangeBufferDistance, 0.500000, 0.500000, 0.500000, GameSetting | |
iCombatMaintainOptimalRangeLocationCount, 5, 5, 5, GameSetting | |
fCombatMaintainOptimalRangeLocationWidthMult, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatMaintainOptimalRangeRepathForwardDistance, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatMaintainOptimalRangeRepathBackwardDistance, 4.000000, 4.000000, 4.000000, GameSetting | |
fCombatMaintainOptimalRangeRepathMinDistance, 3.000000, 3.000000, 3.000000, GameSetting | |
fCombatMaintainOptimalRangeRepathTime, 2.500000, 2.500000, 2.500000, GameSetting | |
fCombatMaintainOptimalRangeOffsetAngle, 8.000000, 8.000000, 8.000000, GameSetting | |
fCombatMaintainOptimalRangeOffsetMaxRotateMult, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatMaintainOptimalRangeLateralAimAngleMin, 4.000000, 4.000000, 4.000000, GameSetting | |
fCombatMaintainOptimalRangeLateralAimAngleMax, 12.000000, 12.000000, 12.000000, GameSetting | |
fCombatMaintainOptimalRangeLateralRotateMult, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatMaintainOptimalRangeLateralHeadingAngle, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatMaintainOptimalRangeSwitchDirectionAimAngle, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatMaintainOptimalRangeSwitchDirectionAngle, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatMaintainOptimalRangeSwitchDirectionThresholdAngle, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatMaintainOptimalRangeFullSpeedRadius, 24.000000, 24.000000, 24.000000, GameSetting | |
fCombatMaintainOptimalRangeCheckPathTime, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatMaintainOptimalRangeDistanceMin, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatMaintainOptimalRangeDelayTime, 3.000000, 3.000000, 3.000000, GameSetting | |
fCombatMaintainOptimalRangeStopMultForward, 0.750000, 0.750000, 0.750000, GameSetting | |
fCombatMaintainOptimalRangeStopMultBackward, 0.250000, 0.250000, 0.250000, GameSetting | |
fCombatAcquireOptimalRangeMinMovementDistance, 4.000000, 4.000000, 4.000000, GameSetting | |
fCombatAcquireOptimalRangeFindPartnerDistance, 12.000000, 12.000000, 12.000000, GameSetting | |
fCombatAcquireOptimalRangeInitialUpdateTime, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatAcquireOptimalRangeUpdateTime, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatAcquireOptimalRangeAvoidTargetDistance, 3.000000, 3.000000, 3.000000, GameSetting | |
fCombatAcquireOptimalRangeAvoidTargetOffset, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatAdjustRangeChanceMin, 0.000000, 0.000000, 0.000000, GameSetting | |
fCombatAdjustRangeChanceMax, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatAdjustRangeChanceTargetIncapacitatedMult, 0.100000, 0.100000, 0.100000, GameSetting | |
fCombatAdjustRangeChanceImproveSpacingDistance, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatAdjustRangeChanceImproveSpacingBonus, 0.670000, 0.670000, 0.670000, GameSetting | |
fCombatAdjustRangeDistanceMultMin, 4.000000, 4.000000, 4.000000, GameSetting | |
fCombatAdjustRangeDistanceMultMax, 8.000000, 8.000000, 8.000000, GameSetting | |
fCombatAdjustRangeBufferDistance, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatAdjustRangeDirectionDistanceMultMin, 0.250000, 0.250000, 0.250000, GameSetting | |
fCombatAdjustRangeDirectionDistanceMultMax, 0.750000, 0.750000, 0.750000, GameSetting | |
fCombatAdjustRangeDirectionChanceMin, 0.100000, 0.100000, 0.100000, GameSetting | |
fCombatAdjustRangeDirectionChanceMid, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatAdjustRangeDirectionChanceMax, 0.900000, 0.900000, 0.900000, GameSetting | |
fCombatAdjustRangeAngleMin, 30.000000, 30.000000, 30.000000, GameSetting | |
fCombatAdjustRangeAngleMax, 45.000000, 45.000000, 45.000000, GameSetting | |
fCombatAdjustRangeAngleChanceMin, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatAdjustRangeAngleChanceMax, 0.750000, 0.750000, 0.750000, GameSetting | |
fCombatAdjustRangeAngleTargetAimCone, 2.500000, 2.500000, 2.500000, GameSetting | |
fCombatAdjustRangeCrouchChance, 0.750000, 0.750000, 0.750000, GameSetting | |
fCombatAdjustRangeCrouchDistanceMax, 3.000000, 3.000000, 3.000000, GameSetting | |
fCombatAdjustRangeDelayTimeMin, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatAdjustRangeDelayTimeMax, 5.000000, 5.000000, 5.000000, GameSetting | |
fCombatAdjustRangeShuffleChance, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatAdjustRangeShuffleDistanceOffset, 3.000000, 3.000000, 3.000000, GameSetting | |
fCombatAdjustRangeShuffleDistanceMult, 0.670000, 0.670000, 0.670000, GameSetting | |
fCombatProvideSuppressiveFireUpdateTime, 0.250000, 0.250000, 0.250000, GameSetting | |
fCombatProvideSuppressiveFireMaximumTimeLimit, 10.000000, 10.000000, 10.000000, GameSetting | |
fCombatProvideSuppressiveFireBlockedTimeLimit, 2.500000, 2.500000, 2.500000, GameSetting | |
fCombatProvideSuppressiveFireSuppressingScoreMult, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatProvideSuppressiveFireCoverScoreMult, 0.250000, 0.250000, 0.250000, GameSetting | |
iCombatProvideSuppressiveFireGroupMemberThreshold, 3, 3, 3, GameSetting | |
fCombatProvideSuppressiveFireGroupPercentMin, 0.000000, 0.000000, 0.000000, GameSetting | |
fCombatProvideSuppressiveFireGroupPercentMax, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatFlankingDistanceMin, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatFlankingDistanceMax, 16.000000, 16.000000, 16.000000, GameSetting | |
fCombatFlankingVarianceMin, 0.000000, 0.000000, 0.000000, GameSetting | |
fCombatFlankingVarianceMax, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatFlankingDirectionOffsetCostMult, 5.000000, 5.000000, 5.000000, GameSetting | |
fCombatFlankingAngleOffsetCostMult, 10.000000, 10.000000, 10.000000, GameSetting | |
fCombatFlankingLocationGridSize, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatFlankingDirectionDistanceMult, 0.200000, 0.200000, 0.200000, GameSetting | |
fCombatFlankingAngleOffset, 22.500000, 22.500000, 22.500000, GameSetting | |
fCombatFlankingAngleOffsetMax, 30.000000, 30.000000, 30.000000, GameSetting | |
iCombatFlankingAngleOffsetCount, 2, 2, 2, GameSetting | |
iCombatFlankingAngleOffsetGoalCount, 2, 2, 2, GameSetting | |
iCombatFlankingDirectionOffsetCount, 2, 2, 2, GameSetting | |
fCombatFlankingDirectionGoalAngleOffset, 15.000000, 15.000000, 15.000000, GameSetting | |
fCombatFlankingDirectionRotateAngleOffset, 15.000000, 15.000000, 15.000000, GameSetting | |
fCombatFlankingDirectionMult, 10.000000, 10.000000, 10.000000, GameSetting | |
fCombatFlankingDirectionDistancePercentRange, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatFlankingDirectionDistancePercentMult, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatFlankingDirectionStartAngleMin, 15.000000, 15.000000, 15.000000, GameSetting | |
fCombatFlankingDirectionStartAngleMax, 30.000000, 30.000000, 30.000000, GameSetting | |
fCombatFlankingDirectionStartAngleCost, 4.000000, 4.000000, 4.000000, GameSetting | |
fCombatFlankingGoalAngleFarMin, 10.000000, 10.000000, 10.000000, GameSetting | |
fCombatFlankingGoalAngleFarMax, 30.000000, 30.000000, 30.000000, GameSetting | |
fCombatFlankingGoalAngleFarMinDistance, 6.000000, 6.000000, 6.000000, GameSetting | |
fCombatFlankingGoalAngleFarMaxDistance, 16.000000, 16.000000, 16.000000, GameSetting | |
fCombatFlankingGoalAngleNear, 180.000000, 180.000000, 180.000000, GameSetting | |
fCombatFlankingNearDistance, 6.000000, 6.000000, 6.000000, GameSetting | |
fCombatFlankingStepDistanceMult, 0.670000, 0.670000, 0.670000, GameSetting | |
fCombatFlankingStepDistanceGoalMultMin, 0.100000, 0.100000, 0.100000, GameSetting | |
fCombatFlankingStepDistanceGoalMultMax, 0.250000, 0.250000, 0.250000, GameSetting | |
fCombatFlankingStepDistanceMin, 2.850000, 2.850000, 2.850000, GameSetting | |
fCombatFlankingStepDistanceMax, 6.000000, 6.000000, 6.000000, GameSetting | |
fCombatFlankingGoalCheckDistanceMult, 0.750000, 0.750000, 0.750000, GameSetting | |
fCombatFlankingGoalCheckDistanceMin, 4.000000, 4.000000, 4.000000, GameSetting | |
fCombatFlankingGoalCheckDistanceMax, 8.000000, 8.000000, 8.000000, GameSetting | |
fCombatFlankingRotateAngle, 135.000000, 135.000000, 135.000000, GameSetting | |
fCombatFlankingMaxTurnAngleRange, 180.000000, 180.000000, 180.000000, GameSetting | |
fCombatFlankingMaxTurnAngleStart, 15.000000, 15.000000, 15.000000, GameSetting | |
fCombatFlankingMaxTurnAngleMin, 45.000000, 45.000000, 45.000000, GameSetting | |
fCombatFlankingMaxTurnAngleMax, 60.000000, 60.000000, 60.000000, GameSetting | |
fCombatFlankingMaxTurnAngleGoal, 75.000000, 75.000000, 75.000000, GameSetting | |
fCombatFlankingDisableAttackTime, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatFlankingStalkRange, 4.000000, 4.000000, 4.000000, GameSetting | |
fCombatFlankingStalkTimeMin, 0.010000, 0.010000, 0.010000, GameSetting | |
fCombatFlankingStalkTimeMax, 10.000000, 10.000000, 10.000000, GameSetting | |
fCombatFlankingDistractChanceMin, 0.330000, 0.330000, 0.330000, GameSetting | |
fCombatFlankingDistractChanceMax, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatFlankingDistractTargetLifeTimeMin, 4.000000, 4.000000, 4.000000, GameSetting | |
fCombatFlankingDistractTargetLifeTimeMax, 20.000000, 20.000000, 20.000000, GameSetting | |
fCombatFlankingDistractDistanceMin, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatFlankingDistractDistanceMax, 8.000000, 8.000000, 8.000000, GameSetting | |
fCombatFlankingDistractUpdateTime, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatFlankingDistractUpdateTimeMax, 5.000000, 5.000000, 5.000000, GameSetting | |
fCombatFlankingDistractUpdateDistance, 4.000000, 4.000000, 4.000000, GameSetting | |
fCombatFlankingDistractSwitchDirectionChance, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatChargingDistanceMin, 4.000000, 4.000000, 4.000000, GameSetting | |
fCombatChargingDistanceMax, 16.000000, 16.000000, 16.000000, GameSetting | |
fCombatChargingDirectionOffsetCostMult, 5.000000, 5.000000, 5.000000, GameSetting | |
fCombatChargingAngleOffsetCostMult, 10.000000, 10.000000, 10.000000, GameSetting | |
fCombatChargingLocationGridSize, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatChargingDirectionDistanceMult, 0.200000, 0.200000, 0.200000, GameSetting | |
fCombatChargingAngleOffset, 22.500000, 22.500000, 22.500000, GameSetting | |
fCombatChargingAngleOffsetMax, 30.000000, 30.000000, 30.000000, GameSetting | |
iCombatChargingAngleOffsetCount, 2, 2, 2, GameSetting | |
iCombatChargingAngleOffsetGoalCount, 2, 2, 2, GameSetting | |
iCombatChargingDirectionOffsetCount, 2, 2, 2, GameSetting | |
fCombatChargingDirectionGoalAngleOffset, 15.000000, 15.000000, 15.000000, GameSetting | |
fCombatChargingDirectionRotateAngleOffset, 15.000000, 15.000000, 15.000000, GameSetting | |
fCombatChargingGoalAngleFarMin, 10.000000, 10.000000, 10.000000, GameSetting | |
fCombatChargingGoalAngleFarMax, 30.000000, 30.000000, 30.000000, GameSetting | |
fCombatChargingGoalAngleFarMinDistance, 6.000000, 6.000000, 6.000000, GameSetting | |
fCombatChargingGoalAngleFarMaxDistance, 16.000000, 16.000000, 16.000000, GameSetting | |
fCombatChargingGoalAngleNear, 180.000000, 180.000000, 180.000000, GameSetting | |
fCombatChargingNearDistance, 6.000000, 6.000000, 6.000000, GameSetting | |
fCombatChargingStepDistanceMult, 0.330000, 0.660000, 0.660000, GameSetting | |
fCombatChargingStepDistanceMin, 1.500000, 1.500000, 1.500000, GameSetting | |
fCombatChargingStepDistanceMax, 6.000000, 6.000000, 6.000000, GameSetting | |
fCombatChargingGoalCheckDistanceMult, 0.750000, 0.750000, 0.750000, GameSetting | |
fCombatChargingGoalCheckDistanceMin, 4.000000, 4.000000, 4.000000, GameSetting | |
fCombatChargingGoalCheckDistanceMax, 8.000000, 8.000000, 8.000000, GameSetting | |
fCombatChargingRotateAngle, 135.000000, 135.000000, 135.000000, GameSetting | |
fCombatChargingMaxTurnAngle, 45.000000, 45.000000, 45.000000, GameSetting | |
fCombatChargingMaxTurnAngleGoal, 75.000000, 75.000000, 75.000000, GameSetting | |
uiCombatChargingRepathThresholdGoDirect, 3, 3, 3, GameSetting | |
uiCombatChargingRepathThresholdFail, 6, 6, 6, GameSetting | |
bCombatChargingAimPowerAttacks, True, True, True, GameSetting | |
fCombatChargingAOEAttackRange, 4.000000, 4.000000, 4.000000, GameSetting | |
fCombatChargingAOEAttackZRange, 1.500000, 1.500000, 1.500000, GameSetting | |
fCombatChargingAOEAttackCloseEnoughRatio, 0.750000, 0.750000, 0.750000, GameSetting | |
fCombatChargingAOEAttackRechargeTime, 20.000000, 20.000000, 20.000000, GameSetting | |
fCombatChargingChargePastRoarChance, 0.250000, 0.250000, 0.250000, GameSetting | |
fCombatChargingChargePastRoarDelay, 15.000000, 15.000000, 15.000000, GameSetting | |
fCombatChargingSideswipePosAngleSpread, 15.000000, 15.000000, 15.000000, GameSetting | |
fCombatChargingSideswipeRechargeTime, 1.500000, 1.500000, 1.500000, GameSetting | |
fCombatChargingSideswipeRechargeRadius, 4.000000, 4.000000, 4.000000, GameSetting | |
fCombatChargingSprintAlwaysRange, 17.000000, 17.000000, 17.000000, GameSetting | |
fCombatChargingSprintAwayDistance, 4.000000, 4.000000, 4.000000, GameSetting | |
fCombatChargingSprintGoalRadiusMult, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatChargingRelentTime, 5.000000, 5.000000, 5.000000, GameSetting | |
fCombatChargingRelentDistancePadding, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatChargingSideswipeRelentTime, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatChargingGoCloseIfNotHittingTime, 6.000000, 6.000000, 6.000000, GameSetting | |
fCombatChargingGoCloseIfNotHittingDistance, 5.000000, 5.000000, 5.000000, GameSetting | |
fCombatChargingWithdrawMinDistance, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatChargingWithdrawTurnTolerance, 30.000000, 30.000000, 30.000000, GameSetting | |
fCombatChargingWithdrawTurnCostMult, 4.000000, 4.000000, 4.000000, GameSetting | |
fCombatChargingResolveContactMinSampleTime, 0.250000, 0.250000, 0.250000, GameSetting | |
fCombatChargingResolveContactMaxXYErrorPerSecond, 25.000000, 25.000000, 25.000000, GameSetting | |
fCombatChargingFlipThrowCheckRadius, 70.000000, 70.000000, 70.000000, GameSetting | |
fCombatChargingFlipThrowCheckVeryNearRadius, 10.000000, 10.000000, 10.000000, GameSetting | |
fCombatChargingFlipThrowCheckTime, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatChargingFlipThrowMaxAngle, 90.000000, 90.000000, 90.000000, GameSetting | |
fCombatChargingFlipThrowMinUpSpeed, 1.500000, 1.500000, 1.500000, GameSetting | |
fCombatChargingFlipThrowQuickRechargeTime, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatChargingFlipThrowRadiusPadding, 75.000000, 1.071563, 1.071563, GameSetting | |
fCombatChargingFlipThrowRechargeMinTime, 30.000000, 30.000000, 30.000000, GameSetting | |
fCombatChargingFlipThrowRechargeMaxTime, 60.000000, 60.000000, 60.000000, GameSetting | |
fCombatChargingFlipThrowRecheckPathTime, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatChargingFlipThrowSpeed, 10.000000, 10.000000, 10.000000, GameSetting | |
fCombatChargingFlipThrowDamageToThrownRef, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatChargingFlipThrowPopUpTime, 0.100000, 0.100000, 0.100000, GameSetting | |
fCombatChargingFlipThrowPopUpSpeed, 5.000000, 5.000000, 5.000000, GameSetting | |
fCombatChargingProblematicTargetIgnoreSeconds, 5.000000, 5.000000, 5.000000, GameSetting | |
fCombatChargingHealthLow, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatChargingTargetMovedRepathScale, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatChargingChargePastRunRangeMult, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatChargingChargePastSprintRangeMult, 3.000000, 3.000000, 3.000000, GameSetting | |
fCombatChargingAllowDisengageDelay, 5.000000, 5.000000, 5.000000, GameSetting | |
fCombatShipManeuverSurroundDistance, 400.000000, 400.000000, 400.000000, GameSetting | |
fCombatShipManeuverSurroundVelocityMult, 0.010000, 0.010000, 0.010000, GameSetting | |
bCombatShipManeuverSurroundEnabled, False, False, False, GameSetting | |
fCombatShipManeuverAcquireOffset, 100.000000, 100.000000, 100.000000, GameSetting | |
fCombatShipManeuverRetryTime, 0.250000, 0.250000, 0.250000, GameSetting | |
fCombatShipAttackReservationCountMin, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatShipAttackReservationCountMid, 1.500000, 1.500000, 1.500000, GameSetting | |
fCombatShipAttackReservationCountMax, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatShipAttackReservationLastAttackTimeMin, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatShipAttackReservationLastAttackTimeMax, 240.000000, 240.000000, 240.000000, GameSetting | |
fCombatShipAttackReservationLastAttackTimeBonusMin, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatShipAttackReservationLastAttackTimeBonusMax, 5.000000, 5.000000, 5.000000, GameSetting | |
fCombatShipPassChance, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatShipPassTargetTime, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatShipPassDistance, 1000.000000, 1000.000000, 1000.000000, GameSetting | |
fCombatShipPassRadius, 1000.000000, 1000.000000, 1000.000000, GameSetting | |
fCombatShipPassTime, 5.000000, 5.000000, 5.000000, GameSetting | |
fCombatShipPassTargetAcquireAngle, 30.000000, 30.000000, 30.000000, GameSetting | |
fCombatShipLeadTurnChance, 1.000000, 0.000000, 0.000000, GameSetting | |
fCombatShipLeadTurnUpdateTime, 0.100000, 0.100000, 0.100000, GameSetting | |
fCombatShipLeadTurnDistanceExtentMult, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatShipLeadTurnTargetTurnTimeMult, 1.250000, 1.250000, 1.250000, GameSetting | |
fCombatShipLeadTurnTargetTurnMult, 0.100000, 0.100000, 0.100000, GameSetting | |
fCombatShipLeadTurnDistanceMult, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatShipLeadTurnAimDistance, 1000.000000, 1000.000000, 1000.000000, GameSetting | |
fCombatShipLeadTurnApproachTargetAngle, 90.000000, 90.000000, 90.000000, GameSetting | |
fCombatShipLeadTurnTargetFacingAngle, 90.000000, 90.000000, 90.000000, GameSetting | |
fCombatShipLeadTurnApproachRadiusMin, 100.000000, 100.000000, 100.000000, GameSetting | |
fCombatShipLeadTurnApproachRadiusMax, 400.000000, 400.000000, 400.000000, GameSetting | |
fCombatShipLeadTurnMinSpeedMult, 0.100000, 0.100000, 0.100000, GameSetting | |
fCombatShipLeadTurnExtentsMult, 0.750000, 0.750000, 0.750000, GameSetting | |
fCombatShipLeadTurnLoseTargetAngle, 120.000000, 120.000000, 120.000000, GameSetting | |
fCombatShipLeadTurnTargetViewAngle, 20.000000, 20.000000, 20.000000, GameSetting | |
fCombatShipLeadTurnPursueAngle, 45.000000, 45.000000, 45.000000, GameSetting | |
fCombatShipLeadTurnTargetPursueAngle, 30.000000, 30.000000, 30.000000, GameSetting | |
fCombatShipLeadTurnTimeLimit, 10.000000, 10.000000, 10.000000, GameSetting | |
fCombatShipSlideTurnChance, 0.100000, 0.000000, 0.000000, GameSetting | |
fCombatShipSlideTurnDistance, 200.000000, 200.000000, 200.000000, GameSetting | |
fCombatShipSlideTurnTurnAngle, 30.000000, 30.000000, 30.000000, GameSetting | |
fCombatShipSlideTurnAnticipateTime, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatShipSlideTurnTargetFacingAngle, 90.000000, 90.000000, 90.000000, GameSetting | |
fCombatShipSlideTurnCheckTargetAngle, 120.000000, 120.000000, 120.000000, GameSetting | |
fCombatShipSlideTurnTimeLimit, 10.000000, 10.000000, 10.000000, GameSetting | |
fCombatShipBarrelRollChance, 1.000000, 0.000000, 0.000000, GameSetting | |
fCombatShipBarrelRollRadius, 500.000000, 500.000000, 500.000000, GameSetting | |
fCombatShipBarrelRollForwardDistance, 1000.000000, 1000.000000, 1000.000000, GameSetting | |
fCombatShipbarrelRollAngle, 10.000000, 10.000000, 10.000000, GameSetting | |
fCombatShipBarrelRollPassTargetTime, 1.500000, 1.500000, 1.500000, GameSetting | |
fCombatShipBarrelRollPassDistance, 1000.000000, 1000.000000, 1000.000000, GameSetting | |
fCombatShipBarrelRollPassRadius, 1000.000000, 1000.000000, 1000.000000, GameSetting | |
fCombatShipBarrelRollPassTime, 5.000000, 5.000000, 5.000000, GameSetting | |
fCombatShipBarrelRollTargetAcquireAngle, 60.000000, 60.000000, 60.000000, GameSetting | |
fCombatShipBarrelRollTargetFacingAngle, 90.000000, 90.000000, 90.000000, GameSetting | |
fCombatShipBarrelRollMinimumDistance, 200.000000, 200.000000, 200.000000, GameSetting | |
fCombatShipBarrelRollMaxRollTime, 30.000000, 30.000000, 30.000000, GameSetting | |
fCombatShipBarrelRollHeightMult, 0.250000, 0.250000, 0.250000, GameSetting | |
fCombatShipEvadeTargetRelativeFacingAngle, 15.000000, 15.000000, 15.000000, GameSetting | |
fCombatShipEvadeTargetRotationSpeed, 10.000000, 10.000000, 10.000000, GameSetting | |
fCombatShipEvadeTargetFacingAngle, 2.500000, 2.500000, 2.500000, GameSetting | |
fCombatShipEvadeTargetOffsetDistance, 100.000000, 100.000000, 100.000000, GameSetting | |
fCombatShipEvadeTargetPathDistance, 2000.000000, 2000.000000, 2000.000000, GameSetting | |
fCombatShipBreakChance, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatShipBreakStrafeToSpeedRatio, 0.150000, 0.150000, 0.150000, GameSetting | |
fCombatShipBreakTargetFacingEvadeAngle, 90.000000, 90.000000, 90.000000, GameSetting | |
fCombatShipBreakTimeLimit, 6.000000, 6.000000, 6.000000, GameSetting | |
fCombatShipBreakJinkChance, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatShipBreakJinkTime, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatShipBreakJinkDistance, 5000.000000, 5000.000000, 5000.000000, GameSetting | |
fCombatShipBreakJinkVectorForwardMult, 0.330000, 0.330000, 0.330000, GameSetting | |
fCombatShipBreakJinkTargetFacingAngle, 20.000000, 20.000000, 20.000000, GameSetting | |
fCombatShipBreakMaxDistance, 1000.000000, 1000.000000, 1000.000000, GameSetting | |
fCombatShipBreakArcLookAheadDistance, 256.000000, 256.000000, 256.000000, GameSetting | |
fCombatShipCutChance, 1.000000, 0.000000, 0.000000, GameSetting | |
fCombatShipCutStrafeToSpeedRatio, 0.150000, 0.150000, 0.150000, GameSetting | |
fCombatShipCutDistance, 10000.000000, 10000.000000, 10000.000000, GameSetting | |
fCombatShipCutAngle, 15.000000, 15.000000, 15.000000, GameSetting | |
fCombatShipCutTargetFacingEvadeAngle, 90.000000, 90.000000, 90.000000, GameSetting | |
fCombatShipCutTimeLimit, 7.500000, 7.500000, 7.500000, GameSetting | |
fCombatShipCutJinkChance, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatShipDisengageDistance, 1000.000000, 1000.000000, 1000.000000, GameSetting | |
fCombatShipBoostChance, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatShipSlideDodgeChance, 0.100000, 0.000000, 0.000000, GameSetting | |
fCombatShipBoostTargetEvadeDistance, 1000.000000, 1000.000000, 1000.000000, GameSetting | |
fCombatShipBoostRemainingBoostTime, 2.500000, 2.500000, 2.500000, GameSetting | |
fCombatShipBoostWaitForBoostTime, 2.000000, 5.000000, 5.000000, GameSetting | |
fCombatShipBoostManeuverEnterMinBoost, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatShipSlicebackChance, 1.000000, 0.000000, 0.000000, GameSetting | |
fCombatShipSlicebackTimeLimit, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatShipStrafeTurnChance, 1.000000, 0.000000, 0.000000, GameSetting | |
fCombatShipStrafeTurnDistance, 1000.000000, 1000.000000, 1000.000000, GameSetting | |
fCombatShipStrafeTurnDestinationAngle, 15.000000, 15.000000, 15.000000, GameSetting | |
fCombatShipStrafeTurnStrafeTime, 5.000000, 5.000000, 5.000000, GameSetting | |
fCombatShipAcquireChance, 1.000000, 0.000000, 0.000000, GameSetting | |
fCombatShipAcquireTimeLimit, 15.000000, 15.000000, 15.000000, GameSetting | |
fCombatShipAcquireRadius, 100.000000, 100.000000, 100.000000, GameSetting | |
fCombatShipAcquirePathDistance, 2000.000000, 2000.000000, 2000.000000, GameSetting | |
fCombatShipAcquirePathAnticipateTime, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatShipTurnChance, 0.010000, 0.010000, 0.010000, GameSetting | |
fCombatShipPursueChance, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatShipDisengageChance, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatShipPursueRadiusMin, 500.000000, 100.000000, 100.000000, GameSetting | |
fCombatShipPursueRadiusMax, 1000.000000, 750.000000, 750.000000, GameSetting | |
fCombatShipPursuePathAnticipateTime, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatShipPursueCheckTargetFacingAngle, 60.000000, 60.000000, 60.000000, GameSetting | |
fCombatShipPursueTargetMinSpeed, 20.000000, 20.000000, 20.000000, GameSetting | |
fCombatShipPursueMinChaseAngle, 135.000000, 135.000000, 135.000000, GameSetting | |
fCombatShipMinTimeBetweenPursuits, 5.000000, 5.000000, 5.000000, GameSetting | |
fCombatShipStrafeChance, 1.000000, 0.000000, 0.000000, GameSetting | |
fCombatShipStrafeDistanceRadiusMult, 8.000000, 8.000000, 8.000000, GameSetting | |
fCombatShipOrbitChance, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatShipOrbitDistance, 1500.000000, 1500.000000, 1500.000000, GameSetting | |
fCombatShipOrbitCombatAreaStartDistanceFactor, 0.750000, 0.750000, 0.750000, GameSetting | |
fCombatShipOrbitCombatAreaRadiusDistanceFactor, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatShipOrbitPathAnticipateTime, 2.500000, 2.500000, 2.500000, GameSetting | |
fCombatShipOrbitUpdateTime, 2.500000, 2.500000, 2.500000, GameSetting | |
fCombatShipOrbitCombatAreaMinTime, 6.000000, 6.000000, 6.000000, GameSetting | |
fCombatShipOrbitCombatAreaMaxTime, 8.000000, 8.000000, 8.000000, GameSetting | |
fCombatShipFleeBaseDistance, 10000.000000, 10000.000000, 10000.000000, GameSetting | |
fCombatShipFleeBufferDistance, 1000.000000, 1000.000000, 1000.000000, GameSetting | |
fCombatShipFleeTargetFacingAngle, 75.000000, 75.000000, 75.000000, GameSetting | |
fCombatShipBreakMinRetryTime, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatShipMinFuelPercentToBoost, 0.750000, 0.750000, 0.750000, GameSetting | |
fCombatShipScissorsChance, 1.000000, 0.000000, 0.000000, GameSetting | |
fCombatShipScissorsEnterMinSpeed, 25.000000, 25.000000, 25.000000, GameSetting | |
fCombatShipScissorsLegAngle, 30.000000, 30.000000, 30.000000, GameSetting | |
fCombatShipScissorsLegLength, 768.000000, 768.000000, 768.000000, GameSetting | |
fCombatShipScissorsMinDistance, 200.000000, 200.000000, 200.000000, GameSetting | |
fCombatShipScissorsMaxDistance, 1500.000000, 1500.000000, 1500.000000, GameSetting | |
uiCombatShipScissorsMinReverseCount, 3, 3, 3, GameSetting | |
uiCombatShipScissorsMaxReverseCount, 6, 6, 6, GameSetting | |
fCombatShipCutEnterMinSpeed, 50.000000, 50.000000, 50.000000, GameSetting | |
fCombatShipCutMaxTime, 3.000000, 3.000000, 3.000000, GameSetting | |
fCombatShipCutMinSpeed, 25.000000, 25.000000, 25.000000, GameSetting | |
fCombatShipCutAnticipationTime, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatShipNoThreatAngle, 45.000000, 45.000000, 45.000000, GameSetting | |
fCombatShipLowThreatAngle, 15.000000, 15.000000, 15.000000, GameSetting | |
fCombatShipMidThreatAngle, 10.000000, 10.000000, 10.000000, GameSetting | |
fCombatShipHighThreatAngle, 5.000000, 5.000000, 5.000000, GameSetting | |
fCombatShipBoostStartAlignAngle, 8.000000, 8.000000, 8.000000, GameSetting | |
fCombatShipBreakBoostMinAngle, 30.000000, 30.000000, 30.000000, GameSetting | |
fCombatShipDirectAttackChance, 1.000000, 0.000000, 0.000000, GameSetting | |
fCombatShipDirectAttackMinDistance, 256.000000, 256.000000, 256.000000, GameSetting | |
fCombatShipEvadeMaxDistance, 2000.000000, 2000.000000, 2000.000000, GameSetting | |
fCombatShipManeuverUpdateTime, 0.250000, 0.250000, 0.250000, GameSetting | |
fCombatShipDisengageMinHPPercentage, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatShipDisengageMaxHPPercentage, 0.666000, 0.666000, 0.666000, GameSetting | |
fCombatShipDisengageMaxDistance, 1000.000000, 1000.000000, 1000.000000, GameSetting | |
fCombatShipDetectionUpdateTime, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatShipTargetDestinationCheckRadius, 256.000000, 256.000000, 256.000000, GameSetting | |
fCombatStationaryTrackingChance, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatShipStationaryTrackingMaxTime, 8.000000, 8.000000, 8.000000, GameSetting | |
fCombatShipMinimumStalemateTime, 4.000000, 4.000000, 4.000000, GameSetting | |
fCombatShipMaximumStalemateTime, 6.000000, 6.000000, 6.000000, GameSetting | |
fCombatShipMaximumStalemateAngle, 60.000000, 60.000000, 60.000000, GameSetting | |
fCombatShipBreakStalemateChance, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatShipBreakStalemateMaxTime, 5.000000, 5.000000, 5.000000, GameSetting | |
fCombatShipBreakAngle, 90.000000, 90.000000, 90.000000, GameSetting | |
fCombatShipBreakStalemateMaxDistance, 1024.000000, 1024.000000, 1024.000000, GameSetting | |
fCombatShipMinimumStalemateTargetTurnRate, 10.000000, 10.000000, 10.000000, GameSetting | |
fCombatShipLargeGoalRadius, 384.000000, 384.000000, 384.000000, GameSetting | |
fCombatShipMinAcquiredByTargetTime, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatShipMaxAcquiredByTargetTime, 3.000000, 3.000000, 3.000000, GameSetting | |
fCombatShipMinPilotSkillScale, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatShipMaxPilotSkillScale, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatShipNegativePilotSkillGain, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatShipPositivePilotSkillGain, 0.250000, 0.250000, 0.250000, GameSetting | |
fCombatShipSlideDodgeMinDist, 64.000000, 64.000000, 64.000000, GameSetting | |
fCombatShipSlideDodgeMaxTime, 5.000000, 5.000000, 5.000000, GameSetting | |
fCombatShipEvadeMaxShieldPercentage, 0.750000, 0.750000, 0.750000, GameSetting | |
fCombatShipPathingRefLocationUpdateTimeMin, 0.031250, 0.031250, 0.031250, GameSetting | |
fCombatShipHighShieldThreshold, 0.750000, 0.750000, 0.750000, GameSetting | |
fCombatShipMidShieldThreshold, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatShipLowShieldThreshold, 0.250000, 0.250000, 0.250000, GameSetting | |
fCombatShipMinBreakStandoffRadius, 200.000000, 200.000000, 200.000000, GameSetting | |
fCombatShipMaxHorizontalDeltaAngle, 10.000000, 10.000000, 10.000000, GameSetting | |
fCombatShipPassPeelOffChance, 0.750000, 0.750000, 0.750000, GameSetting | |
fCombatShipPassPeelOffMinTargetFacingAngle, 90.000000, 90.000000, 90.000000, GameSetting | |
fCombatShipThreatGainDefensive, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatShipThreatGainOffensive, 1.750000, 1.750000, 1.750000, GameSetting | |
fCombatShipThreatDecayDefensive, 0.750000, 0.750000, 0.750000, GameSetting | |
fCombatShipThreatDecayOffensive, 0.250000, 0.250000, 0.250000, GameSetting | |
fCombatShipThreatTargetHasHighAngleGain, 0.250000, 0.250000, 0.250000, GameSetting | |
fCombatShipThreatTargetHasMidAngleGain, 0.125000, 0.125000, 0.125000, GameSetting | |
fCombatShipThreatTargetHasLowAngleGain, 0.062500, 0.062500, 0.062500, GameSetting | |
fCombatShipThreatAttackerHasNoShieldGain, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatShipThreatAttackerHasLowShieldGain, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatShipThreatAttackerHasMidShieldGain, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatShipThreatAttackerHasHighShieldGain, 0.250000, 0.250000, 0.250000, GameSetting | |
fCombatShipThreatNearDistanceGain, 0.062500, 0.062500, 0.062500, GameSetting | |
fCombatShipThreatCollisionDistanceGain, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatShipThreatAttackerHasHighAngleGain, -0.250000, -0.250000, -0.250000, GameSetting | |
fCombatShipThreatAttackerHasMidAngleGain, -0.125000, -0.125000, -0.125000, GameSetting | |
fCombatShipThreatAttackerHasLowAngleGain, -0.062500, -0.062500, -0.062500, GameSetting | |
fCombatShipThreatTargetHasNoShieldGain, -1.000000, -1.000000, -1.000000, GameSetting | |
fCombatShipThreatTargetHasLowShieldGain, -0.500000, -0.500000, -0.500000, GameSetting | |
fCombatShipThreatTargetHasMidShieldGain, -0.250000, -0.250000, -0.250000, GameSetting | |
fCombatShipThreatTargetHasHighShieldGain, -0.125000, -0.125000, -0.125000, GameSetting | |
fCombatShipThreatEvadeThreshold, 0.750000, 0.750000, 0.750000, GameSetting | |
fCombatShipThreatDisengageThreshold, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatShipThreatFarDistanceGain, -0.250000, -0.250000, -0.250000, GameSetting | |
fCombatShipThreatToleranceGain, 0.031250, 0.031250, 0.031250, GameSetting | |
fCombatShipThreatToleranceDecay, 0.125000, 0.125000, 0.125000, GameSetting | |
fCombatShipThreatNearDistance, 250.000000, 250.000000, 250.000000, GameSetting | |
fCombatShipThreatFarDistance, 750.000000, 750.000000, 750.000000, GameSetting | |
fCombatShipMinAttackDistance, 150.000000, 150.000000, 150.000000, GameSetting | |
fCombatShipThreatInsideTurnRadiusGain, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatBehaviorShipTurnPhaseTime, 3.000000, 3.000000, 3.000000, GameSetting | |
fCombatTargetLocationRadiusSizeMult, 1.250000, 1.250000, 1.250000, GameSetting | |
fCombatTargetLocationArcWidthSizeMult, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatTargetLocationArcWidthMin, 10.000000, 10.000000, 10.000000, GameSetting | |
fCombatTargetLocationArcWidthMax, 180.000000, 180.000000, 180.000000, GameSetting | |
iCombatTargetLocationCount, 24, 24, 24, GameSetting | |
fCombatTargetLocationMinDistanceMult, 0.670000, 0.670000, 0.670000, GameSetting | |
fCombatTargetLocationRepositionAngleMult, 0.670000, 0.670000, 0.670000, GameSetting | |
fCombatTargetLocationMaxDistance, 32.000000, 32.000000, 32.000000, GameSetting | |
fCombatTargetLocationCurrentReservationDistanceMult, 0.750000, 0.750000, 0.750000, GameSetting | |
fCombatTargetLocationAvoidNodeRadiusOffset, -16.000000, -0.228600, -0.228600, GameSetting | |
fCombatTargetLocationGoalDistanceOffsetAngle, 120.000000, 120.000000, 120.000000, GameSetting | |
fCombatPositionRadiusBuffer, 0.100000, 0.100000, 0.100000, GameSetting | |
fCombatPositionAngleBuffer, 0.250000, 0.250000, 0.250000, GameSetting | |
fCombatPositionLOFMinimumRange, 6.000000, 6.000000, 6.000000, GameSetting | |
fCombatCoverLocationKeyOffsetMult, 100.000000, 100.000000, 100.000000, GameSetting | |
fCombatCoverReservationRadius, 0.150000, 0.150000, 0.150000, GameSetting | |
fCombatCoverReservationFreeSegmentWidthMin, 0.005000, 0.005000, 0.005000, GameSetting | |
fCombatCoverEdgeOffsetDistance, 0.050000, 0.050000, 0.050000, GameSetting | |
fCombatCoverCrouchEdgeOffsetDistance, 0.050000, 0.050000, 0.050000, GameSetting | |
fCombatCoverLedgeOffsetDistance, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatCoverLedgePartialHeightMult, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatCoverLedgePartialCheckHeightMult, 0.800000, 0.800000, 0.800000, GameSetting | |
fCombatCoverAttackOffsetOuterAngleMult, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatCoverAttackOffsetInnerAngleMult, 0.670000, 0.670000, 0.670000, GameSetting | |
fCombatCoverAttackOffsetRadiusMult, 1.500000, 1.500000, 1.500000, GameSetting | |
fCombatCoverExtendEdgeDistance, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatCoverCheckCoverHeightOffset, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatCoverCheckCoverHeightMin, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatCoverCheckCoverAngleOffset, -10.000000, -10.000000, -10.000000, GameSetting | |
fCombatCoverCheckCoverPartialNarrowCoverAngleOffset, -5.000000, -5.000000, -5.000000, GameSetting | |
fCombatCoverCheckEdgeBlockedDistance, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatCoverCheckGroundHeightOffset, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatCoverCheckCoverMaxRangeBuffer, 6.000000, 6.000000, 6.000000, GameSetting | |
fCombatCoverMidPointMaxRangeBuffer, 4.000000, 4.000000, 4.000000, GameSetting | |
fCombatCoverMidPointMaxThreatAngle, 75.000000, 75.000000, 75.000000, GameSetting | |
fCombatCoverObstacleMovedTime, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatCoverThreatLOSMaxDistance, 32.000000, 32.000000, 32.000000, GameSetting | |
fCombatCoverThreatLOSActorHeightMult, 0.670000, 0.670000, 0.670000, GameSetting | |
fCombatCoverSecondaryThreatMinDistance, 8.000000, 8.000000, 8.000000, GameSetting | |
fCombatCoverSecondaryThreatLastSeenTime, 5.000000, 5.000000, 5.000000, GameSetting | |
fCombatCoverSearchCheckAngleOffset, 5.000000, 5.000000, 5.000000, GameSetting | |
fCombatCoverLastVisibleLocationTime, 7.500000, 7.500000, 7.500000, GameSetting | |
fCombatCoverLastVisibleLocationDistance, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatCoverMinHeightMult, 0.450000, 0.450000, 0.450000, GameSetting | |
fCombatCoverMidNarrowCoverHeightMult, 0.875000, 0.875000, 0.875000, GameSetting | |
fCombatCoverActorPartialCoverWidthMult, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatCoverActorCoverWidthOffset, 0.025000, 0.025000, 0.025000, GameSetting | |
fCombatCoverEdgeAimHeadingInnerAngleMin, -30.000000, -30.000000, -30.000000, GameSetting | |
fCombatCoverEdgeAimHeadingInnerAngleMid, 10.000000, 10.000000, 10.000000, GameSetting | |
fCombatCoverEdgeAimHeadingInnerAngleMax, 30.000000, 30.000000, 30.000000, GameSetting | |
fCombatCoverEdgeAimHeadingOuterAngle, 60.000000, 60.000000, 60.000000, GameSetting | |
fCombatCoverAimHeadingAngle, 65.000000, 65.000000, 65.000000, GameSetting | |
fCombatCoverGoalHeuristicOutsideRangeMult, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatCoverGoalHeuristicOutsideRangePenalty, 16.000000, 16.000000, 16.000000, GameSetting | |
fCombatCoverGoalHeuristicCoverRankMult, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatCoverCheckCoverEdgeVertexThreshold, 0.050000, 0.050000, 0.050000, GameSetting | |
fCombatCoverLocationUpdateActorCoverWidthMult, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatCoverMantleHeightDeltaAbove, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatCoverMantleHeightDeltaBelow, 0.500000, 0.500000, 0.500000, GameSetting | |
iCombatMantleCollisionQueryCount, 6, 6, 6, GameSetting | |
fCombatMantleCollisionQueryForwardOffsetCover, 0.520000, 0.514350, 0.514350, GameSetting | |
fCombatMantleCollisionQueryForwardOffsetCrouch, 0.750000, 0.757238, 0.757238, GameSetting | |
fCombatMantleCollisionQueryHorizontalOffsetCover, 0.210000, 0.214313, 0.214313, GameSetting | |
fCombatMantleCollisionQueryHorizontalOffsetCrouch, -0.090000, -0.085725, -0.085725, GameSetting | |
fCombatMantleCollisionQueryHeight, 1.500000, 1.500000, 1.500000, GameSetting | |
fCombatMantleCollisionQueryDistance, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatMantleCollisionQueryTestOffset, 0.050000, 0.050000, 0.050000, GameSetting | |
fCombatMantleCollisionQueryResultOffset, 0.060000, 0.060000, 0.060000, GameSetting | |
fCombatMantleCollisionQueryHeightThreshold, 0.030000, 0.030000, 0.030000, GameSetting | |
fCombatCoverStandardCheckObstructionDistance, 1.500000, 1.500000, 1.500000, GameSetting | |
fCombatCoverStandardAttackLocationOffset, 1.500000, 1.500000, 1.500000, GameSetting | |
fCombatCoverStandardUseEdgesRadiusMult, 4.000000, 4.000000, 4.000000, GameSetting | |
fCombatCoverStandardEdgeOffsetDistance, 0.250000, 0.250000, 0.250000, GameSetting | |
fCombatCoverStandardCheckObstructionLowOffset, 0.150000, 0.150000, 0.150000, GameSetting | |
fCombatCoverStandardCheckObstructionHighOffset, 0.150000, 0.150000, 0.150000, GameSetting | |
fCombatCoverStandardCheckMovementRadiusMult, 8.000000, 8.000000, 8.000000, GameSetting | |
fCombatCoverStandardCheckCoverSafeDistance, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatCoverStandardCheckCoverSafeRadiusOffset, 0.100000, 0.100000, 0.100000, GameSetting | |
fCombatCoverStandardCheckCoverSafeLowOffset, 0.250000, 0.250000, 0.250000, GameSetting | |
fCombatCoverStandardCheckCoverSafeHighOffset, 0.250000, 0.250000, 0.250000, GameSetting | |
fCombatCoverRangeMultMin, 0.670000, 0.670000, 0.670000, GameSetting | |
fCombatCoverRangeMultMax, 1.250000, 1.250000, 1.250000, GameSetting | |
fCombatCoverRangeOffsetMin, 0.000000, 0.000000, 0.000000, GameSetting | |
fCombatCoverRangeOffsetMax, 8.000000, 8.000000, 8.000000, GameSetting | |
fCombatCoverActiveRangeMultMin, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatCoverActiveRangeMultMax, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatCoverActiveRangeOffsetMin, 0.000000, 0.000000, 0.000000, GameSetting | |
fCombatCoverActiveRangeOffsetMax, 32.000000, 32.000000, 32.000000, GameSetting | |
fCombatCoverMinimumRange, 8.000000, 8.000000, 8.000000, GameSetting | |
fCombatCoverMinimumActiveRange, 3.000000, 3.000000, 3.000000, GameSetting | |
fCombatCoverMinimumRangeSize, 0.000000, 0.000000, 0.000000, GameSetting | |
fCombatCoverSearchDistanceMin, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatCoverSearchDistanceMax, 64.000000, 64.000000, 64.000000, GameSetting | |
fCombatCoverSearchDistanceMult, 1.500000, 1.500000, 1.500000, GameSetting | |
fCombatCoverCheckCoverLocationInitialTime, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatCoverCheckCoverLocationUpdateTime, 0.250000, 0.250000, 0.250000, GameSetting | |
fCombatCoverEnterDistance, 1.500000, 1.500000, 1.500000, GameSetting | |
fCombatCoverEnterDistanceSpeedMultMin, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatCoverEnterDistanceSpeedMultMax, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatCoverEnterDistanceMin, 0.750000, 0.750000, 0.750000, GameSetting | |
fCombatCoverEnterDirectDistanceMult, 0.670000, 0.670000, 0.670000, GameSetting | |
fCombatCoverEnterTweenTime, 0.100000, 0.100000, 0.100000, GameSetting | |
fCombatCoverEnterUpdateTime, 0.250000, 0.250000, 0.250000, GameSetting | |
fCombatCoverEnterSprintDistanceMin, 4.000000, 4.000000, 4.000000, GameSetting | |
fCombatCoverEnterSprintDistanceMax, 16.000000, 16.000000, 16.000000, GameSetting | |
fCombatCoverEnteredCoverRecentlyTime, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatCoverEnterSprintAttackedTimeMin, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatCoverEnterSprintAttackedTimeMax, 5.000000, 5.000000, 5.000000, GameSetting | |
fCombatCoverEnterSprintAttackedTimeReloadMin, 0.000000, 0.000000, 0.000000, GameSetting | |
fCombatCoverEnterSprintAttackedTimeReloadMax, 2.500000, 2.500000, 2.500000, GameSetting | |
fCombatCoverEnterSprintAttackedTimeVariance, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatCoverEnterSneakAngleThreshold, 30.000000, 30.000000, 30.000000, GameSetting | |
fCombatCoverWaitTimeMin, 2.500000, 2.500000, 2.500000, GameSetting | |
fCombatCoverWaitTimeMid, 3.500000, 3.500000, 3.500000, GameSetting | |
fCombatCoverWaitTimeMax, 6.000000, 6.000000, 6.000000, GameSetting | |
fCombatCoverWaitTimeVariance, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatCoverWaitRetryTime, 0.250000, 0.250000, 0.250000, GameSetting | |
fCombatCoverWaitTimeAttackFailed, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatCoverWaitTimeTargetLostMult, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatCoverWaitTimeShort, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatCoverWaitReloadClipPercentage, 0.750000, 0.750000, 0.750000, GameSetting | |
fCombatCoverWaitReloadTimeThreshold, 2.500000, 2.500000, 2.500000, GameSetting | |
fCombatCoverWaitCheckLOSTime, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatCoverWaitLookOffsetDistance, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatCoverWaitAttackerSuppressedExtendChance, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatCoverWaitUpdateTime, 0.250000, 0.250000, 0.250000, GameSetting | |
fCombatCoverAttackChance, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatCoverAttackChanceAttackerSuppressedPenalty, 0.500000, 0.900000, 0.900000, GameSetting | |
fCombatCoverAttackTimeMin, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatCoverAttackTimeMid, 4.000000, 4.000000, 4.000000, GameSetting | |
fCombatCoverAttackTimeMax, 8.000000, 8.000000, 8.000000, GameSetting | |
fCombatCoverAttackTimeVariance, 0.330000, 0.330000, 0.330000, GameSetting | |
fCombatCoverAttackMaxWaitTime, 4.000000, 4.000000, 4.000000, GameSetting | |
fCombatCoverAttackFailedMaxWaitTime, 3.000000, 3.000000, 3.000000, GameSetting | |
fCombatCoverAttackSearchMaxWaitTime, 8.000000, 8.000000, 8.000000, GameSetting | |
fCombatCoverAttackTimeAttackerSuppressedMult, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatCoverAttackUpdateTime, 0.250000, 0.250000, 0.250000, GameSetting | |
fCombatCoverAttackCheckAimTime, 0.250000, 0.250000, 0.250000, GameSetting | |
fCombatCoverAttackStopTargetMinDistance, 6.000000, 6.000000, 6.000000, GameSetting | |
fCombatCoverAttackStopAttackedTime, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatCoverAttackStopWaitTimePercent, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatCoverAttackStopHealthPercentageMin, 0.050000, 0.050000, 0.050000, GameSetting | |
fCombatCoverAttackStopHealthPercentageMax, 0.250000, 0.250000, 0.250000, GameSetting | |
fCombatCoverAttackStopChanceMin, 0.250000, 0.250000, 0.250000, GameSetting | |
fCombatCoverAttackStopChanceMax, 0.750000, 0.750000, 0.750000, GameSetting | |
fCombatCoverAttackStopBlindFireChanceMin, 0.250000, 0.250000, 0.250000, GameSetting | |
fCombatCoverAttackStopBlindFireChanceMax, 0.750000, 0.750000, 0.750000, GameSetting | |
fCombatCoverAttackStopBlindFireTimeMin, 2.500000, 2.500000, 2.500000, GameSetting | |
fCombatCoverAttackStopBlindFireTimeMax, 5.000000, 5.000000, 5.000000, GameSetting | |
fCombatCoverAttackMaintainAttackTargetUnobstructedTime, 4.000000, 4.000000, 4.000000, GameSetting | |
fCombatCoverBlindFireChanceMin, 0.050000, 0.050000, 0.050000, GameSetting | |
fCombatCoverBlindFireChanceMid, 0.200000, 0.200000, 0.200000, GameSetting | |
fCombatCoverBlindFireChanceMax, 0.330000, 0.330000, 0.330000, GameSetting | |
fCombatCoverBlindFireChanceBonusLastAttackedTime, 5.000000, 5.000000, 5.000000, GameSetting | |
fCombatCoverBlindFireChanceBonus, 3.000000, 3.000000, 3.000000, GameSetting | |
fCombatCoverBlindFireThreatenedBonus, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatCoverBlindFireAttackerSuppressedBonus, 0.670000, 0.670000, 0.670000, GameSetting | |
iCombatCoverBlindFireMinClipCount, 5, 5, 5, GameSetting | |
fCombatCoverBlindFireMinRateOfFire, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatCoverBlindFireTimeMin, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatCoverBlindFireTimeMax, 4.000000, 4.000000, 4.000000, GameSetting | |
fCombatCoverBlindFireMaxWaitTime, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatCoverBlindFireSuppressUpdateTime, 0.250000, 0.250000, 0.250000, GameSetting | |
fCombatCoverSearchFailedDelayMin, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatCoverSearchFailedDelayMax, 2.500000, 2.500000, 2.500000, GameSetting | |
fCombatCoverSearchTargetNearDelayChance, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatCoverSearchTargetNearDelayDistance, 6.000000, 6.000000, 6.000000, GameSetting | |
fCombatCoverSearchTargetNearDelay, 10.000000, 10.000000, 10.000000, GameSetting | |
fCombatCoverAvoidTargetRefRadius, 4.000000, 4.000000, 4.000000, GameSetting | |
fCombatCoverAvoidTargetRadius, 8.000000, 8.000000, 8.000000, GameSetting | |
fCombatCoverAvoidTargetUnknownRadius, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatCoverCheckTargetDistance, 6.000000, 6.000000, 6.000000, GameSetting | |
fCombatCoverCheckTargetAngle, 60.000000, 60.000000, 60.000000, GameSetting | |
fCombatCoverChangeStanceChance, 0.330000, 0.330000, 0.330000, GameSetting | |
fCombatCoverRangeTargetDistanceMin, 16.000000, 16.000000, 16.000000, GameSetting | |
fCombatCoverRangeTargetDistanceMax, 32.000000, 32.000000, 32.000000, GameSetting | |
fCombatCoverRangeMinimumRangeOffset, 10.000000, 10.000000, 10.000000, GameSetting | |
fCombatCoverRangeFixedCombatAreaRange, 1000.000000, 1000.000000, 1000.000000, GameSetting | |
fCombatCoverChangeStanceThreatenedInvalidBonus, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatCoverChangeDirectionAngle, 10.000000, 10.000000, 10.000000, GameSetting | |
fCombatCoverChangeDirectionWaitTime, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatCoverChangePositionChance, 0.250000, 0.250000, 0.250000, GameSetting | |
fCombatCoverChangePositionInvalidAttackFailedBonus, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatCoverChangePositionThreatenedBonus, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatCoverChangePositionThreatDirectionBonus, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatCoverChangePositionRadius, 8.000000, 8.000000, 8.000000, GameSetting | |
fCombatCoverChangePositionSearchDistanceMult, 1.500000, 1.500000, 1.500000, GameSetting | |
fCombatCoverChangePositionSearchDistanceMin, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatCoverChangePositionWaitTime, 0.250000, 0.250000, 0.250000, GameSetting | |
fCombatCoverChangePositionEnterDistance, 0.250000, 0.250000, 0.250000, GameSetting | |
fCombatCoverChangePositionNarrowEnterDistance, 1.000000, 0.914400, 0.914400, GameSetting | |
fCombatCoverChangePositionTurnSpeed, 180.000000, 180.000000, 180.000000, GameSetting | |
fCombatCoverChangePositionEnterTime, 0.330000, 0.330000, 0.330000, GameSetting | |
fCombatCoverAdvanceChanceMin, 0.100000, 0.100000, 0.100000, GameSetting | |
fCombatCoverAdvanceChanceMid, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatCoverAdvanceChanceMax, 0.750000, 0.750000, 0.750000, GameSetting | |
fCombatCoverAdvanceOptimalRangeMultMin, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatCoverAdvanceOptimalRangeMultMax, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatCoverAdvanceOptimalRangeChanceMin, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatCoverAdvanceOptimalRangeChanceMax, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatCoverAdvanceInvalidAttackFailedBonus, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatCoverAdvanceThreatenedBonus, 0.330000, 0.330000, 0.330000, GameSetting | |
fCombatCoverAdvanceUnthreatenedBonus, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatCoverAdvanceTargetUnknownBonus, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatCoverAdvanceAttackerSuppressedPenalty, 0.500000, 0.750000, 0.750000, GameSetting | |
fCombatCoverAdvanceOptimalRangeMult, 0.250000, 0.250000, 0.250000, GameSetting | |
fCombatCoverAdvanceMinAdvanceDistanceMin, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatCoverAdvanceMinAdvanceDistanceMax, 4.000000, 4.000000, 4.000000, GameSetting | |
fCombatCoverAdvanceSearchRadiusOffset, 4.000000, 4.000000, 4.000000, GameSetting | |
fCombatCoverAdvanceSearchDistanceOffset, 16.000000, 16.000000, 16.000000, GameSetting | |
fCombatCoverAdvanceSearchCenterOffset, 8.000000, 8.000000, 8.000000, GameSetting | |
fCombatCoverAdvanceTargetAimAngle, 30.000000, 30.000000, 30.000000, GameSetting | |
fCombatCoverRushOptimalRangeMult, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatCoverRushMinAdvanceDistance, 4.000000, 4.000000, 4.000000, GameSetting | |
fCombatCoverRushSearchDistance, 16.000000, 16.000000, 16.000000, GameSetting | |
fCombatCoverRushInitialUpdateTime, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatCoverRushUpdateTime, 0.250000, 0.250000, 0.250000, GameSetting | |
fCombatCoverRushCoverSearchDelayTime, 10.000000, 10.000000, 10.000000, GameSetting | |
fCombatCoverFlankChanceMin, 0.050000, 0.050000, 0.050000, GameSetting | |
fCombatCoverFlankChanceMid, 0.200000, 0.200000, 0.200000, GameSetting | |
fCombatCoverFlankChanceMax, 0.330000, 0.330000, 0.330000, GameSetting | |
fCombatCoverFlankInvalidAttackFailedBonus, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatCoverFlankThreatenedBonus, 0.330000, 0.330000, 0.330000, GameSetting | |
fCombatCoverFlankAttackerSuppressedPenalty, 0.500000, 0.750000, 0.750000, GameSetting | |
fCombatCoverFlankTargetAimAngle, 30.000000, 30.000000, 30.000000, GameSetting | |
fCombatCoverFlankTargetAimCone, 30.000000, 30.000000, 30.000000, GameSetting | |
fCombatCoverFlankTargetAimConeOffset, 10.000000, 10.000000, 10.000000, GameSetting | |
fCombatCoverFlankTargetAimDelta, 3.000000, 3.000000, 3.000000, GameSetting | |
iCombatCoverFlankMemberCount, 2, 2, 2, GameSetting | |
fCombatCoverFlankRestrictionTime, 15.000000, 15.000000, 15.000000, GameSetting | |
fCombatCoverFlankSearchRadius, 96.000000, 96.000000, 96.000000, GameSetting | |
fCombatCoverFlankSearchDistance, 128.000000, 128.000000, 128.000000, GameSetting | |
fCombatCoverChangeCoverChance, 0.010000, 0.010000, 0.010000, GameSetting | |
fCombatCoverChangeCoverInvalidAttackFailedBonus, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatCoverChangeCoverAttackerSuppressedPenalty, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatCoverChangeCoverDistance, 16.000000, 16.000000, 16.000000, GameSetting | |
fCombatCoverPairedRushChanceMin, 0.250000, 0.250000, 0.250000, GameSetting | |
fCombatCoverPairedRushChanceMid, 0.750000, 0.750000, 0.750000, GameSetting | |
fCombatCoverPairedRushChanceMax, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatCoverPairedRushAttackerSuppressedPenalty, 0.500000, 1.000000, 1.000000, GameSetting | |
fCombatCoverPairedRushVisibilityMin, 0.100000, 0.100000, 0.100000, GameSetting | |
fCombatCoverPairedRushVisibilityMax, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatCoverPairedRushVisibilityMultMin, 0.000000, 0.000000, 0.000000, GameSetting | |
fCombatCoverPairedRushVisibilityMultMax, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatCoverPairedRushFindPartnerDistance, 12.000000, 12.000000, 12.000000, GameSetting | |
fCombatCoverPairedRushCoverSearchDelayTime, 10.000000, 10.000000, 10.000000, GameSetting | |
fCombatCoverPairedRushInitialUpdateTime, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatCoverPairedRushUpdateTime, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatCoverPairedRushDestinationRadius, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatCoverAttackLocationInvalidAngleOffset, 10.000000, 10.000000, 10.000000, GameSetting | |
fCombatCoverAttackLocationThreatenedLastAttackTime, 5.000000, 5.000000, 5.000000, GameSetting | |
fCombatCoverAttackLocationThreatenedAimAngle, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatCoverSuppressiveFireMinTravelDistance, 3.000000, 3.000000, 3.000000, GameSetting | |
fCombatCoverSuppressiveFireSuppressorDistance, 40.000000, 40.000000, 40.000000, GameSetting | |
fCombatCoverSuppressiveFireSuppressorAngle, 75.000000, 75.000000, 75.000000, GameSetting | |
fCombatCoverSuppressiveFireCoverScoreMult, 10.000000, 10.000000, 10.000000, GameSetting | |
fCombatCoverSuppressiveFireSuppressingScoreMult, 0.250000, 0.250000, 0.250000, GameSetting | |
fCombatCoverSuppressiveFireAttackTime, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatCoverSuppressiveFireSuppressorWaitTimeMin, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatCoverSuppressiveFireSuppressorWaitTimeMax, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatCoverCoordinateAttackThreatDistance, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatCoverShuffleDistanceMin, 0.030000, 0.030000, 0.030000, GameSetting | |
fCombatCoverShuffleDistanceMax, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatCoverShuffleDistanceMult, 0.670000, 0.670000, 0.670000, GameSetting | |
fCombatCoverAttackerSuppressedAttackedTimeMin, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatCoverAttackerSuppressedAttackedTimeMax, 6.000000, 6.000000, 6.000000, GameSetting | |
fCombatCoverAttackerSuppressedTimeMin, 5.000000, 5.000000, 5.000000, GameSetting | |
fCombatCoverAttackerSuppressedTimeMax, 15.000000, 10.000000, 10.000000, GameSetting | |
fCombatCoverAttackerBlockedByCoverCheckInterval, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatCoverAttackerBlockedByCoverStartTime, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatCoverAttackerBlockedByCoverDistance, 4.000000, 4.000000, 4.000000, GameSetting | |
fCombatCoverUpdateTime, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatCoverFloorCheckUp, 0.200000, 0.200000, 0.200000, GameSetting | |
fCombatCoverFloorCheckDown, 0.700000, 0.700000, 0.700000, GameSetting | |
fCombatCoveredPathCoverSearchRadius, 8.000000, 8.000000, 8.000000, GameSetting | |
fCombatCoveredPathCoverSearchRadiusStartMin, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatCoveredPathCoverSearchRadiusStartMax, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatCoveredPathCoverSearchRadiusEnd, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatCoveredPathCoverSearchRadiusTaperDistance, 12.000000, 12.000000, 12.000000, GameSetting | |
fCombatCoveredPathPathSearchRadiusOffset, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatCoveredPathInitialAdvanceDistance, 3.000000, 3.000000, 3.000000, GameSetting | |
fCombatCoveredPathAdvanceDistance, 4.000000, 4.000000, 4.000000, GameSetting | |
fCombatCoveredPathStopDistance, 4.000000, 4.000000, 4.000000, GameSetting | |
fCombatCoveredPathStopUnknownDistance, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatCoveredPathLocationEndDistance, 1.500000, 1.500000, 1.500000, GameSetting | |
fCombatCoveredPathSearchStartDistance, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatCoveredPathSearchEndDistance, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatCoveredPathSearchMinDistance, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatCoveredPathSearchAreaOverlapDistance, 0.100000, 0.100000, 0.100000, GameSetting | |
fCombatCoveredPathMinRange, 8.000000, 8.000000, 8.000000, GameSetting | |
fCombatCoveredPathThreatLocationOffsetMin, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatCoveredPathThreatLocationOffsetMax, 16.000000, 16.000000, 16.000000, GameSetting | |
fCombatCoveredPathThreatLocationOffsetMult, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatCoveredPathThreatLocationAngleThreshold, 30.000000, 30.000000, 30.000000, GameSetting | |
fCombatCoveredPathAdvanceCheckDistance, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatCoveredPathAdvancePathCheckDistance, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatCoveredPathInvestigateInitialAdvanceDistance, 6.000000, 6.000000, 6.000000, GameSetting | |
fCombatCoveredPathInvestigateAdvanceDistance, 8.000000, 8.000000, 8.000000, GameSetting | |
fCombatCoveredPathInvestigateStopDistance, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatCoveredPathAdvancePathLengthMult, 0.330000, 0.330000, 0.330000, GameSetting | |
fCombatCoveredPathBacktrackDistance, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatCoveredPathBacktrackAngle, 120.000000, 120.000000, 120.000000, GameSetting | |
fCombatCoveredPathUpdatePathDistanceThreshold, 24.000000, 24.000000, 24.000000, GameSetting | |
fCombatCoveredPathUpdateStartDistanceThreshold, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatCoveredPathSuppressiveFireThreatDistance, 16.000000, 16.000000, 16.000000, GameSetting | |
fCombatCoveredPathSuppressiveFireSuppressorDistance, 16.000000, 16.000000, 16.000000, GameSetting | |
fCombatCoveredPathSuppressiveFireSuppressorTimeLimit, 5.000000, 5.000000, 5.000000, GameSetting | |
fCombatCoveredPathSuppressiveFireSuppressorHeadingAngle, 45.000000, 45.000000, 45.000000, GameSetting | |
fCombatCoveredPathSuppressiveFireSuppressorAimAngle, 30.000000, 30.000000, 30.000000, GameSetting | |
fCombatCoveredPathSuppressiveFireScoreThreatDistance, 128.000000, 128.000000, 128.000000, GameSetting | |
fCombatCoveredPathWaitTime, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatCoveredPathPeekWaitTime, 0.000000, 0.000000, 0.000000, GameSetting | |
fCombatCoveredPathPeekTime, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatCoveredPathUpdateTime, 0.250000, 0.250000, 0.250000, GameSetting | |
fCombatCoveredPathCheckCoverLocationTime, 0.250000, 0.250000, 0.250000, GameSetting | |
fCombatCoveredPathCheckCoverLocationMinRange, 6.000000, 6.000000, 6.000000, GameSetting | |
fCombatCoveredPathAimDistance, 6.000000, 6.000000, 6.000000, GameSetting | |
fCombatSharedPathPartnerScoreUsingCoverMult, 0.100000, 0.100000, 0.100000, GameSetting | |
fCombatSharedPathPartnerScorePathingMult, 0.250000, 0.250000, 0.250000, GameSetting | |
fCombatSharedPathPartnerFollowDistance, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatSharedPathPartnerFollowSearchDistanceMult, 1.500000, 1.500000, 1.500000, GameSetting | |
fCombatSharedPathPartnerSearchDistanceMult, 1.500000, 1.500000, 1.500000, GameSetting | |
fCombatSharedPathStartPathPartnerDistance, 4.000000, 4.000000, 4.000000, GameSetting | |
fCombatSharedPathStartPartnerPathDistance, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatSharedPathUpdatePartnerTime, 0.250000, 0.250000, 0.250000, GameSetting | |
fCombatSharedPathMeetPartnerFollowPathMinimumLength, 4.000000, 4.000000, 4.000000, GameSetting | |
fCombatSharedPathMeetPartnerStartPathDistance, 1.500000, 1.500000, 1.500000, GameSetting | |
fCombatDiveBombSlowDownDistance, 16.000000, 16.000000, 16.000000, GameSetting | |
fCombatDiveBombOffsetPercent, 0.100000, 0.100000, 0.100000, GameSetting | |
fCombatOrbitDistance, 64.000000, 64.000000, 64.000000, GameSetting | |
fCombatOrbitTimeMin, 3.000000, 3.000000, 3.000000, GameSetting | |
fCombatOrbitTimeMax, 12.000000, 12.000000, 12.000000, GameSetting | |
fCombatDiveBombChanceMin, 0.000000, 0.000000, 0.000000, GameSetting | |
fCombatDiveBombChanceMax, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatHoverTimeMin, 10.000000, 10.000000, 10.000000, GameSetting | |
fCombatHoverTimeMax, 120.000000, 120.000000, 120.000000, GameSetting | |
fCombatHoverChanceMin, 0.000000, 0.000000, 0.000000, GameSetting | |
fCombatHoverChanceMax, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatHoverOptimalRangeBufferDistance, 4.000000, 4.000000, 4.000000, GameSetting | |
fCombatHoverHeightMin, 0.000000, 0.000000, 0.000000, GameSetting | |
fCombatHoverHeightMax, 24.000000, 24.000000, 24.000000, GameSetting | |
iCombatHoverLocationCheckCount, 8, 8, 8, GameSetting | |
fCombatHoverLOSLostTimeLimit, 5.000000, 5.000000, 5.000000, GameSetting | |
fCombatHoverStrafeTimeMin, 0.000000, 0.000000, 0.000000, GameSetting | |
fCombatHoverStrafeTimeMax, 0.000000, 0.000000, 0.000000, GameSetting | |
fCombatHoverStrafeMinHoverTime, 0.000000, 0.000000, 0.000000, GameSetting | |
fCombatHoverStrafeDistanceMin, 12.000000, 12.000000, 12.000000, GameSetting | |
fCombatGroundAttackChanceMin, 0.000000, 0.000000, 0.000000, GameSetting | |
fCombatGroundAttackChanceMax, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatGroundAttackTimeMin, 7.500000, 8.000000, 8.000000, GameSetting | |
fCombatGroundAttackTimeMax, 15.000000, 15.000000, 15.000000, GameSetting | |
fCombatPerchAttackChanceMin, 0.000000, 0.000000, 0.000000, GameSetting | |
fCombatPerchAttackChanceMax, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatPerchAttackTimeMin, 4.000000, 4.000000, 4.000000, GameSetting | |
fCombatPerchAttackTimeMax, 15.000000, 15.000000, 15.000000, GameSetting | |
fCombatPerchMaxTargetAngle, 75.000000, 75.000000, 75.000000, GameSetting | |
fCombatLandingZoneDistance, 96.000000, 96.000000, 96.000000, GameSetting | |
fCombatLandingSearchDistance, 96.000000, 96.000000, 96.000000, GameSetting | |
fCombatLandingAvoidActorRadius, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatFlyingAttackChanceMin, 0.000000, 0.000000, 0.000000, GameSetting | |
fCombatFlyingAttackChanceMax, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatFlyingAttackTargetDistanceThreshold, 4.000000, 4.000000, 4.000000, GameSetting | |
fCombatMagicDefaultMinCastTime, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatMagicDefaultLongDuration, 30.000000, 30.000000, 30.000000, GameSetting | |
fCombatMagicDefaultShortDuration, 15.000000, 15.000000, 15.000000, GameSetting | |
fCombatMagicConcentrationMinCastTime, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatMagicProjectileFiringArc, 30.000000, 30.000000, 30.000000, GameSetting | |
fCombatMagicTacticalDuration, 30.000000, 30.000000, 30.000000, GameSetting | |
fCombatMagicBuffDuration, 30.000000, 30.000000, 30.000000, GameSetting | |
fCombatMagicDualCastInterruptTime, 2.500000, 2.500000, 2.500000, GameSetting | |
fCombatMagicDualCastChance, 0.330000, 0.330000, 0.330000, GameSetting | |
fCombatMagicConcentrationScoreDuration, 3.000000, 3.000000, 3.000000, GameSetting | |
fCombatMagicImmediateAimVariance, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatMagicConcentrationAimVariance, 0.000000, 0.000000, 0.000000, GameSetting | |
fCombatMagicConcentrationFiringArcMult, 1.500000, 1.500000, 1.500000, GameSetting | |
fCombatMagicIdleTime, 0.250000, 0.250000, 0.250000, GameSetting | |
fCombatCastImmediateOffensiveMagicChanceMin, 0.050000, 0.050000, 0.050000, GameSetting | |
fCombatCastImmediateOffensiveMagicChanceMax, 0.750000, 0.750000, 0.750000, GameSetting | |
fCombatCastImmediateOffensiveMagicHoldTimeMin, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatCastImmediateOffensiveMagicHoldTimeMax, 1.500000, 1.500000, 1.500000, GameSetting | |
fCombatCastImmediateOffensiveMagicHoldTimeAbsoluteMin, 0.100000, 0.100000, 0.100000, GameSetting | |
fCombatCastImmediateOffensiveMagicHoldTimeMinDistance, 4.000000, 4.000000, 4.000000, GameSetting | |
fCombatCastConcentrationOffensiveMagicChanceMin, 0.250000, 0.250000, 0.250000, GameSetting | |
fCombatCastConcentrationOffensiveMagicChanceMax, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatCastConcentrationOffensiveMagicCastTimeMin, 4.000000, 4.000000, 4.000000, GameSetting | |
fCombatCastConcentrationOffensiveMagicCastTimeMax, 10.000000, 10.000000, 10.000000, GameSetting | |
fCombatCastConcentrationOffensiveMagicWaitTimeMin, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatCastConcentrationOffensiveMagicWaitTimeMax, 2.500000, 2.500000, 2.500000, GameSetting | |
fCombatMagicOffensiveMinCastTime, 3.000000, 3.000000, 3.000000, GameSetting | |
fCombatMagicWardMinCastTime, 1.500000, 1.500000, 1.500000, GameSetting | |
fCombatMagicWardCooldownTime, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatMagicWardMagickaEquipLimit, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatMagicWardMagickaCastLimit, 0.250000, 0.250000, 0.250000, GameSetting | |
fCombatMagicWardAttackRangeDistance, 6.000000, 6.000000, 6.000000, GameSetting | |
fCombatMagicWardAttackReachMult, 1.500000, 1.500000, 1.500000, GameSetting | |
fCombatMagicSummonMinCastTime, 15.000000, 15.000000, 15.000000, GameSetting | |
fCombatMagicSummonRestrictTime, 30.000000, 30.000000, 30.000000, GameSetting | |
fCombatRestoreStopCastThreshold, 0.250000, 0.250000, 0.250000, GameSetting | |
fCombatRestoreHealthPercentMin, 0.000000, 0.000000, 0.000000, GameSetting | |
fCombatRestoreHealthPercentMax, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatRestoreHealthRestrictTime, 15.000000, 15.000000, 15.000000, GameSetting | |
fCombatMagicStaggerDistance, 8.000000, 8.000000, 8.000000, GameSetting | |
fCombatMagicStaggerRestrictTimeMin, 7.500000, 7.500000, 7.500000, GameSetting | |
fCombatMagicStaggerRestrictTimeMax, 15.000000, 15.000000, 15.000000, GameSetting | |
fCombatMagicDisarmDistance, 4.000000, 4.000000, 4.000000, GameSetting | |
fCombatMagicDisarmRestrictTime, 30.000000, 30.000000, 30.000000, GameSetting | |
fCombatMagicCloakMinCastTime, 5.000000, 5.000000, 5.000000, GameSetting | |
fCombatMagicCloakDistanceMin, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatMagicCloakDistanceMax, 6.000000, 6.000000, 6.000000, GameSetting | |
fCombatMagicLightMinCastTime, 10.000000, 10.000000, 10.000000, GameSetting | |
fCombatMagicInvisibilityMinCastTime, 15.000000, 15.000000, 15.000000, GameSetting | |
fCombatMagicInvisibilityDistance, 16.000000, 16.000000, 16.000000, GameSetting | |
fCombatMagicChameleonMinCastTime, 10.000000, 10.000000, 10.000000, GameSetting | |
fCombatMagicBoundItemDistance, 16.000000, 16.000000, 16.000000, GameSetting | |
fCombatMagicArmorMinCastTime, 15.000000, 15.000000, 15.000000, GameSetting | |
fCombatMagicArmorDistanceMin, 4.000000, 4.000000, 4.000000, GameSetting | |
fCombatMagicArmorDistanceMax, 8.000000, 8.000000, 8.000000, GameSetting | |
fCombatMagicTargetEffectMinCastTime, 10.000000, 10.000000, 10.000000, GameSetting | |
fCombatMagicReanimateMinCastTime, 15.000000, 15.000000, 15.000000, GameSetting | |
fCombatMagicReanimateDistance, 16.000000, 16.000000, 16.000000, GameSetting | |
fCombatMagicReanimateRestrictTime, 30.000000, 30.000000, 30.000000, GameSetting | |
fCombatMagicParalyzeMinCastTime, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatMagicParalyzeDistance, 6.000000, 6.000000, 6.000000, GameSetting | |
fCombatMagicParalyzeRestrictTime, 30.000000, 30.000000, 30.000000, GameSetting | |
fCombatParalyzeTacticalDuration, 10.000000, 10.000000, 10.000000, GameSetting | |
fCombatMagicDashRestrictTime, 2.500000, 2.500000, 2.500000, GameSetting | |
fCombatMagicDashDistance, 2.500000, 10.000000, 10.000000, GameSetting | |
fCombatMagicDashHeadingAngle, 5.000000, 5.000000, 5.000000, GameSetting | |
fCombatMagicUsePotionWaitTime, 3.000000, 3.000000, 3.000000, GameSetting | |
fCombatShoutHeadTrackingAngleMult, 0.900000, 0.900000, 0.900000, GameSetting | |
fCombatShoutHeadTrackingAngleMovingMult, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatShoutMaxHeadTrackingAngle, 180.000000, 180.000000, 180.000000, GameSetting | |
fCombatShoutReleaseTime, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatShoutShortRecoveryTime, 10.000000, 10.000000, 10.000000, GameSetting | |
fCombatShoutLongRecoveryTime, 60.000000, 60.000000, 60.000000, GameSetting | |
fCombatMagicMovementRestrictionSpeedMultThreshold, 90.000000, 90.000000, 90.000000, GameSetting | |
fCombatMagicMovementRestrictionTargetAimAngle, 30.000000, 30.000000, 30.000000, GameSetting | |
fCombatMagicMovementRestrictionAttackRangeOffset, -10.000000, -10.000000, -10.000000, GameSetting | |
iCombatAimMaxIterations, 10, 10, 10, GameSetting | |
fCombatAimDeltaThreshold, 0.033000, 0.033000, 0.033000, GameSetting | |
fCombatAimLastSeenLocationTimeLimit, 10.000000, 10.000000, 10.000000, GameSetting | |
fCombatAimLastAttackLocationTimeLimit, 15.000000, 15.000000, 15.000000, GameSetting | |
fCombatAimLastKnownLocationTimeLimit, 10.000000, 10.000000, 10.000000, GameSetting | |
fCombatAimTrackTargetUpdateTime, 0.330000, 0.330000, 0.330000, GameSetting | |
fCombatAimTrackTargetLastKnownThreshold, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatAimMeleeUpdateTime, 0.250000, 0.250000, 0.250000, GameSetting | |
fCombatAimMeleeHighPriorityUpdateTime, 0.100000, 0.100000, 0.100000, GameSetting | |
fCombatAimMeleeHighPriorityPlayerUpdateTime, 0.000000, 0.000000, 0.000000, GameSetting | |
fCombatAimProjectileBlockedTime, 1.500000, 1.500000, 1.500000, GameSetting | |
fCombatAimProjectileBlockedPartialTime, 0.750000, 0.750000, 0.750000, GameSetting | |
fCombatAimProjectileGroundMinRadius, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatAimProjectileVarianceHeadMult, 0.330000, 0.330000, 0.330000, GameSetting | |
fCombatAimProjectileVarianceTorsoMult, 0.750000, 0.750000, 0.750000, GameSetting | |
fCombatAimProjectileVarianceFeetMult, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatAimProjectileVarianceLocationMult, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatAimProjectileAdjacentLocationDistance, 6.000000, 6.000000, 6.000000, GameSetting | |
fCombatAimProjectileSuppressiveFireHitFraction, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatAimProjectileSuppressiveFireSeenTime, 1.500000, 1.500000, 1.500000, GameSetting | |
fCombatAimProjectileSuppressiveFirePullbackDistance, 0.250000, 0.250000, 0.250000, GameSetting | |
fCombatAimProjectileSuppressiveFireLastVisibleHeightMult, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatAimProjectileDestructibleMinDistance, 8.000000, 8.000000, 8.000000, GameSetting | |
fCombatAimProjectileDestructibleMaxDamage, 500.000000, 500.000000, 500.000000, GameSetting | |
fCombatAimProjectileDestructibleExplosionMinDamage, 30.000000, 30.000000, 30.000000, GameSetting | |
fCombatAimProjectileUpdateDistanceMin, 4.000000, 4.000000, 4.000000, GameSetting | |
fCombatAimProjectileUpdateDistanceMax, 8.000000, 8.000000, 8.000000, GameSetting | |
fCombatAimProjectileUpdateSpaceDistanceMin, 500.000000, 500.000000, 500.000000, GameSetting | |
fCombatAimProjectileUpdateSpaceDistanceMax, 1500.000000, 1500.000000, 1500.000000, GameSetting | |
fCombatAimProjectileUpdateTimeMin, 0.000000, 0.000000, 0.000000, GameSetting | |
fCombatAimProjectileUpdateTimeMax, 0.250000, 0.250000, 0.250000, GameSetting | |
fCombatAimProjectileLOSCheckTime, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatAimMatchTargetUpdateTime, 0.250000, 0.250000, 0.250000, GameSetting | |
fCombatAimMatchTargetAimDistance, 32.000000, 32.000000, 32.000000, GameSetting | |
fCombatViewTargetLastSeenTimeLimit, 5.000000, 5.000000, 5.000000, GameSetting | |
fCombatViewAngleThresholdMin, 90.000000, 90.000000, 90.000000, GameSetting | |
fCombatViewAngleThresholdMax, 180.000000, 180.000000, 180.000000, GameSetting | |
fCombatViewDistanceThreshold, 6.000000, 6.000000, 6.000000, GameSetting | |
fCombatViewGlanceTimeMin, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatViewGlanceTimeMax, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatViewPathWaitTimeMin, 2.500000, 2.500000, 2.500000, GameSetting | |
fCombatViewPathWaitTimeMax, 5.000000, 5.000000, 5.000000, GameSetting | |
fCombatViewPathDistanceMin, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatViewPathDistanceMax, 4.000000, 4.000000, 4.000000, GameSetting | |
fCombatViewPathLookAheadTime, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatViewPathUpdateTime, 0.100000, 0.100000, 0.100000, GameSetting | |
fCombatFindAttackLocationFailedDelayTime, 5.000000, 5.000000, 5.000000, GameSetting | |
fCombatFindAttackLocationNearTargetDistance, 8.000000, 8.000000, 8.000000, GameSetting | |
fCombatFindLateralAttackLocationDistanceMin, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatFindLateralAttackLocationDistanceMax, 8.000000, 8.000000, 8.000000, GameSetting | |
fCombatFindAttackLocationHeuristicOutsideRangeMult, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatFindAttackLocationGoalHeuristicOutsideRangeMult, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatFindAttackLocationGoalHeuristicOutsideRangePenalty, 16.000000, 16.000000, 16.000000, GameSetting | |
fCombatFindAttackLocationSearchDistanceMin, 16.000000, 16.000000, 16.000000, GameSetting | |
fCombatFindAttackLocationSearchDistanceMid, 32.000000, 32.000000, 32.000000, GameSetting | |
fCombatFindAttackLocationSearchDistanceMax, 64.000000, 64.000000, 64.000000, GameSetting | |
fCombatFindAttackLocationFindPartnerDistance, 12.000000, 12.000000, 12.000000, GameSetting | |
fCombatFindAttackLocationAvoidTargetRadius, 4.000000, 4.000000, 4.000000, GameSetting | |
fCombatFindAttackLocationAvoidTargetCost, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatFindAttackLocationLedgeHeight, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatFindAttackLocationMinimumDistance, 0.250000, 0.250000, 0.250000, GameSetting | |
fCombatFindAttackLocationKeyAngle, 5.000000, 5.000000, 5.000000, GameSetting | |
fCombatFindAttackLocationIntervalAngle, 10.000000, 10.000000, 10.000000, GameSetting | |
fCombatFindAttackLocationMaxIntervalAngle, 90.000000, 90.000000, 90.000000, GameSetting | |
fCombatFindAllyAttackLocationDistanceMin, 4.000000, 4.000000, 4.000000, GameSetting | |
fCombatFindAllyAttackLocationDistanceMax, 64.000000, 64.000000, 64.000000, GameSetting | |
fCombatFindAllyAttackLocationAllyRadius, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatFindAttackLocationCheckLOSInitialTime, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatFindAttackLocationCheckLOSUpdateTime, 0.250000, 0.250000, 0.250000, GameSetting | |
fCombatInventoryMinEquipTimeDefault, 0.000000, 0.000000, 0.000000, GameSetting | |
fCombatInventoryMinEquipTimeWeapon, 5.000000, 5.000000, 5.000000, GameSetting | |
fCombatInventoryMinEquipTimeBlock, 5.000000, 5.000000, 5.000000, GameSetting | |
fCombatInventoryMinEquipTimeMagic, 3.000000, 3.000000, 3.000000, GameSetting | |
fCombatInventoryMinEquipTimeStaff, 5.000000, 5.000000, 5.000000, GameSetting | |
fCombatInventoryMinEquipTimeTorch, 5.000000, 5.000000, 5.000000, GameSetting | |
fCombatInventoryMeleeEquipRange, 4.000000, 4.000000, 4.000000, GameSetting | |
fCombatInventoryGrenadeEquipRange, 8.000000, 8.000000, 8.000000, GameSetting | |
fCombatInventoryThrownEquipRange, 8.000000, 8.000000, 8.000000, GameSetting | |
fCombatInventoryShieldEquipRange, 4.000000, 4.000000, 4.000000, GameSetting | |
fCombatInventoryTorchEquipRange, 4.000000, 4.000000, 4.000000, GameSetting | |
fCombatInventoryMinRangeUnequippedBonus, 4.000000, 4.000000, 4.000000, GameSetting | |
fCombatInventoryMaxRangeEquippedBonus, 6.000000, 6.000000, 6.000000, GameSetting | |
fCombatInventoryMaxRangeScoreMult, 0.100000, 0.100000, 0.100000, GameSetting | |
fCombatInventoryMinRangeScoreMult, 0.100000, 0.100000, 0.100000, GameSetting | |
fCombatInventoryDesiredRangeScoreMultMin, 1.500000, 1.500000, 1.500000, GameSetting | |
fCombatInventoryDesiredRangeScoreMultMid, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatInventoryDesiredRangeScoreMultMax, 10.000000, 10.000000, 10.000000, GameSetting | |
fCombatInventoryOptimalRangePercent, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatInventoryOptimalRangeMultMin, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatInventoryOptimalRangeCollisionOffset, 0.015000, 0.015000, 0.015000, GameSetting | |
fCombatInventoryOptimalWeaponRangeDamagePercent, 0.750000, 0.750000, 0.750000, GameSetting | |
fCombatInventoryOptimalWeaponRangeMax, 100.000000, 100.000000, 100.000000, GameSetting | |
fCombatInventoryOptimalWeaponRangeMaxSpace, 4000.000000, 4000.000000, 4000.000000, GameSetting | |
fCombatInventoryOptimalWeaponRangeScopeMax, 150.000000, 150.000000, 150.000000, GameSetting | |
fCombatInventoryEquipmentMinScoreMult, 0.100000, 0.100000, 0.100000, GameSetting | |
fCombatInventoryAttackRangeModifier, 8.000000, 8.000000, 8.000000, GameSetting | |
fCombatInventoryResourceDesiredRequiredMult, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatInventoryResourceCurrentRequiredMult, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatInventoryResourceRegenTime, 3.000000, 3.000000, 3.000000, GameSetting | |
fCombatInventoryRangedScoreMult, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatInventoryEquippedScoreBonus, 0.100000, 0.100000, 0.100000, GameSetting | |
fCombatInventoryDualWieldScorePenalty, 0.010000, 0.010000, 0.010000, GameSetting | |
fCombatThreatRatioUpdateTime, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatThreatRatioRetryTime, 0.100000, 0.100000, 0.100000, GameSetting | |
fCombatThreatRatioDefault, 100.000000, 100.000000, 100.000000, GameSetting | |
fCombatGroupCombatStrengthUpdateTime, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatGroupCombatStrengthUpdateTimeLimit, 0.050000, 0.050000, 0.050000, GameSetting | |
fCombatConfidenceModifierMin, -0.250000, -0.250000, -0.250000, GameSetting | |
fCombatConfidenceModifierMax, 1.000000, 1.000000, 1.000000, GameSetting | |
iCombatConfidenceGroupCohesionCowardly, 1000, 1000, 1000, GameSetting | |
iCombatConfidenceGroupCohesionCautious, 4, 4, 4, GameSetting | |
iCombatConfidenceGroupCohesionAverage, 3, 3, 3, GameSetting | |
iCombatConfidenceGroupCohesionBrave, 2, 2, 2, GameSetting | |
iCombatConfidenceGroupCohesionFoolhardy, 0, 0, 0, GameSetting | |
iCombatFleeLastAttackedConfidenceThreshold, 2, 2, 2, GameSetting | |
fCombatFleeLastAttackedMinimumTime, 120.000000, 120.000000, 120.000000, GameSetting | |
fCombatFleeWaitForBleedoutTime, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatFleeSupportTargetThreatDistance, 20.000000, 20.000000, 20.000000, GameSetting | |
fCombatFleeSupportPartnerTargetDistance, 15.000000, 15.000000, 15.000000, GameSetting | |
fCombatFleeSupportPartnerUsingCoverScoreMult, 0.250000, 0.250000, 0.250000, GameSetting | |
fCombatFleeSupportPartnerRetryDelay, 30.000000, 30.000000, 30.000000, GameSetting | |
fCombatFleeAllyDistanceMinMult, 0.400000, 0.400000, 0.400000, GameSetting | |
fCombatFleeAllyRadius, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatFleeAllyThreatSeenTime, 30.000000, 30.000000, 30.000000, GameSetting | |
fCombatFleeUseDoorChance, 0.330000, 0.330000, 0.330000, GameSetting | |
fCombatFleeDoorDistanceMaxMult, 0.250000, 0.250000, 0.250000, GameSetting | |
fCombatFleeDoorTargetCheckDistance, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatFleeCoverDistanceMinMult, 0.250000, 0.250000, 0.250000, GameSetting | |
fCombatFleeCoverDistanceMaxMult, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatFleeCoverSearchRadiusMult, 0.750000, 0.750000, 0.750000, GameSetting | |
fCombatFleeCoverSearchDistanceMult, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatFleeCoverPathRetryTime, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatFleeCoverUpdateTime, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatFleeDistanceInteriorMult, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatFleeDistanceExterior, 64.000000, 64.000000, 64.000000, GameSetting | |
fCombatFleeTargetAvoidRadius, 4.000000, 4.000000, 4.000000, GameSetting | |
fCombatFleeTargetGatherRadius, 48.000000, 48.000000, 48.000000, GameSetting | |
fCombatFleeLastDoorRestrictTime, 30.000000, 30.000000, 30.000000, GameSetting | |
fCombatFleeUseDoorRestrictTime, 15.000000, 15.000000, 15.000000, GameSetting | |
fCombatFleeInitialDoorRestrictChance, 0.750000, 0.750000, 0.750000, GameSetting | |
fCombatFleeRangedAttackRangeBuffer, 5.000000, 5.000000, 5.000000, GameSetting | |
fCombatFleeRangedAttackTimeMin, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatFleeRangedAttackTimeMax, 4.000000, 4.000000, 4.000000, GameSetting | |
fCombatFleeTargetUnengagedTime, 30.000000, 30.000000, 30.000000, GameSetting | |
fCombatFleeTargetUnengagedDistanceMult, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatFleeTargetEngagedDistanceThresholdMult, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatHidePlayerTeammateDistanceMin, 4.000000, 4.000000, 4.000000, GameSetting | |
fCombatHidePlayerTeammateDistanceMax, 6.000000, 6.000000, 6.000000, GameSetting | |
fFleeHideFailedTargetLOSDistanceMult, 0.250000, 0.250000, 0.250000, GameSetting | |
fFleeHideFailedTargetAttackDistanceOffset, 10.000000, 10.000000, 10.000000, GameSetting | |
fFleeHideFailedTargetDistanceMult, 0.200000, 0.200000, 0.200000, GameSetting | |
fFleeHideFailedTargetDistanceMultPlayer, 0.100000, 0.100000, 0.100000, GameSetting | |
fCombatAvoidThreatChanceMin, 0.000000, 0.000000, 0.000000, GameSetting | |
fCombatAvoidThreatChanceMax, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatAvoidThreatAccelerationMult, 5.000000, 5.000000, 5.000000, GameSetting | |
fCombatAvoidThreatDecelerationMult, 5.000000, 5.000000, 5.000000, GameSetting | |
fCombatAvoidThreatThreatScorePercentage, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatAvoidThreatPathingTargetDistance, 4.000000, 4.000000, 4.000000, GameSetting | |
fCombatAvoidThreatPathingAnticipateTime, 2.500000, 2.500000, 2.500000, GameSetting | |
fCombatAvoidThreatStraightPathMinimumDistance, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatAvoidThreatStraightPathBufferDistance, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatAvoidThreatCalculateThreatScoreTime, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatAvoidThreatCheckThreatInitialTime, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatAvoidThreatCheckThreatTime, 0.250000, 0.250000, 0.250000, GameSetting | |
fCombatAvoidThreatWaitTime, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatAvoidThreatSearchDistance, 24.000000, 24.000000, 24.000000, GameSetting | |
fCombatAvoidThreatSprintMinDistance, 6.000000, 6.000000, 6.000000, GameSetting | |
fCombatAvoidThreatFleeHealthPercentage, 0.100000, 0.100000, 0.100000, GameSetting | |
fCombatAvoidThreatFleeChance, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatAvoidThreatGlanceTime, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatAvoidThreatCoverWaitTime, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatAvoidThreatCoverHideWaitTime, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatAvoidThreatAvoidAnimationHeadingAngle, 60.000000, 60.000000, 60.000000, GameSetting | |
fCombatAvoidThreatAvoidAnimationExplosionTime, 0.750000, 0.750000, 0.750000, GameSetting | |
fCombatDodgeChanceMin, 0.000000, 0.000000, 0.000000, GameSetting | |
fCombatDodgeChanceMax, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatDodgeAccelerationMult, 10.000000, 10.000000, 10.000000, GameSetting | |
fCombatDodgeDecelerationMult, 10.000000, 10.000000, 10.000000, GameSetting | |
fCombatDodgeAnticipateThreatTime, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatDodgeReactionTime, 0.150000, 0.150000, 0.150000, GameSetting | |
fCombatDodgeMovingReactionTime, 0.250000, 0.250000, 0.250000, GameSetting | |
fCombatDodgeBufferDistance, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatDodgeAcceptableThreatScoreMult, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatDodgeAnimationDistanceOffset, -0.250000, -0.250000, -0.250000, GameSetting | |
fCombatDodgeWaitTime, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatDodgeCheckThreatTime, 0.100000, 0.100000, 0.100000, GameSetting | |
fCombatDodgeGlanceTime, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatDodgeRotateAngleMin, -60.000000, -60.000000, -60.000000, GameSetting | |
fCombatDodgeRotateAngleMax, 60.000000, 60.000000, 60.000000, GameSetting | |
fCombatEvadeChanceMin, 0.000000, 0.000000, 0.000000, GameSetting | |
fCombatEvadeChanceMax, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatEvadeReactionTime, 0.250000, 0.250000, 0.250000, GameSetting | |
fCombatEvadeAcceptableThreatScoreMult, 0.750000, 0.750000, 0.750000, GameSetting | |
fCombatEvadeMinPathDistance, 4.000000, 4.000000, 4.000000, GameSetting | |
fCombatEvadeAnticipateThreatTime, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatEvadeDistance, 4.000000, 4.000000, 4.000000, GameSetting | |
fCombatEvadeMinDistanceMult, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatEvadeRestartPathDistance, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatEvadeThreatAngle, 20.000000, 20.000000, 20.000000, GameSetting | |
fCombatEvadeAccelerationMult, 10.000000, 10.000000, 10.000000, GameSetting | |
fCombatEvadeDecelerationMult, 10.000000, 10.000000, 10.000000, GameSetting | |
fCombatEvadeAnimationDistanceOffset, -0.250000, -0.250000, -0.250000, GameSetting | |
fCombatEvadeRotateAngleMin, -60.000000, -60.000000, -60.000000, GameSetting | |
fCombatEvadeRotateAngleMax, 60.000000, 60.000000, 60.000000, GameSetting | |
fCombatEvadeJumpChance, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatEvadeJumpDirectionThreshold, 15.000000, 15.000000, 15.000000, GameSetting | |
fCombatThreatViewCone, 120.000000, 120.000000, 120.000000, GameSetting | |
fCombatThreatCacheVelocityTime, 0.330000, 0.330000, 0.330000, GameSetting | |
fCombatThreatProjectileCacheVelocityTime, 0.100000, 0.100000, 0.100000, GameSetting | |
fCombatThreatUpdateTimeMin, 0.100000, 0.100000, 0.100000, GameSetting | |
fCombatThreatUpdateTimeMax, 0.250000, 0.250000, 0.250000, GameSetting | |
fCombatThreatAnticipateTime, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatThreatMissedThreatAnticipateTime, 0.250000, 0.250000, 0.250000, GameSetting | |
fCombatThreatMissedThreatRadius, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatThreatBufferRadius, 0.250000, 0.250000, 0.250000, GameSetting | |
fCombatThreatCollisionMaximumMoveTime, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatThreatCheckLocationTime, 3.000000, 3.000000, 3.000000, GameSetting | |
fCombatThreatSetupPathStartTime, 0.250000, 0.250000, 0.250000, GameSetting | |
fCombatThreatSetupPathEndTime, 10.000000, 10.000000, 10.000000, GameSetting | |
fCombatThreatSetupPathAnticipateTime, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatThreatSetupPathAvoidNodeCost, 1.500000, 1.500000, 1.500000, GameSetting | |
fCombatThreatTimedExplosionLength, 7.500000, 7.500000, 7.500000, GameSetting | |
fCombatThreatExplosiveObjectThreatTime, 3.000000, 3.000000, 3.000000, GameSetting | |
fCombatThreatDangerousObjectHealth, 30.000000, 30.000000, 30.000000, GameSetting | |
fCombatThreatProjectileMaxDistance, 128.000000, 128.000000, 128.000000, GameSetting | |
fCombatThreatGrenadeStartTime, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatThreatMineEndTime, 3.000000, 3.000000, 3.000000, GameSetting | |
fCombatThreatExplosionExpireTime, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatThreatExplosionMinimumDamage, 20.000000, 20.000000, 20.000000, GameSetting | |
fCombatThreatExplosionMinimumRadius, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatThreatExplosionDetectionDistance, 6.000000, 6.000000, 6.000000, GameSetting | |
fCombatThreatLOFSpeedThreshold, 36.000000, 36.000000, 36.000000, GameSetting | |
fCombatThreatLOFMaxLength, 64.000000, 64.000000, 64.000000, GameSetting | |
fCombatThreatLOFExpireTime, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatThreatMeleeAttackTimeMin, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatThreatMeleeExpireTime, 0.250000, 0.250000, 0.250000, GameSetting | |
fCombatStealthPointMax, 100.000000, 100.000000, 100.000000, GameSetting | |
iCombatStealthPointSneakDetectionVisualThreshold, 70, 70, 70, GameSetting | |
iCombatStealthPointDetectionVisualThreshold, 25, 25, 25, GameSetting | |
iCombatStealthPointSneakDetectionSoundThreshold, 40, 40, 40, GameSetting | |
iCombatStealthPointDetectionSoundThreshold, 30, 30, 30, GameSetting | |
fCombatStealthPointDetectionSoundThresholdRadius, 8.000000, 8.000000, 8.000000, GameSetting | |
fCombatStealthPointAttackedMaxValue, 25.000000, 25.000000, 25.000000, GameSetting | |
fCombatStealthPointKilledMaxValue, 10.000000, 10.000000, 10.000000, GameSetting | |
fCombatStealthPointDetectedEventMaxValue, 80.000000, 80.000000, 80.000000, GameSetting | |
fCombatStealthPointRegenAttackedDelayTime, 20.000000, 20.000000, 20.000000, GameSetting | |
fCombatStealthPointRegenDetectedEventDelayTime, 12.500000, 12.500000, 12.500000, GameSetting | |
fCombatStealthPointRegenAlertDelayTime, 10.000000, 10.000000, 10.000000, GameSetting | |
fCombatStealthPointRegenLostDelayTime, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatStealthPointRegenSearchLocationDelayTime, 30.000000, 30.000000, 30.000000, GameSetting | |
fCombatStealthPointDrainVisualMult, 3.000000, 3.000000, 3.000000, GameSetting | |
fCombatStealthPointDrainSoundMult, 1.500000, 1.500000, 1.500000, GameSetting | |
fCombatStealthPointRegenAlertMult, 50.000000, 50.000000, 50.000000, GameSetting | |
fCombatStealthPointRegenHostileMult, 15.000000, 15.000000, 15.000000, GameSetting | |
fCombatStealthPointRegenLostMult, 20.000000, 20.000000, 20.000000, GameSetting | |
fCombatStealthPointRegenMin, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatStealthPointSoundThreshold, 25.000000, 25.000000, 25.000000, GameSetting | |
fCombatStealthPointLOSSoundValueThreshold, 50.000000, 50.000000, 50.000000, GameSetting | |
fCombatDetectionKnownTimeLimit, 10.000000, 10.000000, 10.000000, GameSetting | |
fCombatDetectionKnownDistanceLimit, 12.000000, 12.000000, 12.000000, GameSetting | |
fCombatDetectionLostTimeLimit, 10.000000, 10.000000, 10.000000, GameSetting | |
fCombatDetectionLostCheckKnownDistance, 4.000000, 4.000000, 4.000000, GameSetting | |
fCombatDetectionFleeingLostRemoveTime, 30.000000, 30.000000, 30.000000, GameSetting | |
fCombatDetectionLostRemoveTime, 30.000000, 30.000000, 30.000000, GameSetting | |
fCombatDetectionLostRemoveDistanceTime, 60.000000, 60.000000, 60.000000, GameSetting | |
fCombatDetectionLostRemoveDistance, 100.000000, 100.000000, 100.000000, GameSetting | |
fCombatDetectionSuspectedKnownTimeLimit, 5.000000, 5.000000, 5.000000, GameSetting | |
fCombatDetectionSuspectedAttackTimeLimit, 15.000000, 15.000000, 15.000000, GameSetting | |
fCombatDetectionSuspectedDistanceLimit, 3.000000, 3.000000, 3.000000, GameSetting | |
fCombatDetectionConfirmedAttackTime, 3.000000, 3.000000, 3.000000, GameSetting | |
fCombatDetectionLowDetectionDistance, 64.000000, 64.000000, 64.000000, GameSetting | |
fCombatDetectionLowPriorityDistance, 32.000000, 32.000000, 32.000000, GameSetting | |
fCombatDetectionVeryLowPriorityDistance, 64.000000, 64.000000, 64.000000, GameSetting | |
fCombatDetectionAttackDuplicateTimeThresholdMin, 0.050000, 0.050000, 0.050000, GameSetting | |
fCombatDetectionAttackDuplicateTimeThresholdMax, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatDetectionAttackDuplicateDistanceThreshold, 3.000000, 3.000000, 3.000000, GameSetting | |
fCombatDetectionAttackLocationConfirmedOffsetMin, 0.250000, 0.250000, 0.250000, GameSetting | |
fCombatDetectionAttackLocationConfirmedOffsetMax, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatDetectionAttackLocationVisualOffsetMin, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatDetectionAttackLocationVisualOffsetMax, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatDetectionAttackLocationSoundOffsetMin, 1.500000, 1.500000, 1.500000, GameSetting | |
fCombatDetectionAttackLocationSoundOffsetMax, 3.000000, 3.000000, 3.000000, GameSetting | |
fCombatDetectionEventDuplicateTimeThresholdMin, 0.100000, 0.100000, 0.100000, GameSetting | |
fCombatDetectionEventDuplicateTimeThresholdMax, 3.000000, 3.000000, 3.000000, GameSetting | |
fCombatDetectionEventDuplicateDistanceThreshold, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatDetectionMemberSeenDistance, 150.000000, 150.000000, 150.000000, GameSetting | |
fCombatDetectionMemberSeenViewCone, 90.000000, 90.000000, 90.000000, GameSetting | |
fCombatSearchUpdateTime, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatSearchAreaUpdateTime, 5.000000, 5.000000, 5.000000, GameSetting | |
fCombatSearchAreaUpdateRadiusOffset, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatSearchAreaUpdateCenterOffset, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatSearchSightRadius, 24.000000, 24.000000, 24.000000, GameSetting | |
fCombatSearchExteriorRadiusMin, 30.000000, 30.000000, 30.000000, GameSetting | |
fCombatSearchExteriorRadiusMax, 60.000000, 60.000000, 60.000000, GameSetting | |
fCombatSearchInteriorRadiusMin, 20.000000, 20.000000, 20.000000, GameSetting | |
fCombatSearchInteriorRadiusMax, 40.000000, 40.000000, 40.000000, GameSetting | |
fCombatSearchRadiusBufferDistance, 4.000000, 4.000000, 4.000000, GameSetting | |
fCombatSearchRadiusMemberDistance, 64.000000, 64.000000, 64.000000, GameSetting | |
fCombatSearchStartWaitDistanceMin, 4.000000, 4.000000, 4.000000, GameSetting | |
fCombatSearchStartWaitDistanceMax, 16.000000, 16.000000, 16.000000, GameSetting | |
fCombatSearchStartWaitTimeMin, 0.250000, 0.250000, 0.250000, GameSetting | |
fCombatSearchStartWaitTimeMax, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatSearchCheckInterruptInitialTime, 1.500000, 1.500000, 1.500000, GameSetting | |
fCombatSearchCheckInterruptUpdateTime, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatSearchCheckInterruptDelayTime, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatSearchCheckDestinationDistanceMin, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatSearchCheckDestinationDistanceMid, 4.000000, 4.000000, 4.000000, GameSetting | |
fCombatSearchCheckDestinationDistanceMax, 6.000000, 6.000000, 6.000000, GameSetting | |
fCombatSearchCheckDestinationCoverDistance, 7.000000, 7.000000, 7.000000, GameSetting | |
fCombatSearchCheckDestinationTime, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatSearchIgnoreLocationRadius, 6.000000, 6.000000, 6.000000, GameSetting | |
fCombatSearchFindPartnerDistance, 6.000000, 6.000000, 6.000000, GameSetting | |
fCombatSearchWanderDistance, 8.000000, 8.000000, 8.000000, GameSetting | |
fCombatSearchWanderFindPartnerDistance, 6.000000, 6.000000, 6.000000, GameSetting | |
fCombatSearchLocationCoverDistanceMin, 12.000000, 12.000000, 12.000000, GameSetting | |
fCombatSearchLocationCoverDistanceMax, 20.000000, 20.000000, 20.000000, GameSetting | |
fCombatSearchLocationCoverActiveDistance, 20.000000, 20.000000, 20.000000, GameSetting | |
fCombatSearchLocationLOSDistance, 12.000000, 12.000000, 12.000000, GameSetting | |
fCombatSearchLocationLOSGoalHeuristic, 24.000000, 24.000000, 24.000000, GameSetting | |
fCombatSearchLocationCheckTime, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatSearchLocationCheckDistance, 8.000000, 8.000000, 8.000000, GameSetting | |
fCombatSearchLocationInitialCheckTime, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatSearchLocationInvestigateDistance, 4.000000, 4.000000, 4.000000, GameSetting | |
fCombatSearchLocationDuplicateDistance, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatSearchLocationRadiusStandard, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatSearchLocationAttackHitRadius, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatSearchLocationAttackSeenRadius, 4.000000, 4.000000, 4.000000, GameSetting | |
fCombatSearchLocationAttackHeardRadius, 8.000000, 8.000000, 8.000000, GameSetting | |
fCombatSearchLocationAttackInitialRadius, 24.000000, 24.000000, 24.000000, GameSetting | |
fCombatSearchLocationAttackKilledRadius, 4.000000, 4.000000, 4.000000, GameSetting | |
fCombatSearchLocationEventSeenRadius, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatSearchLocationEventHeardRadius, 4.000000, 4.000000, 4.000000, GameSetting | |
fCombatSearchLocationEventInitialRadius, 4.000000, 4.000000, 4.000000, GameSetting | |
fCombatSearchLocationFindPartnerDistance, 6.000000, 6.000000, 6.000000, GameSetting | |
fCombatSearchLocationAlertTargetScore, 15.000000, 15.000000, 15.000000, GameSetting | |
fCombatSearchLocationLostTargetScore, 45.000000, 45.000000, 45.000000, GameSetting | |
fCombatSearchLocationDetectionEventScore, 35.000000, 35.000000, 35.000000, GameSetting | |
fCombatSearchLocationAttackLocationScore, 60.000000, 60.000000, 60.000000, GameSetting | |
fCombatSearchLocationSearchCenterScore, 20.000000, 20.000000, 20.000000, GameSetting | |
fCombatSearchLocationCriticalScore, 40.000000, 40.000000, 40.000000, GameSetting | |
fCombatSearchLocationImportantScore, 30.000000, 30.000000, 30.000000, GameSetting | |
fCombatSearchLocationStandardScore, 0.000000, 0.000000, 0.000000, GameSetting | |
fCombatSearchLocationScoreMaxRadius, 64.000000, 64.000000, 64.000000, GameSetting | |
fCombatSearchLocationScoreRadius, 8.000000, 8.000000, 8.000000, GameSetting | |
fCombatSearchLocationRemoveScoreThreshold, -30.000000, -30.000000, -30.000000, GameSetting | |
fCombatSearchTakeCoverReactionTime, 2.500000, 2.500000, 2.500000, GameSetting | |
fCombatSearchTakeCoverSearchDistance, 32.000000, 32.000000, 32.000000, GameSetting | |
fCombatSearchTakeCoverWaitTimeMin, 1.500000, 1.500000, 1.500000, GameSetting | |
fCombatSearchTakeCoverWaitTimeMax, 3.000000, 3.000000, 3.000000, GameSetting | |
fCombatSearchTakeCoverPeekTimeMin, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatSearchTakeCoverPeekTimeMax, 3.000000, 3.000000, 3.000000, GameSetting | |
fCombatSearchStartAttackLocationTimeLimit, 10.000000, 10.000000, 10.000000, GameSetting | |
fCombatSearchStartKnownLocationTimeLimit, 30.000000, 30.000000, 30.000000, GameSetting | |
fCombatSearchStartDetectionEventTimeLimit, 5.000000, 5.000000, 5.000000, GameSetting | |
fCombatSearchCenterRadius, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatSearchInvestigateTime, 2.500000, 2.500000, 2.500000, GameSetting | |
fCombatSearchLookTime, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatSearchDoorDistance, 6.000000, 6.000000, 6.000000, GameSetting | |
fCombatSearchDoorDistanceLow, 64.000000, 64.000000, 64.000000, GameSetting | |
fCombatSearchDoorSearchRadius, 8.000000, 8.000000, 8.000000, GameSetting | |
fCombatSearchDoorSearchDistance, 16.000000, 16.000000, 16.000000, GameSetting | |
iCombatSearchDoorFailureMax, 3, 3, 3, GameSetting | |
fCombatSearchNavigationGridFullySeenMult, 0.990000, 0.990000, 0.990000, GameSetting | |
fCombatSearchNavigationGridFullySeenOffset, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatSearchNavigationGridFullySeenPartialMult, 0.850000, 0.850000, 0.850000, GameSetting | |
fCombatSearchNavigationGridFullySeenPartialOffset, 5.000000, 5.000000, 5.000000, GameSetting | |
fCombatSearchNavigationGridCheckGridVisibilityDistance, 4.000000, 4.000000, 4.000000, GameSetting | |
fCombatSearchNavigationGridLOSHeightOffset, 1.100000, 1.100000, 1.100000, GameSetting | |
fCombatSearchSpatialGridFullySeenMult, 0.990000, 0.990000, 0.990000, GameSetting | |
fCombatSearchSpatialGridFullySeenOffset, 4.000000, 4.000000, 4.000000, GameSetting | |
fCombatSearchSpatialGridCheckGridVisibilityDistance, 4.000000, 4.000000, 4.000000, GameSetting | |
iCombatSearchSpatialGridFieldCoordSizeXY, 2, 2, 2, GameSetting | |
iCombatSearchSpatialGridFieldCoordSizeZ, 1, 1, 1, GameSetting | |
fCombatPathingDefaultTargetHeight, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatPathingCheckLocationRadiusOffset, 0.100000, 0.100000, 0.100000, GameSetting | |
fCombatPathingStraightRayCastPathDistance, 16.000000, 16.000000, 16.000000, GameSetting | |
fCombatPathingLocationCenterOffsetMult, 0.020000, 0.020000, 0.020000, GameSetting | |
fCombatPathingAddNodeMaxCost, 1073741824.000000, 1073741824.000000, 1073741824.000000, GameSetting | |
fCombatPathingCurvedPathSmoothingMult, 0.100000, 0.100000, 0.100000, GameSetting | |
fCombatPathingTeleportDoorGoalRadius, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatPathingUpdatePathCostMult, 0.670000, 0.670000, 0.670000, GameSetting | |
fCombatPathingIncompletePathMinDistance, 4.000000, 4.000000, 4.000000, GameSetting | |
fCombatPathingTeleportNodeHeightOffset, -16.000000, -16.000000, -16.000000, GameSetting | |
fCombatPathingNormalizedRotationSpeed, 2.250000, 2.250000, 2.250000, GameSetting | |
fCombatPathingAccelerationMult, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatPathingDecelerationMult, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatPathingRotationAccelerationMult, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatPathingStopDecelerationMult, 4.000000, 4.000000, 4.000000, GameSetting | |
fCombatPathingStopImmediateDecelerationMult, 100000.000000, 100000.000000, 100000.000000, GameSetting | |
fCombatPathingRetryWaitTime, 0.250000, 0.250000, 0.250000, GameSetting | |
fCombatPathingGetPathDistanceThresholdMult, 6.000000, 6.000000, 6.000000, GameSetting | |
fCombatPathingInitialHeadingSpeedThreshold, 1.500000, 1.500000, 1.500000, GameSetting | |
fCombatPathingRefLocationUpdateTimeMin, 0.250000, 0.250000, 0.250000, GameSetting | |
fCombatPathingRefLocationUpdateTimeMax, 2.500000, 2.500000, 2.500000, GameSetting | |
fCombatPathingRefLocationUpdateTimeSpeedMultMin, 1.500000, 1.500000, 1.500000, GameSetting | |
fCombatPathingRefLocationUpdateTimeSpeedMultMax, 5.000000, 5.000000, 5.000000, GameSetting | |
fCombatPathingRefLocationUpdateDistance, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatPathingStartRayCastPathDistance, 8.000000, 8.000000, 8.000000, GameSetting | |
fCombatPathingGoalRayCastPathDistance, 8.000000, 8.000000, 8.000000, GameSetting | |
fCombatPathingHeightOffsetMult, 3.000000, 3.000000, 3.000000, GameSetting | |
fCombatPathingFloatHeightOffset, 1.000000, 1.000000, 1.000000, GameSetting | |
iCombatPathingSplineSubSegmentCount, 10, 10, 10, GameSetting | |
fCombatPathingFindValidNavmeshLocationOffset, 0.000250, 0.000250, 0.000250, GameSetting | |
fCombatPathingFindValidNavmeshLocationBuffer, 0.250000, 0.250000, 0.250000, GameSetting | |
fCombatPathingPreferredAreaExitCost, 4.000000, 4.000000, 4.000000, GameSetting | |
fCombatPathingPreferredAreaCostMult, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatPathingObstacleAvoidNodeCost, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatPathingStraightPathCheckDistance, 6.000000, 6.000000, 6.000000, GameSetting | |
fCombatPathingStraightPathSideStartOffsetMult, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatPathingStraightPathSideEndOffsetMult, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatPathingStraightPathRadiusMin, 0.100000, 0.100000, 0.100000, GameSetting | |
fCombatPathingStraightPathIntervalDistance, 0.500000, 0.500000, 0.500000, GameSetting | |
iCombatPathingStraightPathIntervalMaxCount, 4, 4, 4, GameSetting | |
fCombatPathingCheckLocationSpacingDistance, 1.500000, 1.500000, 1.500000, GameSetting | |
fCombatApproachTargetSprintStopRange, 12.000000, 12.000000, 12.000000, GameSetting | |
fCombatApproachTargetSprintStopMovingRange, 0.000000, 0.000000, 0.000000, GameSetting | |
fCombatApproachTargetSprintBufferDistance, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatApproachTargetSlowdownDistancePercent, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatApproachTargetSlowdownWalkSpeedMultActor, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatApproachTargetSlowdownWalkSpeedMultRef, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatApproachTargetUpdateTime, 0.250000, 0.250000, 0.250000, GameSetting | |
fCombatApproachTargetSlowdownUpdateTime, 0.050000, 0.050000, 0.050000, GameSetting | |
fCombatApproachTargetSlowdownVelocityAngle, 45.000000, 45.000000, 45.000000, GameSetting | |
fCombatApproachTargetSlowdownDecelerationMult, 10.000000, 10.000000, 10.000000, GameSetting | |
iCombatFollowTargetGoalLocationCount, 24, 24, 24, GameSetting | |
fCombatFollowTargetDesiredGoalAngle, 135.000000, 135.000000, 135.000000, GameSetting | |
fCombatFollowTargetAimConeAngle, 120.000000, 120.000000, 120.000000, GameSetting | |
fCombatFollowTargetAvoidAimConeAngle, 90.000000, 90.000000, 90.000000, GameSetting | |
fCombatFollowTargetAvoidDistanceMult, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatFollowTargetMinDistanceMult, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatFollowTargetRetryTime, 3.000000, 3.000000, 3.000000, GameSetting | |
fCombatFollowTargetUpdateTime, 0.100000, 0.100000, 0.100000, GameSetting | |
fCombatFollowTargetAccelerationMult, 5.000000, 5.000000, 5.000000, GameSetting | |
fCombatFollowTargetDecelerationMult, 5.000000, 5.000000, 5.000000, GameSetting | |
fCombatFollowTargetMatchSpeedTime, 5.000000, 5.000000, 5.000000, GameSetting | |
fCombatFollowTargetLeaderMatchSpeedTime, 5.000000, 5.000000, 5.000000, GameSetting | |
fCombatFollowTargetMatchStanceDistanceMin, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatFollowTargetMatchStanceDistanceMax, 4.000000, 4.000000, 4.000000, GameSetting | |
fCombatFollowTargetMatchAimDistanceMin, 12.000000, 12.000000, 12.000000, GameSetting | |
fCombatFollowTargetMatchAimDistanceMax, 16.000000, 16.000000, 16.000000, GameSetting | |
fCombatFollowTargetCheckNearPathDistance, 1.500000, 1.500000, 1.500000, GameSetting | |
fCombatFollowTargetCheckNearPathDistanceThreshold, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatFollowTargetStationarySpeedThreshold, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatFollowTargetStationaryDistanceOffset, 3.000000, 3.000000, 3.000000, GameSetting | |
fCombatMovementRequestActivateTargetOffset, 0.100000, 0.100000, 0.100000, GameSetting | |
fCombatMovementRequestActivateTargetDisableAimDistance, 4.000000, 4.000000, 4.000000, GameSetting | |
fCombatMovementRequestActivateTargetPathFinishedDistance, 0.250000, 0.250000, 0.250000, GameSetting | |
fCombatMovementRequestActivateTargetPathFinishedAngle, 15.000000, 15.000000, 15.000000, GameSetting | |
fCombatAnimationDirectionTweenSpeed, 180.000000, 180.000000, 180.000000, GameSetting | |
fCombatPathingTunnelSearchCostMin, 6.000000, 6.000000, 6.000000, GameSetting | |
fCombatPathingTunnelSearchCostMax, 16.000000, 16.000000, 16.000000, GameSetting | |
fCombatPathingTunnelSearchCostDistanceMin, 4.000000, 4.000000, 4.000000, GameSetting | |
fCombatPathingTunnelSearchCostDistanceMax, 16.000000, 16.000000, 16.000000, GameSetting | |
fCombatPathingTunnelRestrictedSearchCost, 24.000000, 24.000000, 24.000000, GameSetting | |
fCombatPathingTunnelExitSearchCost, 0.000000, 0.000000, 0.000000, GameSetting | |
fCombatPathingTunnelSearchCurvedPathDistanceMin, 8.000000, 8.000000, 8.000000, GameSetting | |
fCombatPathingTunnelControllerUpdateTime, 0.100000, 0.100000, 0.100000, GameSetting | |
fCombatPathingTunnelHavokSearchDistance, 32.000000, 32.000000, 32.000000, GameSetting | |
fCombatAcquireObjectMaximumDistance, 1.500000, 1.500000, 1.500000, GameSetting | |
fCombatAcquireObjectRangedDistanceMin, 8.000000, 8.000000, 8.000000, GameSetting | |
fCombatAcquireObjectRangedDistanceMax, 32.000000, 32.000000, 32.000000, GameSetting | |
fCombatAcquireObjectCloseDistanceMin, 4.000000, 4.000000, 4.000000, GameSetting | |
fCombatAcquireObjectCloseDistanceMax, 12.000000, 12.000000, 12.000000, GameSetting | |
fCombatAcquireObjectUnarmedDistanceMin, 4.000000, 4.000000, 4.000000, GameSetting | |
fCombatAcquireObjectUnarmedDistanceMax, 32.000000, 32.000000, 32.000000, GameSetting | |
fCombatAcquireObjectDisarmedDistanceMin, 8.000000, 8.000000, 8.000000, GameSetting | |
fCombatAcquireObjectDisarmedDistanceMax, 32.000000, 32.000000, 32.000000, GameSetting | |
fCombatAcquireObjectDisarmedTime, 30.000000, 30.000000, 30.000000, GameSetting | |
fCombatAcquireObjectDisarmedAcquireTime, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatAcquireObjectOptimalRangeOffset, 6.000000, 6.000000, 6.000000, GameSetting | |
fCombatAcquireObjectScoreCostMult, 64.000000, 64.000000, 64.000000, GameSetting | |
fCombatAcquireObjectSearchRadiusBuffer, 6.000000, 6.000000, 6.000000, GameSetting | |
fCombatAcquireObjectSearchDistanceBuffer, 16.000000, 16.000000, 16.000000, GameSetting | |
fCombatAcquireObjectMinimumOffensiveScoreMult, 3.000000, 3.000000, 3.000000, GameSetting | |
fCombatAcquireObjectMinimumDefensiveScoreMult, 3.000000, 3.000000, 3.000000, GameSetting | |
fCombatAcquireObjectPickupSecondaryItemScoreMult, 0.750000, 0.750000, 0.750000, GameSetting | |
fCombatAcquireObjectMinimumTargetDistance, 6.000000, 6.000000, 6.000000, GameSetting | |
fCombatAcquireObjectTargetDistanceCheck, 4.000000, 4.000000, 4.000000, GameSetting | |
fCombatAcquireObjectScoreRatioMax, 5.000000, 5.000000, 5.000000, GameSetting | |
fCombatAcquireObjectRetryDelay, 0.250000, 0.250000, 0.250000, GameSetting | |
fCombatAcquireObjectSearchSuccessDelay, 15.000000, 15.000000, 15.000000, GameSetting | |
fCombatAcquireObjectSearchFailedDelay, 5.000000, 5.000000, 5.000000, GameSetting | |
fCombatAcquireObjectSearchDisarmedFailedDelay, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatAcquireObjectAvoidTargetRadius, 4.000000, 4.000000, 4.000000, GameSetting | |
fCombatAcquireObjectTargetSeenRecentlyTime, 5.000000, 5.000000, 5.000000, GameSetting | |
fCombatAcquireWeaponMeleeScoreMult, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatAcquireWeaponFindAmmoDistance, 6.000000, 6.000000, 6.000000, GameSetting | |
fCombatAcquireTurretTargetAngleThreshold, 40.000000, 40.000000, 40.000000, GameSetting | |
fCombatAcquireTurretFindAmmoDistance, 6.000000, 6.000000, 6.000000, GameSetting | |
fCombatAcquireArmorFindBatteryDistance, 6.000000, 6.000000, 6.000000, GameSetting | |
fCombatAcquireItemReachMult, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatAcquireItemSecondaryReachMult, 3.000000, 3.000000, 3.000000, GameSetting | |
fCombatAcquireItemPickupAnimationDelay, 0.000000, 0.000000, 0.000000, GameSetting | |
fCombatUseTurretTargetAngleThreshold, 50.000000, 50.000000, 50.000000, GameSetting | |
fCombatUseTurretInitialUpdateTime, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatUseTurretUpdateTime, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatAreaStandardUpdateTime, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatAreaStandardMinimumRadius, 100.000000, 100.000000, 100.000000, GameSetting | |
fCombatAreaStandardBufferDistance, 12.000000, 12.000000, 12.000000, GameSetting | |
fCombatAreaStandardAttackedBufferDistance, 50.000000, 50.000000, 50.000000, GameSetting | |
fCombatAreaStandardFlyingRadiusMult, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatAreaStandardSpaceRadiusMult, 512.000000, 512.000000, 512.000000, GameSetting | |
fCombatAreaStandardAttackedUpdateTime, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatAreaStandardAttackedTime, 30.000000, 30.000000, 30.000000, GameSetting | |
fCombatAreaStandardCheckViewConeDistanceMin, 16.000000, 16.000000, 16.000000, GameSetting | |
fCombatAreaStandardCheckViewConeDistanceMax, 64.000000, 64.000000, 64.000000, GameSetting | |
fCombatAreaStandardUpdateCenterDistanceThreshold, 8.000000, 8.000000, 8.000000, GameSetting | |
fCombatAreaStandardUpdateRadiusThreshold, 4.000000, 4.000000, 4.000000, GameSetting | |
fCombatAreaHoldPositionUpdateTime, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatAreaHoldPositionMinimumRadius, 1.500000, 1.500000, 1.500000, GameSetting | |
fCombatAreaHoldPositionMinimumHeight, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatAreaHoldPositionAttackRangeBufferDistance, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatAreaHoldPositionDisgengageTime, 15.000000, 15.000000, 15.000000, GameSetting | |
fCombatAreaHoldPositionDisgengageDistance, 16.000000, 16.000000, 16.000000, GameSetting | |
fCombatAreaHoldPositionTargetAttackTime, 10.000000, 10.000000, 10.000000, GameSetting | |
fCombatAreaHoldPositionInvalidateBufferTime, 3.000000, 3.000000, 3.000000, GameSetting | |
fCombatAreaHoldPositionTargetEngagedUnreachableInvalidateTime, 0.000000, 0.000000, 0.000000, GameSetting | |
fCombatAreaHoldPositionTargetEngagedDistance, 20.000000, 20.000000, 20.000000, GameSetting | |
fCombatAreaHoldPositionTargetEngagedThreatenedTime, 10.000000, 10.000000, 10.000000, GameSetting | |
fCombatAreaHoldPositionTargetEngagedRangeThreshold, 10.000000, 10.000000, 10.000000, GameSetting | |
fCombatAreaHoldPositionTargetEngagedAttackTime, 20.000000, 20.000000, 20.000000, GameSetting | |
fCombatAreaHoldPositionTargetUnreachableInvalidateTime, 5.000000, 5.000000, 5.000000, GameSetting | |
fCombatAreaHoldPreferredLastThreatenedTime, 15.000000, 15.000000, 15.000000, GameSetting | |
fCombatAreaHoldPreferredTargetLastAttackTime, 30.000000, 30.000000, 30.000000, GameSetting | |
fCombatAreaHoldPreferredTargetUnobstructedTime, 10.000000, 10.000000, 10.000000, GameSetting | |
fCombatAreaHoldPreferredTargetSearchDistance, 20.000000, 20.000000, 20.000000, GameSetting | |
fCombatAreaHoldPreferredTargetSearchBufferDistance, 5.000000, 5.000000, 5.000000, GameSetting | |
fCombatAreaHoldPreferredPositionInvalidateWeaponIneffectiveTime, 10.000000, 10.000000, 10.000000, GameSetting | |
fCombatAreaHoldPreferredPositionInvalidateTargetUnknownTime, 10.000000, 10.000000, 10.000000, GameSetting | |
fCombatAreaHoldPreferredPositionInvalidateSearchForTargetTime, 5.000000, 5.000000, 5.000000, GameSetting | |
fCombatAreaHoldDefendTargetEnteredInvalidateTime, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatAreaHoldUntilEngagedAttackedInvalidateTime, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatAreaHoldUntilEngagedTargetCloseInvalidateTime, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatAreaHoldUntilEngagedTargetCloseDistance, 5.000000, 5.000000, 5.000000, GameSetting | |
fCombatAreaHoldUntilEngagedLOSDistance, 50.000000, 50.000000, 50.000000, GameSetting | |
fCombatAreaHoldUntilEngagedLOSViewConeAngle, 45.000000, 45.000000, 45.000000, GameSetting | |
fCombatAreaHoldUntilEngagedLOSInvalidateTime, 3.000000, 3.000000, 3.000000, GameSetting | |
fCombatUnreachableTargetCheckTime, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatUnreachableTargetCurrentScoreMult, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatUnreachableTargetPlayerScoreMult, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatTargetSelectorUpdateTime, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatTargetSelectorSwitchedUpdateTime, 3.000000, 3.000000, 3.000000, GameSetting | |
fCombatTargetSelectorOptimalRangeMult, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatTargetSelectorOptimalRangeOffset, 6.000000, 6.000000, 6.000000, GameSetting | |
fCombatTargetSelectorDetectionTimeLimit, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatTargetSelectorRecentLOSTimeLimit, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatTargetSelectorLastSuspectedTimeLimit, 30.000000, 30.000000, 30.000000, GameSetting | |
fCombatTargetSelectorLastAttackTimeLimit, 5.000000, 5.000000, 5.000000, GameSetting | |
fCombatTargetSelectorLastKnownTimeLimit, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatTargetSelectorLastKnownTimeMax, 120.000000, 120.000000, 120.000000, GameSetting | |
fCombatTargetSelectorScore360LOS, 1000.000000, 1000.000000, 1000.000000, GameSetting | |
fCombatTargetSelectorIgnoreBlockedTargetLOSTime, 2.500000, 2.500000, 2.500000, GameSetting | |
fCombatTargetSelectorIgnoreBlockedPreviousTargetLOSAttackerDistance, 5.000000, 5.000000, 5.000000, GameSetting | |
fCombatTargetSelectorIgnoreBlockedPreviousTargetLOSTargetDistance, 5.000000, 5.000000, 5.000000, GameSetting | |
fCombatTargetSelectorIgnoreBlockedPreviousTargetLOSTime, 30.000000, 30.000000, 30.000000, GameSetting | |
fCombatTargetSelectorScoreCurrentTarget, 100.000000, 100.000000, 100.000000, GameSetting | |
fCombatTargetSelectorScoreWeaponType, 100.000000, 100.000000, 100.000000, GameSetting | |
fCombatTargetSelectorDistanceMax, 64.000000, 64.000000, 64.000000, GameSetting | |
fCombatTargetSelectorDistanceHeightMult, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatTargetSelectorScoreDistanceMin, 1250.000000, 1250.000000, 1250.000000, GameSetting | |
fCombatTargetSelectorScoreDistanceMax, 1000.000000, 1000.000000, 1000.000000, GameSetting | |
fCombatTargetSelectorTargetCloseDistanceMin, 8.000000, 8.000000, 8.000000, GameSetting | |
fCombatTargetSelectorTargetCloseDistanceMax, 16.000000, 16.000000, 16.000000, GameSetting | |
fCombatTargetSelectorScoreTargetClose, 50.000000, 50.000000, 50.000000, GameSetting | |
fCombatTargetSelectorScoreTargetEngaged, 100.000000, 100.000000, 100.000000, GameSetting | |
fCombatTargetSelectorTargetDirectionCone, 120.000000, 120.000000, 120.000000, GameSetting | |
fCombatTargetSelectorScoreTargetDirection, 100.000000, 100.000000, 100.000000, GameSetting | |
iCombatTargetSelectorTargetSharedPenaltyThreshold, 2, 2, 2, GameSetting | |
fCombatTargetSelectorScoreTargetSharedBonus, 50.000000, 50.000000, 50.000000, GameSetting | |
fCombatTargetSelectorScoreTargetSharedPenalty, -100.000000, -100.000000, -100.000000, GameSetting | |
fCombatTargetSelectorScorePlayerBehindMin, 100.000000, 100.000000, 100.000000, GameSetting | |
fCombatTargetSelectorScorePlayerBehindMax, 200.000000, 200.000000, 200.000000, GameSetting | |
fCombatTargetSelectorTargetBehindLastAttackTime, 5.000000, 5.000000, 5.000000, GameSetting | |
fCombatTargetSelectorScoreTargetBehind, 100.000000, 100.000000, 100.000000, GameSetting | |
fCombatTargetSelectorPlayerAttackedTimeMin, 7.500000, 7.500000, 7.500000, GameSetting | |
fCombatTargetSelectorPlayerAttackedTimeMax, 15.000000, 15.000000, 15.000000, GameSetting | |
fCombatTargetSelectorScorePlayerAttacked, 100.000000, 100.000000, 100.000000, GameSetting | |
fCombatTargetSelectorThreatPercentMemberHealthMultMin, 0.100000, 0.100000, 0.100000, GameSetting | |
fCombatTargetSelectorThreatPercentMemberHealthMultMax, 0.330000, 0.330000, 0.330000, GameSetting | |
fCombatTargetSelectorThreatEngagedDistanceOffset, 12.000000, 12.000000, 12.000000, GameSetting | |
fCombatTargetSelectorThreatDistanceMin, 24.000000, 24.000000, 24.000000, GameSetting | |
fCombatTargetSelectorThreatDistanceMax, 48.000000, 48.000000, 48.000000, GameSetting | |
fCombatTargetSelectorThreatDistanceMultMin, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatTargetSelectorThreatDistanceMultMax, 0.250000, 0.250000, 0.250000, GameSetting | |
fCombatTargetSelectorThreatPercent1, 0.010000, 0.010000, 0.010000, GameSetting | |
fCombatTargetSelectorThreatPercent2, 0.050000, 0.050000, 0.050000, GameSetting | |
fCombatTargetSelectorThreatPercent3, 0.100000, 0.100000, 0.100000, GameSetting | |
fCombatTargetSelectorThreatPercent4, 0.250000, 0.250000, 0.250000, GameSetting | |
fCombatTargetSelectorThreatPercent5, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatTargetSelectorScoreThreatPercent1, -500.000000, -500.000000, -500.000000, GameSetting | |
fCombatTargetSelectorScoreThreatPercent2, -250.000000, -250.000000, -250.000000, GameSetting | |
fCombatTargetSelectorScoreThreatPercent3, 0.000000, 0.000000, 0.000000, GameSetting | |
fCombatTargetSelectorScoreThreatPercent4, 150.000000, 150.000000, 150.000000, GameSetting | |
fCombatTargetSelectorScoreThreatPercent5, 250.000000, 250.000000, 250.000000, GameSetting | |
iCombatTargetSelectorFocusTargetMinLevel, 25, 25, 25, GameSetting | |
fCombatTargetSelectorFocusTargetLastAttackTime, 5.000000, 5.000000, 5.000000, GameSetting | |
fCombatTargetSelectorFocusTargetDistance, 8.000000, 8.000000, 8.000000, GameSetting | |
fCombatTargetSelectorScoreFocusTarget, -500.000000, -500.000000, -500.000000, GameSetting | |
fCombatTargetSelectorScoreTargetUnreachable, -20000.000000, -20000.000000, -20000.000000, GameSetting | |
fCombatTargetSelectorAimConeOffset, 15.000000, 15.000000, 15.000000, GameSetting | |
fCombatTargetSelectorScoreTargetSpaceInvalid, -30000.000000, -30000.000000, -30000.000000, GameSetting | |
fCombatTargetSelectorScoreTargetDying, -500.000000, -500.000000, -500.000000, GameSetting | |
fCombatTargetSelectorScoreTargetFleeing, -500.000000, -500.000000, -500.000000, GameSetting | |
fCombatTargetSelectorScoreTargetMountedMelee, -1000.000000, -1000.000000, -1000.000000, GameSetting | |
fCombatTargetSelectorScoreUndetected, -100000.000000, -100000.000000, -100000.000000, GameSetting | |
fCombatTargetSelectorScoreLastKnownTime, -1.000000, -1.000000, -1.000000, GameSetting | |
fCombatTargetSelectorScoreSimpleBase, 1000.000000, 1000.000000, 1000.000000, GameSetting | |
fCombatTargetSelectorScoreMax, 10000.000000, 10000.000000, 10000.000000, GameSetting | |
fCombatTargetSelectorScorePreferredMax, 20000.000000, 20000.000000, 20000.000000, GameSetting | |
fCombatTargetSelectorScorePreferredTarget, 10000.000000, 10000.000000, 10000.000000, GameSetting | |
fCombatTargetSelectorScoreWorkshopObjectMax, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatTargetSelectorScoreWorkshopObjectAngleMultMin, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatTargetSelectorScoreWorkshopObjectAngleMultMid, 0.250000, 0.250000, 0.250000, GameSetting | |
fCombatTargetSelectorScoreWorkshopObjectAngleMultMax, 0.100000, 0.100000, 0.100000, GameSetting | |
fCombatTargetSelectorWorkshopObjectUpdateTime, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatTargetSelectorWorkshopObjectUnreachableTimeLimit, 30.000000, 30.000000, 30.000000, GameSetting | |
fCombatTargetSelectorSpaceshipDistanceMax, 3000.000000, 3000.000000, 3000.000000, GameSetting | |
fCombatTargetSelectorSpaceshipDistanceScoreBonusMax, 100.000000, 100.000000, 100.000000, GameSetting | |
fCombatTargetSelectorSpaceshipDistanceScorePenaltyMax, -250.000000, -250.000000, -250.000000, GameSetting | |
fCombatTargetSelectorSpaceshipAngleScoreMax, 250.000000, 250.000000, 250.000000, GameSetting | |
fCombatTargetSelectorDeprioritizeAmount, -1048576.000000, -1048576.000000, -1048576.000000, GameSetting | |
fCombatTargetSelectorSpaceshipAttackerAngleScoreBonusMax, 200.000000, 200.000000, 200.000000, GameSetting | |
fCombatTargetSelectorSpaceshipAttackerAngleScorePenaltyMax, -100.000000, -100.000000, -100.000000, GameSetting | |
fCombatTargetSelectorSpaceshipTargetAngleScoreBonusMax, 200.000000, 200.000000, 200.000000, GameSetting | |
fCombatTargetSelectorSpaceshipTargetAngleScorePenaltyMax, -100.000000, -100.000000, -100.000000, GameSetting | |
fCombatTargetSelectorSpaceshipThreatPercent1, 0.010000, 0.010000, 0.010000, GameSetting | |
fCombatTargetSelectorSpaceshipThreatPercent2, 0.050000, 0.050000, 0.050000, GameSetting | |
fCombatTargetSelectorSpaceshipThreatPercent3, 0.100000, 0.100000, 0.100000, GameSetting | |
fCombatTargetSelectorSpaceshipThreatPercent4, 0.250000, 0.250000, 0.250000, GameSetting | |
fCombatTargetSelectorSpaceshipThreatPercent5, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatTargetSelectorSpaceshipScoreThreatPercent1, -100.000000, 0.000000, 0.000000, GameSetting | |
fCombatTargetSelectorSpaceshipScoreThreatPercent2, -50.000000, 0.000000, 0.000000, GameSetting | |
fCombatTargetSelectorSpaceshipScoreThreatPercent3, 0.000000, 0.000000, 0.000000, GameSetting | |
fCombatTargetSelectorSpaceshipScoreThreatPercent4, 50.000000, 0.000000, 0.000000, GameSetting | |
fCombatTargetSelectorSpaceshipScoreThreatPercent5, 100.000000, 0.000000, 0.000000, GameSetting | |
fCombatTargetSelectorSpaceshipBoostScorePenalty, 0.000000, 0.000000, 0.000000, GameSetting | |
fCombatTargetSelectorSpaceshipLastShieldHitBonus, 250.000000, 250.000000, 250.000000, GameSetting | |
fCombatTargetSelectorSpaceshipLastHullHitBonus, 500.000000, 500.000000, 500.000000, GameSetting | |
fCombatTurretTargetSelectorScoreCurrentTarget, 25.000000, 25.000000, 25.000000, GameSetting | |
fCombatTurretTargetSelectorSpaceshipDistanceScoreBonusMax, 75.000000, 75.000000, 75.000000, GameSetting | |
fCombatTurretTargetSelectorSpaceshipAttackerAngleScoreBonusMax, 100.000000, 100.000000, 100.000000, GameSetting | |
fCombatTargetProxyMinRadius, 0.250000, 0.250000, 0.250000, GameSetting | |
fCombatTargetProxyMinHeight, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatSuppressiveFireThreatDistance, 4.000000, 4.000000, 4.000000, GameSetting | |
fCombatSuppressiveFireScoreDistance, 16.000000, 16.000000, 16.000000, GameSetting | |
fCombatSuppressiveFireScoreDistanceMax, 0.250000, 0.250000, 0.250000, GameSetting | |
fCombatSuppressiveFireScoreAngle, 30.000000, 30.000000, 30.000000, GameSetting | |
fCombatSuppressiveFireScoreAngleMax, 4.000000, 4.000000, 4.000000, GameSetting | |
fCombatSuppressiveFireReloadCheckTime, 1.500000, 1.500000, 1.500000, GameSetting | |
fCombatSuppressiveFireReloadCheckCoverTime, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatSuppressiveFireReloadScoreMult, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatSuppressiveFireReloadImmediateScoreMult, 0.100000, 0.100000, 0.100000, GameSetting | |
fCombatSuppressiveFireScoreSelf, 0.050000, 0.050000, 0.050000, GameSetting | |
fCombatSuppressiveFirePathingWaitTime, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatSuppressiveFireOrderChance, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatSuppressiveFireOrderChanceFallback, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatSuppressiveFireAdvanceDistance, 6.000000, 6.000000, 6.000000, GameSetting | |
fCombatSuppressiveFireAdvanceCoverDistance, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatSuppressiveFireFallbackDistance, 6.000000, 6.000000, 6.000000, GameSetting | |
fCombatSuppressiveFireFallbackCoverDistance, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatSuppressiveFireFallbackTargetNearDistance, 1.500000, 1.500000, 1.500000, GameSetting | |
fCombatSuppressiveFireFallbackTargetNearOffset, 4.000000, 4.000000, 4.000000, GameSetting | |
fCombatAlternateTargetUpdateTime, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatAlternateTargetMinimumRange, 8.000000, 8.000000, 8.000000, GameSetting | |
fCombatAlternateTargetCheckBlockedTime, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatAlternateTargetSearchDistance, 8.000000, 8.000000, 8.000000, GameSetting | |
fCombatAlternateTargetSearchBoundDistance, 4.000000, 4.000000, 4.000000, GameSetting | |
fCombatAlternateTargetDPSMult, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatAlternateTargetAttackTime, 3.000000, 3.000000, 3.000000, GameSetting | |
fCombatAlternateTargetAttractionMaximumRange, 32.000000, 32.000000, 32.000000, GameSetting | |
iCombatAlternateTargetAttractionMinGroupCount, 4, 4, 4, GameSetting | |
fCombatRetreatCloseChanceMin, 0.000000, 0.000000, 0.000000, GameSetting | |
fCombatRetreatCloseChanceMax, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatRetreatCloseDistanceMin, 5.000000, 5.000000, 5.000000, GameSetting | |
fCombatRetreatCloseDistanceMax, 10.000000, 10.000000, 10.000000, GameSetting | |
fCombatRetreatCloseHideTime, 120.000000, 120.000000, 120.000000, GameSetting | |
fCombatRetreatRangedChanceMin, 0.000000, 0.000000, 0.000000, GameSetting | |
fCombatRetreatRangedChanceMax, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatRetreatRangedDistanceMin, 5.000000, 5.000000, 5.000000, GameSetting | |
fCombatRetreatRangedDistanceMax, 10.000000, 10.000000, 10.000000, GameSetting | |
fCombatRetreatRangedHideTimeMin, 2.500000, 2.500000, 2.500000, GameSetting | |
fCombatRetreatRangedHideTimeMax, 7.500000, 7.500000, 7.500000, GameSetting | |
fCombatRetreatDistanceDesiredMult, 1.500000, 1.500000, 1.500000, GameSetting | |
fCombatRetreatSearchDistanceMult, 4.000000, 4.000000, 4.000000, GameSetting | |
fCombatRetreatUpdateTime, 4.000000, 4.000000, 4.000000, GameSetting | |
fCombatRetreatCheckTargetTime, 2.500000, 2.500000, 2.500000, GameSetting | |
fCombatRetreatCheckTargetDistance, 3.000000, 3.000000, 3.000000, GameSetting | |
fCombatRetreatDelayTime, 10.000000, 10.000000, 10.000000, GameSetting | |
fCombatRetreatLastAttackTime, 3.000000, 3.000000, 3.000000, GameSetting | |
fCombatRetreatTargetAvoidNodeRadiusBuffer, 4.000000, 4.000000, 4.000000, GameSetting | |
fAIMeleeWeaponMult, 2.000000, 2.000000, 2.000000, GameSetting | |
fAIMeleeArmorMult, 1.000000, 1.000000, 1.000000, GameSetting | |
fAIMeleeHandMult, 1.300000, 1.300000, 1.300000, GameSetting | |
fAIRangedWeaponMult, 5.000000, 5.000000, 5.000000, GameSetting | |
fAIMagicSpellMult, 3.000000, 3.000000, 3.000000, GameSetting | |
fAIRangMagicSpellMult, 5.000000, 5.000000, 5.000000, GameSetting | |
fAIFleeHealthMult, 20.000000, 20.000000, 20.000000, GameSetting | |
fAIFleeConfBase, 40.000000, 40.000000, 40.000000, GameSetting | |
fAIFleeConfMult, -0.500000, -0.500000, -0.500000, GameSetting | |
iAIFleeMaxHitCount, 3, 3, 3, GameSetting | |
fAIFleeSuccessTimeout, 120.000000, 120.000000, 120.000000, GameSetting | |
fAIDodgeFavorLeftRightMult, 2.000000, 2.000000, 2.000000, GameSetting | |
fAIDodgeDecisionBase, 10.000000, 10.000000, 10.000000, GameSetting | |
fAIDodgeWalkChance, 75.000000, 75.000000, 75.000000, GameSetting | |
fAIDodgeVerticalRangedAttackMult, 0.100000, 0.100000, 0.100000, GameSetting | |
fDetectionEventDuplicateEventDistance, 2.000000, 2.000000, 2.000000, GameSetting | |
fDetectionEventExpireTime, 2.500000, 2.500000, 2.500000, GameSetting | |
iDetectionEventLimit, 3, 3, 3, GameSetting | |
iDetectionEventLimitPlayer, 6, 6, 6, GameSetting | |
fAIFaceTargetAnimationAngle, 35.000000, 35.000000, 35.000000, GameSetting | |
fCombatActiveCombatantLastSeenTime, 5.000000, 5.000000, 5.000000, GameSetting | |
fCombatActiveCombatantAttackRangeDistance, 8.000000, 7.315200, 7.315200, GameSetting | |
fCombatActiveCombatantAttackRangeDistanceSpace, 2000.000000, 2000.000000, 2000.000000, GameSetting | |
iCombatTargetPlayerSoftCap, 15, 15, 15, GameSetting | |
fCombatSplashDamageMinDamage, 20.000000, 20.000000, 20.000000, GameSetting | |
iAvoidHurtingNonTargetsResponsibility, 50, 50, 50, GameSetting | |
fDangerousProjectileExplosionDamage, 5.000000, 5.000000, 5.000000, GameSetting | |
fDangerousProjectileExplosionRadius, 30.000000, 30.000000, 30.000000, GameSetting | |
fDangerousObjectExplosionDamage, 25.000000, 25.000000, 25.000000, GameSetting | |
fDangerousObjectExplosionRadius, 100.000000, 1.428750, 1.428750, GameSetting | |
fCombatAvoidThreatsChance, 0.500000, 0.500000, 0.500000, GameSetting | |
fExplosiveProjectileBlockedWaitTime, 2.500000, 2.500000, 2.500000, GameSetting | |
fExplosiveProjectileBlockedResetTime, 5.000000, 5.000000, 5.000000, GameSetting | |
fCombatFindBetterWeaponTime, 5.000000, 5.000000, 5.000000, GameSetting | |
fCombatDisarmedFindBetterWeaponTime, 2.500000, 2.500000, 2.500000, GameSetting | |
fCombatDisarmedFindBetterWeaponInitialTime, 1.000000, 1.000000, 1.000000, GameSetting | |
fGrenadeHighArcSpeedPercentage, 0.670000, 0.670000, 0.670000, GameSetting | |
fCoverEvaluationLastSeenExpireTime, 5.000000, 5.000000, 5.000000, GameSetting | |
fCoverFiredProjectileExpireTime, 5.000000, 5.000000, 5.000000, GameSetting | |
fCoverWaitReloadClipPercent, 0.330000, 0.330000, 0.330000, GameSetting | |
fCoverFiringReloadClipPercent, 0.250000, 0.250000, 0.250000, GameSetting | |
fEmbeddedWeaponSwitchChance, 0.500000, 0.500000, 0.500000, GameSetting | |
fEmbeddedWeaponSwitchTime, 5.000000, 5.000000, 5.000000, GameSetting | |
fMovementTargetAvoidRadiusMult, 1.250000, 1.250000, 1.250000, GameSetting | |
fMovementTargetAvoidRadius, 512.000000, 7.315200, 7.315200, GameSetting | |
fMovementTargetAvoidCost, 25.000000, 25.000000, 25.000000, GameSetting | |
fMovementNearTargetAvoidCost, 25.000000, 25.000000, 25.000000, GameSetting | |
fCombatIronSightsRangeMult, 5.000000, 5.000000, 5.000000, GameSetting | |
fProjectileDeflectionTime, 1.000000, 1.000000, 1.000000, GameSetting | |
iBallisticProjectilePathPickSegments, 4, 4, 4, GameSetting | |
iBallisticProjectilePathPickSegmentsPlayer, 32, 32, 32, GameSetting | |
fLargeProjectileSize, 5.000000, 0.071438, 0.071438, GameSetting | |
iLargeProjectilePickCount, 4, 4, 4, GameSetting | |
fLargeProjectilePickBufferSize, 4.000000, 0.057150, 0.057150, GameSetting | |
fProjectileLOSForceMult, 0.750000, 0.750000, 0.750000, GameSetting | |
fGrenadeThrowHitFractionThreshold, 0.800000, 0.800000, 0.800000, GameSetting | |
fMeleeMovementRestrictionsUpdateTime, 1.000000, 1.000000, 1.000000, GameSetting | |
fMeleeSweepViewAngleMult, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatProjectileMaxRangeOptimalMult, 0.850000, 0.850000, 0.850000, GameSetting | |
fCombatCoverMaxRangeMult, 1.500000, 1.500000, 1.500000, GameSetting | |
fCombatMissileStickDepth, 2.000000, 0.000000, 0.000000, GameSetting | |
fCombatMissileImpaleDepth, -4.000000, -0.057150, -0.057150, GameSetting | |
fCombatMissileLimbOffset, 4.000000, 0.057150, 0.057150, GameSetting | |
fCombatFollowRadiusMult, 3.000000, 3.000000, 3.000000, GameSetting | |
fCombatTeammateFollowRadiusMult, 3.000000, 3.000000, 3.000000, GameSetting | |
fCombatGuardRadiusMult, 1.500000, 1.500000, 1.500000, GameSetting | |
fCombatLocationTargetRadiusMin, 10.000000, 10.000000, 10.000000, GameSetting | |
fCombatItemRestoreTimer, 30.000000, 3.000000, 3.000000, GameSetting | |
fCombatItemBuffTimer, 45.000000, 45.000000, 45.000000, GameSetting | |
fCombatInventoryUpdateTimer, 5.000000, 5.000000, 5.000000, GameSetting | |
fCombatFiringArcStationaryTurnMult, 0.750000, 0.750000, 0.750000, GameSetting | |
fCombatRadiusMinMult, 0.900000, 0.900000, 0.900000, GameSetting | |
fCombatDialogueMaximumDistance, 100.000000, 100.000000, 100.000000, GameSetting | |
fCombatDialogueAttackMinElapsedTime, 5.000000, 5.000000, 5.000000, GameSetting | |
fCombatDialogueAttackMaxElapsedTime, 5.000000, 5.000000, 5.000000, GameSetting | |
fCombatDialogueTauntMinElapsedTime, 15.000000, 15.000000, 15.000000, GameSetting | |
fCombatDialogueTauntMaxElapsedTime, 30.000000, 45.000000, 45.000000, GameSetting | |
fCombatDialogueTauntMinRetryTime, 0.250000, 0.250000, 0.250000, GameSetting | |
fCombatDialogueTauntMaxRetryTime, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatDialogueBleedOutMinElapsedTime, 1.000000, 15.000000, 15.000000, GameSetting | |
fCombatDialogueBleedOutMaxElapsedTime, 5.000000, 30.000000, 30.000000, GameSetting | |
fCombatDialogueAvoidThreatMinElapsedTime, 3.000000, 3.000000, 3.000000, GameSetting | |
fCombatDialogueAvoidThreatMaxElapsedTime, 5.000000, 5.000000, 5.000000, GameSetting | |
fCombatDialogueFleeMinElapsedTime, 3.000000, 15.000000, 15.000000, GameSetting | |
fCombatDialogueFleeMaxElapsedTime, 5.000000, 30.000000, 30.000000, GameSetting | |
fCombatDialogueAllyKilledMinElapsedTime, 3.000000, 30.000000, 30.000000, GameSetting | |
fCombatDialogueAllyKilledMaxElapsedTime, 5.000000, 60.000000, 60.000000, GameSetting | |
fCombatDialogueStandardMinElapsedTime, 3.000000, 15.000000, 15.000000, GameSetting | |
fCombatDialogueStandardMaxElapsedTime, 5.000000, 30.000000, 30.000000, GameSetting | |
fCombatDetectionDialogueMinElapsedTime, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatDetectionDialogueMaxElapsedTime, 3.000000, 3.000000, 3.000000, GameSetting | |
fCombatDetectionDialogueIdleMinElapsedTime, 10.000000, 10.000000, 10.000000, GameSetting | |
fCombatDetectionDialogueIdleMaxElapsedTime, 25.000000, 25.000000, 25.000000, GameSetting | |
fCombatDetectionDialogueGlobalElapsedTime, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatDetectionDialogueLostAttackMinElapsedTime, 5.000000, 5.000000, 5.000000, GameSetting | |
fCombatDialogueSuppressiveFireMinElapsedTime, 10.000000, 10.000000, 10.000000, GameSetting | |
fCombatDialogueSuppressiveFireMaxElapsedTime, 25.000000, 25.000000, 25.000000, GameSetting | |
fCombatDialogueSuppressiveFirePercentChance, 50.000000, 1.000000, 1.000000, GameSetting | |
fCombatDialogueRangedAttackMinElapsedTime, 10.000000, 20.000000, 20.000000, GameSetting | |
fCombatDialogueRangedAttackMaxElapsedTime, 25.000000, 45.000000, 45.000000, GameSetting | |
fCombatDialogueRangedAttackPercentChance, 50.000000, 0.100000, 0.100000, GameSetting | |
fCombatDialogueReloadMinElapsedTime, 10.000000, 20.000000, 20.000000, GameSetting | |
fCombatDialogueReloadMaxElapsedTime, 25.000000, 45.000000, 45.000000, GameSetting | |
fCombatDialogueReloadPercentChance, 50.000000, 0.100000, 0.100000, GameSetting | |
fCombatDialogueSpaceshipEngineDownMinElapsedTime, 10.000000, 10.000000, 10.000000, GameSetting | |
fCombatDialogueSpaceshipEngineDownMaxElapsedTime, 25.000000, 25.000000, 25.000000, GameSetting | |
fCombatDialogueSpaceshipThrustersDownMinElapsedTime, 10.000000, 10.000000, 10.000000, GameSetting | |
fCombatDialogueSpaceshipThrustersDownMaxElapsedTime, 25.000000, 25.000000, 25.000000, GameSetting | |
fCombatDialogueSpaceshipShieldsDownMinElapsedTime, 10.000000, 10.000000, 10.000000, GameSetting | |
fCombatDialogueSpaceshipShieldsDownMaxElapsedTime, 25.000000, 25.000000, 25.000000, GameSetting | |
fCombatDialogueSpaceshipGravJumpDownMinElapsedTime, 10.000000, 10.000000, 10.000000, GameSetting | |
fCombatDialogueSpaceshipGravJumpDownMaxElapsedTime, 25.000000, 25.000000, 25.000000, GameSetting | |
fCombatDialogueSpaceshipWeaponsDownMinElapsedTime, 10.000000, 10.000000, 10.000000, GameSetting | |
fCombatDialogueSpaceshipWeaponsDownMaxElapsedTime, 25.000000, 25.000000, 25.000000, GameSetting | |
fCombatDialogueAttackDistanceMult, 0.330000, 0.330000, 0.330000, GameSetting | |
fCombatDialoguePowerAttackDistanceMult, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatDialogueBashDistanceMult, 0.330000, 0.330000, 0.330000, GameSetting | |
fCombatDialogueHitDistanceMult, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatDialogueFleeDistanceMult, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatDialogueBleedoutDistanceMult, 0.750000, 0.750000, 0.750000, GameSetting | |
fCombatDialogueAvoidThreatDistanceMult, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatDialogueDeathDistanceMult, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatDialogueBlockDistanceMult, 0.330000, 0.330000, 0.330000, GameSetting | |
fCombatDialogueTauntDistanceMult, 0.750000, 0.750000, 0.750000, GameSetting | |
fCombatDialogueAllyKilledDistanceMult, 0.750000, 0.750000, 0.750000, GameSetting | |
fCombatDialogueStandardDistanceMult, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatDialogueSpaceshipDistanceMult, 500.000000, 500.000000, 500.000000, GameSetting | |
fCombatMusicUpdateTime, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatMusicStopTime, 5.000000, 5.000000, 5.000000, GameSetting | |
fCombatMusicNearCombatInnerRadius, 2500.000000, 35.718750, 35.718750, GameSetting | |
fCombatMusicNearCombatOuterRadius, 3500.000000, 50.006252, 50.006252, GameSetting | |
fCombatMusicPlayerTargetedThreatRatio, 15.000000, 15.000000, 15.000000, GameSetting | |
fCombatMusicGroupThreatRatioTimer, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatMusicGroupThreatRatioMin, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatMusicGroupThreatRatioMax, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatMusicPlayerNearStrengthMult, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatMusicPlayerCombatStrengthCap, 35000.000000, 35000.000000, 35000.000000, GameSetting | |
fCombatClusterUpdateTime, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatYieldTime, 10.000000, 10.000000, 10.000000, GameSetting | |
fCombatYieldRetryTime, 600.000000, 600.000000, 600.000000, GameSetting | |
fCombatLowTargetHitPercent, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatLowFleeingTargetHitPercent, 0.250000, 0.250000, 0.250000, GameSetting | |
fCombatLowMaxAttackDistance, 2048.000000, 29.260801, 29.260801, GameSetting | |
fAIPowerAttackCreatureChance, 75.000000, 75.000000, 75.000000, GameSetting | |
fAIPowerAttackNPCChance, 20.000000, 20.000000, 20.000000, GameSetting | |
fAIPowerAttackRecoilBonus, 10.000000, 10.000000, 10.000000, GameSetting | |
fAIPowerAttackKnockdownBonus, 15.000000, 15.000000, 15.000000, GameSetting | |
fPowerAttackCoolDownTime, 2.000000, 0.000000, 0.000000, GameSetting | |
bAutoAimBasedOnDistance, True, True, True, GameSetting | |
fAutoAimMaxDistance, 2500.000000, 4000.000000, 4000.000000, GameSetting | |
fAutoAimSightedMaxDistance, 6000.000000, 85.725006, 85.725006, GameSetting | |
fAutoAimScreenPercentage, 7.000000, 6.000000, 6.000000, GameSetting | |
fAutoAimScreenPercentageOverride, 50.000000, 50.000000, 50.000000, GameSetting | |
fAutoAimMaxDegrees, 1.200000, 1.000000, 1.000000, GameSetting | |
fAutoAimMaxDegrees3rdPerson, 1.500000, 2.000000, 2.000000, GameSetting | |
fAutoAimMaxDegreesVATS, 15.000000, 15.000000, 15.000000, GameSetting | |
fAutoAimMaxDegreesMelee, 90.000000, 90.000000, 90.000000, GameSetting | |
fHomingTargetExpireSec, 5.000000, 5.000000, 5.000000, GameSetting | |
fIronSightsDOFMaxDist, 4000.000000, 4000.000000, 4000.000000, GameSetting | |
fIronSightsDOFStrength, 0.500000, 0.500000, 0.500000, GameSetting | |
fIronSightsDOFRange, 1200.000000, 400.000000, 400.000000, GameSetting | |
fIronSightsDOFNearStart, 0.250000, 0.250000, 0.250000, GameSetting | |
fIronSightsDOFNearEnd, 0.000000, 0.000000, 0.000000, GameSetting | |
fIronSightsDOFRateOfChange, 7000.000000, 7000.000000, 7000.000000, GameSetting | |
iIronSightsDOFMode, 1, 0, 0, GameSetting | |
fIronSightsDOFMinMult, 0.125000, 0.125000, 0.125000, GameSetting | |
fIronSightsDOFDistOffset, 100.000000, 100.000000, 100.000000, GameSetting | |
fIronSightsDOFTAABlendRatio, 0.600000, 0.600000, 0.600000, GameSetting | |
fVATSDOFRange, 300.000000, 7.143750, 7.143750, GameSetting | |
fIronSightsMotionBlur, 0.150000, 0.000000, 0.000000, GameSetting | |
fIronSightsGunMotionBlur, 0.100000, 0.000000, 0.000000, GameSetting | |
fMotionBlur, 0.000000, 0.000000, 0.000000, GameSetting | |
fObjectMotionBlur, 100.000000, 100.000000, 100.000000, GameSetting | |
fVATSPlayerMagicTimeSlowdownMult, 0.800000, 0.600000, 0.600000, GameSetting | |
fVATSCameraHitDist, 1.428570, 1.428570, 1.428570, GameSetting | |
fVATSCameraMissDist, 300.000000, 4.286250, 4.286250, GameSetting | |
fVATSSafetyMaxTime, 20.000000, 20.000000, 20.000000, GameSetting | |
fVATSSafetyMaxTimeRanged, 6.000000, 6.000000, 6.000000, GameSetting | |
fVATSSafetyMaxAttackTime, 8.000000, 8.000000, 8.000000, GameSetting | |
fVATSSafetyMaxSyncAttackTime, 20.000000, 20.000000, 20.000000, GameSetting | |
fVATSSafetyMaxReloadTime, 4.000000, 4.000000, 4.000000, GameSetting | |
fVATSCameraMinTime, 0.100000, 0.100000, 0.100000, GameSetting | |
fVATSImageSpaceTransitionTime, 0.150000, 0.050000, 0.050000, GameSetting | |
fVATSCommandIntroTime, 0.100000, 0.100000, 0.100000, GameSetting | |
fVATSCameraIntroBoltModMaxSec, 3.000000, 3.000000, 3.000000, GameSetting | |
fVATSCameraIntroMeleeSec, 0.000000, 0.150000, 0.150000, GameSetting | |
fVATSCameraIntroShootHitSec, 1.500000, 1.000000, 1.000000, GameSetting | |
fVATSCameraIntroShootMissSec, 1.000000, 1.000000, 1.000000, GameSetting | |
fVATSCameraHitSec, 2.000000, 0.200000, 0.200000, GameSetting | |
fVATSCameraAutoMeleeHitTimeSec, 1.000000, 1.000000, 1.000000, GameSetting | |
fVATSCamTransRBStrengthCap, 0.500000, 0.500000, 0.500000, GameSetting | |
fVATSCamTransRBRampup, 2.000000, 2.000000, 2.000000, GameSetting | |
fVATSCamTransRBStart, 0.000000, 0.500000, 0.500000, GameSetting | |
fVATSCamTransRBRampDown, 0.000000, 0.000000, 0.000000, GameSetting | |
fVATSCamTransRBDownStart, 0.000000, 0.000000, 0.000000, GameSetting | |
fVATSCameraDollyTime, 1.000000, 0.380000, 0.380000, GameSetting | |
fVATSCameraDollyMin, 256.000000, 2.857500, 2.857500, GameSetting | |
fVATSCameraCutAwayDistance, 30.000000, 0.285750, 0.285750, GameSetting | |
fVATSPlayerDamageMult, 0.100000, 0.100000, 0.100000, GameSetting | |
fVATSPlayerMenuDamageMult, 1.000000, 1.000000, 1.000000, GameSetting | |
fVATSMeleeReachMult, 2.000000, 2.000000, 2.000000, GameSetting | |
fVATSStrangerDistance, 256.000000, 3.657600, 3.657600, GameSetting | |
fVATSStrangerMaxDistance, 1000.000000, 14.287500, 14.287500, GameSetting | |
iVATSStrangerMaxHP, 50, 150, 150, GameSetting | |
fVATSStrangerMaxHPPerc, 0.000000, 0.400000, 0.400000, GameSetting | |
fVATSMeleeChanceToHit, 1.000000, 1.000000, 1.000000, GameSetting | |
fVATSMeleeChanceToSyncKill, 0.200000, 0.200000, 0.200000, GameSetting | |
fVATSH2HWarpDistanceMult, 0.500000, 0.800000, 0.800000, GameSetting | |
fVATSMeleeWarpDistanceMult, 0.500000, 0.685000, 0.685000, GameSetting | |
fVATSTargetMaxNavmeshZOffsetAbove, 200.000000, 2.857500, 2.857500, GameSetting | |
fVATSTargetMaxNavmeshZOffsetBelow, 30.000000, 0.428625, 0.428625, GameSetting | |
fVATSAutomaticMeleeDamageMult, 2.000000, 2.000000, 2.000000, GameSetting | |
fVATSConeOfFireMult, 0.200000, 0.200000, 0.200000, GameSetting | |
fVATSConeOfFireMultShotgun, 0.800000, 0.800000, 0.800000, GameSetting | |
fVATSBoltActionAnimSpeedMult, 1.300000, 1.300000, 1.300000, GameSetting | |
fPowerAttackDefaultBonus, 3.000000, 1.000000, 1.000000, GameSetting | |
fCombatBashReach, 128.000000, 2.014538, 2.014538, GameSetting | |
fEmitterProjectileInputDelay, 0.150000, 0.150000, 0.150000, GameSetting | |
fWeaponConditionJam1, 0.400000, 0.000000, 0.000000, GameSetting | |
fWeaponConditionJam2, 0.200000, 0.000000, 0.000000, GameSetting | |
fWeaponConditionJam3, 0.100000, 0.000000, 0.000000, GameSetting | |
fWeaponConditionJam4, 0.050000, 0.000000, 0.000000, GameSetting | |
fWeaponConditionJam5, 0.000000, 0.000000, 0.000000, GameSetting | |
fWeaponConditionJam6, 0.000000, 0.000000, 0.000000, GameSetting | |
fWeaponConditionJam7, 0.000000, 0.000000, 0.000000, GameSetting | |
fWeaponConditionJam8, 0.000000, 0.000000, 0.000000, GameSetting | |
fWeaponConditionJam9, 0.000000, 0.000000, 0.000000, GameSetting | |
fWeaponConditionJam10, 0.000000, 0.000000, 0.000000, GameSetting | |
fWeaponConditionRateOfFire1, 0.500000, 0.820000, 0.820000, GameSetting | |
fWeaponConditionRateOfFire2, 0.550000, 0.840000, 0.840000, GameSetting | |
fWeaponConditionRateOfFire3, 0.600000, 0.860000, 0.860000, GameSetting | |
fWeaponConditionRateOfFire4, 0.650000, 0.880000, 0.880000, GameSetting | |
fWeaponConditionRateOfFire5, 0.700000, 0.900000, 0.900000, GameSetting | |
fWeaponConditionRateOfFire6, 0.750000, 0.920000, 0.920000, GameSetting | |
fWeaponConditionRateOfFire7, 0.800000, 0.940000, 0.940000, GameSetting | |
fWeaponConditionRateOfFire8, 0.850000, 0.960000, 0.960000, GameSetting | |
fWeaponConditionRateOfFire9, 0.900000, 0.980000, 0.980000, GameSetting | |
fWeaponConditionRateOfFire10, 1.000000, 1.000000, 1.000000, GameSetting | |
fWeaponConditionReloadJam1, 1.000000, 1.000000, 1.000000, GameSetting | |
fWeaponConditionReloadJam2, 0.750000, 0.750000, 0.750000, GameSetting | |
fWeaponConditionReloadJam3, 0.500000, 0.500000, 0.500000, GameSetting | |
fWeaponConditionReloadJam4, 0.250000, 0.250000, 0.250000, GameSetting | |
fWeaponConditionReloadJam5, 0.100000, 0.100000, 0.100000, GameSetting | |
fWeaponConditionReloadJam6, 0.000000, 0.000000, 0.000000, GameSetting | |
fWeaponConditionReloadJam7, 0.000000, 0.000000, 0.000000, GameSetting | |
fWeaponConditionReloadJam8, 0.000000, 0.000000, 0.000000, GameSetting | |
fWeaponConditionReloadJam9, 0.000000, 0.000000, 0.000000, GameSetting | |
fWeaponConditionReloadJam10, 0.000000, 0.000000, 0.000000, GameSetting | |
fWeaponConditionSpread1, 1.000000, 0.000000, 0.000000, GameSetting | |
fWeaponConditionSpread2, 0.800000, 0.000000, 0.000000, GameSetting | |
fWeaponConditionSpread3, 0.700000, 0.000000, 0.000000, GameSetting | |
fWeaponConditionSpread4, 0.600000, 0.000000, 0.000000, GameSetting | |
fWeaponConditionSpread5, 0.500000, 0.000000, 0.000000, GameSetting | |
fWeaponConditionSpread6, 0.400000, 0.000000, 0.000000, GameSetting | |
fWeaponConditionSpread7, 0.300000, 0.000000, 0.000000, GameSetting | |
fWeaponConditionSpread8, 0.200000, 0.000000, 0.000000, GameSetting | |
fWeaponConditionSpread9, 0.100000, 0.000000, 0.000000, GameSetting | |
fWeaponConditionSpread10, 0.000000, 0.000000, 0.000000, GameSetting | |
fHandDamageSkillBase, 0.000000, 0.000000, 0.000000, GameSetting | |
fHandDamageSkillMult, 1.000000, 1.000000, 1.000000, GameSetting | |
fHandDamageStrengthBase, 0.000000, 0.000000, 0.000000, GameSetting | |
fHandDamageStrengthMult, 0.750000, 0.000000, 0.000000, GameSetting | |
fHandHealthMin, 1.000000, 1.000000, 1.000000, GameSetting | |
fHandHealthMax, 20.000000, 20.000000, 20.000000, GameSetting | |
fBlockScoreNoShieldMult, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatAccuracyGroupMultMin, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatAccuracyGroupMultMax, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatAccuracyBlindFireMult, 0.250000, 0.250000, 0.250000, GameSetting | |
fCombatAccuracyTargetLostMult, 0.000000, 0.000000, 0.000000, GameSetting | |
fCombatHitConeAngle, 70.000000, 70.000000, 70.000000, GameSetting | |
fCombatDodgingActorHitConeMult, 0.330000, 0.330000, 0.330000, GameSetting | |
fCombatDeadActorHitConeMult, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatMeleeStrikeAngleDeadPenalty, 30.000000, 30.000000, 30.000000, GameSetting | |
fCombatMeleeStrikeAngleNonHostilePenalty, 15.000000, 15.000000, 15.000000, GameSetting | |
fCombatSpeakAttackChance, 0.100000, 1.000000, 1.000000, GameSetting | |
fCombatSpeakPowerAttackChance, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatSpeakTauntChance, 0.010000, 1.000000, 1.000000, GameSetting | |
fCombatSpeakHitChance, 0.350000, 0.150000, 0.150000, GameSetting | |
fCombatSpeakHitThreshold, 0.100000, 0.300000, 0.300000, GameSetting | |
fCombatForwardAttackChance, 0.250000, 0.250000, 0.250000, GameSetting | |
fCombatAdvanceNormalAttackChance, 0.000000, 0.000000, 0.000000, GameSetting | |
fCombatBetweenAdvanceTimer, 2.000000, 2.000000, 2.000000, GameSetting | |
fCombatStaffTimer, 2.000000, 2.000000, 2.000000, GameSetting | |
fFleeDoneDistanceMult, 0.558100, 0.558100, 0.558100, GameSetting | |
fFleeDistanceToHerdLeader, 5.000000, 5.000000, 5.000000, GameSetting | |
fAICombatFleeScoreThreshold, 10.000000, 10.000000, 10.000000, GameSetting | |
fShieldBashMin, 0.100000, 0.050000, 0.050000, GameSetting | |
fShieldBashMax, 0.500000, 0.250000, 0.250000, GameSetting | |
fShieldBashPCMin, 0.100000, 0.100000, 0.100000, GameSetting | |
fShieldBashPCMax, 0.500000, 0.250000, 0.250000, GameSetting | |
fWeaponBashMin, 0.100000, 0.100000, 0.100000, GameSetting | |
fWeaponBashMax, 0.500000, 0.250000, 0.250000, GameSetting | |
fWeaponBashPCMin, 0.100000, 0.100000, 0.100000, GameSetting | |
fWeaponBashPCMax, 0.500000, 0.500000, 0.500000, GameSetting | |
fCriticalHitBaseValue, -100.000000, -100.000000, -100.000000, GameSetting | |
fCriticalHitIncPerHitPerSec, 10.000000, 10.000000, 10.000000, GameSetting | |
fGunShellRotateSpeed, 300.000000, 300.000000, 300.000000, GameSetting | |
fGunShellEjectSpeed, 100.000000, 2.286000, 2.286000, GameSetting | |
fGunShellLifetime, 5.000000, 5.000000, 5.000000, GameSetting | |
fGunShellDirectionRandomize, 0.100000, 0.450000, 0.450000, GameSetting | |
fGunShellRotateRandomize, 0.100000, 0.100000, 0.100000, GameSetting | |
fGunShellCameraDistance, 512.000000, 7.315200, 7.315200, GameSetting | |
fGunDecalCameraDistance, 2048.000000, 29.260801, 29.260801, GameSetting | |
fGunParticleCameraDistance, 1024.000000, 29.260801, 29.260801, GameSetting | |
fGunParticleCameraDistanceInSpace, 3000.000000, 3000.000000, 3000.000000, GameSetting | |
fGunReferenceSkill, 0.000000, 0.000000, 0.000000, GameSetting | |
fDebrisFadeTime, 1.000000, 1.000000, 1.000000, GameSetting | |
iDebrisMaxCount, 25, 25, 25, GameSetting | |
fRicochetMaxChanceMult, 0.250000, 1.000000, 1.000000, GameSetting | |
fGrenadeAgeMax, 90.000000, 90.000000, 90.000000, GameSetting | |
fGrenadeAngularVelocityMin, 256.000000, 3.657600, 3.657600, GameSetting | |
fGrenadeAngularVelocityMax, 1024.000000, 14.630401, 14.630401, GameSetting | |
fGrenadeInitialLinearDamping, 0.000000, 0.000000, 0.000000, GameSetting | |
fGrenadeInitialAngularDamping, -1.000000, -1.000000, -1.000000, GameSetting | |
fGrenadeLinearDamping, 2.000000, 2.000000, 2.000000, GameSetting | |
fGrenadeLinearDampingMin, 0.100000, 0.100000, 0.100000, GameSetting | |
fGrenadeLinearDampingMax, 10.000000, 10.000000, 10.000000, GameSetting | |
fGrenadeAngularDamping, 3.000000, 3.000000, 3.000000, GameSetting | |
fGrenadeAngularDampingMin, 0.100000, 0.100000, 0.100000, GameSetting | |
fGrenadeAngularDampingMax, 10.000000, 10.000000, 10.000000, GameSetting | |
fGrenadePercentVelocityPreservedOnImpact, 0.500000, 0.500000, 0.500000, GameSetting | |
fMineAgeMax, 0.000000, 0.000000, 0.000000, GameSetting | |
fMineLinearDamping, 0.750000, 0.750000, 0.750000, GameSetting | |
fMineLinearDampingMin, 0.100000, 0.100000, 0.100000, GameSetting | |
fMineLinearDampingMax, 10.000000, 10.000000, 10.000000, GameSetting | |
fMineAngularDamping, 10.000000, 10.000000, 10.000000, GameSetting | |
fMineAngularDampingMin, 0.100000, 0.100000, 0.100000, GameSetting | |
fMineAngularDampingMax, 10.000000, 10.000000, 10.000000, GameSetting | |
iStaggerAttackChance, 100, 100, 100, GameSetting | |
iStaggerBlockOffset, 1, 2, 2, GameSetting | |
iAimingNumIterations, 10, 10, 10, GameSetting | |
iArrowInventoryChance, 50, 33, 33, GameSetting | |
iProjectileMaxRefCount, 15, 15, 15, GameSetting | |
fArrowFakeMass, 0.250000, 0.250000, 0.250000, GameSetting | |
fProjectileCollisionImpulseScale, 1.000000, 1.000000, 1.000000, GameSetting | |
fProjectileKnockMultClutter, 0.150000, 0.150000, 0.150000, GameSetting | |
fProjectileKnockMultProp, 1.000000, 1.000000, 1.000000, GameSetting | |
fProjectileKnockMultBiped, 1.750000, 0.250000, 0.250000, GameSetting | |
fProjectileKnockMultTrap, 0.050000, 0.050000, 0.050000, GameSetting | |
fProjectileKnockMinMass, 5.000000, 5.000000, 5.000000, GameSetting | |
fProjectileAISpaceshipConeOfFireAngle, 5.000000, 1.000000, 1.000000, GameSetting | |
fSpaceProjectileDelayBeforeRemoval, 0.500000, 0.500000, 0.500000, GameSetting | |
fMineExteriorRadiusMult, 1.000000, 1.600000, 1.600000, GameSetting | |
iMineDisarmExperience, 0, 5, 5, GameSetting | |
fGrenadeRestitution, 0.000000, 0.010000, 0.010000, GameSetting | |
fGrenadeFriction, 0.000000, 5.000000, 5.000000, GameSetting | |
fProjectileInventoryGrenadeTimer, 2.000000, 2.000000, 2.000000, GameSetting | |
fProjectileInventoryGrenadeFreakoutTime, 0.500000, 0.100000, 0.100000, GameSetting | |
iProjectileMineShooterCanTrigger, 0, 0, 0, GameSetting | |
fRockitDamageBonusWeightMult, 0.000000, 0.000000, 0.000000, GameSetting | |
fRockitDamageBonusWeightMin, 0.000000, 0.000000, 0.000000, GameSetting | |
fMinesDelayMin, 0.100000, 0.200000, 0.200000, GameSetting | |
fMinesBlinkMax, 2.000000, 2.000000, 2.000000, GameSetting | |
fMinesBlinkSlow, 0.250000, 0.250000, 0.250000, GameSetting | |
fMinesBlinkFast, 0.100000, 0.100000, 0.100000, GameSetting | |
fEnemyHealthBarTimer, 5.500000, 5.500000, 5.500000, GameSetting | |
fCombatMaxHoldScore, 30.000000, 30.000000, 30.000000, GameSetting | |
fWeaponClutterKnockMult, 750.000000, 10.715626, 10.715626, GameSetting | |
fWeaponClutterKnockMaxWeaponMass, 5.000000, 5.000000, 5.000000, GameSetting | |
fWeaponClutterKnockMinClutterMass, 15.000000, 15.000000, 15.000000, GameSetting | |
fWeaponClutterKnockBipedScale, 5.000000, 5.000000, 5.000000, GameSetting | |
fDecapitateBloodTime, 5.000000, 5.000000, 5.000000, GameSetting | |
iAINPCRacePowerChance, 5, 5, 5, GameSetting | |
iCombatHighPriorityModifier, 100, 100, 100, GameSetting | |
fAICombatUnreachableTargetPriorityMult, 0.900000, 0.900000, 0.900000, GameSetting | |
fAICombatNoTargetLOSPriorityMult, 1.000000, 1.000000, 1.000000, GameSetting | |
iPerkAttackDisarmChance, 5, 50, 50, GameSetting | |
iPerkBlockDisarmChance, 5, 50, 50, GameSetting | |
iPerkBlockStaggerChance, 5, 5, 5, GameSetting | |
iPerkMarksmanKnockdownChance, 5, 5, 5, GameSetting | |
iPerkMarksmanParalyzeChance, 5, 5, 5, GameSetting | |
iPerkHandToHandBlockRecoilChance, 25, 25, 25, GameSetting | |
fPerkLightArmorMasterRatingMult, 1.500000, 1.500000, 1.500000, GameSetting | |
iPerkLightArmorMasterMinSum, 5, 5, 5, GameSetting | |
fCombatGiantCreatureReachMult, 2.000000, 2.000000, 2.000000, GameSetting | |
fCreatureDefaultTurningSpeed, 45.000000, 45.000000, 45.000000, GameSetting | |
iCombatCastDrainMinimumValue, 1, 1, 1, GameSetting | |
fCombatLineOfSightTimer, 0.250000, 0.250000, 0.250000, GameSetting | |
fCombatCollectAlliesTimer, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatMonitorBuffsTimer, 3.000000, 3.000000, 3.000000, GameSetting | |
fCombatInTheWayTimer, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatBuffStandoffTimer, 3.000000, 3.000000, 3.000000, GameSetting | |
fCombatBuffMaxTimer, 6.000000, 6.000000, 6.000000, GameSetting | |
fCombatRangedStandoffTimer, 6.000000, 6.000000, 6.000000, GameSetting | |
iAICombatMaxAllySummonCount, 3, 3, 3, GameSetting | |
fAICombatTargetUnreachablePriorityMult, 0.250000, 0.250000, 0.250000, GameSetting | |
iAICombatRestoreHealthPercentage, 30, 60, 60, GameSetting | |
iAICombatRestoreMagickaPercentage, 30, 30, 30, GameSetting | |
fAIMagicTimer, 3.000000, 3.000000, 3.000000, GameSetting | |
iAICombatMinDetection, -50, -50, -50, GameSetting | |
fCheckPositionFallDistance, 72.000000, 72.000000, 72.000000, GameSetting | |
fPhysicsDamage1Mass, 10.000000, 20.000000, 20.000000, GameSetting | |
fPhysicsDamage2Mass, 50.000000, 50.000000, 50.000000, GameSetting | |
fPhysicsDamage3Mass, 100.000000, 100.000000, 100.000000, GameSetting | |
fPhysicsDamage1Damage, 1.000000, 1.000000, 1.000000, GameSetting | |
fPhysicsDamage2Damage, 5.000000, 5.000000, 5.000000, GameSetting | |
fPhysicsDamage3Damage, 10.000000, 100.000000, 100.000000, GameSetting | |
fPhysicsDamageSpeedBase, 1.000000, 1.000000, 1.000000, GameSetting | |
fPhysicsDamageSpeedMult, 0.000100, 0.000100, 0.000100, GameSetting | |
fPhysicsDamageSpeedMin, 500.000000, 7.143750, 7.143750, GameSetting | |
fGetHitPainMult, 1.500000, 1.000000, 1.000000, GameSetting | |
fBeamVariableIntensityThreshold, 0.700000, 0.700000, 0.700000, GameSetting | |
fBeamLowVariableIntensityColorR, 0.200000, 0.200000, 0.200000, GameSetting | |
fBeamLowVariableIntensityColorG, 0.200000, 0.200000, 0.200000, GameSetting | |
fBeamLowVariableIntensityColorB, 0.800000, 0.200000, 0.200000, GameSetting | |
fBeamHighVariableIntensityColorR, 0.800000, 0.400000, 0.400000, GameSetting | |
fBeamHighVariableIntensityColorG, 0.200000, 0.200000, 0.200000, GameSetting | |
fBeamHighVariableIntensityColorB, 0.200000, 0.200000, 0.200000, GameSetting | |
fSpaceshipContinuousFireNoiseScale, 0.500000, 0.500000, 0.500000, GameSetting | |
fExplodeLimbRemovalDelay, 0.250000, 0.030000, 0.030000, GameSetting | |
fExplodeLimbRemovalDelayVATS, 0.250000, 0.000000, 0.000000, GameSetting | |
fBloodSplatterDuration, 5.000000, 20.000000, 20.000000, GameSetting | |
fBloodSplatterFadeStart, 0.800000, 0.400000, 0.400000, GameSetting | |
fBloodSplatterMinSize, 0.025000, 0.120000, 0.120000, GameSetting | |
fBloodSplatterMaxSize, 0.125000, 0.180000, 0.180000, GameSetting | |
fBloodSplatterMinOpacity, 0.100000, 0.500000, 0.500000, GameSetting | |
fBloodSplatterMaxOpacity, 1.000000, 1.000000, 1.000000, GameSetting | |
fBloodSplatterMinOpacity2, 0.100000, 0.300000, 0.300000, GameSetting | |
fBloodSplatterMaxOpacity2, 1.000000, 0.600000, 0.600000, GameSetting | |
fBloodSplatterOpacityChance, 0.800000, 0.300000, 0.300000, GameSetting | |
fBloodSplatterFlareOffsetScale, 0.430000, 0.450000, 0.450000, GameSetting | |
fBloodSplatterFlareSize, 0.065000, 0.065000, 0.065000, GameSetting | |
fBloodSplatterFlareMult, 1.000000, 0.950000, 0.950000, GameSetting | |
iBloodSplatterMaxCount, 10, 25, 25, GameSetting | |
fBloodSplatterCountBase, 2.000000, 2.000000, 2.000000, GameSetting | |
fBloodSplatterCountDamageBase, 0.000000, 0.000000, 0.000000, GameSetting | |
fBloodSplatterCountDamageMult, 0.100000, 0.100000, 0.100000, GameSetting | |
fBloodSplatterCountRandomMargin, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatEnvironmentBloodChance, 0.750000, 0.750000, 0.750000, GameSetting | |
fCombatSneakAttackCombatTimeThreshold, 0.250000, 0.250000, 0.250000, GameSetting | |
fCombatDamageBonusSneakingMult, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatDamageBonusMeleeSneakingMult, 3.000000, 3.000000, 3.000000, GameSetting | |
fCombatDamageMeleeCrippledSingleMult, 0.670000, 0.670000, 0.670000, GameSetting | |
fCombatDamageMeleeCrippledMultipleMult, 0.330000, 0.330000, 0.330000, GameSetting | |
fSneakAttackSkillUsageRanged, 2.500000, 2.500000, 2.500000, GameSetting | |
fSneakAttackSkillUsageMelee, 20.000000, 30.000000, 30.000000, GameSetting | |
iWeaponCriticalHitDropChance, 100, 100, 100, GameSetting | |
fCombatPlayerLimbDamageMult, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatPlayerBodyPartDamageMult, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatDismemberedLimbVelocity, 150.000000, 2.143125, 2.143125, GameSetting | |
fCombatDismemberedHomeRunHeadVelocity, 750.000000, 10.715626, 10.715626, GameSetting | |
fCombatDismemberedHomeRunHeadLift, 0.400000, 0.400000, 0.400000, GameSetting | |
fCombatKillMoveDamageMult, 10.000000, 10.000000, 10.000000, GameSetting | |
fKillMoveMaxDuration, 10.000000, 10.000000, 10.000000, GameSetting | |
fStaggerMaxDuration, 3.000000, 3.000000, 3.000000, GameSetting | |
fStaggerCooldownTime, 2.000000, 2.000000, 2.000000, GameSetting | |
fSneakingStartDelay, 1.000000, 1.000000, 1.000000, GameSetting | |
fSneakingStopDelay, 5.000000, 2.500000, 2.500000, GameSetting | |
fDamageWeaponMult, 1.000000, 1.000000, 1.000000, GameSetting | |
fDamageSkillMin, 1.000000, 1.000000, 1.000000, GameSetting | |
fDamageSkillMax, 3.000000, 3.000000, 3.000000, GameSetting | |
fDamagePCSkillMin, 1.000000, 1.000000, 1.000000, GameSetting | |
fDamagePCSkillMax, 3.000000, 1.500000, 1.500000, GameSetting | |
fDamageGunWeapCondBase, 0.000000, 0.660000, 0.660000, GameSetting | |
fDamageGunWeapCondMult, 1.000000, 0.340000, 0.340000, GameSetting | |
fDamageMeleeWeapCondBase, 0.000000, 0.500000, 0.500000, GameSetting | |
fDamageMeleeWeapCondMult, 1.000000, 0.500000, 0.500000, GameSetting | |
fDamageStrengthBase, 1.000000, 1.000000, 1.000000, GameSetting | |
fDamageStrengthMult, 1.000000, 0.100000, 0.100000, GameSetting | |
fDamageSneakAttackMult, 4.000000, 1.000000, 1.000000, GameSetting | |
fDamageUnarmedPenalty, 0.200000, 0.200000, 0.200000, GameSetting | |
fDamageArmConditionMult, 0.800000, 0.800000, 0.800000, GameSetting | |
fDamageArmConditionBase, 0.200000, 0.200000, 0.200000, GameSetting | |
fAutomaticWeaponBurstFireTime, 1.000000, 1.000000, 1.000000, GameSetting | |
fAutomaticWeaponBurstCooldownTime, 1.000000, 1.000000, 1.000000, GameSetting | |
fScopeSteadyAPDrainPerSec, 10.000000, 15.000000, 15.000000, GameSetting | |
fScopeSteadyOxygenToZeroGConversion, 2.000000, 2.000000, 2.000000, GameSetting | |
fCritEffectOnDeathPercent, 10.000000, 25.000000, 25.000000, GameSetting | |
fBlockSkillBase, 0.000000, 0.000000, 0.000000, GameSetting | |
fBlockSkillMult, 1.000000, 2.000000, 2.000000, GameSetting | |
fBlockMax, 0.750000, 0.700000, 0.700000, GameSetting | |
fBlockAmountWeaponMult, 0.500000, 1.000000, 1.000000, GameSetting | |
fBlockAmountHandToHandMult, 0.250000, 0.500000, 0.500000, GameSetting | |
fCombatDistance, 128.000000, 2.000000, 2.000000, GameSetting | |
fHitReactionTimer, 0.200000, 0.200000, 0.200000, GameSetting | |
fKnockdownAgilBase, 0.000000, 0.000000, 0.000000, GameSetting | |
fKnockdownAgilMult, 1.000000, 1.000000, 1.000000, GameSetting | |
fKnockdownDamageBase, 0.000000, 0.000000, 0.000000, GameSetting | |
fKnockdownDamageMult, 0.300000, 0.300000, 0.300000, GameSetting | |
fKnockdownChance, 0.250000, 0.250000, 0.250000, GameSetting | |
fKnockbackAgilBase, 1.000000, 1.000000, 1.000000, GameSetting | |
fKnockbackAgilMult, -0.008000, -0.008000, -0.008000, GameSetting | |
fKnockbackDamageBase, 50.000000, 50.000000, 50.000000, GameSetting | |
fKnockbackDamageMult, 10.000000, 5.000000, 5.000000, GameSetting | |
fKnockbackForceMax, 512.000000, 1.828800, 1.828800, GameSetting | |
fKnockbackTime, 1.000000, 0.300000, 0.300000, GameSetting | |
iArrowMaxCount, 32, 32, 32, GameSetting | |
fArrowBounceRotateSpeed, 7.500000, 7.500000, 7.500000, GameSetting | |
fArrowBounceLinearSpeed, 0.100000, 0.100000, 0.100000, GameSetting | |
fArrowBounceBlockPercentage, 0.950000, 0.950000, 0.950000, GameSetting | |
fArrowGravityBase, 0.300000, 0.300000, 0.300000, GameSetting | |
fArrowGravityMult, 0.002000, 0.002000, 0.002000, GameSetting | |
fArrowGravityMin, 0.050000, 0.050000, 0.050000, GameSetting | |
fArrowBowMinTime, 0.800000, 0.800000, 0.800000, GameSetting | |
fArrowBowFastMult, 1.000000, 1.000000, 1.000000, GameSetting | |
fArrowBowSlowMult, 0.500000, 0.500000, 0.500000, GameSetting | |
fBowDrawTime, 1.666700, 1.666700, 1.666700, GameSetting | |
fArrowMinPower, 0.350000, 0.350000, 0.350000, GameSetting | |
fArrowMinVelocity, 0.200000, 0.200000, 0.200000, GameSetting | |
fArrowMinBowVelocity, 0.700000, 0.700000, 0.700000, GameSetting | |
fArrowWeakGravity, 1.750000, 1.750000, 1.750000, GameSetting | |
fArrowMinSpeedForTrails, 1500.000000, 21.431252, 21.431252, GameSetting | |
fArrowMinDistanceForTrails, 300.000000, 4.286250, 4.286250, GameSetting | |
fMissileSeekStrength, 0.001000, 0.000400, 0.000400, GameSetting | |
fMissileStopSeekDistance, 1.000000, 1.000000, 1.000000, GameSetting | |
fMissileIgnoreNearCollisionDist, 300.000000, 4.286250, 4.286250, GameSetting | |
fMissileDefeatedVelocityScale, 0.600000, 0.600000, 0.600000, GameSetting | |
fDeathForceForceMin, 35.000000, 4.000000, 4.000000, GameSetting | |
fDeathForceForceMax, 85.000000, 12.000000, 12.000000, GameSetting | |
fDeathForceDamageMin, 0.000000, 1.000000, 1.000000, GameSetting | |
fDeathForceDamageMax, 50.000000, 40.000000, 40.000000, GameSetting | |
fDeathForceRangedForceMin, 20.000000, 15.000000, 15.000000, GameSetting | |
fDeathForceRangedForceMax, 40.000000, 24.000000, 24.000000, GameSetting | |
fDeathForceRangedDamageMin, 0.100000, 1.000000, 1.000000, GameSetting | |
fDeathForceRangedDamageMax, 10.000000, 50.000000, 50.000000, GameSetting | |
fDeathForceSpellImpactMult, 2.000000, 2.000000, 2.000000, GameSetting | |
fDeathForceMassBase, 3.000000, 3.000000, 3.000000, GameSetting | |
fDeathForceMassMult, 0.150000, 0.150000, 0.150000, GameSetting | |
fCombatVulnerabilityMod, 0.100000, 0.100000, 0.100000, GameSetting | |
fCombatRelativeDamageMod, 100.000000, 100.000000, 100.000000, GameSetting | |
fCombatDamageScale, 0.500000, 0.500000, 0.500000, GameSetting | |
fCombatDistanceMin, 400.000000, 5.715000, 5.715000, GameSetting | |
fVATSMeleeMaxDistance, 400.000000, 5.715000, 5.715000, GameSetting | |
fVATSMeleeValidDistExtension, 200.000000, 2.857500, 2.857500, GameSetting | |
fVATSMeleeMaxDistancePathMult, 1.500000, 1.500000, 1.500000, GameSetting | |
fKnockdownBaseHealthThreshold, 75.000000, 75.000000, 75.000000, GameSetting | |
fKnockdownCurrentHealthThreshold, 25.000000, 50.000000, 50.000000, GameSetting | |
fVATSThrownWeaponRangeMult, 2.000000, 2.000000, 2.000000, GameSetting | |
fVATSMaxChance, 95.000000, 95.000000, 95.000000, GameSetting | |
fVATSRangeSpreadMax, 2.000000, 3.000000, 3.000000, GameSetting | |
fVATSHitChanceMult, 1.000000, 1.000000, 1.000000, GameSetting | |
fVATSDistanceFactor, 2.000000, 2.000000, 2.000000, GameSetting | |
fVATSSpreadMult, 1.000000, 0.500000, 0.500000, GameSetting | |
fVATSScreenPercentFactor, 1.000000, 1.000000, 1.000000, GameSetting | |
fVATSMeleeChanceMult, 1.000000, 1.000000, 1.000000, GameSetting | |
fVATSSkillFactor, 1.000000, 1.000000, 1.000000, GameSetting | |
fVATSMeleeArmConditionMult, 0.800000, 0.800000, 0.800000, GameSetting | |
fVATSMeleeArmConditionBase, 0.200000, 0.200000, 0.200000, GameSetting | |
fVATSStealthMult, 0.500000, 0.500000, 0.500000, GameSetting | |
fVATSDestructibleMult, 1.250000, 1.250000, 1.250000, GameSetting | |
fVATSRangeSpreadUncertainty, 0.200000, 0.700000, 0.700000, GameSetting | |
fOxygenBlockDmgMult, 0.250000, 0.000000, 0.000000, GameSetting | |
fOxygenBlockStaggerMult, 5.000000, 0.000000, 0.000000, GameSetting | |
fOxygenBlockBase, 10.000000, 0.000000, 0.000000, GameSetting | |
fOxygenBashBase, 5.000000, 5.000000, 5.000000, GameSetting | |
fOxygenPowerBashBase, 10.000000, 10.000000, 10.000000, GameSetting | |
fCombatWeaponScoreEMDamageMult, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatWeaponScoreShieldDamageMult, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatBoundWeaponDPSBonus, 100000.000000, 100000.000000, 100000.000000, GameSetting | |
fCombatAttacksPerSecondMin, 0.001000, 0.001000, 0.001000, GameSetting | |
fCombatAttacksDelayMin, 0.016000, 0.016000, 0.016000, GameSetting | |
fWeaponTwoHandedAnimationSpeedMult, 1.500000, 1.500000, 1.500000, GameSetting | |
fCombatPlayerBleedoutHealthDamageMult, 1.000000, 0.000000, 0.000000, GameSetting | |
fAimModelPlayerMovementIronSightsConeMult:AimModel, 0.000000, 2.000000, 2.000000, GameSetting | |
fAimModelMinConeSingleCrippledLimbMult:AimModel, 2.000000, 1.500000, 1.500000, GameSetting | |
fAimModelMinConeMultipleCrippledLimbMult:AimModel, 3.000000, 3.000000, 3.000000, GameSetting | |
fAimModelMaxConeSingleCrippledLimbMult:AimModel, 2.000000, 1.500000, 1.500000, GameSetting | |
fAimModelMaxConeMultipleCrippledLimbMult:AimModel, 3.000000, 3.000000, 3.000000, GameSetting | |
fAimModelConeIronSightsSingleCrippledLimbMult:AimModel, 2.000000, 1.000000, 1.000000, GameSetting | |
fAimModelConeIronsightsMultipleCrippledLimbMult:AimModel, 3.000000, 1.000000, 1.000000, GameSetting | |
fAimModelRecoilArcDegSingleCrippledLimbMult:AimModel, 2.000000, 1.000000, 1.000000, GameSetting | |
fAimModelRecoilArcDegMultipleCrippledLimbMult:AimModel, 3.000000, 1.500000, 1.500000, GameSetting | |
fAimModelRecoilMinDegSingleCrippledLimbMult:AimModel, 2.000000, 1.500000, 1.500000, GameSetting | |
fAimModelRecoilMinDegMultipleCrippledLimbMult:AimModel, 3.000000, 2.000000, 2.000000, GameSetting | |
fAimModelRecoilMaxDegSingleCrippledLimbMult:AimModel, 2.000000, 1.500000, 1.500000, GameSetting | |
fAimModelRecoilMaxDegMultipleCrippledLimbMult:AimModel, 3.000000, 2.000000, 2.000000, GameSetting | |
fAimModelConePerceptionCrippledLimbMult:AimModel, 1.500000, 1.500000, 1.500000, GameSetting | |
fAimModelRecoilRunawayExp:AimModel, 3.000000, 3.000000, 3.000000, GameSetting | |
fAimModelRecoilDecreaseDelaySec:AimModel, 0.200000, 0.200000, 0.200000, GameSetting | |
fAimModelRecoilMaxYawDeg:AimModel, 5.000000, 5.000000, 5.000000, GameSetting | |
fAimModelRecoilSpringForce:AimModel, 3000.000000, 3000.000000, 3000.000000, GameSetting | |
fAimModelContinuousShotBreakSec:AimModel, 0.200000, 0.400000, 0.400000, GameSetting | |
bAimModelCrippledLimbsAffectPlayer:AimModel, True, True, True, GameSetting | |
fAimModelAIIronSightsConeMult:AimModel, 0.300000, 0.300000, 0.300000, GameSetting | |
fAimModelAIWeaponScopeConeMult:AimModel, 0.050000, 0.050000, 0.050000, GameSetting | |
fAimModelAIAccuracyConeMinExtentOffsetMin:AimModel, 5.000000, 5.000000, 5.000000, GameSetting | |
fAimModelAIAccuracyConeMinExtentOffsetMax:AimModel, 0.000000, 0.000000, 0.000000, GameSetting | |
fAimModelAIAccuracyConeMaxExtentOffsetMin:AimModel, 10.000000, 10.000000, 10.000000, GameSetting | |
fAimModelAIAccuracyConeMaxExtentOffsetMax:AimModel, 0.000000, 0.000000, 0.000000, GameSetting | |
fAimModelPlayer3rdSightsConeMultMin:AimModel, 0.200000, 0.200000, 0.200000, GameSetting | |
fAimModelFireConeAngleLimitMin:AimModel, 20.000000, 20.000000, 20.000000, GameSetting | |
fAimModelFireConeAngleLimitMax:AimModel, 30.000000, 30.000000, 30.000000, GameSetting | |
fWeaponEfficiencyMinValue, 0.500000, 0.500000, 0.500000, GameSetting | |
fWeaponEfficiencyAngleForMin, 45.000000, 45.000000, 45.000000, GameSetting | |
fWeaponEfficiencyAngleForMax, 0.000000, 0.000000, 0.000000, GameSetting | |
fGunDownCombatUpdateTimeUp, 0.050000, 0.050000, 0.050000, GameSetting | |
fGunDownCombatUpdateTimeDown, 0.250000, 0.250000, 0.250000, GameSetting | |
fGunDownUpdateTimeUp, 0.100000, 0.100000, 0.100000, GameSetting | |
fGunDownUpdateTimeDown, 1.500000, 1.500000, 1.500000, GameSetting | |
fGunDownCollisionRadiusUp, 2.000000, 0.028575, 0.028575, GameSetting | |
fGunDownCollisionRadiusDown, 10.000000, 0.142875, 0.142875, GameSetting | |
fGunDownCollisionVerticalOffset, 4.000000, 0.057150, 0.057150, GameSetting | |
fGunDownRetryTime, 1.000000, 1.000000, 1.000000, GameSetting | |
fGunRelaxedWaitTime, 2.500000, 2.500000, 2.500000, GameSetting | |
fGunPlayerRelaxedWaitTime, 6.000000, 10.000000, 10.000000, GameSetting | |
fPlayerCoverUpdateGunBlockedTime, 0.100000, 0.100000, 0.100000, GameSetting | |
fPlayerCoverGunBlockedDistance, 1.500000, 1.500000, 1.500000, GameSetting | |
fPlayerCoverGunDownDelayTime, 0.300000, 0.100000, 0.100000, GameSetting | |
fPlayerCoverGunUpDelayTime, 0.200000, 0.100000, 0.100000, GameSetting | |
fPlayerCoverPeekTime, 0.250000, 0.250000, 0.250000, GameSetting | |
fPlayerCoverPeekLOFDistance, 4.000000, 4.000000, 4.000000, GameSetting | |
fPlayerCoverPeekIntervalDistance, 0.100000, 0.100000, 0.100000, GameSetting | |
fPlayerCoverPeekBufferDistance, 0.050000, 0.050000, 0.050000, GameSetting | |
iPlayerCoverPeekIntervalCount, 8, 8, 8, GameSetting | |
iPlayerCoverPeekOverIntervalCount, 2, 2, 2, GameSetting | |
fPlayerCoverPeekMaxMovementDistance, 0.250000, 0.250000, 0.250000, GameSetting | |
fPlayerCoverMoveHeightCheck, 0.500000, 0.500000, 0.500000, GameSetting | |
fPlayerDialogueGunDownAimConeAngle, 90.000000, 90.000000, 90.000000, GameSetting | |
fPlayerDialogueGunDownDistance, 2.743200, 2.743200, 2.743200, GameSetting | |
iPartialCrippleAV, 30, 30, 30, GameSetting | |
fCombatExplosionStaggerPowerThreshold, 0.250000, 0.250000, 0.250000, GameSetting | |
fCombatPredictDamageExplosionDistance, 64.000000, 0.914400, 0.914400, GameSetting | |
fCombatPredictDamageExplosionAltDistance, 192.000000, 2.743200, 2.743200, GameSetting | |
iPerkGrenadeTrajectorySplineColor, 7076989, 16777215, 16777215, GameSetting | |
iPerkGrenadeTrajectorySplineSliceCount, 12, 12, 12, GameSetting | |
fPerkGrenadeTrajectorySplineSegmentLength, 1.000000, 1.000000, 1.000000, GameSetting | |
fPerkGrenadeTrajectorySplineSegmentLengthMult, 1.100000, 1.100000, 1.100000, GameSetting | |
fPerkGrenadeTrajectorySplineThickness, 2.000000, 0.017700, 0.017700, GameSetting | |
fPerkGrenadeTrajectoryStartHeightOffset, -65536.000000, -936.000000, -936.000000, GameSetting | |
fPerkGrenadeTrajectoryAimDistance, 8192.000000, 117.000000, 117.000000, GameSetting | |
fPerkGrenadeTrajectoryStartOffsetX, -44.000000, -0.600000, -0.600000, GameSetting | |
fPerkGrenadeTrajectoryStartOffsetY, 12.000000, 0.020000, 0.020000, GameSetting | |
fPerkGrenadeTrajectoryStartOffsetZ, -16.000000, 0.020000, 0.020000, GameSetting | |
iPerkGrenadeTrajectoryStartSegmentCount, 10, 10, 10, GameSetting | |
fPerkGrenadeTrajectoryStartTangentStartLength, 0.429000, 0.000000, 0.000000, GameSetting | |
fPerkGrenadeTrajectoryStartTangentEndLength, 0.714000, 3.000000, 3.000000, GameSetting | |
fDispMeleeRoFHitsPerFile, 5.000000, 5.000000, 5.000000, GameSetting | |
fDispRoFShotsPerFile, 20.000000, 20.000000, 20.000000, GameSetting | |
fDispRoFMult, 10.000000, 10.000000, 10.000000, GameSetting | |
fDispRoFMaxShotsPerSecond, 10.000000, 100.000000, 100.000000, GameSetting | |
fCombatDetectionDialogueAlertLostMinSearchTime, 5.000000, 3.000000, 3.000000, GameSetting | |
fIronSightsTimeToMarkTargetSeconds, 2.000000, 1.500000, 1.500000, GameSetting | |
fEquippedArmorChanceToDrop, 1.000000, 0.100000, 0.100000, GameSetting | |
fAIExplosiveWeaponDamageMult, 1.000000, 1.000000, 1.000000, GameSetting | |
fAIExplosiveWeaponRangeMult, 1.000000, 1.000000, 1.000000, GameSetting | |
fCombatGrenadeBounceTimeMin, 0.500000, 500.000000, 500.000000, GameSetting | |
fCombatGrenadeBounceTimeMax, 5.000000, 5.000000, 5.000000, GameSetting | |
fWeaponAccuracyConeOfFireNormalizationMin, 0.000000, 0.000000, 0.000000, GameSetting | |
fWeaponAccuracyConeOfFireNormalizationMax, 20.000000, 20.000000, 20.000000, GameSetting | |
fWeaponAccuracyRecoilNormalizationMin, 0.000000, 0.000000, 0.000000, GameSetting | |
fWeaponAccuracyRecoilNormalizationMax, 30.000000, 30.000000, 30.000000, GameSetting | |
fWeaponAccuracyFOVNormalizationMin, 0.000000, 0.000000, 0.000000, GameSetting | |
fWeaponAccuracyFOVNormalizationMax, 12.000000, 12.000000, 12.000000, GameSetting | |
fWeaponAccuracyConeOfFireWeight, 0.600000, 0.600000, 0.600000, GameSetting | |
fWeaponAccuracyRecoilWeight, 0.200000, 0.200000, 0.200000, GameSetting | |
fWeaponAccuracyFOVWeight, 0.400000, 0.400000, 0.400000, GameSetting | |
fPhysicalArmorBaseFactor, 0.001000, 0.001000, 0.001000, GameSetting | |
fPhysicalArmorRatingBase, 0.000000, 0.000000, 0.000000, GameSetting | |
fPhysicalMaxDamageReduction, 0.850000, 0.850000, 0.850000, GameSetting | |
fPhysicalMinDamageReduction, 0.010000, 0.050000, 0.050000, GameSetting | |
fFireArmorBaseFactor, 0.001000, 0.001000, 0.001000, GameSetting | |
fFireArmorRatingBase, 0.000000, 2.000000, 2.000000, GameSetting | |
fFireMaxDamageReduction, 0.850000, 0.990000, 0.990000, GameSetting | |
fFireMinDamageReduction, 0.010000, 0.050000, 0.050000, GameSetting | |
fFrostArmorBaseFactor, 0.001000, 0.001000, 0.001000, GameSetting | |
fFrostArmorRatingBase, 0.000000, 0.000000, 0.000000, GameSetting | |
fFrostMaxDamageReduction, 0.850000, 0.990000, 0.990000, GameSetting | |
fFrostMinDamageReduction, 0.010000, 0.050000, 0.050000, GameSetting | |
fEnergyArmorBaseFactor, 0.001000, 0.001000, 0.001000, GameSetting | |
fEnergyArmorRatingBase, 0.000000, 0.000000, 0.000000, GameSetting | |
fEnergyMaxDamageReduction, 0.850000, 0.990000, 0.990000, GameSetting | |
fEnergyMinDamageReduction, 0.010000, 0.050000, 0.050000, GameSetting | |
fShockArmorBaseFactor, 0.001000, 0.001000, 0.001000, GameSetting | |
fShockArmorRatingBase, 0.000000, 0.000000, 0.000000, GameSetting | |
fShockMaxDamageReduction, 0.850000, 0.990000, 0.990000, GameSetting | |
fShockMinDamageReduction, 0.010000, 0.050000, 0.050000, GameSetting | |
fRadsArmorBaseFactor, 0.001000, 0.001000, 0.001000, GameSetting | |
fRadsArmorRatingBase, 0.000000, 0.000000, 0.000000, GameSetting | |
fRadsMaxDamageReduction, 0.850000, 0.990000, 0.990000, GameSetting | |
fRadsMinDamageReduction, 0.010000, 0.010000, 0.010000, GameSetting | |
fPoisonArmorBaseFactor, 0.001000, 0.001000, 0.001000, GameSetting | |
fPoisonArmorRatingBase, 0.000000, 0.000000, 0.000000, GameSetting | |
fPoisonMaxDamageReduction, 0.850000, 0.850000, 0.850000, GameSetting | |
fPoisonMinDamageReduction, 0.010000, 0.010000, 0.010000, GameSetting | |
fElectromagneticArmorBaseFactor, 0.001000, 0.001000, 0.001000, GameSetting | |
fElectromagneticArmorRatingBase, 0.000000, 0.000000, 0.000000, GameSetting | |
fElectromagneticMaxDamageReduction, 0.850000, 0.850000, 0.850000, GameSetting | |
fElectromagneticMinDamageReduction, 0.010000, 0.010000, 0.010000, GameSetting | |
fShieldBashSkillUseBase, 5.000000, 5.000000, 5.000000, GameSetting | |
fShieldBashSkillUseMult, 0.000000, 0.000000, 0.000000, GameSetting | |
fWeaponBashSkillUseBase, 1.000000, 1.000000, 1.000000, GameSetting | |
fWeaponBashSkillUseMult, 0.000000, 0.000000, 0.000000, GameSetting | |
fBlockRatingMax, 2.500000, 2.500000, 2.500000, GameSetting | |
fBlockRatingBase, 1.000000, 1.000000, 1.000000, GameSetting | |
fShieldScalingFactor, 0.250000, 0.200000, 0.200000, GameSetting | |
fShieldBaseFactor, 0.080000, 0.450000, 0.450000, GameSetting | |
fBlockWeaponBase, 0.050000, 0.500000, 0.500000, GameSetting | |
fBlockWeaponScaling, 0.050000, 0.000000, 0.000000, GameSetting | |
fBlockPowerAttackMult, 0.750000, 1.000000, 1.000000, GameSetting | |
fVATSChanceVisibilityMultiplier, 1.000000, 1.000000, 1.000000, GameSetting | |
fVATSChanceWeaponBaseMultiplier, 0.007000, 0.030000, 0.030000, GameSetting | |
fVATSChanceBodyPartMultiplier, 0.031000, 0.075000, 0.075000, GameSetting | |
fVATSChancePerceptionMultiplier, 0.035000, 0.004000, 0.004000, GameSetting | |
fVATSChanceDistanceMultiplier, 1.000000, 3.000000, 3.000000, GameSetting | |
fVATSChancePartVisibilityMax, 0.800000, 0.800000, 0.800000, GameSetting | |
fVATSChanceWeaponPerceptionOffset, 0.000000, 0.050000, 0.050000, GameSetting | |
fVATSChanceBodyPartOffset, 0.000000, 0.000000, 0.000000, GameSetting | |
fVATSChanceDistanceOffset, 0.001000, 0.050000, 0.050000, GameSetting | |
fVATSChanceWeaponDistanceMultiplier, 1.000000, 1.250000, 1.250000, GameSetting | |
fVATSChanceDistanceTermMin, 0.010000, 0.050000, 0.050000, GameSetting | |
fVATSChanceConeDistanceBonus, 0.800000, 0.800000, 0.800000, GameSetting | |
fVATSChanceConeDistanceOffset, 300.000000, 4.286250, 4.286250, GameSetting | |
fVATSChanceConeDistanceMult, 400.000000, 5.715000, 5.715000, GameSetting | |
fVATSChanceConeDistanceMaxDegrees, 20.000000, 20.000000, 20.000000, GameSetting | |
fVATSChanceArmConditionBase, 0.200000, 0.200000, 0.200000, GameSetting | |
fVATSChanceArmConditionMult, 0.800000, 0.800000, 0.800000, GameSetting | |
fVATSChanceOffset, 0.000000, 0.000000, 0.000000, GameSetting | |
fVATSChanceNonActorBodyTerm, 100.000000, 50.000000, 50.000000, GameSetting | |
fOxygenAttackWeaponBase, 7.000000, 7.000000, 7.000000, GameSetting | |
fOxygenAttackWeaponMult, 0.100000, 0.100000, 0.100000, GameSetting | |
fPowerAttackOxygenPenalty, 5.000000, 4.000000, 4.000000, GameSetting | |
fKillCamBaseOdds, 0.100000, 1.000000, 1.000000, GameSetting | |
fKillCamLevelBias, 0.010000, 0.010000, 0.010000, GameSetting | |
fKillCamLevelMaxBias, 0.100000, 0.100000, 0.100000, GameSetting | |
iKillCamLevelOffset, 4, 4, 4, GameSetting | |
fKillCamLevelFactor, 0.500000, 0.500000, 0.500000, GameSetting | |
fAimStabilityCrippledArmPenalty, -0.200000, -0.200000, -0.200000, GameSetting | |
fAimStabilityCrouchedScopeMult, 1.000000, 1.050000, 1.050000, GameSetting | |
fAimStabilityHoldBreathSpeed, 1.330000, 1.330000, 1.330000, GameSetting | |
fAimCrippleWobbleSingleLimb, 0.500000, 0.500000, 0.500000, GameSetting | |
fAimCrippleWobbleMultipleLimbs, 1.000000, 1.000000, 1.000000, GameSetting | |
fAimCrippleWobbleHipMult, 1.000000, 1.000000, 1.000000, GameSetting | |
fAimCrippleWobbleIronSightMult, 1.000000, 0.100000, 0.100000, GameSetting | |
fAimCrippleWobbleScopeMult, 1.000000, 0.100000, 0.100000, GameSetting | |
fLimbDamageFactor, 0.250000, 0.150000, 0.150000, GameSetting | |
fLimbDamageBase, 0.000000, 0.000000, 0.000000, GameSetting | |
fLimbArmorFactor, 1.000000, 1.000000, 1.000000, GameSetting | |
fLimbArmorBase, 0.000000, 0.000000, 0.000000, GameSetting | |
fLimbArmorDmgReductionExp, 0.500000, 0.365000, 0.365000, GameSetting | |
fLimbMinDamageReduction, 0.010000, 0.010000, 0.010000, GameSetting | |
fLimbMaxDamageReduction, 0.850000, 0.850000, 0.850000, GameSetting | |
fDispRangeMinRangeMult, 0.046800, 1.000000, 1.000000, GameSetting | |
fDispRangeMaxRangeMult, 0.000000, 0.000000, 0.000000, GameSetting | |
fMinGravityJumping, 0.200000, 0.200000, 0.200000, GameSetting | |
fMaxGravityJumping, 2.180000, 2.180000, 2.180000, GameSetting | |
fMaxGravityCarryWeight, 1.000000, 1.000000, 1.000000, GameSetting | |
fMinGravityCarryWeight, 0.500000, 1.000000, 1.000000, GameSetting | |
iActorLuckSkillBase, -20, -20, -20, GameSetting | |
fActorLuckSkillMult, 0.400000, 0.400000, 0.400000, GameSetting | |
fArmorWeightLightMaxMod, 0.600000, 0.600000, 0.600000, GameSetting | |
iArmorBaseSkill, 50, 50, 50, GameSetting | |
fActorWeaponDesirabilityDamageMult, 0.500000, 0.500000, 0.500000, GameSetting | |
fActorWeaponDesirabilitySkillMult, 10.000000, 10.000000, 10.000000, GameSetting | |
fActorArmorDesirabilityDamageMult, 0.500000, 0.500000, 0.500000, GameSetting | |
fActorArmorDesirabilitySkillMult, 10.000000, 10.000000, 10.000000, GameSetting | |
fValueofItemForNoOwnership, 45.000000, 45.000000, 45.000000, GameSetting | |
fFeetUnderwaterThreshold, 0.300000, 0.100000, 0.100000, GameSetting | |
fShouldersUnderwaterThreshold, 0.700000, 0.700000, 0.700000, GameSetting | |
fShouldersUnderwaterExitThreshold, 0.650000, 0.650000, 0.650000, GameSetting | |
fNeckUnderwaterThreshold, 0.875000, 0.875000, 0.875000, GameSetting | |
fStopSneakingInWaterThreshold, 0.550000, 0.550000, 0.550000, GameSetting | |
fJumpFallHeightMin, 600.000000, 8.572500, 8.572500, GameSetting | |
fJumpFallDistanceToDamageExponent, 1.450000, 2.000000, 2.000000, GameSetting | |
fJumpFallDistanceToDamageMult, 7.000000, 0.700000, 0.700000, GameSetting | |
fJumpFallHeightMinNPC, 300.000000, 6.429375, 6.429375, GameSetting | |
fJumpFallDistanceToDamageExponentNPC, 1.650000, 2.000000, 2.000000, GameSetting | |
fJumpFallDistanceToDamageMultNPC, 7.000000, 0.700000, 0.700000, GameSetting | |
fJumpFallVelocityMin, 600.000000, 10.001250, 10.001250, GameSetting | |
fJumpFallDamageMult, 0.004440, 0.003300, 0.003300, GameSetting | |
fJumpHeightMin, 1.285900, 1.285875, 1.285875, GameSetting | |
fJumpHeightMax, 6.500000, 6.500000, 6.500000, GameSetting | |
fJumpMinimumOxygenSpend, 0.000000, 5.000000, 5.000000, GameSetting | |
fAirborneJumpingStandardGravity, 1.000000, 1.000000, 1.000000, GameSetting | |
fAirborneFallingStandardGravity, 1.850000, 1.850000, 1.850000, GameSetting | |
fAirborneJumpingLowGravity, 0.280000, 0.420000, 0.420000, GameSetting | |
fAirborneFallingLowGravity, 0.380000, 0.450000, 0.450000, GameSetting | |
fAirborneJumpingHighGravity, 2.600000, 1.000000, 1.000000, GameSetting | |
fAirborneFallingHighGravity, 3.000000, 3.000000, 3.000000, GameSetting | |
fJumpSwimmingMult, 2.000000, 2.000000, 2.000000, GameSetting | |
fJumpMoveBase, 0.000000, 0.000000, 0.000000, GameSetting | |
fJumpMoveMult, 0.300000, 0.300000, 0.300000, GameSetting | |
fForceGeometryTimeBoostJump, 8.000000, 8.000000, 8.000000, GameSetting | |
iPerkHeavyArmorJumpSum, 35, 35, 35, GameSetting | |
iPerkHeavyArmorSinkSum, 35, 35, 35, GameSetting | |
fPerkHeavyArmorSinkGravityMult, 15.000000, 15.000000, 15.000000, GameSetting | |
fPerkHeavyArmorExpertSpeedMult, 0.500000, 0.500000, 0.500000, GameSetting | |
fPerkHeavyArmorMasterSpeedMult, 0.000000, 0.000000, 0.000000, GameSetting | |
fPerkLightArmorExpertSpeedMult, 0.000000, 0.000000, 0.000000, GameSetting | |
fPerkLightArmorNoviceDamageMult, 1.500000, 1.500000, 1.500000, GameSetting | |
fPerkHeavyArmorNoviceDamageMult, 1.500000, 1.500000, 1.500000, GameSetting | |
fPerkHeavyArmorJourneymanDamageMult, 0.500000, 0.500000, 0.500000, GameSetting | |
fPerkLightArmorJourneymanDamageMult, 0.500000, 0.500000, 0.500000, GameSetting | |
iHorseTurnDegreesPerSecond, 45, 45, 45, GameSetting | |
iHorseTurnDegreesRampUpPerSecond, 80, 80, 80, GameSetting | |
fFallLegDamageMult, 0.500000, 0.000000, 0.000000, GameSetting | |
iFallLegDamageChance, 50, 50, 50, GameSetting | |
fOutOfBreathOxygenRegenDelay, 2.000000, 2.000000, 2.000000, GameSetting | |
fOutOfOxygenEffectTimer, 4.000000, 4.000000, 4.000000, GameSetting | |
fOutOfCarbonDioxideEffectTimer, 4.000000, 4.000000, 4.000000, GameSetting | |
fBowZoomOxygenDrainMult, 15.000000, 15.000000, 15.000000, GameSetting | |
fBowZoomOxygenRegenDelay, 0.000000, 0.000000, 0.000000, GameSetting | |
fEncumberedOxygenMult, 1.000000, 1.000000, 1.000000, GameSetting | |
fMantlingOxygenMult, 25.000000, 5.000000, 5.000000, GameSetting | |
fActorStrengthEncumbranceMult, 5.000000, 5.000000, 5.000000, GameSetting | |
fActorSwimBreathTime, 35.000000, 35.000000, 35.000000, GameSetting | |
fActorSwimBreathDamage, 0.200000, 0.080000, 0.080000, GameSetting | |
fActorLeaveWaterBreathTimer, 4.000000, 4.000000, 4.000000, GameSetting | |
iCrimeGoldAttack, 40, 650, 650, GameSetting | |
iCrimeGoldMurder, 1000, 15000, 15000, GameSetting | |
fCrimeGoldSteal, 0.500000, 0.500000, 0.500000, GameSetting | |
iCrimeGoldPickpocket, 25, 500, 500, GameSetting | |
iCrimeGoldTrespass, 5, 350, 350, GameSetting | |
iCrimeGoldStealHorse, 25, 1000, 1000, GameSetting | |
iCrimeGoldMinValue, 10, 20, 20, GameSetting | |
iCrimeGoldEscape, 100, 1500, 1500, GameSetting | |
iCrimeGoldPiracy, 100, 1500, 1500, GameSetting | |
fCrimeGoldSmugglingMult, 0.500000, 0.004500, 0.004500, GameSetting | |
iCrimeGoldSmuggling, 750, 750, 750, GameSetting | |
fCrimeGoldSkillPenaltyMult, 0.100000, 0.100000, 0.100000, GameSetting | |
fCrimeDispAttack, -10.000000, -10.000000, -10.000000, GameSetting | |
fCrimeDispMurder, -50.000000, -50.000000, -50.000000, GameSetting | |
fCrimeDispSteal, -0.500000, -0.500000, -0.500000, GameSetting | |
fCrimeDispPickpocket, -25.000000, -25.000000, -25.000000, GameSetting | |
fCrimeDispTresspass, -20.000000, -20.000000, -20.000000, GameSetting | |
fCrimeDispPersonal, 2.000000, 2.000000, 2.000000, GameSetting | |
iCrimeDaysInPrisonMod, 100, 100, 100, GameSetting | |
iCrimeMaxNumberofDaysinJail, 7, 7, 7, GameSetting | |
fCrimeServeTimeXPLossMult, 1.000000, 1.000000, 1.000000, GameSetting | |
fCrimeServeTimeXPMaxLossMult, 1.000000, 1.000000, 1.000000, GameSetting | |
iCrimeValueAttackValue, 100, 150000, 150000, GameSetting | |
fStatsHealthStartMult, 0.500000, 0.500000, 0.500000, GameSetting | |
fStatsHealthLevelMult, 0.100000, 0.100000, 0.100000, GameSetting | |
fPCBaseMagickaMult, 0.500000, 0.500000, 0.500000, GameSetting | |
fNPCBaseMagickaMult, 0.200000, 0.200000, 0.200000, GameSetting | |
fPCBaseHealthMult, 2.000000, 2.000000, 2.000000, GameSetting | |
fPCHealthLevelBonus, 5.000000, 0.000000, 0.000000, GameSetting | |
fNPCHealthLevelBonus, 5.000000, 20.000000, 20.000000, GameSetting | |
fTorchLightLevelExterior, 15.000000, 15.000000, 15.000000, GameSetting | |
fTorchLightLevelInterior, 55.000000, 45.000000, 45.000000, GameSetting | |
fPersAdmireAggr, -5.000000, -5.000000, -5.000000, GameSetting | |
fPersAdmireConf, 1.000000, 1.000000, 1.000000, GameSetting | |
fPersAdmireEner, -2.000000, -2.000000, -2.000000, GameSetting | |
fPersAdmireResp, 2.000000, 2.000000, 2.000000, GameSetting | |
fPersAdmireStre, 1.000000, 1.000000, 1.000000, GameSetting | |
fPersAdmireIntel, -1.000000, -1.000000, -1.000000, GameSetting | |
fPersAdmireWillp, -2.000000, -2.000000, -2.000000, GameSetting | |
fPersAdmirePers, -1.000000, -1.000000, -1.000000, GameSetting | |
fPersJokeAggr, 5.000000, 5.000000, 5.000000, GameSetting | |
fPersJokeConf, -1.000000, -1.000000, -1.000000, GameSetting | |
fPersJokeEner, 2.000000, 2.000000, 2.000000, GameSetting | |
fPersJokeResp, -2.000000, -2.000000, -2.000000, GameSetting | |
fPersJokeStre, 1.000000, 1.000000, 1.000000, GameSetting | |
fPersJokeIntel, -2.000000, -2.000000, -2.000000, GameSetting | |
fPersJokeWillp, 2.000000, 2.000000, 2.000000, GameSetting | |
fPersJokePers, 1.000000, 1.000000, 1.000000, GameSetting | |
fPersBullyAggr, -10.000000, -10.000000, -10.000000, GameSetting | |
fPersBullyConf, 2.000000, 2.000000, 2.000000, GameSetting | |
fPersBullyEner, 1.000000, 1.000000, 1.000000, GameSetting | |
fPersBullyResp, -1.000000, -1.000000, -1.000000, GameSetting | |
fPersBullyStre, 2.000000, 2.000000, 2.000000, GameSetting | |
fPersBullyIntel, -1.000000, -1.000000, -1.000000, GameSetting | |
fPersBullyWillp, 1.000000, 1.000000, 1.000000, GameSetting | |
fPersBullyPers, -2.000000, -2.000000, -2.000000, GameSetting | |
fPersBoastAggr, 10.000000, 10.000000, 10.000000, GameSetting | |
fPersBoastConf, -2.000000, -2.000000, -2.000000, GameSetting | |
fPersBoastEner, -1.000000, -1.000000, -1.000000, GameSetting | |
fPersBoastResp, 1.000000, 1.000000, 1.000000, GameSetting | |
fPersBoastStre, 1.000000, 1.000000, 1.000000, GameSetting | |
fPersBoastIntel, 2.000000, 2.000000, 2.000000, GameSetting | |
fPersBoastWillp, -1.000000, -1.000000, -1.000000, GameSetting | |
fPersBoastPers, -2.000000, -2.000000, -2.000000, GameSetting | |
iPersuasionPower1, 5, 5, 5, GameSetting | |
iPersuasionPower2, 20, 20, 20, GameSetting | |
iPersuasionPower3, 40, 40, 40, GameSetting | |
iPersuasionAngleMin, 10, 10, 10, GameSetting | |
iPersuasionAngleMax, 90, 90, 90, GameSetting | |
iPersuasionBribeGold, 10, 10, 10, GameSetting | |
iPersuasionDemandGold, 10, 10, 10, GameSetting | |
iPersuasionOuter, 50, 50, 50, GameSetting | |
iPersuasionMiddle, 25, 25, 25, GameSetting | |
iPersuasionInner, 15, 15, 15, GameSetting | |
iPersuasionDemandDisposition, -2, -2, -2, GameSetting | |
fChaseDetectionTimerSetting, 3.000000, 3.000000, 3.000000, GameSetting | |
iDeathDropWeaponChance, 0, 100, 100, GameSetting | |
fSpeechCraftBase, 100.000000, 100.000000, 100.000000, GameSetting | |
fSpeechCraftMult, 1.000000, 1.000000, 1.000000, GameSetting | |
fBribeBase, 10.000000, 10.000000, 10.000000, GameSetting | |
fBribeMult, 0.300000, 0.300000, 0.300000, GameSetting | |
fDemandBase, 10.000000, 10.000000, 10.000000, GameSetting | |
fDemandMult, 0.300000, 0.300000, 0.300000, GameSetting | |
fPersuasionShape, 10.000000, 10.000000, 10.000000, GameSetting | |
fPersuasionMinDispostion, 5.000000, 5.000000, 5.000000, GameSetting | |
fPersuasionMaxDisposition, 50.000000, 50.000000, 50.000000, GameSetting | |
fPersuasionBaseValueShape, 14.500000, 14.500000, 14.500000, GameSetting | |
fPersuasionBaseValueMinDispostion, 0.400000, 0.400000, 0.400000, GameSetting | |
fPersuasionBaseValueMaxDisposition, 5.000000, 5.000000, 5.000000, GameSetting | |
fPersuasionAccuracyMinDispostion, 0.050000, 0.050000, 0.050000, GameSetting | |
fPersuasionAccuracyMaxDisposition, 1.000000, 1.000000, 1.000000, GameSetting | |
fPersuasionAccuracyMinSelect, 0.000000, 0.000000, 0.000000, GameSetting | |
fPersuasionAccuracyMaxSelect, 100.000000, 100.000000, 100.000000, GameSetting | |
fPersuasionBaseValueMinSelect, 0.000000, 0.000000, 0.000000, GameSetting | |
fPersuasionBaseValueMaxSelect, 100.000000, 100.000000, 100.000000, GameSetting | |
fPersuasionMinSelect, 0.000000, 0.000000, 0.000000, GameSetting | |
fPersuasionMaxSelect, 100.000000, 100.000000, 100.000000, GameSetting | |
iPersuasionBribeScale, 5, 5, 5, GameSetting | |
iPersuasionBribeRefuse, 60, 60, 60, GameSetting | |
iPersuasionBribeCrime, 90, 90, 90, GameSetting | |
iPersuasionDemandScale, 5, 5, 5, GameSetting | |
iPersuasionDemandRefuse, 75, 75, 75, GameSetting | |
fPersuasionMaxInput, 100.000000, 100.000000, 100.000000, GameSetting | |
fPersuasionMinInput, 0.000000, 0.000000, 0.000000, GameSetting | |
fPersuasionMinPercentCircle, 25.000000, 25.000000, 25.000000, GameSetting | |
fRepairMin, 0.500000, 0.500000, 0.500000, GameSetting | |
fRepairMax, 2.000000, 2.000000, 2.000000, GameSetting | |
fRepairScavengeMult, 0.050000, 0.050000, 0.050000, GameSetting | |
fRepairSkillBase, 4.000000, 4.000000, 4.000000, GameSetting | |
fRepairSkillMax, 9.000000, 10.000000, 10.000000, GameSetting | |
fItemRepairCostMult, 1.000000, 1.000000, 1.000000, GameSetting | |
fRechargeGoldMult, 2.000000, 2.000000, 2.000000, GameSetting | |
fPotionMortPestleMult, 0.250000, 0.250000, 0.250000, GameSetting | |
fPotionT1MagMult, 2.500000, 2.500000, 2.500000, GameSetting | |
fPotionT1RetMagMult, 0.005000, 0.005000, 0.005000, GameSetting | |
fPotionT1RetDurMult, 0.003000, 0.003000, 0.003000, GameSetting | |
fPotionT1CalMagMult, 0.003500, 0.003500, 0.003500, GameSetting | |
fPotionT1CalDurMult, 0.002500, 0.002500, 0.002500, GameSetting | |
fPotionT1AleMagMult, -0.010000, -0.010000, -0.010000, GameSetting | |
fPotionT1AleDurMult, -0.010000, -0.010000, -0.010000, GameSetting | |
fPotionT2RetDurMult, 0.003500, 0.003500, 0.003500, GameSetting | |
fPotionT2CalDurMult, 0.002500, 0.002500, 0.002500, GameSetting | |
fPotionT2AleDurMult, -0.020000, -0.020000, -0.020000, GameSetting | |
fPotionT3RetMagMult, 0.005000, 0.005000, 0.005000, GameSetting | |
fPotionT3CalMagMult, 0.003000, 0.003000, 0.003000, GameSetting | |
fPotionT3AleMagMult, -0.010000, -0.010000, -0.010000, GameSetting | |
fPotionGoldValueMult, 1.000000, 1.000000, 1.000000, GameSetting | |
fDetectionNightEyeBonus, 3.000000, 3.000000, 3.000000, GameSetting | |
fTorchEvaluationTimer, 5.000000, 5.000000, 5.000000, GameSetting | |
fTorchMoveDistanceToTurnOff, 12.000000, 12.000000, 12.000000, GameSetting | |
fDisenchantSkillUse, 6.000000, 0.002500, 0.002500, GameSetting | |
iPCStartSpellSkillLevel, 30, 30, 30, GameSetting | |
fSubmergedMaxSpeed, 2.000000, 2.000000, 2.000000, GameSetting | |
fSubmergedLODDistance, 384.000000, 5.486400, 5.486400, GameSetting | |
fSubmergedMaxWaterDistance, 48.000000, 0.685800, 0.685800, GameSetting | |
fSubmergedAngularDamping, 0.750000, 0.750000, 0.750000, GameSetting | |
fSplashSoundHeavy, 50.000000, 35.000000, 35.000000, GameSetting | |
fSplashSoundMedium, 25.000000, 20.000000, 20.000000, GameSetting | |
fSplashSoundLight, 5.000000, 5.000000, 5.000000, GameSetting | |
fSplashSoundTimer, 0.250000, 0.250000, 0.250000, GameSetting | |
fSplashSoundVelocityMult, 0.050000, 0.050000, 0.050000, GameSetting | |
fSplashSoundOutMult, 0.500000, 0.500000, 0.500000, GameSetting | |
fSplashScale1, 1.000000, 1.000000, 1.000000, GameSetting | |
fSplashScale2, 0.750000, 0.750000, 0.750000, GameSetting | |
fSplashScale3, 0.400000, 0.400000, 0.400000, GameSetting | |
fGrabMaxWeightWalking, 100.000000, 100.000000, 100.000000, GameSetting | |
fGrabRagdollMaxWeightWalking, 200.000000, 200.000000, 200.000000, GameSetting | |
fGrabMaxWeightRunning, 50.000000, 50.000000, 50.000000, GameSetting | |
fHostileActorInteriorDistance, 2000.000000, 14.287500, 14.287500, GameSetting | |
fHostileActorExteriorDistance, 3000.000000, 21.431252, 21.431252, GameSetting | |
fHostileFlyingActorExteriorDistance, 15000.000000, 107.156258, 107.156258, GameSetting | |
fDifficultyMinValue, -2.000000, -2.000000, -2.000000, GameSetting | |
fDifficultyMaxValue, 2.000000, 2.000000, 2.000000, GameSetting | |
fDifficultyDefaultValue, 0.000000, 0.000000, 0.000000, GameSetting | |
fClothingJewelryBase, 5.000000, 5.000000, 5.000000, GameSetting | |
fClothingJewelryScale, 0.050000, 0.050000, 0.050000, GameSetting | |
fClothingBase, 0.000000, 0.000000, 0.000000, GameSetting | |
fClothingClassScale, 2.000000, 2.000000, 2.000000, GameSetting | |
fClothingArmorScale, 0.250000, 1.000000, 1.000000, GameSetting | |
fClothingArmorBase, 0.000000, 0.000000, 0.000000, GameSetting | |
fLowLevelNPCBaseHealthMult, 0.250000, 0.250000, 0.250000, GameSetting | |
iLowLevelNPCMaxLevel, 3, 3, 3, GameSetting | |
iNPCBasePerLevelHealthMult, 4, 4, 4, GameSetting | |
fNPCAttributeHealthMult, 0.500000, 0.500000, 0.500000, GameSetting | |
fPlayerHealthHeartbeatSlow, 0.200000, 0.200000, 0.200000, GameSetting | |
fPlayerHealthHeartbeatFast, 0.100000, 0.100000, 0.100000, GameSetting | |
iPlayerHealthHeartbeatFadeMS, 1000, 1000, 1000, GameSetting | |
fConcussionIModInterval, 40.000000, 40.000000, 40.000000, GameSetting | |
fPlayerHealthAudioEffectsStateCriticalPercent:PlayerHealthAudio, 0.050000, 0.050000, 0.050000, GameSetting | |
fPlayerHealthAudioEffectsStateLowPercent:PlayerHealthAudio, 0.100000, 0.100000, 0.100000, GameSetting | |
fPlayerHealthAudioEffectsStateSustainSeconds:PlayerHealthAudio, 10.000000, 10.000000, 10.000000, GameSetting | |
fDamagedAVRegenDelay, 1.000000, 1.000000, 1.000000, GameSetting | |
fDamagedHealthRegenDelay, 1.000000, 0.500000, 0.500000, GameSetting | |
fDamagedOxygenRegenDelay, 1.000000, 1.000000, 1.000000, GameSetting | |
fDamagedStaminaRegenDelay, 1.000000, 0.500000, 0.500000, GameSetting | |
fDamagedConditionRegenDelay, 5.000000, 30.000000, 30.000000, GameSetting | |
fDamagedRadsRegenDelay, 1.000000, 1.000000, 1.000000, GameSetting | |
fDamagedCarbonDioxideRegenDelay, 2.000000, 2.000000, 2.000000, GameSetting | |
fPainDelay, 1.500000, 1.500000, 1.500000, GameSetting | |
iClassAcrobat, 145320, 145320, 145320, GameSetting | |
iClassAgent, 145298, 145298, 145298, GameSetting | |
iClassAssassin, 145299, 145299, 145299, GameSetting | |
iClassPilgrim, 2098, 2098, 2098, GameSetting | |
iClassKnight, 2102, 2102, 2102, GameSetting | |
iClassHealer, 2320, 2320, 2320, GameSetting | |
iClassMage, 67030, 67030, 67030, GameSetting | |
iClassBard, 116772, 116772, 116772, GameSetting | |
iPlayerCustomClass, 141379, 141379, 141379, GameSetting | |
iClassPriest, 145285, 145285, 145285, GameSetting | |
iClassWarrior, 145287, 145287, 145287, GameSetting | |
iClassBarbarian, 145288, 145288, 145288, GameSetting | |
iClassCrusader, 145289, 145289, 145289, GameSetting | |
iClassScout, 145290, 145290, 145290, GameSetting | |
iClassArcher, 145291, 145291, 145291, GameSetting | |
iClassRogue, 145292, 145292, 145292, GameSetting | |
iClassThief, 145295, 145295, 145295, GameSetting | |
iClassMonk, 145321, 145321, 145321, GameSetting | |
iClassSorcerer, 145324, 145324, 145324, GameSetting | |
iClassBattlemage, 145815, 145815, 145815, GameSetting | |
iClassWitchhunter, 145816, 145816, 145816, GameSetting | |
iClassSpellsword, 146439, 146439, 146439, GameSetting | |
iClassNightblade, 146440, 146440, 146440, GameSetting | |
iClassCharactergenClass, 143590, 143590, 143590, GameSetting | |
fEssentialHostileDeathTimeMult, 2.000000, 2.000000, 2.000000, GameSetting | |
fEssentialHealthPercentReGain, 0.300000, 0.300000, 0.300000, GameSetting | |
iNumberActorsGoThroughLoadDoorInCombat, 2, 2, 2, GameSetting | |
fPlayerMaxBlockResistance, 100.000000, 100.000000, 100.000000, GameSetting | |
fPlayerDropDistance, 1.428571, 1.428571, 1.428571, GameSetting | |
fActivatePickLength, 2.142857, 2.142857, 2.142857, GameSetting | |
fObjectHitWeaponReach, 2.142857, 2.143125, 2.143125, GameSetting | |
fObjectHitH2HReach, 0.914286, 0.914400, 0.914400, GameSetting | |
fObjectHitTwoHandReach, 1.600000, 1.600200, 1.600200, GameSetting | |
iFlyLandingPreferredSpeed, 2, 3, 3, GameSetting | |
iFlyMountedFastTravelPreferredSpeed, 2, 1, 1, GameSetting | |
fPlayerFlyingMountMaxPitch, 30.000000, 0.000000, 0.000000, GameSetting | |
fPlayerFlyingMountMaxRoll, 45.000000, 45.000000, 45.000000, GameSetting | |
fRemoveExcessDeadTime, 10.000000, 10.000000, 10.000000, GameSetting | |
iRemoveExcessDeadCount, 15, 15, 15, GameSetting | |
iRemoveExcessDeadTotalActorCount, 20, 20, 20, GameSetting | |
fRemoveExcessComplexDeadTime, 2.500000, 2.500000, 2.500000, GameSetting | |
iRemoveExcessDeadComplexCount, 3, 3, 3, GameSetting | |
iRemoveExcessDeadComplexTotalActorCount, 20, 20, 20, GameSetting | |
fActorAnimZAdjust, 1.800000, 1.800000, 1.800000, GameSetting | |
fDeathSoundMaxDistance, 1000.000000, 14.287500, 14.287500, GameSetting | |
fAshPileCastToGroundDistUp, 0.450000, 0.450000, 0.450000, GameSetting | |
fAshPileCastToGroundDistDown, 3.650000, 3.650000, 3.650000, GameSetting | |
fExplosionKnockStateExplodeDownTime, 15.000000, 15.000000, 15.000000, GameSetting | |
fTimeBeforeTestingKnockedDownRest, 0.100000, 0.100000, 0.100000, GameSetting | |
fExplosionForceKnockdownMinimum, 0.150000, 0.150000, 0.150000, GameSetting | |
fExplosionForceClutterUpBias, 0.500000, 0.500000, 0.500000, GameSetting | |
fExplosionForceMultLinear, 1.000000, 1.000000, 1.000000, GameSetting | |
fExplosionForceMultAngular, 1.000000, 1.000000, 1.000000, GameSetting | |
fExplosionLOSBuffer, 3.000000, 0.042900, 0.042900, GameSetting | |
fExplosionImageSpaceSwapPower, 0.600000, 0.750000, 0.750000, GameSetting | |
fExplosionSplashRadius, 1.000000, 3.571875, 3.571875, GameSetting | |
fExplosionMaxImpulse, 8000.000000, 8000.000000, 8000.000000, GameSetting | |
fExplosionLOSBufferDistance, 24.000000, 0.342900, 0.342900, GameSetting | |
fExplosionWaterRadiusRatio, 0.750000, 0.100000, 0.100000, GameSetting | |
fExplosionDecalMinObjectSize, 40.000000, 0.600000, 0.600000, GameSetting | |
fExplosionSourceRefMult, 1.000000, 3.000000, 3.000000, GameSetting | |
fParalysisKnockdownGetUpWaitTime, 1.000000, 1.000000, 1.000000, GameSetting | |
fConeProjectileForceBase, 0.500000, 0.500000, 0.500000, GameSetting | |
fConeProjectileForceMult, 1.000000, 1.000000, 1.000000, GameSetting | |
fConeProjectileForceMultLinear, 1.000000, 1.000000, 1.000000, GameSetting | |
fConeProjectileForceMultAngular, 0.500000, 0.500000, 0.500000, GameSetting | |
fConeProjectileEnvironmentTimer, 0.100000, 0.125000, 0.125000, GameSetting | |
fConeProjectileEnvironmentDistance, 152.399994, 0.750000, 0.750000, GameSetting | |
fConeProjectileWaterScaleMult, 100.000000, 100.000000, 100.000000, GameSetting | |
fConeProjectileMineMass, 10.000000, 10.000000, 10.000000, GameSetting | |
fHazardDropMaxDistance, 5.000000, 14.630401, 14.630401, GameSetting | |
fGameplayImpulseScale, 150.000000, 5.000000, 5.000000, GameSetting | |
fGameplayImpulseMultTrap, 0.150000, 1.000000, 1.000000, GameSetting | |
fGameplayImpulseMultBiped, 0.200000, 0.600000, 0.600000, GameSetting | |
fGameplayImpulseMultProp, 0.100000, 1.000000, 1.000000, GameSetting | |
fGameplayImpulseMultClutter, 1.000000, 0.600000, 0.600000, GameSetting | |
fGameplayImpulseMinMass, 5.000000, 5.000000, 5.000000, GameSetting | |
fGameplayImpulseMultDebrisLarge, 1.000000, 1.000000, 1.000000, GameSetting | |
fGameplayImpulseMultSpaceShip, 30.000000, 30.000000, 30.000000, GameSetting | |
iGameplayiSpeakingEmotionDeltaChange, 10, 10, 10, GameSetting | |
iGameplayiSpeakingEmotionListenValue, 50, 50, 50, GameSetting | |
fGameplayiSpeakingEmotionMinDeltaChange, 30.000000, 100.000000, 100.000000, GameSetting | |
fGameplayiSpeakingEmotionMaxDeltaChange, 30.000000, 100.000000, 100.000000, GameSetting | |
fGameplaySpeakingEmotionMaxChangeValue, 1.500000, 1.500000, 1.500000, GameSetting | |
fGameplaySpeakingEmotionMinChangeValue, 0.000000, 1.500000, 1.500000, GameSetting | |
fGameOutofDialogueMenuTimer, 25.000000, 0.500000, 0.500000, GameSetting | |
fGameOutofDialogueCameraMenuTimer, 0.100000, 0.100000, 0.100000, GameSetting | |
fGameplayVoiceFilePadding, 0.000000, 0.500000, 0.500000, GameSetting | |
fDialogueMenuFOV, 50.000000, 80.000000, 80.000000, GameSetting | |
fDialogueFirstMenuFOV, 50.000000, 70.000000, 70.000000, GameSetting | |
fDialogueChangeRateFOV, 1.000000, 0.200000, 0.200000, GameSetting | |
fDialogueMenuPlayerSlowDownMult, 0.400000, 1.000000, 1.000000, GameSetting | |
fReFocusOnDialogueActor, 1.000000, 1.000000, 1.000000, GameSetting | |
fPlayerFireWeaponEvent, 10.000000, 10.000000, 10.000000, GameSetting | |
iXPRewardKillOpponent, 20, 20, 20, GameSetting | |
iXPRewardDiscoverMapMarker, 10, 20, 20, GameSetting | |
iXPRewardDiscoverSecretArea, 10, 20, 20, GameSetting | |
iDialogueDispositionFriendValue, 50, 50, 50, GameSetting | |
fZKeySpringDamping, 0.500000, 0.500000, 0.500000, GameSetting | |
fZKeySpringElasticity, 0.200000, 0.200000, 0.200000, GameSetting | |
fZKeyObjectDamping, 0.750000, 0.750000, 0.750000, GameSetting | |
fZKeyMaxForce, 250.000000, 250.000000, 250.000000, GameSetting | |
fZKeyMaxContactMassRatio, 4.000000, 4.000000, 4.000000, GameSetting | |
fZKeyMaxContactDistance, 0.140000, 0.142900, 0.142900, GameSetting | |
fZKeyComplexHelperWeightMax, 100.000000, 100.000000, 100.000000, GameSetting | |
fZKeyComplexHelperWeightMin, 0.000000, 0.000000, 0.000000, GameSetting | |
fZKeyHeavyWeight, 75.000000, 75.000000, 75.000000, GameSetting | |
fZKeyActorMassTheshold, 6.000000, 6.000000, 6.000000, GameSetting | |
fZKeyMaxRotationSpeed, 180.000000, 180.000000, 180.000000, GameSetting | |
fZKeyMaxTranslationSpeed, 2.000000, 2.000000, 2.000000, GameSetting | |
fCommentOnPlayerActionsTimer, 10.000000, 20.000000, 20.000000, GameSetting | |
fSayOncePerDayInfoTimer, 12.000000, 12.000000, 12.000000, GameSetting | |
fCommentOnPlayerKnockingThings, 20.000000, 40.000000, 40.000000, GameSetting | |
fCameraShakeTime, 1.250000, 1.250000, 1.250000, GameSetting | |
fCameraShakeFadeTime, 0.250000, 0.250000, 0.250000, GameSetting | |
fCameraShakeMultMin, 0.000000, 0.000000, 0.000000, GameSetting | |
fCameraShakeDistMin, 4.000000, 4.286250, 4.286250, GameSetting | |
fCameraShakeDistFadeStart, 28.000000, 28.575001, 28.575001, GameSetting | |
fCameraShakeDistFadeDelta, 35.000000, 35.718750, 35.718750, GameSetting | |
fCameraShakeExplosionMult, 0.070000, 0.070000, 0.070000, GameSetting | |
fCameraShakeExplosionMultSpace, 0.010000, 0.010000, 0.010000, GameSetting | |
fCameraShakeExplosionDistMultSpace, 16.000000, 16.000000, 16.000000, GameSetting | |
fCameraShakePlayerShipBoost, 0.100000, 0.100000, 0.100000, GameSetting | |
fCameraShakePlayerShipBoostTime, 1.500000, 1.500000, 1.500000, GameSetting | |
fCameraShakePlayerShipHit, 0.100000, 0.100000, 0.100000, GameSetting | |
fCameraShakePlayerShipHitTime, 0.500000, 0.500000, 0.500000, GameSetting | |
fCameraShakePlayerShipHitChance, 0.300000, 1.000000, 1.000000, GameSetting | |
fCameraShakePlayerShipShieldHit, 0.100000, 0.100000, 0.100000, GameSetting | |
fCameraShakePlayerShipShieldHitTime, 0.300000, 0.300000, 0.300000, GameSetting | |
f3rdPersonImodTransitionTime, 0.500000, 0.500000, 0.500000, GameSetting | |
fVATSSmartCameraCheckStepDistance, 128.000000, 0.585788, 0.585788, GameSetting | |
fVATSSmartCameraCheckStepCount, 5.000000, 5.000000, 5.000000, GameSetting | |
fVATSSmartCameraCheckHeightOffset, -30.000000, -0.642938, -0.642938, GameSetting | |
fVATSSmartCameraCheckHeightMin, 60.000000, 0.642938, 0.642938, GameSetting | |
fDialogueSmartCameraCheckHeightOffset, -10.000000, -0.085725, -0.085725, GameSetting | |
fPlayerDetectActorValue, -35.000000, -30.000000, -30.000000, GameSetting | |
fFastTravelSpeedMult, 1.000000, 1.000000, 1.000000, GameSetting | |
fDistanceAutomaticallyActivateDoor, 250.000000, 3.571875, 3.571875, GameSetting | |
fDistanceFadeActorAutoLoadDoor, 150.000000, 2.143125, 2.143125, GameSetting | |
iTrainingNumAllowedPerLevel, 5, 5, 5, GameSetting | |
iTrainingJourneymanSkill, 50, 50, 50, GameSetting | |
iTrainingExpertSkill, 75, 75, 75, GameSetting | |
iTrainingMasterSkill, 90, 90, 90, GameSetting | |
iTrainingJourneymanCost, 1, 1, 1, GameSetting | |
iTrainingExpertCost, 3, 3, 3, GameSetting | |
iTrainingMasterCost, 5, 5, 5, GameSetting | |
fTrainingBaseCost, 50.000000, 50.000000, 50.000000, GameSetting | |
fTrainingMultCost, 2.000000, 10.000000, 10.000000, GameSetting | |
fTimerForPlayerFurnitureEnter, 3.000000, 3.000000, 3.000000, GameSetting | |
fLowHealthTutorialPercentage, 0.250000, 0.250000, 0.250000, GameSetting | |
fLowMagickaTutorialPercentage, 0.250000, 0.250000, 0.250000, GameSetting | |
fLowStaminaTutorialPercentage, 0.250000, 0.250000, 0.250000, GameSetting | |
fLethalEnvDmg, 100.000000, 100.000000, 100.000000, GameSetting | |
fLethalCarbonDyoxide, 1000.000000, 1000.000000, 1000.000000, GameSetting | |
fOxygenToCarbonDioxideMult, 1.000000, 2.000000, 2.000000, GameSetting | |
fOxygenToHealthMult, 1.000000, 1.000000, 1.000000, GameSetting | |
fMinimumHealthPercentageForOxygenUse, 0.100000, 0.100000, 0.100000, GameSetting | |
fSprintBatteryDrainRate, 15.000000, 15.000000, 15.000000, GameSetting | |
fTryTalkAnimationTimer, 3.000000, 3.000000, 3.000000, GameSetting | |
iTryTalkAnimationAmount, 5, 5, 5, GameSetting | |
fDialogueDefaultInterruptPercent, 0.080000, 0.800000, 0.800000, GameSetting | |
fDialoguePaddedAudioSubtitlePercent, 0.300000, 0.300000, 0.300000, GameSetting | |
fDialoguePaddedAudioLengthMin, 2.500000, 2.500000, 2.500000, GameSetting | |
fActorFadoutMinValue, 0.000000, 0.000000, 0.000000, GameSetting | |
fReactionRadiusCoolDownDetection, 15.000000, 5.000000, 5.000000, GameSetting | |
fNewBatteryCapacity, 100.000000, 100.000000, 100.000000, GameSetting | |
fPowerArmorNPCArmorDamageMultiplier, 2.000000, 3.000000, 3.000000, GameSetting | |
fPowerArmorPCArmorDamageMultiplier, 1.000000, 1.000000, 1.000000, GameSetting | |
fAPRestoredOnPowerArmorExit, 30.000000, 30.000000, 30.000000, GameSetting | |
fPowerArmorPowerDrainPerOxygen, 0.500000, 0.500000, 0.500000, GameSetting | |
fPowerArmorPowerDrainPerSecondRunning, 0.500000, 0.050000, 0.050000, GameSetting | |
fPowerArmorPowerDrainPerMeleeAttack, 5.000000, 0.000000, 0.000000, GameSetting | |
fPowerArmorPowerDrainPerJump, 5.000000, 0.000000, 0.000000, GameSetting | |
fPowerArmorPowerDrainPerImpactLand, 10.000000, 0.000000, 0.000000, GameSetting | |
fPowerArmorLowBatterySoundThreshold, 25.000000, 25.000000, 25.000000, GameSetting | |
fPerkComponentRadarCheckDistance, 192.000000, 2.743200, 2.743200, GameSetting | |
fPerkComponentRadarDeactivateDistance, 96.000000, 1.371600, 1.371600, GameSetting | |
fPerkComponentRadarVATSBurstAmount, -1.500000, -1.500000, -1.500000, GameSetting | |
fPerkComponentRadarVATSBrightness, 0.330000, 0.330000, 0.330000, GameSetting | |
fCargoValuePiracyScale, 0.000010, 0.001000, 0.001000, GameSetting | |
fNamePlateRailRadiusMultiplier, 0.460000, 0.460000, 0.460000, GameSetting | |
iHideEditorDeadTurretGeo, 1, 1, 1, GameSetting | |
iShowEditorDeadTurretGeo, 2, 2, 2, GameSetting | |
fMoveWeightMin, 0.000000, 0.000000, 0.000000, GameSetting | |
fMoveWeightMax, 150.000000, 60.000000, 60.000000, GameSetting | |
fMoveWeightFactorSpeedPercentageMin, 0.500000, 0.600000, 0.600000, GameSetting | |
fImpactShaderMaxDistance, 5000.000000, 71.437500, 71.437500, GameSetting | |
fImpactShaderMinMagnitude, 0.100000, 0.100000, 0.100000, GameSetting | |
fImpactShaderMaxMagnitude, 5.000000, 5.000000, 5.000000, GameSetting | |
fXPBase, 75.000000, 75.000000, 75.000000, GameSetting | |
fXPExpMult, 0.010000, 0.001500, 0.001500, GameSetting | |
fXPStart, 200.000000, 200.000000, 200.000000, GameSetting | |
fHackingExperienceBase, 10.000000, 10.000000, 10.000000, GameSetting | |
fDiffMultHPToPCVE, 0.500000, 0.500000, 0.500000, GameSetting | |
fDiffMultHPToPCE, 0.750000, 0.750000, 0.750000, GameSetting | |
fDiffMultHPToPCN, 1.000000, 1.000000, 1.000000, GameSetting | |
fDiffMultHPToPCH, 1.500000, 1.500000, 1.500000, GameSetting | |
fDiffMultHPToPCVH, 2.000000, 2.000000, 2.000000, GameSetting | |
fDiffMultHPToPCSV, 2.000000, 2.000000, 2.000000, GameSetting | |
fDiffMultHPToPCTSV, 2.000000, 2.000000, 2.000000, GameSetting | |
fDiffMultHPByPCVE, 2.000000, 2.000000, 2.000000, GameSetting | |
fDiffMultHPByPCE, 1.500000, 1.500000, 1.500000, GameSetting | |
fDiffMultHPByPCN, 1.000000, 1.000000, 1.000000, GameSetting | |
fDiffMultHPByPCH, 0.750000, 0.750000, 0.750000, GameSetting | |
fDiffMultHPByPCVH, 0.500000, 0.500000, 0.500000, GameSetting | |
fDiffMultHPByPCSV, 0.500000, 0.500000, 0.500000, GameSetting | |
fDiffMultHPByPCTSV, 0.500000, 0.500000, 0.500000, GameSetting | |
fDiffMultXPVE, 0.500000, 1.000000, 1.000000, GameSetting | |
fDiffMultXPE, 0.750000, 1.000000, 1.000000, GameSetting | |
fDiffMultXPN, 1.000000, 1.000000, 1.000000, GameSetting | |
fDiffMultXPH, 1.500000, 1.000000, 1.000000, GameSetting | |
fDiffMultXPVH, 2.000000, 1.000000, 1.000000, GameSetting | |
fDiffMultXPSV, 2.000000, 1.000000, 1.000000, GameSetting | |
fDiffMultXPTSV, 2.000000, 2.000000, 2.000000, GameSetting | |
fDiffMultLegendaryChance_VE, 0.500000, 0.250000, 0.250000, GameSetting | |
fDiffMultLegendaryChance_E, 1.000000, 0.500000, 0.500000, GameSetting | |
fDiffMultLegendaryChance_N, 2.000000, 1.000000, 1.000000, GameSetting | |
fDiffMultLegendaryChance_H, 5.000000, 1.500000, 1.500000, GameSetting | |
fDiffMultLegendaryChance_VH, 10.000000, 2.000000, 2.000000, GameSetting | |
fDiffMultLegendaryChance_SV, 20.000000, 3.000000, 3.000000, GameSetting | |
fDiffMultLegendaryChance_TSV, 20.000000, 20.000000, 20.000000, GameSetting | |
fDiffMultLegendaryRarity_VE, 10.000000, 1.000000, 1.000000, GameSetting | |
fDiffMultLegendaryRarity_E, 5.000000, 1.000000, 1.000000, GameSetting | |
fDiffMultLegendaryRarity_N, 2.000000, 1.000000, 1.000000, GameSetting | |
fDiffMultLegendaryRarity_H, 1.000000, 1.000000, 1.000000, GameSetting | |
fDiffMultLegendaryRarity_VH, 0.500000, 1.000000, 1.000000, GameSetting | |
fDiffMultLegendaryRarity_SV, 0.100000, 1.000000, 1.000000, GameSetting | |
fDiffMultLegendaryRarity_TSV, 0.100000, 0.100000, 0.100000, GameSetting | |
fDiffMultEffectMagnitude_VE, 1.000000, 1.000000, 1.000000, GameSetting | |
fDiffMultEffectMagnitude_E, 1.000000, 1.000000, 1.000000, GameSetting | |
fDiffMultEffectMagnitude_N, 1.000000, 1.000000, 1.000000, GameSetting | |
fDiffMultEffectMagnitude_H, 1.000000, 1.000000, 1.000000, GameSetting | |
fDiffMultEffectMagnitude_VH, 1.000000, 1.000000, 1.000000, GameSetting | |
fDiffMultEffectMagnitude_SV, 0.100000, 0.100000, 0.100000, GameSetting | |
fDiffMultEffectMagnitude_TSV, 0.100000, 0.100000, 0.100000, GameSetting | |
fDiffMultEffectDuration_VE, 1.000000, 1.000000, 1.000000, GameSetting | |
fDiffMultEffectDuration_E, 1.000000, 1.000000, 1.000000, GameSetting | |
fDiffMultEffectDuration_N, 1.000000, 1.000000, 1.000000, GameSetting | |
fDiffMultEffectDuration_H, 1.000000, 1.000000, 1.000000, GameSetting | |
fDiffMultEffectDuration_VH, 1.000000, 1.000000, 1.000000, GameSetting | |
fDiffMultEffectDuration_SV, 0.100000, 10.000000, 10.000000, GameSetting | |
fDiffMultEffectDuration_TSV, 0.100000, 0.100000, 0.100000, GameSetting | |
fXPDeathRewardHealthThreshold, 0.750000, 0.250000, 0.250000, GameSetting | |
fLockSkillBase, 0.000000, 0.000000, 0.000000, GameSetting | |
fLockSkillMult, 12.000000, 12.000000, 12.000000, GameSetting | |
fLockMaxChance, 1.000000, 1.000000, 1.000000, GameSetting | |
fLockMinChance, 0.000000, 0.000000, 0.000000, GameSetting | |
iHackingMinWords, 6, 6, 6, GameSetting | |
iHackingMaxWords, 20, 20, 20, GameSetting | |
fLockpickXPRewardEasy, 30.000000, 5.000000, 5.000000, GameSetting | |
fLockpickXPRewardAverage, 40.000000, 10.000000, 10.000000, GameSetting | |
fLockpickXPRewardHard, 50.000000, 15.000000, 15.000000, GameSetting | |
fLockpickXPRewardVeryHard, 60.000000, 20.000000, 20.000000, GameSetting | |
fSkillUsageLockPickEasy, 2.000000, 3.000000, 3.000000, GameSetting | |
fSkillUsageLockPickAverage, 3.000000, 5.000000, 5.000000, GameSetting | |
fSkillUsageLockPickHard, 4.000000, 8.000000, 8.000000, GameSetting | |
fSkillUsageLockPickVeryHard, 5.000000, 13.000000, 13.000000, GameSetting | |
fSkillUsageLockPickBroken, 1.000000, 0.250000, 0.250000, GameSetting | |
fLockpickBrokenPicksMult, 5.000000, 0.000000, 0.000000, GameSetting | |
fLockpickSkillSweetSpotBase, 0.820000, 0.200000, 0.200000, GameSetting | |
fLockpickSkillSweetSpotMult, 0.012000, 0.006000, 0.006000, GameSetting | |
fSweetSpotEasy, 17.000000, 80.000000, 80.000000, GameSetting | |
fSweetSpotAverage, 8.000000, 60.000000, 60.000000, GameSetting | |
fSweetSpotHard, 5.000000, 40.000000, 40.000000, GameSetting | |
fSweetSpotVeryHard, 3.000000, 20.000000, 20.000000, GameSetting | |
fLockpickSkillPartialPickBase, 1.000000, 1.000000, 1.000000, GameSetting | |
fLockpickSkillPartialPickMult, 0.000000, 0.015000, 0.015000, GameSetting | |
fPartialPickEasy, 26.000000, 45.000000, 45.000000, GameSetting | |
fPartialPickAverage, 26.000000, 35.000000, 35.000000, GameSetting | |
fPartialPickHard, 26.000000, 25.000000, 25.000000, GameSetting | |
fPartialPickVeryHard, 26.000000, 15.000000, 15.000000, GameSetting | |
fLockpickBreakSkillBase, 1.000000, 1.000000, 1.000000, GameSetting | |
fLockpickBreakSkillMult, 0.005000, 0.005000, 0.005000, GameSetting | |
fLockpickBreakApprentice, 1.000000, 2.000000, 2.000000, GameSetting | |
fLockpickBreakAdept, 0.750000, 2.000000, 2.000000, GameSetting | |
fLockpickBreakExpert, 0.500000, 2.000000, 2.000000, GameSetting | |
fLockpickBreakMaster, 0.250000, 2.000000, 2.000000, GameSetting | |
iSkillUsageSneakMinDetection, -18, -18, -18, GameSetting | |
iSkillUsageSneakFullDetection, 100, 100, 100, GameSetting | |
fSkillUsageSneakPerSecond, 0.500000, 0.625000, 0.625000, GameSetting | |
fSkillUsageSneakHidden, 2.500000, 2.500000, 2.500000, GameSetting | |
fSkillUsageRechargeMult, 1.000000, 0.000200, 0.000200, GameSetting | |
fEnchantingSkillFactor, 3.000000, 1.250000, 1.250000, GameSetting | |
fEnchantingSkillCostBase, 0.005000, 0.005000, 0.005000, GameSetting | |
fEnchantingSkillCostMult, 3.000000, 3.000000, 3.000000, GameSetting | |
fEnchantingSkillCostScale, 0.500000, 0.500000, 0.500000, GameSetting | |
fEnchantingCostExponent, 1.100000, 1.100000, 1.100000, GameSetting | |
fAlchemyIngredientInitMult, 4.000000, 4.000000, 4.000000, GameSetting | |
fAlchemySkillFactor, 2.000000, 1.500000, 1.500000, GameSetting | |
fSmithingWeaponMax, 10.000000, 10.000000, 10.000000, GameSetting | |
fSmithingArmorMax, 10.000000, 10.000000, 10.000000, GameSetting | |
fVendorSellPriceMult, 0.500000, 0.125000, 0.125000, GameSetting | |
fSocialSkillChanceMin, 0.000000, 0.000000, 0.000000, GameSetting | |
fSocialSkillChanceMax, 1.000000, 1.000000, 1.000000, GameSetting | |
fSocialSkillChanceLevelMaxDeltaDefault, 10.000000, 0.000000, 0.000000, GameSetting | |
fSprintOxygenWeightBase, 1.000000, 1.000000, 1.000000, GameSetting | |
fSprintOxygenWeightMult, 0.000000, 0.000000, 0.000000, GameSetting | |
fSprintOxygenEndBase, 1.000000, 1.050000, 1.050000, GameSetting | |
fSprintOxygenEndMult, 0.000000, -0.050000, -0.050000, GameSetting | |
fSprintOxygenDrainMult, 30.000000, 8.000000, 8.000000, GameSetting | |
fRunningOxygenEncumberedBase, 0.000000, 0.000000, 0.000000, GameSetting | |
fRunningOxygenEncumberedMult, 3.000000, 3.000000, 3.000000, GameSetting | |
fPickpocketSkillUsesCurve, 1.000000, 0.800000, 0.800000, GameSetting | |
fVATSCriticalChargeMult, 1.500000, 1.500000, 1.500000, GameSetting | |
fVATSCriticalChargeBase, 5.000000, 5.000000, 5.000000, GameSetting | |
fVATSCriticalChargeBonusMult, 1.000000, 1.000000, 1.000000, GameSetting | |
fBuildableScrapCountMultBase, 0.500000, 0.500000, 0.500000, GameSetting | |
iHandScannerAnimalCountBase, 12, 8, 8, GameSetting | |
iHandScannerPlantsCountBase, 12, 8, 8, GameSetting | |
fHandScannerAnimalCountZoologyMult, 2.000000, 1.000000, 1.000000, GameSetting | |
fHandScannerAnimalCountScanningMult, 1.000000, 0.000000, 0.000000, GameSetting | |
fHandScannerPlantCountBotanyMult, 2.000000, 1.000000, 1.000000, GameSetting | |
fHandScannerPlantCountScanningMult, 1.000000, 0.000000, 0.000000, GameSetting | |
fHandScannerMapMarkerMinRange, 1000.000000, 1000.000000, 1000.000000, GameSetting | |
fHandScannerMapMarkerSkillMult, 100.000000, 100.000000, 100.000000, GameSetting | |
fLegendaryChance_Weight_Rank_1, 60.000000, 60.000000, 60.000000, GameSetting | |
fLegendaryChance_Weight_Rank_2, 30.000000, 30.000000, 30.000000, GameSetting | |
fLegendaryChance_Weight_Rank_3, 10.000000, 10.000000, 10.000000, GameSetting | |
fMagicAreaBaseCostMult, 0.150000, 0.000000, 0.000000, GameSetting | |
fMagicDurMagBaseCostMult, 0.100000, 0.100000, 0.100000, GameSetting | |
fMagicRangeTargetCostMult, 1.500000, 1.000000, 1.000000, GameSetting | |
fMagicCasterSkillCostBase, 0.005000, 0.005000, 0.005000, GameSetting | |
fMagicCasterSkillCostMult, 1.000000, 0.500000, 0.500000, GameSetting | |
fMagicCasterPCSkillCostBase, 0.005000, 0.002500, 0.002500, GameSetting | |
fMagicCasterPCSkillCostMult, 1.000000, 1.000000, 1.000000, GameSetting | |
fMagicEnchantmentChargeBase, 0.000000, 0.000000, 0.000000, GameSetting | |
fMagicEnchantmentChargeMult, 1.000000, 1.000000, 1.000000, GameSetting | |
fMagicEnchantmentDrainBase, 0.000000, 0.000000, 0.000000, GameSetting | |
fMagicEnchantmentDrainMult, 0.250000, 0.250000, 0.250000, GameSetting | |
fMagicResistActorSkillBase, 0.000000, 0.000000, 0.000000, GameSetting | |
fMagicResistActorSkillMult, -0.002500, -0.002500, -0.002500, GameSetting | |
fMagicResistTargetWillpowerBase, 0.000000, 0.000000, 0.000000, GameSetting | |
fMagicResistTargetWillpowerMult, 0.005000, 0.005000, 0.005000, GameSetting | |
fMagicAbsorbDistanceReachMult, 3.000000, 3.000000, 3.000000, GameSetting | |
fMagicBoltDuration, 1.500000, 1.500000, 1.500000, GameSetting | |
fMagicExplosionPowerMin, 0.000000, 0.000000, 0.000000, GameSetting | |
fMagicExplosionPowerMax, 100.000000, 100.000000, 100.000000, GameSetting | |
fMagnitudeToIdleTimeScaler, 0.200000, 0.200000, 0.200000, GameSetting | |
fMagicExplosionPowerBase, 100.000000, 100.000000, 100.000000, GameSetting | |
fMagicExplosionPowerMult, 0.400000, 0.400000, 0.400000, GameSetting | |
fMagicExplosionAgilityMult, 0.000000, 0.000000, 0.000000, GameSetting | |
fMagicExplosionIncorporealMult, 600.000000, 600.000000, 600.000000, GameSetting | |
fMagicExplosionIncorporealTime, 1.250000, 1.250000, 1.250000, GameSetting | |
fMagicChainExplosionEffectivenessDelta, 0.350000, 0.350000, 0.350000, GameSetting | |
fMagicExplosionClutterMult, 6.500000, 6.500000, 6.500000, GameSetting | |
fMagicAreaScale, 1.750000, 1.750000, 1.750000, GameSetting | |
fMagicAreaScaleMax, 100.000000, 100.000000, 100.000000, GameSetting | |
fMagicAreaScaleMin, 2.500000, 2.500000, 2.500000, GameSetting | |
fMagickaReturnBase, 0.750000, 0.750000, 0.750000, GameSetting | |
fMagickaReturnMult, 0.020000, 0.020000, 0.020000, GameSetting | |
fWortcraftChanceIntDenom, 5.000000, 5.000000, 5.000000, GameSetting | |
fWortcraftChanceLuckDenom, 10.000000, 10.000000, 10.000000, GameSetting | |
fWortcraftStrChanceDenom, 4.000000, 4.000000, 4.000000, GameSetting | |
fWortcraftStrCostDenom, 10.000000, 10.000000, 10.000000, GameSetting | |
fWortalchmult, 1.000000, 1.000000, 1.000000, GameSetting | |
fWortStrMult, 0.200000, 0.200000, 0.200000, GameSetting | |
fWortFailSkillUseMagnitude, 1.000000, 5.000000, 5.000000, GameSetting | |
fSpellmakingGoldMult, 1.000000, 1.000000, 1.000000, GameSetting | |
fEnchantmentGoldMult, 1.000000, 1.000000, 1.000000, GameSetting | |
fAlchemyGoldMult, 1.000000, 1.000000, 1.000000, GameSetting | |
fItemPointsMult, 1.000000, 1.000000, 1.000000, GameSetting | |
fMagicPlayerMinimumInvisibility, 0.100000, 0.100000, 0.100000, GameSetting | |
iMagicLightMaxCount, 4, 4, 4, GameSetting | |
fMagicTelekinesisMoveBase, 50.000000, 0.714375, 0.714375, GameSetting | |
fMagicTelekinesisMoveAccelerate, 400.000000, 5.715000, 5.715000, GameSetting | |
fMagicTelekinesisMoveMax, 1000.000000, 14.287500, 14.287500, GameSetting | |
fMagicTelekinesisDistanceMin, 48.000000, 0.914400, 0.914400, GameSetting | |
fMagicTelekinesisThrow, 1000.000000, 14.287500, 14.287500, GameSetting | |
fMagicTelekinesisSpringDamping, 0.500000, 0.500000, 0.500000, GameSetting | |
fMagicTelekinesisSpringElasticity, 0.075000, 0.075000, 0.075000, GameSetting | |
fMagicTelekinesisObjectDamping, 0.950000, 0.950000, 0.950000, GameSetting | |
fMagicTelekinesisMaxForce, 1000.000000, 14.287500, 14.287500, GameSetting | |
fMagicTelekinesisComplexSpringDamping, 0.900000, 0.900000, 0.900000, GameSetting | |
fMagicTelekinesisComplexSpringElasticity, 0.100000, 0.100000, 0.100000, GameSetting | |
fMagicTelekinesisComplexObjectDamping, 0.700000, 0.700000, 0.700000, GameSetting | |
fMagicTelekinesisComplexMaxForce, 1000.000000, 14.287500, 14.287500, GameSetting | |
fMagicTelekinesisLiftPowerMult, 0.500000, 0.500000, 0.500000, GameSetting | |
fMagicTelekinesiDistanceMult, 1.000000, 1.000000, 1.000000, GameSetting | |
fMagicTelekinesisThrowMax, 30.000000, 0.428625, 0.428625, GameSetting | |
fMagicTelekinesisThrowAccelerate, 10.000000, 0.142875, 0.142875, GameSetting | |
fMagicTelekinesisDualCastThrowMult, 2.000000, 2.000000, 2.000000, GameSetting | |
fMagicTelekinesisBaseDistance, 15.000000, 30.003752, 30.003752, GameSetting | |
fMagicTelekinesisDamageMult, 1.000000, 1.000000, 1.000000, GameSetting | |
fMagicTelekinesisDualCastDamageMult, 2.000000, 2.000000, 2.000000, GameSetting | |
fMagicTelekinesisDamageBase, 5.000000, 5.000000, 5.000000, GameSetting | |
fMagicNightEyeAmbient, 0.750000, 0.750000, 0.750000, GameSetting | |
fMagicDispelMagnitudeMult, 5.000000, 5.000000, 5.000000, GameSetting | |
fMagicCEEnchantMagOffset, 5.000000, 5.000000, 5.000000, GameSetting | |
fMagicDiseaseTransferBase, 0.000000, 0.000000, 0.000000, GameSetting | |
fMagicDiseaseTransferMult, 1.000000, 1.000000, 1.000000, GameSetting | |
fMagicTrackingLimit, 3.000000, 3.000000, 3.000000, GameSetting | |
fMagicTrackingLimitComplex, 1.000000, 1.000000, 1.000000, GameSetting | |
fMagicTrackingMultBall, 1.000000, 1.000000, 1.000000, GameSetting | |
fMagicTrackingMultBolt, 0.500000, 0.500000, 0.500000, GameSetting | |
fMagicTrackingMultFog, 1.000000, 1.000000, 1.000000, GameSetting | |
fShockCoreColorR, 1.000000, 1.000000, 1.000000, GameSetting | |
fShockCoreColorG, 1.000000, 1.000000, 1.000000, GameSetting | |
fShockCoreColorB, 1.000000, 1.000000, 1.000000, GameSetting | |
fShockGlowColorR, 0.000000, 0.000000, 0.000000, GameSetting | |
fShockGlowColorG, 0.600000, 0.600000, 0.600000, GameSetting | |
fShockGlowColorB, 1.000000, 1.000000, 1.000000, GameSetting | |
iShockSegmentsPerBolt, 25, 25, 25, GameSetting | |
iShockSubSegments, 1, 1, 1, GameSetting | |
fShockSubSegmentVariance, 0.000000, 0.000000, 0.000000, GameSetting | |
iShockBranchNumBolts, 3, 3, 3, GameSetting | |
fShockBranchBoltsRadius, 24.000000, 24.000000, 24.000000, GameSetting | |
fShockBranchBoltsRadiusStrength, 3.000000, 3.000000, 3.000000, GameSetting | |
iShockBranchSegmentsPerBolt, 50, 50, 50, GameSetting | |
fShockBranchSegmentLength, 32.000000, 32.000000, 32.000000, GameSetting | |
fShockBranchSegmentVariance, 20.000000, 20.000000, 20.000000, GameSetting | |
fSubSegmentVariance, 0.000000, 0.000000, 0.000000, GameSetting | |
fShockBranchLifetime, 1.000000, 1.000000, 1.000000, GameSetting | |
iShockDebug, 0, 0, 0, GameSetting | |
fMagicAbsorbVisualTimer, 4.000000, 2.500000, 2.500000, GameSetting | |
fMagicCostScale, 1.100000, 1.100000, 1.100000, GameSetting | |
fMagicSkillCostScale, 0.500000, 0.500000, 0.500000, GameSetting | |
fMagicPCSkillCostScale, 0.500000, 0.650000, 0.650000, GameSetting | |
fScrollCostMult, 0.500000, 0.500000, 0.500000, GameSetting | |
iMaxSummonedCreatures, 1, 1, 1, GameSetting | |
fMagicSummonMaxAppearTime, 0.500000, 0.500000, 0.500000, GameSetting | |
fSummonedCreatureSearchRadius, 512.000000, 7.315200, 7.315200, GameSetting | |
fReflectedAbsorbChanceReduction, 0.500000, 0.500000, 0.500000, GameSetting | |
fActiveEffectConditionUpdateInterval, 1.000000, 1.000000, 1.000000, GameSetting | |
fConcussionTimer, 15.000000, 40.000000, 40.000000, GameSetting | |
fMagicVACPartTargetedMult, 0.100000, 0.100000, 0.100000, GameSetting | |
fMagicVACNoPartTargetedMult, 0.100000, 1.000000, 1.000000, GameSetting | |
fShoutTime1, 0.200000, 0.200000, 0.200000, GameSetting | |
fShoutTime2, 0.900000, 0.900000, 0.900000, GameSetting | |
fShoutTimeout, 8.000000, 8.000000, 8.000000, GameSetting | |
fMagicBarrierSpacing, 25.000000, 0.357188, 0.357188, GameSetting | |
fMagicBarrierHeight, 500.000000, 7.143750, 7.143750, GameSetting | |
fMagicBarrierDepth, 30.000000, 0.428625, 0.428625, GameSetting | |
fMagicPostDrawCastDelay, 1.500000, 1.500000, 1.500000, GameSetting | |
fModelReferenceEffectMaxWaitTime, 3.000000, 3.000000, 3.000000, GameSetting | |
fHazardMaxWaitTime, 3.000000, 3.000000, 3.000000, GameSetting | |
fHazardSpacingMult, 0.800000, 0.000000, 0.000000, GameSetting | |
fHazardGravityPointStrengthMin, 9.810000, 9.810000, 9.810000, GameSetting | |
fSummonDistanceCheckThreshold, 750.000000, 10.715626, 10.715626, GameSetting | |
iLesserSoulActorLevel, 2, 4, 4, GameSetting | |
iCommonSoulActorLevel, 8, 16, 16, GameSetting | |
iGreaterSoulActorLevel, 14, 28, 28, GameSetting | |
iGrandSoulActorLevel, 19, 38, 38, GameSetting | |
iMagicGuideWaypoints, 10, 50, 50, GameSetting | |
fMagicGuideSpacing, 500.000000, 2.250000, 2.250000, GameSetting | |
fMagicGuideUpdateFrequency, 3.000000, 1.500000, 1.500000, GameSetting | |
fMagicGuideTargetRadius, 3.000000, 3.000000, 3.000000, GameSetting | |
fMagicGuideAdvancedTraversalCostMult, 8.000000, 8.000000, 8.000000, GameSetting | |
fMagicGuideEffectPathingRadiusMult, 0.500000, 0.500000, 0.500000, GameSetting | |
fVANSButtonHeldThreshold, 0.250000, 0.250000, 0.250000, GameSetting | |
fWardAngleForExplosions, 90.000000, 90.000000, 90.000000, GameSetting | |
fMagicLesserPowerCooldownTimer, 3.000000, 3.000000, 3.000000, GameSetting | |
fMagicConcentrationNotCasterMaintainedTimer, 1.000000, 1.000000, 1.000000, GameSetting | |
fMagicAccumulatingModifierEffectHoldDuration, 0.500000, 0.500000, 0.500000, GameSetting | |
fMagicDefaultAccumulatingModifierEffectRate, 1.000000, 1.000000, 1.000000, GameSetting | |
fMagicWardPowerMaxBase, 0.500000, 1.300000, 1.300000, GameSetting | |
fMagicWardPowerMaxMult, 0.000000, 0.000000, 0.000000, GameSetting | |
fMagicDualCastingTimeBase, 0.000000, 0.000000, 0.000000, GameSetting | |
fMagicDualCastingTimeMult, 1.500000, 1.000000, 1.000000, GameSetting | |
fMagicDualCastingEffectivenessBase, 2.000000, 2.200000, 2.200000, GameSetting | |
fMagicDualCastingEffectivenessMult, 0.000000, 0.000000, 0.000000, GameSetting | |
fMagicDualCastingCostBase, 0.000000, 0.000000, 0.000000, GameSetting | |
fMagicDualCastingCostMult, 1.500000, 2.800000, 2.800000, GameSetting | |
iMaxPlayerRunes, 6, 1, 1, GameSetting | |
fDataMenuPaperDollClearColorR, 0.014000, 0.014000, 0.014000, GameSetting | |
fDataMenuPaperDollClearColorG, 0.024000, 0.024000, 0.024000, GameSetting | |
fDataMenuPaperDollClearColorB, 0.039000, 0.039000, 0.039000, GameSetting | |
fInspectMenuMaxZoomOut, 0.500000, 0.500000, 0.500000, GameSetting | |
fInspectMenuMaxZoomIn, -0.200000, -0.200000, -0.200000, GameSetting | |
fPickpocketEasyThreshold, 66.000000, 66.000000, 66.000000, GameSetting | |
fPickpocketMediumThreshold, 33.000000, 33.000000, 33.000000, GameSetting | |
fPickpocketHardThreshold, 10.000000, 10.000000, 10.000000, GameSetting | |
fPickpocketMaxAngleDegrees, 45.000000, 45.000000, 45.000000, GameSetting | |
fPickpocketMaxDistance, 2.800000, 2.800000, 2.800000, GameSetting | |
fPickPocketActorSkillBase, 50.000000, 75.000000, 75.000000, GameSetting | |
fPickPocketActorSkillMult, 5.000000, 0.000000, 0.000000, GameSetting | |
fPickPocketTargetSkillBase, 0.000000, 0.000000, 0.000000, GameSetting | |
fPickPocketTargetSkillMult, -5.000000, -2.000000, -2.000000, GameSetting | |
fPickPocketAmountBase, 0.000000, 5.000000, 5.000000, GameSetting | |
fPickPocketAmountMult, -0.250000, -0.240000, -0.240000, GameSetting | |
fPickpocketAmountExponent, 0.600000, 0.600000, 0.600000, GameSetting | |
fPickPocketDetected, 25.000000, 25.000000, 25.000000, GameSetting | |
fPickPocketWeightBase, 0.000000, 0.000000, 0.000000, GameSetting | |
fPickPocketWeightMult, -0.500000, -0.500000, -0.500000, GameSetting | |
fPickPocketMinChance, 5.000000, 0.000000, 0.000000, GameSetting | |
fPickPocketMaxChance, 95.000000, 90.000000, 90.000000, GameSetting | |
fPickpocketMaxWeightTakeGroup, 1.000000, 1.000000, 1.000000, GameSetting | |
uPickpocketTakeGroupCount, 5, 5, 5, GameSetting | |
fModelRenderScale, 0.330000, 0.330000, 0.330000, GameSetting | |
fModdingModelRenderScale, 0.500000, 0.500000, 0.500000, GameSetting | |
fMaxShipTransferDistance, 500.000000, 250.000000, 250.000000, GameSetting | |
fShipJettisonContainerOffset, 100.000000, 100.000000, 100.000000, GameSetting | |
bAllowCancelInTopLevelSceneSelection, True, True, True, GameSetting | |
bAllowCancelInSpeechChallenge, True, True, True, GameSetting | |
uPopulateCrewDataDelay, 5, 5, 5, GameSetting | |
fCutterEffectiveRange, 1.500000, 1.500000, 1.500000, GameSetting | |
fSubtitleSpeechDelay, 1.500000, 8.000000, 8.000000, GameSetting | |
fFloatQuestMarkerMinDistance, 90.000000, 117.000000, 117.000000, GameSetting | |
fFloatQuestMarkerMaxDistance, 100.000000, 130.000000, 130.000000, GameSetting | |
fFloatSpaceQuestMarkerMaxDistance, 5000.000000, 5000.000000, 5000.000000, GameSetting | |
fFloatQuestMarkerFloatHeight, 20.000000, 0.285750, 0.285750, GameSetting | |
fFloatQuestMarkerMinAlpha, 0.400000, 0.400000, 0.400000, GameSetting | |
iHUDEnemyHealthSkullIconLevelDifference, 10, 10, 10, GameSetting | |
iObjectivesWaitTime, 250, 250, 250, GameSetting | |
iQuestWaitTime, 1000, 1000, 1000, GameSetting | |
fExplosiveIndicatorRadiusBuffer, 512.000000, 7.000000, 7.000000, GameSetting | |
fExplosiveIndicatorRadiusBufferSpace, 4000.000000, 500.000000, 500.000000, GameSetting | |
fExplosiveIndicatorEvalRange, 1024.000000, 1024.000000, 1024.000000, GameSetting | |
fExplosiveIndicatorMinDamage, 0.000100, 0.000100, 0.000100, GameSetting | |
fExplosiveIndicatorMinTime, 3.000000, 3.000000, 3.000000, GameSetting | |
iMaxOutpostNameCharacters, 26, 26, 26, GameSetting | |
uTextInputMenuDefaultMaxCharacter, 26, 26, 26, GameSetting | |
fSocialCommandIconHeadOffset, 0.250000, 0.250000, 0.250000, GameSetting | |
bEvaluateForCommandTypeAllowRetrieve, True, True, True, GameSetting | |
fMapMarkerMaxAlpha_Dist, 143.000000, 143.000000, 143.000000, GameSetting | |
fMapMarkerMinAlpha_Dist, 800.000000, 800.000000, 800.000000, GameSetting | |
fExtraMaxDistPerHeightDiff, 2.000000, 2.000000, 2.000000, GameSetting | |
fMapMarkerNearPercent, 0.250000, 0.250000, 0.250000, GameSetting | |
fMapMarkerRevealDistance, 14.000000, 14.000000, 14.000000, GameSetting | |
fMapMarkerFarScaleFactor, 0.650000, 0.650000, 0.650000, GameSetting | |
fPerceptionCompassBase, 768.000000, 10000.000000, 10000.000000, GameSetting | |
fPerceptionCompassMult, 128.000000, 3.000000, 3.000000, GameSetting | |
fScannedCompassDistanceMult, 3.000000, 3.000000, 3.000000, GameSetting | |
fMapMarkerMinFadeAlpha, 0.600000, 0.600000, 0.600000, GameSetting | |
fMapMarkerMinPercentSize, 0.360000, 0.360000, 0.360000, GameSetting | |
fMapMarkerMaxPercentSize, 0.600000, 0.600000, 0.600000, GameSetting | |
fDoorMarkerDisplayHeight, 64.000000, 0.914400, 0.914400, GameSetting | |
fNPCMarkerDisplayHeight, 0.400000, 0.400000, 0.400000, GameSetting | |
fQuestMarkerZDiffThreshold, 250.000000, 3.571875, 3.571875, GameSetting | |
uHUDWatchPlanetInfoAlertTimeMS, 3000, 6000, 6000, GameSetting | |
uHUDWatchPersonalEffectAlertTimeMS, 3000, 3000, 3000, GameSetting | |
uHUDWatchEnvEffectAlertTimeMS, 3000, 3000, 3000, GameSetting | |
uHUDWatchHazardPulseRateMS_Min, 200, 200, 200, GameSetting | |
uHUDWatchHazardPulseRateMS_Max, 2000, 2000, 2000, GameSetting | |
fHandScannerBaseRange, 50.000000, 50.000000, 50.000000, GameSetting | |
fHandScannerSocialRange, 30.000000, 30.000000, 30.000000, GameSetting | |
fHandScannerSkillMult, 25.000000, 25.000000, 25.000000, GameSetting | |
fScanCompleteXPReward, 20.000000, 20.000000, 20.000000, GameSetting | |
fHandScannerScanRange, 30.000000, 10.000000, 10.000000, GameSetting | |
fHandScannerScanRangeSkillMult, 7.500000, 10.000000, 10.000000, GameSetting | |
iPlanetResourceInorganicAbundance00:Planet, 0, 0, 0, GameSetting | |
iPlanetResourceInorganicAbundance01:Planet, 3, 3, 3, GameSetting | |
iPlanetResourceInorganicAbundance02:Planet, 6, 6, 6, GameSetting | |
iPlanetResourceInorganicAbundance03:Planet, 99, 99, 99, GameSetting | |
iPlanetResourceOrganicAbundance00:Planet, 0, 0, 0, GameSetting | |
iPlanetResourceOrganicAbundance01:Planet, 2, 2, 2, GameSetting | |
iPlanetResourceOrganicAbundance02:Planet, 4, 4, 4, GameSetting | |
iPlanetResourceOrganicAbundance03:Planet, 99, 99, 99, GameSetting | |
fShipHudIgnoreEngineInputThreshold, 0.300000, 0.300000, 0.300000, GameSetting | |
fShipHudTargetCycleRangeLowerBounds, 0.500000, 0.500000, 0.500000, GameSetting | |
fShipHudTargetCycleRangeUpperBounds, 3.000000, 1.500000, 1.500000, GameSetting | |
fShipHudLandingMarkerStickyModifier, 1.300000, 1.300000, 1.300000, GameSetting | |
fShipHudSystemAlertThreshold, 0.000000, 0.000000, 0.000000, GameSetting | |
fShipHudHullAlertThreshold, 0.250000, 0.250000, 0.250000, GameSetting | |
fSurvivalCompassLocationMaxDist, 5000.000000, 1200.000000, 1200.000000, GameSetting | |
fSurvivalPerceptionCompassBase, 0.000000, 0.000000, 0.000000, GameSetting | |
fSurvivalPerceptionCompassMult, 0.000000, 0.000000, 0.000000, GameSetting | |
bEnableConsoleMenuDuringSurvival, False, False, False, GameSetting | |
iHairColor00, 8289918, 8289918, 8289918, GameSetting | |
iHairColor01, 3618617, 3618617, 3618617, GameSetting | |
iHairColor02, 2039585, 2039585, 2039585, GameSetting | |
iHairColor03, 4289146, 4289146, 4289146, GameSetting | |
iHairColor04, 4680837, 4680837, 4680837, GameSetting | |
iHairColor05, 3557724, 3557724, 3557724, GameSetting | |
iHairColor06, 3360589, 3360589, 3360589, GameSetting | |
iHairColor07, 2830157, 2830157, 2830157, GameSetting | |
iHairColor08, 2965094, 2965094, 2965094, GameSetting | |
iHairColor09, 4287105, 4287105, 4287105, GameSetting | |
iHairColor10, 1000298, 1000298, 1000298, GameSetting | |
iHairColor11, 1974080, 1974080, 1974080, GameSetting | |
iHairColor12, 2958114, 2958114, 2958114, GameSetting | |
iHairColor13, 2239537, 2239537, 2239537, GameSetting | |
iHairColor14, 7237230, 7237230, 7237230, GameSetting | |
iHairColor15, 5400188, 5400188, 5400188, GameSetting | |
fCreditsScrollSpeed, 1.000000, 3.000000, 3.000000, GameSetting | |
fMaxUTHourPerLocalHour, 100.000000, 100.000000, 100.000000, GameSetting | |
uMessageControllerButtonDefaultFontSize, 34, 34, 34, GameSetting | |
fVATSMaxEngageDistance, 5000.000000, 71.437500, 71.437500, GameSetting | |
fVATSTimeMultTargetSelect, 0.080000, 0.040000, 0.040000, GameSetting | |
fVATSTimeMultEnter, 1.000000, 1.000000, 1.000000, GameSetting | |
fVATSTimeMultExit, 1.000000, 1.000000, 1.000000, GameSetting | |
fVATSCriticalChargeLimit, 100.000000, 100.000000, 100.000000, GameSetting | |
fLockLevelAutoattemptPointsNovice, 0.200000, 0.200000, 0.200000, GameSetting | |
fLockLevelAutoattemptPointsAverage, 0.300000, 0.300000, 0.300000, GameSetting | |
fLockLevelAutoattemptPointsHard, 0.400000, 0.400000, 0.400000, GameSetting | |
fLockLevelAutoattemptPointsVeryHard, 0.500000, 0.500000, 0.500000, GameSetting | |
uSecurityPuzzleShapeCountNovice, 2, 2, 2, GameSetting | |
uSecurityKeyMinSizeNovice, 2, 2, 2, GameSetting | |
uSecurityKeyMaxSizeNovice, 4, 3, 3, GameSetting | |
uSecurityMaxKeysNovice, 6, 4, 4, GameSetting | |
uSecurityMinKeysPerRingNovice, 2, 2, 2, GameSetting | |
uSecurityMaxKeysPerRingNovice, 3, 2, 2, GameSetting | |
uSecurityPuzzleShapeCountAverage, 3, 2, 2, GameSetting | |
uSecurityKeyMinSizeAverage, 2, 2, 2, GameSetting | |
uSecurityKeyMaxSizeAverage, 4, 4, 4, GameSetting | |
uSecurityMaxKeysAverage, 9, 6, 6, GameSetting | |
uSecurityMinKeysPerRingAverage, 2, 2, 2, GameSetting | |
uSecurityMaxKeysPerRingAverage, 3, 3, 3, GameSetting | |
uSecurityPuzzleShapeCountHard, 4, 3, 3, GameSetting | |
uSecurityKeyMinSizeHard, 2, 1, 1, GameSetting | |
uSecurityKeyMaxSizeHard, 4, 4, 4, GameSetting | |
uSecurityMaxKeysHard, 12, 9, 9, GameSetting | |
uSecurityMinKeysPerRingHard, 2, 2, 2, GameSetting | |
uSecurityMaxKeysPerRingHard, 3, 3, 3, GameSetting | |
uSecurityPuzzleShapeCountVeryHard, 4, 4, 4, GameSetting | |
uSecurityKeyMinSizeVeryHard, 2, 1, 1, GameSetting | |
uSecurityKeyMaxSizeVeryHard, 4, 4, 4, GameSetting | |
uSecurityMaxKeysVeryHard, 16, 12, 12, GameSetting | |
uSecurityMinKeysPerRingVeryHard, 2, 2, 2, GameSetting | |
uSecurityMaxKeysPerRingVeryHard, 4, 3, 3, GameSetting | |
uSecurityMenuSolutionTimeoutMS, 500, 500, 500, GameSetting | |
fSecuritySingleToothedKeyAllowance, 1.500000, 1.500000, 1.500000, GameSetting | |
fTerminalHoldButtonClose, 0.500000, 0.500000, 0.500000, GameSetting | |
iTerminalDisplayRate, 60, 60, 60, GameSetting | |
fTrespassMessageDelayTime, 5.000000, 30.000000, 30.000000, GameSetting | |
fRepairPatchConditionPercent, 0.250000, 0.250000, 0.250000, GameSetting | |
uMaxCustomItemNameCharacters, 26, 26, 26, GameSetting | |
fCookingExpMult, 0.500000, 0.010000, 0.010000, GameSetting | |
fCookingExpBase, 0.000000, 1.000000, 1.000000, GameSetting | |
fCookingExpMax, 200.000000, 10.000000, 10.000000, GameSetting | |
fCookingExpMin, 1.000000, 1.000000, 1.000000, GameSetting | |
fResearchExpMult, 0.100000, 0.100000, 0.100000, GameSetting | |
fResearchExpBase, 8.000000, 8.000000, 8.000000, GameSetting | |
fResearchExpMax, 200.000000, 200.000000, 200.000000, GameSetting | |
fScopeEnteringFadeInSec, 0.250000, 0.150000, 0.150000, GameSetting | |
fScopeEnteringFadeOutSec, 0.750000, 0.150000, 0.150000, GameSetting | |
fScopeExitingFadeOutSec, 0.250000, 0.150000, 0.150000, GameSetting | |
fScopeScalingXMultiplier, 1.000000, 1.400000, 1.400000, GameSetting | |
fScopeScalingYMultiplier, 1.000000, 1.400000, 1.400000, GameSetting | |
fMaxScopeAdjustementAngle, 10.000000, 10.000000, 10.000000, GameSetting | |
fMaxDeltaScopeAdjustementAngle, 35.000000, 35.000000, 35.000000, GameSetting | |
fMinDistanceToAdjustAngles, 1.000000, 1.000000, 1.000000, GameSetting | |
fMaxDeltaAngleToAdjustAngles, 45.000000, 45.000000, 45.000000, GameSetting | |
fWorkbenchExperienceMult, 0.500000, 0.010000, 0.010000, GameSetting | |
fWorkbenchExperienceBase, 0.000000, 1.000000, 1.000000, GameSetting | |
fWorkbenchExperienceMax, 200.000000, 20.000000, 20.000000, GameSetting | |
fWorkbenchExperienceMin, 1.000000, 1.000000, 1.000000, GameSetting | |
fRepairHealthMaxPercent, 2.000000, 2.000000, 2.000000, GameSetting | |
fRefuelStickDeadzone, 0.400000, 0.400000, 0.400000, GameSetting | |
fDefaultEyeLevel, 1.680000, 1.680000, 1.680000, GameSetting | |
fCrewMenuCurrentOutpostMaxDistance, 500.000000, 500.000000, 500.000000, GameSetting | |
iChargenTraitCountMax, 3, 3, 3, GameSetting | |
fChargenZoomDistanceNear, -0.500000, -0.750000, -0.750000, GameSetting | |
fChargenZoomDistanceFar, 0.000000, 0.500000, 0.500000, GameSetting | |
fChargenCamOffset, 0.500000, -0.010000, -0.010000, GameSetting | |
fChargenZoomNearTab1, -1.000000, -0.750000, -0.750000, GameSetting | |
fChargenZoomFarTab1, 1.000000, 0.500000, 0.500000, GameSetting | |
fChargenCamOffsetTab1, -0.050000, -0.010000, -0.010000, GameSetting | |
fChargenZoomNearTab2, -5.000000, -5.000000, -5.000000, GameSetting | |
fChargenZoomFarTab2, 0.000000, 0.000000, 0.000000, GameSetting | |
fChargenCamOffsetTab2, -0.150000, -0.135000, -0.135000, GameSetting | |
fChargenZoomNearTab3, -1.000000, -0.650000, -0.650000, GameSetting | |
fChargenZoomFarTab3, 1.000000, 1.000000, 1.000000, GameSetting | |
fChargenCamOffsetTab3, -0.050000, -0.010000, -0.010000, GameSetting | |
fChargenZoomNearTab4, -3.000000, -2.500000, -2.500000, GameSetting | |
fChargenZoomFarTab4, 0.000000, 0.000000, 0.000000, GameSetting | |
fChargenCamOffsetTab4, -0.100000, -0.135000, -0.135000, GameSetting | |
fChargenZoomNearTab5, -2.000000, -2.000000, -2.000000, GameSetting | |
fChargenZoomFarTab5, 0.000000, 0.000000, 0.000000, GameSetting | |
fChargenCamOffsetTab5, -0.200000, -0.225000, -0.225000, GameSetting | |
fChargenMenuFadeBackToGameTime, 4.500000, 4.500000, 4.500000, GameSetting | |
fShipTargetingCamFacingLerp, 0.750000, 0.750000, 0.750000, GameSetting | |
fShipTargetingCamFOV, 55.000000, 55.000000, 55.000000, GameSetting | |
fShipTargetingCamDistanceMod, 1.000000, 1.000000, 1.000000, GameSetting | |
bShipTargetingCamSpringDampening, True, True, True, GameSetting | |
fShipTargetingCamSpringDampeningConstant, 30.000000, 30.000000, 30.000000, GameSetting | |
fShipTargetingCamMaxAngleSpringDampeningConstant, 1.000000, 1.000000, 1.000000, GameSetting | |
fShipTargetingCamMaxSpringDampeningAngle, 20.000000, 20.000000, 20.000000, GameSetting | |
fTargetingModeMaxCameraDistance:Spaceship, 2300.000000, 2000.000000, 2000.000000, GameSetting | |
fShipTargetingMinBounds, 20.000000, 20.000000, 20.000000, GameSetting | |
fShipTargetingMaxBounds, 175.000000, 175.000000, 175.000000, GameSetting | |
fShipTargetingIdealBounds, 50.000000, 50.000000, 50.000000, GameSetting | |
fShipTargetingMinBoundsModifier, 2.000000, 2.000000, 2.000000, GameSetting | |
fShipTargetingMaxBoundsModifier, 0.500000, 0.500000, 0.500000, GameSetting | |
bShipTargetingConsiderFOVForDistance, True, True, True, GameSetting | |
bShipTargetingIntroLerpDistance, True, True, True, GameSetting | |
fShipTargetingIntroLerpStartDistanceMod, 1.200000, 1.200000, 1.200000, GameSetting | |
fShipTargetingIntroLerpDistanceTime, 0.500000, 0.500000, 0.500000, GameSetting | |
bShipTargetingIntroLerpFOV, False, False, False, GameSetting | |
fShipTargetingIntroLerpStartFOV, 80.000000, 80.000000, 80.000000, GameSetting | |
fShipTargetingIntroLerpFOVTime, 0.500000, 0.500000, 0.500000, GameSetting | |
bShipTargetingDestructionLerpDistance, True, True, True, GameSetting | |
fShipTargetingDestructionLerpTargetDistance, 1.500000, 1.500000, 1.500000, GameSetting | |
bShipTargetingDestructionLerpFOV, False, False, False, GameSetting | |
fShipTargetingDestructionLerpTargetFOV, 80.000000, 80.000000, 80.000000, GameSetting | |
bShipTargetingDestructionLerpTimeUseRealTime, False, False, False, GameSetting | |
fShipTargetingDestructionLerpTime, 2.500000, 2.500000, 2.500000, GameSetting | |
iShipTargetingCamDOFMode, 0, 0, 0, GameSetting | |
fShipTargetingCamDOFStrength, 1.000000, 0.500000, 0.500000, GameSetting | |
fShipTargetingCamDOFNearStart, 0.000000, 0.000000, 0.000000, GameSetting | |
fShipTargetingCamDOFNearEnd, -7.000000, -7.000000, -7.000000, GameSetting | |
fShipTargetingCamDOFFarStartOffset, 50.000000, 100.000000, 100.000000, GameSetting | |
fShipTargetingCamDOFFarPlaneOffset, 200.000000, 500.000000, 500.000000, GameSetting | |
fShipTargetingCamDOFNearOpacity, 15.000000, 15.000000, 15.000000, GameSetting | |
fShipTargetingCamDOFFarOpacity, 15.000000, 5.000000, 5.000000, GameSetting | |
fShipTargetingCamNoiseFrequency, 0.300000, 0.300000, 0.300000, GameSetting | |
fShipTargetingCamNoiseMaxAngle, 3.000000, 3.000000, 3.000000, GameSetting | |
fShipTargetingCamDialogNoiseFrequency, 0.100000, 0.100000, 0.100000, GameSetting | |
fShipTargetingCamDialogNoiseMaxAngle, 1.000000, 1.000000, 1.000000, GameSetting | |
fShipTargetingCamDefaultFireShakeIntesity, 0.300000, 0.000000, 0.000000, GameSetting | |
fShipTargetingCamDefaultFireShakeDuration, 0.500000, 0.000000, 0.000000, GameSetting | |
fEyeUpMaximumAngleDegrees, 20.000000, 8.000000, 8.000000, GameSetting | |
fEyeDownMaximumAngleDegrees, -24.000000, -30.000000, -30.000000, GameSetting | |
fEyeUpDownOffsetAtNeutralDegrees, -2.000000, 2.000000, 2.000000, GameSetting | |
fEyeLeftRightMaximumAngleDegrees, 45.000000, 28.000000, 28.000000, GameSetting | |
fEyeMaxLeftRightPerSecondDegrees, 5.000000, 5.000000, 5.000000, GameSetting | |
fEyeMaxUpDownPerSecondDegrees, 4.000000, 4.000000, 4.000000, GameSetting | |
fEyeMinTimeOnTargetBeforeSaccade, 1.200000, 1.000000, 1.000000, GameSetting | |
fEyeMaxTimeOnTargetBeforeSaccade, 2.000000, 2.000000, 2.000000, GameSetting | |
fEyeMinTimeOnSaccadeBeforeTransition, 0.600000, 0.600000, 0.600000, GameSetting | |
fEyeMaxTimeOnSaccadeBeforeTransition, 0.900000, 0.900000, 0.900000, GameSetting | |
fEyeUpMaximumSaccadeDegrees, 3.000000, 3.500000, 3.500000, GameSetting | |
fEyeDownMaximumSaccadeDegrees, -7.000000, -5.000000, -5.000000, GameSetting | |
fEyeLeftRightMaximumSaccadeDegrees, 12.000000, 3.500000, 3.500000, GameSetting | |
fEyeSecondarySaccadeMult, 0.250000, 1.000000, 1.000000, GameSetting | |
fEyeUpReleaseOnExtents, 0.070000, 0.070000, 0.070000, GameSetting | |
fEyeDownReleaseOnExtents, -0.080000, -0.080000, -0.080000, GameSetting | |
fEyeLeftRightReleaseOnExtents, 0.160000, 0.160000, 0.160000, GameSetting | |
fEyeTrackTimeToDiscomfort, 0.250000, 2.500000, 2.500000, GameSetting | |
fEyeTrackTimeToRestAfterDiscomfort, 0.500000, 7.000000, 7.000000, GameSetting | |
fEyeCancelSaccadeOnTargetDeltaDeg, 25.000000, 25.000000, 25.000000, GameSetting | |
fEyeTrackCameraZDeltaMeters, 0.050000, 0.050000, 0.050000, GameSetting | |
fTimeBetweenHeadtrackSelectAndEyeMove, 0.400000, 0.100000, 0.100000, GameSetting | |
fEyeHoldTimeDuringSpeaking, 3.500000, 3.500000, 3.500000, GameSetting | |
fEyeLeftRightInnerEyeMult, 0.800000, 0.900000, 0.900000, GameSetting | |
fEyeTargetAnimationMult, 100.000000, 100.000000, 100.000000, GameSetting | |
fEyeAnimUpMult, 0.400000, 0.750000, 0.750000, GameSetting | |
fEyeAnimDownMult, -0.400000, -0.750000, -0.750000, GameSetting | |
fEyeAnimLeftRightMult, 0.400000, 0.750000, 0.750000, GameSetting | |
fEyeForceBlinkMaxTime, 6.000000, 6.000000, 6.000000, GameSetting | |
fEyeForceBlinkMinAngleOffset, 7.000000, 7.000000, 7.000000, GameSetting | |
fEyeProjectionDistance, 8.000000, 1.000000, 1.000000, GameSetting | |
fBlinkDownTime, 0.200000, 0.060000, 0.060000, GameSetting | |
fBlinkHoldTime, 0.000000, 0.060000, 0.060000, GameSetting | |
fBlinkUpTime, 0.170000, 0.120000, 0.120000, GameSetting | |
fBlinkDelayMin, 4.000000, 3.000000, 3.000000, GameSetting | |
fBlinkDelayMax, 10.000000, 5.000000, 5.000000, GameSetting | |
fLidsFollowingEyesUpMult, 2.500000, 4.000000, 4.000000, GameSetting | |
fLidsFollowingEyesDownMult, 2.500000, 2.000000, 2.000000, GameSetting | |
fLidsFollowingEyesLeftRightMult, 2.500000, 2.000000, 2.000000, GameSetting | |
fBlinkStopperLidsValue, 0.250000, 0.250000, 0.250000, GameSetting | |
fBlinkStopperSquintValue, 0.600000, 0.600000, 0.600000, GameSetting | |
fFGBlinkClosedValue, 1.000000, 1.000000, 1.000000, GameSetting | |
fBlendInTimeAtStartOfLineGeneratedLips, 0.070000, 0.300000, 0.300000, GameSetting | |
fBlendInTimeAtStartOfLineGenerated, 0.500000, 0.400000, 0.400000, GameSetting | |
fBlendInTimeAtStartOfLine, 0.500000, 0.200000, 0.200000, GameSetting | |
bAllowBlinksDuringSpeech, False, True, True, GameSetting | |
fVATSEmotionTransitionTime, 0.050000, 0.050000, 0.050000, GameSetting | |
fDefaultEmotionTransitionTime, 0.100000, 1.300000, 1.300000, GameSetting | |
fDefaultDialogueEmotionTransitionTime, 0.500000, 0.900000, 0.900000, GameSetting | |
fAllowedBlendLipMorphOutSpeedPerSecond, 5.000000, 0.200000, 0.200000, GameSetting | |
fBlendOutTimeAtEndOfLine, 0.500000, 0.600000, 0.600000, GameSetting | |
fOxygenAttackUnarmed, 1.000000, 22.000000, 22.000000, GameSetting | |
fOxygenAttackOneHandMelee, 1.000000, 15.000000, 15.000000, GameSetting | |
fOxygenAttackTwoHandMelee, 1.000000, 30.000000, 30.000000, GameSetting | |
fOxygenAttackMagic, 1.000000, 1.000000, 1.000000, GameSetting | |
fOxygenAttackRanged, 20.000000, 30.000000, 30.000000, GameSetting | |
fOxygenReload, 10.000000, 10.000000, 10.000000, GameSetting | |
fOxygenSwitchWeapon, 1.000000, 10.000000, 10.000000, GameSetting | |
fOxygenToggleWeaponDrawn, 1.000000, 10.000000, 10.000000, GameSetting | |
fOxygenHeal, 1.000000, 10.000000, 10.000000, GameSetting | |
fOxygenPowerAttackMult, 1.500000, 1.500000, 1.500000, GameSetting | |
fOxygenRunAndGunMult, 0.500000, 0.000000, 0.000000, GameSetting | |
fOxygenVATSMeleeMult, 5.000000, 1.000000, 1.000000, GameSetting | |
fOxygenRestoreRate, 1.000000, 4.000000, 4.000000, GameSetting | |
fPlayerZeroGAccelerationDampenTimeRank0:Controls, 1.500000, 4.000000, 4.000000, GameSetting | |
fPlayerZeroGAccelerationDampenTimeRank1:Controls, 2.625000, 5.000000, 5.000000, GameSetting | |
fPlayerZeroGAccelerationDampenTimeRank2:Controls, 3.750000, 5.000000, 5.000000, GameSetting | |
fPlayerZeroGAccelerationDampenTimeRank3:Controls, 4.875000, 6.000000, 6.000000, GameSetting | |
fPlayerZeroGAccelerationDampenTimeRank4:Controls, 6.000000, 6.000000, 6.000000, GameSetting | |
fPlayerZeroGDecelerationDampenTimeRank0:Controls, 0.500000, 1.250000, 1.250000, GameSetting | |
fPlayerZeroGDecelerationDampenTimeRank1:Controls, 0.875000, 1.500000, 1.500000, GameSetting | |
fPlayerZeroGDecelerationDampenTimeRank2:Controls, 1.250000, 1.500000, 1.500000, GameSetting | |
fPlayerZeroGDecelerationDampenTimeRank3:Controls, 1.625000, 2.000000, 2.000000, GameSetting | |
fPlayerZeroGDecelerationDampenTimeRank4:Controls, 2.000000, 2.000000, 2.000000, GameSetting | |
fFollowPlayerWarpAtDistanceRatio, 2.000000, 2.000000, 2.000000, GameSetting | |
fTargetSearchRadius, 20000.000000, 285.750000, 285.750000, GameSetting | |
fWeaponBloodLifetime, 10.000000, 10.000000, 10.000000, GameSetting | |
fWeaponBloodFadeDuration, 2.000000, 60.000000, 60.000000, GameSetting | |
b3rdPersonAimUseWeaponFOV:ThirdPersonCam, True, True, True, GameSetting | |
f3rdPersonAimFOV:ThirdPersonCam, 50.000000, 50.000000, 50.000000, GameSetting | |
f3rdPersonAimFOVAnimateSec:ThirdPersonCam, 0.150000, 0.150000, 0.150000, GameSetting | |
f3rdPersonAimDist:ThirdPersonCam, 0.429000, 0.429000, 0.429000, GameSetting | |
f3rdPersonAimDollySpeed:ThirdPersonCam, 6.000000, 6.000000, 6.000000, GameSetting | |
fFlightCameraOffsetBaseX:FlightCamera, 0.000000, 0.000000, 0.000000, GameSetting | |
fFlightCameraOffsetBaseY:FlightCamera, -5.780000, -5.780000, -5.780000, GameSetting | |
fFlightCameraOffsetBaseZ:FlightCamera, 5.110000, 5.110000, 5.110000, GameSetting | |
fFlightCameraOffsetMaxLandedDistance:FlightCamera, 38.000000, 38.000000, 38.000000, GameSetting | |
fFlightCameraOffsetMaxLandingHeightOffset:FlightCamera, 30.000000, 30.000000, 30.000000, GameSetting | |
fFlightCameraSpeedOffsetMinX:FlightCamera, -8.000000, -8.000000, -8.000000, GameSetting | |
fFlightCameraSpeedOffsetMinY:FlightCamera, -16.000000, -16.000000, -16.000000, GameSetting | |
fFlightCameraSpeedOffsetMinZ:FlightCamera, -8.000000, -8.000000, -8.000000, GameSetting | |
fFlightCameraSpeedOffsetMaxX:FlightCamera, 8.000000, 8.000000, 8.000000, GameSetting | |
fFlightCameraSpeedOffsetMaxY:FlightCamera, 2.000000, 2.000000, 2.000000, GameSetting | |
fFlightCameraSpeedOffsetMaxZ:FlightCamera, 2.000000, 2.000000, 2.000000, GameSetting | |
fFlightCameraMaxSpeedOffsetInterpolationValue:FlightCamera, 7.000000, 7.000000, 7.000000, GameSetting | |
fFlightCameraRotSpringsX:FlightCamera, 150.000000, 150.000000, 150.000000, GameSetting | |
fFlightCameraRotSpringsY:FlightCamera, 15.000000, 15.000000, 15.000000, GameSetting | |
fFlightCameraRotSpringsZ:FlightCamera, 150.000000, 150.000000, 150.000000, GameSetting | |
fFlightCameraPosOffsetSpring:FlightCamera, 50.000000, 50.000000, 50.000000, GameSetting | |
fFlightCameraFreeLookSpring:FlightCamera, 150.000000, 150.000000, 150.000000, GameSetting | |
fFlightCameraVanityLandedMinAngle:FlightCamera, -0.300000, -0.090000, -0.090000, GameSetting | |
fFlightCameraVanityLandedMaxAngle:FlightCamera, 0.950000, 0.950000, 0.950000, GameSetting | |
fFlightCameraVanityDockedMaxHorizontalAngle:FlightCamera, 0.500000, 0.100000, 0.100000, GameSetting | |
fFlightCameraVanityDockedMaxVerticalAngle:FlightCamera, 0.500000, 0.050000, 0.050000, GameSetting | |
fFlightCameraFOV:FlightCamera, 90.000000, 90.000000, 90.000000, GameSetting | |
fFlightCameraPOVDelay:FlightCamera, 0.500000, 0.500000, 0.500000, GameSetting | |
fFlightCameraFocusDist:FlightCamera, 50000.000000, 50000.000000, 50000.000000, GameSetting | |
fFlightCameraFreeLookSensitivity:FlightCamera, 2.000000, 2.000000, 2.000000, GameSetting | |
fFlightCamPadlockMaxDistance:FlightCamera, 3000.000000, 3000.000000, 3000.000000, GameSetting | |
iShipFlightCameraDOFMode:FlightCamera, 4, 3, 3, GameSetting | |
fShipFlightCameraDOFStrength:FlightCamera, 1.000000, 1.000000, 1.000000, GameSetting | |
fShipFlightCameraDOFNearStart:FlightCamera, 42.869999, 42.869999, 42.869999, GameSetting | |
fShipFlightCameraDOFNearEnd:FlightCamera, -18.171000, -18.171000, -18.171000, GameSetting | |
fShipFlightCameraDOFFarStart:FlightCamera, 1000000000.000000, 1000000000.000000, 1000000000.000000, GameSetting | |
fShipFlightCameraDOFFarPlaneOffset:FlightCamera, 100000.000000, 100000.000000, 100000.000000, GameSetting | |
fShipFlightCameraDOFNearOpacity:FlightCamera, 10.000000, 10.000000, 10.000000, GameSetting | |
fShipFlightCameraDOFFarOpacity:FlightCamera, 10.000000, 10.000000, 10.000000, GameSetting | |
fShipFlightCameraFreeLookFOVMinMultiplier:FlightCamera, 0.500000, 0.900000, 0.900000, GameSetting | |
fShipFlightCameraFreeLookFOVMaxMultiplier:FlightCamera, 1.300000, 1.100000, 1.100000, GameSetting | |
fShipFlightCameraFreeLookFOVChangeSpeed:FlightCamera, 0.300000, 0.100000, 0.100000, GameSetting | |
fSpeedOfSoundDefault, 340.290009, 340.290009, 340.290009, GameSetting | |
fRadioStationFuzzyRange, 0.500000, 0.500000, 0.500000, GameSetting | |
uiRadioStaticAttackTimeMS, 250, 250, 250, GameSetting | |
fPipboyRadioMinFrequency, 80.000000, 80.000000, 80.000000, GameSetting | |
fPipboyRadioMaxFrequency, 110.000000, 110.000000, 110.000000, GameSetting | |
fWallaBubbleRadius, 10.000000, 40.000000, 40.000000, GameSetting | |
fEchoDefaultSpeedOfSoundMultiplier, 1.000000, 1.000000, 1.000000, GameSetting | |
fEchoSpaceSpeedOfSoundMultiplier, 0.500000, 0.500000, 0.500000, GameSetting | |
uWorkshopMenuMaxRecentItems, 50, 50, 50, GameSetting | |
uWorkshopNumBlueprints, 50, 50, 50, GameSetting | |
uWorkshopBlueprintBudget, 50, 50, 50, GameSetting | |
uWorkshopAutoFoundationMaxHeight, 20, 5, 5, GameSetting | |
fWorkshopRepairComponentMult, 0.500000, 0.500000, 0.500000, GameSetting | |
fWorkshopRestrictedBuildSpacing, 0.457000, 0.457000, 0.457000, GameSetting | |
fBuildAreaPreviewHeight, 80.000000, 80.000000, 80.000000, GameSetting | |
fWorkshopVisibleBorderHeight, 3.660000, 3.660000, 3.660000, GameSetting | |
fPlayerOutsideBuildAreaTimerDuration, 5.000000, 5.000000, 5.000000, GameSetting | |
bWorkshopFixedPackinGrouping, True, True, True, GameSetting | |
fWorkshopBuildHeight, 14.600000, 100.000000, 100.000000, GameSetting | |
fWorkshopMinimumSnapReferenceDistance, 6.000000, 0.500000, 0.500000, GameSetting | |
fWorkshopBudgetActorCost, 1.000000, 0.000000, 0.000000, GameSetting | |
fWorkshopBudgetContainerCost, 1.000000, 0.000000, 0.000000, GameSetting | |
fWorkshopBudgetLightCost, 4.000000, 0.000000, 0.000000, GameSetting | |
fWorkshopBudgetNavmeshCost, 1.000000, 0.000000, 0.000000, GameSetting | |
fFollowPlayerMinPathDistanceToWarp, 30.000000, 30.000000, 30.000000, GameSetting | |
fFollowPlayerMaxPathDistanceToWarp, 60.000000, 60.000000, 60.000000, GameSetting | |
fFollowPlayerCriticalPathDistanceToWarp, 100.000000, 100.000000, 100.000000, GameSetting | |
fFollowPlayerWarpDistanceFromPlayer, 20.000000, 20.000000, 20.000000, GameSetting | |
fFollowPlayerWarpDistanceModForInterior, 0.700000, 0.700000, 0.700000, GameSetting | |
fFarTravelCamDampeningConstant, 0.100000, 0.100000, 0.100000, GameSetting | |
fFarTravelCamDampeningLowPassFilterValue, 0.100000, 0.100000, 0.100000, GameSetting | |
bThrottleDecreasesToMaxTurnRate:Controls, True, True, True, GameSetting | |
bThrottleIncreasesToMaxTurnRate:Controls, False, False, False, GameSetting | |
fThrottleResumesManualSettingDelay, 0.600000, 0.600000, 0.600000, GameSetting | |
fAttackQueueThresholdSec, 0.166700, 0.166700, 0.166700, GameSetting | |
fHoldEventButtonDelay, 0.400000, 0.400000, 0.400000, GameSetting | |
fPowerArmorLimbDamageFactor, 0.250000, 0.250000, 0.250000, GameSetting | |
fPowerArmorLimbDamageBase, 0.000000, 0.000000, 0.000000, GameSetting | |
fPowerArmorLimbArmorFactor, 1.000000, 1.000000, 1.000000, GameSetting | |
fPowerArmorLimbArmorBase, 0.000000, 0.000000, 0.000000, GameSetting | |
fPowerArmorLimbArmorDmgReductionExp, 0.500000, 0.500000, 0.500000, GameSetting | |
fPowerArmorLimbMinDamageReduction, 0.010000, 0.010000, 0.010000, GameSetting | |
fPowerArmorLimbMaxDamageReduction, 0.850000, 0.850000, 0.850000, GameSetting | |
fDataMenuDesiredWeaponBoundSize, 0.200000, 0.200000, 0.200000, GameSetting | |
fEnemyHealthBarOffset, 0.025000, 0.025000, 0.025000, GameSetting | |
fEnemyHealthBarPoseBoundOffset, 0.100000, 0.100000, 0.100000, GameSetting | |
fEnemeyHealthBarLingerTimeSeconds, 0.500000, 0.500000, 0.500000, GameSetting | |
bInventoryApplyOverrideTransform, True, True, True, GameSetting | |
fStarMapGalaxyStarfieldBackgroundRotationYaw:StarMap, -20.000000, -20.000000, -20.000000, GameSetting | |
fStarMapGalaxyStarfieldBackgroundRotationPitch:StarMap, 0.000000, 0.000000, 0.000000, GameSetting | |
fStarMapGalaxyStarfieldBackgroundRotationRoll:StarMap, 0.000000, 0.000000, 0.000000, GameSetting | |
uStarMapGalaxySystemPointRenderMethod:StarMap, 0, 0, 0, GameSetting | |
bStarMapGalaxySystemAccumulateBackground:StarMap, False, False, False, GameSetting | |
fStarMapInspectPOIGroupingDistance, 0.100000, 0.100000, 0.100000, GameSetting | |
iStarMapInspectPOIGroupOutpostMax, 4, 4, 4, GameSetting | |
bStarMapGalaxyLinearizeDiscoveredColor:StarMap, True, True, True, GameSetting | |
fStarMapGalaxyStarfieldBackgroundScale:StarMap, 0.000000, 0.000000, 0.000000, GameSetting | |
fStarMapGalaxyStarfieldStarBrightnessScale:StarMap, 30.000000, 30.000000, 30.000000, GameSetting | |
fStarMapGalaxyStarfieldSpaceGlowBackgroundScale:StarMap, 20.000000, 20.000000, 20.000000, GameSetting | |
fStarMapGalaxyStarfieldTransitionBlackDurationAsPercent:StarMap, 0.300000, 0.300000, 0.300000, GameSetting | |
fStarMapOffscreenMarkerPadding, 30.000000, 30.000000, 30.000000, GameSetting | |
fStarMapOffscreenMarkerDistanceMult, 10000.000000, 10000.000000, 10000.000000, GameSetting | |
aStarMapMobileFillLightDefaultColor:StarMap, "255,104,155,249", "255,104,155,249", "255,104,155,249", GameSetting | |
fStarMapMobileFillLightDefaultIntensity:StarMap, 250.000000, 250.000000, 250.000000, GameSetting | |
aStarMapMobileStarLightDefaultColor:StarMap, "255,255,255,255", "255,255,255,255", "255,255,255,255", GameSetting | |
fStarMapMobileStarLightDefaultIntensity:StarMap, 500.000000, 500.000000, 500.000000, GameSetting | |
fStarMapMobileStarLightDefaultRadius:StarMap, 5000.000000, 5000.000000, 5000.000000, GameSetting | |
aStarMapClearColor:StarMap, "255,4,6,10", "255,4,6,10", "255,4,6,10", GameSetting | |
fStarMapSystemMobileStarfieldBackgroundScale:StarMap, 35.000000, 35.000000, 35.000000, GameSetting | |
fStarMapSystemMobileStarfieldStarBrightnessScale:StarMap, 25.000000, 25.000000, 25.000000, GameSetting | |
fStarMapSystemMobileStarfieldSpaceGlowBackgroundScale:StarMap, 3.000000, 3.000000, 3.000000, GameSetting | |
fStarMapSystemMobileStarfieldTransitionBlackDurationAsPercent:StarMap, 0.300000, 0.300000, 0.300000, GameSetting | |
fHavokTauRatio, 0.500000, 0.500000, 0.500000, GameSetting | |
fPlayerVelocitySampleTime, 1.000000, 1.000000, 1.000000, GameSetting | |
fPlayerVelocitySampleInterval, 0.050000, 0.050000, 0.050000, GameSetting | |
fPlayerVelocityCacheTime, 0.050000, 0.050000, 0.050000, GameSetting | |
fPlayerTemporaryAlignementToCameraDuration, 0.500000, 0.500000, 0.500000, GameSetting | |
fFirstPersonDOFNearStart, 0.240000, 0.240000, 0.240000, GameSetting | |
fFirstPersonDOFNearEnd, 0.000000, 0.000000, 0.000000, GameSetting | |
fFirstPersonDOFStrength, 1.000000, 1.000000, 1.000000, GameSetting | |
bPlayerDivingEnabled, False, False, False, GameSetting | |
fVisibilityMarkerBoxExitHalfExtent, 0.100000, 0.100000, 0.100000, GameSetting | |
fPathPointZDistanceAllowance, 0.142857, 0.142857, 0.142857, GameSetting | |
fWarpWithoutPathOffset, 5.700000, 5.700000, 5.700000, GameSetting | |
iExplosionDebug, 0, 0, 0, GameSetting | |
fVATS1stPersonOffset, -2.000000, -2.000000, -2.000000, GameSetting | |
fOverShoulderRangedMountedPosX, 0.000000, 0.000000, 0.000000, GameSetting | |
fOverShoulderRangedMountedPosZ, 1.285875, 1.285875, 1.285875, GameSetting | |
fOverShoulderRangedMountedAddY, -2.143125, -2.143125, -2.143125, GameSetting | |
fHorseMaxUpwardPitch, 25.000000, 25.000000, 25.000000, GameSetting | |
fVATSCameraCasterSpringStrength, 10.000000, 10.000000, 10.000000, GameSetting | |
iHUDElementDisplayTime, 5000, 5000, 5000, GameSetting | |
iHUDElementDisplayTimeShort, 2500, 2500, 2500, GameSetting | |
fPlayerShieldImpactRadius, 20.000000, 20.000000, 20.000000, GameSetting | |
fPlayerShieldImpactTime, 0.500000, 0.500000, 0.500000, GameSetting | |
bShowShieldImpactInFirstPerson, False, False, False, GameSetting | |
fEnemyShieldImpactRadius, 15.000000, 15.000000, 15.000000, GameSetting | |
fEnemyShieldImpactTime, 0.500000, 0.500000, 0.500000, GameSetting |
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