Created
September 1, 2021 09:47
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Shader "Test/SmoothZoomTexture" | |
{ | |
Properties | |
{ | |
_MainTex ("Texture", 2D) = "white" {} | |
[KeywordEnum(Basic,Manual,Blend,Compare)]Mode("Mode", Int) = 0 | |
_Blend("Blend", Range(0,1)) = 1 | |
[Header(Mip Map)] | |
_MipMapMin("MipMap Min", Int) = 4 | |
_MipMapMax("MipMap Max", Int) = 0 | |
_MipMapBias("MipMap Bias", Float) = 0 | |
[Header(Scale)] | |
_VectorScaleMin("Vector Scale Min", Float) = 0.1 | |
_VectorScaleMax("Vector Scale Max", Float) = 1 | |
} | |
SubShader | |
{ | |
Tags { "RenderType"="Opaque" } | |
LOD 100 | |
Pass | |
{ | |
CGPROGRAM | |
#pragma vertex vert | |
#pragma fragment frag | |
#pragma multi_compile_local _ MODE_BASIC MODE_MANUAL MODE_BLEND MODE_COMPARE | |
#include "UnityCG.cginc" | |
struct appdata | |
{ | |
float4 vertex : POSITION; | |
float2 uv : TEXCOORD0; | |
}; | |
struct v2f | |
{ | |
float4 uv : TEXCOORD0; | |
float4 vertex : SV_POSITION; | |
}; | |
sampler2D _MainTex; | |
float4 _MainTex_ST; | |
half _VectorScaleMin; | |
half _VectorScaleMax; | |
half _MipMapMin; | |
half _MipMapMax; | |
half _Blend; | |
half _MipMapBias; | |
v2f vert (appdata v) | |
{ | |
v2f o; | |
v.vertex.xyz *= lerp(_VectorScaleMin, _VectorScaleMax, _Blend); | |
o.vertex = UnityObjectToClipPos(v.vertex); | |
o.uv = float4(TRANSFORM_TEX(v.uv, _MainTex).xy, 0, lerp(_MipMapMin, _MipMapMax, _Blend) + _MipMapBias); | |
return o; | |
} | |
fixed4 frag (v2f i) : SV_Target | |
{ | |
#if defined(MODE_BASIC) || defined(MODE_COMPARE) | |
fixed4 basic = tex2D(_MainTex, i.uv); | |
#endif | |
#if defined(MODE_MANUAL) || defined(MODE_COMPARE) | |
fixed4 manual = tex2Dlod(_MainTex, i.uv); | |
#endif | |
#if defined(MODE_BLEND) || defined(MODE_COMPARE) | |
float4 lowerQualityUVs = i.uv; | |
lowerQualityUVs.w = floor(lowerQualityUVs.w); | |
fixed4 base = tex2Dlod(_MainTex, lowerQualityUVs); | |
float4 higherQualityUVs = lowerQualityUVs; | |
higherQualityUVs.w -= 1; | |
fixed4 higherQuality = tex2Dlod(_MainTex, higherQualityUVs); | |
fixed4 blend = lerp(higherQuality, base, frac(i.uv.w)); | |
#endif | |
#if defined(MODE_BASIC) | |
return basic; | |
#elif defined(MODE_MANUAL) | |
return manual; | |
#elif defined(MODE_BLEND) | |
return blend; | |
#elif defined(MODE_COMPARE) | |
if (i.uv.x < 0.33) | |
{ | |
return basic; | |
} | |
else if (i.uv.x < 0.66) | |
{ | |
return blend; | |
} | |
else | |
{ | |
return manual; | |
} | |
#else | |
return fixed4(0, 1, 1, 1); | |
#endif | |
} | |
ENDCG | |
} | |
} | |
} |
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