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RMVXA Tileset Flags
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# ----------------------------------------------------------------------------------------------------------------------------- # | |
# | nibble / half byte | 0 - passable | 0 - disabled | 0 - passable | | |
# | | 1 - impassable | 1 - enabled | 1 - impassable | | |
# ----------------------------------------------------------------------------------------------------------------------------- # | |
# | Terrain Tag (4bits) | Vehicle Pass. (3bits) | Special Flags (4bits) | Passages (5bits) | | |
# ----------------------------------------------------------------------------------------------------------------------------- # | |
# | | Airship | Ship | Boat | Damage Floor | Counter | Bush | Ladder | Star | Top | Right | Left | Bottom | | |
# ----------------------------------------------------------------------------------------------------------------------------- # Tile Passages | |
| 0000 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 1 | 1 | # impassable - terrain tag 0 | |
| 0000 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 0 | 1 | # left passable | |
| 0000 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 1 | # top passable | |
| 0000 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 1 | 1 | # right passable | |
| 0000 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 1 | 0 | # bottom passable | |
| 0000 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 1 | # left + top passable | |
| 0000 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 1 | # top + right passable | |
| 0000 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 1 | 0 | # right + bottom passable | |
| 0000 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 0 | 0 | # bottom + left passable | |
| 0000 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | # left + top + right passable | |
| 0000 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | # top + right + bottom passable | |
| 0000 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | # right + bottom + left passable | |
| 0000 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | # bottom + left + top passable | |
| 0000 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | # all passable | |
| 0000 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | # star * | |
# | ------------------- | ------- | ---- | ---- | ------------ | ------- | ---- | ------ | ---- | --- | ----- | ---- | ------ | # Special Flags | |
| 0000 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | # ladder | |
| 0000 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | # bush | |
| 0000 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | # counter (counter top, you know the shop table) | |
| 0000 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | # damage floor | |
# | ------------------- | ------- | ---- | ---- | ------------ | ------- | ---- | ------ | ---- | --- | ----- | ---- | ------ | # Vehicle Passages | |
| 0000 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | # boat passable | |
| 0000 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | # ship passable | |
| 0000 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | # airship passable | |
# | ------------------- | ------- | ---- | ---- | ------------ | ------- | ---- | ------ | ---- | --- | ----- | ---- | ------ | # Terrain Tags | |
| 0000 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | # terrain tag 0 | |
| 0001 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | # terrain tag 1 | |
| 0010 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | # terrain tag 2 | |
| 0011 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | # terrain tag 3 | |
| 0100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | # terrain tag 4 | |
| 0101 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | # terrain tag 5 | |
| 0110 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | # terrain tag 6 | |
| 0111 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | # terrain tag 7 | |
# | ------------------- | ------- | ---- | ---- | ------------ | ------- | ---- | ------ | ---- | --- | ----- | ---- | ------ | # |
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