Created
November 15, 2020 14:02
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// Created by Inncoder on 15/11/2020. | |
// Copyright © 2020 Inncoder AS. All rights reserved. | |
// | |
import SwiftUI | |
struct ShuffleLoading: View { | |
@State private var offset: [CGFloat] = [0, 0, 0] | |
@State private var rotation: [Double] = [0, 0, 0] | |
var body: some View { | |
ZStack { | |
ForEach(0..<3) { i in | |
Circle() | |
.fill(ballColorMid) | |
.frame(width: ballSize, height: ballSize) | |
.rotationEffect(.degrees(-rotation[i])) | |
.offset(x: rotationRadius) | |
.rotationEffect(.degrees(rotation[i])) | |
.offset(x: offset[i]) | |
} | |
} | |
.offset(x: -30) | |
.onAppear { | |
startAnimation() | |
Timer.scheduledTimer(withTimeInterval: rotationTime*6 + timedelay*8 + 0.1, repeats: true) { _ in | |
startAnimation() | |
} | |
} | |
} | |
//MARK: - Drawing constants | |
let ballSize: CGFloat = 40 | |
let rotationRadius: CGFloat = -30 | |
let rotationTime: Double = 0.25 | |
let timedelay: Double = 0.025 | |
let ballColor: LinearGradient = LinearGradient(gradient: Gradient(colors: [Color(red: 0.57, green: 0.92, blue: 0.94), Color(red: 0.50, green: 0.50, blue: 0.87)]), startPoint: .top, endPoint: .bottom) | |
let ballColorMid: LinearGradient = LinearGradient(gradient: Gradient(colors: [Color(red: 0.92, green: 0.69, blue: 0.81), Color(red: 0.40, green: 0.31, blue: 0.69)]), startPoint: .top, endPoint: .bottom) | |
//MARK: - Functions | |
func startAnimation() { | |
offset = [0, 0, rotationRadius * (-2)] | |
rotation = [0, -180, 180] | |
withAnimation(Animation.easeInOut(duration: rotationTime)) { | |
rotation[0] = 180 | |
rotation[1] = 0 | |
} | |
DispatchQueue.main.asyncAfter(deadline: .now() + rotationTime + timedelay) { | |
rotation[0] = 0 | |
offset[0] = rotationRadius * (-2) | |
withAnimation(Animation.easeInOut(duration: rotationTime)) { | |
rotation[0] = -180 | |
rotation[2] = 0 | |
} | |
} | |
DispatchQueue.main.asyncAfter(deadline: .now() + rotationTime*2 + timedelay*2) { | |
rotation[2] = -180 | |
offset[2] = 0 | |
withAnimation(Animation.easeInOut(duration: rotationTime)) { | |
rotation[1] = 180 | |
rotation[2] = 0 | |
} | |
} | |
DispatchQueue.main.asyncAfter(deadline: .now() + rotationTime*3 + timedelay*3) { | |
rotation[0] = 180 | |
rotation[1] = 0 | |
offset[1] = rotationRadius * (-2) | |
withAnimation(Animation.easeInOut(duration: rotationTime)) { | |
rotation[0] = 0 | |
rotation[1] = -180 | |
} | |
} | |
DispatchQueue.main.asyncAfter(deadline: .now() + rotationTime*4 + timedelay*4) { | |
rotation[0] = -180 | |
offset[0] = 0 | |
withAnimation(Animation.easeInOut(duration: rotationTime)) { | |
rotation[0] = 0 | |
rotation[2] = 180 | |
} | |
} | |
DispatchQueue.main.asyncAfter(deadline: .now() + rotationTime*5 + timedelay*5) { | |
rotation[1] = 180 | |
rotation[2] = 0 | |
offset[2] = rotationRadius * (-2) | |
withAnimation(Animation.easeInOut(duration: rotationTime)) { | |
rotation[2] = -180 | |
rotation[1] = 0 | |
} | |
} | |
} | |
} |
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