Created
September 5, 2013 04:05
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GameMaker script (GML) that makes an object gradually turn towards a target object at the specified speed. A tutorial explaining this code can be found here: http://jibransyed.wordpress.com/2013/09/05/game-maker-gradually-rotating-an-object-towards-a-target/
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// gradually_turn.gml | |
// -------- | |
// Gradually turns an object towards its target | |
// | |
// FORMAT: | |
// gradually_turn(objToTurn, target, turnSpeed, accuracy); | |
// | |
// <objToTurn> takes an object | |
// <target> takes an object | |
// <turnSpeed> takes a number | |
// <accuracy> takes a number between 0 and 1 | |
// | |
var objToTurn = argument0; | |
var target = argument1; | |
var turnSpeed = argument2 / 100000; // Tweak the 100000 if you're not getting the desired results | |
var accuracy = clamp(argument3, 0.05, 0.95); // Don't want perfect accuracy or perfect inaccuracy | |
// Test if parameters are valid | |
if(!instance_exists(objToTurn)) return -1; | |
if(!instance_exists(target)) return -1; | |
// Reverse nomalize accuracy for calculations | |
accuracy = abs(accuracy - 1.0); | |
// Get the target direction and facing direction | |
var targetDir = point_direction(objToTurn.x, objToTurn.y, target.x, target.y); | |
var facingDir = objToTurn.direction; | |
// Calculate the difference between target direction and facing direction | |
var facingMinusTarget = facingDir - targetDir; | |
var angleDiff = facingMinusTarget; | |
if(abs(facingMinusTarget) > 180) | |
{ | |
if(facingDir > targetDir) | |
{ | |
angleDiff = -1 * ((360 - facingDir) + targetDir); | |
} | |
else | |
{ | |
angleDiff = (360 - targetDir) + facingDir; | |
} | |
} | |
// Gradually rotate object | |
var leastAccurateAim = 30; | |
if(angleDiff > leastAccurateAim * accuracy) | |
{ | |
objToTurn.direction -= turnSpeed * delta_time; | |
} | |
else if(angleDiff < leastAccurateAim * accuracy) | |
{ | |
objToTurn.direction += turnSpeed * delta_time; | |
} |
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