threejs is awesome
Created
August 22, 2016 01:49
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3D Multiverse Visualization
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<div id="canvas"></div> |
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var renderer, scene, camera, pointCloud; | |
var screenW = window.innerWidth; | |
var screenH = window.innerHeight; | |
var spdx = 0, | |
spdy = 0; | |
var mouseX = 0, mouseY = 0, mouseDown = false; | |
// mouse | |
document.addEventListener('mousemove', function(event) { | |
mouseX = event.clientX; | |
mouseY = event.clientY; | |
}, false); | |
document.body.addEventListener("mousedown", function(event) { | |
mouseDown = true; | |
}, false); | |
document.body.addEventListener("mouseup", function(event) { | |
mouseDown = false; | |
}, false); | |
init(); | |
animate(); | |
function init() { | |
// dom | |
var container = document.getElementById('canvas'); | |
// renderer | |
renderer = new THREE.WebGLRenderer({ | |
alpha: true | |
}); | |
renderer.setSize(window.innerWidth, window.innerHeight); | |
container.appendChild(renderer.domElement); | |
// scene | |
scene = new THREE.Scene(); | |
//camera | |
camera = new THREE.PerspectiveCamera(85, window.innerWidth / window.innerHeight, 1, 10000); | |
camera.position.z = 50; | |
// geometry | |
var geometry = new THREE.TorusKnotGeometry(150, 200, 500, 200); | |
// vertex colors | |
var colors = []; | |
for (var i = 0; i < geometry.vertices.length; i++) { | |
// blue color | |
colors[i] = new THREE.Color(); | |
colors[i].setHSL(0.55, Math.random()*2, Math.random()); //to change to white:set third value to 1,random color:set first value to random | |
} | |
geometry.colors = colors; | |
// material | |
material = new THREE.PointsMaterial({ | |
size: 2, | |
vertexColors: THREE.VertexColors | |
}); | |
// point cloud | |
pointCloud = new THREE.Points(geometry, material); | |
scene.add(pointCloud); | |
} | |
function animate() { | |
spdy = (screenH / 2 - mouseY) / 40; | |
spdx = (screenW / 2 - mouseX) / 40; | |
// rotate on mousedown | |
if (mouseDown) { | |
pointCloud.rotation.x = spdy; | |
pointCloud.rotation.y = spdx; | |
} | |
requestAnimationFrame(animate); | |
render(); | |
} | |
function render() { | |
// rotate | |
pointCloud.rotation.x += 0.0005; | |
pointCloud.rotation.y += 0.0005; | |
// render | |
renderer.render(scene, camera); | |
} |
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<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r73/three.min.js"></script> |
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canvas { | |
background: #100a1c; | |
} |
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