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Draw a 2D grid of objects, filling the viewport, using Processing 3.x
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import processing.svg.*; // for SVG output | |
// SET THESE | |
int numCols = 50; | |
int numRows = 50; | |
void setup() { | |
size(500, 500); // for screen display | |
//size(864, 864, SVG, "new.svg"); // 9in x 9in SVG | |
background(255); | |
smooth(); | |
} | |
void draw() { | |
// Draw a 2D grid of something, filling the viewport | |
float colWidth = (width / numCols); | |
float rowHeight = (height / numRows); | |
float xpos = (colWidth / 2); // start at middle of first column | |
float ypos = (rowHeight / 2); // and start in middle of first row | |
float ystart = ypos; | |
for (int i=0; i<numCols; i++) { | |
ypos = ystart; | |
for (int j=0; j<numRows; j++) { | |
ellipse(xpos,ypos,10,10); // or whatever you want to draw | |
ypos += rowHeight; | |
} | |
xpos += colWidth; | |
} | |
noLoop(); | |
} |
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This is a quick-and-dirty method of drawing a regular grid of items in Processing 3.
Probably you would want to replace the ellipse() on Line 25 with translate(), followed by a separate function to draw whatever you want.