Created
February 8, 2014 14:04
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class Node : IComparable<Node> | |
{ | |
public int H | |
{ | |
get | |
{ | |
return Math.Abs(X - TargetNode.Position.X) + | |
Math.Abs(Y - TargetNode.Position.Y); | |
} | |
} | |
public int G | |
{ | |
get | |
{ | |
if(ParentNode == null) | |
return 0; | |
return ParentNode.G + 1; | |
} | |
} | |
public int F | |
{ | |
get { return G + H; } | |
} | |
public int X | |
{ | |
get { return ((int) Position.X); } | |
} | |
public int Y | |
{ | |
get { return ((int)Position.Y); } | |
} | |
public Node ParentNode; | |
public Node TargetNode; | |
public Node (int x, int y) | |
{ | |
Position = new Vector2(x, y); | |
} | |
public Node(int x, int y, Node parentNode) | |
{ | |
ParentNode = parentNode; | |
Position = new Vector2(x, y); | |
} | |
public int CompareTo(Node node) | |
{ | |
if(F > node.F) | |
return 1; | |
if(F < node.F) | |
return -1; | |
return 0; | |
} | |
public bool Equals(Node node) | |
{ | |
if (X == node.X && Y == node.Y) | |
return true; | |
return false; | |
} | |
public static bool operator ==(Node n1, Node n2) | |
{ | |
return n1.Equals(n2); | |
} | |
public static bool operator !=(Node n1, Node n2) | |
{ | |
return !n1.Equals(n2); | |
} | |
} |
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