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Calculate 3D unit vectors in a cone for MC-integration
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struct vec2f {float x, y;}; | |
struct vec3f {float x, y, z;}; | |
//============================================================================ | |
// cone_uniform_vector | |
//============================================================================ | |
// Returns uniformly distributed unit vector on a [0, 0, 1] oriented cone of | |
// given apex angle and uniform random vector xi ([x, y] in range [0, 1]). | |
// e.g. cos_half_apex_angle = 0 returns samples on a hemisphere (cos(pi/2)=0), | |
// while cos_half_apex_angle = -1 returns samples on a sphere (cos(pi)=-1) | |
vec3f cone_uniform_vector(const vec2f &xi_, float cos_half_apex_angle_) | |
{ | |
float z=1.0f-(1.0f-cos_half_apex_angle_)*xi_.x; | |
float r=sqrt(1.0f-z*z); | |
float a=xi_.y*2.0f*3.1415926536f; | |
float sphi=sin(a); | |
float cphi=cos(a); | |
vec3f res={r*cphi, r*sphi, z}; | |
return res; | |
} | |
//---------------------------------------------------------------------------- | |
//============================================================================ | |
// cone_strata_vector | |
//============================================================================ | |
// Returns ith strata unit vector for a cone with given apex angle using | |
// "golden angle spiral method" described here: http://blog.marmakoide.org/?p=1 | |
vec3f cone_strata_vector(unsigned sample_idx_, unsigned num_samples_, float cos_half_apex_angle_) | |
{ | |
float z=1.0f-(1.0f-cos_half_apex_angle_)*(sample_idx_+0.5f)/num_samples_; | |
float r=sqrt(1.0f-z*z); | |
float a=sample_idx_*(3.1415926536f*(3.0f-sqrt(5.0f))); | |
float sphi=sin(a); | |
float cphi=cos(a); | |
vec3f res={r*cphi, r*sphi, z}; | |
return res; | |
} | |
//---------------------------------------------------------------------------- | |
//============================================================================ | |
// cone_solid_angle | |
//============================================================================ | |
// Returns solid angle for a cone with given apex angle: https://en.wikipedia.org/wiki/Solid_angle | |
float cone_solid_angle(float cos_half_apex_angle_) | |
{ | |
return 2.0f*3.1415926536f*(1.0f-cos_half_apex_angle_); | |
} | |
//---------------------------------------------------------------------------- |
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