Created
December 7, 2012 12:52
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P3exp
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var robotSpotted = false; | |
var lastKnownX = -1; | |
var lastKnownY = -1; | |
var Robot = function(robot) { | |
//robot.clone(); | |
}; | |
Robot.prototype.onIdle = function(ev) { | |
var robot = ev.robot; | |
if(!robotSpotted) | |
{ | |
robot.ahead(100); | |
robot.rotateCannon(360) | |
} | |
}; | |
Robot.prototype.onScannedRobot = function(ev) { | |
robotSpotted = true; | |
var robot = ev.robot; | |
var scannedRobot = ev.scannedRobot; | |
robot.stop() | |
robot.fire(); | |
robot.rotateCannon(-robot.cannonAbsoluteAngle); | |
robot.fire(); | |
}; | |
Robot.prototype.onWallCollision = function(ev) { | |
var robot = ev.robot; | |
var bounceAngle; | |
if(ev.bearing > 0) | |
{ | |
bounceAngle= -2*(90-ev.bearing); | |
} | |
else | |
{ | |
bounceAngle= 2*(90+ev.bearing); | |
} | |
robot.turn(bounceAngle); | |
robot.ahead(100); | |
}; | |
Robot.prototype.onRobotCollision = function(ev) { | |
var robot = ev.robot; | |
robot.back(70); | |
robot.turn(30) | |
}; | |
function CalcAbsoluteAngleTo(myX, myY, x, y) | |
{ | |
var wektorX = x - myX; | |
var wektorY = y - myY; | |
var absoluteAngle = Math.atan(wektorY/wektorX) * (180/Math.PI) - 90; | |
if(absoluteAngle < 0) | |
{ | |
absoluteAngle = 360 + absoluteAngle; | |
} | |
return absoluteAngle; | |
} |
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