Created
May 29, 2016 19:05
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public class Game1 : Game | |
{ | |
private GraphicsDeviceManager _graphics; | |
SpriteBatch _spriteBatch; | |
private bool _testRenderTarget = false; | |
private Texture2D _guiTexture; | |
private RenderTarget2D _renderTarget; | |
public Game1() | |
{ | |
_graphics = new GraphicsDeviceManager(this) | |
{ | |
PreferredBackBufferHeight = 1024, | |
PreferredBackBufferWidth = 768 | |
}; | |
_graphics.ApplyChanges(); | |
Content.RootDirectory = "Content"; | |
} | |
protected override void Initialize() | |
{ | |
_renderTarget = new RenderTarget2D(GraphicsDevice, 800, 600); | |
base.Initialize(); | |
} | |
protected override void LoadContent() | |
{ | |
_spriteBatch = new SpriteBatch(GraphicsDevice); | |
_guiTexture = Content.Load<Texture2D>("gui"); | |
} | |
protected override void UnloadContent() { } | |
protected override void Update(GameTime gameTime) | |
{ | |
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape)) | |
Exit(); | |
_testRenderTarget = Keyboard.GetState().IsKeyDown(Keys.F1); | |
base.Update(gameTime); | |
} | |
protected override void Draw(GameTime gameTime) | |
{ | |
GraphicsDevice.Clear(Color.CornflowerBlue); | |
_spriteBatch.Begin(SpriteSortMode.Immediate); | |
if (_testRenderTarget) | |
{ | |
GraphicsDevice.SetRenderTarget(_renderTarget); | |
_spriteBatch.Draw(_guiTexture, new Rectangle(0, 0, 64, 64), new Rectangle(0, 0, 64, 64), Color.White); | |
GraphicsDevice.SetRenderTarget(null); | |
_spriteBatch.Draw(_renderTarget, Vector2.Zero, Color.White); | |
} | |
else | |
{ | |
GraphicsDevice.SetRenderTarget(null); | |
_spriteBatch.Draw(_guiTexture, new Rectangle(0, 0, 64, 64), new Rectangle(0, 0, 64, 64), Color.White); | |
} | |
_spriteBatch.End(); | |
base.Draw(gameTime); | |
} | |
} |
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