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September 2, 2019 15:46
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Simple hangman game made in C++ using SFML library
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#include <string> | |
#include <iostream> | |
#include <fstream> | |
#include <vector> | |
#include <SFML/Graphics.hpp> | |
#include <SFML/Audio.hpp> | |
int main() | |
{ | |
std::vector<std::string> wordlist; | |
srand(time(NULL)); | |
{ | |
std::ifstream infile; | |
std::string str; | |
infile.open("wordlist.txt"); | |
while (!infile.eof()) | |
{ | |
std::getline(infile, str); | |
wordlist.push_back(str); | |
///std::cout << str << std::endl; | |
} | |
infile.close(); | |
} | |
std::string word = wordlist.at(rand() % wordlist.size()); | |
std::string word_obfuscated(word.size(), '_'); | |
int lives = 5; | |
const int MAX_LIVES = 5; | |
const int SCRWIDTH = 500; | |
const int SCRHEIGHT = 500; | |
sf::RenderWindow window(sf::VideoMode(SCRWIDTH, SCRHEIGHT), "Hankman"); | |
sf::CircleShape shape(100.f); | |
shape.setFillColor(sf::Color::Green); | |
sf::SoundBuffer sb; | |
if (!sb.loadFromFile("yee.wav")) { | |
std::cout << "FUCK, nemozem nacitat zvuk..." << std::endl; | |
} | |
sf::Sound s(sb); | |
sf::Font font; | |
if (!font.loadFromFile("sansation.ttf")) { | |
std::cout << "FUCK, nemozem nacitat font..." << std::endl; | |
} | |
sf::Text text(word_obfuscated, font); | |
text.setFillColor(sf::Color::Black); | |
text.setCharacterSize(30); | |
sf::FloatRect textRect = text.getLocalBounds(); | |
text.setOrigin(textRect.left + textRect.width / 2.0f, | |
textRect.top + textRect.height / 2.0f); | |
text.setPosition(sf::Vector2f(SCRWIDTH / 2.0f, SCRHEIGHT - 50)); | |
sf::Texture textures[MAX_LIVES]; | |
for (int i = 0; i < MAX_LIVES; i++) { | |
std::string filename = std::to_string(i) + ".png"; | |
if (!textures[i].loadFromFile(filename)) { | |
std::cout << "Nejde nacitat obrazok " << filename << std::endl; | |
} | |
} | |
sf::Sprite hangman; | |
sf::FloatRect spriteRect = hangman.getLocalBounds(); | |
hangman.setOrigin(spriteRect.left + spriteRect.width / 2.0f, | |
spriteRect.top + spriteRect.height / 2.0f); | |
hangman.setPosition(sf::Vector2f(SCRWIDTH / 2.0f, 10)); | |
while (window.isOpen()) | |
{ | |
sf::Event event; | |
while (window.pollEvent(event)) | |
{ | |
if (event.type == sf::Event::Closed) | |
window.close(); | |
else if (event.type == sf::Event::TextEntered && event.text.unicode < 128 && event.text.unicode > 32 && lives != 0) { | |
char pressedchar = static_cast<char>(event.text.unicode); | |
size_t position = word.find(pressedchar); | |
if (position != std::string::npos) { | |
while (position != std::string::npos) | |
{ | |
word_obfuscated.replace(position, 1, 1, pressedchar); | |
position = word.find(pressedchar, position + 1); | |
} | |
//if the obfuscated string has 0 _'s vi von zulul | |
if (std::count(word_obfuscated.begin(), word_obfuscated.end(), '_') == 0) { | |
word_obfuscated += " <"; | |
word_obfuscated.insert(0, "> "); | |
s.play(); | |
} | |
text.setString(word_obfuscated); | |
sf::FloatRect textRect = text.getLocalBounds(); | |
text.setOrigin(textRect.left + textRect.width / 2.0f, | |
textRect.top + textRect.height / 2.0f); | |
text.setPosition(sf::Vector2f(SCRWIDTH / 2.0f, SCRHEIGHT - 50)); | |
} | |
else { | |
lives--; | |
hangman.setTexture(textures[MAX_LIVES - lives - 1]); | |
//center toho koktoa | |
sf::FloatRect spriteRect = hangman.getLocalBounds(); | |
hangman.setOrigin(spriteRect.left + spriteRect.width / 2.0f, | |
spriteRect.top + spriteRect.height / 2.0f); | |
hangman.setPosition(sf::Vector2f(SCRWIDTH / 2.0f, SCRHEIGHT / 2.0f)); | |
if (lives == 0) { | |
text.setString("Game Over!!!! Press space to reset"); | |
//vycentruj | |
sf::FloatRect textRect = text.getLocalBounds(); | |
text.setOrigin(textRect.left + textRect.width / 2.0f, | |
textRect.top + textRect.height / 2.0f); | |
text.setPosition(sf::Vector2f(SCRWIDTH / 2.0f, SCRHEIGHT - 50)); | |
} | |
} | |
} | |
else if (event.type == sf::Event::KeyReleased && event.key.code == sf::Keyboard::Space) { | |
//resets game | |
lives = MAX_LIVES; | |
word = wordlist.at(rand() % wordlist.size()); | |
word_obfuscated = std::string(word.size(), '_'); | |
hangman.setTexture(textures[-1]); | |
text.setString(word_obfuscated); | |
sf::FloatRect textRect = text.getLocalBounds(); | |
text.setOrigin(textRect.left + textRect.width / 2.0f, | |
textRect.top + textRect.height / 2.0f); | |
text.setPosition(sf::Vector2f(SCRWIDTH / 2.0f, SCRHEIGHT - 50)); | |
} | |
} | |
window.clear(sf::Color::White); | |
window.draw(hangman); | |
window.draw(text); | |
window.display(); | |
} | |
return 0; | |
} |
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