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#include <stdio.h>
#include <stdlib.h>
#define da_append(xs, x) \
do { \
if ((xs)->count >= (xs)->capacity) { \
if ((xs)->capacity == 0) (xs)->capacity = 256; \
else (xs)->capacity *= 2; \
(xs)->items = realloc((xs)->items, (xs)->capacity*sizeof(*(xs)->items)); \
} \
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Mozilla/5.0 (Windows NT 6.1; WOW64; Trident/7.0; rv:11.0) like Gecko
Mozilla/5.0 (Windows NT 6.1; WOW64; rv:40.0) Gecko/20100101 Firefox/40.0
Mozilla/5.0 (Macintosh; Intel Mac OS X 10_10_5) AppleWebKit/600.8.9 (KHTML, like Gecko) Version/8.0.8 Safari/600.8.9
Mozilla/5.0 (iPad; CPU OS 8_4_1 like Mac OS X) AppleWebKit/600.1.4 (KHTML, like Gecko) Version/8.0 Mobile/12H321 Safari/600.1.4
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Mozilla/5.0 (Windows NT 10.0; WOW64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/45.0.2454.85 Safari/537.36
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@koute
koute / opengl3_hello.c
Created November 9, 2013 23:16
Minimal SDL2 + OpenGL3 example.
/*
Minimal SDL2 + OpenGL3 example.
Author: https://github.com/koute
This file is in the public domain; you can do whatever you want with it.
In case the concept of public domain doesn't exist in your jurisdiction
you can also use this code under the terms of Creative Commons CC0 license,
either version 1.0 or (at your option) any later version; for details see:
http://creativecommons.org/publicdomain/zero/1.0/