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@dmlary
dmlary / main.rs
Last active July 23, 2025 15:26
minimal example of adding a custom render pipeline in bevy 0.11
/// minimal example of adding a custom render pipeline in bevy 0.11.
///
/// When this example runs, you should only see a blue screen. There are no
/// vertex buffers, or anything else in this example. Effectively it is
/// shader-toy written in bevy.
///
/// This revision adds a post-processing node to the RenderGraph to
/// execute the shader. Thanks to @Jasmine on the bevy discord for
/// suggesting I take a second look at the bevy post-processing example
///
@raysan5
raysan5 / custom_game_engines_small_study.md
Last active September 2, 2025 04:37
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

WARNING: Article moved to separate repo to allow users contributions: https://github.com/raysan5/custom_game_engines

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like [Unreal](https:

@liuyanghejerry
liuyanghejerry / index.html
Last active July 3, 2024 14:25
Modern index file in 2017
<!DOCTYPE html>
<html prefix="og: http://ogp.me/ns#">
<head>
<!-- content-type, which overrides http equivalent header. Because of charset, this meta should be set at first. -->
<meta http-equiv="Content-Type" content="text/html; charset=utf-8"/>
<!-- Overrides http equivalent header. This tells IE to use the most updated engine. -->
<meta http-equiv="X-UA-Compatible" content="IE=Edge">
<!-- Tells crawlers how to crawl this page, and the role of this page. https://developer.mozilla.org/en-US/docs/Web/HTML/Element/meta -->
<meta name="robots" content="index, follow">
@MarianoGnu
MarianoGnu / fill_tileset_scene.gd
Created May 11, 2016 22:51
Fill a scene with autogenerated sprites with collisions to export as a tileset.
tool
extends EditorScript
# ------------------HOW TO USE-------------------------
# CONFIGURE CONSTANTS TO AUTOGENERATE THE TILESET SCENE
# -----------------------------------------------------
# PATH TO TEXTURE FILE