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@emilianavt
emilianavt / BestVTuberSoftware.md
Last active May 3, 2025 23:31
Best VTuber Software

Best VTuber software

This is a list of the most commonly used and relevant vtubing software. The "best" will always be subjective and depend on your specific requirements. Overall, the information in this list is as accurate as I could figure it out, but there might be errors or some details might become out of date. If you find anything that needs to be corrected, please let me know. You can also note it in a comment.

Additional explanations:

  • iPhone means that an iPhone is basically required
  • iFacialMocap support means that tracking data can be received from the iFacialMocap iPhone app
  • VMC protocol means that the application can send and/or receive tracking data from other VMC protocol capable applications, allowing the combination of multiple tracking methods (e.g. VSeeFace receiving VR tracking from Virtual Motion Capture and iPhone/ARKit face tracking from Waidayo)
  • Tobii means that the Tobii eye tracker is supported
@FreddieOliveira
FreddieOliveira / docker.md
Last active May 5, 2025 16:32
This tutorial shows how to run docker natively on Android, without VMs and chroot.

Docker on Android 🐋📱

Edit 🎉

All packages, except for Tini have been added to termux-root. To install them, simply pkg install root-repo && pkg install docker. This will install the whole docker suite, left only Tini to be compiled manually.


Summary

@oofnikj
oofnikj / answerfile
Last active April 22, 2025 09:28
Install Docker on Termux
KEYMAPOPTS="us us"
HOSTNAMEOPTS="-n alpine"
INTERFACESOPTS="auto lo
iface lo inet loopback
auto eth0
iface eth0 inet dhcp
hostname alpine
"
TIMEZONEOPTS="-z UTC"
@simonwittber
simonwittber / ColorBlindCorrection.cs
Last active September 2, 2024 22:52
Color Blindness Correction PostProcessing Effect for Unity.
using System;
using UnityEngine;
using UnityEngine.Rendering.PostProcessing;
[Serializable]
[PostProcess(typeof(ColorBlindCorrectionRenderer), PostProcessEvent.AfterStack, "Custom/ColorBlindCorrection")]
public sealed class ColorBlindCorrection : PostProcessEffectSettings
{
[Header("1:Protanopia 2:Deuteranopia 3:Tritanopia")]
[Range(0, 2)]
@mcchae
mcchae / figlet.out
Created January 7, 2019 05:06
pyfiglet ascii art for python usage example
Font=1943____
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@taking
taking / Brewfile
Last active February 6, 2021 15:25
2018-10-14 Updated
# Taps
tap "homebrew/core"
tap "homebrew/cask"
tap "homebrew/bundle"
# Application Path
cask_args appdir: "/Applications"
# Binaries/Libraries
brew "coreutils" # Install GNU Core Utilities
@smkplus
smkplus / UnityShaderCheatSheet.md
Last active October 22, 2024 12:19
Controlling fixed function states from materials/scripts in Unity

16999105_467532653370479_4085466863356780898_n

Shader "MaterialPropertyDrawer"
{
Properties
{
_MainTex("Texture", 2D) = "white" {}
 
[HideInInspector] _MainTex2("Hide Texture", 2D) = "white" {}
@dvddarias
dvddarias / SingletonScriptableObject.cs
Last active February 27, 2025 13:44
Better Unity Singleton Class
/************************************************************
* Better Singleton by David Darias
* Use as you like - credit where due would be appreciated :D
* Licence: WTFPL V2, Dec 2014
* Tested on Unity v5.6.0 (should work on earlier versions)
* 03/02/2017 - v1.1
* **********************************************************/
using System;
using UnityEngine;
@jchandra74
jchandra74 / PowerShell Customization.md
Last active January 8, 2025 09:35
PowerShell, Cmder / ConEmu, Posh-Git, Oh-My-Posh, Powerline Customization

Pimping Up Your PowerShell & Cmder with Posh-Git, Oh-My-Posh, & Powerline Fonts

Backstory (TLDR)

I work as a full-stack developer at work. We are a Windows & Azure shop, so we are using Windows as our development platform, hence this customization.

For my console needs, I am using Cmder which is based on ConEmu with PowerShell as my shell of choice.

Yes, yes, I know nowadays you can use the Linux subsystem on Windows 10 which allow you to run Ubuntu on Windows. If you are looking for customization of the Ubuntu bash shell, check out this article by Scott Hanselman.

@Sinhyub
Sinhyub / AssetBundleMgr.cs
Created June 5, 2016 09:31
download and load asset from AssetBundle with Synchronous Method (Blocking call)
//
// AssetBUndleMgr.cs
//
// Created by Sinhyub Kim 2016.06.05
//
using UnityEngine;
using System.Collections;
using UnityEngine.UI;