Increase Ubuntu partition in dual boot https://www.amyschlesener.com/posts/2020/04/increasing-ubuntu-partition/
| sudo dscacheutil -flushcache |
The original post in Simplified Chinese could be viewed here. This is the auto-translated version.
For AI research, using the Linux operating system is undoubtedly the best choice. However, to avoid interfering with my gaming, I installed a Windows 11-Ubuntu 24.10 dual-boot system following this guide. On the Ubuntu system, I used the frp tool to enable remote SSH access within the LAN (this is managed via systemctl to enable auto-start; for more details, you can refer to this blog post).
Let's get started with the first challenge: the graphics driver. Since this GPU model is too new, it is currently not possible to obtain the driver through Ubuntu'
| sudo apt install build-essential | |
| sudo add-apt-repository ppa:graphics-drivers/ppa | |
| sudo apt update | |
| # goto tty3 by ctrl+alt+F3 now! | |
| sudo systemctl stop gdm3 | |
| sudo apt install nvidia-driver-570 | |
| # choose MIT license one, the prioritory one can not detect 5070ti now! | |
| reboot |
| echo -e `curl http://...` |
| # Reference: https://mp.weixin.qq.com/s/3Jz8jZPE3wWPO6jtadtcnA | |
| tlmgr conf texmf OSFONTDIR $HOME/Library/Fonts:/System/Library/Fonts:/Library/Fonts:/System/Library/AssetsV2/com_apple_MobileAsset_Font7 |
conda install -c conda-forge tmuxThe .meta files are necessary for .fbx files. Don't ignore those files when you are using git for Unity projects. Otherwise, the Prefab importing error will occur.
See https://forum.unity.com/threads/prefab-instance-problem-missing-prefab-asset-when-i-use-git.1410105/
If Moonlight returns 521 error, update not only the driver itself, but also update the Geforce Experience as well.
| <?xml version="1.0" encoding="UTF-8"?> | |
| <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> | |
| <plist version="1.0"> | |
| <dict> | |
| <key>bundleIdentifier</key> | |
| <string>com.miHoYo.hkrpg</string> | |
| <key>buttonModels</key> | |
| <array> | |
| <dict> | |
| <key>keyCode</key> |