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#include "SFML/Graphics.hpp" | |
#include "stdio.h" | |
using namespace sf; | |
void Engine::init() { | |
window.create(sf::VideoMode(640,480), "SFML Test", Style::Close); | |
window.setFramerateLimit(60); | |
tex.loadFromFile("assets/logo.png"); | |
spr.setTexture(tex, true); | |
spr.setPosition(10, 200); | |
} | |
void Engine::input(Event e) { | |
while (window.pollEvent(e)) { | |
if (e.type == Event::Closed) { | |
window.close(); | |
} | |
if (e.type == Event::KeyPressed) { | |
if (e.key.code == Keyboard::Space) { | |
printf("SpaceBar pressed\n"); | |
window.capture(); | |
} | |
if (e.key.code == Keyboard::Escape) { | |
window.close(); | |
} | |
} | |
} | |
} | |
void Engine::update() { | |
spr.setPosition(spr.getPosition().x+5, spr.getPosition().y); | |
if (spr.getPosition().x > 640) { | |
spr.setPosition(0-252,spr.getPosition().y); | |
} | |
} | |
void Engine::render() { | |
window.clear(Color::Black); | |
window.draw(spr); | |
window.display(); | |
} |
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#include "SFML/Graphics.hpp" | |
#include "stdio.h" | |
using namespace sf; | |
class Engine { | |
public: | |
//Game Stuff | |
Texture tex; | |
Sprite spr; | |
//Engine Stuff | |
RenderWindow window; | |
void loop(); | |
void init(); | |
void input(Event e); | |
void update(); | |
void render(); | |
}; | |
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#include "SFML/Graphics.hpp" | |
#include "stdio.h" | |
#include "engine.h" | |
int main() { | |
printf("Stuff is happening...\n"); | |
Engine eng; | |
printf("Engine created\n"); | |
eng.init(); | |
printf("Engine initialized\n"); | |
while (eng.window.isOpen()) { | |
Event e; | |
eng.input(e); | |
eng.update(); | |
eng.render(); | |
} | |
return 0; | |
} |
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