Created
May 4, 2023 16:59
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OGRE save render window to image file
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// from https://forums.ogre3d.org/viewtopic.php?t=67447 | |
void HDRCtrl::OnBnClickedSaverender() | |
{ | |
Ogre::TexturePtr tex = Ogre::TextureManager::getSingleton().createManual( | |
"MainRenderTarget", | |
Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, | |
Ogre::TextureType::TEX_TYPE_2D, | |
m_w, | |
m_h, | |
m_d, | |
0, | |
Ogre::PixelFormat::PF_R8G8B8, | |
Ogre::TextureUsage::TU_RENDERTARGET); | |
Ogre::RenderTexture *renderTexture = tex->getBuffer()->getRenderTarget(); | |
renderTexture->addViewport(m_camera); | |
int count = renderTexture->getNumViewports(); | |
renderTexture->getViewport(0)->setClearEveryFrame(true); | |
renderTexture->getViewport(0)->setBackgroundColour(Ogre::ColourValue::Black); | |
renderTexture->getViewport(0)->setOverlaysEnabled(false); | |
renderTexture->update(); | |
// Now save the contents | |
renderTexture->writeContentsToFile("./RoomRender.png"); | |
} | |
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