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settings | |
{ | |
main | |
{ | |
Description: "Aim Training Labs. Practice and improve your aim with various different modes. Works for Hitscan and straight Projectile heroes. Made by Mitsiee at https://workshop.codes/aimlabs" | |
} | |
lobby | |
{ | |
Allow Players Who Are In Queue: Yes |
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{ | |
"header": { | |
"map": "de_dust2", | |
"tickRate": 128, | |
"snapshotRate": 256 | |
}, | |
"entities": [ | |
{ | |
"id": 14, | |
"name": "RossR", |
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IEngine InitializationEngine Initializationncreasing per-process limit of core file size to infinity. | |
-Engine InitializationEngine Initialization Existing per-process limit (soft=18446744073709551615, hard=18446744073709551615) is enough for us (need only 18446744073709551615) | |
LEngine InitializationEngine InitializationogInit: Display: Running engine without a game | |
LEngine InitializationEngine InitializationogPlatformFile: Not using cached read wrapper | |
LEngine InitializationEngine InitializationogTaskGraph: Started task graph with 5 named threads and 26 total threads with 3 sets of task threads. | |
LEngine InitializationEngine InitializationogStats: Stats thread started at 0.078873 | |
LEngine InitializationEngine InitializationogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: '' | |
LEngine InitializationEngine InitializationogPluginManager: Mounting plugin Paper2D | |
LEngine InitializationEngine InitializationogPluginManager: Mounting plugin AISupport | |
LEngine InitializationEngine I |
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0h 0m 58s | 7519 | weapon_smokegrenade | daps | T | setpos -891.936401 1518.409180 -222.968750; setang 345.866089 303.991699 0.0 | |
---|---|---|---|---|---|---|
0h 1m 0s | 7708 | weapon_smokegrenade | Ethan | T | setpos -930.221191 1487.109985 -223.969193; setang 336.549683 305.914307 0.0 | |
0h 1m 4s | 8201 | weapon_smokegrenade | gla1ve | CT | setpos 971.544250 500.141937 -219.968750; setang 6.696167 210.031128 0.0 | |
0h 1m 4s | 8278 | weapon_flashbang | Ethan | T | setpos -415.515289 1301.937866 -86.902039; setang 353.182983 296.394653 0.0 | |
0h 1m 6s | 8460 | weapon_flashbang | Ethan | T | setpos -399.868011 1296.679810 -86.902039; setang 351.106567 270.060425 0.0 | |
0h 1m 6s | 8544 | weapon_molotov | daps | T | setpos -669.491943 476.806671 -217.569275; setang 349.568481 350.106812 0.0 | |
0h 1m 6s | 8564 | weapon_hegrenade | gla1ve | CT | setpos 1055.771729 473.967987 -216.623047; setang 347.387695 206.608887 0.0 | |
0h 1m 31s | 11672 | weapon_hegrenade | Xyp9x | CT | setpos 891.287781 65.155281 -215.968750; setang 350.255127 147.672729 0.0 | |
0h 1m 35s | 12203 | weapon_flashbang | Xyp9x | CT | setpos |
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hello_world npm run serve | |
> @ serve /home/maik/src/hello_world | |
> webpack-dev-server | |
🧐 Checking for wasm-pack... | |
✅ wasm-pack is installed. | |
ℹ️ Compiling your crate in development mode... |
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use character::{Kalak}; | |
use monsters::{Thunderclast}; | |
@{Ref = "Description on a Thunderclast", Tunderclast} | |
@Kalak rounded a rocky stone ridge and stumbled to a stop before the body of a dying thunderclast. The enormous stone beast lay on its side, riblike protrusions from its chest broken and cracked. The monstrosity was vaguely skeletal in shape, with unnaturally long limbs that sprouted from granite shoulders. The eyes were deep red spots on the arrowhead face, as if created by a fire burning deep within the stone. They faded. | |
@{Ref = "First Death", Kalak} | |
Even after all these centuries, seeing a thunderclast up close made @Kalak shiver. The beast’s hand was as long as a man was tall. He’d been killed by hands like those before, and it hadn’t been pleasant. | |
Of course, dying rarely was. |
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from sympy import * | |
from sympy.plotting import plot3d | |
import mpmath as mp | |
import numpy as np | |
x = Symbol('x') | |
y = Symbol('y') | |
f = exp(x / 2) * sin(y) | |
fx = f.diff(x) | |
fy = f.diff(y) |
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use rlsl_math::prelude::*; | |
use rlsl_math::Array; | |
#[derive(Copy, Clone)] | |
pub struct Ray { | |
pub origin: Vec3<f32>, | |
pub dir: Unit<Vec3<f32>>, | |
} | |
impl Ray { | |
pub fn position(self, t: f32) -> Vec3<f32> { |
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