Created
May 27, 2014 15:16
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-(void) audioRecorderDidFinishRecording:(AVAudioRecorder *)recorder successfully:(BOOL)flag | |
{ | |
static FFTSetupD fft_weights; | |
static DSPDoubleSplitComplex input; | |
static double *magnitudes; | |
ExtAudioFileRef fileRef; | |
ExtAudioFileOpenURL((__bridge CFURLRef)[recorder url], &fileRef); | |
// 2) Set up audio format // DATA LEAK NOT HERE | |
AudioStreamBasicDescription audioFormat; | |
audioFormat.mSampleRate = Fs; | |
audioFormat.mFormatID = kAudioFormatLinearPCM; | |
audioFormat.mFormatFlags = kLinearPCMFormatFlagIsFloat; | |
audioFormat.mBitsPerChannel = sizeof(Float32) * 8; | |
audioFormat.mChannelsPerFrame = 1; // set this to 2 for stereo | |
audioFormat.mBytesPerFrame = audioFormat.mChannelsPerFrame * sizeof(Float32); | |
audioFormat.mFramesPerPacket = 1; | |
audioFormat.mBytesPerPacket = audioFormat.mFramesPerPacket * audioFormat.mBytesPerFrame; | |
// 3) Apply audio format to my Extended Audio File | |
ExtAudioFileSetProperty(fileRef, kExtAudioFileProperty_ClientDataFormat, sizeof (AudioStreamBasicDescription), &audioFormat); | |
// 4) Set up an AudioBufferList | |
UInt32 outputBufferSize = 32 * 1024; // 32 KB | |
UInt32 sizePerPacket = audioFormat.mBytesPerPacket; | |
UInt32 packetsPerBuffer = outputBufferSize / sizePerPacket; | |
UInt8 *outputBuffer = (UInt8 *)malloc(sizeof(UInt8 *) * outputBufferSize); | |
AudioBufferList convertedData; | |
convertedData.mNumberBuffers = 1; | |
convertedData.mBuffers[0].mNumberChannels = audioFormat.mChannelsPerFrame; | |
convertedData.mBuffers[0].mDataByteSize = outputBufferSize; | |
convertedData.mBuffers[0].mData = outputBuffer; | |
// 5) Read Extended Audio File into AudioBufferList with ExtAudioFileRead() | |
UInt32 frameCount = packetsPerBuffer; | |
ExtAudioFileRead(fileRef, &frameCount, &convertedData); | |
// 6) Log float values of AudioBufferList | |
/* Setup weights (twiddle factors) */ | |
fft_weights = vDSP_create_fftsetupD(two_exp, kFFTRadix2); | |
/* Allocate memory to store split-complex input and output data */ | |
input.realp = (double *)malloc(size_buffer * sizeof(double)); | |
input.imagp = (double *)malloc(size_buffer * sizeof(double)); | |
magnitudes = (double *)malloc(size_buffer * sizeof(double)); | |
int bufferSize; | |
// THIS IS WHERE THE MEMORY LEAK IS BELOW | |
for(int y = 0; y < convertedData.mNumberBuffers; y++) | |
{ | |
AudioBuffer audioBuffer = convertedData.mBuffers[y]; | |
bufferSize = audioBuffer.mDataByteSize / sizeof(Float32); | |
Float32 *frame = audioBuffer.mData; | |
for (int i = 0; i < bufferSize; i++) | |
{ | |
input.realp[i] = (double)frame[i]; | |
input.imagp[i] = 0.0f; | |
} | |
} | |
// There is more stuff here but it is unimportant | |
} |
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