Skip to content

Instantly share code, notes, and snippets.

@MingweiSamuel
Last active May 30, 2026 00:15
Show Gist options
  • Select an option

  • Save MingweiSamuel/d5f9dc40cc5a80a9255e488f27705c56 to your computer and use it in GitHub Desktop.

Select an option

Save MingweiSamuel/d5f9dc40cc5a80a9255e488f27705c56 to your computer and use it in GitHub Desktop.
[
"12AssistStreakCount",
"abilityUses",
"acesBefore15Minutes",
"alliedJungleMonsterKills",
"baronBuffGoldAdvantageOverThreshold",
"baronTakedowns",
"blastConeOppositeOpponentCount",
"bountyGold",
"buffsStolen",
"completeSupportQuestInTime",
"controlWardsPlaced",
"controlWardTimeCoverageInRiverOrEnemyHalf",
"damagePerMinute",
"damageTakenOnTeamPercentage",
"dancedWithRiftHerald",
"deathsByEnemyChamps",
"dodgeSkillShotsSmallWindow",
"doubleAces",
"dragonTakedowns",
"earliestBaron",
"earliestDragonTakedown",
"earliestElderDragon",
"earlyLaningPhaseGoldExpAdvantage",
"effectiveHealAndShielding",
"elderDragonKillsWithOpposingSoul",
"elderDragonMultikills",
"enemyChampionImmobilizations",
"enemyJungleMonsterKills",
"epicMonsterKillsNearEnemyJungler",
"epicMonsterKillsWithin30SecondsOfSpawn",
"epicMonsterSteals",
"epicMonsterStolenWithoutSmite",
"fasterSupportQuestCompletion",
"fastestLegendary",
"firstTurretKilledTime",
"flawlessAces",
"fullTeamTakedown",
"gameLength",
"getTakedownsInAllLanesEarlyJungleAsLaner",
"goldPerMinute",
"hadAfkTeammate",
"hadOpenNexus",
"highestChampionDamage",
"highestCrowdControlScore",
"highestWardKills",
"immobilizeAndKillWithAlly",
"initialBuffCount",
"initialCrabCount",
"jungleCsBefore10Minutes",
"junglerKillsEarlyJungle",
"junglerTakedownsNearDamagedEpicMonster",
"kda",
"killAfterHiddenWithAlly",
"killedChampTookFullTeamDamageSurvived",
"killParticipation",
"killsNearEnemyTurret",
"killsOnLanersEarlyJungleAsJungler",
"killsOnOtherLanesEarlyJungleAsLaner",
"killsOnRecentlyHealedByAramPack",
"killsUnderOwnTurret",
"killsWithHelpFromEpicMonster",
"knockEnemyIntoTeamAndKill",
"kTurretsDestroyedBeforePlatesFall",
"landSkillShotsEarlyGame",
"laneMinionsFirst10Minutes",
"laningPhaseGoldExpAdvantage",
"legendaryCount",
"lostAnInhibitor",
"maxCsAdvantageOnLaneOpponent",
"maxKillDeficit",
"maxLevelLeadLaneOpponent",
"mejaisFullStackInTime",
"moreEnemyJungleThanOpponent",
"mostWardsDestroyedOneSweeper",
"multiKillOneSpell",
"multikills",
"multikillsAfterAggressiveFlash",
"multiTurretRiftHeraldCount",
"mythicItemUsed",
"outerTurretExecutesBefore10Minutes",
"outnumberedKills",
"outnumberedNexusKill",
"perfectDragonSoulsTaken",
"perfectGame",
"pickKillWithAlly",
"poroExplosions",
"quickCleanse",
"quickFirstTurret",
"quickSoloKills",
"riftHeraldTakedowns",
"saveAllyFromDeath",
"scuttleCrabKills",
"shortestTimeToAceFromFirstTakedown",
"skillshotsDodged",
"skillshotsHit",
"snowballsHit",
"soloBaronKills",
"soloKills",
"soloTurretsLategame",
"stealthWardsPlaced",
"survivedSingleDigitHpCount",
"survivedThreeImmobilizesInFight",
"takedownOnFirstTurret",
"takedowns",
"takedownsAfterGainingLevelAdvantage",
"takedownsBeforeJungleMinionSpawn",
"takedownsFirst25Minutes",
"takedownsInAlcove",
"takedownsInEnemyFountain",
"teamBaronKills",
"teamDamagePercentage",
"teamElderDragonKills",
"teamRiftHeraldKills",
"teleportTakedowns",
"thirdInhibitorDestroyedTime",
"threeWardsOneSweeperCount",
"tookLargeDamageSurvived",
"turretPlatesTaken",
"turretsTakenWithRiftHerald",
"turretTakedowns",
"twentyMinionsIn3SecondsCount",
"unseenRecalls",
"visionScoreAdvantageLaneOpponent",
"visionScorePerMinute",
"wardsGuarded",
"wardTakedowns",
"wardTakedownsBefore20M"
]
@MingweiSamuel

Copy link
Copy Markdown
Author

@bbm3h18mpa

I found some more attribute that are not listed yet:

Thanks, didn't spot this until now, added those.

For now I'm assuming everything is a float64, although some of these only make sense as integers. All the example match jsons are here: https://github.com/MingweiSamuel/riotapi-schema/tree/master/examples/match-v5.getMatch

@MingweiSamuel

Copy link
Copy Markdown
Author

Found one more, mejaisFullStackInTime

@MosquitoCoding

Copy link
Copy Markdown

Well I can imagine that riot is making changes to the challenges right now. I bet when they are finished, they will update their documentation. And maybe that is just wishful thinking

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment