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March 16, 2017 11:41
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.UI; | |
using Facebook.Unity; | |
public class FBManager : MonoBehaviour { | |
public Text txtStatus; | |
public GameObject btnLi, btnLo; | |
//public GameObject ProfilePicture; | |
public Image ProfilePicture; | |
void Awake () | |
{ | |
if (!FB.IsInitialized) { | |
FB.Init(InitCallback, OnHideUnity); | |
} else { | |
FB.ActivateApp(); | |
} | |
} | |
private void InitCallback () | |
{ | |
if (FB.IsInitialized) { | |
FB.ActivateApp (); | |
} else { | |
txtStatus.text = "Failed to Initialize the Facebook SDK"; | |
} | |
if (FB.IsLoggedIn) { | |
FB.API ("/me?fields=name", HttpMethod.GET, DispName); | |
FB.API("me/picture?type=square&height=128&width=128", HttpMethod.GET, GetPicture); | |
btnLi.SetActive (false); btnLo.SetActive (true); | |
} else { | |
txtStatus.text = "Please login to continue."; | |
btnLi.SetActive (true); btnLo.SetActive (false); | |
} | |
} | |
private void OnHideUnity (bool isGameShown) | |
{ | |
if (!isGameShown) { | |
Time.timeScale = 0; //pause | |
} else { | |
Time.timeScale = 1; //resume | |
} | |
} | |
public void LoginWithFB(){ | |
var perms = new List<string>(){"public_profile"}; | |
FB.LogInWithReadPermissions(perms, AuthCallback); | |
} | |
public void LogoutFromFB(){ | |
FB.LogOut (); btnLi.SetActive (true); btnLo.SetActive (false); | |
} | |
private void AuthCallback (ILoginResult result) { | |
if (result.Error != null) { | |
txtStatus.text = result.Error; | |
} | |
} | |
void DispName(IResult result){ | |
if (result.Error != null) { | |
txtStatus.text = result.Error; | |
} else { | |
txtStatus.text = "Hi there: " + result.ResultDictionary ["name"]; | |
} | |
} | |
private void GetPicture(IGraphResult result) | |
{ | |
if (result.Error == null && result.Texture != null) | |
{ | |
//http://stackoverflow.com/questions/19756453/how-to-get-users-profile-picture-with-facebooks-unity-sdk | |
/*if (result.Texture != null) { | |
Image img = ProfilePicture.GetComponent<Image> (); | |
img.sprite = Sprite.Create (result.Texture, new Rect (0, 0, 128, 128), new Vector2 ()); | |
}*/ | |
ProfilePicture.sprite = Sprite.Create (result.Texture, new Rect (0, 0, 128, 128), new Vector2 ()); | |
} | |
} | |
} |
Just replace
ProfilePicture.sprite = Sprite.Create (result.Texture, new Rect (0, 0, 128, 128), new Vector2 ());
Line with
ProfilePicture.sprite = Sprite.Create(result.Texture, new Rect(0, 0, result.Texture.width, result.Texture.height), new Vector2());
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Hi i tried your code for fetching my profile pic it worked on PC but when i try to build my project on android my profile pic get scaled or zoomed not fitting into my UI image can u help?
public void fetchProfilePic()
{
private void GetPicture(IGraphResult result)
();
{
if (result.Error == null && result.Texture != null)
{
Texture2D image = result.Texture;
Image img = navbarProfilePic.GetComponent
img.sprite = Sprite.Create (image, new Rect (0, 0, 70, 70), new Vector2 (0.5f,0.5f));
navbarProfilePic is actual image where i am trying to put my fb profile picture