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UE log console and Screen
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//Pars: id, seconds, color, text | |
FString st1=FString::FromInt(8572); | |
st1+=L"Hello world"; | |
GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Red, TEXT("Screen Message")); | |
//with id | |
GEngine->AddOnScreenDebugMessage(0, 1, FColor::Red, TEXT("HI")); | |
GEngine->AddOnScreenDebugMessage(76867, 3, FColor::MakeRandomColor(), FString::FromInt(8572)); | |
GEngine->AddOnScreenDebugMessage(76867, 5, FColor::MakeRandomColor(), FString::SanitizeFloat(3.141592f)); | |
UE_LOG(LogTemp, Warning, TEXT("Some message") ); | |
FName MyName; | |
UE_LOG(LogTemp, Warning, TEXT("My Name: %s"), *MyName.ToString()); | |
UE_LOG(LogTemp, Warning, TEXT("The integer value is: %d"), YourInteger); | |
UE_LOG(LogTemp, Warning, TEXT("The float value is: %f"), YourFloat); | |
UE_LOG(LogTemp, Warning, TEXT("The vector value is: %s"), *YourVector.ToString()); | |
//Multiple | |
UE_LOG(LogTemp, Warning, TEXT("Current values are: vector %s, float %f, and integer %d"), *YourVector.ToString(), YourFloat, YourInteger): | |
//there is FString::Append() as well | |
#include "DrawDebugHelpers.h" | |
DrawDebugLine(GetWorld(), traceStart, traceEnd, FColor::Green, true, 1.0f); | |
DrawDebugLine(GetWorld(), T1.TransformPosition(FVector::ZeroVector), | |
T2.TransformPosition(FVector::ZeroVector), FColor::Green, true, 100.0f,0,10.0f) | |
tring name = "John"; | |
FString greeting = "Hello, "; | |
greeting.Append(name); | |
// greeting now equals "Hello, John" |
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