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<!DOCTYPE html> | |
<html> | |
<head> | |
<style> | |
canvas { | |
border: 1px solid black; | |
} | |
</style> | |
</head> | |
<body> | |
<canvas height="400" id="magicWheel" width="400"></canvas> | |
<button onclick="spinWheel()">Spin</button> | |
<script> | |
const canvas = document.getElementById("magicWheel"); | |
const ctx = canvas.getContext("2d"); | |
const centerX = canvas.width / 2; | |
const centerY = canvas.height / 2; | |
const radius = 150; | |
const sectorColors = [ | |
"red", | |
"blue", | |
"green", | |
"yellow", | |
"purple", | |
"orange", | |
]; | |
const sectorLabels = ["A", "B", "C", "D", "E", "F"]; | |
function generateRandomAngles(numSectors) { | |
const minAngle = (2 * Math.PI) / 32; | |
const angles = []; | |
let totalAngle = 0; | |
for (let i = 0; i < numSectors; i++) { | |
const randomAngle = | |
minAngle + | |
Math.random() * ((2 * Math.PI) / numSectors - minAngle); | |
totalAngle += randomAngle; | |
angles.push(totalAngle); | |
} | |
const scaleFactor = (2 * Math.PI) / totalAngle; | |
return angles.map((angle) => angle * scaleFactor); | |
} | |
const sectorAngles = generateRandomAngles(sectorColors.length); | |
function drawSector(startAngle, endAngle, color) { | |
ctx.beginPath(); | |
ctx.moveTo(centerX, centerY); | |
ctx.arc(centerX, centerY, radius, startAngle, endAngle); | |
ctx.closePath(); | |
ctx.fillStyle = color; | |
ctx.fill(); | |
} | |
function drawPointer() { | |
ctx.beginPath(); | |
ctx.moveTo(centerX, centerY - radius - 20); | |
ctx.lineTo(centerX - 10, centerY - radius + 10); | |
ctx.lineTo(centerX + 10, centerY - radius + 10); | |
ctx.closePath(); | |
ctx.fillStyle = "black"; | |
ctx.fill(); | |
} | |
function drawWheel() { | |
const numSectors = sectorColors.length; | |
for (let i = 0; i < numSectors; i++) { | |
const startAngle = sectorAngles[i]; | |
const endAngle = sectorAngles[(i + 1) % numSectors]; | |
const color = sectorColors[i]; | |
drawSector(startAngle, endAngle, color); | |
} | |
} | |
function spinWheel() { | |
const spinTime = 5000; | |
const minRotations = 5; | |
const rotations = minRotations + Math.random() * 5; | |
const randomStopAngle = Math.random() * 2 * Math.PI; | |
const angle = 2 * Math.PI * rotations + randomStopAngle; | |
let start = null; | |
function animate(timestamp) { | |
if (!start) { | |
start = timestamp; | |
} | |
const progress = timestamp - start; | |
const currentAngle = (angle * progress) / spinTime; | |
ctx.clearRect(0, 0, canvas.width, canvas.height); | |
ctx.save(); | |
ctx.translate(centerX, centerY); | |
ctx.rotate(currentAngle); | |
ctx.translate(-centerX, -centerY); | |
drawWheel(); | |
ctx.restore(); | |
drawPointer(); | |
if (progress < spinTime) { | |
requestAnimationFrame(animate); | |
} else { | |
const finalAngle = angle % (2 * Math.PI); | |
const winningSectorIndex = sectorAngles.findIndex( | |
(a) => finalAngle <= a | |
); | |
console.log( | |
`Winning sector: ${sectorLabels[winningSectorIndex]}` | |
); | |
} | |
} | |
requestAnimationFrame(animate); | |
} | |
drawWheel(); | |
drawPointer(); | |
</script> | |
</body> | |
</html> |
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