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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEditor; | |
namespace UnityChan | |
{ | |
public class CopyMaterialParameter : EditorWindow | |
{ | |
[SerializeField] | |
static Material source; | |
Material target; | |
static EditorWindow window; | |
bool _RemovedUnusedParameter = false; | |
[MenuItem("CONTEXT/Material/Copy Material Parameter")] | |
static void Init (MenuCommand command) | |
{ | |
source = (Material) command.context; | |
window = EditorWindow.GetWindow<CopyMaterialParameter> (true, "Copy Material Parameter : Select Materials", true); | |
window.Show (); | |
} | |
void OnGUI () | |
{ | |
source = (Material)EditorGUILayout.ObjectField ("Source material", source, typeof(Material),true); | |
target = (Material)EditorGUILayout.ObjectField ("Target material", target, typeof(Material),true); | |
EditorGUILayout.Space(); | |
if (GUILayout.Button ("Copy Sorce ⇒ Target")) { | |
CopyMaterial (source, target); | |
window.Close(); | |
} | |
if (GUILayout.Button ("Switch Sorce/Target")) { | |
_RemovedUnusedParameter = false; | |
var tmp = target; | |
target = source; | |
source = tmp; | |
} | |
if (GUILayout.Button ("Remove Unused Properties from Sorce")) { | |
RemoveUnusedMaterialProperties(source); | |
_RemovedUnusedParameter = true; | |
} | |
if(_RemovedUnusedParameter){ | |
EditorGUILayout.HelpBox("Unused Material Properties are removed.",MessageType.Info); | |
} | |
} | |
void CopyMaterial (Material source, Material target) | |
{ | |
target.shader = source.shader; | |
target.CopyPropertiesFromMaterial (source); | |
} | |
// http://light11.hatenadiary.com/entry/2018/12/04/224253 | |
void RemoveUnusedMaterialProperties(Material material) | |
{ | |
var sourceProps = new SerializedObject(material); | |
sourceProps.Update(); | |
var savedProp = sourceProps.FindProperty("m_SavedProperties"); | |
// Tex Envs | |
var texProp = savedProp.FindPropertyRelative("m_TexEnvs"); | |
for (int i = texProp.arraySize - 1; i >= 0; i--) { | |
var propertyName = texProp.GetArrayElementAtIndex(i).FindPropertyRelative("first").stringValue; | |
if (!material.HasProperty(propertyName)) { | |
texProp.DeleteArrayElementAtIndex(i); | |
} | |
} | |
// Floats | |
var floatProp = savedProp.FindPropertyRelative("m_Floats"); | |
for (int i = floatProp.arraySize - 1; i >= 0; i--) { | |
var propertyName = floatProp.GetArrayElementAtIndex(i).FindPropertyRelative("first").stringValue; | |
if (!material.HasProperty(propertyName)) { | |
floatProp.DeleteArrayElementAtIndex(i); | |
} | |
} | |
// Colors | |
var colorProp = savedProp.FindPropertyRelative("m_Colors"); | |
for (int i = colorProp.arraySize - 1; i >= 0; i--) { | |
var propertyName = colorProp.GetArrayElementAtIndex(i).FindPropertyRelative("first").stringValue; | |
if (!material.HasProperty(propertyName)) { | |
colorProp.DeleteArrayElementAtIndex(i); | |
} | |
} | |
sourceProps.ApplyModifiedProperties(); | |
} | |
} | |
} |
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