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Screen Class. Provide an abstraction layer and asynchronous print methods for the Display Class
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/********************************************************************************** | |
BSD 3-Clause License | |
Copyright (c) 2020, Orso Eric | |
All rights reserved. | |
Redistribution and use in source and binary forms, with or without | |
modification, are permitted provided that the following conditions are met: | |
1. Redistributions of source code must retain the above copyright notice, this | |
list of conditions and the following disclaimer. | |
2. Redistributions in binary form must reproduce the above copyright notice, | |
this list of conditions and the following disclaimer in the documentation | |
and/or other materials provided with the distribution. | |
3. Neither the name of the copyright holder nor the names of its | |
contributors may be used to endorse or promote products derived from | |
this software without specific prior written permission. | |
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
**********************************************************************************/ | |
/********************************************************************************** | |
** ENVIROMENT VARIABILE | |
**********************************************************************************/ | |
#ifndef SCREEN_HPP_ | |
#define SCREEN_HPP_ | |
/********************************************************************************** | |
** GLOBAL INCLUDES | |
**********************************************************************************/ | |
//Display driver. Physical interface and microcontroller peripherals. | |
#include "ST7735S_W160_H80_C16.hpp" | |
//Number -> string | |
#include "embedded_string.hpp" | |
/********************************************************************************** | |
** DEBUG | |
**********************************************************************************/ | |
/* | |
#ifndef DEBUG_H_ | |
#include <stdio.h> | |
#define ENABLE_DEBUG | |
#include "debug.h" | |
#endif | |
*/ | |
//If DEBUG is not needed, blank out the implementations | |
#ifndef DEBUG_H_ | |
#define DEBUG_VARS_PROTOTYPES() | |
#define DEBUG_VARS() | |
#define DSHOW( ... ) | |
#define DSTART( ... ) | |
#define DSTOP() | |
#define DTAB( ... ) | |
#define DPRINT( ... ) | |
#define DPRINT_NOTAB( ... ) | |
#define DENTER( ... ) | |
#define DRETURN( ... ) | |
#define DENTER_ARG( ... ) | |
#define DRETURN_ARG( ... ) | |
#define show_frame_sprite( ... ) | |
#define show_pixels( ... ) | |
#endif | |
/********************************************************************************** | |
** DEFINES | |
**********************************************************************************/ | |
/********************************************************************************** | |
** MACROS | |
**********************************************************************************/ | |
/********************************************************************************** | |
** NAMESPACE | |
**********************************************************************************/ | |
//! @namespace Longan_nano specialized for the eval board Longan_nano with GD32VF103 RiscV MCU | |
namespace Longan_nano | |
{ | |
/********************************************************************************** | |
** TYPEDEFS | |
**********************************************************************************/ | |
//Font size 10 has 8x20 sprites on screen | |
//Font size 16 has 5x20 sprites on screen | |
#define FONT_HEIGHT 10 | |
/********************************************************************************** | |
** PROTOTYPE: STRUCTURES | |
**********************************************************************************/ | |
/********************************************************************************** | |
** PROTOTYPE: GLOBAL VARIABILES | |
**********************************************************************************/ | |
/********************************************************************************** | |
** PROTOTYPE: CLASS | |
**********************************************************************************/ | |
/********************************************************************************** | |
** DESCRIPTION | |
*********************************************************************************** | |
** SPRITE | |
** Logically devide screen in blocks width*height | |
** | |
** NULL COLOR vs. NULL SPRITE | |
** I need at least one combination that forces a sprite not to be updated (transparent) | |
** | |
** GLOBAL BACKGROUND/FOREGROUND | |
** SCREEN | |
** WIDTH | |
** 0,0 ---X--> 159,0 | |
** | | |
** Y | |
** | | |
** v | |
** 0,79 159,79 | |
** | |
** Use the following build flags in platformio.ini | |
** build_flags = -fno-exceptions | |
**********************************************************************************/ | |
/*********************************************************************************/ | |
//! @class Screen | |
/*********************************************************************************/ | |
//! @author Orso Eric | |
//! @version 2020-08-08 | |
//! @date 2020-07-09 | |
//! @brief Longan Nano Screen Class | |
//! @copyright BSD 3-Clause License Copyright (c) 2020, Orso Eric | |
//! @details | |
//! \n Screen class: abstraction layer for low level LCD HAL for the ST7735S Longan Nano Display | |
//! \n Screen provides a frame buffer and functions to write on it | |
//! \n LCD class: low level driver for screen hardware. Inherited by screen | |
//! \n 2020-07-09 | |
//! \n Formulated architeture | |
//! \n Focus on Display dirver first | |
//! \n 2020-07-23 | |
//! \n Display driver working | |
//! \n Core methods: register_sprite and update | |
//! \n Formulated palette, frame sprite and sprite pixel buffer architecture | |
//! \n Use 16x08 sprites. They already exists and 8 by 8 are too small | |
//! \n Structure of the Screen Update FSM Up | |
//! \n FSM is partitioned into the Display side FSM that handles the physical display and the Screen side FSM that handles the sprite based frame buffer | |
//! \n Screen class is designed to massively reduce memory usage and data sent to physical display. Most of the time I need fast updating characters and nothing more. | |
//! \n 2020-07-24 | |
//! \n Added through debug | |
//! \n BUG: Color decoding macro: FIXED | |
//! \n Test clear black and white inherited from display: SUCCESS | |
//! \n clear function tested with background calls from update and periodic calls of clear triggered by the RTC interrupt | |
//! \n Test clear screen cycling colors from the palette: SUCCESS | |
//! \n 2020-07-25 | |
//! \n Test random characters in random position: SUCCESS | |
//! \n "is_same" check if two sprites are the same looking for all the nuances | |
//! \n "paint" method, meant to draw special graphics sprites | |
//! \n "Symbol" enum, meant to provide a few graphical sprites. Few in numbers and meant for light graphics, like progress bars. | |
//! \n Test draw a random sprite with a random color: | |
//! \n 2020-07-26 | |
//! \n Test print string functions: SUCCESS | |
//! \n Change architecture: do not use RTC ISR but use chrono class for timings. Save a peripheral and achieve a mini hardwired scheduler. PA8 release button switches between demos: SUCCESS | |
//! \n 2020-07-27 | |
//! \n print number with format | |
//! \n User::String class handles number to string conversion up to 32b signed and unsigned | |
//! \n 2020-07-28 | |
//! \n tested print numbers with format: SUCCESS | |
//! \n bugfix: check that the number fits than the allowed size. Caused dot artifacts on screen | |
//! \n 2020-07-29 | |
//! \n "change_color" allow to change the color of all sprites from one to another. E.G. red background to blue background | |
//! \n "set_default_colors" allow to set the default background and foreground colors to be used. Change all the sprites that use those colors as well | |
//! \n "set_palette_color" change a color in the palette. Mark all the sprites that use those colors for update | |
//! \n 2020-07-30 | |
//! \n color methods | |
//! \n 2020-07-31 | |
//! \n change color demo | |
//! \n with this release, I have a working screen library that does all I need it to do with 2.804% CPU usage at 100uS slice time | |
//! \n I will add to this library as i work on the end applications and find bugs and shortcomings | |
//! \n BUGFIX: print string had a botched same sprite detection 0.18% absolute performance improvement | |
//! \n Now print number won't refresh sprites that have not changed | |
//! \n Migrated print functions to return the number of updated sprites. -1 if error | |
//! \n 2020-08-03 | |
//! \n g_pending_cnt was meant to skip scan if zero sprites need updating in the frame buffer | |
//! \n it just increases CPU use overall, so was removed | |
//! \n Paint square method. Removed Symbols. | |
//! \n 2020-08-04 | |
//! \n Unpack methods from class to make the header interface clear while keeping the implementation in the .hpp | |
//! \n Complete doxygen documentation for all methods | |
//! \n 2020-08-06 | |
//! \n Add pending_cnt. When counter is zero, the update method won't waste time scanning and print method will start seeking from the first valid sprite saving CPU | |
//! \n Adding error codes and print_err | |
//! \n Add rule. allow conditional formatting of number based on rules | |
//! \n Generated two fonts. 16 pixel height NSimSun and 10 pixel height Courier Now | |
//! \n 2020-08-07 | |
//! \n Bugfix: Driver wasn't taking advantage of the Display solid color register method to avoid computing a complex color map | |
//! \n and was always computing a full color map. Now solid sprites just send one color. | |
//! \n 2020-08-08 | |
//! \n Bugfix: The draw string with colors and set color methods sometimes didn't update the sprites correctly | |
//! \n either duplicating the previous char or leaving an artifact on pixel 0,0 of the sprite | |
//! \n it was caused by the update FSM disagreeing on which sprites were solid colors or color maps | |
//! \n now a register_sprite method combine the processing of color data and registering of sprites | |
//! \n this reduces workload and solves the bug. Now Screen::register_sprite and Display::register_sprite nicely handle the hierarchy | |
//! \n just like Screen::update and Display::update | |
/*********************************************************************************/ | |
class Screen : Longan_nano::Display | |
{ | |
//Visible to all | |
public: | |
/********************************************************************************************************************************************************* | |
********************************************************************************************************************************************************** | |
** PUBLIC ENUM | |
********************************************************************************************************************************************************** | |
*********************************************************************************************************************************************************/ | |
//! @brief Configuration parameters for the logical screen | |
typedef enum _Config | |
{ | |
PEDANTIC_CHECKS = true, //Pedantic check meant for debug | |
//Screen Logical Configuration. The screen is divided in sprites, shrinking the frame buffer | |
SPRITE_WIDTH = 8, //Width of a sprite | |
SPRITE_HEIGHT = FONT_HEIGHT, //Height of a sprite | |
SPRITE_PIXEL_COUNT = SPRITE_HEIGHT *SPRITE_WIDTH, //Number of pixels in a sprite | |
SPRITE_SCAN_LIMIT = 5, //Scan at most # idle sprites before releasing control from update() anyway | |
//Special sprite codes | |
NUM_SPECIAL_SPRITES = 5, //Number of special sprites | |
SPRITE_TRANSPARENT = 0, //Transparent sprite. Never updated. Ignore update flag. | |
SPRITE_BLACK = 1, //Always mapped to a full black sprite, invariant to palette index and content | |
SPRITE_WHITE = 2, //Always mapped to a full white sprite, invariant to palette index and content | |
SPRITE_BACKGROUND = 3, //Sprite with the background color | |
SPRITE_FOREGROUND = 4, //Sprite with the foreground color | |
//ASCII Sprite Table Definitions | |
ASCII_START = ' ', //First ASCII character defined in the sprite table | |
ASCII_STOP = '~', //Last ASCII character defined in the sprite table | |
//Colors are discretized in a palette | |
PALETTE_SIZE = 16, //Size of the palette | |
PALETTE_SIZE_BIT = 4, //Number of bit required to describe a color in the palette | |
//Size of the frame buffer. Display phisical size comes from the Physical Display class | |
FRAME_BUFFER_WIDTH = Longan_nano::Display::Config::WIDTH /SPRITE_WIDTH, | |
FRAME_BUFFER_HEIGHT = Longan_nano::Display::Config::HEIGHT /SPRITE_HEIGHT, | |
FRAME_BUFFER_SIZE = FRAME_BUFFER_WIDTH *FRAME_BUFFER_HEIGHT, | |
SPRITE_SIZE = 128, //Number of sprites in the sprite table | |
SPRITE_SIZE_BIT = 7 //Size of the sprite table | |
} Config; | |
//! @brief Use the default Color palette. Short hand indexes for user. User can change the palette at will | |
typedef enum _Color | |
{ | |
BLACK, | |
BLUE, | |
GREEN, | |
CYAN, | |
RED, | |
MAGENTA, | |
BROWN, | |
LGRAY, | |
DGRAY, | |
LBLUE, | |
LGREEN, | |
LCYAN, | |
LRED, | |
LMAGENTA, | |
YELLOW, | |
WHITE, | |
} Color; | |
//! @brief Possible number configurations | |
typedef enum _Format_format | |
{ | |
NUM, //Extended number | |
ENG, //Engineering format with four significant digits and SI suffix | |
} Format_format; | |
//! @brief Left or Right alignment for a number | |
typedef enum _Format_align | |
{ | |
ADJ_LEFT, | |
ADJ_RIGHT, | |
} Format_align; | |
//! @brief Enumerate possible error of the Screen class | |
typedef enum _Error | |
{ | |
//Screen class working as intended | |
OK, | |
//Pending counter either underflow or overflow. Means an algorithmic error occurred in the screen class | |
PENDING_OVERFLOW, | |
PENDING_UNDERFLOW, | |
REGISTER_SPRITE_FAIL, | |
//Handle error of error. errorception! | |
BAD_ERROR_CODE, | |
NUM_ERROR_CODES, | |
} Error; | |
/* | |
//Possible rules for conditional formatting of numbers | |
typedef enum _Rule_condition | |
{ | |
NEVER, | |
ALWAYS, | |
EQUAL, | |
GREATER, | |
GREATER_EQUAL, | |
SMALLER, | |
SMALLER_EQUAL, | |
} Rule_condition; | |
*/ | |
/********************************************************************************************************************************************************* | |
********************************************************************************************************************************************************** | |
** PUBLIC STRUCT | |
********************************************************************************************************************************************************** | |
*********************************************************************************************************************************************************/ | |
/* | |
//Define a conditional formatting rule | |
typedef struct _Rule | |
{ | |
Rule_condition condition; | |
int number; | |
Color background; | |
Color foreground; | |
typedef struct _Rule next_rule; | |
} Rule; | |
*/ | |
/********************************************************************************************************************************************************* | |
********************************************************************************************************************************************************** | |
** CONSTRUCTORS | |
********************************************************************************************************************************************************** | |
*********************************************************************************************************************************************************/ | |
//Empty constructor | |
Screen( void ); | |
/********************************************************************************************************************************************************* | |
********************************************************************************************************************************************************** | |
** DESTRUCTORS | |
********************************************************************************************************************************************************** | |
*********************************************************************************************************************************************************/ | |
//Empty Destructor | |
~Screen( void ); | |
/********************************************************************************************************************************************************* | |
********************************************************************************************************************************************************** | |
** PUBLIC INIT | |
********************************************************************************************************************************************************** | |
*********************************************************************************************************************************************************/ | |
//call the initializations for the driver | |
bool init( void ); | |
//Reset the colors to default | |
bool reset_colors( void ); | |
/********************************************************************************************************************************************************* | |
********************************************************************************************************************************************************** | |
** PUBLIC SETTER | |
********************************************************************************************************************************************************** | |
*********************************************************************************************************************************************************/ | |
//Set the background and foreground color of a sprite in a given position without changing the content | |
int set_color( int origin_h, int origin_w, Color background, Color foreground ); | |
//Set the default background and foreground color. Change all sprites that use those colors to the new ones | |
int set_default_colors( Color new_background, Color new_foreground ); | |
//Change a color in the palette to another RGB color | |
int set_palette_color( Color palette_index, uint8_t r, uint8_t g, uint8_t b ); | |
//Set the display format of the print number method | |
bool set_format( int number_size, Format_align align, Format_format format ); | |
//Set the display format of the print number method. Include default exponent for ENG number | |
bool set_format( int number_size, Format_align align, Format_format format, int exp ); | |
/********************************************************************************************************************************************************* | |
********************************************************************************************************************************************************** | |
** PUBLIC GETTER | |
********************************************************************************************************************************************************** | |
*********************************************************************************************************************************************************/ | |
//Get the number of sprites that are pending for update | |
int get_pending( void ); | |
//Get current error of the screen class | |
Error get_error( void ); | |
/********************************************************************************************************************************************************* | |
********************************************************************************************************************************************************** | |
** PUBLIC METHODS | |
********************************************************************************************************************************************************** | |
*********************************************************************************************************************************************************/ | |
//Expose color conversion method | |
using Display::color; | |
//Core method. FSM that synchronize the frame buffer with the display using the driver | |
bool update( void ); | |
//Swap source color for dest color for each sprite | |
int change_color( Color source, Color dest ); | |
//Clear the screen to solid black, even if there is no black in the palette | |
int clear( void ); | |
//Clear the screen with given colors from the palette. Return number of sprites updated | |
int clear( Color color_tmp ); | |
//Print a character on screen with given palette colors. Return number of sprites updated. | |
int print( int origin_h, int origin_w, char c, Color background, Color foreground ); | |
//Print character with just foreground color. use default colors for background | |
int print( int origin_h, int origin_w, char c, Color foreground ); | |
//Print character. Use default colors | |
int print( int origin_h, int origin_w, char c ); | |
//Print a string with given colors from the palette. Return number of sprites updated | |
int print( int origin_h, int origin_w, const char *str, Color background, Color foreground ); | |
//Print string with just foreground color. use default colors for background | |
int print( int origin_h, int origin_w, const char *str, Color foreground ); | |
//Print string. Use default colors | |
int print( int origin_h, int origin_w, const char *str ); | |
//Print number with given colors. Number format configuration is handled by set_format. Return number of sprites updated | |
int print( int origin_h, int origin_w, int num, Color background, Color foreground ); | |
//Print number with just foreground color. Number format configuration is handled by set_format. | |
int print( int origin_h, int origin_w, int num, Color foreground ); | |
//Print number. Use default colors. Number format configuration is handled by set_format. | |
int print( int origin_h, int origin_w, int num ); | |
//Draw a solid color sprite on the screen | |
int paint( int origin_h, int origin_w, Color color ); | |
//Show the current error code on the screen. green foreground for ok. red foreground for error | |
int print_err( int origin_h, int origin_w ); | |
//Visible only inside the class | |
private: | |
/********************************************************************************************************************************************************* | |
********************************************************************************************************************************************************** | |
** PRIVATE ENUM | |
********************************************************************************************************************************************************** | |
*********************************************************************************************************************************************************/ | |
//! @brief States of the Screen side FSM. Display driver also has its own FSM states | |
typedef enum _Fsm_state | |
{ | |
SCAN_SPRITE, //Search for a sprite | |
SEND_SPRITE, //Ask the Display driver to send sprites to the physical display | |
} Fsm_state; | |
/********************************************************************************************************************************************************* | |
********************************************************************************************************************************************************** | |
** PRIVATE STRUCT | |
********************************************************************************************************************************************************** | |
*********************************************************************************************************************************************************/ | |
//! @brief Structure that describes a sprite in the sprite frame buffer | |
typedef struct _Frame_buffer_sprite | |
{ | |
//true: this sprite was changed since last scan | false: this sprite does not need updating | |
uint8_t f_update : 1; | |
//sprite index inside the sprite table. A number are special sprite. Not all sprites are mapped | |
uint8_t sprite_index : Screen::Config::SPRITE_SIZE_BIT; | |
//foreground palette color index | |
uint8_t foreground_color : Screen::Config::PALETTE_SIZE_BIT; | |
//background palette color index | |
uint8_t background_color : Screen::Config::PALETTE_SIZE_BIT; | |
} Frame_buffer_sprite; | |
//! @brief Status of the update FSM | |
typedef struct _Fsm_status | |
{ | |
//width and height scan indexes | |
uint16_t scan_w, scan_h; | |
//Index withing the sprite sending sequence. Number of steps is defined inside the driver | |
uint8_t cnt; | |
//Status of the scan | |
Fsm_state phase; | |
} Fsm_status; | |
//! @brief number format to be printed by the print number method | |
typedef struct _Format_number | |
{ | |
//Number of characters allowed for the number. 0 means no limit | |
int size; | |
//Number alignment | |
Format_align align; | |
//Number format | |
Format_format format; | |
//Base Exponent for the engineering number notation | |
int8_t eng_exp; | |
} Format_number; | |
/********************************************************************************************************************************************************* | |
********************************************************************************************************************************************************** | |
** PRIVATE INIT | |
********************************************************************************************************************************************************** | |
*********************************************************************************************************************************************************/ | |
//Initialize class vars | |
bool init_class_vars( void ); | |
//Initialize the sprite frame buffer | |
bool init_frame_buffer( void ); | |
//Initialize the default colors | |
bool init_default_colors( void ); | |
//Initialize the default color palette | |
bool init_palette( void ); | |
//Initialize Screen FSM | |
bool init_fsm( void ); | |
/********************************************************************************************************************************************************* | |
********************************************************************************************************************************************************** | |
** PRIVATE TESTERS | |
********************************************************************************************************************************************************** | |
*********************************************************************************************************************************************************/ | |
//Return true if the character is in the ascii sprite table | |
bool is_valid_char( char c ); | |
//return true if the sprite make use of the background palette color | |
bool is_using_background( uint8_t sprite ); | |
//return true if the sprite make use of the foreground palette color | |
bool is_using_foreground( uint8_t sprite ); | |
//true = sprite_a functionally the same as sprite_b | |
bool is_same_sprite( Frame_buffer_sprite sprite_a, Frame_buffer_sprite sprite_b ); | |
/********************************************************************************************************************************************************* | |
********************************************************************************************************************************************************** | |
** PRIVATE METHODS | |
********************************************************************************************************************************************************** | |
*********************************************************************************************************************************************************/ | |
//Register a sprite for draw in the display driver if possible. Sprite can be xomplex color map or solid color | |
int8_t register_sprite( uint16_t index_h, uint16_t index_w ); | |
//Update a sprite in the frame buffer and mark it for update if required. Increase workload counter if required. | |
int8_t update_sprite( uint16_t index_h, uint16_t index_w, Frame_buffer_sprite new_sprite ); | |
//Report an error in the Screen class | |
void report_error( Error error_code ); | |
/********************************************************************************************************************************************************* | |
********************************************************************************************************************************************************** | |
** PRIVATE DEBUGGERS | |
********************************************************************************************************************************************************** | |
*********************************************************************************************************************************************************/ | |
#ifdef ENABLE_DEBUG | |
void show_frame_sprite( Frame_buffer_sprite sprite_tmp ) | |
{ | |
DPRINT("update: %d | index: %5d | background: %5d | foreground: %5d |\n", sprite_tmp.f_update, sprite_tmp.sprite_index, sprite_tmp.background_color, sprite_tmp.foreground_color ); | |
DPRINT("decoded background color: %6x | decoded foreground color: %6x |\n", g_palette[sprite_tmp.background_color], sprite_tmp.foreground_color ); | |
return; | |
} | |
void show_pixels( void ) | |
{ | |
DENTER_ARG("oh: %5d, ow: %5d, sh: %5d, sw: %5d\n", g_sprite.origin_h, g_sprite.origin_w, g_sprite.size_h, g_sprite.size_w); | |
for (int th = 0;th < g_sprite.size_h;th++) | |
{ | |
DPRINT(""); | |
for (int tw = 0;tw < g_sprite.size_w;tw++) | |
{ | |
DPRINT_NOTAB("%6x | ", g_pixel_data[th *g_sprite.size_w +tw]); | |
} | |
DPRINT_NOTAB("\n"); | |
} | |
DRETURN(); | |
return; | |
} | |
void show_palette( void ) | |
{ | |
DENTER(); | |
for (int t = 0;t < Config::PALETTE_SIZE;t++) | |
{ | |
DPRINT("%d -> %6x\n", t, g_palette[t] ); | |
} | |
DRETURN(); | |
return; | |
} | |
#endif | |
/********************************************************************************************************************************************************* | |
********************************************************************************************************************************************************** | |
** PRIVATE VARS | |
********************************************************************************************************************************************************** | |
*********************************************************************************************************************************************************/ | |
//! @brief Error code of the library. Default is Error::OK | |
Error g_error_code; | |
//! @brief Default background and foreground colors to be used | |
Color g_default_background_color; | |
Color g_default_foreground_color; | |
//! @brief Color Palette. One special code for transparent. Two special indexes store global background and foreground | |
uint16_t g_palette[ Config::PALETTE_SIZE ]; | |
//! @brief Frame Buffer | |
Frame_buffer_sprite g_frame_buffer[ Config::FRAME_BUFFER_HEIGHT ][ Config::FRAME_BUFFER_WIDTH ]; | |
//! @brief Track the number of sprites that require update. At zero the update method quit without scanning and print methods will set the scan to the correct index | |
uint16_t g_pending_cnt; | |
//! @brief Sprite buffer that stores raw pixel data for a single sprite | |
uint16_t g_pixel_data[ Config::SPRITE_PIXEL_COUNT ]; | |
//! @brief Status of the update FSM | |
Fsm_status g_status; | |
//! @brief Display format for print numeric values | |
Format_number g_format_number; | |
//Support for font with height of 10 pixels | |
#if FONT_HEIGHT == 10 | |
//! @brief ASCII Sprites. Stored in the flash memory. 95 sprites from space ' ' code 32 to tilda '~' code 126 + special code 127. FONT_HEIGHT is used to change font | |
//Font: Courier New 8 with two rows removed from bot and four rows removed from top | |
static constexpr uint8_t g_ascii_sprites[96*10] = | |
{ | |
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, //char: 32 ' ' | |
0x10, 0x10, 0x10, 0x10, 0x10, 0x00, 0x00, 0x10, 0x00, 0x00, //char: 33 '!' | |
0x6C, 0x6C, 0x24, 0x24, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, //char: 34 '"' | |
0x48, 0x24, 0x7E, 0x24, 0x24, 0x7E, 0x24, 0x12, 0x12, 0x00, //char: 35 '#' | |
0x38, 0x24, 0x04, 0x18, 0x20, 0x24, 0x1C, 0x10, 0x10, 0x00, //char: 36 '$' | |
0x04, 0x0A, 0x04, 0x30, 0x0E, 0x10, 0x28, 0x10, 0x00, 0x00, //char: 37 '%' | |
0x00, 0x70, 0x08, 0x08, 0x18, 0x54, 0x24, 0x78, 0x00, 0x00, //char: 38 '&' | |
0x08, 0x08, 0x08, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, //char: 39 ''' | |
0x20, 0x20, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x20, 0x20, //char: 40 '(' | |
0x04, 0x04, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x04, 0x04, //char: 41 ')' | |
0x10, 0x7C, 0x10, 0x28, 0x28, 0x00, 0x00, 0x00, 0x00, 0x00, //char: 42 '*' | |
0x00, 0x10, 0x10, 0x10, 0xFE, 0x10, 0x10, 0x10, 0x00, 0x00, //char: 43 '+' | |
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x08, 0x0C, 0x04, //char: 44 ',' | |
0x00, 0x00, 0x00, 0x00, 0x7E, 0x00, 0x00, 0x00, 0x00, 0x00, //char: 45 '-' | |
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x18, 0x00, 0x00, //char: 46 '.' | |
0x20, 0x10, 0x10, 0x08, 0x08, 0x04, 0x04, 0x02, 0x02, 0x00, //char: 47 '/' | |
0x3C, 0x42, 0x42, 0x42, 0x42, 0x42, 0x42, 0x3C, 0x00, 0x00, //char: 48 '0' | |
0x10, 0x1C, 0x10, 0x10, 0x10, 0x10, 0x10, 0x7C, 0x00, 0x00, //char: 49 '1' | |
0x1C, 0x22, 0x20, 0x10, 0x08, 0x04, 0x22, 0x3E, 0x00, 0x00, //char: 50 '2' | |
0x1C, 0x22, 0x20, 0x18, 0x20, 0x20, 0x22, 0x1C, 0x00, 0x00, //char: 51 '3' | |
0x30, 0x28, 0x24, 0x24, 0x7E, 0x20, 0x20, 0x70, 0x00, 0x00, //char: 52 '4' | |
0x7C, 0x04, 0x04, 0x3C, 0x40, 0x40, 0x42, 0x3C, 0x00, 0x00, //char: 53 '5' | |
0x70, 0x08, 0x04, 0x3C, 0x44, 0x44, 0x44, 0x38, 0x00, 0x00, //char: 54 '6' | |
0x7E, 0x42, 0x40, 0x20, 0x20, 0x10, 0x10, 0x10, 0x00, 0x00, //char: 55 '7' | |
0x3C, 0x42, 0x42, 0x3C, 0x42, 0x42, 0x42, 0x3C, 0x00, 0x00, //char: 56 '8' | |
0x3C, 0x42, 0x42, 0x42, 0x7C, 0x40, 0x20, 0x1E, 0x00, 0x00, //char: 57 '9' | |
0x00, 0x00, 0x18, 0x18, 0x00, 0x00, 0x18, 0x18, 0x00, 0x00, //char: 58 ':' | |
0x00, 0x00, 0x18, 0x18, 0x00, 0x00, 0x18, 0x0C, 0x04, 0x00, //char: 59 ';' | |
0x00, 0x40, 0x30, 0x08, 0x06, 0x08, 0x30, 0x40, 0x00, 0x00, //char: 60 '<' | |
0x00, 0x00, 0x7E, 0x00, 0x7E, 0x00, 0x00, 0x00, 0x00, 0x00, //char: 61 '=' | |
0x00, 0x02, 0x0C, 0x10, 0x60, 0x10, 0x0C, 0x02, 0x00, 0x00, //char: 62 '>' | |
0x38, 0x44, 0x40, 0x40, 0x20, 0x10, 0x00, 0x18, 0x00, 0x00, //char: 63 '?' | |
0x22, 0x22, 0x32, 0x2A, 0x2A, 0x32, 0x02, 0x22, 0x1C, 0x00, //char: 64 '@' | |
0x18, 0x10, 0x28, 0x28, 0x28, 0x38, 0x44, 0xEE, 0x00, 0x00, //char: 65 'A' | |
0x3E, 0x44, 0x44, 0x3C, 0x44, 0x44, 0x44, 0x3E, 0x00, 0x00, //char: 66 'B' | |
0x78, 0x44, 0x02, 0x02, 0x02, 0x02, 0x44, 0x38, 0x00, 0x00, //char: 67 'C' | |
0x1E, 0x24, 0x44, 0x44, 0x44, 0x44, 0x24, 0x1E, 0x00, 0x00, //char: 68 'D' | |
0x7E, 0x44, 0x14, 0x1C, 0x14, 0x04, 0x44, 0x7E, 0x00, 0x00, //char: 69 'E' | |
0x7E, 0x44, 0x14, 0x1C, 0x14, 0x04, 0x04, 0x0E, 0x00, 0x00, //char: 70 'F' | |
0x78, 0x44, 0x02, 0x02, 0xE2, 0x42, 0x44, 0x38, 0x00, 0x00, //char: 71 'G' | |
0xEE, 0x44, 0x44, 0x7C, 0x44, 0x44, 0x44, 0xEE, 0x00, 0x00, //char: 72 'H' | |
0x7C, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x7C, 0x00, 0x00, //char: 73 'I' | |
0x78, 0x20, 0x20, 0x20, 0x22, 0x22, 0x22, 0x1C, 0x00, 0x00, //char: 74 'J' | |
0xEE, 0x44, 0x24, 0x14, 0x1C, 0x24, 0x44, 0xCE, 0x00, 0x00, //char: 75 'K' | |
0x0E, 0x04, 0x04, 0x04, 0x04, 0x44, 0x44, 0x7E, 0x00, 0x00, //char: 76 'L' | |
0xEE, 0x6C, 0x6C, 0x54, 0x54, 0x44, 0x44, 0xEE, 0x00, 0x00, //char: 77 'M' | |
0xE7, 0x46, 0x4A, 0x4A, 0x52, 0x52, 0x62, 0x67, 0x00, 0x00, //char: 78 'N' | |
0x38, 0x44, 0x82, 0x82, 0x82, 0x82, 0x44, 0x38, 0x00, 0x00, //char: 79 'O' | |
0x3E, 0x44, 0x44, 0x44, 0x3C, 0x04, 0x04, 0x0E, 0x00, 0x00, //char: 80 'P' | |
0x38, 0x44, 0x82, 0x82, 0x82, 0x82, 0x44, 0x38, 0xF8, 0x00, //char: 81 'Q' | |
0x3E, 0x44, 0x44, 0x44, 0x3C, 0x24, 0x44, 0x8E, 0x00, 0x00, //char: 82 'R' | |
0x5C, 0x62, 0x02, 0x3C, 0x40, 0x40, 0x46, 0x3A, 0x00, 0x00, //char: 83 'S' | |
0xFE, 0x92, 0x10, 0x10, 0x10, 0x10, 0x10, 0x38, 0x00, 0x00, //char: 84 'T' | |
0xEE, 0x44, 0x44, 0x44, 0x44, 0x44, 0x44, 0x38, 0x00, 0x00, //char: 85 'U' | |
0xE7, 0x42, 0x42, 0x24, 0x24, 0x24, 0x18, 0x18, 0x00, 0x00, //char: 86 'V' | |
0xEE, 0x44, 0x44, 0x54, 0x54, 0x54, 0x54, 0x28, 0x00, 0x00, //char: 87 'W' | |
0xEE, 0x44, 0x28, 0x10, 0x10, 0x28, 0x44, 0xEE, 0x00, 0x00, //char: 88 'X' | |
0xEE, 0x44, 0x28, 0x28, 0x10, 0x10, 0x10, 0x38, 0x00, 0x00, //char: 89 'Y' | |
0x7C, 0x44, 0x20, 0x10, 0x10, 0x08, 0x44, 0x7C, 0x00, 0x00, //char: 90 'Z' | |
0x38, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x38, //char: 91 '[' | |
0x02, 0x04, 0x04, 0x08, 0x08, 0x08, 0x10, 0x10, 0x10, 0x00, //char: 92 '\' | |
0x0E, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x0E, //char: 93 ']' | |
0x08, 0x14, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, //char: 94 '^' | |
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, //char: 95 '_' | |
0x08, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, //char: 96 '`' | |
0x00, 0x00, 0x3C, 0x42, 0x7C, 0x42, 0x62, 0xDC, 0x00, 0x00, //char: 97 'a' | |
0x03, 0x02, 0x3A, 0x46, 0x42, 0x42, 0x46, 0x3B, 0x00, 0x00, //char: 98 'b' | |
0x00, 0x00, 0x5C, 0x62, 0x02, 0x02, 0x42, 0x3C, 0x00, 0x00, //char: 99 'c' | |
0x60, 0x40, 0x5C, 0x62, 0x42, 0x42, 0x62, 0xDC, 0x00, 0x00, //char: 100 'd' | |
0x00, 0x00, 0x3C, 0x42, 0x7E, 0x02, 0x02, 0x7C, 0x00, 0x00, //char: 101 'e' | |
0x70, 0x08, 0x7E, 0x08, 0x08, 0x08, 0x08, 0x7E, 0x00, 0x00, //char: 102 'f' | |
0x00, 0x00, 0xDC, 0x62, 0x42, 0x42, 0x62, 0x5C, 0x40, 0x3C, //char: 103 'g' | |
0x06, 0x04, 0x34, 0x4C, 0x44, 0x44, 0x44, 0xEE, 0x00, 0x00, //char: 104 'h' | |
0x10, 0x00, 0x1C, 0x10, 0x10, 0x10, 0x10, 0x7C, 0x00, 0x00, //char: 105 'i' | |
0x10, 0x00, 0x3C, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x1E, //char: 106 'j' | |
0x06, 0x04, 0xF4, 0x24, 0x1C, 0x14, 0x24, 0xE6, 0x00, 0x00, //char: 107 'k' | |
0x18, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x7C, 0x00, 0x00, //char: 108 'l' | |
0x00, 0x00, 0x4B, 0xB6, 0x92, 0x92, 0x92, 0xB7, 0x00, 0x00, //char: 109 'm' | |
0x00, 0x00, 0x36, 0x4C, 0x44, 0x44, 0x44, 0xEE, 0x00, 0x00, //char: 110 'n' | |
0x00, 0x00, 0x3C, 0x42, 0x42, 0x42, 0x42, 0x3C, 0x00, 0x00, //char: 111 'o' | |
0x00, 0x00, 0x36, 0x4C, 0x44, 0x44, 0x44, 0x3C, 0x04, 0x0E, //char: 112 'p' | |
0x00, 0x00, 0xDC, 0x62, 0x42, 0x42, 0x62, 0x5C, 0x40, 0xE0, //char: 113 'q' | |
0x00, 0x00, 0x76, 0x0C, 0x04, 0x04, 0x04, 0x3E, 0x00, 0x00, //char: 114 'r' | |
0x00, 0x00, 0x7C, 0x42, 0x3C, 0x40, 0x42, 0x3E, 0x00, 0x00, //char: 115 's' | |
0x00, 0x04, 0x3E, 0x04, 0x04, 0x04, 0x44, 0x38, 0x00, 0x00, //char: 116 't' | |
0x00, 0x00, 0x66, 0x44, 0x44, 0x44, 0x64, 0xD8, 0x00, 0x00, //char: 117 'u' | |
0x00, 0x00, 0xE7, 0x42, 0x24, 0x24, 0x18, 0x18, 0x00, 0x00, //char: 118 'v' | |
0x00, 0x00, 0xEE, 0x44, 0x54, 0x54, 0x54, 0x28, 0x00, 0x00, //char: 119 'w' | |
0x00, 0x00, 0x66, 0x24, 0x18, 0x18, 0x24, 0x66, 0x00, 0x00, //char: 120 'x' | |
0x00, 0x00, 0xEE, 0x44, 0x44, 0x28, 0x28, 0x10, 0x10, 0x1C, //char: 121 'y' | |
0x00, 0x00, 0x7C, 0x24, 0x10, 0x08, 0x44, 0x7C, 0x00, 0x00, //char: 122 'z' | |
0x10, 0x08, 0x08, 0x08, 0x04, 0x08, 0x08, 0x08, 0x10, 0x00, //char: 123 '{' | |
0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, //char: 124 '|' | |
0x04, 0x08, 0x08, 0x08, 0x10, 0x08, 0x08, 0x08, 0x04, 0x00, //char: 125 '}' | |
0x00, 0x00, 0x00, 0x4C, 0x32, 0x00, 0x00, 0x00, 0x00, 0x00, //char: 126 '~' | |
0xC6, 0xBA, 0xBE, 0xBE, 0xDE, 0xEE, 0xFE, 0xEE, 0xEE, 0x7C, //char: 127 ' ' | |
}; | |
//Support for font with height of 16 pixels | |
#elif FONT_HEIGHT == 16 | |
//! @brief ASCII Sprites. Stored in the flash memory. 95 sprites from space ' ' code 32 to tilda '~' code 126 + special code 127. FONT_HEIGHT is used to change font | |
//Font: NSimSun 11 with one row added on top | |
static constexpr uint8_t g_ascii_sprites[96*16] = | |
{ | |
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, //char: 32 ' ' | |
0x00, 0x00, 0x00, 0x00, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x00, 0x08, 0x08, 0x00, 0x00, //char: 33 '!' | |
0x00, 0x00, 0x28, 0x14, 0x14, 0x0A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, //char: 34 '"' | |
0x00, 0x00, 0x00, 0x00, 0x48, 0x48, 0x7E, 0x24, 0x24, 0x24, 0x7E, 0x24, 0x24, 0x24, 0x00, 0x00, //char: 35 '#' | |
0x00, 0x00, 0x00, 0x10, 0x3C, 0x52, 0x52, 0x14, 0x18, 0x30, 0x50, 0x52, 0x52, 0x3C, 0x10, 0x10, //char: 36 '$' | |
0x00, 0x00, 0x00, 0x00, 0x22, 0x25, 0x15, 0x15, 0x2D, 0x5A, 0x54, 0x54, 0x52, 0x22, 0x00, 0x00, //char: 37 '%' | |
0x00, 0x00, 0x00, 0x00, 0x0C, 0x12, 0x12, 0x0A, 0x66, 0x25, 0x25, 0x29, 0x91, 0x6E, 0x00, 0x00, //char: 38 '&' | |
0x00, 0x00, 0x06, 0x04, 0x04, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, //char: 39 ''' | |
0x00, 0x00, 0x40, 0x20, 0x10, 0x10, 0x08, 0x08, 0x08, 0x08, 0x08, 0x10, 0x10, 0x20, 0x40, 0x00, //char: 40 '(' | |
0x00, 0x00, 0x01, 0x02, 0x04, 0x04, 0x08, 0x08, 0x08, 0x08, 0x08, 0x04, 0x04, 0x02, 0x01, 0x00, //char: 41 ')' | |
0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x08, 0x6B, 0x1C, 0x1C, 0x6B, 0x08, 0x08, 0x00, 0x00, 0x00, //char: 42 '*' | |
0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x10, 0x10, 0xFE, 0x10, 0x10, 0x10, 0x00, 0x00, 0x00, 0x00, //char: 43 '+' | |
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x04, 0x04, 0x02, //char: 44 ',' | |
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, //char: 45 '-' | |
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x06, 0x00, 0x00, //char: 46 '.' | |
0x00, 0x00, 0x40, 0x20, 0x20, 0x20, 0x10, 0x10, 0x08, 0x08, 0x08, 0x04, 0x04, 0x02, 0x02, 0x00, //char: 47 '/' | |
0x00, 0x00, 0x00, 0x00, 0x18, 0x24, 0x42, 0x42, 0x42, 0x42, 0x42, 0x42, 0x24, 0x18, 0x00, 0x00, //char: 48 '0' | |
0x00, 0x00, 0x00, 0x00, 0x08, 0x0E, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x3E, 0x00, 0x00, //char: 49 '1' | |
0x00, 0x00, 0x00, 0x00, 0x3C, 0x42, 0x42, 0x40, 0x20, 0x10, 0x08, 0x04, 0x42, 0x7E, 0x00, 0x00, //char: 50 '2' | |
0x00, 0x00, 0x00, 0x00, 0x3C, 0x42, 0x42, 0x20, 0x18, 0x20, 0x40, 0x42, 0x42, 0x3C, 0x00, 0x00, //char: 51 '3' | |
0x00, 0x00, 0x00, 0x00, 0x20, 0x30, 0x30, 0x28, 0x24, 0x22, 0xFE, 0x20, 0x20, 0x78, 0x00, 0x00, //char: 52 '4' | |
0x00, 0x00, 0x00, 0x00, 0x7E, 0x02, 0x02, 0x3E, 0x42, 0x40, 0x40, 0x42, 0x42, 0x3C, 0x00, 0x00, //char: 53 '5' | |
0x00, 0x00, 0x00, 0x00, 0x18, 0x24, 0x02, 0x3A, 0x46, 0x42, 0x42, 0x42, 0x44, 0x38, 0x00, 0x00, //char: 54 '6' | |
0x00, 0x00, 0x00, 0x00, 0x7E, 0x42, 0x20, 0x10, 0x10, 0x10, 0x08, 0x08, 0x08, 0x08, 0x00, 0x00, //char: 55 '7' | |
0x00, 0x00, 0x00, 0x00, 0x3C, 0x42, 0x42, 0x42, 0x3C, 0x24, 0x42, 0x42, 0x42, 0x3C, 0x00, 0x00, //char: 56 '8' | |
0x00, 0x00, 0x00, 0x00, 0x1C, 0x22, 0x42, 0x42, 0x62, 0x5C, 0x40, 0x40, 0x24, 0x18, 0x00, 0x00, //char: 57 '9' | |
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x18, 0x00, 0x00, 0x00, 0x18, 0x18, 0x00, 0x00, //char: 58 ':' | |
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x08, 0x08, //char: 59 ';' | |
0x00, 0x00, 0x00, 0x00, 0x20, 0x10, 0x08, 0x04, 0x02, 0x02, 0x04, 0x08, 0x10, 0x20, 0x00, 0x00, //char: 60 '<' | |
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7F, 0x00, 0x00, 0x7F, 0x00, 0x00, 0x00, 0x00, 0x00, //char: 61 '=' | |
0x00, 0x00, 0x00, 0x00, 0x04, 0x08, 0x10, 0x20, 0x40, 0x40, 0x20, 0x10, 0x08, 0x04, 0x00, 0x00, //char: 62 '>' | |
0x00, 0x00, 0x00, 0x00, 0x3C, 0x42, 0x42, 0x42, 0x20, 0x10, 0x10, 0x00, 0x18, 0x18, 0x00, 0x00, //char: 63 '?' | |
0x00, 0x00, 0x00, 0x00, 0x1C, 0x22, 0x59, 0x55, 0x55, 0x55, 0x55, 0x39, 0x42, 0x3C, 0x00, 0x00, //char: 64 '@' | |
0x00, 0x00, 0x00, 0x00, 0x08, 0x08, 0x14, 0x14, 0x14, 0x14, 0x3E, 0x22, 0x22, 0x77, 0x00, 0x00, //char: 65 'A' | |
0x00, 0x00, 0x00, 0x00, 0x3F, 0x42, 0x42, 0x22, 0x1E, 0x22, 0x42, 0x42, 0x42, 0x3F, 0x00, 0x00, //char: 66 'B' | |
0x00, 0x00, 0x00, 0x00, 0x7C, 0x42, 0x41, 0x01, 0x01, 0x01, 0x01, 0x41, 0x22, 0x1C, 0x00, 0x00, //char: 67 'C' | |
0x00, 0x00, 0x00, 0x00, 0x1F, 0x22, 0x42, 0x42, 0x42, 0x42, 0x42, 0x42, 0x22, 0x1F, 0x00, 0x00, //char: 68 'D' | |
0x00, 0x00, 0x00, 0x00, 0x3F, 0x42, 0x12, 0x12, 0x1E, 0x12, 0x12, 0x02, 0x42, 0x3F, 0x00, 0x00, //char: 69 'E' | |
0x00, 0x00, 0x00, 0x00, 0x3F, 0x42, 0x12, 0x12, 0x1E, 0x12, 0x12, 0x02, 0x02, 0x07, 0x00, 0x00, //char: 70 'F' | |
0x00, 0x00, 0x00, 0x00, 0x3C, 0x22, 0x21, 0x01, 0x01, 0x01, 0x71, 0x21, 0x22, 0x1C, 0x00, 0x00, //char: 71 'G' | |
0x00, 0x00, 0x00, 0x00, 0x77, 0x22, 0x22, 0x22, 0x3E, 0x22, 0x22, 0x22, 0x22, 0x77, 0x00, 0x00, //char: 72 'H' | |
0x00, 0x00, 0x00, 0x00, 0x3E, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x3E, 0x00, 0x00, //char: 73 'I' | |
0x00, 0x00, 0x00, 0x00, 0x7C, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x11, 0x0F, //char: 74 'J' | |
0x00, 0x00, 0x00, 0x00, 0x77, 0x22, 0x12, 0x0A, 0x0E, 0x0A, 0x12, 0x12, 0x22, 0x77, 0x00, 0x00, //char: 75 'K' | |
0x00, 0x00, 0x00, 0x00, 0x07, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x42, 0x7F, 0x00, 0x00, //char: 76 'L' | |
0x00, 0x00, 0x00, 0x00, 0x77, 0x36, 0x36, 0x36, 0x36, 0x2A, 0x2A, 0x2A, 0x2A, 0x6B, 0x00, 0x00, //char: 77 'M' | |
0x00, 0x00, 0x00, 0x00, 0x77, 0x26, 0x26, 0x2A, 0x2A, 0x2A, 0x32, 0x32, 0x32, 0x27, 0x00, 0x00, //char: 78 'N' | |
0x00, 0x00, 0x00, 0x00, 0x1C, 0x22, 0x41, 0x41, 0x41, 0x41, 0x41, 0x41, 0x22, 0x1C, 0x00, 0x00, //char: 79 'O' | |
0x00, 0x00, 0x00, 0x00, 0x3F, 0x42, 0x42, 0x42, 0x3E, 0x02, 0x02, 0x02, 0x02, 0x07, 0x00, 0x00, //char: 80 'P' | |
0x00, 0x00, 0x00, 0x00, 0x1C, 0x22, 0x41, 0x41, 0x41, 0x41, 0x41, 0x4D, 0x32, 0x1C, 0x60, 0x00, //char: 81 'Q' | |
0x00, 0x00, 0x00, 0x00, 0x1F, 0x22, 0x22, 0x22, 0x1E, 0x0A, 0x12, 0x12, 0x22, 0x67, 0x00, 0x00, //char: 82 'R' | |
0x00, 0x00, 0x00, 0x00, 0x7C, 0x42, 0x42, 0x02, 0x0C, 0x30, 0x40, 0x42, 0x42, 0x3E, 0x00, 0x00, //char: 83 'S' | |
0x00, 0x00, 0x00, 0x00, 0x7F, 0x49, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x1C, 0x00, 0x00, //char: 84 'T' | |
0x00, 0x00, 0x00, 0x00, 0x77, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x1C, 0x00, 0x00, //char: 85 'U' | |
0x00, 0x00, 0x00, 0x00, 0x77, 0x22, 0x22, 0x22, 0x14, 0x14, 0x14, 0x14, 0x08, 0x08, 0x00, 0x00, //char: 86 'V' | |
0x00, 0x00, 0x00, 0x00, 0x6B, 0x2A, 0x2A, 0x2A, 0x2A, 0x36, 0x14, 0x14, 0x14, 0x14, 0x00, 0x00, //char: 87 'W' | |
0x00, 0x00, 0x00, 0x00, 0x77, 0x22, 0x14, 0x14, 0x08, 0x08, 0x14, 0x14, 0x22, 0x77, 0x00, 0x00, //char: 88 'X' | |
0x00, 0x00, 0x00, 0x00, 0x77, 0x22, 0x22, 0x14, 0x14, 0x08, 0x08, 0x08, 0x08, 0x1C, 0x00, 0x00, //char: 89 'Y' | |
0x00, 0x00, 0x00, 0x00, 0x7C, 0x22, 0x20, 0x10, 0x10, 0x08, 0x08, 0x04, 0x44, 0x7E, 0x00, 0x00, //char: 90 'Z' | |
0x00, 0x00, 0x38, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x38, 0x00, //char: 91 '[' | |
0x00, 0x00, 0x00, 0x02, 0x02, 0x04, 0x04, 0x08, 0x08, 0x08, 0x10, 0x10, 0x20, 0x20, 0x20, 0x40, //char: 92 '\' | |
0x00, 0x00, 0x1E, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x1E, 0x00, //char: 93 ']' | |
0x00, 0x00, 0x18, 0x24, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, //char: 94 '^' | |
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7F, //char: 95 '_' | |
0x00, 0x06, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, //char: 96 '`' | |
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1C, 0x22, 0x30, 0x2C, 0x22, 0x32, 0x6C, 0x00, 0x00, //char: 97 'a' | |
0x00, 0x00, 0x00, 0x03, 0x02, 0x02, 0x02, 0x3A, 0x46, 0x42, 0x42, 0x42, 0x42, 0x3E, 0x00, 0x00, //char: 98 'b' | |
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x38, 0x44, 0x02, 0x02, 0x02, 0x44, 0x38, 0x00, 0x00, //char: 99 'c' | |
0x00, 0x00, 0x00, 0x60, 0x40, 0x40, 0x40, 0x7C, 0x42, 0x42, 0x42, 0x42, 0x62, 0xDC, 0x00, 0x00, //char: 100 'd' | |
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3C, 0x42, 0x42, 0x7E, 0x02, 0x42, 0x3C, 0x00, 0x00, //char: 101 'e' | |
0x00, 0x00, 0x00, 0x30, 0x48, 0x08, 0x08, 0x3E, 0x08, 0x08, 0x08, 0x08, 0x08, 0x3E, 0x00, 0x00, //char: 102 'f' | |
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7C, 0x22, 0x22, 0x1C, 0x02, 0x3C, 0x42, 0x42, 0x3C, //char: 103 'g' | |
0x00, 0x00, 0x00, 0x03, 0x02, 0x02, 0x02, 0x3A, 0x46, 0x42, 0x42, 0x42, 0x42, 0xE7, 0x00, 0x00, //char: 104 'h' | |
0x00, 0x00, 0x00, 0x0C, 0x0C, 0x00, 0x00, 0x0E, 0x08, 0x08, 0x08, 0x08, 0x08, 0x3E, 0x00, 0x00, //char: 105 'i' | |
0x00, 0x00, 0x00, 0x30, 0x30, 0x00, 0x00, 0x38, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x22, 0x1E, //char: 106 'j' | |
0x00, 0x00, 0x00, 0x03, 0x02, 0x02, 0x02, 0x72, 0x12, 0x0A, 0x16, 0x12, 0x22, 0x77, 0x00, 0x00, //char: 107 'k' | |
0x00, 0x00, 0x00, 0x0E, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x3E, 0x00, 0x00, //char: 108 'l' | |
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1F, 0x2A, 0x2A, 0x2A, 0x2A, 0x2A, 0x6B, 0x00, 0x00, //char: 109 'm' | |
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3B, 0x46, 0x42, 0x42, 0x42, 0x42, 0xE7, 0x00, 0x00, //char: 110 'n' | |
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x24, 0x42, 0x42, 0x42, 0x24, 0x18, 0x00, 0x00, //char: 111 'o' | |
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3B, 0x46, 0x42, 0x42, 0x42, 0x46, 0x3A, 0x02, 0x07, //char: 112 'p' | |
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5C, 0x62, 0x42, 0x42, 0x42, 0x62, 0x5C, 0x40, 0xE0, //char: 113 'q' | |
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x77, 0x4C, 0x04, 0x04, 0x04, 0x04, 0x1F, 0x00, 0x00, //char: 114 'r' | |
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3C, 0x22, 0x02, 0x1C, 0x20, 0x22, 0x1E, 0x00, 0x00, //char: 115 's' | |
0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x08, 0x3E, 0x08, 0x08, 0x08, 0x08, 0x48, 0x30, 0x00, 0x00, //char: 116 't' | |
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x63, 0x42, 0x42, 0x42, 0x42, 0x62, 0xDC, 0x00, 0x00, //char: 117 'u' | |
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x77, 0x22, 0x22, 0x14, 0x14, 0x08, 0x08, 0x00, 0x00, //char: 118 'v' | |
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x6B, 0x2A, 0x2A, 0x2A, 0x14, 0x14, 0x14, 0x00, 0x00, //char: 119 'w' | |
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x6E, 0x24, 0x18, 0x18, 0x18, 0x24, 0x76, 0x00, 0x00, //char: 120 'x' | |
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xE7, 0x42, 0x24, 0x24, 0x18, 0x18, 0x08, 0x08, 0x06, //char: 121 'y' | |
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7E, 0x22, 0x10, 0x08, 0x08, 0x44, 0x7E, 0x00, 0x00, //char: 122 'z' | |
0x00, 0x00, 0x60, 0x20, 0x20, 0x20, 0x20, 0x20, 0x10, 0x20, 0x20, 0x20, 0x20, 0x20, 0x60, 0x00, //char: 123 '{' | |
0x00, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, //char: 124 '|' | |
0x00, 0x00, 0x06, 0x04, 0x04, 0x04, 0x04, 0x04, 0x08, 0x04, 0x04, 0x04, 0x04, 0x04, 0x06, 0x00, //char: 125 '}' | |
0x00, 0x04, 0x5A, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, //char: 126 '~' | |
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, //char: 127 ' ' | |
}; | |
#else | |
#error "ERR: Font size not supported" | |
#endif | |
}; //End Class: Screen | |
/********************************************************************************************************************************************************* | |
********************************************************************************************************************************************************** | |
** CONSTRUCTORS | |
********************************************************************************************************************************************************** | |
*********************************************************************************************************************************************************/ | |
/***************************************************************************/ | |
//! @brief empty constructor | |
//! Screen | void | |
/***************************************************************************/ | |
//! @details | |
//! \n Empty constructor | |
/***************************************************************************/ | |
Screen::Screen( void ) : Longan_nano::Display::Display() | |
{ | |
DENTER(); | |
//---------------------------------------------------------------- | |
// VARS | |
//---------------------------------------------------------------- | |
//---------------------------------------------------------------- | |
// BODY | |
//---------------------------------------------------------------- | |
this -> init_class_vars(); | |
//---------------------------------------------------------------- | |
// RETURN | |
//---------------------------------------------------------------- | |
DRETURN(); | |
return; | |
} //End constructor: Screen | void | |
/********************************************************************************************************************************************************* | |
********************************************************************************************************************************************************** | |
** DESTRUCTORS | |
********************************************************************************************************************************************************** | |
*********************************************************************************************************************************************************/ | |
/***************************************************************************/ | |
//! @brief empty destructor | |
//! ~Screen | void | | |
/***************************************************************************/ | |
//! @details | |
//! \n Void destructor | |
/***************************************************************************/ | |
Screen::~Screen( void ) | |
{ | |
DENTER(); | |
//---------------------------------------------------------------- | |
// VARS | |
//---------------------------------------------------------------- | |
//---------------------------------------------------------------- | |
// BODY | |
//---------------------------------------------------------------- | |
//---------------------------------------------------------------- | |
// RETURN | |
//---------------------------------------------------------------- | |
DRETURN(); | |
return; | |
} //End Destructor: ~Screen | void | | |
/********************************************************************************************************************************************************* | |
********************************************************************************************************************************************************** | |
** PUBLIC INIT | |
********************************************************************************************************************************************************** | |
*********************************************************************************************************************************************************/ | |
/***************************************************************************/ | |
//! @brief public init | |
//! init | void | |
/***************************************************************************/ | |
//! @return bool | false = OK | true = ERR | |
//! @details | |
//! \n call the initializations for the driver | |
/***************************************************************************/ | |
bool Screen::init( void ) | |
{ | |
DENTER(); | |
//---------------------------------------------------------------- | |
// VARS | |
//---------------------------------------------------------------- | |
//Return flag | |
bool f_ret = false; | |
//---------------------------------------------------------------- | |
// BODY | |
//---------------------------------------------------------------- | |
//Initialize the display driver. It handles phisical communication with the display and provide methods to write sprites | |
f_ret = this -> Longan_nano::Display::init(); | |
//Initialize colors | |
this -> init_default_colors(); | |
//Initialize the frame buffer | |
f_ret |= this -> init_frame_buffer(); | |
//Initialize default palette | |
f_ret |= this -> init_palette(); | |
//Initialize update FSM | |
f_ret |= this -> init_fsm(); | |
//Clear the display to black | |
this -> Display::clear(); | |
//---------------------------------------------------------------- | |
// RETURN | |
//---------------------------------------------------------------- | |
DRETURN(); | |
return f_ret; | |
} //End public init: init | void | |
/***************************************************************************/ | |
//! @brief public init | |
//! reset_colors | | |
/***************************************************************************/ | |
//! @return bool | false = OK | true = ERR | |
//! @details | |
//! \n Reset the colors to default | |
/***************************************************************************/ | |
bool Screen::reset_colors( void ) | |
{ | |
DENTER(); | |
//---------------------------------------------------------------- | |
// VARS | |
//---------------------------------------------------------------- | |
//Return flag | |
bool f_ret = false; | |
//---------------------------------------------------------------- | |
// BODY | |
//---------------------------------------------------------------- | |
this -> init_default_colors(); | |
f_ret |= this -> init_palette(); | |
this -> Display::clear(); | |
//---------------------------------------------------------------- | |
// RETURN | |
//---------------------------------------------------------------- | |
DRETURN(); | |
return f_ret; //OK | |
} //End public init: reset_colors | void | |
/********************************************************************************************************************************************************* | |
********************************************************************************************************************************************************** | |
** PUBLIC SETTER | |
********************************************************************************************************************************************************** | |
*********************************************************************************************************************************************************/ | |
/***************************************************************************/ | |
//! @brief public setter | |
//! set_color | int | int | Color | Color | |
/***************************************************************************/ | |
//! @param origin_h | int | height position of the sprite | |
//! @param origin_w | int | width position of the sprite | |
//! @param background | Color | background color of ths sprite as index from the palette | |
//! @param foreground | Color | foreground color of ths sprite as index from the palette | |
//! @return int | <0 ERR | >= 0 number of updated sprites | |
//! @details | |
//! \n Set background and foreground color of a given sprite | |
/***************************************************************************/ | |
inline int Screen::set_color( int origin_h, int origin_w, Color background, Color foreground ) | |
{ | |
DENTER(); | |
//---------------------------------------------------------------- | |
// CHECK | |
//---------------------------------------------------------------- | |
//If: first character is outside the ascii sprite table | |
if ((origin_h < 0) || (origin_h >= Config::FRAME_BUFFER_HEIGHT) || (origin_w < 0) || (origin_w >= Config::FRAME_BUFFER_WIDTH)) | |
{ | |
DRETURN_ARG("ERR: out of the sprite table %5d %5d\n", origin_h, origin_w); | |
return true; //FAIL | |
} | |
//If: colors are bad | |
if ((background >= (Color)Config::PALETTE_SIZE) || (foreground >= (Color)Config::PALETTE_SIZE)) | |
{ | |
DRETURN_ARG("ERR: bad default colors | Back: %3d | Fore: %3d |\n", background, foreground ); | |
return true; //FAIL | |
} | |
//---------------------------------------------------------------- | |
// BODY | |
//---------------------------------------------------------------- | |
//Has the sprite changed? | |
bool f_changed = false; | |
//Fetch sprite | |
Frame_buffer_sprite sprite_tmp = g_frame_buffer[origin_h][origin_w]; | |
//If: sprite uses color and color has changed | |
if ((this -> is_using_background(sprite_tmp.sprite_index) == true) && (sprite_tmp.background_color != background)) | |
{ | |
//Update colors | |
sprite_tmp.background_color = background; | |
f_changed = true; | |
} | |
//If: sprite uses color and color has changed | |
if ((this -> is_using_foreground(sprite_tmp.sprite_index) == true) && (sprite_tmp.foreground_color != foreground)) | |
{ | |
//Update colors | |
sprite_tmp.foreground_color = foreground; | |
f_changed = true; | |
} | |
//Number of sprites changed | |
int ret; | |
//If the sprite has changed | |
if (f_changed == true) | |
{ | |
//Update the frame buffer with the new sprite if needed | |
ret = this -> update_sprite( origin_h, origin_w, sprite_tmp ); | |
} | |
//---------------------------------------------------------------- | |
// RETURN | |
//---------------------------------------------------------------- | |
DRETURN(); | |
return ret; //OK | |
} //End public setter: set_color | int | int | Color | Color | |
/***************************************************************************/ | |
//! @brief public setter | |
//! set_default_colors | Color | Color | |
/***************************************************************************/ | |
//! @param new_background | Color | background color of ths sprite as index from the palette | |
//! @param new_foreground | Color | foreground color of ths sprite as index from the palette | |
//! @return int16_t | >=0 Number of sprites changed | < 0 error | | |
//! @details | |
//! \n Change the default background and foreground colors | |
//! \n All existing sprites are automatically updated as needed | |
/***************************************************************************/ | |
int Screen::set_default_colors( Color new_background, Color new_foreground ) | |
{ | |
DENTER(); | |
//---------------------------------------------------------------- | |
// CHECK | |
//---------------------------------------------------------------- | |
//If: colors are bad | |
if ((new_background >= (Color)Config::PALETTE_SIZE) || (new_foreground >= (Color)Config::PALETTE_SIZE)) | |
{ | |
DRETURN_ARG("ERR: bad default colors | Back: %3d | Fore: %3d |\n", new_background, new_foreground ); | |
return -1; //FAIL | |
} | |
//---------------------------------------------------------------- | |
// VARS | |
//---------------------------------------------------------------- | |
//Temp sprite | |
Frame_buffer_sprite sprite_tmp; | |
//Num of updated sprites | |
int ret; | |
//Compute branch flags | |
Color old_background = this -> g_default_background_color; | |
Color old_foreground = this -> g_default_foreground_color; | |
bool f_background_change = (this -> g_default_background_color != new_background); | |
bool f_foreground_change = (this -> g_default_foreground_color != new_foreground); | |
//Number of sprites changed | |
int num_changed_sprites = 0; | |
//---------------------------------------------------------------- | |
// BODY | |
//---------------------------------------------------------------- | |
//If: nothing to do | |
if ( (f_background_change == false) && (f_foreground_change == false)) | |
{ | |
//Do nothing | |
} | |
//If: only background change | |
if ( (f_background_change == true) && (f_foreground_change == false)) | |
{ | |
//Update defaults | |
this -> g_default_background_color = new_background; | |
//For: scan height | |
for (uint8_t th = 0;th < Config::FRAME_BUFFER_HEIGHT;th++) | |
{ | |
//For: scan width | |
for (uint8_t tw = 0;tw < Config::FRAME_BUFFER_WIDTH;tw++) | |
{ | |
//Fetch sprite | |
sprite_tmp = this -> g_frame_buffer[ th ][ tw ]; | |
//If: the background is a color to be swapped and the character uses the background | |
if ( (sprite_tmp.background_color == old_background) && (this -> is_using_background( sprite_tmp.sprite_index )) ) | |
{ | |
//Change the color | |
sprite_tmp.background_color = new_background; | |
//Update the sprite | |
ret = this -> update_sprite( th, tw, sprite_tmp ); | |
//If: failed to update sprite | |
if ((Config::PEDANTIC_CHECKS == true) && (ret < 0)) | |
{ | |
DRETURN_ARG("ERR: Failed to update sprite\n"); | |
return -1; | |
} | |
//If: either zero or one sprite was changed | |
else | |
{ | |
//Accumulate number of sprites changed | |
num_changed_sprites += ret; | |
} | |
} | |
} //End For: scan width | |
} //For: scan height | |
} //End If: only background change | |
//If: only foreground change | |
else if ( (f_background_change == false) && (f_foreground_change == true)) | |
{ | |
//Update defaults | |
this -> g_default_foreground_color = new_foreground; | |
//For: scan height | |
for (uint8_t th = 0;th < Config::FRAME_BUFFER_HEIGHT;th++) | |
{ | |
//For: scan width | |
for (uint8_t tw = 0;tw < Config::FRAME_BUFFER_WIDTH;tw++) | |
{ | |
//Fetch sprite | |
sprite_tmp = this -> g_frame_buffer[ th ][ tw ]; | |
//If: the background is a color to be swapped and the character uses the background | |
if ( (sprite_tmp.foreground_color == old_foreground) && (this -> is_using_foreground( sprite_tmp.sprite_index )) ) | |
{ | |
//Change the color | |
sprite_tmp.foreground_color = new_foreground; | |
//Update the sprite | |
ret = this -> update_sprite( th, tw, sprite_tmp ); | |
//If: failed to update sprite | |
if ((Config::PEDANTIC_CHECKS == true) && (ret < 0)) | |
{ | |
DRETURN_ARG("ERR: Failed to update sprite\n"); | |
return -1; | |
} | |
//If: either zero or one sprite was changed | |
else | |
{ | |
//Accumulate number of sprites changed | |
num_changed_sprites += ret; | |
} | |
} | |
} //End For: scan width | |
} //For: scan height | |
} //End If: only foreground change | |
//If: both colors have changed | |
else //if ( (f_background_change == true) && (f_foreground_change == true)) | |
{ | |
//Has sprite changed | |
bool f_changed = false; | |
//Update defaults | |
this -> g_default_background_color = new_background; | |
this -> g_default_foreground_color = new_foreground; | |
//For: scan height | |
for (uint8_t th = 0;th < Config::FRAME_BUFFER_HEIGHT;th++) | |
{ | |
//For: scan width | |
for (uint8_t tw = 0;tw < Config::FRAME_BUFFER_WIDTH;tw++) | |
{ | |
//Fetch sprite | |
sprite_tmp = this -> g_frame_buffer[ th ][ tw ]; | |
//If: the background is a color to be swapped and the character uses the background | |
if ( (sprite_tmp.background_color == old_background) && (this -> is_using_background( sprite_tmp.sprite_index )) ) | |
{ | |
//Change the color | |
f_changed = true; | |
sprite_tmp.background_color = new_background; | |
} | |
//If: the background is a color to be swapped and the character uses the background | |
if ( (sprite_tmp.foreground_color == old_foreground) && (this -> is_using_foreground( sprite_tmp.sprite_index )) ) | |
{ | |
//Change the color | |
f_changed = true; | |
sprite_tmp.foreground_color = new_foreground; | |
} | |
//If: Sprite has changed | |
if (f_changed == true) | |
{ | |
//Mark sprite for update | |
sprite_tmp.f_update = true; | |
//Update the sprite | |
ret = this -> update_sprite( th, tw, sprite_tmp ); | |
//If: failed to update sprite | |
if ((Config::PEDANTIC_CHECKS == true) && (ret < 0)) | |
{ | |
DRETURN_ARG("ERR: Failed to update sprite\n"); | |
return -1; | |
} | |
//If: either zero or one sprite was changed | |
else | |
{ | |
//Accumulate number of sprites changed | |
num_changed_sprites += ret; | |
} | |
} | |
} //End For: scan width | |
} //For: scan height | |
} //End If: both colors have changed | |
//---------------------------------------------------------------- | |
// RETURN | |
//---------------------------------------------------------------- | |
DRETURN(); | |
return num_changed_sprites; //Number of sprites changed | |
} //End public setter: set_default_colors | Color | Color | |
/***************************************************************************/ | |
//! @brief public setter | |
//! set_palette_color | Color | uint8_t | uint8_t | uint8_t | | |
/***************************************************************************/ | |
//! @param palette_index | Color | color index of the palette to be changed | |
//! @param r | uint8_t | red color channel | |
//! @param g | uint8_t | red color channel | |
//! @param b | uint8_t | red color channel | |
//! @return int | >=0 Number of sprites changed | < 0 error | | |
//! @details | |
//! \n Change a color in the palette to another RGB color | |
//! \n Change all sprites that use that color and mark them for update | |
//! \n Use the conversion function provided by the Display driver to compute the right color space | |
/***************************************************************************/ | |
int Screen::set_palette_color( Color palette_index, uint8_t r, uint8_t g, uint8_t b ) | |
{ | |
DENTER_ARG("source: %d |\n", palette_index); | |
//---------------------------------------------------------------- | |
// CHECK | |
//---------------------------------------------------------------- | |
//If: bad colors | |
if ((Config::PEDANTIC_CHECKS == true) && (palette_index >= (Color)Config::PALETTE_SIZE)) | |
{ | |
DRETURN_ARG("ERR: bad palette index | source: %d |\n", palette_index ); | |
return -1; | |
} | |
//---------------------------------------------------------------- | |
// CHANGE PALETTE | |
//---------------------------------------------------------------- | |
//Ask the display driver to compute the RGB color to the color supported by the screen | |
uint16_t new_color = Display::color( r, g, b ); | |
//If: desired color is already in the palette | |
if (this -> g_palette[ palette_index ] == new_color) | |
{ | |
DRETURN(); | |
return 0; | |
} | |
//Set the color in the palette | |
this -> g_palette[ palette_index ] = new_color; | |
//---------------------------------------------------------------- | |
// MARK CHANGED SPRITES FOR UPDATE | |
//---------------------------------------------------------------- | |
//Temp sprite | |
Frame_buffer_sprite sprite_tmp; | |
//Num of updated sprites | |
int ret; | |
bool f_sprite_changed; | |
int num_changed_sprites = 0; | |
//For: scan height | |
for (uint8_t th = 0;th < Config::FRAME_BUFFER_HEIGHT;th++) | |
{ | |
//For: scan width | |
for (uint8_t tw = 0;tw < Config::FRAME_BUFFER_WIDTH;tw++) | |
{ | |
//Fetch sprite | |
sprite_tmp = this -> g_frame_buffer[ th ][ tw ]; | |
//Was sprite changed? | |
f_sprite_changed = false; | |
//If: the background is a color to be swapped and the character uses the background | |
if ( (sprite_tmp.background_color == palette_index) && (this -> is_using_background( sprite_tmp.sprite_index )) ) | |
{ | |
f_sprite_changed = true; | |
} | |
//If: the foreground is a color to be swapped and the character uses the foreground | |
if ( (sprite_tmp.foreground_color == palette_index) && (this -> is_using_foreground( sprite_tmp.sprite_index )) ) | |
{ | |
f_sprite_changed = true; | |
} | |
//If: sprite was changed | |
if (f_sprite_changed == true) | |
{ | |
//Update the sprite | |
ret = this -> update_sprite( th, tw, sprite_tmp ); | |
//If: failed to update sprite | |
if ((Config::PEDANTIC_CHECKS == true) && (ret < 0)) | |
{ | |
DRETURN_ARG("ERR: Failed to update sprite\n"); | |
return -1; | |
} | |
//If: either zero or one sprite was changed | |
else | |
{ | |
//Accumulate number of sprites changed | |
num_changed_sprites += ret; | |
} | |
} | |
} //End For: scan width | |
} //For: scan height | |
//---------------------------------------------------------------- | |
// RETURN | |
//---------------------------------------------------------------- | |
DRETURN(); | |
return num_changed_sprites; | |
} //End public setter: set_palette_color | Color | uint8_t | uint8_t | uint8_t | | |
/***************************************************************************/ | |
//! @brief public setter | |
//! set_format | int | Format_align | Format_format | | |
/***************************************************************************/ | |
//! @param number_size | int | sprites reserved for the number | |
//! @param align | Format_align | set alignment of the number | |
//! @param format | Format_format | set display format of the number | |
//! @return bool | false = OK | true = ERR | |
//! @details | |
//! \n With left adjust, the number is print starting from left an origin is the position of the most significant number | |
//! \n With right adjust, the origin is the position of the least significant number | |
//! \n LEFT 78901 12.71m | |
//! \n RIGHT 78901 12.71m | |
//! \n ORIGIN ^ ^ | |
//! \n The format also specifies full number or enginnering format | |
/***************************************************************************/ | |
inline bool Screen::set_format( int number_size, Format_align align, Format_format format ) | |
{ | |
DENTER_ARG("number_size: %d |align: %d | format: %d\n", number_size, (int)align, (int)format ); | |
//---------------------------------------------------------------- | |
// CHECK | |
//---------------------------------------------------------------- | |
//If: bad number size | |
if (number_size <= 0) | |
{ | |
DENTER_ARG("ERR: bad number_size: %d\n", number_size ); | |
return true; //ERR | |
} | |
//---------------------------------------------------------------- | |
// BODY | |
//---------------------------------------------------------------- | |
//Configure number format for the next print | |
this -> g_format_number.size = number_size; | |
this -> g_format_number.align = align; | |
this -> g_format_number.format = format; | |
//---------------------------------------------------------------- | |
// RETURN | |
//---------------------------------------------------------------- | |
DRETURN(); | |
return false; //OK | |
} //End public setter: set_format | int | Format_align | Format_format | | |
/***************************************************************************/ | |
//! @brief public setter | |
//! set_format | int | Format_align | Format_format | int | | |
/***************************************************************************/ | |
//! @param number_size | int | sprites reserved for the number | |
//! @param align | Format_align | set alignment of the number | |
//! @param format | Format_format | set display format of the number | |
//! @param exp | int | ENG number exponent | |
//! @return bool | false = OK | true = ERR | |
//! @details | |
//! \n With left adjust, the number is print starting from left an origin is the position of the most significant number | |
//! \n With right adjust, the origin is the position of the least significant number | |
//! \n LEFT 78901 12.71m | |
//! \n RIGHT 78901 12.71m | |
//! \n ORIGIN ^ ^ | |
//! \n The format also specifies full number or enginnering format | |
/***************************************************************************/ | |
inline bool Screen::set_format( int number_size, Format_align align, Format_format format, int exp ) | |
{ | |
DENTER_ARG("number_size: %d |align: %d | format: %d | ENG exponent: %d\n", number_size, (int)align, (int)format, exp ); | |
//---------------------------------------------------------------- | |
// CHECK | |
//---------------------------------------------------------------- | |
//If: bad number size | |
if (number_size <= 0) | |
{ | |
DENTER_ARG("ERR: bad number_size: %d\n", number_size ); | |
return true; //ERR | |
} | |
//If: bad exponent | |
if ((exp < -6) || (exp > 6)) | |
{ | |
DENTER_ARG("ERR: bad ENG exponent: %d\n", exp ); | |
return true; //ERR | |
} | |
//---------------------------------------------------------------- | |
// BODY | |
//---------------------------------------------------------------- | |
//Configure number format for the next print | |
this -> g_format_number.size = number_size; | |
this -> g_format_number.align = align; | |
this -> g_format_number.format = format; | |
//Configure ENG number exponent | |
this -> g_format_number.eng_exp = exp; | |
//---------------------------------------------------------------- | |
// RETURN | |
//---------------------------------------------------------------- | |
DRETURN(); | |
return false; //OK | |
} //End public setter: set_format | int | Format_align | Format_format | int | | |
/********************************************************************************************************************************************************* | |
********************************************************************************************************************************************************** | |
** PUBLIC GETTERS | |
********************************************************************************************************************************************************** | |
*********************************************************************************************************************************************************/ | |
/***************************************************************************/ | |
//! @brief public getter | |
//! get_pending | void | | |
/***************************************************************************/ | |
//! @return int | number of sprites pending for update in the frame buffer | |
//! @details | |
//! \n return the number of sprites pending for update in the frame buffer | |
/***************************************************************************/ | |
int Screen::get_pending( void ) | |
{ | |
DENTER(); //Trace Enter | |
///-------------------------------------------------------------------------- | |
/// RETURN | |
///-------------------------------------------------------------------------- | |
DRETURN_ARG("Pending: %d", this -> g_pending_cnt ); //Trace Return | |
return this -> g_pending_cnt ; //OK | |
} //end public getter: get_pending | void | | |
/***************************************************************************/ | |
//! @brief public getter | |
//! get_pending | void | | |
/***************************************************************************/ | |
//! @return int | number of sprites pending for update in the frame buffer | |
//! @details | |
//! \n return the number of sprites pending for update in the frame buffer | |
/***************************************************************************/ | |
Screen::Error Screen::get_error( void ) | |
{ | |
DENTER(); //Trace Enter | |
///-------------------------------------------------------------------------- | |
/// RETURN | |
///-------------------------------------------------------------------------- | |
DRETURN_ARG("ERR%d", (int)this -> g_error_code ); //Trace Return | |
return this -> g_error_code ; //OK | |
} //end public getter: get_pending | void | | |
/********************************************************************************************************************************************************* | |
********************************************************************************************************************************************************** | |
** PUBLIC METHODS | |
********************************************************************************************************************************************************** | |
*********************************************************************************************************************************************************/ | |
/***************************************************************************/ | |
//! @brief public method | |
//! update | void | |
/***************************************************************************/ | |
//! @return bool | false = OK | true = ERR | |
//! @details | |
//! FSM that synchronize the frame buffer with the display using the driver | |
//! The low level driver exposes control steps used by the high level frame buffer driver | |
/***************************************************************************/ | |
bool Screen::update( void ) | |
{ | |
DENTER(); | |
//---------------------------------------------------------------- | |
// VARS | |
//---------------------------------------------------------------- | |
//Allows the FSM to run | |
bool f_continue = true; | |
//Temp FSM status | |
Fsm_status status; | |
//---------------------------------------------------------------- | |
// BODY | |
//---------------------------------------------------------------- | |
//Snap status of the FSM | |
status = this -> g_status; | |
//While: the Screen FSM is allowed to run | |
while (f_continue == true) | |
{ | |
DPRINT("exe: %3d | w: %5d | h: %5d | cnt: %3d\n", status.phase, status.scan_w, status.scan_h, status.cnt ); | |
//If: I'm scanning for the next sprite to be updated | |
if (status.phase == Fsm_state::SCAN_SPRITE) | |
{ | |
//Fetch the sprite | |
Frame_buffer_sprite sprite_tmp = this -> g_frame_buffer[ status.scan_h ][ status.scan_w ]; | |
//If: there are no sprites to be updated in the frame buffer | |
if (this -> g_pending_cnt == 0) | |
{ | |
//I'm done. Don't wasete time scanning | |
f_continue = false; | |
} | |
//If: the sprite indexed is to be updated | |
else if (sprite_tmp.f_update == true) | |
{ | |
//This sprite is not to be updated anymore | |
this -> g_frame_buffer[ status.scan_h ][ status.scan_w ].f_update = false; | |
//If: pending counter is already zero | |
if ((Config::PEDANTIC_CHECKS == true) && (this -> g_pending_cnt == 0)) | |
{ | |
//Algorithmic error | |
this -> report_error( Screen::Error::PENDING_UNDERFLOW ); | |
DRETURN_ARG("ERR: %d\n", (int)this -> get_error() ); | |
return true; | |
} | |
//If: pending ccounter is valid | |
else | |
{ | |
//A pending sprite has been processed. This is the only code allowed to reduce workload | |
this -> g_pending_cnt--; | |
} | |
DPRINT("REFRESH sprite h: %5d | w: %5d\n", status.scan_h, status.scan_w ); | |
//Compute the pixel data and try to register the sprite for draw inside the display driver | |
int ret = this -> register_sprite( status.scan_h, status.scan_w ); | |
//If: no sprites were registered but no errors occurred | |
if (ret == 0) | |
{ | |
//Maybe a transparent sprite. Keep scanning for sprites | |
} | |
//If: sprite has been registered for draw | |
else if (ret > 0) | |
{ | |
//Begin execution of the driver FSM that sends pixel data to the screen | |
status.phase = Fsm_state::SEND_SPRITE; | |
//Count number of execution steps of the Display FSM | |
status.cnt = 0; | |
} | |
//If: failed to register sprite | |
else | |
{ | |
DPRINT("ERR: Failed to register sprite\n"); | |
//Reset the update FSM | |
this -> init_fsm(); | |
f_continue = false; | |
} | |
//Move on to next sprite | |
//if: space to advance in width | |
if (status.scan_w < Config::FRAME_BUFFER_WIDTH -1) | |
{ | |
//Move cursor right | |
status.scan_w++; | |
} | |
//If: space to advance in height | |
else if (status.scan_h < Config::FRAME_BUFFER_HEIGHT -1) | |
{ | |
//Get back left | |
status.scan_w = 0; | |
//Move down in height (2° rank of frame buffer vector) | |
status.scan_h++; | |
} | |
//if: scan limit | |
else | |
{ | |
//Get back to the top left | |
status.scan_h = 0; | |
status.scan_w = 0; | |
} | |
} //End If: the sprite indexed is to be updated | |
//If: I'm allowed to scan for more sprites | |
else if (status.cnt < Config::SPRITE_SCAN_LIMIT -1) | |
{ | |
//Move on to next sprite | |
//if: space to advance in width | |
if (status.scan_w < Config::FRAME_BUFFER_WIDTH -1) | |
{ | |
//Move cursor right | |
status.scan_w++; | |
} | |
//If: space to advance in height | |
else if (status.scan_h < Config::FRAME_BUFFER_HEIGHT -1) | |
{ | |
//Get back left | |
status.scan_w = 0; | |
//Move down in height (2nd rank of frame buffer vector) | |
status.scan_h++; | |
} | |
//if: scan limit | |
else | |
{ | |
//Get back to the top left | |
status.scan_h = 0; | |
status.scan_w = 0; | |
} | |
//I scanned a sprite | |
status.cnt++; | |
} //End if: I'm allowed to scan for more sprites | |
//If: I reached the scan limit | |
else | |
{ | |
//Reset the scan sprite counter | |
status.cnt = 0; | |
//I'm not allowed to scan more sprite. Release execution of the FSM | |
f_continue = false; | |
} //End If: I reached the scan limit | |
} //End If: I'm scanning for the next sprite to be updated | |
//If: I'm in the process of sending a sprite | |
else if (status.phase == Fsm_state::SEND_SPRITE) | |
{ | |
DPRINT("Execute display FSM: step: %d\n", status.cnt); | |
//Have the display drivere execute a step in its internal FSM. FSMs are partitioned in logical and physical for future expansion of the screen class. | |
bool f_ret = this -> Display::update_sprite(); | |
//if: Display driver FSM is busy | |
if (f_ret == true) | |
{ | |
//A FSM step was executed | |
status.cnt++; | |
//Driver still has work to do. Do not scan for more work. | |
} | |
//if: Display driver FSM is IDLE | |
else | |
{ | |
DPRINT("Display FSM IDLE\n"); | |
//reset status counter | |
status.cnt = 0; | |
//Driver FSM is done. I can scan for more work, if any is available. | |
status.phase = Fsm_state::SCAN_SPRITE; | |
} | |
// | |
f_continue = false; | |
} //End If: I'm in the process of sending a sprite | |
//If: Algorithmic error | |
else | |
{ | |
//Reset the update FSM | |
this -> init_fsm(); | |
f_continue = false; | |
} //End If: Algorithmic error | |
} //End While: the Screen FSM is allowed to run | |
//Write back FSM status | |
this -> g_status = status; | |
//---------------------------------------------------------------- | |
// RETURN | |
//---------------------------------------------------------------- | |
DRETURN_ARG("exe: %3d | w: %5d | h: %5d | cnt: %3d\n", status.phase, status.scan_w, status.scan_h, status.cnt ); | |
return false; //OK | |
} //End public method: update | void | |
/***************************************************************************/ | |
//! @brief public method | |
//! change_color | Color | Color | | |
/***************************************************************************/ | |
//! @param source | Color | color to be changed | |
//! @param dest | Color | replacement color | |
//! @return int | >=0 Number of sprites changed | < 0 error | | |
//! @details | |
//! Every sprite that use the "source" palette color as either background or foreground | |
//! has it swapped for the "dest" palette color. All changed sprites are marked for update | |
/***************************************************************************/ | |
int Screen::change_color( Color source, Color dest ) | |
{ | |
DENTER_ARG("source: %d | dest: %d |\n", source, dest); | |
//---------------------------------------------------------------- | |
// CHECK | |
//---------------------------------------------------------------- | |
//If: bad colors | |
if ((Config::PEDANTIC_CHECKS == true) && ((source >= (Color)Config::PALETTE_SIZE) || (dest >= (Color)Config::PALETTE_SIZE)) ) | |
{ | |
DRETURN_ARG("ERR: bad colors | source: %d | dest: %d |\n", source, dest ); | |
return -1; | |
} | |
//---------------------------------------------------------------- | |
// BODY | |
//---------------------------------------------------------------- | |
//Temp sprite | |
Frame_buffer_sprite sprite_tmp; | |
//Num of updated sprites | |
int ret = 0; | |
bool f_sprite_changed; | |
//For: scan height | |
for (uint8_t th = 0;th < Config::FRAME_BUFFER_HEIGHT;th++) | |
{ | |
//For: scan width | |
for (uint8_t tw = 0;tw < Config::FRAME_BUFFER_WIDTH;tw++) | |
{ | |
//Fetch sprite | |
sprite_tmp = this -> g_frame_buffer[ th ][ tw ]; | |
//Was sprite changed? | |
f_sprite_changed = false; | |
//If: the background is a color to be swapped and the character uses the background | |
if ( (sprite_tmp.background_color == source) && (this -> is_using_background( sprite_tmp.sprite_index )) ) | |
{ | |
//Swap the color | |
sprite_tmp.background_color = dest; | |
f_sprite_changed = true; | |
} | |
//If: the foreground is a color to be swapped and the character uses the foreground | |
if ( (sprite_tmp.foreground_color == source) && (this -> is_using_foreground( sprite_tmp.sprite_index )) ) | |
{ | |
//Swap the color | |
sprite_tmp.foreground_color = dest; | |
f_sprite_changed = true; | |
} | |
//If: sprite was changed | |
if (f_sprite_changed == true) | |
{ | |
this -> update_sprite( th, tw, sprite_tmp ); | |
} | |
} //End For: scan width | |
} //For: scan height | |
//---------------------------------------------------------------- | |
// RETURN | |
//---------------------------------------------------------------- | |
DENTER_ARG("sprites updated %d |\n", ret); | |
return ret; //fail | |
} //End public method: change_color | Color | Color | | |
/***************************************************************************/ | |
//! @brief public method | |
//! clear | void | | |
/***************************************************************************/ | |
//! @return int | >=0 Number of sprites changed | < 0 error | | |
//! @details | |
//! \n Clear the screen by setting a solid color sprite to each element of the sprite frame buffer | |
/***************************************************************************/ | |
int Screen::clear( void ) | |
{ | |
DENTER(); | |
//---------------------------------------------------------------- | |
// VARS | |
//---------------------------------------------------------------- | |
//Fast counters | |
uint8_t th, tw; | |
//Temp sprite | |
Frame_buffer_sprite sprite_tmp; | |
//Number of sprites updated | |
int num_sprites_updated = 0; | |
int ret; | |
//---------------------------------------------------------------- | |
// BODY | |
//---------------------------------------------------------------- | |
//Construct sprite. | |
//Special sprite with full background color | |
sprite_tmp.sprite_index = Config::SPRITE_BLACK; | |
//Set color. I don't care about background color | |
sprite_tmp.background_color = Color::BLACK; | |
sprite_tmp.foreground_color = Color::BLACK; | |
sprite_tmp.f_update = true; | |
//For: each frame buffer row (height scan) | |
for (th = 0;th < Screen::Config::FRAME_BUFFER_HEIGHT;th++) | |
{ | |
//For: each frame buffer col (width scan) | |
for (tw = 0;tw < Screen::Config::FRAME_BUFFER_WIDTH;tw++) | |
{ | |
//Update the frame buffer with the new sprite if needed | |
ret = this -> update_sprite( th, tw, sprite_tmp ); | |
//If: an error occurred | |
if ((Config::PEDANTIC_CHECKS == true) && (ret < 0)) | |
{ | |
DRETURN_ARG("ERR: Failed to update sprite\n"); | |
return ret; | |
} | |
else | |
{ | |
//Compute number of updated sprites | |
num_sprites_updated += ret; | |
} | |
} //End For: each frame buffer col (width scan) | |
} //End For: each frame buffer row (height scan) | |
//---------------------------------------------------------------- | |
// RETURN | |
//---------------------------------------------------------------- | |
DRETURN(); | |
return num_sprites_updated; | |
} //End public method: clear | void | | |
/***************************************************************************/ | |
//! @brief public method | |
//! clear | Color | | |
/***************************************************************************/ | |
//! @param color_tmp | Color | index of the solid sprite in the palette | |
//! @return int | >=0 Number of sprites changed | < 0 error | | |
//! @details | |
//! \n Clear the screen by setting a solid color sprite to each element of the sprite frame buffer | |
/***************************************************************************/ | |
int Screen::clear( Color color_tmp ) | |
{ | |
DENTER_ARG("color: %d\n", (int)color_tmp); | |
//---------------------------------------------------------------- | |
// CHECK | |
//---------------------------------------------------------------- | |
//If: palette index outside the palette | |
if (color_tmp >= (Color)Screen::Config::PALETTE_SIZE) | |
{ | |
DRETURN_ARG("ERR: palette index outside the palette\n"); | |
return -1; | |
} | |
//---------------------------------------------------------------- | |
// VARS | |
//---------------------------------------------------------------- | |
//Fast counters | |
uint8_t th, tw; | |
//Temp sprite | |
Frame_buffer_sprite sprite_tmp; | |
//Number of sprites updated | |
int num_sprites_updated = 0; | |
//Temp return | |
int ret; | |
//---------------------------------------------------------------- | |
// BODY | |
//---------------------------------------------------------------- | |
//Construct sprite. | |
//Special sprite with full background color | |
sprite_tmp.sprite_index = Config::SPRITE_BACKGROUND; | |
//Set color. I don't care about background color | |
sprite_tmp.background_color = color_tmp; | |
sprite_tmp.foreground_color = color_tmp; | |
sprite_tmp.f_update = true; | |
//For: each frame buffer row (height scan) | |
for (th = 0;th < Screen::Config::FRAME_BUFFER_HEIGHT;th++) | |
{ | |
//For: each frame buffer col (width scan) | |
for (tw = 0;tw < Screen::Config::FRAME_BUFFER_WIDTH;tw++) | |
{ | |
//Update the frame buffer with the new sprite if needed | |
ret = this -> update_sprite( th, tw, sprite_tmp ); | |
//If: an error occurred | |
if ((Config::PEDANTIC_CHECKS == true) && (ret < 0)) | |
{ | |
DRETURN_ARG("ERR: Failed to update sprite\n"); | |
return ret; | |
} | |
else | |
{ | |
//Compute number of updated sprites | |
num_sprites_updated += ret; | |
} | |
} //End For: each frame buffer col (width scan) | |
} //End For: each frame buffer row (height scan) | |
//---------------------------------------------------------------- | |
// RETURN | |
//---------------------------------------------------------------- | |
DRETURN(); | |
return num_sprites_updated; | |
} //End public method: clear | Color | | |
/***************************************************************************/ | |
//! @brief public method | |
//! print | int | int | char | Color | Color | |
/***************************************************************************/ | |
//! @param origin_h | int | height position of the sprite | |
//! @param origin_w | int | width position of the sprite | |
//! @param c | char | ascii char to be drawn | |
//! @param background | Color | background color of ths sprite as index from the palette | |
//! @param foreground | Color | foreground color of ths sprite as index from the palette | |
//! @return int | >=0 Number of sprites changed | < 0 error | | |
//! @todo add special non drawable sprite | |
//! @details | |
//! \n Print a character on screen using user defined background and foreground colors | |
//! \n Mark the sprite for update if needs to be | |
/***************************************************************************/ | |
int Screen::print( int origin_h, int origin_w, char c, Color background, Color foreground ) | |
{ | |
DENTER_ARG("h: %5d, w: %5d, c: %d %d\n", origin_h, origin_w, (int)background, (int)foreground); | |
//---------------------------------------------------------------- | |
// CHECK | |
//---------------------------------------------------------------- | |
//If: character is outside the ascii sprite table | |
if ((origin_h < 0) || (origin_h >= Config::FRAME_BUFFER_HEIGHT) || (origin_w < 0) || (origin_w >= Config::FRAME_BUFFER_WIDTH)) | |
{ | |
DRETURN_ARG("ERR: out of the sprite table\n"); | |
return -1; //FAIL | |
} | |
//If: colors are bad | |
if ((background >= (Color)Config::PALETTE_SIZE) || (foreground >= (Color)Config::PALETTE_SIZE)) | |
{ | |
DRETURN_ARG("ERR: bad default colors | Back: %3d | Fore: %3d |\n", background, foreground ); | |
return -1; //FAIL | |
} | |
//If: character is not stored inside the ascii sprite table | |
if (is_valid_char( c ) == false) | |
{ | |
DRETURN_ARG("ERR: character not on the char table\n"); | |
return -1; //FAIL | |
} | |
//---------------------------------------------------------------- | |
// VARS | |
//---------------------------------------------------------------- | |
//Temp sprite | |
Frame_buffer_sprite sprite_tmp; | |
//Construct temp sprite | |
//Sprite index. use its ascii code | |
sprite_tmp.sprite_index = c; | |
//Use default background and foreground colors | |
sprite_tmp.background_color = background; | |
sprite_tmp.foreground_color = foreground; | |
//Mark this sprite for update | |
sprite_tmp.f_update = true; | |
//---------------------------------------------------------------- | |
// BODY | |
//---------------------------------------------------------------- | |
//Update the frame buffer with the new sprite if needed | |
int ret = this -> update_sprite( origin_h, origin_w, sprite_tmp ); | |
//@debug | |
show_frame_sprite(this -> g_frame_buffer[origin_h][origin_w]); | |
//---------------------------------------------------------------- | |
// RETURN | |
//---------------------------------------------------------------- | |
DRETURN(); | |
return ret; | |
} //End public method: print | int | int | char | Color | Color | |
/***************************************************************************/ | |
//! @brief public method | |
//! print | int | int | char | Color | |
/***************************************************************************/ | |
//! @param origin_h | int | height position of the sprite | |
//! @param origin_w | int | width position of the sprite | |
//! @param c | char | ascii char to be drawn | |
//! @param foreground | Color | foreground color of ths sprite as index from the palette | |
//! @return int | >=0 Number of sprites changed | < 0 error | | |
//! @details | |
//! \n Print a character on screen using default background color but a user defined foreground color | |
/***************************************************************************/ | |
inline int Screen::print( int origin_h, int origin_w, char c, Color foreground ) | |
{ | |
DENTER(); | |
//---------------------------------------------------------------- | |
// BODY | |
//---------------------------------------------------------------- | |
//Call the more generic print char method and return its result | |
int num_changed_sprites = this -> print( origin_h, origin_w, c, this -> g_default_background_color, foreground ); | |
//---------------------------------------------------------------- | |
// RETURN | |
//---------------------------------------------------------------- | |
DRETURN(); | |
return num_changed_sprites; | |
} //End public method: print | int | int | char | Color | |
/***************************************************************************/ | |
//! @brief public method | |
//! print | int | int | char | | |
/***************************************************************************/ | |
//! @param origin_h | int | height position of the sprite | |
//! @param origin_w | int | width position of the sprite | |
//! @param c | char | ascii char to be drawn | |
//! @return int16_t | >=0 Number of sprites changed | < 0 error | | |
//! @details | |
//! \n print a char inside the sprite frame buffer and mark it for update if needs to be | |
//! \n uses default background and foreground colors | |
/***************************************************************************/ | |
inline int Screen::print( int origin_h, int origin_w, char c ) | |
{ | |
DENTER(); | |
//---------------------------------------------------------------- | |
// BODY | |
//---------------------------------------------------------------- | |
//Call the more generic print char method and return its result | |
int num_changed_sprites = this -> print( origin_h, origin_w, c, this -> g_default_background_color, this -> g_default_foreground_color ); | |
//---------------------------------------------------------------- | |
// RETURN | |
//---------------------------------------------------------------- | |
DRETURN(); | |
return num_changed_sprites; | |
} //End public method: print | int | int | char | | |
/***************************************************************************/ | |
//! @brief public method | |
//! print | int | int | const char * | Color | Color | | |
/***************************************************************************/ | |
//! @param origin_h | int | height position of the sprite | |
//! @param origin_w | int | width position of the sprite | |
//! @param str | const char * | string to be drawn. Must be null terminated | |
//! @param background | Color | background color of ths sprite as index from the palette | |
//! @param foreground | Color | foreground color of ths sprite as index from the palette | |
//! @return int16_t | >=0 Number of sprites changed | < 0 error | | |
//! @details | |
//! \n Print a string on screen using user defined background and foreground colors | |
//! \n Strings will not wrap around the screen | |
//! \n String must be \0 terminated | |
/***************************************************************************/ | |
int Screen::print( int origin_h, int origin_w, const char *str, Color background, Color foreground ) | |
{ | |
DENTER_ARG("h: %5d, w: %5d, c: %p %s\n", origin_h, origin_w, str, str); | |
//---------------------------------------------------------------- | |
// CHECK | |
//---------------------------------------------------------------- | |
//If: first character is outside the ascii sprite table | |
if ((origin_h < 0) || (origin_h >= Config::FRAME_BUFFER_HEIGHT) || (origin_w < 0) || (origin_w >= Config::FRAME_BUFFER_WIDTH)) | |
{ | |
DRETURN_ARG("ERR: out of the sprite table %5d %5d\n", origin_h, origin_w); | |
return -1; //FAIL | |
} | |
//If: colors are bad | |
if ((background >= (Color)Config::PALETTE_SIZE) || (foreground >= (Color)Config::PALETTE_SIZE)) | |
{ | |
DRETURN_ARG("ERR: bad default colors | Back: %3d | Fore: %3d |\n", background, foreground ); | |
return -1; //FAIL | |
} | |
//If: string is invalid | |
if (str == nullptr) | |
{ | |
DRETURN_ARG("ERR: null pointer string\n"); | |
return -1; //FAIL | |
} | |
//---------------------------------------------------------------- | |
// VARS | |
//---------------------------------------------------------------- | |
//Temp sprite | |
Frame_buffer_sprite sprite_tmp; | |
//Initialize colors | |
sprite_tmp.f_update = true; | |
sprite_tmp.background_color = background; | |
sprite_tmp.foreground_color = foreground; | |
//---------------------------------------------------------------- | |
// BODY | |
//---------------------------------------------------------------- | |
int num_changed_sprites = 0; | |
//Fast counters | |
uint8_t t = 0; | |
uint8_t tw = origin_w; | |
int ret; | |
//While: I'm allowed to print, I didn't exceed the string size, and I didn't exceed the screen position | |
while ((str[t] != '\0') && (tw < Config::FRAME_BUFFER_WIDTH)) | |
{ | |
//Compute sprite ascii char | |
sprite_tmp.sprite_index = str[t]; | |
DPRINT("t: %5d | tw: %5d | ", t, tw); | |
//If this is not a printable ascii character | |
if (this -> is_valid_char(sprite_tmp.sprite_index) == false) | |
{ | |
//!@todo Use placeholder sprite (special '?') | |
DPRINT_NOTAB("H: %5d | W: %5d | non printable\n", origin_h, tw ); | |
} | |
else | |
{ | |
//Update the frame buffer with the new sprite if needed | |
ret = this -> update_sprite( origin_h, tw, sprite_tmp ); | |
//If: an error occurred | |
if ((Config::PEDANTIC_CHECKS == true) && (ret < 0)) | |
{ | |
DRETURN_ARG("ERR: Failed to update sprite\n"); | |
return ret; | |
} | |
else | |
{ | |
//Compute number of updated sprites | |
num_changed_sprites += ret; | |
show_frame_sprite(this -> g_frame_buffer[origin_h][tw]); | |
} | |
} | |
//Next character | |
t++; | |
tw++; | |
} //End While: I'm allowed to print, I didn't exceed the string size, and I didn't exceed the screen position | |
//---------------------------------------------------------------- | |
// RETURN | |
//---------------------------------------------------------------- | |
DRETURN(); | |
return num_changed_sprites; | |
} //End public method: print | int | int | const char * | Color | Color | | |
/***************************************************************************/ | |
//! @brief public method | |
//! print | int | int | const char* | Color | | |
/***************************************************************************/ | |
//! @param origin_h | int | height position of the sprite | |
//! @param origin_w | int | width position of the sprite | |
//! @param str | const char * | string to be drawn. Must be null terminated | |
//! @param foreground | Color | foreground color of ths sprite as index from the palette | |
//! @return int16_t | >=0 Number of sprites changed | < 0 error | | |
//! @details | |
//! \n print a char inside the sprite frame buffer and mark it for update if needs to be | |
//! \n use default background | |
//! \n wrapper for more general print string function | |
/***************************************************************************/ | |
inline int Screen::print( int origin_h, int origin_w, const char *str, Color foreground ) | |
{ | |
DENTER(); //Trace enter | |
//---------------------------------------------------------------- | |
// BODY | |
//---------------------------------------------------------------- | |
//more general print string function | |
int num_changed_sprites = print( origin_h, origin_w, str, this -> g_default_background_color, foreground ); | |
//---------------------------------------------------------------- | |
// RETURN | |
//---------------------------------------------------------------- | |
DRETURN(); //Trace enter | |
return num_changed_sprites; | |
} //End public method: print | int | int | const char* | Color | | |
/***************************************************************************/ | |
//! @brief public method | |
//! print | int | int | const char* | | |
/***************************************************************************/ | |
//! @param origin_h | int | height position of the sprite | |
//! @param origin_w | int | width position of the sprite | |
//! @param str | const char * | string to be drawn. Must be null terminated | |
//! @return int16_t | >=0 Number of sprites changed | < 0 error | | |
//! @details | |
//! \n print a char inside the sprite frame buffer and mark it for update if needs to be | |
//! \n uses default background and foreground colors | |
//! \n wrapper for more general print string function | |
/***************************************************************************/ | |
inline int Screen::print( int origin_h, int origin_w, const char *str ) | |
{ | |
DENTER(); //Trace enter | |
//---------------------------------------------------------------- | |
// BODY | |
//---------------------------------------------------------------- | |
//more general print string function | |
int num_changed_sprites = print( origin_h, origin_w, str, this -> g_default_background_color, this -> g_default_foreground_color ); | |
//---------------------------------------------------------------- | |
// RETURN | |
//---------------------------------------------------------------- | |
DRETURN(); //Trace enter | |
return num_changed_sprites; | |
} //End public method: print | int | int | char | | |
/***************************************************************************/ | |
//! @brief public method | |
//! print | int | int | int | Color | Color | | |
/***************************************************************************/ | |
//! @param origin_h | int | height position of the first character | |
//! @param origin_w | int | width position of the first character | |
//! @param num | int | number to be shown on screen | |
//! @param background | Color | background color of ths sprite as index from the palette | |
//! @param foreground | Color | foreground color of ths sprite as index from the palette | |
//! @return int16_t | >=0 Number of sprites changed | < 0 error | | |
//! @details | |
//! \n Print a number on screen. Format configuration is handled by format | |
//! \n With left asjust, the number is print starting from left an origin is the position of the most significant number | |
//! \n With right adjust, the origin is the position of the least significant number | |
//! \n LEFT 78901 12.71m | |
//! \n RIGHT 78901 12.71m | |
//! \n ORIGIN ^ ^ | |
//! \n The format also specifies full number or enginnering format | |
/***************************************************************************/ | |
int Screen::print( int origin_h, int origin_w, int num, Color background, Color foreground ) | |
{ | |
DENTER_ARG("NUM: %d\n", num); //Trace enter | |
//---------------------------------------------------------------- | |
// CHECK | |
//---------------------------------------------------------------- | |
// Quit if the number is fully outside the screen for sure | |
// Avoid wasting CPU time for the conversion | |
//If: colors are bad | |
if ((background >= (Color)Config::PALETTE_SIZE) || (foreground >= (Color)Config::PALETTE_SIZE)) | |
{ | |
DRETURN_ARG("ERR: bad default colors | Back: %3d | Fore: %3d |\n", background, foreground ); | |
return -1; //FAIL | |
} | |
//If: height fully outside screen | |
if ((origin_h < 0) || (origin_h >= Config::FRAME_BUFFER_HEIGHT)) | |
{ | |
DRETURN_ARG("ERR: Height out of range: %d\n", origin_h); | |
return -1; | |
} | |
//Fetch the format of the number locally | |
Format_number format_tmp = this -> g_format_number; | |
//Compute first sprite and last sprite that can be occupied by the number | |
uint8_t start_w = ((format_tmp.align == Format_align::ADJ_LEFT)?(origin_w):(origin_w -format_tmp.size +1)); | |
uint8_t stop_w = ((format_tmp.align == Format_align::ADJ_LEFT)?(origin_w +format_tmp.size -1):(origin_w)); | |
DPRINT("start_w: %3d | stop_w: %3d\n", start_w, stop_w ); | |
//If: width fully outside screen in right adjust | |
if ( (stop_w < 0) || (start_w >= Config::FRAME_BUFFER_WIDTH) ) | |
{ | |
DRETURN_ARG("ERR: Width out of range\n"); | |
return -1; | |
} | |
//Clip the start and stop position to be inside the screen | |
start_w = ((start_w < 0)?(0):(start_w)); | |
stop_w = ((stop_w >= Config::FRAME_BUFFER_WIDTH)?(Config::FRAME_BUFFER_WIDTH -1):(stop_w)); | |
//---------------------------------------------------------------- | |
// NUM -> STRING | |
//---------------------------------------------------------------- | |
// Execute the conversion | |
int num_changed_sprites = 0; | |
//Prepare a string to hold the number | |
char str[User::String::Config::STRING_SIZE_S32]; | |
//Temp return | |
uint8_t num_digit; | |
//Fast counter | |
uint8_t t; | |
//if: number format is extended | |
if (format_tmp.format == Format_format::NUM) | |
{ | |
//Try to convert the number into a string | |
num_digit = User::String::num_to_str( (int32_t)num, User::String::Config::STRING_SIZE_S32, str ); | |
//If: fail | |
if (num_digit == 0) | |
{ | |
DRETURN_ARG("ERR: Failed to convert NUM number: %d", num); | |
return -1; | |
} | |
} | |
//If: number format is enginnering | |
else //if (format_tmp.format = Format_format::ENG) | |
{ | |
//Try to convert the number into a string | |
num_digit = User::String::num_to_eng( (int32_t)num, this -> g_format_number.eng_exp, User::String::Config::STRING_SIZE_S32, str ); | |
//If: fail | |
if (num_digit == 0) | |
{ | |
DRETURN_ARG("ERR: Failed to convert ENG number: %d", num); | |
return -1; | |
} | |
} | |
//---------------------------------------------------------------- | |
// NUMBER PARTIALLY OUT OF SCREEN | |
//---------------------------------------------------------------- | |
// Having just a piece of a number on screen is dangerous | |
// partially blanked digits need to invalidate the full number and show '#' | |
// Condition for partially out | |
// START STOP | |
// LEFT OW<0 OW+NUM-1>=W | |
// RIGHT OW-NUM+1<0 OW>=W | |
int ret; | |
//Temporary sprite | |
Frame_buffer_sprite sprite_tmp; | |
//Build temporary sprite | |
sprite_tmp.background_color = background; | |
sprite_tmp.foreground_color = foreground; | |
sprite_tmp.f_update = true; | |
//If: number is too big | |
if (num_digit > format_tmp.size) | |
{ | |
//Print the invalid number character to show the user the number has no meaning | |
sprite_tmp.sprite_index = '#'; | |
//For: each number character that can be displayed | |
for (t = start_w;t <= stop_w;t++) | |
{ | |
//Update the frame buffer with the new sprite if needed | |
ret = this -> update_sprite( origin_h, t, sprite_tmp ); | |
//If: an error occurred | |
if ((Config::PEDANTIC_CHECKS == true) && (ret < 0)) | |
{ | |
DRETURN_ARG("ERR: Failed to update sprite\n"); | |
return ret; | |
} | |
else | |
{ | |
//Compute number of updated sprites | |
num_changed_sprites += ret; | |
} | |
} | |
DRETURN_ARG("ERR: Width partially out of range | LEFT | start %d | stop %d |\n", start_w, stop_w ); | |
return num_changed_sprites; | |
} | |
//If: number partially outside screen in left adjust | |
else if ( (format_tmp.align == Format_align::ADJ_LEFT) && ((origin_w < 0) || ((origin_w +num_digit -1) >= Config::FRAME_BUFFER_WIDTH)) ) | |
{ | |
//Print the invalid number character to show the user the number has no meaning | |
sprite_tmp.sprite_index = '#'; | |
//For: each number character that can be displayed | |
for (t = start_w;t <= stop_w;t++) | |
{ | |
//Update the frame buffer with the new sprite if needed | |
ret = this -> update_sprite( origin_h, t, sprite_tmp ); | |
//If: an error occurred | |
if ((Config::PEDANTIC_CHECKS == true) && (ret < 0)) | |
{ | |
DRETURN_ARG("ERR: Failed to update sprite\n"); | |
return ret; | |
} | |
else | |
{ | |
//Compute number of updated sprites | |
num_changed_sprites += ret; | |
} | |
} | |
DRETURN_ARG("ERR: Width partially out of range | LEFT | start %d | stop %d |\n", start_w, stop_w ); | |
return num_changed_sprites; | |
} | |
//If: number partially outside screen in right adjust | |
else if ( (format_tmp.align == Format_align::ADJ_RIGHT) && ((origin_w -num_digit +1 < 0) || (origin_w >= Config::FRAME_BUFFER_WIDTH)) ) | |
{ | |
//Print the invalid number character to show the user the number has no meaning | |
sprite_tmp.sprite_index = '#'; | |
//For: each number character that can be displayed | |
for (t = start_w;t <= stop_w;t++) | |
{ | |
//Update the frame buffer with the new sprite if needed | |
ret = this -> update_sprite( origin_h, t, sprite_tmp ); | |
//If: an error occurred | |
if ((Config::PEDANTIC_CHECKS == true) && (ret < 0)) | |
{ | |
DRETURN_ARG("ERR: Failed to update sprite\n"); | |
return ret; | |
} | |
else | |
{ | |
//Compute number of updated sprites | |
num_changed_sprites += ret; | |
} | |
} | |
DRETURN_ARG("ERR: Width partially out of range | RIGHT | start %d | stop %d |\n", start_w, stop_w ); | |
return num_changed_sprites; | |
} | |
//---------------------------------------------------------------- | |
// NUMBER FULLY INSIDE SCREEN | |
//---------------------------------------------------------------- | |
// Number can be shown fully on screen, with at most spaces left out | |
//If: left alignment | |
if (format_tmp.align == Format_align::ADJ_LEFT) | |
{ | |
//Print the number | |
//For: every number digit | |
for (t = 0;t < num_digit; t++) | |
{ | |
//Digit -> Sprite | |
sprite_tmp.sprite_index = str[t]; | |
//Update the frame buffer with the new sprite if needed | |
ret = this -> update_sprite( origin_h, t, sprite_tmp ); | |
//If: an error occurred | |
if ((Config::PEDANTIC_CHECKS == true) && (ret < 0)) | |
{ | |
DRETURN_ARG("ERR: Failed to update sprite\n"); | |
return ret; | |
} | |
else | |
{ | |
//Compute number of updated sprites | |
num_changed_sprites += ret; | |
} | |
} //End For: every digit | |
//Print spaces to clear the previously printed character | |
//space sprite | |
sprite_tmp.sprite_index = ' '; | |
//For: every number digit | |
for (;t <= stop_w; t++) | |
{ | |
//Update the frame buffer with the new sprite if needed | |
ret = this -> update_sprite( origin_h, t, sprite_tmp ); | |
//If: an error occurred | |
if ((Config::PEDANTIC_CHECKS == true) && (ret < 0)) | |
{ | |
DRETURN_ARG("ERR: Failed to update sprite\n"); | |
return ret; | |
} | |
else | |
{ | |
//Compute number of updated sprites | |
num_changed_sprites += ret; | |
} | |
} | |
} //End If: left alignment | |
//If: right alignment | |
else //if (format_tmp.align == Format_align::ADJ_RIGHT) | |
{ | |
//Print the correct number of spaces | |
//space sprite | |
sprite_tmp.sprite_index = ' '; | |
//For: every number digit | |
for (t = start_w;t < stop_w -num_digit +1; t++) | |
{ | |
//Update the frame buffer with the new sprite if needed | |
ret = this -> update_sprite( origin_h, t, sprite_tmp ); | |
//If: an error occurred | |
if ((Config::PEDANTIC_CHECKS == true) && (ret < 0)) | |
{ | |
DRETURN_ARG("ERR: Failed to update sprite\n"); | |
return ret; | |
} | |
else | |
{ | |
//Compute number of updated sprites | |
num_changed_sprites += ret; | |
} | |
} | |
//Reset start position | |
start_w = t; | |
//For: every number digit | |
for (t = 0;t < num_digit; t++) | |
{ | |
//Digit -> Sprite | |
sprite_tmp.sprite_index = str[t]; | |
//Update the frame buffer with the new sprite if needed | |
ret = this -> update_sprite( origin_h, start_w +t, sprite_tmp ); | |
//If: an error occurred | |
if ((Config::PEDANTIC_CHECKS == true) && (ret < 0)) | |
{ | |
DRETURN_ARG("ERR: Failed to update sprite\n"); | |
return ret; | |
} | |
else | |
{ | |
//Compute number of updated sprites | |
num_changed_sprites += ret; | |
} | |
} //End For: every digit | |
} //End If: right alignment | |
//---------------------------------------------------------------- | |
// RETURN | |
//---------------------------------------------------------------- | |
DRETURN(); | |
return num_changed_sprites; //OK | |
} //End public method: print | int | int | int | Color | Color | | |
/***************************************************************************/ | |
//! @brief public method | |
//! print | int | int | int | Color | | |
/***************************************************************************/ | |
//! @param origin_h | int | height position of the first character | |
//! @param origin_w | int | width position of the first character | |
//! @param num | int | number to be shown on screen | |
//! @param foreground | Color | foreground color of ths sprite as index from the palette | |
//! @return int16_t | >=0 Number of sprites changed | < 0 error | | |
//! @details | |
//! \n Print a number on screen. Overload with default background. | |
/***************************************************************************/ | |
inline int Screen::print( int origin_h, int origin_w, int num, Color foreground ) | |
{ | |
DENTER_ARG("Num: %d\n", num ); | |
//---------------------------------------------------------------- | |
// RETURN | |
//---------------------------------------------------------------- | |
// | |
int num_changed_sprites = print( origin_h, origin_w, num, this -> g_default_background_color, foreground ); | |
DRETURN_ARG("Success: %d\n", num_changed_sprites ); | |
return num_changed_sprites; | |
} //End public method: print | int | int | int | | |
/***************************************************************************/ | |
//! @brief public method | |
//! print | int | int | int | | |
/***************************************************************************/ | |
//! @param origin_h | int | height position of the first character | |
//! @param origin_w | int | width position of the first character | |
//! @param num | int | number to be shown on screen | |
//! @return int16_t | >=0 Number of sprites changed | < 0 error | | |
//! @details | |
//! \n Print a number on screen. Overload with default background and foreground | |
/***************************************************************************/ | |
inline int Screen::print( int origin_h, int origin_w, int num ) | |
{ | |
DENTER_ARG("Num: %d\n", num ); | |
//---------------------------------------------------------------- | |
// RETURN | |
//---------------------------------------------------------------- | |
// | |
int ret = print( origin_h, origin_w, num, this -> g_default_background_color, this -> g_default_foreground_color ); | |
DRETURN_ARG("Success: %d\n", f_ret ); | |
return ret; | |
} //End public method: print | int | int | int | | |
/***************************************************************************/ | |
//! @brief public method | |
//! paint | int | int | Color | | |
/***************************************************************************/ | |
//! @return int16_t | >=0 Number of sprites changed | < 0 error | | |
//! @details | |
//! \n Draw a solid color on the screen | |
//! \n There are ery few graphics sprite as they ar meant for progress bars and little more | |
/***************************************************************************/ | |
int Screen::paint( int origin_h, int origin_w, Color color ) | |
{ | |
DENTER_ARG("H: %d, W: %d, color index: %d\n", origin_h, origin_w, (int)color ); | |
//---------------------------------------------------------------- | |
// CHECK | |
//---------------------------------------------------------------- | |
//If: colors are bad | |
if (color >= (Color)Config::PALETTE_SIZE) | |
{ | |
DRETURN_ARG("ERR: bad default colors | Color: %3d |\n", color ); | |
return -1; //FAIL | |
} | |
//If: height fully outside screen | |
if ((origin_h < 0) || (origin_h >= Config::FRAME_BUFFER_HEIGHT)) | |
{ | |
DRETURN_ARG("ERR: Height out of range: %d\n", origin_h); | |
return -1; | |
} | |
//If: width fully outside screen | |
if ((origin_w < 0) || (origin_w >= Config::FRAME_BUFFER_WIDTH)) | |
{ | |
DRETURN_ARG("ERR: Height out of range: %d\n", origin_w); | |
return -1; | |
} | |
//---------------------------------------------------------------- | |
// Construct Sprite | |
//---------------------------------------------------------------- | |
//Temporary sprite | |
Frame_buffer_sprite sprite_tmp; | |
//Build temporary sprite | |
sprite_tmp.sprite_index = Config::SPRITE_BACKGROUND; | |
sprite_tmp.background_color = color; | |
sprite_tmp.foreground_color = color; | |
sprite_tmp.f_update = true; | |
//---------------------------------------------------------------- | |
// Update Frame Buffer | |
//---------------------------------------------------------------- | |
//Update the frame buffer with the new sprite if needed | |
int ret = this -> update_sprite( origin_h, origin_w, sprite_tmp ); | |
//---------------------------------------------------------------- | |
// RETURN | |
//---------------------------------------------------------------- | |
DRETURN(); | |
return ret; //No sprites have been drawn | |
} //End public method: paint | int | int | Color | | |
/***************************************************************************/ | |
//! @brief public method | |
//! print_err | int | int | | |
/***************************************************************************/ | |
//! @param origin_h | int | height position of the sprite | |
//! @param origin_w | int | width position of the sprite | |
//! @return int16_t | >=0 Number of sprites changed | < 0 error | | |
//! @details | |
//! \n print a char inside the sprite frame buffer and mark it for update if needs to be | |
//! \n use default background | |
//! \n wrapper for more general print string function | |
/***************************************************************************/ | |
int Screen::print_err( int origin_h, int origin_w ) | |
{ | |
DENTER(); //Trace enter | |
//---------------------------------------------------------------- | |
// BODY | |
//---------------------------------------------------------------- | |
//more general print string function | |
int num_changed_sprites; | |
//If: OK | |
if (this -> g_error_code == 0) | |
{ | |
num_changed_sprites = print( origin_h, origin_w, "OK", Color::GREEN ); | |
} | |
//If: ERR | |
else | |
{ | |
num_changed_sprites = print( origin_h, origin_w, "ERR", Color::RED ); | |
this -> set_format(2, Format_align::ADJ_LEFT, Format_format::NUM ); | |
num_changed_sprites += print( origin_h, origin_w +3, (int)this -> g_error_code, Color::RED ); | |
} | |
//---------------------------------------------------------------- | |
// RETURN | |
//---------------------------------------------------------------- | |
DRETURN(); //Trace enter | |
return num_changed_sprites; | |
} //End public method: print_err | int | int | | |
/********************************************************************************************************************************************************* | |
********************************************************************************************************************************************************** | |
** PRIVATE INIT | |
********************************************************************************************************************************************************** | |
*********************************************************************************************************************************************************/ | |
/***************************************************************************/ | |
//! @brief private init | |
//! init_class_vars | void | | |
/***************************************************************************/ | |
//! @return bool | false = OK | true = ERR | |
//! @details | |
//! \n Initialize the class vars | |
/***************************************************************************/ | |
bool Screen::init_class_vars( void ) | |
{ | |
//---------------------------------------------------------------- | |
// VARS | |
//---------------------------------------------------------------- | |
//---------------------------------------------------------------- | |
// BODY | |
//---------------------------------------------------------------- | |
//Initialize error code | |
this -> g_error_code = Screen::Error::OK; | |
//Initialize default number format | |
this -> set_format( Screen::Config::FRAME_BUFFER_WIDTH, Format_align::ADJ_LEFT, Format_format::NUM, 0 ); | |
//---------------------------------------------------------------- | |
// RETURN | |
//---------------------------------------------------------------- | |
return false; //OK | |
} //End private init: init_class_vars | void | | |
/***************************************************************************/ | |
//! @brief private init | |
//! init_frame_buffer | void | |
/***************************************************************************/ | |
//! @return bool | false = OK | true = ERR | |
//! @details | |
//! \n Initialize the sprite frame buffer | |
/***************************************************************************/ | |
bool Screen::init_frame_buffer() | |
{ | |
DENTER(); | |
//---------------------------------------------------------------- | |
// VARS | |
//---------------------------------------------------------------- | |
//Fast counter | |
uint16_t tw, th; | |
//Temp sprite | |
Frame_buffer_sprite sprite_tmp; | |
//---------------------------------------------------------------- | |
// BODY | |
//---------------------------------------------------------------- | |
//Force update of this sprite | |
sprite_tmp.f_update = true; | |
//Initialize sprite code to FULL BACKGROUND sprite | |
sprite_tmp.sprite_index = Config::SPRITE_BLACK; | |
//Initialize colors to defaults Color black and white | |
sprite_tmp.background_color = Screen::Color::BLACK; | |
sprite_tmp.foreground_color = Screen::Color::WHITE; | |
show_frame_sprite( sprite_tmp ); | |
//For: each frame buffer row (height scan) | |
for (th = 0;th < Screen::Config::FRAME_BUFFER_HEIGHT;th++) | |
{ | |
//For: each frame buffer col (width scan) | |
for (tw = 0;tw < Screen::Config::FRAME_BUFFER_WIDTH;tw++) | |
{ | |
//Save default sprite in the frame buffer | |
this -> g_frame_buffer[th][tw] = sprite_tmp; | |
} //End For: each frame buffer col (width scan) | |
} //End For: each frame buffer row (height scan) | |
//All sprites require update at the initialization | |
this -> g_pending_cnt = Config::FRAME_BUFFER_SIZE; | |
//---------------------------------------------------------------- | |
// RETURN | |
//---------------------------------------------------------------- | |
DRETURN(); | |
return false; //OK | |
} //End private init: init_frame_buffer | void | |
/***************************************************************************/ | |
//! @brief private init | |
//! init_default_colors | void | | |
/***************************************************************************/ | |
//! @return void | |
//! @details | |
//! \n Initialize the default background and foreground colors | |
/***************************************************************************/ | |
inline bool Screen::init_default_colors( void ) | |
{ | |
DENTER(); | |
//---------------------------------------------------------------- | |
// BODY | |
//---------------------------------------------------------------- | |
//Initialize default colors | |
this -> g_default_background_color = Color::BLACK; | |
this -> g_default_foreground_color = Color::WHITE; | |
//---------------------------------------------------------------- | |
// RETURN | |
//---------------------------------------------------------------- | |
DRETURN(); | |
return false; //OK | |
} //End private init: init_default_colors | void | | |
/***************************************************************************/ | |
//! @brief private init | |
//! init_palette | void | |
/***************************************************************************/ | |
//! @return bool | false = OK | true = ERR | |
//! @details | |
//! \n initialize palette to default values | |
/***************************************************************************/ | |
bool Screen::init_palette( void ) | |
{ | |
DENTER(); | |
//---------------------------------------------------------------- | |
// BODY | |
//---------------------------------------------------------------- | |
//Use the CGA default palette (https://en.wikipedia.org/wiki/Color_Graphics_Adapter) | |
this -> g_palette[Screen::Color::BLACK] = Longan_nano::Display::color( 0x00, 0x00, 0x00 ); | |
this -> g_palette[Screen::Color::BLUE] = Longan_nano::Display::color( 0x00, 0x00, 0xAA ); | |
this -> g_palette[Screen::Color::GREEN] = Longan_nano::Display::color( 0x00, 0xAA, 0x00 ); | |
this -> g_palette[Screen::Color::CYAN] = Longan_nano::Display::color( 0x00, 0xAA, 0xAA ); | |
this -> g_palette[Screen::Color::RED] = Longan_nano::Display::color( 0xAA, 0x00, 0x00 ); | |
this -> g_palette[Screen::Color::MAGENTA] = Longan_nano::Display::color( 0xAA, 0x00, 0xAA ); | |
this -> g_palette[Screen::Color::BROWN] = Longan_nano::Display::color( 0xAA, 0x55, 0x00 ); | |
this -> g_palette[Screen::Color::LGRAY] = Longan_nano::Display::color( 0xAA, 0xAA, 0xAA ); | |
this -> g_palette[Screen::Color::DGRAY] = Longan_nano::Display::color( 0x55, 0x55, 0x55 ); | |
this -> g_palette[Screen::Color::LBLUE] = Longan_nano::Display::color( 0x55, 0x55, 0xFF ); | |
this -> g_palette[Screen::Color::LGREEN] = Longan_nano::Display::color( 0x55, 0xFF, 0x55 ); | |
this -> g_palette[Screen::Color::LCYAN] = Longan_nano::Display::color( 0x55, 0xFF, 0xFF ); | |
this -> g_palette[Screen::Color::LRED] = Longan_nano::Display::color( 0xFF, 0x55, 0x55 ); | |
this -> g_palette[Screen::Color::LMAGENTA] = Longan_nano::Display::color( 0xFF, 0x55, 0xFF ); | |
this -> g_palette[Screen::Color::YELLOW] = Longan_nano::Display::color( 0xFF, 0xFF, 0x55 ); | |
this -> g_palette[Screen::Color::WHITE] = Longan_nano::Display::color( 0xFF, 0xFF, 0xFF ); | |
#ifdef DEBUG_ENABLE | |
{ | |
DPRINT("TEST: %6x\n", Longan_nano::Display::color( 0xFF, 0xFF, 0xFF )); | |
this -> show_palette(); | |
} | |
#endif | |
//---------------------------------------------------------------- | |
// RETURN | |
//---------------------------------------------------------------- | |
DRETURN(); | |
return false; //OK | |
} //End private init: init_palette | void | |
/***************************************************************************/ | |
//! @brief private init | |
//! init_fsm | void | | |
/***************************************************************************/ | |
//! @return bool | false = OK | true = ERR | |
//! @details | |
//! \n Initialize the update FSM machine | |
/***************************************************************************/ | |
bool Screen::init_fsm( void ) | |
{ | |
//---------------------------------------------------------------- | |
// BODY | |
//---------------------------------------------------------------- | |
//Start from top left | |
this -> g_status.scan_h = 0; | |
this -> g_status.scan_w = 0; | |
//IDLE state | |
this -> g_status.cnt = 0; | |
//Update should scan for the next sprite to be updated | |
this -> g_status.phase = Fsm_state::SCAN_SPRITE; | |
//---------------------------------------------------------------- | |
// RETURN | |
//---------------------------------------------------------------- | |
return false; //OK | |
} //End private init: init_fsm | void | | |
/********************************************************************************************************************************************************* | |
********************************************************************************************************************************************************** | |
** PRIVATE SETTER | |
********************************************************************************************************************************************************** | |
*********************************************************************************************************************************************************/ | |
/***************************************************************************/ | |
//! @brief private setter | |
//! report_error | Error | | |
/***************************************************************************/ | |
//! @param error_code | Error | error code of the Screen Class | |
//! @return no return | |
//! @details | |
//! Method | |
/***************************************************************************/ | |
void Screen::report_error( Error error_code ) | |
{ | |
DENTER_ARG("ERR%d\n", (int)error_code ); //Trace Enter | |
///-------------------------------------------------------------------------- | |
/// CHECK | |
///-------------------------------------------------------------------------- | |
if ((Config::PEDANTIC_CHECKS == true) && (error_code >= Screen::Error::NUM_ERROR_CODES)) | |
{ | |
this -> g_error_code = Screen::Error::BAD_ERROR_CODE; | |
} | |
else | |
{ | |
this -> g_error_code = error_code; | |
} | |
///-------------------------------------------------------------------------- | |
/// RETURN | |
///-------------------------------------------------------------------------- | |
DRETURN(); //Trace Return | |
return; | |
} //end private setter: report_error | Error | | |
/********************************************************************************************************************************************************* | |
********************************************************************************************************************************************************** | |
** PRIVATE TESTERS | |
********************************************************************************************************************************************************** | |
*********************************************************************************************************************************************************/ | |
/***************************************************************************/ | |
//! @brief private tester | |
//! is_valid_char | char | | |
/***************************************************************************/ | |
//! @return bool | false = INVALID | true =VALID | |
//! @details | |
//! return true if the char is stored inside the ascii sprite table | |
/***************************************************************************/ | |
inline bool Screen::is_valid_char( char c ) | |
{ | |
//---------------------------------------------------------------- | |
// RETURN | |
//---------------------------------------------------------------- | |
return ((c >= Config::ASCII_START) && (c <= Config::ASCII_STOP)); | |
} //End private tester: is_valid_char | char | | |
/***************************************************************************/ | |
//! @brief private tester | |
//! is_using_background | uint8_t | | |
/***************************************************************************/ | |
//! @return bool | false = sprite do not use background color | true = sprite use background color | |
//! @details | |
//! return true if the sprite make use of the background palette color | |
/***************************************************************************/ | |
inline bool Screen::is_using_background( uint8_t sprite ) | |
{ | |
//---------------------------------------------------------------- | |
// BODY | |
//---------------------------------------------------------------- | |
//If: special sprite | |
if (sprite < Config::NUM_SPECIAL_SPRITES) | |
{ | |
//If: special sprite that use the background | |
if (sprite == Config::SPRITE_BACKGROUND) | |
{ | |
//Use background | |
return true; | |
} | |
else | |
{ | |
//Do not use the background | |
return false; | |
} | |
} | |
//If: sprite is an ascii character | |
else if (this -> is_valid_char(sprite) == true) | |
{ | |
//An ascii character use the background | |
return true; | |
} | |
//---------------------------------------------------------------- | |
// RETURN | |
//---------------------------------------------------------------- | |
//Non drawable sprite | |
return false; | |
} //End private tester: is_using_background | uint8_t | | |
/***************************************************************************/ | |
//! @brief private tester | |
//! is_using_foreground | uint8_t | | |
/***************************************************************************/ | |
//! @return bool | false = sprite do not use foreground color | true = sprite use foreground color | |
//! @details | |
//! return true if the sprite make use of the foreground palette color | |
/***************************************************************************/ | |
inline bool Screen::is_using_foreground( uint8_t sprite ) | |
{ | |
//---------------------------------------------------------------- | |
// BODY | |
//---------------------------------------------------------------- | |
//If: special sprite | |
if (sprite < Config::NUM_SPECIAL_SPRITES) | |
{ | |
//If: special sprite that use the color | |
if (sprite == Config::SPRITE_FOREGROUND) | |
{ | |
//Using color | |
return true; | |
} | |
else | |
{ | |
//Not Using color | |
return false; | |
} | |
} | |
//If: sprite is an ascii character | |
else if (this -> is_valid_char(sprite) == true) | |
{ | |
//An ascii character use the color | |
return true; | |
} | |
//---------------------------------------------------------------- | |
// RETURN | |
//---------------------------------------------------------------- | |
//Non drawable sprite | |
return false; | |
} //End private tester: is_using_foreground | uint8_t | | |
/***************************************************************************/ | |
//! @brief private tester | |
//! is_same_sprite | Frame_buffer_sprite | Frame_buffer_sprite | | |
/***************************************************************************/ | |
//! @return bool | false = different | true = same | |
//! @details | |
//! check if sprite_a is functionally the same as sprite_b | |
//! this is used to decide if mark a sprite for update or leave it as is | |
//! this function is more nuanced that it appears | |
//! this function is inside the drivers and assumes all relevant checks have been made by interface functions | |
//! E.G. >a foreground sprite with with foreground is the same as a background sprite with white background | |
//! E.G. >writing 'a' red on black is differet from writing 'a' green on black | |
//! A change of a color in the palette will automatically mark for update all characters that use that palette color, but its taken care by the relevant function | |
//! Because of that, no function but the update FSM is allowed to deactivate the update flag, so don't be overly aggressive with the result of this function | |
/***************************************************************************/ | |
bool Screen::is_same_sprite( Frame_buffer_sprite sprite_a, Frame_buffer_sprite sprite_b ) | |
{ | |
DENTER(); | |
//---------------------------------------------------------------- | |
// VARS | |
//---------------------------------------------------------------- | |
bool f_ascii_a = is_valid_char( sprite_a.sprite_index ); | |
bool f_special_a = (sprite_a.sprite_index < Config::NUM_SPECIAL_SPRITES); | |
bool f_ascii_b = is_valid_char( sprite_b.sprite_index ); | |
bool f_special_b = (sprite_b.sprite_index < Config::NUM_SPECIAL_SPRITES); | |
//---------------------------------------------------------------- | |
// BODY | |
//---------------------------------------------------------------- | |
//If: both characters are special | |
if ((f_special_a == true) && (f_special_b == true)) | |
{ | |
//If: sprite indexes are the same | |
if (sprite_a.sprite_index == sprite_b.sprite_index) | |
{ | |
//If: fixed color sprites (do not use palette) | |
if ((sprite_a.sprite_index == Config::SPRITE_BLACK) || (sprite_a.sprite_index == Config::SPRITE_WHITE)) | |
{ | |
DRETURN_ARG("Same fixed solid sprites: %d %d\n", sprite_a.sprite_index, sprite_b.sprite_index ); | |
return true; //Same | |
} | |
//If: character that use background only | |
else if (sprite_a.sprite_index == Config::SPRITE_BACKGROUND) | |
{ | |
//If: background are the same | |
if (sprite_a.background_color == sprite_b.background_color) | |
{ | |
DRETURN_ARG("Same solid background sprites: %d\n", sprite_a.background_color ); | |
return true; //Same | |
} | |
//If: background are the different | |
else | |
{ | |
DRETURN_ARG("Different solid background sprites: %d %d\n", sprite_a.background_color, sprite_b.background_color ); | |
return false; //Different | |
} | |
} | |
//If: character that use foreground only | |
else if (sprite_a.sprite_index == Config::SPRITE_FOREGROUND) | |
{ | |
//If: background are the same | |
if (sprite_a.foreground_color == sprite_b.foreground_color) | |
{ | |
DRETURN_ARG("Same solid foreground sprites: %d\n", sprite_a.foreground_color ); | |
return true; //Same | |
} | |
//If: background are the different | |
else | |
{ | |
DRETURN_ARG("Different solid foreground sprites: %d %d\n", sprite_a.foreground_color, sprite_b.foreground_color ); | |
return false; //Different | |
} | |
} | |
//Default: | |
else | |
{ | |
//Any other combination is to be treated as different sprites | |
DRETURN_ARG("Different sprites: %d %d\n", sprite_a.sprite_index, sprite_b.sprite_index ); | |
return false; //Different | |
} | |
} //End If: sprite indexes are the same | |
//End If: sprite indexes are the different | |
else | |
{ | |
//@todo: there are combinations of different indexes that yield the same color | |
DRETURN_ARG("Different sprites: %d %d\n", sprite_a.sprite_index, sprite_b.sprite_index ); | |
return false; //Different | |
} | |
} //End If: both characters are special | |
//If: both are validascii characters | |
else if ((f_ascii_a == true) && (f_ascii_b == true)) | |
{ | |
//If: sprites have the same index, the same background and the same foreground | |
if ((sprite_a.sprite_index == sprite_b.sprite_index) && (sprite_a.background_color == sprite_b.background_color) && (sprite_a.foreground_color == sprite_b.foreground_color)) | |
{ | |
DRETURN_ARG("Same ascii characters: %c %c\n", sprite_a.sprite_index, sprite_b.sprite_index ); | |
return true; //Same ascii | |
} | |
//If: any property is different | |
else | |
{ | |
DRETURN_ARG("Different ascii characters: %c %c\n", sprite_a.sprite_index, sprite_b.sprite_index ); | |
return false; //Different ascii | |
} | |
} | |
//@todo: graphics sprites (Symbols) | |
//If: every other combination is an invalid sprite | |
else | |
{ | |
//Do nothing | |
} | |
//---------------------------------------------------------------- | |
// RETURN | |
//---------------------------------------------------------------- | |
DRETURN(); | |
return false; //Sprites are different | |
} //End private tester: is_same_sprite | Frame_buffer_sprite | Frame_buffer_sprite | | |
/********************************************************************************************************************************************************* | |
********************************************************************************************************************************************************** | |
** PRIVATE METHODS | |
********************************************************************************************************************************************************** | |
*********************************************************************************************************************************************************/ | |
/***************************************************************************/ | |
//! @brief private method | |
//! register_sprite | uint16_t | uint16_t | | |
/***************************************************************************/ | |
//! @param index_h | uint16_t | index of the sprite in the frame buffer to build pixel from | |
//! @param index_w | uint16_t | index of the sprite in the frame buffer to build pixel from | |
//! @return int8_t | -1 error | >= 0 sprites registered for draw | |
//! @details | |
//! \n Register a sprite for draw in the display driver if possible | |
//! \n Sprite can be xomplex color map or solid color | |
/***************************************************************************/ | |
int8_t Screen::register_sprite( uint16_t index_h, uint16_t index_w ) | |
{ | |
DENTER_ARG("index_h : %5d | index_w %5d\n", index_h, index_w); | |
//---------------------------------------------------------------- | |
// VARS | |
//---------------------------------------------------------------- | |
//Temp sprite data | |
uint16_t foreground_color, background_color; | |
//Temp color | |
uint16_t color; | |
//false = complex color map | true = solid color | |
bool f_solid_color; | |
//---------------------------------------------------------------- | |
// INIT | |
//---------------------------------------------------------------- | |
//If: bad parameters | |
if ((Config::PEDANTIC_CHECKS == true) && ((index_w >= Config::FRAME_BUFFER_WIDTH) || (index_h >= Config::FRAME_BUFFER_HEIGHT)) ) | |
{ | |
DRETURN_ARG("ERR: bad parameters\n"); | |
return -1; //FAIL | |
} | |
//---------------------------------------------------------------- | |
// DECODE SPRITE | |
//---------------------------------------------------------------- | |
//Fetch a frame sprite | |
Frame_buffer_sprite sprite_tmp = g_frame_buffer[index_h][index_w]; | |
show_frame_sprite( sprite_tmp ); | |
//Decode background and foreground colors | |
background_color = g_palette[ sprite_tmp.background_color ]; | |
foreground_color = g_palette[ sprite_tmp.foreground_color ]; | |
DPRINT("sprite: %d | background color: %6x | foreground_color: %6x |\n", sprite_tmp.sprite_index, background_color, foreground_color ); | |
//Pointer to sprite data | |
const uint8_t *sprite_ptr = nullptr; | |
//If: special sprite | |
if (sprite_tmp.sprite_index < Config::NUM_SPECIAL_SPRITES) | |
{ | |
//If: Solid black | |
if (sprite_tmp.sprite_index == Config::SPRITE_BLACK) | |
{ | |
f_solid_color = true; | |
color = Display::color(0x00,0x00,0x00); | |
} | |
//If: Solid white | |
else if (sprite_tmp.sprite_index == Config::SPRITE_WHITE) | |
{ | |
f_solid_color = true; | |
color = Display::color(0xFF,0xFF,0xFF); | |
} | |
//If: Solid background | |
else if (sprite_tmp.sprite_index == Config::SPRITE_BACKGROUND) | |
{ | |
f_solid_color = true; | |
color = background_color; | |
} | |
//If: Solid foreground | |
else if (sprite_tmp.sprite_index == Config::SPRITE_FOREGROUND) | |
{ | |
f_solid_color = true; | |
color = foreground_color; | |
} | |
//If: Transparent sprite | |
else if (sprite_tmp.sprite_index == Config::SPRITE_TRANSPARENT) | |
{ | |
DRETURN_ARG("Transparent Sprite\n"); | |
return 0; | |
} | |
//If: unhandled special sprite | |
else | |
{ | |
//Signal the error | |
this -> report_error( Error::REGISTER_SPRITE_FAIL ); | |
DRETURN_ARG("ERR%d: unhandled special sprit\n", this -> get_error() ); | |
return -1; | |
} | |
} //End If: special sprite | |
//If: Handled Ascii Character in the character table | |
else if (this -> is_valid_char( sprite_tmp.sprite_index ) == true) | |
{ | |
//If: background and foreground are different | |
if (background_color != foreground_color) | |
{ | |
//Full pixel color map | |
f_solid_color = false; | |
//Point to the first byte of the ascii sprite | |
sprite_ptr = &g_ascii_sprites[ (sprite_tmp.sprite_index -Config::ASCII_START) *Config::SPRITE_HEIGHT ]; | |
} | |
//If: background and foreground are the same | |
else //if (background_color == foreground_color) | |
{ | |
//Draw a solid color sprite. Don't bother with computing a redundant pixel color map | |
f_solid_color = true; | |
color = background_color; | |
} | |
} | |
//If: Unhandled sprite | |
else | |
{ | |
//Signal the error | |
this -> report_error( Error::REGISTER_SPRITE_FAIL ); | |
DRETURN_ARG("ERR%d: unhandled special sprit\n", this -> get_error() ); | |
return -1; | |
} | |
//---------------------------------------------------------------- | |
// BUILD PIXEL MAP | |
//---------------------------------------------------------------- | |
//Temp return | |
int ret; | |
//If: sprite is a complex color map | |
if (f_solid_color == false) | |
{ | |
//Fast counter | |
int tw, th; | |
//Store a fullbinary width slice (row) | |
uint32_t sprite_width_slice; | |
DPRINT("sprite table index: %c %5d | width slice | ", sprite_index, sprite_index-' ' ); | |
//For: Scan height | |
for (th = 0;th < Config::SPRITE_HEIGHT;th++) | |
{ | |
//Grab full width slice of data | |
sprite_width_slice = sprite_ptr[ th ]; | |
DPRINT_NOTAB(" %x |",sprite_width_slice); | |
//For: Scan width | |
for (tw = 0;tw < Config::SPRITE_WIDTH;tw++) | |
{ | |
//Compute color from the binary sprite map | false = background | true = foreground | |
color = ((sprite_width_slice & 0x01) == 0x00)?(background_color):(foreground_color); | |
//Shift away the decoded bit | |
sprite_width_slice = sprite_width_slice >> 1; | |
//Save pixel | |
this -> g_pixel_data[((th *Config::SPRITE_WIDTH) +tw)] = color; | |
} //End For: Scan width | |
} //End For: Scan height | |
DPRINT_NOTAB("\n"); | |
//Register the sprite for draw in the Display driver | |
ret = this -> Display::register_sprite( index_h *Config::SPRITE_HEIGHT, index_w *Config::SPRITE_WIDTH, Config::SPRITE_HEIGHT, Config::SPRITE_WIDTH, g_pixel_data ); | |
//If: failed to register. the register sprite in future can be smaller than the sprite size if trying to register a sprite partially out of screen | |
if (ret <= 0) | |
{ | |
//Signal the error | |
this -> report_error( Error::REGISTER_SPRITE_FAIL ); | |
//Failed to register sprite | |
ret = -1; | |
} | |
//If: success | |
else | |
{ | |
//One sprite has been drawn | |
ret = 1; | |
} | |
} //End If: sprite is a complex color map | |
//If: sprite is a solid color | |
else //if (f_solid_color == true) | |
{ | |
//Register the sprite for draw in the Display driver | |
ret = this -> Display::register_sprite( index_h *Config::SPRITE_HEIGHT, index_w *Config::SPRITE_WIDTH, Config::SPRITE_HEIGHT, Config::SPRITE_WIDTH, color ); | |
//If: failed to register. the register sprite in future can be smaller than the sprite size if trying to register a sprite partially out of screen | |
if (ret <= 0) | |
{ | |
//Signal the error | |
this -> report_error( Error::REGISTER_SPRITE_FAIL ); | |
//Failed to register sprite | |
ret = -1; | |
} | |
//If: success | |
else | |
{ | |
//One sprite has been drawn | |
ret = 1; | |
} | |
} //End If: sprite is a solid color | |
//DEBUG | |
show_pixels(); | |
//---------------------------------------------------------------- | |
// RETURN | |
//---------------------------------------------------------------- | |
DRETURN(); | |
return ret; | |
} //End private method: register_sprite | uint16_t | uint16_t | | |
/***************************************************************************/ | |
//! @brief private tester | |
//! update_sprite | uint16_t | uint16_t | Frame_buffer_sprite | | |
/***************************************************************************/ | |
//! @return ont | <0 = error coccurred | 0 = frame buffer wasn't updated | 1 = frame buffer was updated | |
//! @details | |
//! Update a sprite in the frame buffer and mark it for update if required | |
//! Increase the workload counter if applicable | |
//! If workload counter is zero, set the scan to the current sprite to quicken the seek | |
/***************************************************************************/ | |
int8_t Screen::update_sprite( uint16_t index_h, uint16_t index_w, Frame_buffer_sprite new_sprite ) | |
{ | |
DENTER_ARG("H: %d | W: %d |\n", index_h, index_w ); | |
//---------------------------------------------------------------- | |
// CHECK | |
//---------------------------------------------------------------- | |
//If: invalid coordinates | |
if ((Config::PEDANTIC_CHECKS == true) && ((index_h >= Config::FRAME_BUFFER_HEIGHT) || (index_w >= Config::FRAME_BUFFER_WIDTH)) ) | |
{ | |
DRETURN_ARG("ERR: bad index H: %d | W: %d |\n", index_h, index_w); | |
return -1; | |
} | |
//---------------------------------------------------------------- | |
// BODY | |
//---------------------------------------------------------------- | |
int8_t num_updated_sprites; | |
//Fetch sprite | |
Frame_buffer_sprite old_sprite = this -> g_frame_buffer[index_h][index_w]; | |
//If: the sprites are the same | |
if (this -> is_same_sprite(old_sprite, new_sprite) == true) | |
{ | |
//Do nothing | |
num_updated_sprites = 0; | |
} | |
//If: the sprites are not the same | |
else //if (old_sprite.f_update == true) | |
{ | |
//If: old sprite was not marked for update | |
if (old_sprite.f_update == false) | |
{ | |
//If: the library workload is full | |
if ((Config::PEDANTIC_CHECKS == true) && (this -> g_pending_cnt >= Config::FRAME_BUFFER_SIZE)) | |
{ | |
this -> report_error( Screen::Error::PENDING_OVERFLOW ); | |
} | |
//If: the screen class was IDLE before this call | |
else if (this -> g_pending_cnt == 0) | |
{ | |
//Set the scan to this sprite so that the seek is quick | |
this -> g_status.scan_h = index_h; | |
this -> g_status.scan_w = index_w; | |
//Increase workload of the Screen class | |
this -> g_pending_cnt = 1; | |
} | |
//If: Screen class is already busy | |
else | |
{ | |
//Increase workload of the Screen class | |
this -> g_pending_cnt++; | |
} | |
} | |
//Mark for update | |
new_sprite.f_update = true; | |
//Update the sprite | |
this -> g_frame_buffer[index_h][index_w] = new_sprite; | |
//A sprite was updated | |
num_updated_sprites = 1; | |
} | |
//---------------------------------------------------------------- | |
// RETURN | |
//---------------------------------------------------------------- | |
DRETURN(); | |
return num_updated_sprites; | |
} //End private method: update_sprite | uint16_t | uint16_t | Frame_buffer_sprite | | |
/********************************************************************************** | |
** NAMESPACE | |
**********************************************************************************/ | |
} //End Namespace: Longan_nano | |
#else | |
#warning "Multiple inclusion of hader file" | |
#endif |
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