[Serializable] public class CustomDictionary : SerializableDictionary { }
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using System; | |
using System.IO; | |
using System.Linq; | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.SceneManagement; | |
using UnityEngine.AI; |
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using UnityEngine; | |
using UnityEditor; | |
public class SaveRenderTextureToFile { | |
[MenuItem("Assets/Save RenderTexture to file")] | |
public static void SaveRTToFile() | |
{ | |
RenderTexture rt = Selection.activeObject as RenderTexture; | |
RenderTexture.active = rt; |
Note: This is the guide for v 2.x.
For the v3, please follow this url: https://blog.csdn.net/sam_shan/article/details/80585240 Thanks @liy-cn for contributing.
For the v6, please follow the comment below: https://gist.github.com/trandaison/40b1d83618ae8e3d2da59df8c395093a?permalink_comment_id=5079514#gistcomment-5079514
Download: StarUML.io
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ScriptableObject Icon | |
_Popup | |
_Help | |
Clipboard | |
SocialNetworks.UDNOpen | |
SocialNetworks.Tweet | |
SocialNetworks.FacebookShare | |
SocialNetworks.LinkedInShare | |
SocialNetworks.UDNLogo | |
animationvisibilitytoggleoff |