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using UnityEngine;
using System.Collections;
public class BoomGoesBlock : MonoBehaviour {
public static int amount = 0;
private GameObject go;
// Use this for initialization
void Start () {
go = this.gameObject;
@Piwly
Piwly / BoomGoesText.cs
Last active February 22, 2016 18:00
Boom?
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
public class BoomGoesText : MonoBehaviour {
private Text text;
void Start () {