Created
April 10, 2023 16:06
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Replaces the SpriteRenderer with an Image component when a Sprite asset is dragged under a Canvas
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using System; | |
using UnityEditor; | |
using UnityEngine; | |
using UnityEngine.UI; | |
/// <summary> | |
/// Replaces the SpriteRenderer with an Image component when a Sprite asset is dragged under a Canvas | |
/// </summary> | |
[InitializeOnLoad] | |
public static class ImageByDefault | |
{ | |
static ImageByDefault() | |
{ | |
AssemblyReloadEvents.AssemblyReloadCallback beforeRelod = null; | |
beforeRelod = () => | |
{ | |
ObjectFactory.componentWasAdded -= SwapSpriteRenderer; | |
AssemblyReloadEvents.beforeAssemblyReload -= beforeRelod; | |
}; | |
ObjectFactory.componentWasAdded += SwapSpriteRenderer; | |
AssemblyReloadEvents.beforeAssemblyReload += beforeRelod; | |
} | |
private static void SwapSpriteRenderer(Component component) | |
{ | |
if (component is SpriteRenderer spriteRenderer) | |
{ | |
EditorApplication.CallbackFunction SwapComponent = null; | |
SwapComponent = () => | |
{ | |
EditorApplication.delayCall -= SwapComponent; | |
if (component.GetComponentsInParent<Canvas>(true).Length > 0) | |
{ | |
var gameObject = spriteRenderer.gameObject; | |
var sprite = spriteRenderer.sprite; | |
UnityEngine.Object.DestroyImmediate(spriteRenderer); | |
var image = gameObject.AddComponent<Image>(); | |
image.sprite = sprite; | |
image.SetNativeSize(); | |
EditorUtility.SetDirty(image); | |
} | |
}; | |
EditorApplication.delayCall += SwapComponent; | |
} | |
} | |
} |
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