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@Quackdoc
Created May 1, 2025 16:40
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test translucent window
#include <SDL3/SDL.h>
#include <SDL3/SDL_render.h>
int main(int argc, char* argv[]) {
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not initialize SDL: %s", SDL_GetError());
return 3;
}
SDL_Window* window = SDL_CreateWindow(
"Translucent Window",
600,
600,
f SDL_WINDOW_HIGH_PIXEL_DENSITY | SDL_WINDOW_TRANSPARENT
);
if (!window) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not create window: %s", SDL_GetError());
SDL_Quit();
return 3;
}
SDL_Renderer* renderer = SDL_CreateRenderer(window, NULL);
if (!renderer) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not create renderer: %s", SDL_GetError());
SDL_DestroyWindow(window);
SDL_Quit();
return 3;
}
int running = 1;
SDL_Event event;
while (running) {
while (SDL_PollEvent(&event)) {
if (event.type == SDL_EVENT_QUIT) {
running = 0;
break;
}
}
SDL_SetRenderDrawColor(renderer, 155, 0, 155, 0);
SDL_RenderClear(renderer);
SDL_RenderPresent(renderer);
SDL_Delay(16);
}
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}
// gcc -o colored_square colored_square-sdl3.c -I../include -L../build/lib -lSDL3
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