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Save R1DD1387/0756d2675e21410afd0d7f32382bf63e to your computer and use it in GitHub Desktop.
ah oh yeah hello havent been here in a while still working on the prodigy legacy?
Yes
1.8.9 was supposed to be a beta testing version back in early 2015.
interesting
is the star and moon thing the world symbol
Astrallum
interesting is the star and moon thing the world symbol Astrallum
Yes and it's astral
i
what to be a membre show me ohw to be a memmbre pleas
anyway i had a piece of code that suppposedly gets you member ship but it doesn't work sorry
you can go to github.com
and search something like prodigy hack tho
whoops i 4got u already on github
this is andrewclark3244, superhacker of prodigy!!
:))))))))))))))))))))))
lol
im back
i hav full titan shard armor :)
plz give me the best stuff in prodigy
Can u do me pls I lost my last account and I need mine good pls
Send me a email so I can email u with my account
o i was away 4 so long lol
uh well @teachmeplz u can search up hacks on github, copy the code, open dev console ctrl-shift-j and paste the code and enter it
but the member one doesnt work it aint work 4 me either
@Chasehaskobe22 ur email? i dont know it but i dont recommend sharing ur account. but if u insist sure my email is [email protected]
email me and i can get u some legendary armor, and i think a mount and some pets but mythical epics display but dont work in battles
not for me they dont
I fixed the code... I think, test it for Me and see if it works!
menu.innerHTML = this.getMenuContent(); {
document.body.appendChild(menu);
};
getMenuContent() {
return <div style="display: grid; grid-gap: 5px;"> <button onclick="ModMenu.closeMenu()">Close Menu</button> <button onclick="ModMenu.getMembership()">Free Membership</button> <button onclick="ModMenu.getCoins()">Get 1T Coins</button> <button onclick="ModMenu.getAllPets()">Get All Pets</button> <button onclick="ModMenu.getWheelSpins()">Infinite Wheel Spins</button> <button onclick="ModMenu.levelUp()">Level Up to 100</button> <button onclick="ModMenu.levelUpPets()">Level Up All Pets</button> <button onclick="ModMenu.getWizardName()">Get Wizard Name</button> <button onclick="ModMenu.getAllItems()">Get All Items</button> <button onclick="ModMenu.getAllBuddies()">Get All Buddies</button> <button onclick="ModMenu.getAllEquipment()">Get All Equipment</button> <button onclick="ModMenu.getAllCurrency()">Get All Currency</button> </div> <p style="margin-top: 10px; font-size: 12px;">Enhanced Prodigy Mod Menu</p>
;
};
closeMenu() {
document.getElementById("prodigy-mod-menu").remove();
};
getMembership() {
PIXI.game.prodigy.player.tt = true;
};
getCoins() {
PIXI.game.prodigy.debugMisc.smallLoan(1e12);
};
getAllPets() {
PIXI.game.prodigy.debugMisc.getAllPets();
};
getWheelSpins() {
PIXI.game.prodigy.player.backpack.data.item.push({"N": 999999, "ID": 130});
};
levelUp() {
PIXI.game.prodigy.player.data.level = 100;
};
levelUpPets() {
PIXI.game.prodigy.player.kennel.data.forEach(pet => pet.level = 100);
};
getWizardName() {
PIXI.game.prodigy.player.appearance._name.nickname = 7;
};
getAllItems() {
const gameData = PIXI.game.state.states.Boot._gameData;
const categories = ['item', 'spellRelic', 'key'];
categories.forEach(category => {
PIXI.game.prodigy.player.backpack.data[category] = [];
gameData[category].forEach((item, i) => {
PIXI.game.prodigy.player.backpack.data[category][i] = {
ID: item.ID,
N: 999999999
};
});
});
};
getAllBuddies() {
const gameData = PIXI.game.state.states.Boot._gameData;
PIXI.game.prodigy.player.backpack.data.follow = gameData.follow.map(item => ({
ID: item.ID,
N: 1
}));
};
getAllEquipment() {
const gameData = PIXI.game.state.states.Boot._gameData;
const equipment = ['hat', 'outfit', 'boots', 'weapon'];
equipment.forEach(category => {
PIXI.game.prodigy.player.backpack.data[category] = [];
gameData[category].forEach((item, i) => {
PIXI.game.prodigy.player.backpack.data[category][i] = {
ID: item.ID,
N: 999999999
};
});
});
};
getAllCurrency() {
const gameData = PIXI.game.state.states.Boot._gameData;
PIXI.game.prodigy.player.backpack.data.currency = gameData.currency.map(item => ({
ID: item.ID,
N: 999999999
}));
};
If it doesn't work I will be actively working on it
ok I have better version
(() => {
// Constants
const MAX_QUANTITY = 9999999999;
const MAX_LEVEL = 100;
// Create menu container
const prodigydiv = document.createElement("div");
prodigydiv.style.width = "200px";
prodigydiv.style.height = "auto";
prodigydiv.style.background = "black";
prodigydiv.style.color = "purple";
prodigydiv.style.padding = "10px";
prodigydiv.style.position = "fixed";
prodigydiv.style.top = "10px";
prodigydiv.style.left = "10px";
prodigydiv.style.zIndex = "9999";
// Game modification functions
const createButton = (text, onClick) => {
const button = document.createElement('button');
button.textContent = text;
button.style.display = 'block';
button.style.margin = '5px';
button.onclick = onClick;
return button;
};
const buttons = [
['Close Menu', () => prodigydiv.remove()],
['Free Membership', () => PIXI?.game?.prodigy?.player && (PIXI.game.prodigy.player.tt = true)],
['Max Coins', () => PIXI?.game?.prodigy?.player && (PIXI.game.prodigy.player.data.gold = MAX_QUANTITY)],
['Get All Pets', () => PIXI?.game?.prodigy?.debugMisc?.getAllPets?.()],
['Infinite Wheel Spins', () => PIXI?.game?.prodigy?.player?.backpack?.data?.item?.push({N: 999999, ID: 130})],
['Level Up', () => PIXI?.game?.prodigy?.player && (PIXI.game.prodigy.player.data.level = MAX_LEVEL)],
['Level Up Pets', () => {
if (PIXI?.game?.prodigy?.player?.kennel?.data) {
PIXI.game.prodigy.player.kennel.data.forEach(pet => pet.level = MAX_LEVEL);
}
}],
['W12-4RD Nickname', () => PIXI?.game?.prodigy?.player?.appearance?._name && (PIXI.game.prodigy.player.appearance._name.nickname = 7)],
['Get All Items', () => {
if (PIXI?.game?.state?.states?.Boot?._gameData) {
const gameData = PIXI.game.state.states.Boot._gameData;
['item', 'follow', 'spellRelic', 'hat', 'outfit', 'boots', 'weapon', 'key'].forEach(type => {
PIXI.game.prodigy.player.backpack.data[type] = gameData[type].map(item => ({
ID: item.ID,
N: type === 'follow' || type === 'weapon' || type === 'key' ? 1 : MAX_QUANTITY
}));
});
}
}]
];
// Add buttons to menu
buttons.forEach(([text, onClick]) => {
prodigydiv.appendChild(createButton(text, onClick));
});
// Add credit text
const credit = document.createElement('p');
credit.textContent = 'Custom Prodigy Mod Menu made by R1DD13 #8209';
credit.style.marginTop = '10px';
prodigydiv.appendChild(credit);
// Add menu to page
document.body.appendChild(prodigydiv);
})();
ok so everything in the like grey ish area?
in prodigy i think there was a bit of time where you could go over level 100 to 125 max
wow its been a year since i last played no joke
it doesnt seem to work...
ah
oh yeah hello
havent been here in a while
still working on the prodigy legacy?