Created
May 14, 2016 13:54
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using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
namespace Game.Shared.Helpers | |
{ | |
public class FastList<T> : IList<T> | |
{ | |
private T[] _items; | |
private int _count; | |
IEnumerator<T> IEnumerable<T>.GetEnumerator() | |
{ | |
throw new NotImplementedException(); | |
} | |
IEnumerator IEnumerable.GetEnumerator() | |
{ | |
throw new NotImplementedException(); | |
} | |
public FastList() | |
{ | |
_items = new T[8]; | |
} | |
public FastList(int capacity) | |
{ | |
_items = new T[capacity]; | |
} | |
public void CloneFrom(T[] array) | |
{ | |
_count = array.Length; | |
if (_count > _items.Length) | |
{ | |
Array.Resize(ref _items, _items.Length * 2); | |
} | |
for (int i = 0; i < _count; i++) | |
{ | |
_items[i] = array[i]; | |
} | |
} | |
public void CloneFrom(T[] array, int count) | |
{ | |
_count = count; | |
if (_count > _items.Length) | |
{ | |
Array.Resize(ref _items, _items.Length * 2); | |
} | |
for (int i = 0; i < _count; i++) | |
{ | |
_items[i] = array[i]; | |
} | |
} | |
public void CloneFrom(List<T> list) | |
{ | |
_count = list.Count; | |
if (_count > _items.Length) | |
{ | |
Array.Resize(ref _items, _items.Length * 2); | |
} | |
for (int i = 0; i < _count; i++) | |
{ | |
_items[i] = list[i]; | |
} | |
} | |
public void CloneFrom(FastList<T> list) | |
{ | |
_count = list._count; | |
if (_count > _items.Length) | |
{ | |
Array.Resize(ref _items, _items.Length * 2); | |
} | |
for (int i = 0; i < _count; i++) | |
{ | |
_items[i] = list._items[i]; | |
} | |
} | |
public T[] ToArray() | |
{ | |
T[] arr = new T[_count]; | |
for (int i = 0; i < _count; i++) | |
{ | |
arr[i] = _items[i]; | |
} | |
return arr; | |
} | |
public void Add(T item) | |
{ | |
if (_items.Length == _count) | |
{ | |
Array.Resize(ref _items, _items.Length * 2); | |
} | |
_items[_count] = item; | |
_count++; | |
} | |
public void Clear() | |
{ | |
_count = 0; | |
} | |
public void FullClear() | |
{ | |
if (_count == 0) | |
return; | |
Array.Clear(_items, 0, _count); | |
_count = 0; | |
} | |
public bool Contains(T item) | |
{ | |
for (int i = 0; i < _count; i++) | |
{ | |
if (_items[i].Equals(item)) | |
{ | |
return true; | |
} | |
} | |
return false; | |
} | |
public void CopyTo(T[] array, int arrayIndex) | |
{ | |
Array.Copy(_items, 0, array, arrayIndex, _count); | |
} | |
public bool Remove(T item) | |
{ | |
for (int i = 0; i < _count; i++) | |
{ | |
if (_items[i].Equals(item)) | |
{ | |
_items[i] = _items[_count - 1]; | |
_items[_count - 1] = default(T); | |
_count--; | |
return true; | |
} | |
} | |
return false; | |
} | |
public int Count | |
{ | |
get { return _count; } | |
} | |
public bool IsReadOnly | |
{ | |
get { return false; } | |
} | |
public int IndexOf(T item) | |
{ | |
for (int i = 0; i < _count; i++) | |
{ | |
if (_items[i].Equals(item)) | |
{ | |
return i; | |
} | |
} | |
return -1; | |
} | |
public void Insert(int index, T item) | |
{ | |
throw new NotImplementedException(); | |
} | |
public void RemoveAt(int index) | |
{ | |
_items[index] = _items[_count - 1]; | |
_items[_count - 1] = default(T); | |
_count--; | |
} | |
public T this[int index] | |
{ | |
get { return _items[index]; } | |
set { _items[index] = value; } | |
} | |
} | |
} |
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