Created
September 28, 2019 08:58
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PrusaSlicer | |
Version: 2.1.0 | |
Build: PrusaSlicer-2.1.0+UNKNOWN | |
Operating System: Unix | |
System Architecture: 64 bit | |
System Version: Linux 5.3.1-arch1-1-ARCH x86_64 | |
Total RAM size [MB]: 33,692MB | |
OpenGL installation | |
GL version: 4.5 (Compatibility Profile) Mesa 19.1.7 | |
Vendor: X.Org | |
Renderer: AMD Radeon (TM) RX 480 Graphics (POLARIS10, DRM 3.33.0, 5.3.1-arch1-1-ARCH, LLVM 8.0.1) | |
GLSL version: 4.50 | |
Installed extensions: | |
GL_AMD_conservative_depth | |
GL_AMD_depth_clamp_separate | |
GL_AMD_draw_buffers_blend | |
GL_AMD_framebuffer_multisample_advanced | |
GL_AMD_multi_draw_indirect | |
GL_AMD_performance_monitor | |
GL_AMD_pinned_memory | |
GL_AMD_query_buffer_object | |
GL_AMD_seamless_cubemap_per_texture | |
GL_AMD_shader_stencil_export | |
GL_AMD_shader_trinary_minmax | |
GL_AMD_texture_texture4 | |
GL_AMD_vertex_shader_layer | |
GL_AMD_vertex_shader_viewport_index | |
GL_ANGLE_texture_compression_dxt3 | |
GL_ANGLE_texture_compression_dxt5 | |
GL_APPLE_packed_pixels | |
GL_ARB_ES2_compatibility | |
GL_ARB_ES3_1_compatibility | |
GL_ARB_ES3_compatibility | |
GL_ARB_arrays_of_arrays | |
GL_ARB_base_instance | |
GL_ARB_bindless_texture | |
GL_ARB_blend_func_extended | |
GL_ARB_buffer_storage | |
GL_ARB_clear_buffer_object | |
GL_ARB_clear_texture | |
GL_ARB_clip_control | |
GL_ARB_color_buffer_float | |
GL_ARB_compatibility | |
GL_ARB_compressed_texture_pixel_storage | |
GL_ARB_compute_shader | |
GL_ARB_compute_variable_group_size | |
GL_ARB_conditional_render_inverted | |
GL_ARB_conservative_depth | |
GL_ARB_copy_buffer | |
GL_ARB_copy_image | |
GL_ARB_cull_distance | |
GL_ARB_debug_output | |
GL_ARB_depth_buffer_float | |
GL_ARB_depth_clamp | |
GL_ARB_depth_texture | |
GL_ARB_derivative_control | |
GL_ARB_direct_state_access | |
GL_ARB_draw_buffers | |
GL_ARB_draw_buffers_blend | |
GL_ARB_draw_elements_base_vertex | |
GL_ARB_draw_indirect | |
GL_ARB_draw_instanced | |
GL_ARB_enhanced_layouts | |
GL_ARB_explicit_attrib_location | |
GL_ARB_explicit_uniform_location | |
GL_ARB_fragment_coord_conventions | |
GL_ARB_fragment_layer_viewport | |
GL_ARB_fragment_program | |
GL_ARB_fragment_program_shadow | |
GL_ARB_fragment_shader | |
GL_ARB_framebuffer_no_attachments | |
GL_ARB_framebuffer_object | |
GL_ARB_framebuffer_sRGB | |
GL_ARB_get_program_binary | |
GL_ARB_get_texture_sub_image | |
GL_ARB_gpu_shader5 | |
GL_ARB_gpu_shader_fp64 | |
GL_ARB_half_float_pixel | |
GL_ARB_half_float_vertex | |
GL_ARB_indirect_parameters | |
GL_ARB_instanced_arrays | |
GL_ARB_internalformat_query | |
GL_ARB_internalformat_query2 | |
GL_ARB_invalidate_subdata | |
GL_ARB_map_buffer_alignment | |
GL_ARB_map_buffer_range | |
GL_ARB_multi_bind | |
GL_ARB_multi_draw_indirect | |
GL_ARB_multisample | |
GL_ARB_multitexture | |
GL_ARB_occlusion_query | |
GL_ARB_occlusion_query2 | |
GL_ARB_parallel_shader_compile | |
GL_ARB_pipeline_statistics_query | |
GL_ARB_pixel_buffer_object | |
GL_ARB_point_parameters | |
GL_ARB_point_sprite | |
GL_ARB_polygon_offset_clamp | |
GL_ARB_program_interface_query | |
GL_ARB_provoking_vertex | |
GL_ARB_query_buffer_object | |
GL_ARB_robust_buffer_access_behavior | |
GL_ARB_robustness | |
GL_ARB_sample_shading | |
GL_ARB_sampler_objects | |
GL_ARB_seamless_cube_map | |
GL_ARB_seamless_cubemap_per_texture | |
GL_ARB_separate_shader_objects | |
GL_ARB_shader_atomic_counter_ops | |
GL_ARB_shader_atomic_counters | |
GL_ARB_shader_ballot | |
GL_ARB_shader_bit_encoding | |
GL_ARB_shader_clock | |
GL_ARB_shader_draw_parameters | |
GL_ARB_shader_group_vote | |
GL_ARB_shader_image_load_store | |
GL_ARB_shader_image_size | |
GL_ARB_shader_objects | |
GL_ARB_shader_precision | |
GL_ARB_shader_stencil_export | |
GL_ARB_shader_storage_buffer_object | |
GL_ARB_shader_subroutine | |
GL_ARB_shader_texture_image_samples | |
GL_ARB_shader_texture_lod | |
GL_ARB_shader_viewport_layer_array | |
GL_ARB_shading_language_100 | |
GL_ARB_shading_language_420pack | |
GL_ARB_shading_language_packing | |
GL_ARB_shadow | |
GL_ARB_sparse_buffer | |
GL_ARB_stencil_texturing | |
GL_ARB_sync | |
GL_ARB_tessellation_shader | |
GL_ARB_texture_barrier | |
GL_ARB_texture_border_clamp | |
GL_ARB_texture_buffer_object | |
GL_ARB_texture_buffer_object_rgb32 | |
GL_ARB_texture_buffer_range | |
GL_ARB_texture_compression | |
GL_ARB_texture_compression_bptc | |
GL_ARB_texture_compression_rgtc | |
GL_ARB_texture_cube_map | |
GL_ARB_texture_cube_map_array | |
GL_ARB_texture_env_add | |
GL_ARB_texture_env_combine | |
GL_ARB_texture_env_crossbar | |
GL_ARB_texture_env_dot3 | |
GL_ARB_texture_filter_anisotropic | |
GL_ARB_texture_float | |
GL_ARB_texture_gather | |
GL_ARB_texture_mirror_clamp_to_edge | |
GL_ARB_texture_mirrored_repeat | |
GL_ARB_texture_multisample | |
GL_ARB_texture_non_power_of_two | |
GL_ARB_texture_query_levels | |
GL_ARB_texture_query_lod | |
GL_ARB_texture_rectangle | |
GL_ARB_texture_rg | |
GL_ARB_texture_rgb10_a2ui | |
GL_ARB_texture_stencil8 | |
GL_ARB_texture_storage | |
GL_ARB_texture_storage_multisample | |
GL_ARB_texture_swizzle | |
GL_ARB_texture_view | |
GL_ARB_timer_query | |
GL_ARB_transform_feedback2 | |
GL_ARB_transform_feedback3 | |
GL_ARB_transform_feedback_instanced | |
GL_ARB_transform_feedback_overflow_query | |
GL_ARB_transpose_matrix | |
GL_ARB_uniform_buffer_object | |
GL_ARB_vertex_array_bgra | |
GL_ARB_vertex_array_object | |
GL_ARB_vertex_attrib_64bit | |
GL_ARB_vertex_attrib_binding | |
GL_ARB_vertex_buffer_object | |
GL_ARB_vertex_program | |
GL_ARB_vertex_shader | |
GL_ARB_vertex_type_10f_11f_11f_rev | |
GL_ARB_vertex_type_2_10_10_10_rev | |
GL_ARB_viewport_array | |
GL_ARB_window_pos | |
GL_ATI_blend_equation_separate | |
GL_ATI_draw_buffers | |
GL_ATI_fragment_shader | |
GL_ATI_meminfo | |
GL_ATI_separate_stencil | |
GL_ATI_texture_compression_3dc | |
GL_ATI_texture_env_combine3 | |
GL_ATI_texture_float | |
GL_ATI_texture_mirror_once | |
GL_EXT_abgr | |
GL_EXT_bgra | |
GL_EXT_blend_color | |
GL_EXT_blend_equation_separate | |
GL_EXT_blend_func_separate | |
GL_EXT_blend_minmax | |
GL_EXT_blend_subtract | |
GL_EXT_compiled_vertex_array | |
GL_EXT_copy_texture | |
GL_EXT_depth_bounds_test | |
GL_EXT_draw_buffers2 | |
GL_EXT_draw_instanced | |
GL_EXT_draw_range_elements | |
GL_EXT_fog_coord | |
GL_EXT_framebuffer_blit | |
GL_EXT_framebuffer_multisample | |
GL_EXT_framebuffer_multisample_blit_scaled | |
GL_EXT_framebuffer_object | |
GL_EXT_framebuffer_sRGB | |
GL_EXT_gpu_program_parameters | |
GL_EXT_gpu_shader4 | |
GL_EXT_memory_object | |
GL_EXT_memory_object_fd | |
GL_EXT_multi_draw_arrays | |
GL_EXT_packed_depth_stencil | |
GL_EXT_packed_float | |
GL_EXT_packed_pixels | |
GL_EXT_pixel_buffer_object | |
GL_EXT_point_parameters | |
GL_EXT_polygon_offset_clamp | |
GL_EXT_provoking_vertex | |
GL_EXT_rescale_normal | |
GL_EXT_secondary_color | |
GL_EXT_semaphore | |
GL_EXT_semaphore_fd | |
GL_EXT_separate_specular_color | |
GL_EXT_shader_image_load_formatted | |
GL_EXT_shader_integer_mix | |
GL_EXT_shadow_funcs | |
GL_EXT_stencil_two_side | |
GL_EXT_stencil_wrap | |
GL_EXT_subtexture | |
GL_EXT_texture | |
GL_EXT_texture3D | |
GL_EXT_texture_array | |
GL_EXT_texture_buffer_object | |
GL_EXT_texture_compression_dxt1 | |
GL_EXT_texture_compression_latc | |
GL_EXT_texture_compression_rgtc | |
GL_EXT_texture_compression_s3tc | |
GL_EXT_texture_cube_map | |
GL_EXT_texture_edge_clamp | |
GL_EXT_texture_env_add | |
GL_EXT_texture_env_combine | |
GL_EXT_texture_env_dot3 | |
GL_EXT_texture_filter_anisotropic | |
GL_EXT_texture_integer | |
GL_EXT_texture_lod_bias | |
GL_EXT_texture_mirror_clamp | |
GL_EXT_texture_object | |
GL_EXT_texture_rectangle | |
GL_EXT_texture_sRGB | |
GL_EXT_texture_sRGB_R8 | |
GL_EXT_texture_sRGB_decode | |
GL_EXT_texture_shared_exponent | |
GL_EXT_texture_snorm | |
GL_EXT_texture_swizzle | |
GL_EXT_timer_query | |
GL_EXT_transform_feedback | |
GL_EXT_vertex_array | |
GL_EXT_vertex_array_bgra | |
GL_EXT_vertex_attrib_64bit | |
GL_EXT_window_rectangles | |
GL_IBM_multimode_draw_arrays | |
GL_IBM_rasterpos_clip | |
GL_IBM_texture_mirrored_repeat | |
GL_INGR_blend_func_separate | |
GL_KHR_blend_equation_advanced | |
GL_KHR_context_flush_control | |
GL_KHR_debug | |
GL_KHR_no_error | |
GL_KHR_parallel_shader_compile | |
GL_KHR_robust_buffer_access_behavior | |
GL_KHR_robustness | |
GL_KHR_texture_compression_astc_ldr | |
GL_KHR_texture_compression_astc_sliced_3d | |
GL_MESA_pack_invert | |
GL_MESA_shader_integer_functions | |
GL_MESA_texture_signed_rgba | |
GL_MESA_window_pos | |
GL_NVX_gpu_memory_info | |
GL_NV_blend_square | |
GL_NV_conditional_render | |
GL_NV_depth_clamp | |
GL_NV_fog_distance | |
GL_NV_light_max_exponent | |
GL_NV_packed_depth_stencil | |
GL_NV_primitive_restart | |
GL_NV_texgen_reflection | |
GL_NV_texture_barrier | |
GL_NV_texture_env_combine4 | |
GL_NV_texture_rectangle | |
GL_NV_vdpau_interop | |
GL_OES_EGL_image | |
GL_OES_read_format | |
GL_S3_s3tc | |
GL_SGIS_generate_mipmap | |
GL_SGIS_texture_border_clamp | |
GL_SGIS_texture_edge_clamp | |
GL_SGIS_texture_lod | |
GL_SUN_multi_draw_arrays |
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