Created
March 1, 2021 19:55
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Handy EventTrigger extensions for adding and removing listeners(callbacks) from C# script.
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using System; | |
using UnityEngine.Events; | |
using UnityEngine.EventSystems; | |
public static class EventTriggerExtensions | |
{ | |
public static void AddListener(this EventTrigger eventTrigger, EventTriggerType triggerType, | |
UnityAction<BaseEventData> call) | |
{ | |
if (eventTrigger == null) | |
throw new ArgumentNullException(nameof(eventTrigger)); | |
if (call == null) | |
throw new ArgumentNullException(nameof(call)); | |
EventTrigger.Entry entry = eventTrigger.triggers.Find(e => e.eventID == triggerType); | |
if (entry == null) | |
{ | |
entry = new EventTrigger.Entry {eventID = EventTriggerType.PointerClick}; | |
eventTrigger.triggers.Add(entry); | |
} | |
entry.callback.AddListener(call); | |
} | |
public static void RemoveListener(this EventTrigger eventTrigger, EventTriggerType triggerType, | |
UnityAction<BaseEventData> call) | |
{ | |
if (eventTrigger == null) | |
throw new ArgumentNullException(nameof(eventTrigger)); | |
if (call == null) | |
throw new ArgumentNullException(nameof(call)); | |
EventTrigger.Entry entry = eventTrigger.triggers.Find(e => e.eventID == triggerType); | |
entry?.callback.RemoveListener(call); | |
} | |
public static void RemoveAllListeners(this EventTrigger eventTrigger, EventTriggerType triggerType) | |
{ | |
if (eventTrigger == null) | |
throw new ArgumentNullException(nameof(eventTrigger)); | |
EventTrigger.Entry entry = eventTrigger.triggers.Find(e => e.eventID == triggerType); | |
entry?.callback.RemoveAllListeners(); | |
} | |
} |
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