This project implements Conway's Game of Life in UE4. It allows the player to initially select which cells are alive/dead, and then simulates the cell's life according to a list of pre-defined rules.
- Creating render targets via BP. Description.
- Drawing to render targets via BP.
- Psuedo 2d arrays in UE4 BP.
- Using nearest-neighbor filtering mode for textures. Description.
- Dynamic widget creation and placement in BP.
- Allow the player to pick the world size. Currently, the world size is dynamic within the BP by a couple of variables. However, it would improve the game to allow the player to select the size when they create the world.
- Improve drawing perfocmance by using C++ instead of BP.
pre-simulation menu
level blueprint
Hey nice work! Is the code open source?