The SalesForce CodeGen models are a family of large language models trained on a large amount of natural language data and then fine-tuned on specialized datasets of code. Models of size 350M, 2B, 6B, and 16B parameters are provided in three flavors:
- nl, the base model trained on The Pile, a large natural language dataset compiled by EleutherAI
- multi, which is fine-tuned from the nl model on a dataset of code in multiple languages, scraped from GitHub, and
- mono, which is fine-tuned from the multi model on Python code only.
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| #include <gdnative_api_struct.gen.h> | |
| #include <libavcodec/avcodec.h> | |
| #include <libavutil/avutil.h> | |
| #include <libavformat/avformat.h> | |
| #include <libavutil/imgutils.h> | |
| #include <pthread.h> | |
| #include <stdio.h> | |
| #include <stdlib.h> | |
| #include <string.h> |
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| #!/usr/bin/env bash | |
| set -Eeuo pipefail | |
| trap cleanup SIGINT SIGTERM ERR EXIT | |
| script_dir=$(cd "$(dirname "${BASH_SOURCE[0]}")" &>/dev/null && pwd -P) | |
| usage() { | |
| cat <<EOF | |
| Usage: $(basename "${BASH_SOURCE[0]}") [-h] [-v] [-f] -p param_value arg1 [arg2...] |
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| [tool.poetry] | |
| name = "owncloudemulator" | |
| version = "0.1.0" | |
| description = "" | |
| authors = ["Florian Apolloner <florian@apolloner.eu>"] | |
| [tool.poetry.dependencies] | |
| python = "^3.7" | |
| starlette = "^0.13.0" | |
| uvicorn = "^0.10.8" |
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| javascript:void(open('http://archive.today/?run=1&url='+encodeURIComponent(document.location))) |
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| [gd_scene load_steps=3 format=2] | |
| [sub_resource type="Shader" id=1] | |
| code = "shader_type canvas_item; | |
| // Godot Nvidia FXAA 3.11 Port | |
| // Usage: Drop this in to any 3D scene for FXAA! This is a port of the \"PC High Quality Preset 39\". However the medium quality | |
| // parameters are also included. For medium quality, just comment out sections \"PS 6\" and above and uncomment the \"med 13\" variables. |
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog.
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| #!/bin/bash | |
| ### usage ./convert.sh game | |
| ## where game is baseName of the export | |
| if [ ! "$1" ]; then | |
| read -p 'Game name: ' game | |
| else | |
| game="$1" | |
| fi |
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