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#include "D2Structs.h" | |
#include <WinDef.h> | |
void __fastcall TreasureClassDropper_0055a6d0 | |
(D2GameStrc* pGame, D2UnitStrc* pItemDropper, D2UnitStrc* pItemReceiver, D2TCExShortStrc* pParentTC, | |
uint presetQuality, uint ilvl, BOOL ignoreNoDrop, D2UnitStrc** pOutput, uint* itemCount, uint maxItems) { | |
D2Assert(pParentTC != nullptr, 0xf3a); | |
D2Assert(pOutput == nullptr || maxItems > 0, 0xf44); |