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GenerateServicesTable.luau
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| -- Run this script in the command bar. It will generate a table of services that | |
| -- are relevant to Roblox game devs, e.g. it has permitted methods/properties/events. | |
| const ReflectionService = game:GetService("ReflectionService") | |
| const start = os.clock() | |
| const classes = ReflectionService:GetClasses() | |
| const services: { string } = {} | |
| const filtered: { string } = {} | |
| const function hasSomePermittedItems(items: { { Permits: { [any]: any } } }): boolean | |
| for _, item in items do | |
| if next(item.Permits) then | |
| return true | |
| end | |
| end | |
| return false | |
| end | |
| for _, cls in classes do | |
| if cls.Permits.GetService ~= nil and (cls.Display and cls.Display.DeprecationMessage == nil) then | |
| local filter = { ExcludeInherited = true, ExcludeDisplay = true } | |
| const methods = ReflectionService:GetMethodsOfClass(cls.Name, filter) | |
| if not hasSomePermittedItems(methods) then | |
| const events = ReflectionService:GetEventsOfClass(cls.Name, filter) | |
| if not hasSomePermittedItems(events) then | |
| const properties = ReflectionService:GetPropertiesOfClass(cls.Name, filter) | |
| if not hasSomePermittedItems(properties) then | |
| table.insert(filtered, cls.Name) | |
| continue | |
| end | |
| end | |
| end | |
| table.insert(services, `\t"{cls.Name}",`) | |
| end | |
| end | |
| const dur = os.clock() - start | |
| print(string.format("Duration: %.3fms", dur * 1000)) | |
| print("FILTERED OUT", filtered) | |
| print("\nconst services = table.freeze({\n" .. table.concat(services, "\n") .. "\n})\n") |
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