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public class ECSEntity | |
{ | |
public ArrayList Components; | |
public static ECSEntity Acquire () | |
{ | |
throw new System.NotImplementedException(); | |
ECSEntity retval = null; | |
return retval; | |
} |
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// Based on http://www.tallior.com/find-missing-references-unity/ | |
// It fixes deprecations and checks for missing references every time a new scene is loaded | |
// Moreover, it inspects missing references in animators and animation frames | |
using UnityEngine; | |
using UnityEditor; | |
using UnityEditor.SceneManagement; | |
using System.Linq; | |
[InitializeOnLoad] |
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void SyncService::sync() | |
{ | |
QUrl url(SYNC_URL); | |
QNetworkRequest request(url); | |
request.setHeader(QNetworkRequest::ContentTypeHeader, "application/json"); | |
QNetworkAccessManager *manager = new QNetworkAccessManager(this); | |
connect(manager, SIGNAL(finished(QNetworkReply*)), |