Created
November 3, 2020 11:54
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using System; | |
using System.IO; | |
using System.IO.Pipes; | |
using System.Threading; | |
using UnityEngine; | |
using Debug = UnityEngine.Debug; | |
namespace Hikari.PPT { | |
public class PPTSync : IDisposable { | |
private readonly NamedPipeClientStream pipe; | |
private bool firstFrame; | |
private const string PipeName = @"ppt-sync"; | |
private bool disposed; | |
public PPTSync() { | |
pipe = new NamedPipeClientStream(PipeName); | |
try { | |
pipe.Connect(1000); | |
} catch (Exception) { | |
Application.OpenURL(Path.Combine(Application.streamingAssetsPath, "ppt-sync.exe")); | |
Thread.Sleep(1000); | |
try { | |
pipe.Connect(100); | |
} catch (Exception) { | |
Dispose(); | |
throw; | |
} | |
} | |
Debug.Log("PPTSync connected"); | |
firstFrame = true; | |
} | |
public bool Wait() { | |
if (!firstFrame) { | |
try { | |
pipe.WriteByte(0); | |
pipe.Flush(); | |
} catch (IOException e) { | |
return false; | |
} catch (ObjectDisposedException e) { | |
return false; | |
} | |
} | |
firstFrame = false; | |
try { | |
pipe.ReadByte(); | |
} catch (Exception e) { | |
return false; | |
} | |
return true; | |
} | |
public void Dispose() { | |
if (disposed) return; | |
pipe.Dispose(); | |
disposed = true; | |
} | |
} | |
} |
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