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//This is based on a shader from https://alastaira.wordpress.com/2014/12/30/adding-shadows-to-a-unity-vertexfragment-shader-in-7-easy-steps/ | |
Shader "Custom/MobileARShadow" | |
{ | |
SubShader { | |
Pass { | |
// 1.) This will be the base forward rendering pass in which ambient, vertex, and | |
// main directional light will be applied. Additional lights will need additional passes | |
// using the "ForwardAdd" lightmode. |
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adb help // List all comands | |
== Adb Server | |
adb kill-server | |
adb start-server | |
== Adb Reboot | |
adb reboot | |
adb reboot recovery | |
adb reboot-bootloader |
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// Unity C# Cheat Sheet | |
// I made these examples for students with prior exerience working with C# and Unity. | |
// Too much? Try Unity's very good tutorials to get up to speed: https://unity3d.com/learn/tutorials/topics/scripting |