Created
March 9, 2023 18:26
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blender python function to orient an object based on a face normal
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def faceTheWorld(obj, strMode="EDIT"): | |
# Thanks to JohnKaz and Kritskiy on BPY Discord for this function, looks simple, but not easy to figure out! | |
mw = obj.matrix_world.copy() | |
bm = bmesh.new() | |
if strMode == 'OBJECT': | |
bm.from_mesh(obj.data) | |
else: | |
bm = bmesh.from_edit_mesh(obj.data) | |
face = next(iter(face for face in bm.faces if face.select), None) | |
if not face: | |
bm.faces.ensure_lookup_table() | |
face = bm.faces[0] | |
n = face.normal | |
t = face.calc_tangent_edge_pair().normalized() | |
c = face.calc_center_median() | |
obj.matrix_world = mathutils.Matrix( | |
(t.cross(n).normalized(), t, n)).to_4x4() @ mathutils.Matrix.Translation(-c) | |
#use this to return it back to original location with | |
# obj.matrix_world = the value returned from below | |
return mw |
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