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@raysan5
raysan5 / custom_game_engines_small_study.md
Last active June 12, 2025 09:53
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because d

@DannyDainton
DannyDainton / CheckAndSetAnAuthToken.js
Created September 10, 2018 08:34
Automatically set a JWT if the current one is invalid
// This can be placed in the Pre-requests on the collection level.
// It will check to see if certain valid variables are present in an environment file.
// If these are not present, it be go and get another valid token
// The 'AuthData' variable is a Base64 encoded client_id and client_secret
// This my need to be tweaked for your needs but the mechanism will work.
const moment = require('moment')
const getJWT = {
url: `${pm.environment.get('tokenBaseURL')}/Auth/connect/token`,
@DanDiplo
DanDiplo / JS-LINQ.js
Last active June 12, 2025 07:42
JavaScript equivalents of some common C# LINQ methods. To help me remember!
// JS array equivalents to C# LINQ methods - by Dan B.
// First: This version using older JavaScript notation for universal browser support (scroll down for ES6 version):
// Here's a simple array of "person" objects
var people = [
{ name: "John", age: 20 },
{ name: "Mary", age: 35 },
{ name: "Arthur", age: 78 },
{ name: "Mike", age: 27 },