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IW3 engine UI script "operands" complete list
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NOOP | |
) | |
* | |
/ | |
% | |
+ | |
- | |
! | |
< | |
<= | |
> | |
>= | |
== | |
!= | |
&& | |
|| | |
( | |
, | |
& | |
| | |
~ | |
<< | |
>> | |
sin(<val>) | |
cos(<val>) | |
min(<val1>, <val2>) | |
max(<val1>, <val2>) | |
milliseconds() | |
dvarint(<dvar>) | |
dvarbool(<dvar>) | |
dvarfloat(<dvar>) | |
dvarstring(<dvar>) | |
stat(<num>) | |
ui_active() | |
flashbanged() | |
scoped() | |
scoreboard_visible() | |
inkillcam() | |
player(<arg>), where <arg> one of {teamname, otherteamname, dead, clipAmmo, nightvision, score, deaths, kills, assists, ping}. "ping" arg is useless - just prints error to console. | |
selecting_location() | |
team(<team num>)(<team parameter>), where <team num> is a number, I believe, from 0 to 3 (team enum value). Single value means on of ingame teams: axis (1), allies (2), spectator, free (maybe in other sequence). <team parameter> is one of {score, name}. No idea how to call that but still. | |
otherteam(<team num>), opposite to "team" with same args. | |
marinesfield(<team parameter>) | |
opforfield(<team parameter>) | |
menuisopen(<menu name>) | |
writingdata(), useless | |
inlobby(), useless | |
inprivateparty(), useless | |
privatepartyhost(), useless | |
privatepartyhostinlobby(), useless | |
aloneinparty(), useless | |
adsjavelin(), true if you aims with javelin lol. IW3MP, yea. | |
weaplockblink(<float>), useless. Always returns 0. | |
weapattacktop(), useless. Always returns 0. | |
weapattackdirect(), useless. Always returns 0. | |
secondsastime(<int>), returns time string. Format: "Xd Yh Zm", | |
tablelookup(<table name>, <lookup column num>, <lookup string>, <return column num>), searches csv table with name <table name> for row with value <lookup string> at column <lookup column num> and returns string value from column <return column num>. | |
locstring(<loc string>), returns localized version of <loc string>. | |
localvarint(<local var name>) | |
localvarbool(<local var name>) | |
localvarfloat(<local var name>) | |
localvarstring(<local var name>) | |
timeleft() | |
secondsascountdown(), returns time to round end in format "MM:SS" | |
gamemsgwndactive(<num>), where <num> from [0; 3] | |
int(<value>) | |
string(<value>) | |
float(<value>) | |
gametypename() | |
gametype() | |
gametypedescription() | |
scoreatrank(<num>) | |
friendsonline(), useless | |
spectatingclient(), 1 if currently spectating, else 0. | |
statrangeanybitsset(<unknown>) | |
keybinding(<int, string, float or key descriptor?>) | |
actionslotusable(<slot num>), where <slot num> from [0, 4]. | |
hudfade(<arg>), where <arg> from {dpad, compass, scoreboard, weapon} | |
maxrecommendedplayers(), useless | |
acceptinginvite(), useless | |
isintermission() |
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